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Culture Clash: steel drum Hotline Bling layered on top of Mario
Drake melody on steel_drum_synth with taj mahal reverb and delay. Mario keeps playing underneath — both layered bars 33-52. Steel drum enters bar 33, fades by 52. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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+56
-27
@@ -203,39 +203,21 @@ for note, dur in mario_melody:
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else:
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mario.add(note, dur, velocity=105)
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# Bars 33-40: Drake Hotline Bling melody
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drake = [
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(D.add(12), Duration.QUARTER), (C.add(12), Duration.QUARTER),
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(A, Duration.QUARTER), (G, Duration.QUARTER),
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(A, Duration.QUARTER), (None, Duration.QUARTER),
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(G, Duration.QUARTER), (E, Duration.QUARTER),
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(D.add(12), Duration.QUARTER), (C.add(12), Duration.EIGHTH),
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(A, Duration.EIGHTH), (G, Duration.HALF),
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(A, Duration.HALF), (G, Duration.QUARTER),
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(E, Duration.QUARTER),
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]
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# Bars 33-40: Mario keeps going — repeat the theme
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for _ in range(2):
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for note, dur in drake:
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for note, dur in mario_melody:
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if note is None:
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mario.rest(dur)
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else:
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mario.add(note, dur, velocity=95)
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mario.add(note, dur, velocity=90)
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# Bars 41-48: Mario × Drake alternating
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# Bars 41-48: Mario keeps looping underneath drake
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for _ in range(2):
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mario.add(E.add(12), Duration.EIGHTH, velocity=100)
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mario.add(E.add(12), Duration.EIGHTH, velocity=95)
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mario.rest(Duration.EIGHTH)
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mario.add(E.add(12), Duration.EIGHTH, velocity=100)
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mario.add(C.add(12), Duration.EIGHTH, velocity=90)
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mario.add(E.add(12), Duration.QUARTER, velocity=95)
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mario.rest(Duration.EIGHTH)
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mario.add(D.add(12), Duration.QUARTER, velocity=90)
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mario.add(C.add(12), Duration.QUARTER, velocity=85)
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mario.add(A, Duration.QUARTER, velocity=80)
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mario.add(G, Duration.QUARTER, velocity=85)
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mario.add(E, Duration.HALF, velocity=80)
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mario.rest(Duration.HALF)
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for note, dur in mario_melody:
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if note is None:
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mario.rest(dur)
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else:
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mario.add(note, dur, velocity=75)
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# Bars 49-52: one last Mario statement fading
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for note, dur in mario_melody:
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@@ -248,6 +230,53 @@ for note, dur in mario_melody:
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for _ in range(12):
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mario.rest(Duration.WHOLE)
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# ── DRAKE — steel drum Hotline Bling melody (bars 33-52) ────────
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bling = score.part("bling", instrument="steel_drum", volume=0.45,
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reverb=0.4, reverb_type="taj_mahal",
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delay=0.3, delay_time=0.316, delay_feedback=0.35,
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humanize=0.06)
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# Bars 1-32: rests
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for _ in range(32):
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bling.rest(Duration.WHOLE)
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# Bars 33-40: that Hotline Bling melody — hypnotic, descending
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drake_melody = [
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(D.add(12), Duration.QUARTER), (C.add(12), Duration.QUARTER),
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(A, Duration.QUARTER), (G, Duration.QUARTER),
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(A, Duration.QUARTER), (None, Duration.QUARTER),
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(G, Duration.QUARTER), (E, Duration.QUARTER),
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(D.add(12), Duration.QUARTER), (C.add(12), Duration.EIGHTH),
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(A, Duration.EIGHTH), (G, Duration.HALF),
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(A, Duration.HALF), (G, Duration.QUARTER),
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(E, Duration.QUARTER),
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]
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for _ in range(2):
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for note, dur in drake_melody:
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if note is None:
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bling.rest(dur)
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else:
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bling.add(note, dur, velocity=100)
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# Bars 41-48: keep going, Mario layered underneath
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for _ in range(2):
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for note, dur in drake_melody:
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if note is None:
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bling.rest(dur)
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else:
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bling.add(note, dur, velocity=95)
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# Bars 49-52: fading
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for note, dur in drake_melody:
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if note is None:
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bling.rest(dur)
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else:
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bling.add(note, dur, velocity=65)
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# Bars 53-64: silent
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for _ in range(12):
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bling.rest(Duration.WHOLE)
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# ── 808 BASS — enters bar 9, throughout ────────────────────────
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bass = score.part("bass_808", synth="sine", envelope="pad", volume=0.3,
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distortion=0.2, distortion_drive=3.0,
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