Add Voltage (track 11), The Dialogue tweaks, remove 3AM

Voltage: F minor, 138 BPM — raw oscillators, arp solos, 32nd note peak.
The Dialogue: theremin octave up, sitar reverb tuned, house beat added.
Raga Midnight: sitar reverb reduced. 3AM removed for rework.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-01 12:43:12 -04:00
parent ce48cc3121
commit 2fbe7dab3f
4 changed files with 529 additions and 1 deletions
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## 2026-04-01
- **Track 11: Voltage** — F minor, 138 BPM. Raw oscillators only — sine sub, saw lead, pulse counter-rhythm. Rhythm from monophonic pitch shifts. Saw arp solo, pulse arp solo, 32nd note chaos peak. Kick enters at bar 41.
- **Track 10: The Dialogue** — E Phrygian, 75 BPM, shruti just intonation, A=432 Hz. Sitar (human) and theremin (machine) find each other through call-and-response. House kick + hats + clap enter at bar 41. 32nd note sitar shredding at the peak with dry reverb.
- **Track 9: The Temple** — A Phrygian, 65 BPM, shruti just intonation, A=432 Hz. Singing bowls, tambura, harmonium, bansuri, tabla solo, triple sitar solo with 32nd note shredding, theremin at the peak, electronic kick.
- Raga Midnight: sitar reverb reduced for clarity
- **play.py** — interactive curses track picker, progress bar playback, `--from-time`/`--to-time` seeking, `--pitch` override, `--solo`/`--mute` parts, WAV/MIDI export.
- **play.py** — interactive curses track picker with animated header, progress bar playback, `--from-time`/`--to-time` seeking, `--pitch` override, `--solo`/`--mute` parts, WAV/MIDI export, album ordering.
- Acid Reign: cajon louder (0.5), less reverb (0.2)
- ASCII art header added to README
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7. **Deep Time** — B minor, 40 BPM, just intonation. Ambient drone. Tingsha, rainstick, finger cymbals, singing bowls, didgeridoo, sine drones, harmonium, theremin, choir, cello. 7.5 minutes of deep listening.
8. **The Interruption** — D minor, 85 BPM. A baroque harpsichord and string quartet playing beautifully. Then at bar 33, a drum & bass breakbeat slams in with sub bass and reese. The strings keep playing like nothing happened. The beat dissolves, the quartet wins.
9. **The Temple** — A Phrygian (Bhairavi), 65 BPM, shruti just intonation, A=432 Hz. Devotional layers inside a vast stone chamber. Singing bowls, tambura drone, harmonium, sitar, bansuri, tabla. The reverb is the instrument. Everything enters slowly, sings together, then dissolves back into silence.
10. **The Dialogue** — E Phrygian (Bhairavi), 75 BPM, shruti just intonation, A=432 Hz. Sitar (human) and theremin (machine) start alone, find each other through call-and-response, and become something neither could be on their own. House beat enters when they find the groove.
11. **Voltage** — F minor, 138 BPM. Raw oscillators, nothing else. Sine sub, saw lead, pulse counter-rhythm. Rhythm is pitch. Saw arp solo, pulse arp solo, 32nd note chaos at the peak. Aggressive, monophonic, electric.
## Usage
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@@ -48,6 +48,8 @@ ALBUM_ORDER = [
"deep_time.py",
"the_interruption.py",
"the_temple.py",
"the_dialogue.py",
"voltage.py",
]
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"""
VOLTAGE — raw oscillators, nothing else.
Rhythm is pitch. Pitch is rhythm. Aggressive, monophonic, electric.
"""
from pytheory import Key, Duration, Score, Tone, play_score
from pytheory.rhythm import DrumSound
key = Key("F", "minor")
s = key.scale # F G Ab Bb C Db Eb
F = s[0]; G = s[1]; Ab = s[2]; Bb = s[3]
C = s[4]; Db = s[5]; Eb = s[6]
score = Score("4/4", bpm=138)
# ═══════════════════════════════════════════════════════════════════
# STRUCTURE (96 bars, ~4.5 min):
# Bars 1-8: Sine sub — pulsing root, the heartbeat
# Bars 9-16: Saw enters — aggressive mono line, rhythmic pitch
# Bars 17-24: Pulse wave — counter-rhythm, interlocking
# Bars 25-32: All three locked — machine groove
# Bars 33-40: BREAKDOWN 1 — sine bends, tension, silence
# Bars 41-48: THE DROP — everything + kick
# Bars 49-56: SAW ARP SOLO — 16th note arps going wild
# Bars 57-64: PULSE ARP SOLO — square wave takes over
# Bars 65-72: BREAKDOWN 2 — stripped back, bends, rebuilding
# Bars 73-80: FINAL DROP — all three arping together
# Bars 81-88: PEAK — 32nd note chaos, maximum aggression
# Bars 89-96: Collapse — oscillators die one by one
# ═══════════════════════════════════════════════════════════════════
# ── Reusable patterns ──────────────────────────────────────────
saw_line_a = [
(F, Duration.SIXTEENTH, 105), (None, Duration.SIXTEENTH, 0),
(F, Duration.SIXTEENTH, 100), (Ab, Duration.SIXTEENTH, 95),
(F, Duration.SIXTEENTH, 108), (None, Duration.SIXTEENTH, 0),
(Eb, Duration.EIGHTH, 92),
(F, Duration.SIXTEENTH, 110), (C, Duration.SIXTEENTH, 95),
(F, Duration.SIXTEENTH, 105), (None, Duration.SIXTEENTH, 0),
(Db, Duration.EIGHTH, 98),
(F, Duration.EIGHTH, 112),
]
saw_line_b = [
(F, Duration.SIXTEENTH, 110), (C.add(12), Duration.SIXTEENTH, 100),
(F, Duration.SIXTEENTH, 108), (None, Duration.SIXTEENTH, 0),
(Ab, Duration.SIXTEENTH, 102), (F, Duration.SIXTEENTH, 112),
(Db, Duration.EIGHTH, 95),
(F, Duration.SIXTEENTH, 115), (Eb, Duration.SIXTEENTH, 98),
(C, Duration.SIXTEENTH, 105), (F, Duration.SIXTEENTH, 110),
(None, Duration.EIGHTH, 0),
(F, Duration.EIGHTH, 118),
]
pulse_line = [
(None, Duration.SIXTEENTH, 0), (C.add(12), Duration.SIXTEENTH, 88),
(None, Duration.EIGHTH, 0),
(Ab, Duration.SIXTEENTH, 85), (None, Duration.SIXTEENTH, 0),
(C.add(12), Duration.EIGHTH, 90),
(None, Duration.SIXTEENTH, 0), (Db.add(12), Duration.SIXTEENTH, 82),
(C.add(12), Duration.SIXTEENTH, 88), (None, Duration.SIXTEENTH, 0),
(Ab, Duration.EIGHTH, 85),
(C.add(12), Duration.EIGHTH, 92),
]
pulse_line_b = [
(C.add(12), Duration.SIXTEENTH, 92), (None, Duration.SIXTEENTH, 0),
(Ab, Duration.SIXTEENTH, 85), (C.add(12), Duration.SIXTEENTH, 90),
(None, Duration.EIGHTH, 0),
(Eb.add(12), Duration.EIGHTH, 88),
(C.add(12), Duration.SIXTEENTH, 95), (Ab, Duration.SIXTEENTH, 82),
(None, Duration.SIXTEENTH, 0), (C.add(12), Duration.SIXTEENTH, 90),
(Db.add(12), Duration.EIGHTH, 85),
(C.add(12), Duration.EIGHTH, 95),
]
def play_pattern(part, pattern, reps=1, vel_offset=0):
for _ in range(reps):
for note, dur, vel in pattern:
if note is None:
part.rest(dur)
else:
part.add(note, dur, velocity=min(127, max(20, vel + vel_offset)))
# ── SINE — the sub, the foundation, the pulse ──────────────────
sine = score.part("sine", synth="sine", volume=0.8,
lowpass=200, distortion=0.2, distortion_drive=2.5,
sub_osc=0.5, reverb=0.3, reverb_decay=1.5)
# Bars 1-8: pulsing root
for _ in range(8):
sine.add(F.add(-24), Duration.EIGHTH, velocity=110)
sine.rest(Duration.EIGHTH)
sine.add(F.add(-24), Duration.EIGHTH, velocity=95)
sine.rest(Duration.EIGHTH)
sine.add(F.add(-24), Duration.EIGHTH, velocity=110)
sine.add(F.add(-24), Duration.SIXTEENTH, velocity=85)
sine.rest(Duration.SIXTEENTH)
sine.add(F.add(-24), Duration.QUARTER, velocity=105)
# Bars 9-16: pitch movement
for _ in range(4):
sine.add(F.add(-24), Duration.EIGHTH, velocity=110)
sine.rest(Duration.EIGHTH)
sine.add(F.add(-24), Duration.EIGHTH, velocity=95)
sine.add(Ab.add(-24), Duration.EIGHTH, velocity=100)
sine.add(F.add(-24), Duration.EIGHTH, velocity=110)
sine.add(Eb.add(-24), Duration.SIXTEENTH, velocity=90)
sine.rest(Duration.SIXTEENTH)
sine.add(F.add(-24), Duration.QUARTER, velocity=105)
for _ in range(4):
sine.add(F.add(-24), Duration.EIGHTH, velocity=110)
sine.rest(Duration.EIGHTH)
sine.add(Db.add(-24), Duration.EIGHTH, velocity=100)
sine.add(C.add(-24), Duration.EIGHTH, velocity=95)
sine.add(F.add(-24), Duration.EIGHTH, velocity=112)
sine.add(Ab.add(-24), Duration.SIXTEENTH, velocity=88)
sine.rest(Duration.SIXTEENTH)
sine.add(F.add(-24), Duration.QUARTER, velocity=108)
# Bars 17-32: locked groove
for _ in range(16):
sine.add(F.add(-24), Duration.EIGHTH, velocity=112)
sine.rest(Duration.EIGHTH)
sine.add(Ab.add(-24), Duration.EIGHTH, velocity=98)
sine.add(F.add(-24), Duration.EIGHTH, velocity=108)
sine.add(Db.add(-24), Duration.SIXTEENTH, velocity=95)
sine.add(C.add(-24), Duration.SIXTEENTH, velocity=92)
sine.add(F.add(-24), Duration.EIGHTH, velocity=115)
sine.add(Eb.add(-24), Duration.EIGHTH, velocity=100)
# Bars 33-40: BREAKDOWN 1 — long bends
sine.set(volume=0.9)
sine.add(F.add(-24), Duration.WHOLE, velocity=115, bend=-2.0)
sine.add(F.add(-24), Duration.WHOLE, velocity=110, bend=3.0)
sine.rest(Duration.WHOLE)
sine.add(C.add(-24), Duration.HALF, velocity=108, bend=-1.5)
sine.rest(Duration.HALF)
sine.add(F.add(-24), Duration.WHOLE, velocity=118, bend=2.0)
sine.rest(Duration.WHOLE)
sine.add(Db.add(-24), Duration.HALF, velocity=105, bend=-3.0)
sine.add(F.add(-24), Duration.HALF, velocity=120, bend=1.0)
# Bars 41-64: DROP + arp solos — locked groove under the solos
sine.set(volume=0.85)
for _ in range(24):
sine.add(F.add(-24), Duration.EIGHTH, velocity=118)
sine.add(Ab.add(-24), Duration.SIXTEENTH, velocity=100)
sine.add(F.add(-24), Duration.SIXTEENTH, velocity=112)
sine.add(Db.add(-24), Duration.EIGHTH, velocity=105)
sine.add(F.add(-24), Duration.EIGHTH, velocity=115)
sine.add(C.add(-24), Duration.SIXTEENTH, velocity=98)
sine.add(Eb.add(-24), Duration.SIXTEENTH, velocity=95)
sine.add(F.add(-24), Duration.QUARTER, velocity=120)
# Bars 65-72: BREAKDOWN 2 — bends again, rebuilding
sine.set(volume=0.9)
sine.add(F.add(-24), Duration.WHOLE, velocity=120, bend=3.0)
sine.add(C.add(-24), Duration.WHOLE, velocity=115, bend=-2.0)
sine.add(F.add(-24), Duration.HALF, velocity=118, bend=1.5)
sine.add(Ab.add(-24), Duration.HALF, velocity=110, bend=-1.0)
sine.rest(Duration.WHOLE)
# Rebuilding
for _ in range(4):
sine.add(F.add(-24), Duration.EIGHTH, velocity=112)
sine.rest(Duration.EIGHTH)
sine.add(Ab.add(-24), Duration.EIGHTH, velocity=100)
sine.add(F.add(-24), Duration.EIGHTH, velocity=115)
sine.add(C.add(-24), Duration.SIXTEENTH, velocity=98)
sine.add(Db.add(-24), Duration.SIXTEENTH, velocity=95)
sine.add(F.add(-24), Duration.EIGHTH, velocity=118)
sine.add(Eb.add(-24), Duration.EIGHTH, velocity=102)
# Bars 73-88: FINAL DROP + PEAK
sine.set(volume=0.85)
for _ in range(16):
sine.add(F.add(-24), Duration.EIGHTH, velocity=120)
sine.add(Ab.add(-24), Duration.SIXTEENTH, velocity=105)
sine.add(F.add(-24), Duration.SIXTEENTH, velocity=115)
sine.add(Db.add(-24), Duration.EIGHTH, velocity=108)
sine.add(F.add(-24), Duration.EIGHTH, velocity=118)
sine.add(C.add(-24), Duration.SIXTEENTH, velocity=102)
sine.add(Eb.add(-24), Duration.SIXTEENTH, velocity=98)
sine.add(F.add(-24), Duration.QUARTER, velocity=122)
# Bars 89-96: dying
for bar in range(8):
vel = max(30, 115 - bar * 12)
sine.add(F.add(-24), Duration.HALF, velocity=vel, bend=-0.5 * bar)
sine.rest(Duration.HALF)
# ── SAW — aggressive, cutting, the main voice ──────────────────
saw = score.part("saw", synth="saw", volume=0.55,
lowpass=4000, distortion=0.3, distortion_drive=3.5,
saturation=0.7, legato=True, glide=0.03,
reverb=0.45, reverb_decay=2.0)
saw.lfo("lowpass", rate=0.015, min=1500, max=8000, bars=96, shape="saw")
# Bars 1-8: silent
for _ in range(8):
saw.rest(Duration.WHOLE)
# Bars 9-16: enters
play_pattern(saw, saw_line_a, 8)
# Bars 17-24: wider intervals
play_pattern(saw, saw_line_b, 8)
# Bars 25-32: patterns alternate
for _ in range(4):
play_pattern(saw, saw_line_a)
play_pattern(saw, saw_line_b)
# Bars 33-40: BREAKDOWN 1 — screaming bends
saw.set(volume=0.65)
saw.add(F.add(12), Duration.WHOLE, velocity=105, bend=2.0)
saw.add(Eb.add(12), Duration.WHOLE, velocity=100, bend=-1.5)
saw.rest(Duration.WHOLE)
saw.add(Ab.add(12), Duration.HALF, velocity=108, bend=3.0)
saw.add(F.add(12), Duration.HALF, velocity=102, bend=-1.0)
saw.add(C.add(12), Duration.WHOLE, velocity=110, bend=-2.0)
saw.rest(Duration.WHOLE)
saw.add(F.add(12), Duration.HALF, velocity=115, bend=1.5)
saw.add(Db.add(12), Duration.HALF, velocity=100, bend=-2.5)
# Bars 41-48: DROP — pattern A full power
saw.set(volume=0.7)
play_pattern(saw, saw_line_a, 8, vel_offset=10)
# ═══════════════════════════════════════════════════════════════════
# Bars 49-56: SAW ARP SOLO — the saw goes absolutely nuts
# ═══════════════════════════════════════════════════════════════════
saw.set(volume=0.75)
# Arp 1: minor triad arps — 16ths, climbing through inversions
arp_i = [F, Ab, C.add(12), Ab, F, C, Ab.add(-12), C]
arp_iv = [Bb, Db.add(12), F.add(12), Db.add(12), Bb, F, Db, F]
arp_v = [C, Eb, G, Eb, C, G.add(-12), Eb.add(-12), G.add(-12)]
arp_vi = [Db, F, Ab, F, Db, Ab.add(-12), F.add(-12), Ab.add(-12)]
for _ in range(2):
for note in arp_i:
saw.add(note, Duration.SIXTEENTH, velocity=115)
for note in arp_iv:
saw.add(note, Duration.SIXTEENTH, velocity=112)
for note in arp_v:
saw.add(note, Duration.SIXTEENTH, velocity=118)
for note in arp_vi:
saw.add(note, Duration.SIXTEENTH, velocity=110)
# Arp 2: wide crazy arps — octave jumps
arp_wild = [F, F.add(12), Ab, Ab.add(12), C, C.add(12), Eb, Eb.add(12)]
arp_wild_down = [Eb.add(12), C.add(12), Ab, F, Eb, C.add(-12), Ab.add(-12), F.add(-12)]
for _ in range(2):
for note in arp_wild:
saw.add(note, Duration.SIXTEENTH, velocity=120)
for note in arp_wild_down:
saw.add(note, Duration.SIXTEENTH, velocity=118)
# Arp 3: 32nd note burst — chromatic-ish madness
saw_solo_32 = [F, G, Ab, Bb, C, Db, Eb, F.add(12),
Eb, Db, C, Bb, Ab, G, F, G,
Ab, C, Eb, Ab.add(12), Eb, C, Ab, F,
C.add(12), Ab, F, C, Ab.add(-12), F.add(-12), Ab.add(-12), C.add(-12)]
for note in saw_solo_32:
saw.add(note, 0.125, velocity=125)
# ═══════════════════════════════════════════════════════════════════
# Bars 57-64: PULSE ARP SOLO — square wave takes the lead
# ═══════════════════════════════════════════════════════════════════
# Saw drops to support
saw.set(volume=0.4)
play_pattern(saw, saw_line_a, 8)
# Bars 65-72: BREAKDOWN 2
saw.set(volume=0.6)
saw.add(F.add(12), Duration.WHOLE, velocity=108, bend=-2.5)
saw.add(C.add(12), Duration.WHOLE, velocity=105, bend=2.0)
saw.rest(Duration.WHOLE)
saw.add(Ab.add(12), Duration.WHOLE, velocity=110, bend=3.0)
# Rebuild
saw.set(volume=0.65)
play_pattern(saw, saw_line_b, 4, vel_offset=5)
# Bars 73-80: FINAL DROP
saw.set(volume=0.75)
play_pattern(saw, saw_line_a, 4, vel_offset=12)
play_pattern(saw, saw_line_b, 4, vel_offset=12)
# Bars 81-88: PEAK — 32nd note chaos
saw.set(volume=0.8)
shred_up = [F, G, Ab, Bb, C, Db, Eb, F.add(12)]
shred_down = [F.add(12), Eb, Db, C, Bb, Ab, G, F]
shred_wide = [F, C.add(12), Ab, F.add(12), Db, Eb.add(12), Bb, F.add(12)]
for _ in range(2):
for note in shred_up:
saw.add(note, 0.125, velocity=122)
for note in shred_down:
saw.add(note, 0.125, velocity=120)
for _ in range(2):
for note in shred_wide:
saw.add(note, 0.125, velocity=127)
for note in reversed(shred_wide):
saw.add(note, 0.125, velocity=125)
# Final ascending scream
for note in [F, Ab, C, Eb, F.add(12), Ab.add(12), C.add(12), Eb.add(12),
F.add(24), Eb.add(12), C.add(12), Ab.add(12), F.add(12), Eb, C, F]:
saw.add(note, 0.125, velocity=127)
# Held scream
saw.add(F.add(12), Duration.WHOLE, velocity=125, bend=3.0)
# Bars 89-96: dying
saw.set(volume=0.35)
play_pattern(saw, saw_line_a, 4, vel_offset=-20)
for _ in range(4):
saw.rest(Duration.WHOLE)
# ── PULSE — square wave, digital, counter-rhythm ───────────────
pulse = score.part("pulse", synth="square", volume=0.35,
lowpass=3000, distortion=0.15, distortion_drive=2.0,
saturation=0.5, reverb=0.5, reverb_decay=2.5)
pulse.lfo("lowpass", rate=0.03, min=800, max=5000, bars=96, shape="triangle")
# Bars 1-16: silent
for _ in range(16):
pulse.rest(Duration.WHOLE)
# Bars 17-24: enters syncopated
play_pattern(pulse, pulse_line, 8)
# Bars 25-32: tighter
play_pattern(pulse, pulse_line_b, 8)
# Bars 33-40: BREAKDOWN 1 — stuttering
pulse.set(volume=0.4)
for _ in range(4):
pulse.add(C.add(12), Duration.SIXTEENTH, velocity=95)
pulse.rest(Duration.SIXTEENTH)
pulse.add(C.add(12), Duration.SIXTEENTH, velocity=88)
pulse.rest(Duration.SIXTEENTH)
pulse.rest(Duration.HALF)
for _ in range(4):
pulse.rest(Duration.WHOLE)
# Bars 41-48: DROP
pulse.set(volume=0.45)
play_pattern(pulse, pulse_line_b, 8, vel_offset=8)
# Bars 49-56: support under saw solo
pulse.set(volume=0.3)
play_pattern(pulse, pulse_line, 8)
# ═══════════════════════════════════════════════════════════════════
# Bars 57-64: PULSE ARP SOLO — square wave goes crazy
# ═══════════════════════════════════════════════════════════════════
pulse.set(volume=0.55)
# Arp 1: bouncing octaves — hypnotic
p_arp1 = [C.add(12), C, C.add(12), Ab, C.add(12), Eb.add(12), C.add(12), F.add(12)]
for _ in range(4):
for note in p_arp1:
pulse.add(note, Duration.SIXTEENTH, velocity=105)
for note in reversed(p_arp1):
pulse.add(note, Duration.SIXTEENTH, velocity=100)
# Arp 2: staccato — rapid fire with rests
p_arp2 = [
(C.add(12), 108), (None, 0), (Ab, 95), (C.add(12), 105),
(Eb.add(12), 110), (None, 0), (C.add(12), 102), (None, 0),
(F.add(12), 112), (Db.add(12), 98), (None, 0), (C.add(12), 108),
(Ab, 95), (None, 0), (C.add(12), 105), (Eb.add(12), 110),
]
for _ in range(4):
for note, vel in p_arp2:
if note is None:
pulse.rest(Duration.SIXTEENTH)
else:
pulse.add(note, Duration.SIXTEENTH, velocity=vel)
# Arp 3: 32nd notes — the fastest moment for pulse
p_solo_32 = [C.add(12), Ab, F, Ab, C.add(12), Eb.add(12), F.add(12), Eb.add(12),
C.add(12), Ab, F, C, Ab.add(-12), F.add(-12), Ab.add(-12), C,
F, Ab, C.add(12), F.add(12), Ab.add(12), F.add(12), C.add(12), Ab,
F, C, Ab.add(-12), C, F, Ab, C.add(12), F.add(12)]
for note in p_solo_32:
pulse.add(note, 0.125, velocity=118)
# Bars 65-72: BREAKDOWN 2 — drops out
pulse.set(volume=0.35)
for _ in range(4):
pulse.add(C.add(12), Duration.SIXTEENTH, velocity=90)
pulse.rest(Duration.SIXTEENTH)
pulse.add(C.add(12), Duration.SIXTEENTH, velocity=82)
pulse.rest(Duration.SIXTEENTH)
pulse.rest(Duration.HALF)
for _ in range(4):
pulse.rest(Duration.WHOLE)
# Bars 73-80: FINAL DROP — both patterns
pulse.set(volume=0.5)
play_pattern(pulse, pulse_line_b, 4, vel_offset=10)
play_pattern(pulse, pulse_line, 4, vel_offset=10)
# Bars 81-88: PEAK — rapid arps
pulse.set(volume=0.55)
pulse_arp = [C.add(12), Ab, F, Ab, C.add(12), Eb.add(12), C.add(12), Ab]
for _ in range(8):
for note in pulse_arp:
pulse.add(note, Duration.SIXTEENTH, velocity=105)
for note in reversed(pulse_arp):
pulse.add(note, Duration.SIXTEENTH, velocity=100)
# Bars 89-96: dies first
pulse.set(volume=0.2)
play_pattern(pulse, pulse_line, 4, vel_offset=-25)
for _ in range(4):
pulse.rest(Duration.WHOLE)
# ── KICK — enters at bar 41 ───────────────────────────────────
K = DrumSound.KICK
kick = score.part("kick", volume=1.0, humanize=0.02)
for _ in range(40):
kick.rest(Duration.WHOLE)
# Bars 41-64: four on the floor through both solos
for _ in range(24):
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=120)
# Bars 65-72: breakdown — just beat 1
for _ in range(8):
kick.hit(K, Duration.QUARTER, velocity=105)
kick.rest(Duration.DOTTED_HALF)
# Bars 73-88: FINAL DROP + PEAK
for _ in range(16):
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=122)
# Bars 89-96: fading
for bar in range(8):
vel = max(25, 118 - bar * 12)
for beat in range(4):
kick.hit(K, Duration.QUARTER, velocity=vel)
# ── NOISE HIT — percussive bursts ─────────────────────────────
noise = score.part("noise", synth="noise", envelope="pluck", volume=0.2,
lowpass=6000, highpass=2000,
distortion=0.5, distortion_drive=4.0)
for _ in range(24):
noise.rest(Duration.WHOLE)
# Bars 25-32: offbeat stabs
for _ in range(8):
noise.rest(Duration.EIGHTH)
noise.add(F, Duration.SIXTEENTH, velocity=80)
noise.rest(Duration.SIXTEENTH)
noise.rest(Duration.QUARTER)
noise.rest(Duration.EIGHTH)
noise.add(F, Duration.SIXTEENTH, velocity=75)
noise.rest(Duration.SIXTEENTH)
noise.rest(Duration.QUARTER)
# Bars 33-40: silent
for _ in range(8):
noise.rest(Duration.WHOLE)
# Bars 41-64: snare position hits
for _ in range(24):
noise.rest(Duration.QUARTER)
noise.add(F, Duration.SIXTEENTH, velocity=90)
noise.rest(Duration.EIGHTH)
noise.rest(Duration.SIXTEENTH)
noise.rest(Duration.QUARTER)
noise.add(F, Duration.SIXTEENTH, velocity=92)
noise.rest(Duration.EIGHTH)
noise.rest(Duration.SIXTEENTH)
# Bars 65-72: silent
for _ in range(8):
noise.rest(Duration.WHOLE)
# Bars 73-88: back full
for _ in range(16):
noise.rest(Duration.QUARTER)
noise.add(F, Duration.SIXTEENTH, velocity=95)
noise.rest(Duration.EIGHTH)
noise.rest(Duration.SIXTEENTH)
noise.rest(Duration.QUARTER)
noise.add(F, Duration.SIXTEENTH, velocity=98)
noise.rest(Duration.EIGHTH)
noise.rest(Duration.SIXTEENTH)
# Bars 89-96: fading
for bar in range(8):
vel = max(20, 90 - bar * 10)
noise.rest(Duration.QUARTER)
noise.add(F, Duration.SIXTEENTH, velocity=vel)
noise.rest(Duration.EIGHTH)
noise.rest(Duration.SIXTEENTH)
noise.rest(Duration.HALF)
# ═════════════════════════════════════════════════════════════════
import sys
print(f"Key: {key}")
print(f"BPM: 138")
print(f"Parts: {list(score.parts.keys())}")
print(f"Duration: {score.duration_ms / 1000:.1f}s | {score.measures} measures")
if "--live" in sys.argv:
print("Playing VOLTAGE (live engine)...")
from pytheory_live.live import LiveEngine
engine = LiveEngine(buffer_size=1024)
engine.play_score(score)
else:
print("Playing VOLTAGE...")
play_score(score)