Deep Time: tingsha, rainstick_slow, finger cymbals, low singing bowl

Etheric/gypsy intro texture:
- Tingsha strikes every 3 bars, ringing in taj mahal reverb
- Rainstick slow wash every 4 bars
- Finger cymbal accents scattered through first 16 bars
- Deep singing bowl (B1) every 8 bars
All fade out as the drones take over.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-30 14:53:06 -04:00
parent 2b01b93587
commit a46bef45e2
+92
View File
@@ -18,6 +18,98 @@ score = Score("4/4", bpm=40, temperament="just")
# 48 bars at 40 BPM = ~7.5 minutes
# ═══════════════════════════════════════════════════════════════════
# ── TINGSHA — crystalline strikes, etheric opening ──────────────
tingsha = score.part("tingsha", instrument="tingsha", volume=0.2,
reverb=0.9, reverb_type="taj_mahal")
# Sparse strikes in the first 8 bars — let each one ring forever
tingsha.add(B.add(12), Duration.WHOLE, velocity=65)
tingsha.rest(Duration.WHOLE)
tingsha.rest(Duration.WHOLE)
tingsha.add(Fs.add(12), Duration.WHOLE, velocity=58)
tingsha.rest(Duration.WHOLE)
tingsha.rest(Duration.WHOLE)
tingsha.add(B.add(12), Duration.WHOLE, velocity=52)
tingsha.rest(Duration.WHOLE)
# A few more through bars 9-16
tingsha.rest(Duration.WHOLE)
tingsha.rest(Duration.WHOLE)
tingsha.add(D.add(12), Duration.WHOLE, velocity=48)
tingsha.rest(Duration.WHOLE)
tingsha.rest(Duration.WHOLE)
tingsha.add(Fs.add(12), Duration.WHOLE, velocity=42)
tingsha.rest(Duration.WHOLE)
tingsha.rest(Duration.WHOLE)
# Rest of track: silent
for _ in range(32):
tingsha.rest(Duration.WHOLE)
# ── RAINSTICK — slow texture wash ──────────────────────────────
rain = score.part("rain", volume=0.15, reverb=0.7, reverb_type="taj_mahal")
RS = DrumSound.RAINSTICK_SLOW
# One slow rainstick every 4 bars in the intro
rain.hit(RS, Duration.WHOLE, velocity=60)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.hit(RS, Duration.WHOLE, velocity=55)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.hit(RS, Duration.WHOLE, velocity=50)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.hit(RS, Duration.WHOLE, velocity=42)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
rain.rest(Duration.WHOLE)
# Rest of track
for _ in range(32):
rain.rest(Duration.WHOLE)
# ── FINGER CYMBALS — a few gypsy accents ───────────────────────
FC = DrumSound.FINGER_CYMBAL
fingers = score.part("fingers", volume=0.12, reverb=0.6, reverb_type="taj_mahal")
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.hit(FC, Duration.HALF, velocity=55)
fingers.rest(Duration.HALF)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.hit(FC, Duration.HALF, velocity=48)
fingers.rest(Duration.HALF)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.hit(FC, Duration.HALF, velocity=42)
fingers.rest(Duration.HALF)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
fingers.rest(Duration.WHOLE)
# Rest of track
for _ in range(32):
fingers.rest(Duration.WHOLE)
# ── SINGING BOWL LOW — deep bowl in the opening ────────────────
bowl_low = score.part("bowl_low", instrument="singing_bowl", volume=0.25,
reverb=0.9, reverb_type="taj_mahal")
# One deep strike every 8 bars
bowl_low.add(B.add(-24), Duration.WHOLE, velocity=70)
for _ in range(7):
bowl_low.rest(Duration.WHOLE)
bowl_low.add(B.add(-24), Duration.WHOLE, velocity=62)
for _ in range(7):
bowl_low.rest(Duration.WHOLE)
# Rest of track
for _ in range(32):
bowl_low.rest(Duration.WHOLE)
# ── DIDGERIDOO — primal opening, first voice heard ──────────────
didge = score.part("didge", instrument="didgeridoo", volume=0.08,
chorus=0.2, chorus_rate=0.05, chorus_depth=0.01,