Culture Clash: steel drum Hotline Bling layered on top of Mario

Drake melody on steel_drum_synth with taj mahal reverb and delay.
Mario keeps playing underneath — both layered bars 33-52.
Steel drum enters bar 33, fades by 52.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-30 03:43:14 -04:00
parent 481da4cb74
commit b17db42553
+56 -27
View File
@@ -203,39 +203,21 @@ for note, dur in mario_melody:
else:
mario.add(note, dur, velocity=105)
# Bars 33-40: Drake Hotline Bling melody
drake = [
(D.add(12), Duration.QUARTER), (C.add(12), Duration.QUARTER),
(A, Duration.QUARTER), (G, Duration.QUARTER),
(A, Duration.QUARTER), (None, Duration.QUARTER),
(G, Duration.QUARTER), (E, Duration.QUARTER),
(D.add(12), Duration.QUARTER), (C.add(12), Duration.EIGHTH),
(A, Duration.EIGHTH), (G, Duration.HALF),
(A, Duration.HALF), (G, Duration.QUARTER),
(E, Duration.QUARTER),
]
# Bars 33-40: Mario keeps going — repeat the theme
for _ in range(2):
for note, dur in drake:
for note, dur in mario_melody:
if note is None:
mario.rest(dur)
else:
mario.add(note, dur, velocity=95)
mario.add(note, dur, velocity=90)
# Bars 41-48: Mario × Drake alternating
# Bars 41-48: Mario keeps looping underneath drake
for _ in range(2):
mario.add(E.add(12), Duration.EIGHTH, velocity=100)
mario.add(E.add(12), Duration.EIGHTH, velocity=95)
mario.rest(Duration.EIGHTH)
mario.add(E.add(12), Duration.EIGHTH, velocity=100)
mario.add(C.add(12), Duration.EIGHTH, velocity=90)
mario.add(E.add(12), Duration.QUARTER, velocity=95)
mario.rest(Duration.EIGHTH)
mario.add(D.add(12), Duration.QUARTER, velocity=90)
mario.add(C.add(12), Duration.QUARTER, velocity=85)
mario.add(A, Duration.QUARTER, velocity=80)
mario.add(G, Duration.QUARTER, velocity=85)
mario.add(E, Duration.HALF, velocity=80)
mario.rest(Duration.HALF)
for note, dur in mario_melody:
if note is None:
mario.rest(dur)
else:
mario.add(note, dur, velocity=75)
# Bars 49-52: one last Mario statement fading
for note, dur in mario_melody:
@@ -248,6 +230,53 @@ for note, dur in mario_melody:
for _ in range(12):
mario.rest(Duration.WHOLE)
# ── DRAKE — steel drum Hotline Bling melody (bars 33-52) ────────
bling = score.part("bling", instrument="steel_drum", volume=0.45,
reverb=0.4, reverb_type="taj_mahal",
delay=0.3, delay_time=0.316, delay_feedback=0.35,
humanize=0.06)
# Bars 1-32: rests
for _ in range(32):
bling.rest(Duration.WHOLE)
# Bars 33-40: that Hotline Bling melody — hypnotic, descending
drake_melody = [
(D.add(12), Duration.QUARTER), (C.add(12), Duration.QUARTER),
(A, Duration.QUARTER), (G, Duration.QUARTER),
(A, Duration.QUARTER), (None, Duration.QUARTER),
(G, Duration.QUARTER), (E, Duration.QUARTER),
(D.add(12), Duration.QUARTER), (C.add(12), Duration.EIGHTH),
(A, Duration.EIGHTH), (G, Duration.HALF),
(A, Duration.HALF), (G, Duration.QUARTER),
(E, Duration.QUARTER),
]
for _ in range(2):
for note, dur in drake_melody:
if note is None:
bling.rest(dur)
else:
bling.add(note, dur, velocity=100)
# Bars 41-48: keep going, Mario layered underneath
for _ in range(2):
for note, dur in drake_melody:
if note is None:
bling.rest(dur)
else:
bling.add(note, dur, velocity=95)
# Bars 49-52: fading
for note, dur in drake_melody:
if note is None:
bling.rest(dur)
else:
bling.add(note, dur, velocity=65)
# Bars 53-64: silent
for _ in range(12):
bling.rest(Duration.WHOLE)
# ── 808 BASS — enters bar 9, throughout ────────────────────────
bass = score.part("bass_808", synth="sine", envelope="pad", volume=0.3,
distortion=0.2, distortion_drive=3.0,