Basic waveforms now play without envelope shaping so you hear
the raw timbre. Complete Example bass at 1200 instead of 600.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The pad envelope has slow attack — wrong for fast acid lines.
Updated both the docs code and the audio generator.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Complete Example now uses rock beat with piano/saw/bass in G major.
Added audio player for the arpeggiator code example.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
20 WAV files covering quickstart, sequencing, drums, playback,
and cookbook examples. Audio players embedded after every code
block that calls play_score().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- docs/generate_audio.py renders 12 code examples as WAV files
- Audio players embedded in sequencing and drums docs via raw HTML
- Covers: piano hold, articulations, dynamics, filter ramp, rock,
bossa nova, djembe, tabla, marching snare, ensemble, strum, swell
- WAV files gitignored — generated at build time
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Smoothly sweep any parameter (lowpass, reverb, distortion, etc.)
from current value to target with linear, ease_in, ease_out, or
ease_in_out interpolation curves.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Effects: sidechain pump with parameters, practical examples, tip
about not sidechaining everything.
Sequencing: song sections with verse/chorus/repeat workflow,
custom names, real songwriting analogy.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Values, use cases, combo with swing for realistic feel.
Convolution reverb was already documented in effects guide.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sequencing: Score concept, time signatures for non-musicians, Parts as
DAW tracks, arpeggiator/legato/glide context with TB-303 and acid history.
Synths: synthesis philosophy, DX7/Juno/JP-8000 history, practical combos.
Effects: real-music context (The Edge, DJ knobs, shower reverb), why signal
chain order matters, automation as breathing, LFO as repeating automation.
Drums: drums-as-genre foundation, genre group cultural context, fills as
transition signals, drum synthesis as real drum machine techniques.
Playback: three output options context, MIDI as the working musician's path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>