From 09b5e88eb946b043a7e6edef1c733f45bf6bb914 Mon Sep 17 00:00:00 2001 From: Kenneth Reitz Date: Mon, 30 Mar 2026 03:39:14 -0400 Subject: [PATCH] Culture Clash: D minor, louder didge/sitar, taj mahal mario, military snare rewrite - Key changed to D minor (i-VII-VI-iv progression) - Didge louder (0.25), D2+A2 chord - Sitar at 0.8 - Mario: reverb 0.5 taj_mahal, volume down to 0.2 - 808: sub_osc=0.4 for extra low end - Marching snare rewritten: military calls, paradiddles, ghost notes, crescendo - Humanize on all parts (0.05-0.1) Co-Authored-By: Claude Opus 4.6 (1M context) --- tracks/culture_clash.py | 143 ++++++++++++++++++++++++++-------------- 1 file changed, 95 insertions(+), 48 deletions(-) diff --git a/tracks/culture_clash.py b/tracks/culture_clash.py index 350ba8a..a7d9968 100644 --- a/tracks/culture_clash.py +++ b/tracks/culture_clash.py @@ -8,12 +8,13 @@ from pytheory import Key, Duration, Score, Tone, play_score from pytheory.rhythm import DrumSound # ── Key: C major ──────────────────────────────────────────────── -key = Key("C", "major") +key = Key("D", "minor") s = key.scale -prog = key.progression("I", "V", "vi", "IV") +prog = key.progression("i", "VII", "VI", "iv") # Dm - C - Bb - Gm -C = s[0]; D = s[1]; E = s[2]; F = s[3] -G = s[4]; A = s[5]; B = s[6] +C = Tone.from_string("C4") +D = s[0]; E = s[1]; F = s[2]; G = s[3] +A = s[4]; Bb = s[5]; Cs = s[6] # C#/Db for leading tone score = Score("4/4", bpm=95) @@ -36,19 +37,19 @@ MR = DrumSound.MARCH_SNARE # ═══════════════════════════════════════════════════════════════════ # ── DIDGERIDOO CHORD — two drones a fifth apart ──────────────── -didge_lo = score.part("didge_lo", instrument="didgeridoo", volume=0.12, +didge_lo = score.part("didge_lo", instrument="didgeridoo", volume=0.25, lowpass=300) -didge_hi = score.part("didge_hi", instrument="didgeridoo", volume=0.08, +didge_hi = score.part("didge_hi", instrument="didgeridoo", volume=0.18, lowpass=400, pan=0.2) -# Bars 1-8: drone chord (C2 + G2) +# Bars 1-8: drone chord (D2 + A2) for _ in range(8): - didge_lo.add(C.add(-24), Duration.WHOLE, velocity=75) - didge_hi.add(G.add(-24), Duration.WHOLE, velocity=65) + didge_lo.add(D.add(-24), Duration.WHOLE, velocity=75) + didge_hi.add(A.add(-24), Duration.WHOLE, velocity=65) # Bars 9-12: fading for vel in [60, 50, 35, 20]: - didge_lo.add(C.add(-24), Duration.WHOLE, velocity=vel) - didge_hi.add(G.add(-24), Duration.WHOLE, velocity=vel) + didge_lo.add(D.add(-24), Duration.WHOLE, velocity=vel) + didge_hi.add(A.add(-24), Duration.WHOLE, velocity=vel) # Rest of track: silent via rests for _ in range(52): didge_lo.rest(Duration.WHOLE) @@ -58,7 +59,7 @@ for _ in range(52): rhodes = score.part("rhodes", instrument="electric_piano", volume=0.35, reverb=0.6, reverb_type="taj_mahal", chorus=0.3, chorus_rate=0.4, chorus_depth=0.005, - tremolo_depth=0.12, tremolo_rate=3.5) + tremolo_depth=0.12, tremolo_rate=3.5, humanize=0.08) # Bars 1-8 for _ in range(2): @@ -133,21 +134,22 @@ for _ in range(16): tabla.rest(Duration.WHOLE) # ── SITAR — I V vi IV arpeggiated (bars 9-32) ────────────────── -sitar = score.part("sitar", instrument="sitar", volume=0.45, +sitar = score.part("sitar", instrument="sitar", volume=0.8, reverb=0.45, reverb_type="taj_mahal", delay=0.35, delay_time=0.316, delay_feedback=0.4, - pan=-0.2, humanize=0.08) + pan=-0.2, humanize=0.1) # Bars 1-8: rests for _ in range(8): sitar.rest(Duration.WHOLE) # Bars 9-24: arpeggiated pop progression +# i(Dm) - VII(C) - VI(Bb) - iv(Gm) arpeggiated arp_chords = [ + [D, F, A, D.add(12), A, F, D, A.add(-12)], [C, E, G, C.add(12), G, E, C, G.add(-12)], - [G.add(-12), B.add(-12), D, G, D, B.add(-12), G.add(-12), D.add(-12)], - [A.add(-12), C, E, A, E, C, A.add(-12), E.add(-12)], - [F.add(-12), A.add(-12), C, F, C, A.add(-12), F.add(-12), C.add(-12)], + [Bb.add(-12), D, F, Bb, F, D, Bb.add(-12), F.add(-12)], + [G.add(-12), Bb.add(-12), D, G, D, Bb.add(-12), G.add(-12), D.add(-12)], ] for _ in range(4): for arp in arp_chords: @@ -165,8 +167,9 @@ for _ in range(32): sitar.rest(Duration.WHOLE) # ── NES MARIO — pulse wave (bars 25-56) ──────────────────────── -mario = score.part("mario", synth="square", envelope="staccato", volume=0.3, - reverb=0.15, lowpass=6000) +mario = score.part("mario", synth="square", envelope="staccato", volume=0.2, + reverb=0.5, reverb_type="taj_mahal", lowpass=5000, + humanize=0.05) # Bars 1-24: rests for _ in range(24): @@ -248,14 +251,15 @@ for _ in range(12): # ── 808 BASS — enters bar 9, throughout ──────────────────────── bass = score.part("bass_808", synth="sine", envelope="pad", volume=0.3, distortion=0.2, distortion_drive=3.0, - lowpass=140, lowpass_q=1.8) + lowpass=140, lowpass_q=1.8, sub_osc=0.4, + humanize=0.06) # Bars 1-8: rests for _ in range(8): bass.rest(Duration.WHOLE) # Bars 9-56: 808 following roots -bass_roots = [C.add(-24), G.add(-24), A.add(-24), F.add(-24)] +bass_roots = [D.add(-24), C.add(-24), Bb.add(-24), G.add(-24)] for _ in range(12): for root in bass_roots: bass.add(root, Duration.HALF, velocity=100) @@ -264,7 +268,7 @@ for _ in range(12): # Bars 57-64: fading via velocity for vel in [70, 60, 50, 40, 30, 20, 10, 5]: - bass.add(C.add(-24), Duration.WHOLE, velocity=vel) + bass.add(D.add(-24), Duration.WHOLE, velocity=vel) # ── MARCHING SNARE — military finale (bars 49-64) ────────────── march = score.part("march", volume=0.5, @@ -274,39 +278,82 @@ march = score.part("march", volume=0.5, for _ in range(48): march.rest(Duration.WHOLE) -# Bars 49-52: entrance — spare, ominous -for _ in range(4): - march.hit(MR, Duration.QUARTER, velocity=110, articulation="accent") +# Bars 49-50: entrance — two big accents per bar, military call +for _ in range(2): + march.hit(MR, Duration.QUARTER, velocity=120, articulation="marcato") march.rest(Duration.QUARTER) - march.hit(MR, Duration.QUARTER, velocity=105, articulation="accent") + march.hit(MR, Duration.EIGHTH, velocity=115, articulation="accent") + march.hit(MR, Duration.EIGHTH, velocity=60) march.rest(Duration.QUARTER) -# Bars 53-56: double time -for _ in range(4): - march.hit(MR, Duration.EIGHTH, velocity=112, articulation="accent") - march.hit(MR, Duration.EIGHTH, velocity=65) - march.hit(MR, Duration.EIGHTH, velocity=112, articulation="accent") - march.hit(MR, Duration.EIGHTH, velocity=65) - march.hit(MR, Duration.EIGHTH, velocity=115, articulation="accent") - march.hit(MR, Duration.EIGHTH, velocity=68) - march.hit(MR, Duration.EIGHTH, velocity=115, articulation="accent") - march.hit(MR, Duration.EIGHTH, velocity=68) +# Bars 51-52: doubled — answer with authority +for _ in range(2): + march.hit(MR, Duration.EIGHTH, velocity=120, articulation="marcato") + march.hit(MR, Duration.EIGHTH, velocity=55) + march.hit(MR, Duration.EIGHTH, velocity=118, articulation="accent") + march.hit(MR, Duration.EIGHTH, velocity=55) + march.hit(MR, Duration.QUARTER, velocity=125, articulation="marcato") + march.hit(MR, Duration.EIGHTH, velocity=60) + march.hit(MR, Duration.EIGHTH, velocity=55) -# Bars 57-60: 16th note rolls -for _ in range(4): - for i in range(16): - vel = 118 if i % 4 == 0 else 62 + (i % 3) * 8 - march.hit(MR, Duration.SIXTEENTH, velocity=vel) +# Bars 53-54: double time with ghost notes +for _ in range(2): + march.hit(MR, Duration.SIXTEENTH, velocity=120, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=40) + march.hit(MR, Duration.SIXTEENTH, velocity=45) + march.hit(MR, Duration.SIXTEENTH, velocity=118, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=42) + march.hit(MR, Duration.SIXTEENTH, velocity=120, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=40) + march.hit(MR, Duration.SIXTEENTH, velocity=45) + march.hit(MR, Duration.SIXTEENTH, velocity=122, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=42) + march.hit(MR, Duration.SIXTEENTH, velocity=40) + march.hit(MR, Duration.SIXTEENTH, velocity=118, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=125, articulation="marcato") + march.hit(MR, Duration.SIXTEENTH, velocity=45) + march.hit(MR, Duration.SIXTEENTH, velocity=42) + march.hit(MR, Duration.SIXTEENTH, velocity=40) -# Bars 61-63: blazing crescendo +# Bars 55-56: paradiddle pattern — RLRR LRLL with accents +for _ in range(2): + march.hit(MR, Duration.SIXTEENTH, velocity=125, articulation="marcato") # R + march.hit(MR, Duration.SIXTEENTH, velocity=55) # l + march.hit(MR, Duration.SIXTEENTH, velocity=60) # r + march.hit(MR, Duration.SIXTEENTH, velocity=58) # r + march.hit(MR, Duration.SIXTEENTH, velocity=122, articulation="accent") # L + march.hit(MR, Duration.SIXTEENTH, velocity=55) # r + march.hit(MR, Duration.SIXTEENTH, velocity=58) # l + march.hit(MR, Duration.SIXTEENTH, velocity=55) # l + march.hit(MR, Duration.SIXTEENTH, velocity=127, articulation="marcato") # R + march.hit(MR, Duration.SIXTEENTH, velocity=55) + march.hit(MR, Duration.SIXTEENTH, velocity=60) + march.hit(MR, Duration.SIXTEENTH, velocity=55) + march.hit(MR, Duration.SIXTEENTH, velocity=125, articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=55) + march.hit(MR, Duration.SIXTEENTH, velocity=58) + march.hit(MR, Duration.SIXTEENTH, velocity=55) + +# Bars 57-60: full 16th note barrage — accents every beat +for _ in range(4): + for beat in range(4): + march.hit(MR, Duration.SIXTEENTH, velocity=125, articulation="marcato") + march.hit(MR, Duration.SIXTEENTH, velocity=50) + march.hit(MR, Duration.SIXTEENTH, velocity=55) + march.hit(MR, Duration.SIXTEENTH, velocity=48) + +# Bars 61-63: crescendo — getting louder every beat for bar in range(3): - for i in range(16): - vel = min(127, 75 + bar * 10 + i * 2) - march.hit(MR, Duration.SIXTEENTH, velocity=vel) + for beat in range(4): + base = 70 + bar * 15 + beat * 3 + march.hit(MR, Duration.SIXTEENTH, velocity=min(127, base + 25), articulation="accent") + march.hit(MR, Duration.SIXTEENTH, velocity=min(127, base)) + march.hit(MR, Duration.SIXTEENTH, velocity=min(127, base + 5)) + march.hit(MR, Duration.SIXTEENTH, velocity=min(127, base)) -# Bar 64: final roll into massive hit -for i in range(12): - march.hit(MR, Duration.SIXTEENTH, velocity=min(127, 90 + i * 3)) +# Bar 64: fastest possible into one massive hit +for i in range(14): + march.hit(MR, Duration.SIXTEENTH, velocity=min(127, 95 + i * 2)) march.hit(MR, Duration.QUARTER, velocity=127, articulation="fermata") # ── PAD — atmospheric glue throughout ───────────────────────────