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48a80d9fa4
Ghost Protocol: no more Portishead/Strobe references. Apex: no more Beast Mode reference. Descriptions stand alone. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
539 lines
18 KiB
Python
539 lines
18 KiB
Python
"""
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APEX — the fastest, the hardest.
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Koto hook, wavefold bass, mellotron strings, timpani.
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Two hooks, 32nd note koto runs. Eb minor, 140 BPM.
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"""
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from pytheory import Key, Duration, Score, Tone, play_score
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from pytheory.rhythm import DrumSound
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key = Key("Eb", "minor")
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s = key.scale # Eb F Gb Ab Bb Cb Db
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Eb = s[0]; F = s[1]; Gb = s[2]; Ab = s[3]
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Bb = s[4]; Cb = s[5]; Db = s[6]
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score = Score("4/4", bpm=140)
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K = DrumSound.KICK
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S = DrumSound.SNARE
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CH = DrumSound.CLOSED_HAT
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OH = DrumSound.OPEN_HAT
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CL = DrumSound.CLAP
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prog = key.progression("i", "VII", "VI", "iv")
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# ═══════════════════════════════════════════════════════════════════
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# STRUCTURE (80 bars, ~3:26):
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# Bars 1-4: 808 + timpani hit — the warning
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# Bars 5-8: Koto hook drops — you weren't ready
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# Bars 9-16: Drums slam in — full trap
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# Bars 17-24: Wavefold bass — the grind underneath
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# Bars 25-32: Mellotron strings — the dark beauty
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# Bars 33-40: Breakdown — 808 slides, half time, tension
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# Bars 41-48: BUILD — timpani rolls, hats accelerate
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# Bars 49-56: APEX — everything maxed, koto shreds
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# Bars 57-64: Second hook — different melody, harder
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# Bars 65-72: Last drop — mellotron + timpani + all
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# Bars 73-80: Outro — 808 alone, descending
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# ═══════════════════════════════════════════════════════════════════
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# ── 808 — massive, pitch slides ───────────────────────────────
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sub = score.part("808", synth="sine", envelope="pad", volume=0.6,
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lowpass=220, distortion=0.25, distortion_drive=3.5,
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sub_osc=0.5, saturation=0.4, sidechain=0.45)
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# Bars 1-4: alone — announces itself
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sub.add(Eb.add(-24), Duration.WHOLE, velocity=38)
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sub.add(Eb.add(-24), Duration.HALF, velocity=40)
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sub.add(Db.add(-24), Duration.HALF, velocity=38)
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sub.add(Eb.add(-24), Duration.WHOLE, velocity=42)
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sub.add(Cb.add(-24), Duration.HALF, velocity=40)
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sub.add(Eb.add(-24), Duration.HALF, velocity=42)
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# Bars 5-72: pattern
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bass_pattern = [
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(Eb.add(-24), 40), (Db.add(-24), 38),
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(Cb.add(-24), 40), (Eb.add(-24), 42),
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]
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for _ in range(17):
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for root, vel in bass_pattern:
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sub.add(root, Duration.WHOLE, velocity=vel)
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# Bars 73-80: descending slide out
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for root, vel in [(Eb.add(-24), 38), (Db.add(-24), 35),
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(Cb.add(-24), 32), (Bb.add(-24), 28),
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(Ab.add(-24), 25), (Gb.add(-24), 22),
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(F.add(-24), 18), (Eb.add(-36), 12)]:
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sub.add(root, Duration.WHOLE, velocity=vel)
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# ── TIMPANI — the war drum ───────────────────────────────────
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timp = score.part("timpani", instrument="timpani", volume=0.4,
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reverb=0.25, reverb_type="cathedral",
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delay=0.06, delay_time=0.214, delay_feedback=0.08,
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pan=-0.05)
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# Bar 1: massive hit with 808
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timp.add(Eb.add(-12), Duration.WHOLE, velocity=85)
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for _ in range(7):
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timp.rest(Duration.WHOLE)
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# Bars 9-32: sparse accents
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for bar in range(24):
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if bar % 4 == 0:
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timp.add(Eb.add(-12), Duration.QUARTER, velocity=75)
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timp.rest(Duration.DOTTED_HALF)
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else:
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timp.rest(Duration.WHOLE)
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# Bars 33-40: breakdown — half time hits
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for _ in range(8):
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timp.add(Eb.add(-12), Duration.HALF, velocity=78)
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timp.rest(Duration.HALF)
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# Bars 41-48: BUILD — 16th note rolls crescendo
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for bar in range(8):
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if bar < 4:
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for i in range(16):
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timp.add(Eb.add(-12), Duration.SIXTEENTH, velocity=min(92, 50 + bar * 5 + i * 2))
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else:
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for i in range(16):
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timp.add(Eb.add(-12), Duration.SIXTEENTH, velocity=min(100, 65 + i * 2))
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# Bars 49-72: accents on 1 + rolls every 4
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for bar in range(24):
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if bar % 4 == 3:
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for i in range(16):
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timp.add(Eb.add(-12), Duration.SIXTEENTH, velocity=min(95, 55 + i * 3))
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else:
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timp.add(Eb.add(-12), Duration.QUARTER, velocity=72)
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timp.rest(Duration.DOTTED_HALF)
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# Bars 73-80: fading
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for vel in [62, 50, 38, 28, 18, 0, 0, 0]:
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if vel > 0:
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timp.add(Eb.add(-12), Duration.QUARTER, velocity=vel)
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timp.rest(Duration.DOTTED_HALF)
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else:
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timp.rest(Duration.WHOLE)
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# ── KOTO — the hook, enters bar 5 ────────────────────────────
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koto = score.part("koto", instrument="koto", volume=0.5,
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reverb=0.2, reverb_type="taj_mahal",
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delay=0.12, delay_time=0.214, delay_feedback=0.2,
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pan=-0.25, humanize=0.08)
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for _ in range(4):
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koto.rest(Duration.WHOLE)
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# The hook — dark, pentatonic, catchy
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hook = [
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(Eb, Duration.EIGHTH, 82), (Gb, Duration.EIGHTH, 75),
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(Ab, Duration.QUARTER, 85), (Bb, Duration.EIGHTH, 72),
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(Ab, Duration.EIGHTH, 70), (Gb, Duration.QUARTER, 78),
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(Eb, Duration.EIGHTH, 80), (None, Duration.EIGHTH, 0),
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(Db, Duration.EIGHTH, 70), (Eb, Duration.EIGHTH, 78),
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(None, Duration.QUARTER, 0),
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(Gb, Duration.EIGHTH, 72), (F, Duration.EIGHTH, 68),
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(Eb, Duration.HALF, 80),
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]
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# Bars 5-8: hook alone over 808
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for _ in range(2):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=vel)
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# Bars 9-24: hook continues under drums
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for _ in range(8):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=max(40, vel - 5))
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# Bars 25-32: quieter under mellotron
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koto.set(volume=0.35)
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for _ in range(4):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=max(35, vel - 15))
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# Bars 33-40: silent — breakdown
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for _ in range(8):
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koto.rest(Duration.WHOLE)
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# Bars 41-48: builds back
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koto.set(volume=0.4)
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for _ in range(4):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=vel)
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# Bars 49-56: APEX — koto shreds, 16th arps + 32nd fills
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koto.set(volume=0.6)
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arp_i = [Eb, Gb, Bb, Gb, Eb, Bb.add(-12), Gb.add(-12), Bb.add(-12)]
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arp_vi = [Cb.add(-12), Eb, Gb, Eb, Cb.add(-12), Gb.add(-12), Eb.add(-12), Gb.add(-12)]
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def koto_arp(notes, base_vel):
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vels = [base_vel, base_vel-12, base_vel-8, base_vel+5,
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base_vel-5, base_vel-15, base_vel-18, base_vel-10]
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for note, vel in zip(notes, vels):
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koto.add(note, Duration.SIXTEENTH, velocity=max(35, vel))
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for bar in range(8):
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if bar % 4 == 3:
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# 32nd shred
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for note in [Eb, F, Gb, Ab, Bb, Cb, Db, Eb.add(12),
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Db, Cb, Bb, Ab, Gb, F, Eb, F]:
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koto.add(note, 0.125, velocity=105)
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else:
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koto_arp(arp_i if bar % 2 == 0 else arp_vi, 90)
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koto_arp(arp_i if bar % 2 == 0 else arp_vi, 85)
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# Bars 57-64: second hook — different melody, higher
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hook2 = [
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(Bb, Duration.EIGHTH, 85), (Ab, Duration.EIGHTH, 78),
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(Gb, Duration.QUARTER, 82), (Ab, Duration.EIGHTH, 75),
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(Bb, Duration.EIGHTH, 80), (Cb, Duration.QUARTER, 85),
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(Bb, Duration.EIGHTH, 78), (None, Duration.EIGHTH, 0),
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(Ab, Duration.EIGHTH, 72), (Gb, Duration.EIGHTH, 75),
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(None, Duration.QUARTER, 0),
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(Eb, Duration.QUARTER, 80),
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(Eb, Duration.HALF, 78),
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]
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koto.set(volume=0.55)
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for _ in range(4):
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for note, dur, vel in hook2:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=vel)
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# Bars 65-72: hook 1 returns
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koto.set(volume=0.5)
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for _ in range(4):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=vel)
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# Bars 73-80: fading
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for _ in range(4):
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for note, dur, vel in hook:
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if note is None:
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koto.rest(dur)
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else:
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koto.add(note, dur, velocity=max(20, vel - 30))
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for _ in range(4):
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koto.rest(Duration.WHOLE)
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# ── KICK — hard ──────────────────────────────────────────────
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kick = score.part("kick", volume=0.9, humanize=0.02,
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distortion=0.12, distortion_drive=2.0)
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for _ in range(8):
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kick.rest(Duration.WHOLE)
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# Bars 9-32: trap kick
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for _ in range(24):
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kick.hit(K, Duration.QUARTER, velocity=120)
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kick.rest(Duration.EIGHTH)
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kick.hit(K, Duration.EIGHTH, velocity=100)
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kick.hit(K, Duration.QUARTER, velocity=115)
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kick.rest(Duration.EIGHTH)
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kick.hit(K, Duration.EIGHTH, velocity=98)
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# Bars 33-40: half time
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for _ in range(8):
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kick.hit(K, Duration.HALF, velocity=118)
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kick.rest(Duration.HALF)
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# Bars 41-48: builds back
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for _ in range(8):
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kick.hit(K, Duration.QUARTER, velocity=118)
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kick.hit(K, Duration.EIGHTH, velocity=102)
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kick.hit(K, Duration.EIGHTH, velocity=95)
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kick.hit(K, Duration.QUARTER, velocity=115)
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kick.hit(K, Duration.EIGHTH, velocity=105)
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kick.hit(K, Duration.EIGHTH, velocity=110)
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# Bars 49-72: full power
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for _ in range(24):
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kick.hit(K, Duration.QUARTER, velocity=122)
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kick.rest(Duration.EIGHTH)
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kick.hit(K, Duration.EIGHTH, velocity=105)
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kick.hit(K, Duration.QUARTER, velocity=118)
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kick.rest(Duration.EIGHTH)
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kick.hit(K, Duration.EIGHTH, velocity=102)
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# Bars 73-80: fading
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for vel in [112, 98, 82, 65, 48, 32, 18, 0]:
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if vel > 0:
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kick.hit(K, Duration.QUARTER, velocity=vel)
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kick.rest(Duration.DOTTED_HALF)
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else:
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kick.rest(Duration.WHOLE)
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# ── SNARE — crack + clap layer ────────────────────────────────
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snare = score.part("snare", volume=0.5, humanize=0.03,
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reverb=0.1, distortion=0.08,
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delay=0.04, delay_time=0.214, delay_feedback=0.06,
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pan=0.05)
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clap = score.part("clap", volume=0.2, reverb=0.12,
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delay=0.05, delay_time=0.214, delay_feedback=0.08,
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pan=-0.08)
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for _ in range(8):
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snare.rest(Duration.WHOLE)
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clap.rest(Duration.WHOLE)
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for _ in range(24):
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=110)
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=112)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=82)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=85)
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# Breakdown
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for _ in range(8):
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snare.rest(Duration.HALF)
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snare.hit(S, Duration.HALF, velocity=108)
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clap.rest(Duration.WHOLE)
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# Build — snare rolls
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for bar in range(8):
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if bar >= 6:
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for i in range(16):
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snare.hit(S, Duration.SIXTEENTH, velocity=min(118, 72 + i * 3))
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clap.rest(Duration.WHOLE)
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else:
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=110)
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=112)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=82)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=85)
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# Full power
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for _ in range(24):
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=115)
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=118)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=85)
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clap.rest(Duration.QUARTER)
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clap.hit(CL, Duration.QUARTER, velocity=88)
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# Fading
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for vel in [105, 90, 72, 55, 38, 22, 0, 0]:
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if vel > 0:
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snare.rest(Duration.QUARTER)
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snare.hit(S, Duration.QUARTER, velocity=vel)
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snare.rest(Duration.HALF)
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clap.rest(Duration.WHOLE)
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else:
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snare.rest(Duration.WHOLE)
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clap.rest(Duration.WHOLE)
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# ── HATS — trap ──────────────────────────────────────────────
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hats = score.part("hats", volume=0.28, pan=0.25, humanize=0.04)
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for _ in range(8):
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hats.rest(Duration.WHOLE)
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# 16ths with evolving patterns
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for _ in range(24):
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hats.hit(CH, Duration.SIXTEENTH, velocity=75)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(OH, Duration.SIXTEENTH, velocity=62)
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hats.hit(CH, Duration.SIXTEENTH, velocity=35)
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hats.hit(CH, Duration.SIXTEENTH, velocity=72)
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hats.hit(CH, Duration.SIXTEENTH, velocity=42)
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hats.hit(CH, Duration.SIXTEENTH, velocity=58)
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hats.hit(CH, Duration.SIXTEENTH, velocity=38)
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hats.hit(CH, Duration.SIXTEENTH, velocity=75)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(CH, Duration.SIXTEENTH, velocity=55)
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hats.hit(CH, Duration.SIXTEENTH, velocity=35)
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hats.hit(OH, Duration.SIXTEENTH, velocity=60)
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hats.hit(CH, Duration.SIXTEENTH, velocity=38)
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hats.hit(CH, Duration.SIXTEENTH, velocity=52)
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hats.hit(CH, Duration.SIXTEENTH, velocity=35)
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# Breakdown — sparse
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for _ in range(8):
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hats.hit(CH, Duration.QUARTER, velocity=48)
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hats.rest(Duration.DOTTED_HALF)
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# Build — 32nd rolls
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for bar in range(8):
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if bar % 2 == 1:
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for i in range(32):
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hats.hit(CH, 0.125, velocity=min(82, 38 + i * 2))
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else:
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for beat in range(4):
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hats.hit(CH, Duration.SIXTEENTH, velocity=72)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(CH, Duration.SIXTEENTH, velocity=58)
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hats.hit(CH, Duration.SIXTEENTH, velocity=35)
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# Peak
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for bar in range(24):
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if bar % 4 == 3:
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for i in range(32):
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hats.hit(CH, 0.125, velocity=min(85, 40 + i * 2))
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else:
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hats.hit(CH, Duration.SIXTEENTH, velocity=78)
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hats.hit(CH, Duration.SIXTEENTH, velocity=42)
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hats.hit(OH, Duration.SIXTEENTH, velocity=65)
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hats.hit(CH, Duration.SIXTEENTH, velocity=38)
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hats.hit(CH, Duration.SIXTEENTH, velocity=75)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(CH, Duration.SIXTEENTH, velocity=58)
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hats.hit(CH, Duration.SIXTEENTH, velocity=42)
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hats.hit(CH, Duration.SIXTEENTH, velocity=78)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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hats.hit(CH, Duration.SIXTEENTH, velocity=55)
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hats.hit(CH, Duration.SIXTEENTH, velocity=35)
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hats.hit(OH, Duration.SIXTEENTH, velocity=62)
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hats.hit(CH, Duration.SIXTEENTH, velocity=38)
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hats.hit(CH, Duration.SIXTEENTH, velocity=55)
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hats.hit(CH, Duration.SIXTEENTH, velocity=40)
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# Fading
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for vel in [62, 52, 42, 32, 22, 12, 0, 0]:
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if vel > 0:
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for beat in range(4):
|
|
hats.hit(CH, Duration.EIGHTH, velocity=vel)
|
|
hats.hit(CH, Duration.EIGHTH, velocity=max(12, vel - 25))
|
|
else:
|
|
hats.rest(Duration.WHOLE)
|
|
|
|
# ── WAVEFOLD BASS — the grind, enters bar 17 ──────────────────
|
|
wf = score.part("wavefold_bass", synth="wavefold", volume=0.35,
|
|
lowpass=1500,
|
|
distortion=0.2, distortion_drive=3.0,
|
|
saturation=0.5, legato=True, glide=0.01,
|
|
reverb=0.1, reverb_type="spring",
|
|
delay=0.08, delay_time=0.214, delay_feedback=0.1,
|
|
sidechain=0.35, pan=0.2)
|
|
|
|
for _ in range(16):
|
|
wf.rest(Duration.WHOLE)
|
|
|
|
wf_line = [
|
|
(Eb.add(-12), Duration.SIXTEENTH, 95), (None, Duration.SIXTEENTH, 0),
|
|
(Eb.add(-12), Duration.SIXTEENTH, 65), (Gb.add(-12), Duration.SIXTEENTH, 60),
|
|
(Eb.add(-12), Duration.SIXTEENTH, 92), (None, Duration.SIXTEENTH, 0),
|
|
(Db.add(-12), Duration.EIGHTH, 58),
|
|
(Eb.add(-12), Duration.SIXTEENTH, 98), (Bb.add(-24), Duration.SIXTEENTH, 62),
|
|
(Eb.add(-12), Duration.SIXTEENTH, 68), (None, Duration.SIXTEENTH, 0),
|
|
(Cb.add(-12), Duration.EIGHTH, 55),
|
|
(Eb.add(-12), Duration.EIGHTH, 90),
|
|
]
|
|
|
|
# Bars 17-32
|
|
for _ in range(16):
|
|
for note, dur, vel in wf_line:
|
|
if note is None:
|
|
wf.rest(dur)
|
|
else:
|
|
wf.add(note, dur, velocity=vel)
|
|
|
|
# Breakdown — silent
|
|
for _ in range(8):
|
|
wf.rest(Duration.WHOLE)
|
|
|
|
# Build + peak
|
|
for _ in range(32):
|
|
for note, dur, vel in wf_line:
|
|
if note is None:
|
|
wf.rest(dur)
|
|
else:
|
|
wf.add(note, dur, velocity=min(110, vel + 5))
|
|
|
|
# Fading
|
|
for _ in range(4):
|
|
for note, dur, vel in wf_line:
|
|
if note is None:
|
|
wf.rest(dur)
|
|
else:
|
|
wf.add(note, dur, velocity=max(25, vel - 25))
|
|
for _ in range(4):
|
|
wf.rest(Duration.WHOLE)
|
|
|
|
# ── MELLOTRON STRINGS — dark beauty, enters bar 25 ────────────
|
|
mello = score.part("mellotron", instrument="mellotron_strings", volume=0.22,
|
|
reverb=0.35, reverb_type="taj_mahal",
|
|
pan=-0.15)
|
|
|
|
for _ in range(24):
|
|
mello.rest(Duration.WHOLE)
|
|
|
|
# Bars 25-32: dark pad
|
|
for _ in range(2):
|
|
for chord in prog:
|
|
mello.add(chord, Duration.WHOLE, velocity=52)
|
|
|
|
# Bars 33-48: continues through breakdown and build
|
|
for _ in range(4):
|
|
for chord in prog:
|
|
mello.add(chord, Duration.WHOLE, velocity=48)
|
|
|
|
# Bars 49-72: peak + drops
|
|
mello.set(volume=0.28)
|
|
for _ in range(6):
|
|
for chord in prog:
|
|
mello.add(chord, Duration.WHOLE, velocity=55)
|
|
|
|
# Fading
|
|
for vel in [48, 40, 32, 25, 18, 12, 0, 0]:
|
|
if vel > 0:
|
|
mello.add(prog[0], Duration.WHOLE, velocity=vel)
|
|
else:
|
|
mello.rest(Duration.WHOLE)
|
|
|
|
# ── SINGING BOWL — marks sections ─────────────────────────────
|
|
bowl = score.part("bowl", instrument="singing_bowl", volume=0.22,
|
|
reverb=0.45, reverb_type="taj_mahal",
|
|
delay=0.12, delay_time=0.428, delay_feedback=0.15,
|
|
pan=0.15)
|
|
|
|
markers = {1: 62, 5: 55, 9: 58, 25: 60, 33: 52, 41: 58, 49: 65, 57: 58, 65: 62}
|
|
for bar in range(1, 81):
|
|
if bar in markers:
|
|
bowl.add(Eb.add(-24), Duration.WHOLE, velocity=markers[bar])
|
|
else:
|
|
bowl.rest(Duration.WHOLE)
|
|
|
|
# ═════════════════════════════════════════════════════════════════
|
|
import sys
|
|
|
|
print(f"Key: {key}")
|
|
print(f"BPM: 140")
|
|
print(f"Parts: {list(score.parts.keys())}")
|
|
print(f"Duration: {score.duration_ms / 1000:.1f}s | {score.measures} measures")
|
|
|
|
if "--live" in sys.argv:
|
|
print("Playing APEX (live engine)...")
|
|
from pytheory_live.live import LiveEngine
|
|
engine = LiveEngine(buffer_size=1024)
|
|
engine.play_score(score)
|
|
else:
|
|
print("Playing APEX...")
|
|
play_score(score)
|