This commit is contained in:
Kenneth Reitz
2011-12-18 06:36:10 -05:00
parent 4ebd981cba
commit 52d0d57b21
+37 -1
View File
@@ -1,3 +1,39 @@
-- hmm...
function love.load()
player = {
grid_x = 256,
grid_y = 256,
act_x = 200,
act_y = 200,
speed = 10
}
end
function love.update(dt)
player.act_y = player.act_y - ((player.act_y - player.grid_y) * player.speed * dt)
player.act_x = player.act_x - ((player.act_x - player.grid_x) * player.speed * dt)
end
function love.draw()
love.graphics.print("Hello World", 400, 300)
love.graphics.rectangle("fill", player.act_x, player.act_y, 32, 32)
end
function love.keypressed(key)
if key == "up" then
player.grid_y = player.grid_y - 32
elseif key == "down" then
player.grid_y = player.grid_y + 32
elseif key == "left" then
player.grid_x = player.grid_x - 32
elseif key == "right" then
player.grid_x = player.grid_x + 32
end
end
-- function love.draw()
-- love.graphics.print("Hello World", 400, 300)
-- end
function love.quit()
print("Thanks for playing! Come back soon!")
end