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Granular synthesis engine with presets
Grain cloud synthesis: source waveform chopped into tiny overlapping grains (40ms, 50/sec) with Hanning windows, random scatter, and per-grain pitch variation. Creates textures impossible with other synthesis. Two presets: granular_pad, granular_texture. 30 synth waveforms total. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -909,6 +909,84 @@ def saxophone_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
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return (peak * wave).astype(numpy.int16)
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def granular_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE,
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grain_size=0.04, density=50, scatter=0.5,
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pitch_var=12, source="saw"):
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"""Granular synthesis — clouds of tiny sound grains.
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Chops a source waveform into overlapping micro-grains (10-200ms),
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each independently windowed and optionally pitch/time scattered.
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Creates textures impossible with other synthesis: frozen tones,
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shimmering clouds, evolving pads, glitchy stutters.
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Args:
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hz: Base frequency.
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grain_size: Duration of each grain in seconds (default 0.05 = 50ms).
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density: Grains per second (default 20). Higher = denser cloud.
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scatter: Random position jitter 0-1 (default 0.3). How much each
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grain's read position varies from sequential order.
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pitch_var: Random pitch variation per grain in cents (default 5).
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source: Base waveform — ``"saw"``, ``"sine"``, ``"triangle"``,
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``"square"``, ``"noise"`` (default ``"saw"``).
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"""
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rng = numpy.random.default_rng(int(hz * 100) % 2**31)
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# Generate source material — longer than needed for scatter headroom
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src_len = n_samples + int(SAMPLE_RATE * scatter * 2)
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src_fns = {
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"saw": sawtooth_wave, "sine": sine_wave, "triangle": triangle_wave,
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"square": square_wave, "noise": noise_wave,
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}
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src_fn = src_fns.get(source, sawtooth_wave)
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src = src_fn(hz, n_samples=src_len).astype(numpy.float64) / SAMPLE_PEAK
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# Grain parameters
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grain_samples = max(64, int(grain_size * SAMPLE_RATE))
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n_grains = max(1, int(n_samples / SAMPLE_RATE * density))
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# Hanning window for each grain (smooth fade in/out, no clicks)
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window = numpy.hanning(grain_samples).astype(numpy.float64)
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out = numpy.zeros(n_samples, dtype=numpy.float64)
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for i in range(n_grains):
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# Output position — evenly spaced with jitter
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base_pos = int(i * n_samples / n_grains)
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jitter = int(rng.uniform(-0.5, 0.5) * n_samples / n_grains * 0.3)
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out_pos = max(0, min(n_samples - grain_samples, base_pos + jitter))
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# Source read position — sequential with scatter
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src_pos = int(base_pos * src_len / n_samples)
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src_jitter = int(rng.uniform(-scatter, scatter) * grain_samples * 4)
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src_pos = max(0, min(src_len - grain_samples, src_pos + src_jitter))
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# Per-grain pitch variation via resampling
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if pitch_var > 0:
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cents = rng.uniform(-pitch_var, pitch_var)
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rate = 2 ** (cents / 1200)
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read_len = max(2, min(int(grain_samples * rate), src_len - src_pos))
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grain_src = src[src_pos:src_pos + read_len]
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x_old = numpy.linspace(0, 1, len(grain_src))
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x_new = numpy.linspace(0, 1, grain_samples)
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grain = numpy.interp(x_new, x_old, grain_src)
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else:
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end = min(src_pos + grain_samples, src_len)
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grain = src[src_pos:end]
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if len(grain) < grain_samples:
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grain = numpy.pad(grain, (0, grain_samples - len(grain)))
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# Apply window and mix
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grain *= window[:len(grain)]
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end = min(out_pos + len(grain), n_samples)
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out[out_pos:end] += grain[:end - out_pos]
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mx = numpy.abs(out).max()
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if mx > 0:
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out /= mx
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return (peak * out).astype(numpy.int16)
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def acoustic_guitar_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
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"""Acoustic guitar — Karplus-Strong with wooden body resonance.
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@@ -1211,6 +1289,7 @@ class Synth(Enum):
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UPRIGHT_BASS = "upright_bass_synth"
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TIMPANI = "timpani_synth"
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SAXOPHONE = "saxophone_synth"
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GRANULAR = "granular_synth"
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ACOUSTIC_GUITAR = "acoustic_guitar_synth"
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SITAR = "sitar_synth"
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ELECTRIC_GUITAR = "electric_guitar_synth"
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@@ -1233,6 +1312,7 @@ _SYNTH_FUNCTIONS = {
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"harpsichord_synth": harpsichord_wave, "cello_synth": cello_wave,
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"harp_synth": harp_wave, "upright_bass_synth": upright_bass_wave,
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"timpani_synth": timpani_wave, "saxophone_synth": saxophone_wave,
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"granular_synth": granular_wave,
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"acoustic_guitar_synth": acoustic_guitar_wave,
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"sitar_synth": sitar_wave, "electric_guitar_synth": electric_guitar_wave,
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}
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@@ -241,6 +241,16 @@ INSTRUMENTS = {
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"vel_to_filter": 3000,
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"analog": 0.3,
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},
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"granular_pad": {
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"synth": "granular_synth", "envelope": "pad",
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"reverb": 0.4, "reverb_type": "cathedral",
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"analog": 0.3,
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},
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"granular_texture": {
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"synth": "granular_synth", "envelope": "none",
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"reverb": 0.5, "reverb_type": "taj_mahal",
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"delay": 0.3, "delay_time": 0.4, "delay_feedback": 0.4,
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},
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"808_bass": {
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"synth": "sine", "envelope": "pluck",
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"distortion": 0.4, "distortion_drive": 2.5,
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+1
-1
@@ -5320,7 +5320,7 @@ def test_supersaw_wave():
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@needs_portaudio
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def test_all_synths_in_enum():
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from pytheory.play import Synth
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assert len(Synth) == 29
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assert len(Synth) == 30
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for s in Synth:
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wave = s(440, n_samples=1000)
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assert len(wave) == 1000
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