Files
kJS.tmbundle/Tests/Javascript Syntax Test.js
2009-02-15 08:14:35 +00:00

1013 lines
36 KiB
JavaScript

// =============
// = FUNCTIONS =
// =============
function(argument1,argument2){return argument1 + argument1;};
function (argument1, argument2) {return argument1 + argument1;};
function funkName(argument1, argument2) {
return argument1 + argument1;
};
function funkName(argument1, argument2)
{
return argument1 + argument1;
};
function(argument1, argument2){
return argument1 + argument1;
};
function(argument1, argument2)
{
return argument1 + argument1;
};
new Function("argument1", "argument2", "return argument1 + argument1;");
var funkName=new Function("argument1", "argument2", "return argument1 + argument1;");
var funkName1 = function funkName (argument1, argument2) {return argument1 + argument1;};
var funkName1=function funkName(argument1,argument2){return argument1 + argument1;};
function myFunc(argument1, argument2){}
Sound.prototype = {}
Sound.prototype.play = function(){}
Sound.prototype.play = myfunc
Sound.play = function(){}
({
foobar: function(){},
'foo': function(){},
"foo": function(){}
})
// ==================
// = Function Calls =
// ==================
funkName(parameter1, parameter2)
objectName.methodName(parameter1, parameter2)
objectName.objectName.methodName(parameter1, parameter2)
funkName(funkName(parameter1, parameter2), parameter2)
funkName(parameter1, funkName(parameter1, parameter2))
objectName.methodName(objectName.methodName(parameter1, parameter2), parameter2)
objectName.methodName(parameter1,objectName.methodName(parameter1, parameter2))
objectName.objectName.methodName(objectName.objectName.methodName(parameter1, parameter2), parameter2)
objectName.objectName.methodName(parameter1,objectName.objectName.methodName(parameter1, parameter2))
// ==========================
// = Variables / Properties =
// ==========================
variableName
variableName == "stringName"
variableName = "stringName"
objectName.5 // SYNTAX ERROR
objectName().5 // SYNTAX ERROR
objectName .5 // SYNTAX ERROR
objectName() .5 // SYNTAX ERROR
/**
#!/usr/bin/env ruby
code = <<-JS
*/
a +variableName ; // Arithmetic Operator
a -variableName ; // Arithmetic Operator
a *variableName ; // Arithmetic Operator
a /variableName ; // Arithmetic Operator
a %variableName ; // Arithmetic Operator
a ++variableName ; // Arithmetic Operator
a --variableName ; // Arithmetic Operator
a -variableName ; // Arithmetic Operator Unary
a =variableName ; // Assignment Operator
a +=variableName ; // Assignment Operator
a -=variableName ; // Assignment Operator
a *=variableName ; // Assignment Operator
a /=variableName ; // Assignment Operator
a >>=variableName ; // Assignment Operator
a <<=variableName ; // Assignment Operator
a >>>=variableName ; // Assignment Operator
a &=variableName ; // Assignment Operator
a |=variableName ; // Assignment Operator
a ^=variableName ; // Assignment Operator
variableName+a ; // Arithmetic Operator
variableName-a ; // Arithmetic Operator
variableName*a ; // Arithmetic Operator
variableName/a ; // Arithmetic Operator
variableName%a ; // Arithmetic Operator
variableName++ ; // Arithmetic Operator
variableName-- ; // Arithmetic Operator
variableName-a ; // Arithmetic Operator Unary
variableName=a ; // Assignment Operator
variableName+=a ; // Assignment Operator
variableName-=a ; // Assignment Operator
variableName*=a ; // Assignment Operator
variableName/=a ; // Assignment Operator
variableName>>=a ; // Assignment Operator
variableName<<=a ; // Assignment Operator
variableName>>>=a ; // Assignment Operator
variableName&=a ; // Assignment Operator
variableName|=a ; // Assignment Operator
variableName^=a ; // Assignment Operator
a &variableName ; // Bitwise Operator
a |variableName ; // Bitwise Operator
a ^variableName ; // Bitwise Operator
~variableName ; // Bitwise Operator
a <<variableName ; // Bitwise Operator
a >>variableName ; // Bitwise Operator
a >>>variableName ; // Bitwise Operator
variableName&a ; // Bitwise Operator
variableName|a ; // Bitwise Operator
variableName^a ; // Bitwise Operator
variableName<<a ; // Bitwise Operator
variableName>>a ; // Bitwise Operator
variableName>>>a ; // Bitwise Operator
a ==variableName ; // Comparison Operator
a !=variableName ; // Comparison Operator
a ===variableName ; // Comparison Operator
a !==variableName ; // Comparison Operator
a >variableName ; // Comparison Operator
a >=variableName ; // Comparison Operator
a <variableName ; // Comparison Operator
a <=variableName ; // Comparison Operator
variableName==a ; // Comparison Operator
variableName!=a ; // Comparison Operator
variableName===a ; // Comparison Operator
variableName!==a ; // Comparison Operator
variableName>a ; // Comparison Operator
variableName>=a ; // Comparison Operator
variableName<a ; // Comparison Operator
variableName<=a ; // Comparison Operator
a &&variableName ; // Logical Operator
a ||variableName ; // Logical Operator
a !variableName ; // Logical Operator
a +variableName ; // String Operator
a +=variableName ; // String Operator
variableName&&a ; // Logical Operator
variableName||a ; // Logical Operator
variableName!a ; // Logical Operator
variableName+a ; // String Operator
variableName+=a ; // String Operator
variableName++ ; // Assignment
variableName-- ; // Assignment
var variableName ; // Assignment
var variableName,a ; // Assignment
var variableName,a= a ; // Assignment
var variableName= a ; // Assignment
var a,variableName ; // Assignment
var a= a,variableName ; // Assignment
funkName(variableName) ; // function call
funkName(variableName,a) ; // function call
funkName(a,variableName) ; // function call
variableName.a() ; // objectName
a.funkName(variableName) ; // function call
a.funkName(variableName,a) ; // function call
a.funkName(a,variableName) ; // function call
new Class(variableName) ; // class instantiation
new Class(variableName,a) ; // class instantiation
new Class(a,variableName) ; // class instantiation
(variableName) ; // logical grouping
[variableName] ; // arrayLiteral
[a,variableName] ; // arrayLiteral
[variableName,a] ; // arrayLiteral
({a:variableName}) ; // objectLiteral
({'a':variableName}) ; // objectLiteral
({"a":variableName}) ; // objectLiteral
a = {a:variableName} ; // objectLiteral
a = {'a':variableName} ; // objectLiteral
a = {"a":variableName} ; // objectLiteral
function(){variableName;} ; // function definition
function(){variableName} ; // function definition
a.prototype =variableName ; // class definition
a.prototype.a =variableName ; // method definition
variableName?a:a ; //
switch(a){case variableName:break; default:;} ; //
a?variableName:a ; //
a?a:variableName ; //
/variableName/ ; // regex
/variableName/i ; // regex
/variableName/g ; // regex
/variableName/m ; // regex
/variableName/gim ; // regex
({variableName:a}) ; // objectLiteral
a = {variableName:a} ; // objectLiteral
({'variableName':a}) ; // objectLiteral
({"variableName":a}) ; // objectLiteral
a = {'variableName':a} ; // objectLiteral
a = {"variableName":a} ; // objectLiteral
({"variableName":function(){},a:a}) ; // objectLiteral method
({'variableName':function(){},a:a}) ; // objectLiteral method
function(variableName){} ; // function definition
function(variableName,a){} ; // function definition
function(a,variableName){} ; // function definition
variableName() ; // function call
a.variableName() ; // function call method
function variableName(){} ; // function definition
function variableName(a){} ; // function definition
({variableName: function(){},a:a}) ; // method definition
a.prototype.variableName= a ; // class definition
a.prototype.variableName= function(){} ; // method definition
a.variableName= function(){} ; // method definition
variableName.a = function(){} ; // method definition
variableName.prototype = a ; // class definition
variableName.prototype.a = a ; // method definition
variableName.prototype.a = function(){} ; // method definition
new variableName ; // class instantiation
new variableName() ; // class instantiation
/*
JS
%w`$$$$ 999 999. 999.999 .999 [arrayLiteral]`.each{|key| puts code.gsub('variableName',key); puts code.gsub('variableName',' '+key+' ') }
**/
objectName.propertyName
objectName.propertyName.propertyName
objectName.propertyName == "stringName"
objectName.propertyName.propertyName == "stringName"
objectName.propertyName = "stringName"
objectName.propertyName.propertyName = "stringName"
// ===================
// = OBJECT LITERALS =
// ===================
var objectName = {};
var objectName = {
stringName : '',
'stringName' : '',
"stringName" : '',
stringName : "",
'stringName' : "",
"stringName" : "",
numberName : 999.999,
'numberName' : 999.999,
"numberName" : 999.999,
funkName : function(argument1, argument2){},
'funkName' : function(argument1, argument2){},
"funkName" : function(argument1, argument2){},
nullName : null
};
var objectName = {
keyName : 0,
'keyName' : 0,
"keyName" : 0
};
objectName[funkName()] = 0;
// =============
// = ARGUMENTS =
// =============
funkName(variableName, funkName(), 999.999, "stringName", 'stringName', function(){}, {objectName:{}}, /regex/, null, true, false, undefined);
funkName(
variableName,
funkName(),
999.999,
"stringName",
'stringName',
function(){},
{objectName:{}},
/regex/,
null,
true,
false,
undefined
);
// =========
// = REGEX =
// =========
// WARNING: regular expressions should be preceded by a left parenthesis, assignment, colon, or comma
var regexName = /regex/
"stringName".match(/regex/)
funkName(/regex/, /regex/i)
[/regex/, /regex/i]
{keyName : /regex/}
/regex/ && /regex/
/regex/
/regex/i
/regex/g
/regex/m
/regex/igm
function(){ return /regex/ }
/regex/.test('test')
1==1 && /regex/.test('test')
// ===========
// = Numbers =
// ===========
// http://www.hunlock.com/blogs/The_Complete_Javascript_Number_Reference
999
.999
(.999)
999. == 999;
999.999
4
16
256
65536
4294967296
18446744073709552000
3.402823669209385e+38
1.157920892373162e+77
1.3407807929942597e+154
.3407807929942597e+154
.3407807929942597E-154
3407807929942597.E-154.5 // SYNTAX ERROR: missing ; before statement
//....................^
Infinity
Infinity.propertyName
Infinity.methodName()
0377 // octal
0377. // SYNTAX ERROR
0377.5 // SYNTAX ERROR
0377.propertyName // number property
0377.methodName() // number method
0x // HEX
0XFF // HEX
0xFF // hex
0xff. // SYNTAX ERROR
0xff.5 // SYNTAX ERROR
0xff.propertyName // number property
0xff.methodName() // number method
-999
-.999
(-.999)
-999. == -999;
-999.999
-4
-16
-256
-65536
-4294967296
-18446744073709552000
-3.402823669209385e+38
-1.157920892373162e+77
-1.3407807929942597e+154
-.3407807929942597e+154
-.3407807929942597E-154
-3407807929942597.E-154.5 // SYNTAX ERROR: missing ; before statement
//.....................^
-Infinity
-Infinity.propertyName
-Infinity.methodName()
-0377 // octal
-0377. // SYNTAX ERROR
-0377.5 // SYNTAX ERROR
-0377.propertyName // number property
-0377.methodName() // number method
-0x // HEX
-0XFF // HEX
-0xFF // hex
-0xff. // SYNTAX ERROR
-0xff.5 // SYNTAX ERROR
-0xff.propertyName // number property
-0xff.methodName() // number method
+999
+.999
(+.999)
+999. == +999;
+999.999
+4
+16
+256
+65536
+4294967296
+18446744073709552000
+3.402823669209385e+38
+1.157920892373162e+77
+1.3407807929942597e+154
+.3407807929942597e+154
+.3407807929942597E+154
+3407807929942597.E+154.5 // SYNTAX ERROR: missing ; before statement
//.....................^
+Infinity
+Infinity.propertyName
+Infinity.methodName()
+0377 // octal
+0377. // SYNTAX ERROR
+0377.5 // SYNTAX ERROR
+0377.propertyName // number property
+0377.methodName() // number method
+0x // HEX
+0XFF // HEX
+0xFF // hex
+0xff. // SYNTAX ERROR
+0xff.5 // SYNTAX ERROR
+0xff.propertyName // number property
+0xff.methodName() // number method
1e5
2.5E5
5e-324
1.7976931348623157e+308
x == 5;
x > 5;
x >= 5;
x < 5;
x <= 5;
x = x +5; // is the same as x += 5;
x = x -5; // is the same as x -= 5;
x = x+5; // is the same as x += 5;
x = x-5; // is the same as x -= 5;
x = x*5; // is the same as x *= 5;
x = x/5; // is the same as x /= 5;
x = x%5; // is the same as x %= 5;
x += 5
x -= 5
x *= 5
x /= 5
x %= 5
x ++
x --
x = x&5; // is the same as x &= 5;
x = x|5; // is the same as x |= 5;
x = x^5; // is the same as x ^= 5;
x = x<<5; // is the same as x <<= 5;
x = x>>5; // is the same as x >>= 5;
x = x>>>5; // is the same as x >>>= 5;
x &= 5
x |= 5
x ^= 5
x <<= 5
x >>= 5
x >>>= 5
// ===========
// = Strings =
// ===========
var stringName = "";
var stringName = '';
var stringName0 = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
var stringName1 = "Lorem ipsum dolor sit amet, consectetur adipisicing e" +
"lit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." +
" Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nis" +
"i ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehen" +
"derit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. E" +
"xcepteur sint occaecat cupidatat non proident, sunt in culpa qui offici" +
"a deserunt mollit anim id est laborum.";
// Allow escaped newline
var stringName2 = "Lorem ipsum dolor sit amet, consectetur adipisicing e\
SHOULD be scoped as string"
var stringName2 = 'Lorem ipsum dolor sit amet, consectetur adipisicing e\
SHOULD be scoped as string'
// First newline should be scoped as constant.character.escape.newline.js
// End string at unescaped newline
// SYNTAX ERROR: unterminated string literal
var stringName3 = "Lorem ipsum dolor sit amet, consectetur adipisicing e
Should NOT be scoped as string"
var stringName3 = 'Lorem ipsum dolor sit amet, consectetur adipisicing e
Should NOT be scoped as string'
// First newline SHOULD be scoped as invalid
var stringName4 = "Lorem ipsum dolor sit amet</script>";
// "</script>" SHOULD be scoped as string & invalid.deprecated
var stringName5 = "Lorem ipsum dolor sit amet</script>
// "</script>" Should NOT be scoped as string
// WARNING: regular expressions should be preceded by a left parenthesis, assignment, colon, or comma
{unquotedString: null}
{'singleQuotedString': null}// SYNTAX ERROR: invalid label
{"doubleQuotedString": null}// SYNTAX ERROR: invalid label
({'singleQuotedString': null})
({"doubleQuotedString": null})
switch (something){
case "stringName" :
break;
case unquotedString :
break;
case /regex/ :
break;
case 999.999 :
break;
case funkName() :
break;
default :
// do something
}
switch(expression){case expression:statements;break;default:statements;}
while(condition){statements;}
do{statements;}while(condition);
for(initialization;condition;update){statements;}
for(variable in object){statements;}
for(variable in object)if(filter){statements;}
try{statements;}catch(variable){statements;}finally{statements;}
eval("expressions")
Function("expressions")
setTimeout("expressions",999)
setInterval("expressions",999)
for (var i=0, j=9; i <= 9; i++, j--)
document.writeln("a["+i+"]["+j+"]= " + a[i][j]);
// =======================
// = Getters and Setters =
// =======================
// {get prop [ funname ]() { . . . } }
var o = {
get latest () {
if (this.log.length > 0) {
return this.log[this.log.length - 1];
}
else {
return null;
}
},
log: []
}
delete o.latest;
// {set prop [ funname ](val) { . . . }
var o = {
set current (str) {
return this.log[this.log.length] = str;
},
log: []
}
delete o.current;
// ===============
// = in Operator =
// ===============
// Arrays
var trees = new Array("redwood", "bay", "cedar", "oak", "maple");
0 in trees // returns true
3 in trees // returns true
6 in trees // returns false
"bay" in trees // returns false (you must specify the index number,
// not the value at that index)
"length" in trees // returns true (length is an Array property)
// Predefined objects
"PI" in Math // returns true
// Custom objects
var mycar = {make: "Honda", model: "Accord", year: 1998};
"make" in mycar // returns true
"model" in mycar // returns true
var color1 = new String("green");
"length" in color1 // returns true
var color2 = "coral";
"length" in color2 // generates an error (color is not a String object)
var mycar = {make: "Honda", model: "Accord", year: 1998};
delete mycar.make;
"make" in mycar; // returns false
var trees = new Array("redwood", "bay", "cedar", "oak", "maple");
delete trees[3];
3 in trees; // returns false
var mycar = {make: "Honda", model: "Accord", year: 1998};
mycar.make = undefined;
"make" in mycar; // returns true
var trees = new Array("redwood", "bay", "cedar", "oak", "maple");
trees[3] = undefined;
3 in trees; // returns true
// ==============
// = instanceof =
// ==============
var isInstance = objectName instanceof objectType;
var color1 = new String("green");
color1 instanceof String; // returns true
var color2 = "coral";
color2 instanceof String; // returns false (color2 is not a String object)
var theDay = new Date(1995, 11, 17); // Dec. 17, 1995
if (theDay instanceof Date)
{
print("theDay is a Date object");
// whatever else...
}
var myString = new String();
var myDate = new Date();
myString instanceof String; // returns true
myString instanceof Object; // returns true
myString instanceof Date; // returns false
myDate instanceof Date; // returns true
myDate instanceof Object; // returns true
myDate instanceof String; // returns false
function Car(make, model, year)
{
this.make = make;
this.model = model;
this.year = year;
}
var mycar = new Car("Honda", "Accord", 1998);
var a = mycar instanceof Car; // returns true
var b = mycar instanceof Object; // returns true
// =======
// = new =
// =======
// objectName = new objectType(param1 [,param2] ...[,paramN])
function Car() {}
car1 = new Car()
alert(car1.color) // undefined
Car.prototype.color = null
alert(car1.color) // null
car1.color = "black"
alert(car1.color) // black
function car(make, model, year) {
this.make = make;
this.model = model;
this.year = year;
}
mycar = new car("Eagle", "Talon TSi", 1993);
kenscar = new car("Nissan", "300ZX", 1992);
function person(name, age, sex) {
this.name = name;
this.age = age;
this.sex = sex;
}
rand = new person("Rand McNally", 33, "M");
ken = new person("Ken Jones", 39, "M");
function car(make, model, year, owner) {
this.make = make;
this.model = model;
this.year = year;
this.owner = owner;
}
car1 = new car("Eagle", "Talon TSi", 1993, rand);
car2 = new car("Nissan", "300ZX", 1992, ken);
car2.owner.name
// =============
// = Operators =
// =============
/* Precedence Operator type Associativity Proximity */ //Individual operators ;
/* 1 member left-to-right both */ a . b ;
/* 1 member left-to-right inside + left */ a [ b ] ;
/* 1 new right-to-left right */ new b ;
/* 2 function-call left-to-right inside + left */ a ( b ) ;
/* 3 decrement n/a right-or-left */ -- b ;
/* 3 decrement n/a right-or-left */ a -- ;
/* 3 increment n/a right-or-left */ ++ b ;
/* 3 increment n/a right-or-left */ a ++ ;
/* 4 bitwise-not right-to-left right */ ~ b ;
/* 4 delete right-to-left right */ delete b ;
/* 4 logical-not right-to-left right */ ! b ;
/* 4 typeof right-to-left right */ typeof b ;
/* 4 unary-+ right-to-left right */ + b ;
/* 4 unary-negation right-to-left right */ - b ;
/* 4 void right-to-left right */ void b ;
/* 5 division left-to-right both */ a / b ;
/* 5 modulus left-to-right both */ a % b ;
/* 5 multiplication left-to-right both */ a * b ;
/* 6 addition left-to-right both */ a + b ;
/* 6 subtraction left-to-right both */ a - b ;
/* 7 bitwise-shift left-to-right both */ a << b ;
/* 7 bitwise-shift left-to-right both */ a >> b ;
/* 7 bitwise-shift left-to-right both */ a >>> b ;
/* 8 in left-to-right both */ a in b ;
/* 8 instanceof left-to-right both */ a instanceof b ;
/* 8 relational left-to-right both */ a < b ;
/* 8 relational left-to-right both */ a > b ;
/* 8 relational left-to-right both */ a <= b ;
/* 8 relational left-to-right both */ a >= b ;
/* 9 equality left-to-right both */ a != b ;
/* 9 equality left-to-right both */ a == b ;
/* 9 equality left-to-right both */ a !== b ;
/* 9 equality left-to-right both */ a === b ;
/* 10 bitwise-and left-to-right both */ a & b ;
/* 11 bitwise-xor left-to-right both */ a ^ b ;
/* 12 bitwise-or left-to-right both */ a | b ;
/* 13 logical-and left-to-right both */ a && b ;
/* 14 logical-or left-to-right both */ a || b ;
/* 15 conditional right-to-left both */ a ? b : c ;
/* 16 assignment right-to-left both */ a = b ;
/* 16 assignment right-to-left both */ a %= b ;
/* 16 assignment right-to-left both */ a &= b ;
/* 16 assignment right-to-left both */ a *= b ;
/* 16 assignment right-to-left both */ a += b ;
/* 16 assignment right-to-left both */ a -= b ;
/* 16 assignment right-to-left both */ a /= b ;
/* 16 assignment right-to-left both */ a ^= b ;
/* 16 assignment right-to-left both */ a |= b ;
/* 16 assignment right-to-left both */ a <<= b ;
/* 16 assignment right-to-left both */ a >>= b ;
/* 16 assignment right-to-left both */ a >>>= b ;
/* 17 comma left-to-right both */ a , b ;
// ==============
// = Deprecated =
// ==============
// The escape and unescape functions are deprecated. Use encodeURI, encodeURIComponent, decodeURI or decodeURIComponent to encode and decode escape sequences for special characters.
escape()
unescape()
encodeURI()
encodeURIComponent()
decodeURI()
decodeURIComponent()
// ==================
// = Reserved Words =
// ==================
// The following are reserved words and may not be used as variables, functions, methods, or object identifiers.
// The following are reserved as existing keywords by the ECMAScript specification:
break
case
catch
continue
default
delete
do
else
finally
for
function
if
in
instanceof
new
return
switch
this
throw
try
typeof
var
void
while
with
// The following are reserved as future keywords by the ECMAScript specification:
abstract
boolean
byte
char
class
const
debugger
double
enum
export
extends
final
float
goto
implements
import
int
interface
long
native
package
private
protected
public
short
static
super
synchronized
throws
transient
volatile
// Take note that while not specified in ECMA-262, const, export, and import have been implemented in Mozilla.
const
export
import
// Labels
var objectName = {
labelName: "",
labelName2: ""
}
labelName:
while (i < 4) {
document.write(i + "<br>");
i += 1;
labelName2:
while (j > 4) {
document.write(j + "<br>");
j -= 1;
if ((j % 2) == 0)
continue labelName2;
document.write(j + " is odd.<br>");
}
document.write("i = " + i + "<br>");
document.write("j = " + j + "<br>");
}
// Unorganized
new new Function();
new (function(){})();
new(function(){})();
// Comments
/**/
/* */
/** **/
//
/*
Block Comment
*/
/**
Documentation Comment (idiom)
**/
// Inline Comment
// ==========
// = Blocks =
// ==========
/* Comment Block */
"stringiness"; /* String */
'stringiness'; /* String */
/regex/; /* Regex */
function myFunction(param1, param2){}; /* parameters */
myFunction=function(param1, param2){}; /* parameters */
myFunction(arg1, arg2); /* arguments */
label:
'label':
"label":
for(initialization;condition;update){ statements; }
for(variable in object){ statements; }
[1, 2, 3]; /* Array */
var myObj = { label:'value' }; /* Object Block */
var myFunction = function(){ statements; }; /* Function Block */
myFunction(arg1,
arg2); /* arguments on multiple lines */
// ===========
// = Invalid =
// ===========
/* Precedence Operator type Associativity Proximity */ //Individual operators ;
/* 1 member left-to-right both */ a . b ;
/* 1 member left-to-right inside + left */ a [ b ] ;
/* 1 new right-to-left right */ new b ;
/* 2 function-call left-to-right inside + left */ a ( b ) ;
/* 3 decrement n/a right-or-left */ -- b ;
/* 3 decrement n/a right-or-left */ a -- ;
/* 3 increment n/a right-or-left */ ++ b ;
/* 3 increment n/a right-or-left */ a ++ ;
/* 4 bitwise-not right-to-left right */ ~ b ;
/* 4 delete right-to-left right */ delete b ;
/* 4 logical-not right-to-left right */ ! b ;
/* 4 typeof right-to-left right */ typeof b ;
/* 4 unary-+ right-to-left right */ + b ;
/* 4 unary-negation right-to-left right */ - b ;
/* 4 void right-to-left right */ void b ;
/* 5 division left-to-right both */ a / b ;
/* 5 modulus left-to-right both */ a % b ;
/* 5 multiplication left-to-right both */ a * b ;
/* 6 addition left-to-right both */ a + b ;
/* 6 subtraction left-to-right both */ a - b ;
/* 7 bitwise-shift left-to-right both */ a << b ;
/* 7 bitwise-shift left-to-right both */ a >> b ;
/* 7 bitwise-shift left-to-right both */ a >>> b ;
/* 8 in left-to-right both */ a in b ;
/* 8 instanceof left-to-right both */ a instanceof b ;
/* 8 relational left-to-right both */ a < b ;
/* 8 relational left-to-right both */ a > b ;
/* 8 relational left-to-right both */ a <= b ;
/* 8 relational left-to-right both */ a >= b ;
/* 9 equality left-to-right both */ a != b ;
/* 9 equality left-to-right both */ a == b ;
/* 9 equality left-to-right both */ a !== b ;
/* 9 equality left-to-right both */ a === b ;
/* 10 bitwise-and left-to-right both */ a & b ;
/* 11 bitwise-xor left-to-right both */ a ^ b ;
/* 12 bitwise-or left-to-right both */ a | b ;
/* 13 logical-and left-to-right both */ a && b ;
/* 14 logical-or left-to-right both */ a || b ;
/* 15 conditional right-to-left both */ a ? b : c ;
/* 16 assignment right-to-left both */ a = b ;
/* 16 assignment right-to-left both */ a %= b ;
/* 16 assignment right-to-left both */ a &= b ;
/* 16 assignment right-to-left both */ a *= b ;
/* 16 assignment right-to-left both */ a += b ;
/* 16 assignment right-to-left both */ a -= b ;
/* 16 assignment right-to-left both */ a /= b ;
/* 16 assignment right-to-left both */ a ^= b ;
/* 16 assignment right-to-left both */ a |= b ;
/* 16 assignment right-to-left both */ a <<= b ;
/* 16 assignment right-to-left both */ a >>= b ;
/* 16 assignment right-to-left both */ a >>>= b ;
/* 17 comma left-to-right both */ a , b ;
// SYNTAX ERROR
myVar myVar
myVar$ myVar
myVar_ myVar
myVar0 myVar
() myVar
() _myVar
() $myVar
00 ()
A0 () //ok
() , //ok
() ; //ok
() /*operator*/ //ok
myVar /*both operator*/ myVar //valid
() /*both operator*/ () //valid
/*right operator*/ myVar //valid
/*right operator*/ () //valid