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v0.43.1
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@@ -7,3 +7,4 @@ t2.py
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__pycache__
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pytheory.egg-info
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docs/_build
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.claude/worktrees/
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+159
@@ -2,6 +2,165 @@
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All notable changes to PyTheory are documented here.
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## 0.43.1
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- **Fix `Fretboard.scale_diagram()` enharmonic matching.** Scale notes
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spelled with flats (e.g. the `Eb` blue note in the blues scale) were
|
||||
silently omitted from the diagram, because the fretboard spells that
|
||||
pitch as `D#`. Notes are now matched enharmonically (by pitch) and
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displayed using the scale's own spelling.
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||||
|
||||
## 0.43.0
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||||
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||||
- **BREAKING — fingerings now read low-to-high by default.** `Fretboard`
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||||
string lists and `Fingering` positions/string-names now run from the
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||||
**lowest-pitched string first** (e.g. standard guitar reads `E A D G B E`),
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||||
matching how chord diagrams and tablature are conventionally written.
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Previously they ran high-to-low (`E B G D A E`). This affects
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`Fretboard.tones`, iteration over a fretboard, `repr`, `chord()`, `tab()`,
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`chart()`, and `fingering()` output.
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|
||||
To restore the pre-0.43 high-to-low behavior, pass **`high_to_low=True`**
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to any fretboard constructor — `Fretboard.guitar(high_to_low=True)`,
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`Fretboard(tones=..., high_to_low=True)`, and likewise on every instrument
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preset (`bass`, `ukulele`, `mandolin`, … `keyboard`).
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The flip also applies to **input**: a custom tuning tuple passed to
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`Fretboard.guitar(...)` and manual fret positions passed to
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`fingering(*positions)` are now read in the board's orientation
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(low-to-high by default).
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`to_tab()` and `Part.strum()` are unaffected — they sort by pitch
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internally and produce identical output regardless of orientation.
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|
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## 0.42.1
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- **Fretboard tuning support** — `to_tab()` now accepts `Fretboard` objects as
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the `tuning` parameter. Works with `Fretboard.guitar()`, `Fretboard.bass()`,
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`Fretboard.ukulele()`, `Fretboard.mandolin()`, `Fretboard.banjo()`, and any
|
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custom Fretboard with capo.
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|
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## 0.42.0
|
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|
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- **LilyPond export** — `Score.to_lilypond()` generates complete LilyPond source
|
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files with multi-staff scores, key/time signatures, tempo markings, and
|
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automatic bass clef detection. Output can be compiled to publication-quality
|
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PDFs with LilyPond.
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- **MusicXML export** — `Score.to_musicxml()` generates MusicXML 4.0 documents
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that can be opened in MuseScore, Sibelius, Finale, and any notation software.
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Includes proper ties, chords, clef detection, and tempo/time signature metadata.
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- **Guitar/bass tablature** — `Part.to_tab()` and `Score.to_tab()` generate ASCII
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tablature. Supports guitar (6-string), bass (4-string), drop D, and custom
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tunings. Automatically maps notes to the best string/fret positions.
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|
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## 0.41.4
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- **Fix** — `to_abc()` now ties long notes across barlines instead of emitting
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oversized durations that abcjs can't render (e.g. 16-beat notes become four
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tied whole notes).
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## 0.41.3
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||||
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- **Fix** — `to_abc()` now skips parts with only drum tones or rests (no pitched
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notes), fixing "pitch is undefined" errors in abcjs. Chords are correctly
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recognized as pitched content.
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|
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## 0.41.2
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|
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- **Auto bass clef** — `to_abc()` detects low-register parts (808, bass, timpani)
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and assigns `clef=bass` automatically based on average note octave.
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## 0.41.1
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- **Fix** — `to_abc()` no longer crashes on parts containing drum tones.
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## 0.41.0
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- **ABC notation export** — `Score.to_abc()` converts scores to ABC notation
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strings. Supports multi-voice scores (via `V:` directives), chords, rests,
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accidentals, and all standard durations. Pass `html=True` to get a
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self-contained HTML page that renders sheet music in the browser via abcjs.
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|
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## 0.40.9
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|
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- **Mellotron synth** — tape-replay keyboard with wow/flutter, tape saturation,
|
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bandwidth limiting, hiss, and 8-second tape fadeout. Three tape banks via the
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`tape` parameter: `"strings"` (default), `"flute"`, and `"choir"`.
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- **Analog oscillator synths** — four new waveform generators for fat, alive,
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analog-style sounds:
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- `Synth.HARD_SYNC` — slave oscillator hard-synced to a master (Prophet-5
|
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leads). `slave_ratio` parameter controls harmonic content.
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- `Synth.RING_MOD` — two oscillators multiplied for metallic, bell-like
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inharmonic tones. `mod_ratio` parameter.
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- `Synth.WAVEFOLD` — west coast wavefolding (Buchla-style). `folds` parameter
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sweeps from warm to gnarly.
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- `Synth.DRIFT` — analog VCO with pitch drift, jitter, and noise floor.
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`shape` parameter (`"saw"`, `"square"`, `"triangle"`, `"pulse"`) and
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`drift_amount` for instability level.
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- **Synth kwargs passthrough** — `play()`, `save()`, and `_render()` now accept
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`**synth_kw` for forwarding parameters to synth wave functions (e.g.
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`play(tone, synth=Synth.MELLOTRON, tape="choir")`).
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- **14 new instrument presets** — `mellotron`, `mellotron_strings`,
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`mellotron_flute`, `mellotron_choir`, `sync_lead`, `sync_lead_bright`,
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`ring_mod_bell`, `ring_mod_metallic`, `wavefold_warm`, `wavefold_gnarly`,
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`drift_saw`, `drift_square`, `analog_pad`, `analog_bass`.
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- **808 bass envelope fix** — changed from `pluck` (zero sustain, wrong for 808)
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to `piano` (sharp attack with long decay tail).
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## 0.40.8
|
||||
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||||
- **Fix hold() inflating duration** — `Note.beats` was returning the full
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duration for held notes (`_hold=True`), causing `Part.total_beats` and
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`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
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by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
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return 0 beats, matching the renderer which already skipped advancing the
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timeline for held notes.
|
||||
|
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## 0.40.7
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- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
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pipe organ, and choir wave functions were already implemented but not
|
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accessible via the Synth enum. Now available as `Synth.RHODES`,
|
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`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
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|
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## 0.40.6
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- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
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from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
|
||||
The saxophone wave function already shapes its own spectrum; the extra
|
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filters were dulling the tone.
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## 0.40.5
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||||
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||||
- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
|
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conical bore formant resonances, breath noise with attack envelope, separate
|
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reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
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to subtle, delayed onset.
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## 0.40.4
|
||||
|
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- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
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asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
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orange crunch, and metal guitar presets now sound properly driven.
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## 0.40.3
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- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
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- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
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- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
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- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
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- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
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- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
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- **Finger cymbal** — single zill tap, bright metallic ping
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- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
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- Audio demos in docs for all new sounds
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## 0.40.2
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||||
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||||
- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
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makeup gain capped at 3x. Sparse arrangements no longer get
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over-amplified to clipping.
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## 0.40.1
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||||
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||||
- **Singing bowl synth** — two variants: strike (mallet hit with chirp
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||||
@@ -0,0 +1,207 @@
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"""Demo the 5 new synths: Mellotron, Hard Sync, Ring Mod, Wavefold, Drift.
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Each synth gets a short musical phrase — not just a scale run — with
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reverb and rhythmic variety to show off its character.
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"""
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from pytheory import Score, Duration, play_score
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EIGHTH = Duration.EIGHTH
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QUARTER = Duration.QUARTER
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HALF = Duration.HALF
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DOTTED_Q = Duration.DOTTED_QUARTER
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WHOLE = Duration.WHOLE
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# ── Mellotron Strings ────────────────────────────────────────────────────────
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# Strawberry Fields vibes — slow, haunted, with rests that breathe.
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print("=== MELLOTRON STRINGS ===")
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s = Score("4/4", bpm=72)
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p = s.part("tape", instrument="mellotron_strings",
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reverb=0.45, reverb_type="cathedral", reverb_decay=2.0)
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p.add("G4", HALF).add("B4", QUARTER).add("D5", QUARTER)
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p.add("C5", DOTTED_Q).add("B4", EIGHTH).add("A4", HALF)
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p.rest(QUARTER)
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p.add("G4", DOTTED_Q).add("F#4", EIGHTH).add("G4", WHOLE)
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play_score(s)
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# ── Mellotron Flute ──────────────────────────────────────────────────────────
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# Lonely, breathy, with space between phrases.
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print("\n=== MELLOTRON FLUTE ===")
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s = Score("3/4", bpm=84)
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p = s.part("flute", instrument="mellotron_flute",
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reverb=0.5, reverb_type="taj_mahal", reverb_decay=2.5)
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p.add("E5", HALF).add("D5", QUARTER)
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p.add("C5", DOTTED_Q).add("B4", EIGHTH).rest(QUARTER)
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p.add("A4", HALF).add("G4", QUARTER)
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p.add("A4", HALF).rest(QUARTER)
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p.add("E5", QUARTER).add("D5", QUARTER).add("C5", QUARTER)
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p.add("B4", HALF + QUARTER)
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play_score(s)
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# ── Mellotron Choir ──────────────────────────────────────────────────────────
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# Ghostly pad — slow chords, big reverb.
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print("\n=== MELLOTRON CHOIR ===")
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s = Score("4/4", bpm=60)
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p = s.part("choir", instrument="mellotron_choir",
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reverb=0.6, reverb_type="cathedral", reverb_decay=3.0)
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p.add("C4", WHOLE)
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p.add("E4", HALF).add("G4", HALF)
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p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", HALF)
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p.add("E4", WHOLE)
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play_score(s)
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# ── Hard Sync Lead ───────────────────────────────────────────────────────────
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# Aggressive, punchy — fast 16ths and syncopation.
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print("\n=== HARD SYNC LEAD ===")
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s = Score("4/4", bpm=128)
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p = s.part("sync", instrument="sync_lead",
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reverb=0.25, reverb_type="plate")
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p.add("E4", EIGHTH).add("E4", EIGHTH).rest(EIGHTH).add("G4", EIGHTH)
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p.add("A4", QUARTER).add("G4", EIGHTH).add("E4", EIGHTH)
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p.add("D4", EIGHTH).rest(EIGHTH).add("E4", EIGHTH).add("G4", EIGHTH)
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p.add("A4", HALF)
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p.rest(QUARTER).add("B4", EIGHTH).add("A4", EIGHTH)
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p.add("G4", QUARTER).add("E4", QUARTER).add("D4", HALF)
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play_score(s)
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||||
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# ── Hard Sync Bright ─────────────────────────────────────────────────────────
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# Higher slave ratio — more harmonics, screaming lead.
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print("\n=== HARD SYNC BRIGHT ===")
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s = Score("4/4", bpm=138)
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p = s.part("sync2", instrument="sync_lead_bright",
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reverb=0.2, reverb_type="plate")
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p.add("A4", EIGHTH).add("C5", EIGHTH).add("D5", QUARTER)
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p.rest(EIGHTH).add("E5", EIGHTH).add("D5", EIGHTH).add("C5", EIGHTH)
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p.add("A4", QUARTER).rest(QUARTER).add("G4", EIGHTH).add("A4", EIGHTH)
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p.add("C5", HALF)
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play_score(s)
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|
||||
|
||||
# ── Ring Mod Bell ────────────────────────────────────────────────────────────
|
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# Shimmery, metallic — sparse hits with long reverb tail.
|
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|
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print("\n=== RING MOD BELL ===")
|
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s = Score("4/4", bpm=66)
|
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p = s.part("bell", instrument="ring_mod_bell",
|
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reverb=0.6, reverb_type="cave", reverb_decay=3.0)
|
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p.add("C5", HALF).rest(QUARTER).add("G4", QUARTER)
|
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p.rest(HALF).add("E5", HALF)
|
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p.add("D5", QUARTER).rest(QUARTER).add("C5", HALF)
|
||||
p.rest(WHOLE)
|
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p.add("G4", QUARTER).add("A4", QUARTER).add("C5", HALF)
|
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play_score(s)
|
||||
|
||||
|
||||
# ── Ring Mod Metallic ────────────────────────────────────────────────────────
|
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# Alien, inharmonic — atonal stabs.
|
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|
||||
print("\n=== RING MOD METALLIC ===")
|
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s = Score("4/4", bpm=100)
|
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p = s.part("metal", instrument="ring_mod_metallic",
|
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reverb=0.4, reverb_type="parking_garage", reverb_decay=2.0)
|
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p.add("F4", EIGHTH).rest(EIGHTH).add("Ab4", EIGHTH).add("F4", EIGHTH)
|
||||
p.rest(QUARTER).add("Db5", QUARTER).rest(QUARTER)
|
||||
p.add("C5", EIGHTH).add("Ab4", EIGHTH).rest(QUARTER).add("F4", HALF)
|
||||
p.rest(HALF).add("Db5", QUARTER).add("C5", QUARTER)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Wavefold Warm ────────────────────────────────────────────────────────────
|
||||
# Gentle folds — round and musical, like a filtered saw with overtones.
|
||||
|
||||
print("\n=== WAVEFOLD WARM ===")
|
||||
s = Score("4/4", bpm=108)
|
||||
p = s.part("fold", instrument="wavefold_warm",
|
||||
reverb=0.3, reverb_type="plate")
|
||||
p.add("A3", QUARTER).add("C4", QUARTER).add("E4", QUARTER).add("A4", QUARTER)
|
||||
p.add("G4", DOTTED_Q).add("E4", EIGHTH).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", QUARTER).add("A4", HALF)
|
||||
p.add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Wavefold Gnarly ──────────────────────────────────────────────────────────
|
||||
# Cranked folds — buzzy, aggressive, with syncopation.
|
||||
|
||||
print("\n=== WAVEFOLD GNARLY ===")
|
||||
s = Score("4/4", bpm=130)
|
||||
p = s.part("gnarly", instrument="wavefold_gnarly",
|
||||
reverb=0.2, reverb_type="spring")
|
||||
p.add("E3", EIGHTH).add("E3", EIGHTH).rest(EIGHTH).add("G3", EIGHTH)
|
||||
p.add("A3", EIGHTH).rest(EIGHTH).add("B3", EIGHTH).add("A3", EIGHTH)
|
||||
p.add("E3", QUARTER).add("G3", EIGHTH).add("A3", EIGHTH).add("B3", QUARTER)
|
||||
p.rest(QUARTER)
|
||||
p.add("E4", EIGHTH).add("D4", EIGHTH).add("B3", QUARTER).add("A3", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Drift Saw ────────────────────────────────────────────────────────────────
|
||||
# Warm, alive analog saw — the Minimoog pad.
|
||||
|
||||
print("\n=== DRIFT SAW (vintage VCO) ===")
|
||||
s = Score("4/4", bpm=88)
|
||||
p = s.part("drift", instrument="drift_saw",
|
||||
reverb=0.35, reverb_type="taj_mahal", reverb_decay=2.0)
|
||||
p.add("D4", HALF).add("F4", HALF)
|
||||
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", QUARTER).rest(QUARTER)
|
||||
p.add("D4", QUARTER).add("E4", QUARTER).add("F4", HALF)
|
||||
p.add("D4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Drift Square ─────────────────────────────────────────────────────────────
|
||||
# Hollow, wobbly — 8-bit with analog soul.
|
||||
|
||||
print("\n=== DRIFT SQUARE ===")
|
||||
s = Score("4/4", bpm=110)
|
||||
p = s.part("dsq", instrument="drift_square",
|
||||
reverb=0.25, reverb_type="plate")
|
||||
p.add("C4", EIGHTH).add("E4", EIGHTH).add("G4", QUARTER).add("E4", QUARTER)
|
||||
p.rest(QUARTER)
|
||||
p.add("A4", EIGHTH).add("G4", EIGHTH).add("E4", QUARTER).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", EIGHTH).add("G4", EIGHTH).add("A4", HALF)
|
||||
p.add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Pad ───────────────────────────────────────────────────────────────
|
||||
# Slow, drifting chords — Juno-style lushness.
|
||||
|
||||
print("\n=== ANALOG PAD ===")
|
||||
s = Score("4/4", bpm=70)
|
||||
p = s.part("pad", instrument="analog_pad",
|
||||
reverb=0.5, reverb_type="taj_mahal", reverb_decay=3.0)
|
||||
p.add("A3", WHOLE)
|
||||
p.add("C4", HALF).add("E4", HALF)
|
||||
p.add("F4", WHOLE)
|
||||
p.add("E4", HALF).add("D4", HALF)
|
||||
p.add("C4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Bass ──────────────────────────────────────────────────────────────
|
||||
# Tight, punchy — Moog bass with filter sweep.
|
||||
|
||||
print("\n=== ANALOG BASS ===")
|
||||
s = Score("4/4", bpm=120)
|
||||
p = s.part("bass", instrument="analog_bass",
|
||||
reverb=0.1, reverb_type="plate")
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).rest(EIGHTH).add("G2", EIGHTH)
|
||||
p.add("A2", QUARTER).rest(QUARTER)
|
||||
p.add("E2", EIGHTH).rest(EIGHTH).add("B2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("G2", QUARTER).add("E2", QUARTER).rest(HALF)
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).add("G2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("B2", QUARTER).add("A2", QUARTER).add("E2", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
print("\nDone!")
|
||||
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@@ -850,6 +850,56 @@ def gen_synth_ukulele():
|
||||
p.strum(ch, Duration.WHOLE, velocity=72)
|
||||
render("synth_ukulele", score)
|
||||
|
||||
def gen_synth_hard_sync():
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("demo", instrument="sync_lead_bright", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=90)
|
||||
render("synth_hard_sync", score)
|
||||
|
||||
|
||||
def gen_synth_ring_mod():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="ring_mod_bell", volume=0.5)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_ring_mod", score)
|
||||
|
||||
|
||||
def gen_synth_wavefold():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="wavefold_warm", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_wavefold", score)
|
||||
|
||||
|
||||
def gen_synth_drift():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="drift_saw", volume=0.5, reverb=0.35,
|
||||
reverb_type="taj_mahal")
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.HALF, velocity=75)
|
||||
render("synth_drift", score)
|
||||
|
||||
|
||||
def gen_synth_karplus():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="pluck_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_karplus", score)
|
||||
|
||||
|
||||
def gen_synth_mellotron():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="mellotron_flute", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_mellotron", score)
|
||||
|
||||
|
||||
def gen_synth_granular():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
|
||||
@@ -858,6 +908,68 @@ def gen_synth_granular():
|
||||
render("synth_granular", score)
|
||||
|
||||
|
||||
def gen_synth_crotales():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="crotales_synth", envelope="none",
|
||||
volume=0.5, reverb=0.3)
|
||||
for n in ["C6", "E6", "G6", "C7", "G6", "E6", "C6"]:
|
||||
p.add(n, Duration.HALF, velocity=80)
|
||||
render("synth_crotales", score)
|
||||
|
||||
|
||||
def gen_synth_tingsha():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="tingsha_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["E5", "A5", "E6", "A5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_tingsha", score)
|
||||
|
||||
|
||||
def gen_rainstick():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3, velocity=90)
|
||||
render("rainstick", score)
|
||||
|
||||
|
||||
def gen_rainstick_slow():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4, velocity=85)
|
||||
render("rainstick_slow", score)
|
||||
|
||||
|
||||
def gen_ocean_drum():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3, velocity=85)
|
||||
render("ocean_drum", score)
|
||||
|
||||
|
||||
def gen_cabasa():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(16):
|
||||
p.hit(DrumSound.CABASA, Duration.EIGHTH, velocity=100)
|
||||
render("cabasa", score)
|
||||
|
||||
|
||||
def gen_wind_chimes():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3, velocity=85)
|
||||
render("wind_chimes", score)
|
||||
|
||||
|
||||
def gen_finger_cymbal():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(8):
|
||||
p.hit(DrumSound.FINGER_CYMBAL, Duration.QUARTER, velocity=85)
|
||||
render("finger_cymbal", score)
|
||||
|
||||
|
||||
def gen_synth_singing_bowl_strike():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="singing_bowl_strike_synth", envelope="none",
|
||||
@@ -1077,9 +1189,23 @@ GENERATORS = [
|
||||
gen_synth_banjo,
|
||||
gen_synth_mandolin,
|
||||
gen_synth_ukulele,
|
||||
gen_synth_hard_sync,
|
||||
gen_synth_ring_mod,
|
||||
gen_synth_wavefold,
|
||||
gen_synth_drift,
|
||||
gen_synth_karplus,
|
||||
gen_synth_mellotron,
|
||||
gen_synth_granular,
|
||||
gen_synth_crotales,
|
||||
gen_synth_tingsha,
|
||||
gen_synth_singing_bowl_strike,
|
||||
gen_synth_singing_bowl_ring,
|
||||
gen_rainstick,
|
||||
gen_rainstick_slow,
|
||||
gen_ocean_drum,
|
||||
gen_cabasa,
|
||||
gen_wind_chimes,
|
||||
gen_finger_cymbal,
|
||||
gen_arpeggio,
|
||||
gen_legato_glide,
|
||||
gen_acid_house,
|
||||
|
||||
+27
-3
@@ -94,11 +94,11 @@ PyTheory includes 144 pre-built chords (12 roots x 12 qualities):
|
||||
|
||||
>>> fb = Fretboard.guitar()
|
||||
>>> fb.chord("C")
|
||||
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
|
||||
Fingering(E=x, A=3, D=2, G=0, B=1, e=0)
|
||||
>>> fb.chord("Am")
|
||||
Fingering(e=0, B=1, G=2, D=2, A=0, E=x)
|
||||
Fingering(E=x, A=0, D=2, G=2, B=1, e=0)
|
||||
>>> fb.chord("G7")
|
||||
Fingering(e=1, B=0, G=0, D=0, A=2, E=3)
|
||||
Fingering(E=3, A=2, D=0, G=0, B=0, e=1)
|
||||
|
||||
You can also build chords directly with ``Chord.from_name()``:
|
||||
|
||||
@@ -503,9 +503,16 @@ are standard arranging techniques for spreading chord tones across registers:
|
||||
>>> cmaj7 = Chord.from_symbol("Cmaj7")
|
||||
>>> cmaj7.close_voicing()
|
||||
<Chord C major 7th>
|
||||
>>> cmaj7.open_voicing()
|
||||
<Chord C major 7th>
|
||||
>>> cmaj7.drop2()
|
||||
<Chord C major 7th>
|
||||
|
||||
``open_voicing()`` takes the close voicing and raises every other
|
||||
non-root tone by an octave, spreading the chord across two octaves.
|
||||
The result is a wider, more spacious sound — common in orchestral
|
||||
writing and piano ballads where you want the harmony to breathe.
|
||||
|
||||
Chord Extensions
|
||||
----------------
|
||||
|
||||
@@ -596,6 +603,23 @@ music that doesn't follow traditional harmony, this is the tool.
|
||||
Major and minor triads share the same prime form — they're inversions
|
||||
of each other in pitch class space.
|
||||
|
||||
The **normal form** is the intermediate step — the most compact ascending
|
||||
arrangement of pitch classes before transposition. It preserves the
|
||||
actual pitch classes (not transposed to 0), so it tells you which
|
||||
specific notes are in the set:
|
||||
|
||||
.. code-block:: pycon
|
||||
|
||||
>>> Chord.from_tones("C", "E", "G").normal_form
|
||||
(0, 4, 7)
|
||||
|
||||
>>> Chord.from_tones("A", "C", "E").normal_form
|
||||
(9, 0, 4)
|
||||
|
||||
Normal form keeps the original pitch classes; prime form transposes to 0
|
||||
for comparison. Use ``normal_form`` when you care about which notes,
|
||||
``prime_form`` when you care about the abstract shape.
|
||||
|
||||
.. code-block:: pycon
|
||||
|
||||
>>> Chord.from_tones("C", "E", "G").forte_number
|
||||
|
||||
@@ -111,19 +111,19 @@ Generate fingerings for guitar and ukulele with
|
||||
|
||||
>>> fb = Fretboard.guitar()
|
||||
>>> fb.chord("C")
|
||||
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
|
||||
Fingering(E=x, A=3, D=2, G=0, B=1, e=0)
|
||||
>>> fb.chord("G")
|
||||
Fingering(e=3, B=0, G=0, D=0, A=2, E=3)
|
||||
Fingering(E=3, A=2, D=0, G=0, B=0, e=3)
|
||||
>>> fb.chord("Am")
|
||||
Fingering(e=0, B=1, G=2, D=2, A=0, E=x)
|
||||
Fingering(E=x, A=0, D=2, G=2, B=1, e=0)
|
||||
>>> fb.chord("D")
|
||||
Fingering(e=2, B=3, G=2, D=0, A=x, E=x)
|
||||
Fingering(E=x, A=x, D=0, G=2, B=3, e=2)
|
||||
|
||||
>>> uke = Fretboard.ukulele()
|
||||
>>> uke.chord("C")
|
||||
Fingering(A=3, E=0, C=0, G=0)
|
||||
Fingering(G=0, C=0, E=0, A=3)
|
||||
>>> uke.chord("G")
|
||||
Fingering(A=2, E=3, C=2, G=0)
|
||||
Fingering(G=0, C=2, E=3, A=2)
|
||||
|
||||
Explore an Interval
|
||||
-------------------
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user