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Merge pull request #60 from Uncommon/action
Open the action menu on mousedown
This commit is contained in:
+9
-70
@@ -12,6 +12,8 @@
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@interface PBSourceViewCell()
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- (NSRect)infoButtonRectForBounds:(NSRect)bounds;
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- (void)mouseEntered:(NSEvent *)event;
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- (void)mouseExited:(NSEvent *)event;
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@end
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@implementation PBSourceViewCell
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@@ -91,91 +93,28 @@
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}
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}
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//- (NSUInteger)hitTestForEvent:(NSEvent *)event inRect:(NSRect)cellFrame ofView:(NSView *)controlView {
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// if (showsActionButton) {
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// NSPoint point = [controlView convertPoint:[event locationInWindow] fromView:nil];
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// //
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// // NSRect titleRect = [self titleRectForBounds:cellFrame];
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// // if (NSMouseInRect(point, titleRect, [controlView isFlipped])) {
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// // return NSCellHitContentArea | NSCellHitEditableTextArea;
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// // }
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// //
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// // NSRect imageRect = [self imageRectForBounds:cellFrame];
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// // if (NSMouseInRect(point, imageRect, [controlView isFlipped])) {
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// // return NSCellHitContentArea;
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// // }
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// //
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// // // Did we hit the sub title?
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// // NSAttributedString *attributedSubTitle = [self attributedSubTitle];
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// // if ([attributedSubTitle length] > 0) {
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// // NSRect attributedSubTitleRect = [self rectForSubTitleBasedOnTitleRect:titleRect inBounds:cellFrame];
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// // if (NSMouseInRect(point, attributedSubTitleRect, [controlView isFlipped])) {
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// // // Notice that this text isn't an editable area. Clicking on it won't begin an editing session.
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// // return NSCellHitContentArea;
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// // }
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// // }
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//
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// // How about the info button?
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// NSRect infoButtonRect = [self infoButtonRectForBounds:cellFrame];
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// if (NSMouseInRect(point, infoButtonRect, [controlView isFlipped])) {
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// return NSCellHitContentArea | NSCellHitTrackableArea;
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// }
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// }
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//
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// return [super hitTestForEvent:event inRect:cellFrame ofView:controlView];
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//}
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//+ (BOOL)prefersTrackingUntilMouseUp {
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// // NSCell returns NO for this by default. If you want to have trackMouse:inRect:ofView:untilMouseUp: always track until the mouse is up, then you MUST return YES. Otherwise, strange things will happen.
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// return YES;
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//}
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// Mouse tracking -- the only part we want to track is the "info" button
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- (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)flag {
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// [self setControlView:controlView];
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//
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NSRect infoButtonRect = [self infoButtonRectForBounds:cellFrame];
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if ([theEvent type] != NSLeftMouseUp) {
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// This is VERY simple event tracking. We simply check to see if the mouse is in the "i" button or not and dispatch entered/exited mouse events
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NSPoint point = [controlView convertPoint:[theEvent locationInWindow] fromView:nil];
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BOOL mouseInButton = NSMouseInRect(point, infoButtonRect, [controlView isFlipped]);
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if (iMouseDownInInfoButton != mouseInButton) {
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iMouseDownInInfoButton = mouseInButton;
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[controlView setNeedsDisplayInRect:cellFrame];
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}
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if ([theEvent type] == NSMouseEntered || [theEvent type] == NSMouseExited) {
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[NSApp sendEvent:theEvent];
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}
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// Note that we process mouse entered and exited events and dispatch them to properly handle updates
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theEvent = [[controlView window] nextEventMatchingMask:(NSLeftMouseUpMask | NSLeftMouseDraggedMask | NSMouseEnteredMask | NSMouseExitedMask)];
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}
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// Another way of implementing the above code would be to keep an NSButtonCell as an ivar, and simply call trackMouse:inRect:ofView:untilMouseUp: on it, if the tracking area was inside of it.
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NSPoint locationOfTouch = [controlView convertPoint:[theEvent locationInWindow] fromView:nil];
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BOOL mouseInButton = NSMouseInRect(locationOfTouch, [self infoButtonRectForBounds:cellFrame], [controlView isFlipped]);
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if (mouseInButton) {
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[self mouseEntered:theEvent];
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// show menu
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NSMenu *menu = [self menuForEvent:theEvent inRect:cellFrame ofView:controlView];
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if (menu){
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[NSMenu popUpContextMenu:menu withEvent:theEvent forView:controlView];
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return YES;
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}
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}
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if (iMouseDownInInfoButton) {
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// Send the action, and redisplay
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iMouseDownInInfoButton = NO;
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[controlView setNeedsDisplayInRect:cellFrame];
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}
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if (iMouseDownInInfoButton) {
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// Send the action, and redisplay
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iMouseDownInInfoButton = NO;
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[controlView setNeedsDisplayInRect:cellFrame];
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}
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return [super trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:flag];
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//
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// // We return YES since the mouse was released while we were tracking. Not returning YES when you processed the mouse up is an easy way to introduce bugs!
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// return YES;
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}
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