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Deep Time: tingsha, rainstick_slow, finger cymbals, low singing bowl
Etheric/gypsy intro texture: - Tingsha strikes every 3 bars, ringing in taj mahal reverb - Rainstick slow wash every 4 bars - Finger cymbal accents scattered through first 16 bars - Deep singing bowl (B1) every 8 bars All fade out as the drones take over. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -18,6 +18,98 @@ score = Score("4/4", bpm=40, temperament="just")
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# 48 bars at 40 BPM = ~7.5 minutes
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# ═══════════════════════════════════════════════════════════════════
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# ── TINGSHA — crystalline strikes, etheric opening ──────────────
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tingsha = score.part("tingsha", instrument="tingsha", volume=0.2,
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reverb=0.9, reverb_type="taj_mahal")
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# Sparse strikes in the first 8 bars — let each one ring forever
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tingsha.add(B.add(12), Duration.WHOLE, velocity=65)
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tingsha.rest(Duration.WHOLE)
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tingsha.rest(Duration.WHOLE)
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tingsha.add(Fs.add(12), Duration.WHOLE, velocity=58)
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tingsha.rest(Duration.WHOLE)
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tingsha.rest(Duration.WHOLE)
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tingsha.add(B.add(12), Duration.WHOLE, velocity=52)
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tingsha.rest(Duration.WHOLE)
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# A few more through bars 9-16
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tingsha.rest(Duration.WHOLE)
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tingsha.rest(Duration.WHOLE)
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tingsha.add(D.add(12), Duration.WHOLE, velocity=48)
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tingsha.rest(Duration.WHOLE)
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tingsha.rest(Duration.WHOLE)
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tingsha.add(Fs.add(12), Duration.WHOLE, velocity=42)
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tingsha.rest(Duration.WHOLE)
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tingsha.rest(Duration.WHOLE)
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# Rest of track: silent
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for _ in range(32):
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tingsha.rest(Duration.WHOLE)
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# ── RAINSTICK — slow texture wash ──────────────────────────────
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rain = score.part("rain", volume=0.15, reverb=0.7, reverb_type="taj_mahal")
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RS = DrumSound.RAINSTICK_SLOW
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# One slow rainstick every 4 bars in the intro
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rain.hit(RS, Duration.WHOLE, velocity=60)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.hit(RS, Duration.WHOLE, velocity=55)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.hit(RS, Duration.WHOLE, velocity=50)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.hit(RS, Duration.WHOLE, velocity=42)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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rain.rest(Duration.WHOLE)
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# Rest of track
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for _ in range(32):
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rain.rest(Duration.WHOLE)
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# ── FINGER CYMBALS — a few gypsy accents ───────────────────────
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FC = DrumSound.FINGER_CYMBAL
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fingers = score.part("fingers", volume=0.12, reverb=0.6, reverb_type="taj_mahal")
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.hit(FC, Duration.HALF, velocity=55)
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fingers.rest(Duration.HALF)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.hit(FC, Duration.HALF, velocity=48)
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fingers.rest(Duration.HALF)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.hit(FC, Duration.HALF, velocity=42)
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fingers.rest(Duration.HALF)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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fingers.rest(Duration.WHOLE)
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# Rest of track
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for _ in range(32):
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fingers.rest(Duration.WHOLE)
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# ── SINGING BOWL LOW — deep bowl in the opening ────────────────
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bowl_low = score.part("bowl_low", instrument="singing_bowl", volume=0.25,
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reverb=0.9, reverb_type="taj_mahal")
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# One deep strike every 8 bars
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bowl_low.add(B.add(-24), Duration.WHOLE, velocity=70)
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for _ in range(7):
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bowl_low.rest(Duration.WHOLE)
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bowl_low.add(B.add(-24), Duration.WHOLE, velocity=62)
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for _ in range(7):
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bowl_low.rest(Duration.WHOLE)
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# Rest of track
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for _ in range(32):
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bowl_low.rest(Duration.WHOLE)
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# ── DIDGERIDOO — primal opening, first voice heard ──────────────
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didge = score.part("didge", instrument="didgeridoo", volume=0.08,
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chorus=0.2, chorus_rate=0.05, chorus_depth=0.01,
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