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Structuring Your Project
========================
Structuring your project properly is extremely important.
.. todo:: Fill in "Structuring Your Project" stub
Structure is Key
----------------
Thanks to the way imports and modules are handled in Python, it is
relatively easy to structure a python project. Easy, here, means
that you do not have many constraints and that the module
importing model is easy to grasp. Therefore, you are left with the
pure architectural task of crafting the different parts of your
project and their interactions.
Easy structuring of a project means it is also easy
to do it poorly. Some signs of a poorly structured project
include:
- Multiple and messy circular dependencies: If your classes
Table and Chair in furn.py need to import Carpenter from workers.py
to answer a question such as table.isdoneby(),
and if conversely the class Carpenter needs to import Table and Chair,
to answer the question carpenter.whatdo(), then you
have a circular dependency. In this case you will have to resort to
fragile hacks such has using import statements inside
methods or functions.
- Hidden coupling: Each and every change in Table's implementation
breaks 20 tests in unrelated test cases because it breaks Carpenter's code,
which requires very careful surgery to adapt the change. This means
you have too many assumptions about Table in Carpenter's code or the
reverse.
- Heavy usage of global state or context: Instead of explicitly
passing ``(height, width, type, wood)`` to each other, Table
and Carpenter rely on global variables that can be modified
and are modified on the fly by different agents. You need to
scrutinize all access to these global variables to understand why
a rectangular table became a square, and discover that remote
template code is also modifying this context, messing with
table dimensions.
- Spaghetti code: Multiple pages of nested if clauses and for loops
with a lot of copy-pasted procedural code and no
proper segmentation are known as spaghetti code. Python's
meaningful indentation (one of its most controversial features) make
it very hard to maintain this kind of code. So the good news is that
you might not see too much of it.
- Ravioli code is more likely in Python: It consists of hundreds of
similar little pieces of logic, often classes or objects, without
proper structure. If you never can remember if you have to use
FurnitureTable, AssetTable or Table, or even TableNew for your
task at hand, you might be swimming in ravioli code.
Modules
-------
Python modules are one of the main abstraction layers available and probably the
most natural one. Abstraction layers allow separating code into parts holding
related data and functionality.
For example, a layer of a project can handle interfacing with user actions,
while another would handle low-level manipulation of data. The most natural way
to separate these two layers is to regroup all interfacing functionality
in one file, and all low-level operations in another file. In this case,
the interface file needs to import the low-level file. This is done with the
`import` and `from ... import` statements.
As soon as you use `import` statements you use modules. These can be either built-in
modules such as `os` and `sys`, third-party modules you have installed in your
environment, or your project's internal modules.
Nothing special is required for a Python file to be a module, but the import
mechanism needs to be understood in order to use this concept properly and avoid
some issues.
Concretely, the `import modu` statement will look for the proper file, which is
`modu.py` in the same directory as the caller if it exists. If it is not
found, the Python interpreter will search for `modu.py` in the "path"
recursively and raise an ImportError exception if it is not found.
Once `modu.py` is found, the Python interpreter will execute the module in an
isolated scope. Any top-level statement in `modu.py` will be executed,
including other imports if any. Function and class definitions are stored in
the module's dictionary.
Then, the module's variables, functions, and classes will be available to the caller
through the module's namespace, a central concept in programming that is
particularly helpful and powerful in Python.
In many languages, an `include file` directive is used by the preprocessor to
take all code found in the file and 'copy' it into the caller's code. It is
different in Python: the included code is isolated in a module namespace, which
means that you generally don't have to worry that the included code could have
unwanted effects, e.g. override an existing function with the same name.
It is possible to simulate the more standard behavior by using a special syntax
of the import statement: `from modu import *`. This is generally considered bad
practice. **Using `import *` makes code harder to read and makes dependencies less
compartmentalized**.
Using `from modu import func` is a way to pinpoint the function you want to
import and put it in the global namespace. While much less harmful than `import
*` because it shows explicitly what is imported in the global namespace, its
advantage over a simpler `import modu` is only that it will save some typing.
**Very bad**
.. code-block:: python
[...]
from modu import *
[...]
x = sqrt(4) # Is sqrt part of modu? A builtin? Defined above?
**Better**
.. code-block:: python
from modu import sqrt
[...]
x = sqrt(4) # sqrt may be part of modu, if not redefined in between
**Best**
.. code-block:: python
import modu
[...]
x = modu.sqrt(4) # sqrt is visibly part of modu's namespace
As said in the section about style, readability is one of the main features of
Python. Readability means to avoid useless boilerplate text and clutter,
therefore some efforts are spent trying to achieve a certain level of brevity.
But terseness and obscurity are the limits where brevity should stop. Being
able to tell immediately where a class or function comes from, as in the
`modu.func` idiom, greatly improves code readability and understandability in
all but the simplest single file projects.
Packages
--------
Python provides a very straightforward packaging system, which is simply an
extension of the module mechanism to a directory.
Any directory with a __init__.py file is considered a Python package. The
different modules in the package are imported in a similar manner as plain
modules, will a special behavior for the __init__.py file, that is used to
gather all package-wide definitions.
A file modu.py in the directory pack/ is imported with the statement `import
pack.modu`. This statement will look for a __init__.py file in `pack`, execute
all its top-level statements. Then it will look for a file `pack/modu.py` and
execute all its top-level statements. After these operations, any variable,
function or class defined in modu.py is available in pack.modu namespace.
A commonly seen issue is to add too many code and functions in __init__.py
files. When the project complexity grows, there may be sub-packages and
sub-sub-packages in a deep directory structure, and then, import a single item
from a sub-sub-package will require to execute all __init__.py file met while
descending the tree.
Leaving a __init__.py file empty is considered normal and even a good pratice,
if the package's modules and sub-packages do not need to share any code.
Lastly, a convenient syntax is available for importing deeply nested packages:
`import very.deep.module as mod` allow to use `mod` in place of the verbose
repetition of `very.deep.module` in front of each calls to module items.
Object-oriented programming
---------------------------
Python is sometime described as an object-oriented programming language. This
can be somewhat misleading and need to be clarified.
In Python, everything is an object, and can be handled as such. This is what is
meant when we say that, for example, functions are first-class objects.
Functions, classes, strings, and even types are objects in Python: like any
objects, they have a type, they can be passed as function arguments, they may
have methods and properties. In this understanding, Python is an
object-oriented language.
However, unlike Java, Python do not impose object-oriented programming as the
main programming paradigm. It is perfectly viable for a Python project to not
be object-oriented, ie. to use no or very few class definitions, class
inheritance, and any other mechanism that are specific to object-oriented
programming.
Moreover, as seen in the modules_ section, the way Python handles modules and
namespaces gives directly to the developer a natural way to ensure
encapsulation and separation of abstraction layers, both being the most common
reasons to use object-orientation. Therefore, Python programmers have more
latitude to not use object-orientation, when it is not required by the business
model to be constructed.
There are some reasons to avoid unnecessary object-orientation. Definining
custom classes is useful when we want to glue together some state and some
functionality. The problem, as pointed out by the discussions about functional
programming, comes from the "state" part of the equation.
In some architectures, typically web applications, instances of Python
processes are spawned simultaneously to answer to external requests that can
happen at the same time. In this case, holding some state into instanciated
objects, which means keeping some static information about the world, is prone
to concurrency problems or race-conditions: between the initialization of the
state of an object, usually done with the __init__() method, and the actual use
of the object state through one of its method, the world may have changed, and
the retained state may be outdated. For example, a request may load an item in
memory and mark it as read by a user. If another request requires the deletion
of this item at the same, it may happen that the deletion actually occur after
the first process loaded the item, and then we have to mark as read a deleted
object.
This and other issues led to the idea that using stateless functions is a
better programming paradigm.
Another way to say the same thing is to propose to use functions and procedures
with as few implicit context and side-effects as possible. A function's
implicit context is decelable when the function body refers to some global
variables or fetches data from the persistence layer. Side-effects are the
opposite: if a function body modifies the global context or save or delete data
on the persistence layer, it is said to have side-effect.
Isolating carefully functions with context and side-effects from functions with
logic (called pure functions) allow the following benefits:
- Pure functions are more likely to be deterministic: given a fixed input,
the output will always be the same.
- Pure functions are much easier to change or replace if they need to
be refactored or optimized.
- Pure functions are easier to test with unit-tests: There is less
need for complex context setup and data cleaning afterwards.
- Pure functions are easier to manipulate, decorate_, pass-around.
In summary, pure functions, without any context or side-effects, are more
efficient building blocks than classes and objects for some architectures.
Obviously, object-orientation is useful and even necessary in many cases, for
example when developing graphical desktop applications or games, where the
things that are manipulated (windows, buttons, avatars, vehicles) have a
relatively long life of their own in the computer's memory.
Decorators
----------
Python language provides a simple yet powerful syntax called 'decorators'.
A decorator is a function or a class that wraps (or decorate) a function
or a method. The 'decorated' function or method will replace the original
'undecorated' function or method. Because function are first-class objects
in Python it can be done 'manually' but using the @decorator syntax is
clearer and thus prefered.
.. code-block:: Python
def foo():
# do something
def decorator(func):
# manipulate func
return func
foo = decorator(foo) # Manually decorate
@decorator
def bar():
# Do something
# bar() is decorated
Using this mechanism is useful for separating concerns and avoiding
external un-related logic to 'pollute' the core logic of the function
or method. A good example of a functionality that is better handled
with decoration is memoization or caching: you want to store the results of an
expensive function in a table and use them directly instead of recomputing
them when they have already been computed. This is clearly not part
of the function logic.
Dynamic typing
--------------
Python is said to be dynamically typed, which means that variables
do not have a fixed type. In fact, in Python, variables are very
different from what they are in many other languages, specifically
strongly-typed languages: variables are not a segment of the computer's
memory where some value ir written, they are 'tags' or 'names' pointing
to objects. It is therefore possible for the variable 'a' to be set to
the value 1, then to the value 'a string', then to a function.
The dynanic typing of Python is often considered as a weakness, and indeed
it can lead to complexities and to hard-to-debug code, where something
named 'a' can be set to many different things, and the developer or the
maintainer need to track this name in the code to make sure it has not
been set to a completely unrelated object.
Some guidelines allow to avoid this issue:
- Avoid using variables for different things.
**Bad**
.. code-block:: Python
a = 1
a = 'a string'
def a():
pass # Do something
**Good**
.. code-block:: python
count = 1
msg = 'a string'
def func()
pass # Do something
Using short functions or methods helps writing good code for many
reasons, one being that their local scope is clearer, and the risk
of using the same name for two unrelated things is lowered.
It is better to use different names even for things that are related,
when they have a different type:
**Bad**
.. code-block:: python
items = 'a b c d' # This is a string...
items = items.split(' ') # ...becoming a list
items = set(items) # ...and then a set
There is no efficiency gain when reusing names: the assignments
will have to create new objects anyway. However, when the complexity
grows are each assignment are separated by other lines of code, including
'if' branches and loops, it becomes harder to acertain which type is the
variable at hand.
Some coding practices, like functional programming, even recommend to never re-assign a variable, which
is done in Java with the keyword final. Python do not have such a keyword,
and it would be against its philosophy anyway, but it may be a good
discipline to avoid setting more than once any variable, and it helps
in grasping the concept of mutable and immutable types.
Mutable and immutable types
---------------------------
Python has two kinds of built-in or user-defined types.
Mutable types are those that allow in-place modification
of the content. Typical mutables are lists and dictionaries:
All lists have muting methods, like append() or pop(), and
can be modified in place. Same for dictionaries.
Immutable types provide no method for changing their content.
For instance, the variable x set to the integer 6 has no "increment" method. If you
want to computed x + 1, you have to create another integer and give it
a name.
.. code-block:: python
my_list = [1, 2, 3]
my_list[0] = 4
print my_list # [4, 2, 3] <- The same list as changed
x = 6
x = x + 1 # The new x is another object
One consequence of this difference in behavior is that mutable
types are not "stable", and therefore cannot be used as dictionary
keys.
Using properly mutable types for things that are mutable in nature
and immutable types for things that are fixed in nature
helps to clarify the intent of the code.
For example, the immutable equivalent of a list is the tuple, created
with ``(1, 2)``. This tuple is a pair that cannot be changed in-place,
and can be used as a key for a dictionary.
One particularity of Python that can surprise in the beginning is that
string are immutable. This means that when constructing a string from
its parts, it is much more efficient to accumulate the parts in a list,
which is mutable, and then glue ('join') the parts together when the
full string is needed.
Vendorizing Dependencies
------------------------
Runners
-------
Further Reading
---------------