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81 lines
3.1 KiB
ReStructuredText
81 lines
3.1 KiB
ReStructuredText
Xcode, GCC, and Homebrew
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:date: 2012-02-16 10:00
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:category: python
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:featured: True
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Several months ago, I got fed up with having to download Xcode to build my software.
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I took the Xcode installer, ripped out all of the parts I didn't need, and made a nice
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installer for GCC. It ended up being ~200MB in size. It took 2 minutes to download.
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`OSX-GCC-Installer <https://github.com/kennethreitz/osx-gcc-installer/>`_ was born. Perfect.
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Unfortunately, I couldn't include the 10.6/7 SDKs due to `licensing restrictions <http://www.amazon.com/gp/product/0596517963/ref=as_li_ss_tl?ie=UTF8&tag=bookforkind-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0596517963>`_.
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These SDKs include CoreAudio, CoreData, OpenGL, and more. Most software that isn't build
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specifically for OSX would build perfectly. Unfortunately, some software added some
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needless system dependencies, though (I'm looking at you, Node).
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I stuck it up on GitHub, and much to my delight, it became a pretty big hit.
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It solved a lot of headaches for a lot of people.
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Today, the project has 1649 watchers on GitHub and has been downloaded 53,400 times.
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That's **13.7 Terabytes** of transfer. Thanks, GitHub, for the
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generous hosting.
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Homebrew did their best to support the project, but the official stance was "if
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you buy a Mac, you buy the whole package", pointing everyone to install full Xcode
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if they had any problems. Far from ideal, but I was content.
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Apple's Interest
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----------------
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Meanwhile, Apple reached out to me to discuss some details about OSX-GCC-Installer.
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They took an interest in shipping something official, but they weren't sure of the proper
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approach to take to support projects like Homebrew.
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I hopped on the phone, explained the specific needs of Homebrew, the restrictions
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with the proprietary headers and licensing, and what the ideal situation would be.
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Months passed and I didn't hear anything. Until today.
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Command Line Tools for Xcode
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----------------------------
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Today, Apple added a beautiful new package to their official developer tools suite:
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**Command Line Tools for Xcode**. It's a 171 MB download that includes all of the
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tools a Homebrew should ever need. Best of all, it contains the proprietary
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headers that I couldn't ship myself.
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You can `download and try it out <http://developer.apple.com/downloads>`_ today.
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All you need is a free Apple ID.
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You'll want to uninstall Xcode first::
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$ sudo /Developer/Library/uninstall-devtools --mode=all
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Major props to Apple for making this happen.
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The Future
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----------
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This is an incredible day for the Homebrew community.
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You can now setup a complete OS X develop environment with a single 171.7 MB package download.
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It's official. It's legal. It'll be maintained.
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Homebrew is going to officially support the package too.
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Max Howell:
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To stave off further questions, yes, you can use the "Command Line Tools for Xcode" package with Homebrew. And we will support it.
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Mike McQuaid:
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We will recommend you don't use Xcode from the App Store but instead the command-line-tools package (which can also be installed from inside of Xcode and lives happily alongside it).
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Open source is incredible.
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