Files
responder/docs/source/tutorial-websockets.rst
kennethreitz cb4bc295b8 Docs: second improvement pass
- tutorial-auth: fix deprecated datetime.utcnow() → datetime.now(timezone.utc),
  add role-based access control section, add auth strategy comparison
- tutorial-websockets: use WebSocketDisconnect instead of bare Exception,
  add connection lifecycle section, add rejected connection test example
- tutorial-sqlalchemy: modernize to mapped_column() / Mapped[] (SQLAlchemy 2.0)
- deployment: use uv in Docker example, fix stale uv.lock reference
- quickstart: link to all tutorials in "next steps"
- sandbox: rewrite with project layout, mypy, and pattern-matching test examples

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:58:48 -04:00

220 lines
6.4 KiB
ReStructuredText

WebSocket Tutorial
==================
HTTP is request-response — the client asks, the server answers, and the
connection closes. WebSockets upgrade that into a persistent, bidirectional
channel where both sides can send messages at any time. This is what powers
chat apps, live dashboards, multiplayer games, and collaborative editors.
This tutorial builds a simple chat room to show how WebSockets work in
Responder.
How WebSockets Work
-------------------
1. The client sends a normal HTTP request with an ``Upgrade: websocket``
header.
2. The server accepts the upgrade and the connection switches protocols.
3. Both sides can now send messages freely — no more request/response.
4. Either side can close the connection at any time.
In Responder, WebSocket routes receive a ``ws`` object instead of
``req`` and ``resp``. The ``ws`` object has methods for accepting the
connection, sending and receiving data, and closing.
Echo Server
-----------
The simplest WebSocket — echoes everything back::
@api.route("/ws", websocket=True)
async def echo(ws):
await ws.accept()
while True:
data = await ws.receive_text()
await ws.send_text(f"Echo: {data}")
The ``await ws.accept()`` call completes the WebSocket handshake. After
that, you're in a loop — receive a message, send a response.
Test it with a WebSocket client::
$ pip install websocket-client
$ python -c "
import websocket
ws = websocket.create_connection('ws://localhost:5042/ws')
ws.send('hello')
print(ws.recv()) # Echo: hello
ws.close()
"
Chat Room
---------
A chat room needs to broadcast messages to all connected clients. We keep
a set of active connections and iterate through them when someone sends
a message::
from starlette.websockets import WebSocketDisconnect
connected = set()
@api.route("/chat", websocket=True)
async def chat(ws):
await ws.accept()
connected.add(ws)
try:
while True:
message = await ws.receive_text()
# Broadcast to all connected clients
for client in connected:
await client.send_text(message)
except WebSocketDisconnect:
pass
finally:
connected.discard(ws)
The ``try/finally`` block ensures we remove disconnected clients from
the set, even if the connection drops unexpectedly. Catching
``WebSocketDisconnect`` specifically (rather than bare ``Exception``)
makes the intent clear and avoids swallowing real bugs.
Data Formats
------------
WebSockets support three data formats:
**Text** — plain strings::
await ws.send_text("hello")
message = await ws.receive_text()
**JSON** — auto-serialized Python objects::
await ws.send_json({"type": "update", "data": [1, 2, 3]})
message = await ws.receive_json()
**Binary** — raw bytes, useful for images, audio, or custom protocols::
await ws.send_bytes(b"\x00\x01\x02")
data = await ws.receive_bytes()
HTML Client
-----------
Here's a minimal HTML page that connects to the chat room. The browser's
built-in ``WebSocket`` API handles everything — no libraries needed:
.. code-block:: html
<!DOCTYPE html>
<html>
<body>
<div id="messages"></div>
<input id="input" placeholder="Type a message..." />
<script>
const ws = new WebSocket("ws://localhost:5042/chat");
const messages = document.getElementById("messages");
const input = document.getElementById("input");
ws.onmessage = (event) => {
const p = document.createElement("p");
p.textContent = event.data;
messages.appendChild(p);
};
input.addEventListener("keypress", (e) => {
if (e.key === "Enter") {
ws.send(input.value);
input.value = "";
}
});
</script>
</body>
</html>
Save this as ``static/index.html`` and serve it with Responder's
built-in static file support.
Before-Request Hooks for WebSockets
------------------------------------
You can run code before a WebSocket connection is established, just like
HTTP before-request hooks. This is useful for authentication::
@api.before_request(websocket=True)
async def ws_auth(ws):
# Check for a token in the query string
# (WebSocket headers are limited in browsers)
await ws.accept()
WebSocket before-request hooks receive the ``ws`` object and must call
``await ws.accept()`` if they want the connection to proceed.
Connection Lifecycle
--------------------
WebSocket connections go through several states:
1. **Connecting** — the client sends an upgrade request
2. **Open** — after ``await ws.accept()``, both sides can send messages
3. **Closing** — either side initiates a close handshake
4. **Closed** — the connection is fully terminated
When a client disconnects (closes the tab, loses network), the next
``await ws.receive_text()`` raises ``WebSocketDisconnect``. Always
handle this — otherwise your server accumulates dead connections::
from starlette.websockets import WebSocketDisconnect
@api.route("/ws", websocket=True)
async def handler(ws):
await ws.accept()
try:
while True:
data = await ws.receive_text()
await ws.send_text(f"Got: {data}")
except WebSocketDisconnect:
print("Client disconnected")
You can also close connections from the server side::
await ws.close(code=1000) # 1000 = normal closure
Common close codes: ``1000`` (normal), ``1001`` (going away),
``1008`` (policy violation), ``1011`` (server error).
Testing WebSockets
------------------
Use Starlette's ``TestClient`` for WebSocket tests::
from starlette.testclient import TestClient
def test_echo():
client = TestClient(api)
with client.websocket_connect("/ws") as ws:
ws.send_text("hello")
assert ws.receive_text() == "Echo: hello"
The ``websocket_connect`` context manager handles the connection
lifecycle — it connects on enter and disconnects on exit.
You can also test that connections are properly rejected::
from starlette.websockets import WebSocketDisconnect
def test_websocket_404():
client = TestClient(api)
with pytest.raises(WebSocketDisconnect):
with client.websocket_connect("/nonexistent"):
pass