mirror of
https://github.com/kennethreitz/interpretations.git
synced 2026-06-05 06:46:15 +00:00
e40156787b
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
317 lines
13 KiB
Python
317 lines
13 KiB
Python
"""
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ACID REIGN — two 303s fighting each other through a wall of resonance.
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"""
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from pytheory import Key, Duration, Score, Tone, play_score
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from pytheory.rhythm import DrumSound
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key = Key("A", "minor")
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# Bass range notes
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A = Tone.from_string("A2")
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Bb = Tone.from_string("Bb2")
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C = Tone.from_string("C3")
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D = Tone.from_string("D3")
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E = Tone.from_string("E3")
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F = Tone.from_string("F3")
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G = Tone.from_string("G2")
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A1 = Tone.from_string("A1") # sub octave
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score = Score("4/4", bpm=140)
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K = DrumSound.KICK
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CL = DrumSound.CLAP
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CH = DrumSound.CLOSED_HAT
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OH = DrumSound.OPEN_HAT
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# ── 303 MAIN — the lead voice ──────────────────────────────────
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acid = score.part("303", synth="saw", volume=0.6,
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lowpass=2000, lowpass_q=12.0,
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distortion=0.35, distortion_drive=4.0,
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saturation=0.8, legato=True, glide=0.05,
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sub_osc=0.6, sidechain=0.3,
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delay=0.2, delay_time=0.214, delay_feedback=0.3,
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pan=-0.2)
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# Filter sweeps UP across the track — the whole point of acid
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acid.lfo("lowpass", rate=0.01, min=800, max=12000, bars=64, shape="saw")
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# Resonance also sweeps
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acid.lfo("lowpass_q", rate=0.03, min=8.0, max=20.0, bars=24, shape="triangle")
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# ── 303 SUB — dirty double, octave down, more distortion ───────
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acid2 = score.part("303_sub", synth="square", volume=0.35,
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lowpass=400, lowpass_q=3.0,
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distortion=0.5, distortion_drive=6.0,
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saturation=0.8, legato=True, glide=0.08,
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delay=0.15, delay_time=0.321, delay_feedback=0.25,
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pan=0.25)
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acid2.lfo("lowpass", rate=0.015, min=200, max=4000, bars=64, shape="triangle")
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# 16th note patterns — the groove comes from accent + rest placement
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# _ = rest, lowercase = soft, UPPERCASE = hard accent
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#
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# Real acid: every note that ISN'T a rest or accent matters just as much
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# The pattern creates tension by where it DOESN'T play
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def acid_bar(part, notes, sub_part=None, sub_offset=-12):
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"""Write one bar of 16th notes. None = rest."""
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for note, vel in notes:
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if note is None:
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part.rest(Duration.SIXTEENTH)
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if sub_part:
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sub_part.rest(Duration.SIXTEENTH)
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else:
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part.add(note, Duration.SIXTEENTH, velocity=vel)
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if sub_part:
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sub_part.add(note.add(sub_offset), Duration.SIXTEENTH,
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velocity=max(30, vel - 20))
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# ── THE PATTERNS ────────────────────────────────────────────────
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# Each is 16 steps (one bar of 16ths at 140 BPM)
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# P1: the hook — simple, driving, root-heavy
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P1 = [(A, 110), (None, 0), (A, 75), (None, 0),
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(A, 105), (E, 80), (None, 0), (A, 110),
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(None, 0), (None, 0), (A, 85), (E, 90),
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(A, 108), (None, 0), (G, 78), (A, 112)]
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# P2: the answer — climbing, chromatic tension
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P2 = [(A, 105), (Bb, 82), (C, 90), (C, 75),
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(D, 95), (None, 0), (C, 80), (A, 100),
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(None, 0), (Bb, 78), (A, 105), (None, 0),
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(G, 85), (A, 110), (None, 0), (None, 0)]
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# P3: the freak — wide intervals, unexpected
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P3 = [(E, 110), (None, 0), (A, 90), (None, 0),
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(None, 0), (E, 105), (F, 82), (E, 100),
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(A, 112), (None, 0), (None, 0), (None, 0),
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(D, 95), (C, 85), (A, 108), (E, 90)]
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# P4: the build — relentless, fewer rests
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P4 = [(A, 108), (E, 85), (A, 100), (C, 90),
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(A, 105), (None, 0), (E, 88), (A, 110),
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(G, 82), (A, 108), (C, 92), (E, 95),
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(A, 112), (G, 80), (A, 105), (None, 0)]
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# P5: the drop — ALL notes, maximum intensity
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P5 = [(A, 115), (Bb, 90), (A, 108), (E, 95),
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(A, 112), (C, 88), (D, 92), (A, 110),
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(E, 98), (F, 85), (E, 105), (A, 115),
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(G, 90), (A, 112), (Bb, 88), (A, 118)]
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# ═══════════════════════════════════════════════════════════════════
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# ARRANGEMENT — builds intensity through pattern selection
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# ═══════════════════════════════════════════════════════════════════
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# Bars 1-8: 303 alone — P1 and P2 alternating, sparse
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for _ in range(4):
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acid_bar(acid, P1, acid2)
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acid_bar(acid, P2, acid2)
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# Bars 9-16: kick enters, still P1/P2
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for _ in range(4):
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acid_bar(acid, P1, acid2)
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acid_bar(acid, P2, acid2)
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# Bars 17-24: P3 enters — gets weird
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for _ in range(2):
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acid_bar(acid, P1, acid2)
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acid_bar(acid, P3, acid2)
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acid_bar(acid, P2, acid2)
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acid_bar(acid, P3, acid2)
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# Bars 25-32: P4 takes over — relentless build
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for _ in range(4):
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acid_bar(acid, P4, acid2)
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acid_bar(acid, P4, acid2)
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# Bars 33-40: BREAKDOWN — sustained notes, filter screaming
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for _ in range(2):
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acid.add(A, Duration.WHOLE, velocity=95)
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acid2.add(A1, Duration.WHOLE, velocity=80)
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acid.add(E, Duration.WHOLE, velocity=90)
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acid2.add(Tone.from_string("E1"), Duration.WHOLE, velocity=75)
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acid.add(C, Duration.WHOLE, velocity=88)
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acid2.add(Tone.from_string("C2"), Duration.WHOLE, velocity=78)
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acid.add(A, Duration.WHOLE, velocity=95)
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acid2.add(A1, Duration.WHOLE, velocity=82)
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# Bars 41-56: THE DROP — P5 (maximum intensity) cycling with P1
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for _ in range(4):
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acid_bar(acid, P5, acid2)
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acid_bar(acid, P1, acid2)
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acid_bar(acid, P5, acid2)
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acid_bar(acid, P3, acid2)
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# Bars 57-64: outro — back to P1 alone, filtering down
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for _ in range(4):
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acid_bar(acid, P1, acid2)
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acid_bar(acid, P1, acid2)
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# ── KICK — enters bar 9 ────────────────────────────────────────
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kick = score.part("kick", volume=0.9, humanize=0.03)
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for _ in range(8):
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kick.rest(Duration.WHOLE)
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for _ in range(48):
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for beat in range(4):
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kick.hit(K, Duration.QUARTER, velocity=118)
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for bar in range(8):
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vel = max(30, 115 - bar * 10)
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for beat in range(4):
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kick.hit(K, Duration.QUARTER, velocity=vel)
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# ── CLAP — 2 and 4 ─────────────────────────────────────────────
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clap = score.part("clap", volume=0.3, reverb=0.2,
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delay=0.15, delay_time=0.321, delay_feedback=0.2,
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pan=-0.1, humanize=0.04)
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for _ in range(8):
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clap.rest(Duration.WHOLE)
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for _ in range(48):
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=100)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=102)
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for bar in range(8):
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vel = max(25, 95 - bar * 9)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=vel)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=vel)
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# ── HATS — 16ths, enters bar 9 ─────────────────────────────────
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hats = score.part("hats", volume=0.22, pan=0.15,
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humanize=0.04, sidechain=0.15)
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for _ in range(8):
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hats.rest(Duration.WHOLE)
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for _ in range(48):
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for beat in range(4):
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hats.hit(CH, Duration.SIXTEENTH, velocity=72)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(OH if beat % 2 == 1 else CH, Duration.SIXTEENTH, velocity=58)
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hats.hit(CH, Duration.SIXTEENTH, velocity=38)
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for bar in range(8):
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vel = max(18, 65 - bar * 6)
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for beat in range(4):
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hats.hit(CH, Duration.SIXTEENTH, velocity=vel)
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hats.hit(CH, Duration.SIXTEENTH, velocity=max(12, vel - 28))
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hats.hit(CH, Duration.SIXTEENTH, velocity=max(12, vel - 15))
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hats.hit(CH, Duration.SIXTEENTH, velocity=max(12, vel - 30))
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# ── CAJON — enters halfway, organic groove ──────────────────────
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CS = DrumSound.CAJON_SLAP
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CT = DrumSound.CAJON_TAP
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CSS = DrumSound.CAJON_SLAP_SNARE
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cajon = score.part("cajon", volume=0.7, reverb=0.2, reverb_type="cathedral",
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delay=0.1, delay_time=0.214, delay_feedback=0.15,
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pan=0.3, humanize=0.08)
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# Bars 1-32: silent
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for _ in range(32):
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cajon.rest(Duration.WHOLE)
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# Bars 33-56: 16th note groove with fills
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for bar in range(24):
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if bar % 4 == 3:
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# Fill — snare slaps building
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=108, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=60)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=105)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=55)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=110, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=58)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=112)
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cajon.hit(CS, Duration.SIXTEENTH, velocity=100)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=115, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=62)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=110)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=58)
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cajon.hit(CS, Duration.SIXTEENTH, velocity=105)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=55)
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cajon.hit(CSS, Duration.QUARTER, velocity=120, articulation="marcato")
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else:
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# Groove: SLAP-tap-tap-SNARE tap-tap-SLAP-tap
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cajon.hit(CS, Duration.SIXTEENTH, velocity=98, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=52)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=48)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=90)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=50)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=45)
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cajon.hit(CS, Duration.SIXTEENTH, velocity=92, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=50)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=88)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=48)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=45)
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cajon.hit(CS, Duration.SIXTEENTH, velocity=95, articulation="accent")
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cajon.hit(CT, Duration.SIXTEENTH, velocity=50)
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cajon.hit(CSS, Duration.SIXTEENTH, velocity=85)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=48)
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cajon.hit(CT, Duration.SIXTEENTH, velocity=42)
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# Bars 57-64: fading
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for bar in range(8):
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vel = max(25, 90 - bar * 8)
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cajon.hit(CS, Duration.EIGHTH, velocity=vel, articulation="accent")
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cajon.hit(CT, Duration.EIGHTH, velocity=max(20, vel - 35))
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cajon.hit(CSS, Duration.EIGHTH, velocity=max(20, vel - 10))
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cajon.hit(CT, Duration.EIGHTH, velocity=max(20, vel - 38))
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cajon.hit(CS, Duration.EIGHTH, velocity=max(20, vel - 5))
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cajon.hit(CT, Duration.EIGHTH, velocity=max(20, vel - 32))
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cajon.hit(CSS, Duration.EIGHTH, velocity=max(20, vel - 12))
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cajon.hit(CT, Duration.EIGHTH, velocity=max(20, vel - 40))
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# ── 808 SUB — deep sine, follows the root ───────────────────────
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sub = score.part("808", synth="sine", envelope="pad", volume=1.0,
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lowpass=150, distortion=0.35, distortion_drive=4.0,
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saturation=0.6, sub_osc=0.7, sidechain=0.3)
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for _ in range(8):
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sub.rest(Duration.WHOLE)
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for _ in range(48):
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sub.add(A1, Duration.HALF, velocity=95)
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sub.rest(Duration.HALF)
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for bar in range(8):
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vel = max(20, 85 - bar * 10)
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sub.add(A1, Duration.HALF, velocity=vel)
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sub.rest(Duration.HALF)
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# ── RHODES — dark chords in the background ──────────────────────
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rhodes = score.part("rhodes", instrument="electric_piano", volume=0.35,
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reverb=0.8, reverb_type="taj_mahal",
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delay=0.15, delay_time=0.428, delay_feedback=0.25,
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tremolo_depth=0.15, tremolo_rate=3.0,
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pan=-0.3, sidechain=0.35, humanize=0.08)
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prog = [c.transpose(-12) for c in key.progression("i", "VII", "VI", "v")]
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for _ in range(8):
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rhodes.rest(Duration.WHOLE)
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# Bars 9-56: slow chord changes, atmospheric, octave down
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for _ in range(12):
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for chord in prog:
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rhodes.add(chord, Duration.WHOLE, velocity=55)
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for bar in range(8):
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rhodes.rest(Duration.WHOLE)
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# ═════════════════════════════════════════════════════════════════
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import sys
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print(f"Key: {key}")
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print(f"BPM: 140")
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print(f"Parts: {list(score.parts.keys())}")
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print(f"Duration: {score.duration_ms / 1000:.1f}s | {score.measures} measures")
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if "--live" in sys.argv:
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print("Playing ACID REIGN (live engine)...")
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from pytheory_live.live import LiveEngine
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engine = LiveEngine(buffer_size=1024)
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engine.play_score(score)
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else:
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print("Playing ACID REIGN...")
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play_score(score)
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