mirror of
https://github.com/kennethreitz-archive/.com.git
synced 2026-06-20 15:20:57 +00:00
30 lines
1.3 KiB
ReStructuredText
30 lines
1.3 KiB
ReStructuredText
Do You Develop Software or Experiences?
|
|
#######################################
|
|
|
|
:date: 2009-12-20 07:05
|
|
:category: Code
|
|
|
|
|
|
I read an
|
|
`interesting article <http://www.antipope.org/charlie/blog-static/2009/12/21st_century_phone.html>`_
|
|
today on Apple's marketing strategy. A certain section stood out to
|
|
me, regarding their hardware manufacturing: > Apple is an
|
|
experience company. They're a high-end marque; if they > were in
|
|
the automobile business, they'd be BMW, Mercedes, and > Porsche
|
|
rolled into one. They own about 12% of the PC market in the >
|
|
USA... but 91% of the high end of the PC market (laptops over $999,
|
|
> desktops over $699).
|
|
|
|
— Charlie Stross of
|
|
`Antipope.org <http://www.antipope.org/charlie/blog-static/2009/12/21st_century_phone.html>`_.
|
|
|
|
## The Point: `Seth Godin <http://sethgodin.typepad.com/>`_ and
|
|
`37Signals <http://37signals.com/>`_ both recommend marketing
|
|
yourself to the early adopters and geeks. Apple, however, does the
|
|
opposite. They market themselves to the middle market — the
|
|
incredibly non-technical. The geeks come on their own, with no
|
|
marketing needed. They love it. And this makes Apple \*enormously\*
|
|
successful. \*\*Develop your software/experience for the
|
|
masses\*\*. Make the geeks love it, but make them find it on their
|
|
own. Just a thought.
|