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upgrades
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+1
-3
@@ -121,9 +121,7 @@ end
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function Game:update_wobbles(dt)
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if self.progress > 1 then
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if self.track_wobble < self.track_max_wobble then
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self.track_wobble = self.progress * self.track_max_wobble
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end
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self.track_wobble = self.progress * self.track_max_wobble
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self.ball_wobble = self.progress * self.ball_max_wobble
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end
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end
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