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3 Commits
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| 9a5f305ac6 |
@@ -2,6 +2,11 @@
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All notable changes to PyTheory are documented here.
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## 0.28.3
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- Rewrite `pytheory demo` — 8 moods with stereo, effects, humanize, convolution reverb, sidechain
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- Added Dub and Temple moods
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## 0.28.2
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- Lower drum_humanize default to 0.15 — tighter, more professional feel
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@@ -0,0 +1,38 @@
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# Claude Code Instructions
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## Release Process
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When releasing to PyPI, always do all three:
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1. **Tag the commit**: `git tag v0.X.Y`
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2. **Push the tag**: `git push origin --tags`
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3. **Create a GitHub release**: `gh release create v0.X.Y --title "v0.X.Y: Short description" --notes "Release notes" --latest`
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Don't forget to update `CHANGELOG.md` *before* the release commit.
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## Version Bumping
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- `pyproject.toml` and `pytheory/__init__.py` must match
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- Run `uv lock` after changing the version
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- Patch releases (0.X.Y) for bug fixes and small additions
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- Minor releases (0.X.0) for new features
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## Testing
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```
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uv run python -m pytest test_pytheory.py -x -q --tb=short -m "not slow"
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```
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## Publishing
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```
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uv build && uv publish --token <token> dist/pytheory-0.X.Y*
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```
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## Music Preferences
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- Detune: keep at 8-15, don't go above 25
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- Humanize: 0.2 is the sweet spot for melodic parts
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- Drum humanize: 0.15 default is good
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- No swing unless specifically asked
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- Sine and triangle are underrated — use them more
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+1
-1
@@ -1,6 +1,6 @@
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[project]
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name = "pytheory"
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version = "0.28.2"
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version = "0.28.3"
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description = "Music Theory for Humans"
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readme = "README.md"
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license = "MIT"
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@@ -1,6 +1,6 @@
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"""PyTheory: Music Theory for Humans."""
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__version__ = "0.28.2"
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__version__ = "0.28.3"
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from .tones import Tone, Interval
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from .systems import System, SYSTEMS
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+99
-47
@@ -228,75 +228,127 @@ def cmd_demo(args):
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moods = [
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{"name": "Bossa Nova", "key": ("A", "minor"), "drums": "bossa nova",
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"bpm": 140, "prog": ("i", "iv", "V", "i"),
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"lead_synth": "triangle", "pad_synth": "fm"},
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"fill": "bossa nova", "bpm": 140,
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"prog": ("i", "iv", "V", "i"),
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"lead": ("triangle", "strings", 0.2, -0.1),
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"pad": ("fm", "pad", -0.2),
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"bass_lp": 600, "reverb_type": "plate"},
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{"name": "Jazz Club", "key": ("Bb", "major"), "drums": "jazz",
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"bpm": 105, "prog": ("I", "vi", "ii", "V"),
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"lead_synth": "saw", "pad_synth": "fm"},
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{"name": "Afrobeat Groove", "key": ("E", "minor"), "drums": "afrobeat",
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"bpm": 115, "prog": ("i", "iv", "V", "i"),
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"lead_synth": "saw", "pad_synth": "supersaw"},
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{"name": "House Pump", "key": ("C", "minor"), "drums": "house",
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"bpm": 124, "prog": ("i", "IV", "V", "i"),
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"lead_synth": "saw", "pad_synth": "supersaw"},
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{"name": "Reggae One-Drop", "key": ("G", "major"), "drums": "reggae",
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"bpm": 80, "prog": ("I", "IV", "V", "IV"),
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"lead_synth": "triangle", "pad_synth": "pwm_slow"},
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{"name": "Funk Workout", "key": ("E", "minor"), "drums": "funk",
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"bpm": 100, "prog": ("i", "iv", "V", "i"),
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"lead_synth": "saw", "pad_synth": "square"},
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"fill": "jazz", "bpm": 108,
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"prog": ("I", "vi", "ii", "V"),
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"lead": ("triangle", "strings", 0.3, 0.2),
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"pad": ("fm", "piano", -0.3),
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"bass_lp": 700, "reverb_type": "plate"},
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{"name": "Afrobeat", "key": ("E", "minor"), "drums": "afrobeat",
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"fill": "afrobeat", "bpm": 115,
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"prog": ("i", "iv", "V", "i"),
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"lead": ("saw", "pluck", 0.15, 0.3),
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"pad": ("supersaw", "pad", 0.0),
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"bass_lp": 500, "reverb_type": "cathedral"},
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{"name": "House", "key": ("C", "minor"), "drums": "house",
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"fill": "house", "bpm": 124,
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"prog": ("i", "IV", "V", "i"),
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"lead": ("saw", "staccato", 0.2, 0.4),
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"pad": ("supersaw", "pad", 0.0),
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"bass_lp": 300, "reverb_type": "plate"},
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{"name": "Reggae", "key": ("G", "major"), "drums": "reggae",
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"fill": "reggae", "bpm": 80,
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"prog": ("I", "IV", "V", "IV"),
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"lead": ("triangle", "strings", 0.25, 0.15),
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"pad": ("pwm_slow", "pad", -0.3),
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"bass_lp": 400, "reverb_type": "cathedral"},
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{"name": "Funk", "key": ("E", "minor"), "drums": "funk",
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"fill": "funk", "bpm": 100,
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"prog": ("i", "iv", "V", "i"),
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"lead": ("saw", "pluck", 0.15, 0.3),
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"pad": ("square", "staccato", -0.4),
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"bass_lp": 500, "reverb_type": "plate"},
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{"name": "Dub", "key": ("A", "minor"), "drums": "dub",
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"fill": "reggae", "bpm": 72,
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"prog": ("i", "iv", "i", "V"),
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"lead": ("triangle", "strings", 0.4, 0.2),
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"pad": ("pwm_slow", "pad", -0.3),
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"bass_lp": 350, "reverb_type": "cathedral"},
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{"name": "Temple", "key": ("E", "minor"), "drums": "bolero",
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"fill": "bossa nova", "bpm": 65,
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"prog": ("i", "iv", "V", "i"),
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"lead": ("triangle", "pluck", 0.3, 0.2),
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"pad": ("sine", "pad", 0.0),
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"bass_lp": 200, "reverb_type": "taj_mahal"},
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]
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mood = random.choice(moods)
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tonic, mode = mood["key"]
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key = Key(tonic, mode)
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chords = key.progression(*mood["prog"])
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lead_synth, lead_env, lead_reverb, lead_pan = mood["lead"]
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pad_synth, pad_env, pad_pan = mood["pad"]
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score = Score("4/4", bpm=mood["bpm"], swing=random.uniform(0.1, 0.4))
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score.drums(mood["drums"], repeats=4, fill=random.choice(Pattern.list_fills()))
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score = Score("4/4", bpm=mood["bpm"], drum_humanize=0.15)
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score.drums(mood["drums"], repeats=4, fill=mood["fill"])
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pad = score.part("pad", synth=mood["pad_synth"], envelope="pad",
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volume=0.25, reverb=0.4, reverb_decay=2.0,
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chorus=0.2)
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lead = score.part("lead", synth=mood["lead_synth"], envelope="pluck",
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volume=0.4, delay=0.25, delay_time=0.375,
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delay_feedback=0.35, reverb=0.2,
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lowpass=3000, humanize=0.2)
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bass = score.part("bass", synth="sine", envelope="pluck",
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volume=0.45, lowpass=500)
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pad = score.part(
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"pad", synth=pad_synth, envelope=pad_env,
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volume=0.2, pan=pad_pan,
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detune=10, spread=0.5,
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reverb=0.4, reverb_type=mood["reverb_type"],
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chorus=0.2,
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sidechain=0.4 if mood["bpm"] > 100 else 0.0,
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)
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lead = score.part(
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"lead", synth=lead_synth, envelope=lead_env,
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volume=0.4, pan=lead_pan,
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delay=0.2, delay_time=round(30 / mood["bpm"], 3),
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delay_feedback=0.35,
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reverb=lead_reverb, reverb_type=mood["reverb_type"],
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lowpass=3500,
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humanize=0.2,
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)
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bass = score.part(
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"bass", synth="sine", envelope="pluck",
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volume=0.45, pan=0.0,
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lowpass=mood["bass_lp"],
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humanize=0.15,
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)
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for chord in chords * 2:
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pad.add(chord, Duration.WHOLE)
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# Generate a melody from scale tones
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# Melody: chord tones with passing tones, rests for breathing
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scale_tones = [t.name for t in key.scale.tones[:-1]]
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for chord in chords:
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for i, chord in enumerate(chords):
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chord_tones = [t.name for t in chord.tones]
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for _ in range(4):
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if random.random() < 0.2:
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lead.rest(random.choice([0.5, 1.0]))
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beats_left = 4.0
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while beats_left > 0.5:
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if random.random() < 0.25:
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r = random.choice([0.5, 1.0, 1.5])
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r = min(r, beats_left)
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lead.rest(r)
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beats_left -= r
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else:
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n = random.choice(chord_tones if random.random() < 0.6 else scale_tones)
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oct = random.choice([4, 5])
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dur = random.choice([0.5, 0.67, 1.0])
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lead.add(f"{n}{oct}", dur, velocity=random.randint(60, 120))
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n = random.choice(chord_tones if random.random() < 0.65 else scale_tones)
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oct = 5 if random.random() < 0.6 else 4
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dur = random.choice([0.67, 1.0, 1.5, 2.0])
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dur = min(dur, beats_left)
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vel = random.randint(65, 105)
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lead.add(f"{n}{oct}", dur, velocity=vel)
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beats_left -= dur
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root = chords[0].root
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if root:
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for chord in chords * 2:
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r = chord.root
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if r:
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=100)
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=60)
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fifth = r.add(7)
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bass.add(f"{fifth.name}2", Duration.QUARTER, velocity=70)
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=80)
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# Bass: root-fifth with velocity accents
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for chord in chords * 2:
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r = chord.root
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if r:
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fifth = r.add(7)
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=95)
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=55)
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bass.add(f"{fifth.name}2", Duration.QUARTER, velocity=65)
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bass.add(f"{r.name}2", Duration.QUARTER, velocity=75)
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prog_str = " → ".join(c.symbol or str(c) for c in chords)
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print(f" ♫ {mood['name']}")
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print(f" {tonic} {mode} | {mood['bpm']} bpm")
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print(f" {prog_str}")
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print(f" {mood['drums']} drums | {mood['lead_synth']} lead | {mood['pad_synth']} pad")
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print(f" {mood['drums']} | {lead_synth} lead | {pad_synth} pad | {mood['reverb_type']} reverb")
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print()
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play_score(score)
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