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pytheory/docs/guide/drums.rst
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kennethreitz 866b110afa Sync all summary pages with current feature set
index.rst: add figured bass, pitch class sets, scale recommendation,
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quickstart.rst: same updates to "What's in the Box"
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cli.rst: add REPL section with cross-reference

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:29:12 -04:00

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Drums
=====
Drums are the foundation of almost everything. Change the drum pattern
and you change the genre. The same four chords over a bossa nova
pattern sound like you're in a cafe in Rio. Put those same chords over
a rock beat and you're in a garage in Seattle. Over a trap beat, you're
in Atlanta. Over a dancehall pattern, you're in Kingston. The drums ARE
the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 27 synthesized percussion
sounds, 58 pattern presets across dozens of genres, and 21 fill presets.
Every sound is generated from waveforms; no samples needed.
Drum Sounds
-----------
Every drum sound is stereo-panned like a real kit — kick and snare
center, hi-hat right, crash left, toms spread across the field,
percussion instruments placed naturally. Put on headphones and you'll
hear the kit in front of you.
The ``DrumSound`` enum maps to General MIDI percussion note numbers:
.. code-block:: pycon
>>> from pytheory import DrumSound
>>> DrumSound.KICK.value
36
>>> DrumSound.SNARE.value
38
>>> DrumSound.CLOSED_HAT.value
42
All 27 sounds, organized by type:
**Kicks:** KICK (36)
**Snares:** SNARE (38), RIMSHOT (37), CLAP (39)
**Hi-hats:** CLOSED_HAT (42), OPEN_HAT (46), PEDAL_HAT (44)
**Toms:** LOW_TOM (45), MID_TOM (47), HIGH_TOM (50)
**Cymbals:** CRASH (49), RIDE (51), RIDE_BELL (53)
**Percussion:** COWBELL (56), CLAVE (75), SHAKER (70), TAMBOURINE (54),
CONGA_HIGH (63), CONGA_LOW (64), BONGO_HIGH (60), BONGO_LOW (61),
TIMBALE_HIGH (65), TIMBALE_LOW (66), AGOGO_HIGH (67), AGOGO_LOW (68),
GUIRO (73), MARACAS (70)
Drum Synthesis
--------------
Every drum sound here is synthesized from scratch using the same
techniques that real drum machines use. This isn't a shortcut -- it's
the real thing. The 808 kick that defined hip hop is literally a sine
wave with a pitch envelope sweeping from 150 Hz down to 50 Hz. The 909
snare that powered techno is a sine wave body mixed with white noise
rattle. The hi-hat is just filtered noise with a short decay. When
Roland built the TR-808 and TR-909, they weren't sampling real drums;
they were synthesizing them from basic waveforms. PyTheory does the
same thing.
Each sound has a dedicated synthesizer:
- **KICK** -- sine wave with pitch envelope sweep (150 to 50 Hz) + sub click
- **SNARE** -- pitched body (180 Hz) + white noise rattle
- **CLOSED_HAT** -- high-frequency noise, 50ms decay
- **OPEN_HAT** -- high-frequency noise, 250ms decay
- **CLAP** -- layered noise bursts with spacers
- **RIMSHOT** -- bright 800 Hz click + noise
- **TOMS** -- pitched sine with sweep (low=100, mid=150, high=200 Hz)
- **CRASH** -- long noise decay (1.5s)
- **RIDE** -- metallic ring (3500+5100 Hz) + noise
- **RIDE_BELL** -- brighter ring, more sustain
- **COWBELL** -- two detuned tones (545+815 Hz)
- **CLAVE** -- short 2500 Hz click
- **CONGAS/BONGOS** -- pitched membrane with slap transient
- **TIMBALES** -- bright metallic ring with overtones
- **AGOGO** -- pitched bell with harmonics
- **SHAKER/MARACAS** -- short noise burst
- **TAMBOURINE** -- noise + 7000 Hz jingle ring
- **GUIRO** -- scraped noise bursts
Pattern Presets
---------------
58 patterns spanning genres from rock to Afro-Cuban to electronic.
Load them with ``Pattern.preset()``:
.. code-block:: pycon
>>> from pytheory import Pattern
>>> Pattern.list_presets()
['12/8 blues', '6/8 afro-cuban', 'afrobeat', 'baiao', 'bebop', ...]
>>> rock = Pattern.preset("rock")
>>> rock
<Pattern 'rock' 4/4 4.0 beats 12 hits>
**Rock/Pop:** rock, half time, double time, disco, motown, train beat
-- The backbone of Western popular music. Kick on 1 and 3, snare on 2
and 4. Simple, effective, universal.
**Jazz:** jazz, bebop, shuffle, swing, linear, paradiddle -- The ride
cymbal drives everything. The kick and snare comp and converse rather
than keeping strict time. These patterns swing.
**Latin:** salsa, bossa nova, samba, cumbia, merengue, baiao, maracatu,
bolero, tango -- Rich, layered patterns built on clave rhythms, with
congas, timbales, and shakers creating interlocking polyrhythmic webs.
Some of the most sophisticated drumming traditions on the planet.
**Afro-Cuban:** son clave 3-2, son clave 2-3, rumba clave 3-2,
rumba clave 2-3, cascara, guaguanco, mozambique, nanigo, bembe,
6/8 afro-cuban, tresillo, habanera -- The clave is the key that
unlocks all Latin and Afro-Cuban music. It's a five-note rhythmic
cell that everything else revolves around. If you learn one concept
from world music, learn the clave.
**African:** afrobeat, highlife -- Born in West Africa. Fela Kuti's
afrobeat layers multiple percussion voices into hypnotic,
polyrhythmic grooves that can go on for twenty minutes.
**Caribbean:** reggae, dancehall, ska, dub -- The offbeat is king.
Reggae flips rock drumming inside out by emphasizing the "and" of each
beat instead of the beat itself. Ska doubles the tempo, dancehall
adds syncopation.
**Electronic:** house, techno, trap, drum and bass, breakbeat, jungle
-- Machine music. The four-on-the-floor kick of house and techno, the
rattling hi-hats of trap, the breakneck tempo of drum and bass. These
patterns were born in drum machines and they still live there.
**Metal/Punk:** metal, blast beat, punk -- Speed and aggression.
The blast beat is both feet and both hands going as fast as humanly
possible. Punk strips everything to its essentials.
**Other:** funk, hip hop, bo diddley, second line, new orleans, waltz,
12/8 blues, country, gospel, flamenco -- Everything else. The syncopated
groove of funk, the sampled feel of hip hop, the street-parade swing
of New Orleans second line.
Playing Patterns
----------------
``play_pattern()`` synthesizes every drum sound in real-time:
.. code-block:: python
from pytheory import Pattern
from pytheory.play import play_pattern
play_pattern(Pattern.preset("rock"), repeats=4, bpm=120)
play_pattern(Pattern.preset("bossa nova"), repeats=4, bpm=140)
play_pattern(Pattern.preset("salsa"), repeats=4, bpm=180)
play_pattern(Pattern.preset("afrobeat"), repeats=8, bpm=110)
Fills
-----
A fill is the drummer's way of saying "something's about to change."
It's that moment at the end of a verse where the drummer breaks the
pattern and rolls around the toms before crashing into the chorus. Fills
signal transitions -- they tell the listener's ear that the section is
ending and a new one is about to begin. Without fills, a drum pattern
just loops. With them, it breathes and has structure.
``Pattern.fill()`` loads a 1-bar drum fill -- a short break that
transitions between sections. 21 fill presets are available:
.. code-block:: pycon
>>> Pattern.list_fills()
['afrobeat', 'blast', 'bossa nova', 'breakdown', 'buildup',
'cumbia', 'disco', 'funk', 'highlife', 'hip hop', 'house',
'jazz', 'jazz brush', 'metal', 'reggae', 'rock', 'rock crash',
'salsa', 'samba', 'second line', 'trap']
>>> fill = Pattern.fill("rock")
>>> fill
<Pattern 'rock fill' 4/4 4.0 beats ...>
Score Integration
-----------------
The ``score.drums()`` shorthand attaches a drum pattern to a score:
.. code-block:: python
from pytheory import Score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
Auto-Fills
~~~~~~~~~~
The ``fill`` and ``fill_every`` parameters automatically insert drum
fills at regular intervals:
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("rock", repeats=8, fill="rock", fill_every=4)
This plays the rock pattern for 8 bars, replacing every 4th bar with
a rock fill. Useful for adding natural phrasing to longer sections.
.. code-block:: python
# Jazz with brush fills every 8 bars
score.drums("bebop", repeats=16, fill="jazz brush", fill_every=8)
# Salsa with fills every 4 bars
score.drums("salsa", repeats=8, fill="salsa", fill_every=4)
Layering Patterns
-----------------
Combine drum patterns with melodic parts for full arrangements. The
drum pattern and all named parts are mixed together by ``play_score()``:
.. code-block:: python
from pytheory import Score, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=180)
score.drums("salsa", repeats=4, fill="salsa", fill_every=4)
pads = score.part("pads", synth="sine", envelope="pad", volume=0.3)
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4)
bass = score.part("bass", synth="sine", envelope="pluck", volume=0.45)
for chord in Key("D", "minor").progression("ii", "V", "i", "i") * 2:
pads.add(chord, Duration.WHOLE)
lead.add("A5", 0.67).add("G5", 0.33).add("F5", 0.67).add("E5", 0.33)
for n in ["D2", "A2", "D2", "F2"] * 2:
bass.add(n, Duration.QUARTER)
play_score(score)
MIDI Export
-----------
Convert any pattern to a Score, then export to MIDI (drums are written
to channel 10):
.. code-block:: python
pattern = Pattern.preset("bossa nova")
score = pattern.to_score(repeats=8, bpm=140)
score.save_midi("bossa.mid")
Pattern.preset("afrobeat").to_score(repeats=8, bpm=110).save_midi("afrobeat.mid")
Drums are the foundation. The same chords over a bossa nova feel like a different song than over a rock beat -- change the pattern and you change the genre. Try swapping presets under the same progression and hear how much the drums are really doing.