Files
kennethreitz f402e76480 Rename song.py → songs.py, polish all 20 songs with effects
Every song now has: stereo panning, convolution reverb (plate/cathedral),
humanize (0.2), detune (8-12) on pads, sidechain on electronic tracks,
lowpass on bass, delay on leads. No melodies changed — just better sound.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 20:03:15 -04:00

1170 lines
47 KiB
Python

"""Play songs with PyTheory — drums, chords, bass, leads, and effects.
Requires PortAudio: brew install portaudio (macOS)
Each song showcases the full Score API:
- 58 drum pattern presets with genre-matched fills
- 10 synth waveforms (sine, saw, triangle, square, pulse, FM, noise, supersaw, PWM slow/fast)
- 8 ADSR envelope presets
- Per-part effects: reverb, delay, lowpass filter with resonance
- Named parts with independent voices mixed together
Usage:
python examples/song.py
"""
import sounddevice as sd
from pytheory import Chord, Key, Pattern, Duration, Score
from pytheory.play import render_score, SAMPLE_RATE
def play_song(score, label=""):
"""Render and play. Ctrl-C to skip."""
if label:
print(f" {label}")
print(f" {score}")
print()
try:
buf = render_score(score)
sd.play(buf, SAMPLE_RATE)
sd.wait()
except KeyboardInterrupt:
sd.stop()
print(" (skipped)")
# ── Songs ──────────────────────────────────────────────────────────────────
def bossa_nova_girl():
"""Bossa nova in A minor — Ipanema vibes with reverb-washed chords."""
print(" Bossa Nova in A minor")
print(" bossa nova drums | FM rhodes + reverb | triangle lead + delay")
print(" sine bass + LP 600Hz")
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
volume=0.3, pan=-0.3,
reverb=0.4, reverb_decay=1.8, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
volume=0.45, pan=0.3,
delay=0.25, delay_time=0.32, delay_feedback=0.35,
reverb=0.2, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=600,
humanize=0.15)
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("E5",.67),("D5",.33),("C5",.67),("B4",.33),("A4",1),("C5",.67),("E5",.33),
("D5",.67),("C5",.33),("A4",1),(None,1),
("F5",.67),("E5",.33),("D5",.67),("C5",.33),("D5",1),("F5",.67),("A5",.33),
("G5",.67),("F5",.33),("D5",1),(None,1),
("G#5",.67),("F5",.33),("E5",.67),("D5",.33),("E5",1),(None,.5),("B4",.5),
("D5",.67),("E5",.33),("G#4",1),(None,1),
("A4",1),("C5",.67),("E5",.33),("A5",1.5),(None,.5),
("G5",.67),("E5",.33),("C5",.67),("A4",.33),("A4",2),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["A2","E2","A2","C3","D2","A2","D2","F2",
"E2","B2","E2","G#2","A2","E2","A2","C3",
"A2","E2","A2","C3","D2","A2","D2","F2",
"E2","B2","E2","G#2","A2","E2","A2","A2"]:
bass.add(n, Duration.QUARTER)
play_song(score)
def bebop_in_bb():
"""Bebop in Bb — horn lead over rhythm changes with walking bass."""
print(" Bebop in Bb major")
print(" bebop drums + fill | saw lead + LP 4kHz | FM rhodes + reverb")
score = Score("4/4", bpm=160)
score.drums("bebop", repeats=8, fill="jazz", fill_every=8)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
volume=0.25, pan=-0.3,
reverb=0.35, reverb_decay=1.2, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
volume=0.4, pan=0.25,
lowpass=4000, lowpass_q=1.1,
delay=0.15, delay_time=0.19, delay_feedback=0.25,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="triangle", envelope="pluck",
volume=0.4, pan=0.0, lowpass=500,
humanize=0.15)
for sym in ["Bb", "Gm", "Cm", "F7"] * 2:
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("Bb4",.67),("D5",.33),("F5",.67),("D5",.33),
("Bb4",.67),("C5",.33),("D5",.67),("F5",.33),
("G5",.67),("F5",.33),("D5",.67),("Bb4",.33),
("A4",.67),("Bb4",.33),("D5",.67),("G4",.33),
("C5",.67),("Eb5",.33),("G5",.67),("Eb5",.33),
("C5",.67),("D5",.33),("Eb5",.67),("F5",.33),
("A5",.67),("G5",.33),("F5",.67),("Eb5",.33),
("D5",.67),("C5",.33),("A4",.5),(None,.5),
("Bb4",1),("D5",.67),("F5",.33),
("G5",.67),("F5",.33),("D5",.67),("Bb4",.33),
("Bb5",.67),("A5",.33),("G5",.67),("F5",.33),
("Eb5",.67),("D5",.33),("Bb4",.67),("G4",.33),
("C5",.5),(None,.5),("Eb5",.67),("G5",.33),
("F5",.67),("Eb5",.33),("D5",.67),("C5",.33),
("A4",.67),("C5",.33),("Eb5",.67),("F5",.33),
("G5",.67),("A5",.33),("Bb5",1),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["Bb2","D3","F3","A3","G3","F3","D3","Bb2",
"C3","Eb3","G3","Bb3","F3","A3","C4","Eb3",
"Bb2","D3","F3","A3","G3","F3","D3","Bb2",
"C3","Eb3","G3","Bb3","F3","C3","F2","F3"]:
bass.add(n, Duration.QUARTER)
play_song(score)
def salsa_descarga():
"""Salsa descarga in D minor — clave-driven with timbale lead."""
print(" Salsa Descarga in D minor")
print(" salsa drums + fill | saw lead + delay | pulse bass + LP 500Hz")
score = Score("4/4", bpm=180)
score.drums("salsa", repeats=8, fill="salsa", fill_every=4)
pads = score.part("pads", synth="pwm_slow", envelope="pad",
volume=0.2, pan=-0.35,
reverb=0.3, reverb_type="plate", lowpass=2000,
detune=10, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
volume=0.4, pan=0.3,
delay=0.2, delay_time=0.167, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="pulse", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500, lowpass_q=1.3,
humanize=0.15)
for sym in ["Em7b5", "A7", "Dm7", "Bbmaj7"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("E5",.67),("G5",.33),("Bb5",.67),("A5",.33),
("G5",.67),("F5",.33),("E5",.67),("D5",.33),
("C#5",.67),("D5",.33),("E5",.67),("G5",.33),
("F5",.67),("E5",.33),("C#5",.5),(None,.5),
("D5",.5),(None,.17),("F5",.67),("A5",.33),
("G5",.67),("F5",.33),("E5",.67),("D5",.33),
("Bb4",1),("D5",.67),("F5",.33),("A5",1),(None,1),
("E5",.5),("F5",.5),("G5",.67),("A5",.33),
("Bb5",.67),("A5",.33),("G5",.67),("E5",.33),
("C#5",.67),("E5",.33),("A5",.67),("G5",.33),
("F5",.67),("E5",.33),("C#5",.67),("A4",.33),
("D5",1),("F5",.67),("A5",.33),("G5",.67),("F5",.33),("D5",1),(None,1),
("Bb4",.67),("D5",.33),("F5",.67),("Bb5",.33),("A5",1.5),(None,.5),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["E2","E3","A2","A3","D2","D3","Bb2","Bb3"] * 4:
bass.add(n, Duration.QUARTER)
play_song(score)
def afrobeat_groove():
"""Afrobeat in E minor — Fela-inspired hypnotic groove."""
print(" Afrobeat in E minor")
print(" afrobeat drums + fill | saw lead + LP 3kHz | supersaw pads + reverb")
score = Score("4/4", bpm=115)
score.drums("afrobeat", repeats=8, fill="afrobeat", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
volume=0.2, pan=-0.3,
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
lowpass=3000, detune=10, spread=0.6,
humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
volume=0.4, pan=0.3,
lowpass=3000, lowpass_q=1.0,
delay=0.2, delay_time=0.26, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.5, pan=0.0, lowpass=500,
humanize=0.15)
for sym in ["Em", "Am", "D", "C"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
riff = [("E5",.5),("G5",.5),("A5",.5),("G5",.5),
("E5",.5),("D5",.5),("E5",1),
("E5",.5),("G5",.5),("A5",.5),("B5",.5),
("A5",.5),("G5",.5),("E5",1),
(None,.5),("A5",.5),("G5",.5),("E5",.5),
("D5",1),("E5",.5),("G5",.5),
("A5",.5),("B5",.5),("A5",.5),("G5",.5),
("E5",1.5),(None,.5)]
for n, d in riff * 2:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["E2","E2","G2","A2","A2","G2","E2","D2",
"D2","D2","F#2","A2","C3","C3","B2","G2"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def reggae_one_drop():
"""Reggae one-drop in G major — roots vibes with dub effects."""
print(" Reggae One-Drop in G major")
print(" reggae drums + fill | triangle lead + delay + reverb")
print(" square chords + reverb | sine bass + LP 400Hz")
score = Score("4/4", bpm=80)
score.drums("reggae", repeats=8, fill="reggae", fill_every=8)
chords = score.part("chords", synth="square", envelope="staccato",
volume=0.2, pan=-0.4,
reverb=0.5, reverb_decay=2.0, reverb_type="cathedral",
lowpass=2000, detune=8,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
volume=0.4, pan=0.3,
delay=0.35, delay_time=0.5625, delay_feedback=0.45,
reverb=0.3, reverb_type="cathedral",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=400, lowpass_q=1.3,
humanize=0.15)
for sym in ["G", "C", "D", "C"] * 2:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("G5",1.5),(None,.5),("B5",1),("A5",1),
("G5",2),("E5",1),("D5",1),
("C5",1.5),(None,.5),("E5",1),("G5",1),
("A5",1.5),(None,.5),("G5",2),
("D5",1.5),(None,.5),("E5",1),("G5",1),
("A5",2),("B5",1),("A5",1),
("G5",1.5),(None,.5),("E5",1),("D5",1),
("G4",3),(None,1),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["G2","G2","B2","D3","C3","C3","E3","G3",
"D3","D3","F#3","A3","C3","C3","E3","G3",
"G2","G2","B2","D3","C3","C3","E3","G3",
"D3","D3","F#3","A3","C3","G2","C3","D3"]:
bass.add(n, Duration.QUARTER)
play_song(score)
def funk_workout():
"""Funk in E minor — syncopated 16ths with filtered everything."""
print(" Funk Workout in E minor")
print(" funk drums + fill | saw lead + LP 3.5kHz Q=1.5 | pulse bass")
score = Score("4/4", bpm=100)
score.drums("funk", repeats=8, fill="funk", fill_every=4)
chords = score.part("chords", synth="square", envelope="staccato",
volume=0.25, pan=-0.4,
lowpass=2500, reverb=0.15, reverb_type="plate",
sidechain=0.4, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
volume=0.4, pan=0.35,
lowpass=3500, lowpass_q=1.5,
delay=0.15, delay_time=0.15, delay_feedback=0.25,
reverb=0.1, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="pulse", envelope="pluck",
volume=0.5, pan=0.0, lowpass=600, lowpass_q=1.2,
humanize=0.15)
for sym in ["Em", "Am", "D", "B7"] * 2:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("E5",.25),("E5",.25),(None,.25),("G5",.25),
(None,.25),("A5",.25),("G5",.25),("E5",.25),
("D5",.5),("E5",.5),(None,.5),("B4",.5),
("E5",.25),("E5",.25),(None,.25),("G5",.25),
(None,.25),("A5",.25),("B5",.25),("A5",.25),
("G5",.5),("E5",.5),(None,1),
("A4",.25),("C5",.25),("E5",.25),("A5",.25),
("G5",.5),("E5",.5),(None,.5),("C5",.5),
("A4",.5),("C5",.5),("D5",.5),("E5",.5),
("E5",1),(None,1),
("D5",.25),("F#5",.25),("A5",.25),("D5",.25),
("F#5",.5),("D5",.5),("A4",.5),("D5",.5),
("D#5",.5),("F#5",.5),("B4",.5),("D#5",.5),
("F#5",1),(None,1),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["E2","E2","G2","E2","A2","A2","C3","A2",
"D2","D2","F#2","D2","B1","B1","D#2","F#2"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def blues_shuffle():
"""12/8 blues in A — slow shuffle with wailing lead."""
print(" 12/8 Blues Shuffle in A")
print(" 12/8 blues drums | saw lead + reverb + delay | sine bass + LP 500Hz")
score = Score("12/8", bpm=70)
score.drums("12/8 blues", repeats=6)
chords = score.part("chords", synth="fm", envelope="piano",
volume=0.3, pan=-0.3,
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
volume=0.45, pan=0.25,
reverb=0.3, reverb_decay=1.2, reverb_type="plate",
delay=0.2, delay_time=0.43, delay_feedback=0.3,
lowpass=3500, humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.5, pan=0.0, lowpass=500,
humanize=0.15)
for sym in ["A", "A", "D", "D", "E7", "A"]:
chords.add(Chord.from_symbol(sym), Duration.DOTTED_HALF)
chords.add(Chord.from_symbol(sym), Duration.DOTTED_HALF)
for n, d in [
("A4",1),("C5",.67),("A4",.33),("E4",1),
(None,.5),("A4",.5),("C5",.67),("D5",.33),
("E5",1.5),("D5",.5),("C5",.5),("A4",.5),
("E4",1.5),(None,.5),("A4",1),
("D5",1),("F5",.67),("D5",.33),("A4",1),
(None,1),("D5",.67),("F5",.33),("A5",1),
("G5",.67),("F5",.33),("D5",1),(None,1),
("E5",.67),("G#4",.33),("B4",.67),("E5",.33),
("D5",1),("A4",1),(None,1),
("A4",.67),("C5",.33),("E5",.67),("A5",.33),
("A5",2),(None,1),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["A1","A1","E2","A2","A1","A1","E2","A2","A1","A1","E2","A2",
"D2","D2","A2","D2","D2","D2","A2","D2",
"E2","E2","B2","E2","A1","A1","E2","A2",
"E2","E2","B2","E2","A1","A1","E2","A2"]:
bass.add(n, Duration.QUARTER)
play_song(score)
def samba_de_janeiro():
"""Samba in G major — carnival energy with shimmering pads."""
print(" Samba in G major")
print(" samba drums + fill | triangle lead + delay | supersaw pads + reverb")
score = Score("4/4", bpm=170)
score.drums("samba", repeats=8, fill="samba", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
volume=0.2, pan=-0.3,
reverb=0.45, reverb_decay=2.0, reverb_type="plate",
lowpass=4000, detune=10, spread=0.5,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
volume=0.45, pan=0.3,
delay=0.2, delay_time=0.176, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500,
humanize=0.15)
for sym in ["G", "Em", "Am", "D7"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("B5",.33),("A5",.33),("G5",.34),("F#5",.5),("E5",.5),
("D5",.5),("G5",.5),("B5",.5),("A5",.5),
("G5",.67),("E5",.33),("D5",.67),("B4",.33),("G4",1),(None,1),
("E5",.5),("G5",.5),("B5",.5),("A5",.5),
("G5",.67),("F#5",.33),("E5",.67),("D5",.33),("E5",1),(None,1),
("A5",.5),("C6",.5),("B5",.5),("A5",.5),
("G5",.67),("E5",.33),("C5",.67),("A4",.33),("A4",1),(None,1),
("D5",.5),("F#5",.5),("A5",.5),("C5",.5),
("B4",.67),("A4",.33),("G4",.67),("F#4",.33),("G4",2),(None,2),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["G2","B2","D3","G2","E2","G2","B2","E2",
"A2","C3","E3","A2","D2","F#2","A2","D3"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def jazz_waltz():
"""Jazz waltz in F major — 3/4 with brushes and space."""
print(" Jazz Waltz in F major")
print(" waltz drums | triangle lead + reverb + delay | FM rhodes")
score = Score("3/4", bpm=150)
score.drums("waltz", repeats=16)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
volume=0.3, pan=-0.3,
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
volume=0.4, pan=0.25,
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
delay=0.2, delay_time=0.4, delay_feedback=0.3,
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.4, pan=0.0, lowpass=500,
humanize=0.15)
for _ in range(2):
for sym in ["Fmaj7", "Gm", "C7", "Fmaj7"]:
for _ in range(4):
rhodes.add(Chord.from_symbol(sym), Duration.DOTTED_HALF)
for n, d in [
("A5",1.5),("G5",.5),("F5",1),("E5",1),("C5",1),("F5",1),
("A5",2),(None,1),("G5",2),(None,1),
("Bb5",1),("A5",.5),("G5",.5),("F5",1),("D5",1),("G5",1),
("Bb5",2),(None,1),("A5",1.5),("G5",.5),("F5",1),
("E5",1),("G5",1),("Bb5",1),("A5",1.5),("G5",.5),("E5",1),
("C5",2),(None,1),("E5",1),("G5",1),("C5",1),
("F5",2),("A5",1),("C6",2),(None,1),
("A5",1),("F5",1),("C5",1),("F5",3),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["F2","A2","C3","G2","Bb2","D3","C2","E2","G2","F2","A2","C3"] * 4:
bass.add(n, Duration.QUARTER)
play_song(score)
def house_anthem():
"""House in C minor — four-on-the-floor with acid lead."""
print(" House Anthem in C minor")
print(" house drums + fill | saw acid lead + LP 2kHz Q=2 + delay")
print(" supersaw pads + reverb | sine bass")
score = Score("4/4", bpm=124)
score.drums("house", repeats=8, fill="house", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
volume=0.25, pan=-0.3,
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
lowpass=5000, detune=12, spread=0.7,
sidechain=0.6, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="staccato",
volume=0.35, pan=0.3,
lowpass=2000, lowpass_q=2.0,
delay=0.2, delay_time=0.242, delay_feedback=0.35,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=300,
sidechain=0.5, humanize=0.15)
for sym in ["Cm", "Ab", "Bb", "Cm"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("C5",.25),("Eb5",.25),("G5",.25),("C5",.25),
("Eb5",.25),("G5",.25),("C5",.25),("Eb5",.25),
("G5",.25),("Eb5",.25),("C5",.25),("G4",.25),
("C5",.5),(None,.5),("Eb5",.5),("G5",.5),
("Ab4",.25),("C5",.25),("Eb5",.25),("Ab4",.25),
("C5",.25),("Eb5",.25),("Ab4",.25),("C5",.25),
("Eb5",.25),("C5",.25),("Ab4",.25),("Eb4",.25),
("Ab4",.5),(None,.5),("C5",.5),("Eb5",.5),
("Bb4",.25),("D5",.25),("F5",.25),("Bb4",.25),
("D5",.25),("F5",.25),("Bb4",.25),("D5",.25),
("F5",.5),("D5",.5),("Bb4",.5),("F5",.5),
("C5",.25),("Eb5",.25),("G5",.25),("C6",.25),
("G5",.25),("Eb5",.25),("C5",.25),(None,.25),
("C5",1.5),(None,.5),
("G5",.25),("G5",.25),("Eb5",.25),("C5",.25),
("G5",.25),("G5",.25),("Eb5",.25),("C5",.25),
("Eb5",.5),("C5",.5),("G4",.5),("C5",.5),
("Eb5",1),(None,1),
("Ab4",.5),("C5",.5),("Eb5",.5),("Ab5",.5),
("G5",.5),("Eb5",.5),("C5",1),
("Bb4",.5),("D5",.5),("F5",.5),("Bb5",.5),
("F5",.5),("D5",.5),("Bb4",1),
("C5",.5),("Eb5",.5),("G5",.5),("C6",.5),("C6",2),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["C2","C2","C2","C2","Ab1","Ab1","Ab1","Ab1",
"Bb1","Bb1","Bb1","Bb1","C2","C2","C2","C2"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def dub_kingston():
"""Dub in A minor — deep, sparse, drenched in effects."""
print(" Kingston After Dark")
print(" dub drums | triangle melodica + delay + reverb")
print(" square skank + reverb + LP 1.5kHz | sine bass + LP 400Hz")
print(" PWM siren + reverb + LP 1.2kHz")
score = Score("4/4", bpm=72)
score.drums("dub", repeats=8)
chords = score.part("chords", synth="square", envelope="staccato",
volume=0.2, pan=-0.4,
reverb=0.6, reverb_decay=2.5, reverb_type="cathedral",
lowpass=1500, lowpass_q=0.9, detune=8,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
volume=0.4, pan=0.3,
delay=0.45, delay_time=0.625, delay_feedback=0.5,
reverb=0.35, reverb_decay=2.0, reverb_type="cathedral",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=400, lowpass_q=1.5,
humanize=0.15)
siren = score.part("siren", synth="pwm_slow", envelope="pad",
volume=0.15, pan=0.5,
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
lowpass=1200, detune=10)
for sym in ["Am", "Am", "Dm", "Dm", "Am", "Am", "Em", "Am"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("A4", 2), (None, 2), ("C5", 1.5), (None, 2.5),
("D5", 1), ("C5", 1), ("A4", 2), (None, 4),
("E5", 2), (None, 2), ("D5", 1.5), ("C5", 1.5), (None, 3),
("A4", 1), ("G4", 1), ("A4", 3), (None, 3),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["A1","A1","A1","A1","D1","D1","D1","D1",
"A1","A1","A1","A1","E1","E1","A1","A1"]:
bass.add(n, Duration.HALF)
for n, d in [
(None, 8), ("A5", 4), (None, 4),
(None, 4), ("E5", 3), (None, 5),
("D5", 4), (None, 4),
]:
siren.rest(d) if n is None else siren.add(n, d)
play_song(score)
def techno_minimal():
"""Minimal techno in F minor — hypnotic and relentless."""
print(" Minimal Techno in F minor")
print(" techno drums | PWM fast lead + LP 1.5kHz Q=3 + delay")
print(" supersaw pad + reverb | sine sub bass")
score = Score("4/4", bpm=130)
score.drums("techno", repeats=8, fill="house", fill_every=8)
pad = score.part("pad", synth="supersaw", envelope="pad",
volume=0.2, pan=-0.3,
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
lowpass=3000, detune=12, spread=0.7,
sidechain=0.6, humanize=0.2)
lead = score.part("lead", synth="pwm_fast", envelope="staccato",
volume=0.35, pan=0.3,
lowpass=1500, lowpass_q=3.0,
delay=0.3, delay_time=0.231, delay_feedback=0.4,
reverb=0.1, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=250,
sidechain=0.5, humanize=0.15)
for sym in ["Fm", "Db", "Eb", "Fm"] * 2:
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
# Minimal arpeggiated sequence — hypnotic repetition
seq = [("F4",.25),("Ab4",.25),("C5",.25),("F4",.25),
("Ab4",.25),("C5",.25),("Eb5",.25),("C5",.25)]
for n, d in seq * 8:
lead.add(n, d)
for n in ["F1","F1","F1","F1","Db1","Db1","Db1","Db1",
"Eb1","Eb1","Eb1","Eb1","F1","F1","F1","F1"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def gospel_shuffle():
"""Gospel in C major — joyful shuffle with FM organ."""
print(" Gospel Shuffle in C major")
print(" gospel drums + fill | FM organ + reverb | triangle lead + delay")
score = Score("4/4", bpm=108)
score.drums("gospel", repeats=8, fill="buildup", fill_every=8)
organ = score.part("organ", synth="fm", envelope="organ",
volume=0.3, pan=-0.3,
reverb=0.45, reverb_decay=2.0, reverb_type="cathedral",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
volume=0.4, pan=0.3,
delay=0.2, delay_time=0.278, delay_feedback=0.3,
reverb=0.2, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500,
humanize=0.15)
for sym in ["C", "Am", "F", "G"] * 2:
organ.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("E5",.67),("G5",.33),("C6",1),("B5",.67),("A5",.33),
("G5",1),(None,1),
("A5",.67),("C6",.33),("E5",1),("D5",.67),("C5",.33),
("A4",1),(None,1),
("F5",.67),("A5",.33),("C6",1),("B5",.67),("A5",.33),
("G5",.67),("E5",.33),("C5",1),(None,1),
("D5",.67),("E5",.33),("G5",.67),("B5",.33),
("C6",2),(None,2),
# Second half: more intense
("C6",.67),("B5",.33),("A5",.67),("G5",.33),
("E5",1),("C5",.67),("E5",.33),
("A5",1),("G5",.67),("E5",.33),("C5",1),(None,1),
("F5",1),("A5",.67),("C6",.33),("E6",2),
("D6",.67),("C6",.33),("B5",.67),("G5",.33),
("C6",3),(None,1),
]:
lead.rest(d) if n is None else lead.add(n, d)
for n in ["C2","E2","G2","C3","A1","C2","E2","A2",
"F2","A2","C3","F2","G2","B2","D3","G2"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
def dub_delay_madness():
"""Dub with separate delay snare track — King Tubby style."""
print(" Dub Delay Madness in E minor")
print(" dub drums + separate snare w/ massive delay + reverb")
print(" square skank + reverb | sine sub bass | PWM siren")
score = Score("4/4", bpm=68)
score.drums("dub", repeats=8)
# Separate snare hits — fed through massive delay and reverb
# This is how Tubby did it: mute the snare from the main mix,
# then send it to a separate channel drowning in effects
from pytheory.rhythm import _Hit, DrumSound
for bar in range(8):
offset = bar * 4.0
# Snare on beat 3 of every bar
score._drum_hits.append(_Hit(DrumSound.SNARE, offset + 2.0, 110))
# Occasional rimshot ghost that the delay catches
if bar % 2 == 1:
score._drum_hits.append(_Hit(DrumSound.RIMSHOT, offset + 3.5, 60))
chords = score.part("skank", synth="square", envelope="staccato",
volume=0.15, pan=-0.4,
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
lowpass=1200, detune=8, humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=350, lowpass_q=1.5,
humanize=0.15)
siren = score.part("siren", synth="pwm_slow", envelope="pad",
volume=0.12, pan=0.5,
reverb=0.8, reverb_decay=4.0, reverb_type="cathedral",
delay=0.4, delay_time=0.88, delay_feedback=0.6,
lowpass=900, detune=10)
# Melodica stabs — sparse, lots of delay
melodica = score.part("melodica", synth="triangle", envelope="pluck",
volume=0.35, pan=0.3,
delay=0.6, delay_time=0.66, delay_feedback=0.55,
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
humanize=0.2)
for sym in ["Em", "Em", "Am", "Am", "Em", "Em", "Bm", "Em"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
for n in ["E1","E1","E1","E1","A1","A1","A1","A1",
"E1","E1","E1","E1","B1","B1","E1","E1"]:
bass.add(n, Duration.HALF)
# Melodica: very sparse — let the delay do the work
for n, d in [
("E5", 1.5), (None, 6.5),
("G5", 1), ("A5", 1), (None, 6),
(None, 4), ("B5", 2), (None, 6),
("E5", 1), (None, 3), ("D5", 1.5), (None, 2.5),
]:
melodica.rest(d) if n is None else melodica.add(n, d)
# Siren: long notes that disappear into the void
for n, d in [
(None, 12), ("B5", 6), (None, 6),
("E5", 4), (None, 4),
]:
siren.rest(d) if n is None else siren.add(n, d)
play_song(score)
def drum_and_bass():
"""Drum and bass in A minor — 174 bpm liquid rollers."""
print(" Liquid DnB in A minor")
print(" drum and bass drums + fill | supersaw pads + reverb")
print(" triangle lead + delay | sine sub bass + LP 300Hz")
score = Score("4/4", bpm=174)
score.drums("drum and bass", repeats=8, fill="buildup", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
volume=0.25, pan=-0.3,
reverb=0.5, reverb_decay=2.5, reverb_type="plate",
lowpass=4000, detune=10, spread=0.6,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
volume=0.4, pan=0.3,
delay=0.3, delay_time=0.172, delay_feedback=0.4,
reverb=0.25, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=300,
humanize=0.15)
for sym in ["Am", "F", "C", "G"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
# Liquid melody — flowing, emotional
for n, d in [
("A5", 1), ("G5", .5), ("E5", .5), ("C5", 1), (None, 1),
("D5", .5), ("E5", .5), ("G5", 1), ("A5", 1.5), (None, .5),
("C6", 1), ("B5", .5), ("A5", .5), ("G5", 1), ("E5", 1),
("F5", .5), ("G5", .5), ("A5", 1.5), (None, .5), ("G5", 1),
("A5", 1), ("G5", .5), ("E5", .5), ("C5", 1), (None, 1),
("E5", .5), ("G5", .5), ("B5", 1), ("A5", 2),
("G5", 1), ("E5", .5), ("D5", .5), ("C5", 1.5), (None, .5),
("E5", .5), ("G5", .5), ("A5", 2), (None, 1),
]:
lead.rest(d) if n is None else lead.add(n, d)
# Sub bass — half note roots, deep
for n in ["A1","A1","F1","F1","C1","C1","G1","G1"] * 2:
bass.add(n, Duration.HALF)
play_song(score)
def drake_vibes():
"""Drake-style moody hip hop — 808s, pads, and melancholy."""
print(" Late Night Texts (Drake-style)")
print(" trap drums | FM bells + reverb + delay | supersaw pads + LP")
print(" sine 808 bass + distortion | PWM slow lead")
score = Score("4/4", bpm=68)
score.drums("trap", repeats=8, fill="trap", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
volume=0.2, pan=-0.25,
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
lowpass=2500, detune=12, spread=0.6,
sidechain=0.4, humanize=0.2)
bells = score.part("bells", synth="fm", envelope="bell",
volume=0.3, pan=0.4,
reverb=0.4, reverb_decay=2.0, reverb_type="plate",
delay=0.25, delay_time=0.44, delay_feedback=0.35,
humanize=0.2)
lead = score.part("lead", synth="pwm_slow", envelope="strings",
volume=0.35, pan=-0.2,
reverb=0.3, reverb_type="cathedral", lowpass=2000,
delay=0.2, delay_time=0.88, delay_feedback=0.3,
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=200, lowpass_q=1.8,
distortion=0.4, distortion_drive=2.0,
sidechain=0.3, humanize=0.15)
for sym in ["Ebm", "B", "Gb", "Db"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
# FM bells — sparse, melancholy arpeggios
for n, d in [
("Eb5", .5), ("Gb5", .5), ("Bb5", 1), (None, 2),
("Db5", .5), ("F5", .5), ("Ab5", 1), (None, 2),
("Gb5", .5), ("Bb5", .5), ("Db6", 1), (None, 2),
("F5", .5), ("Ab5", .5), ("Db6", 1.5), (None, 1.5),
("Eb5", .5), ("Gb5", .5), ("Bb5", 1), (None, 2),
("B4", .5), ("Eb5", .5), ("Gb5", 1), (None, 2),
("Gb5", 1), ("F5", .5), ("Eb5", .5), ("Db5", 2),
(None, 4),
]:
bells.rest(d) if n is None else bells.add(n, d)
# PWM lead — long held notes, moody
for n, d in [
(None, 4), ("Bb5", 3), (None, 1),
(None, 2), ("Ab5", 2), ("Gb5", 2), (None, 2),
("Db6", 4), (None, 4),
("Bb5", 2), ("Ab5", 2), (None, 4),
]:
lead.rest(d) if n is None else lead.add(n, d)
# 808 bass — sustained with distortion warmth
for n in ["Eb1","Eb1","Eb1","Eb1","B0","B0","B0","B0",
"Gb1","Gb1","Gb1","Gb1","Db1","Db1","Db1","Db1"] * 2:
bass.add(n, Duration.QUARTER)
play_song(score)
# ── Main ───────────────────────────────────────────────────────────────────
def neon_grid():
"""Cyberpunk electronic — stereo acid, wide pads, ping-pong bells."""
print(" Neon Grid in F minor")
print(" techno drums | dual acid L/R + LFO | supersaw pad spread=1.0")
print(" FM stabs | ping-pong bells | sine sub + sidechain")
score = Score("4/4", bpm=132)
score.drums("techno", repeats=8, fill="house", fill_every=8)
from pytheory.rhythm import _Hit, DrumSound
for bar in range(8):
for beat in range(4):
score._drum_hits.append(_Hit(DrumSound.KICK, bar * 4.0 + beat, 120))
score._drum_pattern_beats = max(score._drum_pattern_beats, 32.0)
sky = score.part(
"sky", synth="supersaw", envelope="pad",
volume=0.18, pan=0.0,
detune=30, spread=1.0,
reverb=0.6, reverb_decay=3.5,
chorus=0.3, sidechain=0.5,
)
acid_l = score.part(
"acid_l", synth="saw", envelope="pad",
volume=0.35, pan=-0.7,
legato=True, glide=0.025,
distortion=0.9, distortion_drive=12.0,
lowpass=800, lowpass_q=6.0,
delay=0.2, delay_time=0.227, delay_feedback=0.35,
)
acid_l.lfo("lowpass", rate=0.5, min=400, max=3000, bars=8, shape="sine")
acid_r = score.part(
"acid_r", synth="saw", envelope="pad",
volume=0.3, pan=0.7,
legato=True, glide=0.02,
distortion=0.85, distortion_drive=10.0,
lowpass=1000, lowpass_q=5.0,
delay=0.25, delay_time=0.341, delay_feedback=0.4,
)
acid_r.lfo("lowpass", rate=0.33, min=500, max=2500, bars=8, shape="triangle")
sub = score.part(
"sub", synth="sine", envelope="pluck",
volume=0.55, pan=0.0,
lowpass=160, sidechain=0.85, sidechain_release=0.08,
)
stab = score.part(
"stab", synth="fm", envelope="staccato",
volume=0.2, pan=-0.4,
reverb=0.4, reverb_decay=1.5,
detune=15, spread=0.7,
)
bell_l = score.part(
"bell_l", synth="fm", envelope="bell",
volume=0.1, pan=-1.0,
reverb=0.7, reverb_decay=3.0,
)
bell_r = score.part(
"bell_r", synth="fm", envelope="bell",
volume=0.1, pan=1.0,
reverb=0.7, reverb_decay=3.0,
delay=0.2, delay_time=0.8, delay_feedback=0.4,
)
chords = ["Fm", "Dbm", "Abm", "Ebm"]
for sym in chords * 2:
sky.add(Chord.from_symbol(sym), Duration.WHOLE)
for sym in chords:
acid_l.arpeggio(Chord.from_symbol(sym, octave=2), bars=2,
pattern="up", octaves=2, division=Duration.SIXTEENTH)
for sym in chords:
acid_r.arpeggio(Chord.from_symbol(sym, octave=2), bars=2,
pattern="down", octaves=2, division=Duration.SIXTEENTH)
for n in ["F1"] * 8 + ["Db1"] * 8 + ["Ab1"] * 8 + ["Eb1"] * 8:
sub.add(n, Duration.QUARTER)
for sym in chords * 2:
stab.rest(1)
stab.add(Chord.from_symbol(sym), 0.5)
stab.rest(0.5)
stab.add(Chord.from_symbol(sym), 0.5)
stab.rest(1.5)
for n, v, d in [
("F6", 50, 2), (None, 0, 6), ("Ab6", 45, 2), (None, 0, 6),
("Eb7", 55, 3), (None, 0, 13),
]:
bell_l.rest(d) if n is None else bell_l.add(n, d, velocity=v)
for n, v, d in [
(None, 0, 4), ("Db7", 45, 2), (None, 0, 6),
("F7", 50, 2), (None, 0, 6),
(None, 0, 4), ("Ab6", 40, 4), (None, 0, 8),
]:
bell_r.rest(d) if n is None else bell_r.add(n, d, velocity=v)
play_song(score)
def glass_and_silk():
"""Pure sine and triangle — smooth shapes in a stereo cathedral."""
print(" Glass and Silk in Ab major")
print(" sine + triangle only | waltz 72bpm | cathedral + Taj Mahal reverb")
score = Score("3/4", bpm=72, swing=0.2)
score.drums("waltz", repeats=16)
sub = score.part("sub", synth="sine", envelope="pad",
volume=0.3, pan=0.0, lowpass=120)
voice = score.part("voice", synth="triangle", envelope="strings",
volume=0.45, pan=0.2, legato=True, glide=0.07,
reverb=0.5, reverb_type="cathedral",
delay=0.2, delay_time=0.56, delay_feedback=0.4,
humanize=0.3)
pad = score.part("pad", synth="sine", envelope="pad",
volume=0.2, pan=0.0, detune=10, spread=0.6,
reverb=0.6, reverb_type="taj_mahal",
chorus=0.2, chorus_rate=0.3)
counter = score.part("counter", synth="triangle", envelope="strings",
volume=0.2, pan=-0.5,
reverb=0.4, reverb_type="plate",
delay=0.15, delay_time=0.83, delay_feedback=0.35,
humanize=0.25)
chords = [Chord.from_symbol(s) for s in ["Ab", "Fm", "Db", "Eb"]]
for c in chords * 2:
for _ in range(3):
pad.add(c, Duration.DOTTED_HALF)
for n in (["Ab2"] * 9 + ["F2"] * 9 + ["Db2"] * 9 + ["Eb2"] * 9) * 2:
sub.add(n, Duration.QUARTER)
for n, v, d in [
("Ab4", 60, 3), ("C5", 70, 1.5), ("Eb5", 75, 1.5),
("Ab5", 85, 4.5), (None, 0, 1.5),
("F5", 75, 1.5), ("Ab5", 80, 1.5), ("C6", 90, 3),
("Bb5", 80, 1.5), ("Ab5", 70, 1.5), (None, 0, 3),
("Db5", 70, 1.5), ("Eb5", 80, 1.5), ("Ab5", 95, 3),
("Bb5", 100, 3), ("C6", 105, 4.5), (None, 0, 1.5),
("Bb5", 85, 1.5), ("Ab5", 75, 1.5), ("Eb5", 70, 3),
("C5", 60, 3), ("Ab4", 55, 6), (None, 0, 3),
("Eb5", 65, 3), ("Ab5", 80, 3), ("C6", 90, 4.5), (None, 0, 1.5),
("Bb5", 85, 1.5), ("Ab5", 75, 1.5), ("F5", 70, 3),
("Eb5", 65, 1.5), ("Db5", 60, 1.5), (None, 0, 3),
("Eb5", 70, 1.5), ("F5", 80, 1.5), ("Ab5", 90, 3),
("Bb5", 95, 3), ("Ab5", 85, 3),
("Eb5", 70, 3), ("Ab4", 55, 9),
]:
voice.rest(d) if n is None else voice.add(n, d, velocity=v)
for _ in range(24):
counter.rest(Duration.QUARTER)
for n, v, d in [
(None, 0, 3), ("C6", 55, 3), ("Eb6", 60, 4.5), (None, 0, 1.5),
("Db6", 50, 3), ("C6", 45, 3), (None, 0, 6),
("Eb6", 55, 4.5), ("Db6", 50, 1.5), ("C6", 45, 3),
("Ab5", 40, 6), (None, 0, 3),
("Bb5", 50, 3), ("C6", 55, 4.5), (None, 0, 1.5),
("Ab5", 45, 9),
]:
counter.rest(d) if n is None else counter.add(n, d, velocity=v)
play_song(score)
def dance_party():
"""Dance party — bouncy, joyful, impossible not to move."""
print(" Dance Party at the Reitz House")
print(" disco 128bpm | FM sparkle | square chiptune arps | supersaw pump")
from pytheory.rhythm import _Hit, DrumSound
score = Score("4/4", bpm=128)
score.drums("disco", repeats=8, fill="buildup", fill_every=8)
for bar in range(8):
for beat in range(4):
score._drum_hits.append(_Hit(DrumSound.KICK, bar * 4.0 + beat, 120))
score._drum_pattern_beats = max(score._drum_pattern_beats, 32.0)
bass = score.part("bass", synth="square", envelope="pluck",
volume=0.45, lowpass=500, lowpass_q=1.3,
sidechain=0.75, sidechain_release=0.12)
sparkle = score.part("sparkle", synth="fm", envelope="bell",
volume=0.3, pan=0.4, reverb=0.3, reverb_decay=1.5,
delay=0.2, delay_time=0.234, delay_feedback=0.3)
chords_part = score.part("chords", synth="supersaw", envelope="pad",
volume=0.2, detune=12, spread=0.7,
reverb=0.4, reverb_type="plate", sidechain=0.7)
fun = score.part("fun", synth="square", envelope="staccato",
volume=0.2, pan=-0.5, delay=0.15, delay_time=0.117,
delay_feedback=0.25, reverb=0.2)
for sym in ["C", "Am", "F", "G"] * 2:
chords_part.add(Chord.from_symbol(sym), Duration.WHOLE)
for n in ["C2", "C2", "C3", "C2", "A1", "A1", "A2", "A1",
"F1", "F1", "F2", "F1", "G1", "G1", "G2", "G1"] * 2:
bass.add(n, Duration.QUARTER)
for n, v, d in [
("E5", 100, 0.5), ("G5", 110, 0.5), ("C6", 120, 1), (None, 0, 0.5),
("B5", 100, 0.5), ("G5", 90, 0.5), ("E5", 100, 0.5),
("C5", 90, 0.5), ("E5", 100, 0.5), ("G5", 110, 1), (None, 0, 0.5),
("A5", 100, 0.5),
("C6", 120, 0.5), ("A5", 100, 0.5), ("F5", 90, 0.5), ("A5", 100, 0.5),
("C6", 110, 1), (None, 0, 1),
("B5", 100, 0.5), ("D6", 120, 0.5), ("B5", 100, 0.5), ("G5", 90, 0.5),
("D5", 80, 0.5), ("G5", 100, 1), (None, 0, 0.5),
("E5", 100, 0.5), ("G5", 110, 0.5), ("C6", 120, 1),
("E6", 125, 1), (None, 0, 0.5),
("D6", 110, 0.5), ("C6", 100, 0.5), ("B5", 90, 0.5),
("A5", 100, 0.5), ("G5", 110, 0.5), ("E5", 90, 1), (None, 0, 0.5),
("F5", 100, 0.5), ("A5", 110, 0.5), ("C6", 120, 1), (None, 0, 0.5),
("B5", 100, 0.5), ("G5", 110, 0.5), ("D6", 120, 0.5),
("C6", 110, 1), ("G5", 90, 0.5), ("C6", 120, 1), (None, 0, 0.5),
]:
sparkle.rest(d) if n is None else sparkle.add(n, d, velocity=v)
for sym in ["C", "Am", "F", "G", "C", "Am", "F", "G"]:
pat = "up" if sym in ("C", "F") else "updown"
fun.arpeggio(sym, bars=1, pattern=pat, octaves=2, division=Duration.EIGHTH)
play_song(score)
def temple_bell():
"""Japanese-inspired — sparse koto, Taj Mahal reverb, silence as instrument."""
print(" Temple Bell")
print(" E hirajoshi | 65 bpm | triangle koto + Taj Mahal reverb")
score = Score("4/4", bpm=65)
score.drums("bolero", repeats=8)
koto = score.part("koto", synth="triangle", envelope="pluck",
volume=0.45, pan=0.2,
reverb=0.5, reverb_type="taj_mahal",
humanize=0.3)
drone = score.part("drone", synth="sine", envelope="pad",
volume=0.15, reverb=0.6, reverb_type="taj_mahal",
chorus=0.15, chorus_rate=0.2)
bell = score.part("bell", synth="fm", envelope="bell",
volume=0.1, pan=-0.6,
reverb=0.8, reverb_type="taj_mahal")
for _ in range(8):
drone.add("E2", Duration.WHOLE)
for n, v, d in [
("E4", 70, 2), (None, 0, 2), ("A4", 60, 1.5), (None, 0, 2.5),
("B4", 75, 2), ("A4", 60, 1), ("E4", 55, 1), (None, 0, 4),
("C5", 80, 3), (None, 0, 1), ("B4", 65, 1.5), ("A4", 55, 1.5),
("E4", 50, 3), (None, 0, 5),
("F4", 60, 1), ("A4", 70, 1.5), ("B4", 80, 2.5), (None, 0, 3),
("E5", 85, 4), (None, 0, 4),
("C5", 65, 1.5), ("B4", 55, 1.5), ("A4", 50, 2),
("E4", 45, 5), (None, 0, 3),
]:
koto.rest(d) if n is None else koto.add(n, d, velocity=v)
for n, v, d in [
(None, 0, 8), ("E6", 30, 4), (None, 0, 8),
("B6", 25, 3), (None, 0, 9),
("A6", 30, 4), (None, 0, 12),
]:
bell.rest(d) if n is None else bell.add(n, d, velocity=v)
play_song(score)
SONGS = {
"1": ("Bossa Nova in A minor", bossa_nova_girl),
"2": ("Bebop in Bb major", bebop_in_bb),
"3": ("Salsa Descarga in D minor", salsa_descarga),
"4": ("Afrobeat in E minor", afrobeat_groove),
"5": ("Reggae One-Drop in G major", reggae_one_drop),
"6": ("Funk Workout in E minor", funk_workout),
"7": ("12/8 Blues Shuffle in A", blues_shuffle),
"8": ("Samba in G major", samba_de_janeiro),
"9": ("Jazz Waltz in F major", jazz_waltz),
"10": ("House Anthem in C minor", house_anthem),
"11": ("Kingston After Dark (Dub)", dub_kingston),
"12": ("Minimal Techno in F minor", techno_minimal),
"13": ("Gospel Shuffle in C major", gospel_shuffle),
"14": ("Dub Delay Madness in E minor", dub_delay_madness),
"15": ("Liquid DnB in A minor", drum_and_bass),
"16": ("Late Night Texts (Drake-style)", drake_vibes),
"17": ("Neon Grid (Stereo Acid)", neon_grid),
"18": ("Glass and Silk (Sine+Triangle)", glass_and_silk),
"19": ("Dance Party at the Reitz House", dance_party),
"20": ("Temple Bell (Japanese)", temple_bell),
}
if __name__ == "__main__":
try:
print()
print(" PyTheory Song Player")
print(" " + "=" * 40)
print()
for key, (name, _) in SONGS.items():
print(f" {key:>2}. {name}")
print()
choice = input(" Pick a song (1-20, or 'all'): ").strip()
print()
if choice == "all":
for _, (_, fn) in SONGS.items():
fn()
print()
elif choice in SONGS:
SONGS[choice][1]()
else:
print(" Playing all songs...")
for _, (_, fn) in SONGS.items():
fn()
print()
except KeyboardInterrupt:
sd.stop()
print("\n\n Bye!")