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interpretations/tracks/ghost_protocol.py
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"""
GHOST PROTOCOL — dark, patient, hypnotic.
Trip-hop intro dissolves into a slow-building trance arp.
One pluck line that IS the track.
The kick doesn't arrive until you've forgotten you're waiting for it.
"""
from pytheory import Key, Duration, Score, Tone, play_score
from pytheory.rhythm import DrumSound
key = Key("F", "minor")
s = key.scale
F = s[0]; G = s[1]; Ab = s[2]; Bb = s[3]
C = s[4]; Db = s[5]; Eb = s[6]
score = Score("4/4", bpm=128)
K = DrumSound.KICK
CL = DrumSound.CLAP
CH = DrumSound.CLOSED_HAT
OH = DrumSound.OPEN_HAT
prog = key.progression("i", "VI", "VII", "i")
# ═══════════════════════════════════════════════════════════════════
# STRUCTURE (128 bars, ~6 min at 128 BPM):
# Bars 1-16: Portishead — dark, downtempo feel, scratchy
# Bars 17-32: The arp emerges from the darkness
# Bars 33-48: Pad swells, arp grows, still no kick
# Bars 49-64: Kick arrives — release, the Strobe moment
# Bars 65-80: Full energy, filter wide open
# Bars 81-96: Peak — everything singing
# Bars 97-112: Filtering down, layers drop
# Bars 113-128: Just the arp and pad, dissolving
# ═══════════════════════════════════════════════════════════════════
# ── RHODES — Portishead dark chords, sparse, tremolo ────────────
rhodes = score.part("rhodes", instrument="electric_piano", volume=0.25,
reverb=0.6, reverb_type="taj_mahal",
delay=0.2, delay_time=0.468, delay_feedback=0.3,
tremolo_depth=0.2, tremolo_rate=2.5,
pan=-0.2, humanize=0.1)
# Bars 1-16: dark sparse chords — Portishead vibe
for _ in range(4):
for chord in prog:
rhodes.add(chord, Duration.HALF, velocity=70)
rhodes.rest(Duration.HALF)
# Bars 17-32: thinner, making room for the arp
for _ in range(4):
for chord in prog:
rhodes.add(chord, Duration.QUARTER, velocity=55)
rhodes.rest(Duration.DOTTED_HALF)
# Bars 33-48: fading out
for _ in range(2):
for chord in prog:
rhodes.add(chord, Duration.QUARTER, velocity=40)
rhodes.rest(Duration.DOTTED_HALF)
for _ in range(8):
rhodes.rest(Duration.WHOLE)
# Bars 49-128: gone
for _ in range(80):
rhodes.rest(Duration.WHOLE)
# ── TRIP-HOP BEAT — Portishead style, bars 5-32 ────────────────
trip = score.part("trip_hop", volume=0.3, humanize=0.08,
reverb=0.25, reverb_decay=1.2,
delay=0.3, delay_time=0.468, delay_feedback=0.35)
# Bars 1-4: silence — let rhodes breathe
for _ in range(4):
trip.rest(Duration.WHOLE)
# Bars 5-16: slow, lazy breakbeat — Portishead pocket
S = DrumSound.SNARE
for _ in range(12):
trip.hit(K, Duration.QUARTER, velocity=90)
trip.rest(Duration.EIGHTH)
trip.hit(CH, Duration.EIGHTH, velocity=50)
trip.hit(S, Duration.QUARTER, velocity=85)
trip.hit(CH, Duration.EIGHTH, velocity=48)
trip.hit(K, Duration.EIGHTH, velocity=75)
# Bars 17-24: beat thins out
for _ in range(8):
trip.hit(K, Duration.QUARTER, velocity=70)
trip.rest(Duration.QUARTER)
trip.hit(S, Duration.QUARTER, velocity=60)
trip.rest(Duration.QUARTER)
# Bars 25-32: just ghost hits, disappearing
for bar in range(8):
vel = max(20, 60 - bar * 5)
trip.hit(K, Duration.QUARTER, velocity=vel)
trip.rest(Duration.DOTTED_HALF)
# Bars 33-128: gone
for _ in range(96):
trip.rest(Duration.WHOLE)
# ── THE ARP — the soul of the track, enters quietly bar 17 ─────
arp = score.part("arp", synth="drift", envelope="pluck", volume=0.35,
reverb=0.35, delay=0.4, delay_time=0.234,
delay_feedback=0.45, lowpass=1200, detune=6,
pan=0.15, humanize=0.04)
# Slow filter open over the entire track
arp.lfo("lowpass", rate=0.008, min=800, max=6000, bars=128, shape="saw")
# Bars 1-16: silence
for _ in range(16):
arp.rest(Duration.WHOLE)
# The pattern — hypnotic, never changes, just grows
arp_pattern = [
F, None, C.add(12), None,
Eb, None, C.add(12), Ab,
F, None, C.add(12), None,
Ab, None, Eb, C.add(12),
]
# Bars 17-32: arp emerges, barely audible
for _ in range(4):
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=50)
# Bars 33-48: arp grows
for _ in range(4):
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=65)
# Bars 49-64: kick arrives, arp confident
for _ in range(4):
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=80)
# Bars 65-96: full energy, arp singing
for _ in range(8):
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=90)
# Bars 97-112: filtering down
for _ in range(4):
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=70)
# Bars 113-128: dissolving
for rep in range(4):
vel = max(25, 60 - rep * 10)
for note in arp_pattern:
if note is None:
arp.rest(Duration.SIXTEENTH)
else:
arp.add(note, Duration.SIXTEENTH, velocity=vel)
# ── PAD — supersaw atmosphere, builds imperceptibly ─────────────
pad = score.part("pad", synth="supersaw", envelope="pad", volume=0.12,
reverb=0.75, reverb_type="taj_mahal",
chorus=0.4, chorus_rate=0.2,
chorus_depth=0.01, lowpass=600)
pad.lfo("lowpass", rate=0.008, min=400, max=5000, bars=128, shape="triangle")
# Bars 1-16: dark, barely there
for _ in range(4):
for chord in prog:
pad.add(chord, Duration.WHOLE, velocity=40)
# Bars 17-48: slowly swelling
for _ in range(8):
for chord in prog:
pad.add(chord, Duration.WHOLE, velocity=55)
# Bars 49-96: full, warm
for _ in range(12):
for chord in prog:
pad.add(chord, Duration.WHOLE, velocity=70)
# Bars 97-128: fading
for rep in range(8):
vel = max(20, 65 - rep * 6)
for chord in prog:
pad.add(chord, Duration.WHOLE, velocity=vel)
# ── BASS — enters with the kick, bar 49 ────────────────────────
bass = score.part("bass", synth="saw", envelope="pluck", volume=0.35,
lowpass=250, distortion=0.15, distortion_drive=2.5,
sub_osc=0.5, sidechain=0.3)
# Bars 1-48: silence
for _ in range(48):
bass.rest(Duration.WHOLE)
# Bars 49-96: the groove
bass_line = [
(F.add(-24), Duration.EIGHTH), (None, Duration.EIGHTH),
(F.add(-24), Duration.EIGHTH), (None, Duration.EIGHTH),
(F.add(-24), Duration.EIGHTH), (None, Duration.QUARTER),
(Ab.add(-24), Duration.EIGHTH),
]
for _ in range(12):
for note, dur in bass_line:
if note is None:
bass.rest(dur)
else:
bass.add(note, dur, velocity=100)
# Bars 97-128: fading
for rep in range(8):
vel = max(20, 90 - rep * 10)
for note, dur in bass_line:
if note is None:
bass.rest(dur)
else:
bass.add(note, dur, velocity=vel)
# ── KICK — the Strobe moment, enters bar 49 ────────────────────
kick = score.part("kick", volume=0.6, humanize=0.03)
# Bars 1-48: no kick — this IS the point
for _ in range(48):
kick.rest(Duration.WHOLE)
# Bars 49-96: four on the floor — the release
for _ in range(48):
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=115)
# Bars 97-112: kick continues, stable
for _ in range(16):
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=108)
# Bars 113-128: kick fades last — the final heartbeat
for bar in range(16):
vel = max(25, 105 - bar * 5)
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=vel)
# ── CLAP — with the kick ───────────────────────────────────────
clap = score.part("clap", volume=0.3, reverb=0.15, humanize=0.04)
# Bars 1-48: silence
for _ in range(48):
clap.rest(Duration.WHOLE)
# Bars 49-96: 2 and 4
for _ in range(48):
clap.rest(Duration.QUARTER)
clap.hit(CL, Duration.QUARTER, velocity=95)
clap.rest(Duration.QUARTER)
clap.hit(CL, Duration.QUARTER, velocity=98)
# Bars 97-128: fading
for bar in range(32):
vel = max(20, 95 - bar * 2)
clap.rest(Duration.QUARTER)
clap.hit(CL, Duration.QUARTER, velocity=vel)
clap.rest(Duration.QUARTER)
clap.hit(CL, Duration.QUARTER, velocity=vel)
# ── HATS — offbeat, with the kick ──────────────────────────────
hats = score.part("hats", volume=0.25, humanize=0.04)
# Bars 1-48: silence
for _ in range(48):
hats.rest(Duration.WHOLE)
# Bars 49-96: offbeat 8ths
for _ in range(48):
for beat in range(4):
hats.rest(Duration.EIGHTH)
hats.hit(CH, Duration.EIGHTH, velocity=70)
# Bars 97-128: fading
for bar in range(32):
vel = max(20, 70 - bar * 2)
for beat in range(4):
hats.rest(Duration.EIGHTH)
hats.hit(CH, Duration.EIGHTH, velocity=vel)
# ── NES MELODY — emotional square wave, the heart of the peak ───
nes = score.part("nes", synth="square", envelope="organ", volume=0.18,
reverb=0.5, reverb_type="taj_mahal",
delay=0.35, delay_time=0.234, delay_feedback=0.45,
lowpass=4000, pan=-0.1, humanize=0.05)
# Bars 1-64: silence
for _ in range(64):
nes.rest(Duration.WHOLE)
# Bars 65-80: the emotional peak — simple, singing melody
nes_melody = [
(F.add(12), Duration.HALF, 85),
(Eb.add(12), Duration.QUARTER, 80),
(C.add(12), Duration.QUARTER, 78),
(Db.add(12), Duration.HALF, 82),
(C.add(12), Duration.HALF, 80),
(Ab, Duration.HALF, 78),
(Bb, Duration.QUARTER, 75),
(C.add(12), Duration.QUARTER, 80),
(F.add(12), Duration.WHOLE, 88),
]
for _ in range(4):
for note, dur, vel in nes_melody:
nes.add(note, dur, velocity=vel)
# Bars 81-96: melody fades
for rep in range(2):
vel_off = rep * 15
for note, dur, vel in nes_melody:
nes.add(note, dur, velocity=max(25, vel - vel_off))
for _ in range(8):
nes.rest(Duration.WHOLE)
# Bars 97-128: silence
for _ in range(32):
nes.rest(Duration.WHOLE)
# ── PLUCK STABS — offbeat chords, bars 65-96 ───────────────────
pluck = score.part("pluck", synth="saw", envelope="pluck", volume=0.18,
reverb=0.25, delay=0.25, delay_time=0.234,
delay_feedback=0.35, lowpass=2500, detune=8,
pan=0.25)
# Bars 1-64: silence
for _ in range(64):
pluck.rest(Duration.WHOLE)
# Bars 65-96: the peak — offbeat stabs
for _ in range(8):
for chord in prog:
pluck.rest(Duration.EIGHTH)
pluck.add(chord, Duration.EIGHTH, velocity=85)
pluck.rest(Duration.QUARTER)
pluck.rest(Duration.EIGHTH)
pluck.add(chord, Duration.EIGHTH, velocity=80)
pluck.rest(Duration.QUARTER)
# Bars 97-128: silence
for _ in range(32):
pluck.rest(Duration.WHOLE)
# ═════════════════════════════════════════════════════════════════
import sys
print(f"Key: {key}")
print(f"BPM: 128")
print(f"Parts: {list(score.parts.keys())}")
print(f"Duration: {score.duration_ms / 1000:.1f}s | {score.measures} measures")
if "--live" in sys.argv:
print("Playing GHOST PROTOCOL (live engine)...")
from pytheory_live.live import LiveEngine
engine = LiveEngine(buffer_size=1024)
engine.play_score(score)
else:
print("Playing GHOST PROTOCOL...")
play_score(score)