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Part.hold() — polyphonic overlap on a single part
hold() adds a note without advancing the beat position, so the next note starts at the same time. Enables: piano sustain (bass rings while melody plays), drone notes under melody, held chords with moving lines. Two lines in the renderer: skip beat_pos advance when _hold is set. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -4200,7 +4200,9 @@ def _render_notes_to_buf(notes, buf, samples_per_beat, total_samples,
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# Right channel gets up-detuned, left gets down-detuned
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stereo_buf[start:end, 1] += up_env * gain * spread_amt
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stereo_buf[start:end, 0] += down_env * gain * spread_amt
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beat_pos += note.beats
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# hold() notes don't advance the beat position
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if not getattr(note, '_hold', False):
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beat_pos += note.beats
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def _render_legato_to_buf(notes, buf, samples_per_beat, total_samples,
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@@ -4242,7 +4244,8 @@ def _render_legato_to_buf(notes, buf, samples_per_beat, total_samples,
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events.append((start, end, hz, vel))
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else:
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events.append((start, end, 0, vel)) # rest
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beat_pos += note.beats
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if not getattr(note, '_hold', False):
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beat_pos += note.beats
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if not events:
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return
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@@ -426,6 +426,7 @@ class Note:
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bend: float = 0.0
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bend_type: str = "smooth" # "smooth" (log), "linear", "late"
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lyric: str = "" # syllable for vocal synth
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_hold: bool = False # if True, don't advance beat position
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@property
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def beats(self) -> float:
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@@ -2223,6 +2224,35 @@ class Part:
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bend_type=bend_type, lyric=lyric))
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return self
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def hold(self, tone_or_string, duration=Duration.QUARTER, *, velocity: int = 100,
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bend: float = 0.0, bend_type: str = "smooth", lyric: str = "") -> "Part":
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"""Add a note without advancing the beat position.
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The note plays at the current position but the next note
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starts at the *same* time — enabling polyphonic overlap
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on a single part.
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Use this for: piano sustain pedal (bass note rings while
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melody plays above), guitar strumming with individual
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string timing, held drone notes under a melody.
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Example::
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>>> piano = score.part("piano", instrument="piano")
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>>> piano.hold("C3", Duration.WHOLE) # bass rings for 4 beats
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>>> piano.add("E4", Duration.HALF) # starts at same time as C3
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>>> piano.add("G4", Duration.HALF) # starts at beat 2
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"""
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if isinstance(tone_or_string, str):
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from .tones import Tone
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tone_or_string = Tone.from_string(tone_or_string, system=self._system)
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if isinstance(duration, (int, float)):
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duration = _RawDuration(duration)
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self.notes.append(Note(tone=tone_or_string, duration=duration,
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velocity=velocity, bend=bend,
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bend_type=bend_type, lyric=lyric, _hold=True))
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return self
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def set(self, **params) -> "Part":
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"""Change effect parameters at the current beat position.
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