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@@ -2,6 +2,51 @@
|
||||
|
||||
All notable changes to PyTheory are documented here.
|
||||
|
||||
## 0.31.0
|
||||
|
||||
- 3 new synth engines: Karplus-Strong pluck, Hammond organ, string ensemble with body formants
|
||||
- 38 instrument presets: `score.part("lead", instrument="violin")`
|
||||
- Keys, strings, woodwinds, brass, plucked, synth, and mallet categories
|
||||
- 13 total synth waveforms
|
||||
|
||||
## 0.30.0
|
||||
|
||||
- Drums are a real Part — same effects pipeline as any voice
|
||||
- `score.drums("rock", split=True)` splits kit into kick/snare/hats/toms/cymbals/percussion Parts
|
||||
- Each split Part gets independent effects (reverb on snare, LP on hats, etc.)
|
||||
- `set_drum_effects()` applies to all drum Parts (split or not)
|
||||
- Sidechain triggers on kick only — hats and snare don't duck the pad
|
||||
- MIDI import via `Score.from_midi(path)`
|
||||
|
||||
## 0.29.3
|
||||
|
||||
- Drums are now a real Part — same effects pipeline as any other voice, zero code duplication
|
||||
- `score.parts["drums"]` is a standard Part with reverb, delay, lowpass, etc.
|
||||
- `set_drum_effects()` is sugar over the Part's attributes
|
||||
|
||||
## 0.29.2
|
||||
|
||||
- Add `score.set_drum_effects()` — reverb, delay, lowpass, distortion, chorus on the drum bus
|
||||
- Same effects engine as parts, zero code duplication
|
||||
|
||||
## 0.29.1
|
||||
|
||||
- Rename song.py → songs.py
|
||||
- Polish all 20 example songs with stereo, convolution reverb, humanize, detune, sidechain
|
||||
|
||||
## 0.29.0
|
||||
|
||||
- Add `Score.from_midi(path)` — import any Standard MIDI File into a Score
|
||||
- Minimal zero-dependency MIDI parser (Type 0 and Type 1)
|
||||
- Each channel becomes a named Part, channel 10 becomes drum hits
|
||||
- Tempo, time signature, velocities, and note durations preserved
|
||||
- Roundtrip: save_midi → from_midi works
|
||||
|
||||
## 0.28.3
|
||||
|
||||
- Rewrite `pytheory demo` — 8 moods with stereo, effects, humanize, convolution reverb, sidechain
|
||||
- Added Dub and Temple moods
|
||||
|
||||
## 0.28.2
|
||||
|
||||
- Lower drum_humanize default to 0.15 — tighter, more professional feel
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
# Claude Code Instructions
|
||||
|
||||
## Release Process
|
||||
|
||||
When releasing to PyPI, always do all three:
|
||||
|
||||
1. **Tag the commit**: `git tag v0.X.Y`
|
||||
2. **Push the tag**: `git push origin --tags`
|
||||
3. **Create a GitHub release**: `gh release create v0.X.Y --title "v0.X.Y: Short description" --notes "Release notes" --latest`
|
||||
|
||||
Don't forget to update `CHANGELOG.md` *before* the release commit.
|
||||
|
||||
## Version Bumping
|
||||
|
||||
- `pyproject.toml` and `pytheory/__init__.py` must match
|
||||
- Run `uv lock` after changing the version
|
||||
- Patch releases (0.X.Y) for bug fixes and small additions
|
||||
- Minor releases (0.X.0) for new features
|
||||
|
||||
## Testing
|
||||
|
||||
```
|
||||
uv run python -m pytest test_pytheory.py -x -q --tb=short -m "not slow"
|
||||
```
|
||||
|
||||
## Publishing
|
||||
|
||||
```
|
||||
uv build && uv publish --token <token> dist/pytheory-0.X.Y*
|
||||
```
|
||||
|
||||
## Music Preferences
|
||||
|
||||
- Detune: keep at 8-15, don't go above 25
|
||||
- Humanize: 0.2 is the sweet spot for melodic parts
|
||||
- Drum humanize: 0.15 default is good
|
||||
- No swing unless specifically asked
|
||||
- Sine and triangle are underrated — use them more
|
||||
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Kenneth Reitz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -29,6 +29,50 @@ Score:
|
||||
|
||||
The default is 0.15 — just enough to feel alive without sounding loose.
|
||||
|
||||
Drums Are Parts
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Drums are a real Part — the same as any melodic voice. You can set
|
||||
effects on them the same way:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score.drums("rock", repeats=4)
|
||||
score.parts["drums"].reverb_mix = 0.2
|
||||
score.parts["drums"].reverb_type = "plate"
|
||||
|
||||
Or use the shorthand:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score.set_drum_effects(reverb=0.2, reverb_type="plate", lowpass=8000)
|
||||
|
||||
Split Drums
|
||||
~~~~~~~~~~~
|
||||
|
||||
For maximum control, split the kit into separate Parts — kick, snare,
|
||||
hats, toms, cymbals, and percussion — each with independent effects:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score.drums("rock", repeats=4, split=True)
|
||||
|
||||
# Now each group is its own Part
|
||||
score.parts["snare"].reverb_mix = 0.3
|
||||
score.parts["snare"].reverb_type = "plate"
|
||||
score.parts["hats"].lowpass = 7000
|
||||
score.parts["kick"] # dry, no effects
|
||||
|
||||
# set_drum_effects still works — applies to all drum Parts
|
||||
score.set_drum_effects(reverb=0.1)
|
||||
|
||||
This is how real studios work — the snare gets its own reverb send,
|
||||
the hats get their own EQ, the kick stays dry and punchy. Now you
|
||||
can do the same thing in Python.
|
||||
|
||||
Sidechain compression triggers on kick hits only — hi-hats and snares
|
||||
don't duck the pad.
|
||||
|
||||
Every drum sound is stereo-panned like a real kit — kick and snare
|
||||
center, hi-hat right, crash left, toms spread across the field,
|
||||
percussion instruments placed naturally. Put on headphones and you'll
|
||||
|
||||
@@ -177,3 +177,33 @@ Optional synth, envelope, and gap parameters:
|
||||
play_progression(chords, t=2000, envelope=Envelope.PAD)
|
||||
|
||||
That's the workflow: hear it, tweak it, hear it again. When it sounds right, export to WAV or MIDI and take it somewhere bigger.
|
||||
|
||||
MIDI Import
|
||||
-----------
|
||||
|
||||
Load any Standard MIDI File into a Score — then play it through
|
||||
PyTheory's synth engine with effects, or analyze the theory:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score.from_midi("song.mid")
|
||||
|
||||
# See what's inside
|
||||
for name, part in score.parts.items():
|
||||
print(f"{name}: {len(part.notes)} notes")
|
||||
|
||||
# Change the synth and add effects
|
||||
score.parts["ch1"].synth = "saw"
|
||||
score.parts["ch1"].reverb_mix = 0.3
|
||||
|
||||
play_score(score)
|
||||
|
||||
Each MIDI channel becomes a named Part (``ch1``, ``ch2``, etc.).
|
||||
Channel 10 (drums) becomes drum hits. Tempo, time signature,
|
||||
note durations, and velocities are all preserved.
|
||||
|
||||
Download any MIDI file from the internet, load it, play it through
|
||||
the synth engine with reverb and delay. That's the whole idea.
|
||||
|
||||
@@ -233,7 +233,7 @@ drum voices with stereo panning.
|
||||
mandolin family, violin family, banjo, harp, oud, sitar, erhu, and
|
||||
more) with chord fingering generation and scale diagrams.
|
||||
|
||||
**Output** — stereo playback, WAV export, MIDI export.
|
||||
**Output** — stereo playback, WAV export, MIDI import/export.
|
||||
|
||||
**Interface** — REPL with tab completion (``pytheory repl``), CLI with
|
||||
15 commands. ``pytheory demo``, ``pytheory key``, ``pytheory chord``,
|
||||
|
||||
@@ -341,6 +341,89 @@ Reverb is also stereo — the left and right channels get different
|
||||
early reflection patterns, so the reverb tail occupies real space
|
||||
in the stereo field rather than sitting dead center.
|
||||
|
||||
Physical Modeling
|
||||
-----------------
|
||||
|
||||
Three synths go beyond traditional waveform synthesis into physical
|
||||
modeling territory — they simulate how real instruments produce sound.
|
||||
|
||||
Karplus-Strong Pluck
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
A burst of noise fed into a short delay line. The delay length sets
|
||||
the pitch, the feedback filter models the string decaying. This is
|
||||
how every physical modeling synth since 1983 does plucked strings.
|
||||
It sounds genuinely like a real guitar, harp, or koto.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
guitar = score.part("guitar", synth="pluck_synth")
|
||||
harp = score.part("harp", instrument="harp") # uses pluck_synth
|
||||
|
||||
Hammond Organ
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Additive synthesis with drawbar harmonics — sine waves at the
|
||||
fundamental plus 2nd, 3rd, 4th, 5th, 6th, and 8th harmonics mixed
|
||||
at musical levels. Warm, round, unmistakably organ.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
organ = score.part("organ", synth="organ_synth")
|
||||
|
||||
String Ensemble
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Filtered sawtooth with body resonance formants at ~500 Hz and ~1500 Hz,
|
||||
modeling the way a violin or cello body shapes the sound. Warmer and
|
||||
more "wooden" than a raw saw wave.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
violin = score.part("violin", synth="strings_synth")
|
||||
|
||||
Instrument Presets
|
||||
------------------
|
||||
|
||||
Instead of choosing synth + envelope + effects manually, use an
|
||||
instrument preset — 38 predefined combinations that approximate real
|
||||
instruments:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
piano = score.part("piano", instrument="piano")
|
||||
violin = score.part("violin", instrument="violin")
|
||||
guitar = score.part("guitar", instrument="acoustic_guitar")
|
||||
organ = score.part("organ", instrument="organ")
|
||||
bass = score.part("bass", instrument="upright_bass")
|
||||
|
||||
Available instruments:
|
||||
|
||||
**Keys**: piano, electric_piano, organ, harpsichord, celesta, music_box
|
||||
|
||||
**Strings**: violin, viola, cello, contrabass, string_ensemble
|
||||
|
||||
**Woodwinds**: flute, clarinet, oboe, bassoon
|
||||
|
||||
**Brass**: trumpet, trombone, french_horn, tuba, brass_ensemble
|
||||
|
||||
**Plucked**: acoustic_guitar, electric_guitar, distorted_guitar,
|
||||
bass_guitar, upright_bass, harp, sitar, koto
|
||||
|
||||
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass
|
||||
|
||||
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells
|
||||
|
||||
Explicit kwargs override preset defaults:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Piano with extra reverb
|
||||
piano = score.part("piano", instrument="piano", reverb=0.5)
|
||||
|
||||
# Violin panned left
|
||||
violin = score.part("v", instrument="violin", pan=-0.4)
|
||||
|
||||
Choosing Synth and Envelope Combos
|
||||
----------------------------------
|
||||
|
||||
|
||||
+1
-1
@@ -83,7 +83,7 @@ What's Inside
|
||||
lowpass (with resonance), distortion, chorus, sidechain compression,
|
||||
automation, LFOs. Master bus compressor/limiter
|
||||
- **Instruments** — 25 presets with fingering generation
|
||||
- **Output** — stereo playback, WAV, MIDI export
|
||||
- **Output** — stereo playback, WAV export, MIDI import/export
|
||||
- **Interface** — REPL with tab completion, CLI (15 commands), ``pytheory demo``
|
||||
- **AI-friendly** — Claude Code can compose
|
||||
and play music through PyTheory from natural language
|
||||
|
||||
@@ -46,12 +46,17 @@ def bossa_nova_girl():
|
||||
score.drums("bossa nova", repeats=4)
|
||||
|
||||
rhodes = score.part("rhodes", synth="fm", envelope="piano",
|
||||
volume=0.3, reverb=0.4, reverb_decay=1.8)
|
||||
volume=0.3, pan=-0.3,
|
||||
reverb=0.4, reverb_decay=1.8, reverb_type="plate",
|
||||
detune=8, humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="pluck",
|
||||
volume=0.45, delay=0.25, delay_time=0.32,
|
||||
delay_feedback=0.35, reverb=0.2)
|
||||
volume=0.45, pan=0.3,
|
||||
delay=0.25, delay_time=0.32, delay_feedback=0.35,
|
||||
reverb=0.2, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.45, lowpass=600)
|
||||
volume=0.45, pan=0.0, lowpass=600,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
|
||||
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -86,11 +91,18 @@ def bebop_in_bb():
|
||||
score.drums("bebop", repeats=8, fill="jazz", fill_every=8)
|
||||
|
||||
rhodes = score.part("rhodes", synth="fm", envelope="piano",
|
||||
volume=0.25, reverb=0.35, reverb_decay=1.2)
|
||||
volume=0.25, pan=-0.3,
|
||||
reverb=0.35, reverb_decay=1.2, reverb_type="plate",
|
||||
detune=8, humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
volume=0.4, lowpass=4000, lowpass_q=1.1)
|
||||
volume=0.4, pan=0.25,
|
||||
lowpass=4000, lowpass_q=1.1,
|
||||
delay=0.15, delay_time=0.19, delay_feedback=0.25,
|
||||
reverb=0.15, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck",
|
||||
volume=0.4, lowpass=900)
|
||||
volume=0.4, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Bb", "Gm", "Cm", "F7"] * 2:
|
||||
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -133,12 +145,17 @@ def salsa_descarga():
|
||||
score.drums("salsa", repeats=8, fill="salsa", fill_every=4)
|
||||
|
||||
pads = score.part("pads", synth="pwm_slow", envelope="pad",
|
||||
volume=0.2, reverb=0.3, lowpass=2000)
|
||||
volume=0.2, pan=-0.35,
|
||||
reverb=0.3, reverb_type="plate", lowpass=2000,
|
||||
detune=10, humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
volume=0.4, delay=0.2, delay_time=0.167,
|
||||
delay_feedback=0.3)
|
||||
volume=0.4, pan=0.3,
|
||||
delay=0.2, delay_time=0.167, delay_feedback=0.3,
|
||||
reverb=0.15, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="pulse", envelope="pluck",
|
||||
volume=0.45, lowpass=500, lowpass_q=1.3)
|
||||
volume=0.45, pan=0.0, lowpass=500, lowpass_q=1.3,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Em7b5", "A7", "Dm7", "Bbmaj7"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -175,12 +192,19 @@ def afrobeat_groove():
|
||||
score.drums("afrobeat", repeats=8, fill="afrobeat", fill_every=8)
|
||||
|
||||
pads = score.part("pads", synth="supersaw", envelope="pad",
|
||||
volume=0.2, reverb=0.4, reverb_decay=2.0,
|
||||
lowpass=3000)
|
||||
volume=0.2, pan=-0.3,
|
||||
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
|
||||
lowpass=3000, detune=10, spread=0.6,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
volume=0.4, lowpass=3000, lowpass_q=1.0)
|
||||
volume=0.4, pan=0.3,
|
||||
lowpass=3000, lowpass_q=1.0,
|
||||
delay=0.2, delay_time=0.26, delay_feedback=0.3,
|
||||
reverb=0.15, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.5, lowpass=500)
|
||||
volume=0.5, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Em", "Am", "D", "C"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -213,13 +237,18 @@ def reggae_one_drop():
|
||||
score.drums("reggae", repeats=8, fill="reggae", fill_every=8)
|
||||
|
||||
chords = score.part("chords", synth="square", envelope="staccato",
|
||||
volume=0.2, reverb=0.5, reverb_decay=2.0,
|
||||
lowpass=2000)
|
||||
volume=0.2, pan=-0.4,
|
||||
reverb=0.5, reverb_decay=2.0, reverb_type="cathedral",
|
||||
lowpass=2000, detune=8,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="strings",
|
||||
volume=0.4, delay=0.35, delay_time=0.5625,
|
||||
delay_feedback=0.45, reverb=0.3)
|
||||
volume=0.4, pan=0.3,
|
||||
delay=0.35, delay_time=0.5625, delay_feedback=0.45,
|
||||
reverb=0.3, reverb_type="cathedral",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.55, lowpass=400, lowpass_q=1.3)
|
||||
volume=0.55, pan=0.0, lowpass=400, lowpass_q=1.3,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["G", "C", "D", "C"] * 2:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -254,12 +283,18 @@ def funk_workout():
|
||||
score.drums("funk", repeats=8, fill="funk", fill_every=4)
|
||||
|
||||
chords = score.part("chords", synth="square", envelope="staccato",
|
||||
volume=0.25, lowpass=2500, reverb=0.15)
|
||||
volume=0.25, pan=-0.4,
|
||||
lowpass=2500, reverb=0.15, reverb_type="plate",
|
||||
sidechain=0.4, humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
volume=0.4, lowpass=3500, lowpass_q=1.5,
|
||||
delay=0.15, delay_time=0.15, delay_feedback=0.25)
|
||||
volume=0.4, pan=0.35,
|
||||
lowpass=3500, lowpass_q=1.5,
|
||||
delay=0.15, delay_time=0.15, delay_feedback=0.25,
|
||||
reverb=0.1, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="pulse", envelope="pluck",
|
||||
volume=0.5, lowpass=600, lowpass_q=1.2)
|
||||
volume=0.5, pan=0.0, lowpass=600, lowpass_q=1.2,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Em", "Am", "D", "B7"] * 2:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -298,13 +333,17 @@ def blues_shuffle():
|
||||
score.drums("12/8 blues", repeats=6)
|
||||
|
||||
chords = score.part("chords", synth="fm", envelope="piano",
|
||||
volume=0.3, reverb=0.3, reverb_decay=1.5)
|
||||
volume=0.3, pan=-0.3,
|
||||
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
|
||||
detune=8, humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
volume=0.45, reverb=0.3, reverb_decay=1.2,
|
||||
volume=0.45, pan=0.25,
|
||||
reverb=0.3, reverb_decay=1.2, reverb_type="plate",
|
||||
delay=0.2, delay_time=0.43, delay_feedback=0.3,
|
||||
lowpass=3500)
|
||||
lowpass=3500, humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.5, lowpass=500)
|
||||
volume=0.5, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["A", "A", "D", "D", "E7", "A"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.DOTTED_HALF)
|
||||
@@ -343,13 +382,18 @@ def samba_de_janeiro():
|
||||
score.drums("samba", repeats=8, fill="samba", fill_every=8)
|
||||
|
||||
pads = score.part("pads", synth="supersaw", envelope="pad",
|
||||
volume=0.2, reverb=0.45, reverb_decay=2.0,
|
||||
lowpass=4000)
|
||||
volume=0.2, pan=-0.3,
|
||||
reverb=0.45, reverb_decay=2.0, reverb_type="plate",
|
||||
lowpass=4000, detune=10, spread=0.5,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="pluck",
|
||||
volume=0.45, delay=0.2, delay_time=0.176,
|
||||
delay_feedback=0.3)
|
||||
volume=0.45, pan=0.3,
|
||||
delay=0.2, delay_time=0.176, delay_feedback=0.3,
|
||||
reverb=0.15, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.45, lowpass=700)
|
||||
volume=0.45, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["G", "Em", "Am", "D7"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -383,12 +427,17 @@ def jazz_waltz():
|
||||
score.drums("waltz", repeats=16)
|
||||
|
||||
rhodes = score.part("rhodes", synth="fm", envelope="piano",
|
||||
volume=0.3, reverb=0.4, reverb_decay=2.0)
|
||||
volume=0.3, pan=-0.3,
|
||||
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
|
||||
detune=8, humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="strings",
|
||||
volume=0.4, reverb=0.3, reverb_decay=1.5,
|
||||
delay=0.2, delay_time=0.4, delay_feedback=0.3)
|
||||
volume=0.4, pan=0.25,
|
||||
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
|
||||
delay=0.2, delay_time=0.4, delay_feedback=0.3,
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.4, lowpass=600)
|
||||
volume=0.4, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for _ in range(2):
|
||||
for sym in ["Fmaj7", "Gm", "C7", "Fmaj7"]:
|
||||
@@ -423,14 +472,19 @@ def house_anthem():
|
||||
score.drums("house", repeats=8, fill="house", fill_every=8)
|
||||
|
||||
pads = score.part("pads", synth="supersaw", envelope="pad",
|
||||
volume=0.25, reverb=0.5, reverb_decay=2.5,
|
||||
lowpass=5000)
|
||||
volume=0.25, pan=-0.3,
|
||||
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
|
||||
lowpass=5000, detune=12, spread=0.7,
|
||||
sidechain=0.6, humanize=0.2)
|
||||
lead = score.part("lead", synth="saw", envelope="staccato",
|
||||
volume=0.35, lowpass=2000, lowpass_q=2.0,
|
||||
delay=0.2, delay_time=0.242,
|
||||
delay_feedback=0.35)
|
||||
volume=0.35, pan=0.3,
|
||||
lowpass=2000, lowpass_q=2.0,
|
||||
delay=0.2, delay_time=0.242, delay_feedback=0.35,
|
||||
reverb=0.15, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.55, lowpass=300)
|
||||
volume=0.55, pan=0.0, lowpass=300,
|
||||
sidechain=0.5, humanize=0.15)
|
||||
|
||||
for sym in ["Cm", "Ab", "Bb", "Cm"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -480,16 +534,22 @@ def dub_kingston():
|
||||
score.drums("dub", repeats=8)
|
||||
|
||||
chords = score.part("chords", synth="square", envelope="staccato",
|
||||
volume=0.2, reverb=0.6, reverb_decay=2.5,
|
||||
lowpass=1500, lowpass_q=0.9)
|
||||
volume=0.2, pan=-0.4,
|
||||
reverb=0.6, reverb_decay=2.5, reverb_type="cathedral",
|
||||
lowpass=1500, lowpass_q=0.9, detune=8,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="strings",
|
||||
volume=0.4, delay=0.45, delay_time=0.625,
|
||||
delay_feedback=0.5, reverb=0.35, reverb_decay=2.0)
|
||||
volume=0.4, pan=0.3,
|
||||
delay=0.45, delay_time=0.625, delay_feedback=0.5,
|
||||
reverb=0.35, reverb_decay=2.0, reverb_type="cathedral",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.6, lowpass=400, lowpass_q=1.5)
|
||||
volume=0.6, pan=0.0, lowpass=400, lowpass_q=1.5,
|
||||
humanize=0.15)
|
||||
siren = score.part("siren", synth="pwm_slow", envelope="pad",
|
||||
volume=0.15, reverb=0.7, reverb_decay=3.0,
|
||||
lowpass=1200)
|
||||
volume=0.15, pan=0.5,
|
||||
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
|
||||
lowpass=1200, detune=10)
|
||||
|
||||
for sym in ["Am", "Am", "Dm", "Dm", "Am", "Am", "Em", "Am"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -526,14 +586,19 @@ def techno_minimal():
|
||||
score.drums("techno", repeats=8, fill="house", fill_every=8)
|
||||
|
||||
pad = score.part("pad", synth="supersaw", envelope="pad",
|
||||
volume=0.2, reverb=0.5, reverb_decay=3.0,
|
||||
lowpass=3000)
|
||||
volume=0.2, pan=-0.3,
|
||||
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
|
||||
lowpass=3000, detune=12, spread=0.7,
|
||||
sidechain=0.6, humanize=0.2)
|
||||
lead = score.part("lead", synth="pwm_fast", envelope="staccato",
|
||||
volume=0.35, lowpass=1500, lowpass_q=3.0,
|
||||
delay=0.3, delay_time=0.231,
|
||||
delay_feedback=0.4)
|
||||
volume=0.35, pan=0.3,
|
||||
lowpass=1500, lowpass_q=3.0,
|
||||
delay=0.3, delay_time=0.231, delay_feedback=0.4,
|
||||
reverb=0.1, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.55, lowpass=250)
|
||||
volume=0.55, pan=0.0, lowpass=250,
|
||||
sidechain=0.5, humanize=0.15)
|
||||
|
||||
for sym in ["Fm", "Db", "Eb", "Fm"] * 2:
|
||||
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -560,12 +625,17 @@ def gospel_shuffle():
|
||||
score.drums("gospel", repeats=8, fill="buildup", fill_every=8)
|
||||
|
||||
organ = score.part("organ", synth="fm", envelope="organ",
|
||||
volume=0.3, reverb=0.45, reverb_decay=2.0)
|
||||
volume=0.3, pan=-0.3,
|
||||
reverb=0.45, reverb_decay=2.0, reverb_type="cathedral",
|
||||
detune=8, humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="pluck",
|
||||
volume=0.4, delay=0.2, delay_time=0.278,
|
||||
delay_feedback=0.3, reverb=0.2)
|
||||
volume=0.4, pan=0.3,
|
||||
delay=0.2, delay_time=0.278, delay_feedback=0.3,
|
||||
reverb=0.2, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.45, lowpass=500)
|
||||
volume=0.45, pan=0.0, lowpass=500,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["C", "Am", "F", "G"] * 2:
|
||||
organ.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -618,18 +688,23 @@ def dub_delay_madness():
|
||||
score._drum_hits.append(_Hit(DrumSound.RIMSHOT, offset + 3.5, 60))
|
||||
|
||||
chords = score.part("skank", synth="square", envelope="staccato",
|
||||
volume=0.15, reverb=0.7, reverb_decay=3.0,
|
||||
lowpass=1200)
|
||||
volume=0.15, pan=-0.4,
|
||||
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
|
||||
lowpass=1200, detune=8, humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.6, lowpass=350, lowpass_q=1.5)
|
||||
volume=0.6, pan=0.0, lowpass=350, lowpass_q=1.5,
|
||||
humanize=0.15)
|
||||
siren = score.part("siren", synth="pwm_slow", envelope="pad",
|
||||
volume=0.12, reverb=0.8, reverb_decay=4.0,
|
||||
volume=0.12, pan=0.5,
|
||||
reverb=0.8, reverb_decay=4.0, reverb_type="cathedral",
|
||||
delay=0.4, delay_time=0.88, delay_feedback=0.6,
|
||||
lowpass=900)
|
||||
lowpass=900, detune=10)
|
||||
# Melodica stabs — sparse, lots of delay
|
||||
melodica = score.part("melodica", synth="triangle", envelope="pluck",
|
||||
volume=0.35, delay=0.6, delay_time=0.66,
|
||||
delay_feedback=0.55, reverb=0.5, reverb_decay=2.5)
|
||||
volume=0.35, pan=0.3,
|
||||
delay=0.6, delay_time=0.66, delay_feedback=0.55,
|
||||
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
|
||||
humanize=0.2)
|
||||
|
||||
for sym in ["Em", "Em", "Am", "Am", "Em", "Em", "Bm", "Em"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -667,13 +742,18 @@ def drum_and_bass():
|
||||
score.drums("drum and bass", repeats=8, fill="buildup", fill_every=8)
|
||||
|
||||
pads = score.part("pads", synth="supersaw", envelope="pad",
|
||||
volume=0.25, reverb=0.5, reverb_decay=2.5,
|
||||
lowpass=4000)
|
||||
volume=0.25, pan=-0.3,
|
||||
reverb=0.5, reverb_decay=2.5, reverb_type="plate",
|
||||
lowpass=4000, detune=10, spread=0.6,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="triangle", envelope="strings",
|
||||
volume=0.4, delay=0.3, delay_time=0.172,
|
||||
delay_feedback=0.4, reverb=0.25)
|
||||
volume=0.4, pan=0.3,
|
||||
delay=0.3, delay_time=0.172, delay_feedback=0.4,
|
||||
reverb=0.25, reverb_type="plate",
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.55, lowpass=300)
|
||||
volume=0.55, pan=0.0, lowpass=300,
|
||||
humanize=0.15)
|
||||
|
||||
for sym in ["Am", "F", "C", "G"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
@@ -708,18 +788,24 @@ def drake_vibes():
|
||||
score.drums("trap", repeats=8, fill="trap", fill_every=8)
|
||||
|
||||
pads = score.part("pads", synth="supersaw", envelope="pad",
|
||||
volume=0.2, reverb=0.5, reverb_decay=3.0,
|
||||
lowpass=2500)
|
||||
volume=0.2, pan=-0.25,
|
||||
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
|
||||
lowpass=2500, detune=12, spread=0.6,
|
||||
sidechain=0.4, humanize=0.2)
|
||||
bells = score.part("bells", synth="fm", envelope="bell",
|
||||
volume=0.3, reverb=0.4, reverb_decay=2.0,
|
||||
delay=0.25, delay_time=0.44,
|
||||
delay_feedback=0.35)
|
||||
volume=0.3, pan=0.4,
|
||||
reverb=0.4, reverb_decay=2.0, reverb_type="plate",
|
||||
delay=0.25, delay_time=0.44, delay_feedback=0.35,
|
||||
humanize=0.2)
|
||||
lead = score.part("lead", synth="pwm_slow", envelope="strings",
|
||||
volume=0.35, reverb=0.3, lowpass=2000,
|
||||
delay=0.2, delay_time=0.88, delay_feedback=0.3)
|
||||
volume=0.35, pan=-0.2,
|
||||
reverb=0.3, reverb_type="cathedral", lowpass=2000,
|
||||
delay=0.2, delay_time=0.88, delay_feedback=0.3,
|
||||
humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.6, lowpass=200, lowpass_q=1.8,
|
||||
distortion=0.4, distortion_drive=2.0)
|
||||
volume=0.6, pan=0.0, lowpass=200, lowpass_q=1.8,
|
||||
distortion=0.4, distortion_drive=2.0,
|
||||
sidechain=0.3, humanize=0.15)
|
||||
|
||||
for sym in ["Ebm", "B", "Gb", "Db"] * 2:
|
||||
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "pytheory"
|
||||
version = "0.28.2"
|
||||
version = "0.31.0"
|
||||
description = "Music Theory for Humans"
|
||||
readme = "README.md"
|
||||
license = "MIT"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
"""PyTheory: Music Theory for Humans."""
|
||||
|
||||
__version__ = "0.28.2"
|
||||
__version__ = "0.31.0"
|
||||
|
||||
from .tones import Tone, Interval
|
||||
from .systems import System, SYSTEMS
|
||||
@@ -8,7 +8,7 @@ from .scales import TonedScale, Key, PROGRESSIONS
|
||||
from .chords import Chord, Fretboard, analyze_progression
|
||||
from .charts import CHARTS, Fingering, charts_for_fretboard
|
||||
|
||||
from .rhythm import Duration, TimeSignature, Rest, Score, Part, Section, DrumSound, Pattern
|
||||
from .rhythm import Duration, TimeSignature, Rest, Score, Part, Section, DrumSound, Pattern, INSTRUMENTS
|
||||
from .rhythm import Note as RhythmNote # rhythm.Note (tone + duration pairing)
|
||||
|
||||
from .play import (play, save, save_midi, play_progression, play_pattern,
|
||||
@@ -25,5 +25,5 @@ __all__ = [
|
||||
"play", "save", "save_midi", "play_progression", "play_pattern",
|
||||
"play_score", "Synth", "Envelope",
|
||||
"Duration", "TimeSignature", "RhythmNote", "Rest", "Score", "Part",
|
||||
"DrumSound", "Pattern", "Section",
|
||||
"DrumSound", "Pattern", "Section", "INSTRUMENTS",
|
||||
]
|
||||
|
||||
+99
-47
@@ -228,75 +228,127 @@ def cmd_demo(args):
|
||||
|
||||
moods = [
|
||||
{"name": "Bossa Nova", "key": ("A", "minor"), "drums": "bossa nova",
|
||||
"bpm": 140, "prog": ("i", "iv", "V", "i"),
|
||||
"lead_synth": "triangle", "pad_synth": "fm"},
|
||||
"fill": "bossa nova", "bpm": 140,
|
||||
"prog": ("i", "iv", "V", "i"),
|
||||
"lead": ("pluck_synth", "none", 0.2, -0.1),
|
||||
"pad": ("fm", "pad", -0.2),
|
||||
"bass_lp": 600, "reverb_type": "plate"},
|
||||
{"name": "Jazz Club", "key": ("Bb", "major"), "drums": "jazz",
|
||||
"bpm": 105, "prog": ("I", "vi", "ii", "V"),
|
||||
"lead_synth": "saw", "pad_synth": "fm"},
|
||||
{"name": "Afrobeat Groove", "key": ("E", "minor"), "drums": "afrobeat",
|
||||
"bpm": 115, "prog": ("i", "iv", "V", "i"),
|
||||
"lead_synth": "saw", "pad_synth": "supersaw"},
|
||||
{"name": "House Pump", "key": ("C", "minor"), "drums": "house",
|
||||
"bpm": 124, "prog": ("i", "IV", "V", "i"),
|
||||
"lead_synth": "saw", "pad_synth": "supersaw"},
|
||||
{"name": "Reggae One-Drop", "key": ("G", "major"), "drums": "reggae",
|
||||
"bpm": 80, "prog": ("I", "IV", "V", "IV"),
|
||||
"lead_synth": "triangle", "pad_synth": "pwm_slow"},
|
||||
{"name": "Funk Workout", "key": ("E", "minor"), "drums": "funk",
|
||||
"bpm": 100, "prog": ("i", "iv", "V", "i"),
|
||||
"lead_synth": "saw", "pad_synth": "square"},
|
||||
"fill": "jazz", "bpm": 108,
|
||||
"prog": ("I", "vi", "ii", "V"),
|
||||
"lead": ("triangle", "strings", 0.3, 0.2),
|
||||
"pad": ("fm", "piano", -0.3),
|
||||
"bass_lp": 700, "reverb_type": "plate"},
|
||||
{"name": "Afrobeat", "key": ("E", "minor"), "drums": "afrobeat",
|
||||
"fill": "afrobeat", "bpm": 115,
|
||||
"prog": ("i", "iv", "V", "i"),
|
||||
"lead": ("saw", "pluck", 0.15, 0.3),
|
||||
"pad": ("supersaw", "pad", 0.0),
|
||||
"bass_lp": 500, "reverb_type": "cathedral"},
|
||||
{"name": "House", "key": ("C", "minor"), "drums": "house",
|
||||
"fill": "house", "bpm": 124,
|
||||
"prog": ("i", "IV", "V", "i"),
|
||||
"lead": ("saw", "staccato", 0.2, 0.4),
|
||||
"pad": ("supersaw", "pad", 0.0),
|
||||
"bass_lp": 300, "reverb_type": "plate"},
|
||||
{"name": "Reggae", "key": ("G", "major"), "drums": "reggae",
|
||||
"fill": "reggae", "bpm": 80,
|
||||
"prog": ("I", "IV", "V", "IV"),
|
||||
"lead": ("pluck_synth", "none", 0.25, 0.15),
|
||||
"pad": ("organ_synth", "organ", -0.3),
|
||||
"bass_lp": 400, "reverb_type": "cathedral"},
|
||||
{"name": "Funk", "key": ("E", "minor"), "drums": "funk",
|
||||
"fill": "funk", "bpm": 100,
|
||||
"prog": ("i", "iv", "V", "i"),
|
||||
"lead": ("saw", "pluck", 0.15, 0.3),
|
||||
"pad": ("square", "staccato", -0.4),
|
||||
"bass_lp": 500, "reverb_type": "plate"},
|
||||
{"name": "Dub", "key": ("A", "minor"), "drums": "dub",
|
||||
"fill": "reggae", "bpm": 72,
|
||||
"prog": ("i", "iv", "i", "V"),
|
||||
"lead": ("triangle", "strings", 0.4, 0.2),
|
||||
"pad": ("pwm_slow", "pad", -0.3),
|
||||
"bass_lp": 350, "reverb_type": "cathedral"},
|
||||
{"name": "Temple", "key": ("E", "minor"), "drums": "bolero",
|
||||
"fill": "bossa nova", "bpm": 65,
|
||||
"prog": ("i", "iv", "V", "i"),
|
||||
"lead": ("pluck_synth", "none", 0.3, 0.2),
|
||||
"pad": ("strings_synth", "pad", 0.0),
|
||||
"bass_lp": 200, "reverb_type": "taj_mahal"},
|
||||
]
|
||||
|
||||
mood = random.choice(moods)
|
||||
tonic, mode = mood["key"]
|
||||
key = Key(tonic, mode)
|
||||
chords = key.progression(*mood["prog"])
|
||||
lead_synth, lead_env, lead_reverb, lead_pan = mood["lead"]
|
||||
pad_synth, pad_env, pad_pan = mood["pad"]
|
||||
|
||||
score = Score("4/4", bpm=mood["bpm"], swing=random.uniform(0.1, 0.4))
|
||||
score.drums(mood["drums"], repeats=4, fill=random.choice(Pattern.list_fills()))
|
||||
score = Score("4/4", bpm=mood["bpm"], drum_humanize=0.15)
|
||||
score.drums(mood["drums"], repeats=4, fill=mood["fill"])
|
||||
|
||||
pad = score.part("pad", synth=mood["pad_synth"], envelope="pad",
|
||||
volume=0.25, reverb=0.4, reverb_decay=2.0,
|
||||
chorus=0.2)
|
||||
lead = score.part("lead", synth=mood["lead_synth"], envelope="pluck",
|
||||
volume=0.4, delay=0.25, delay_time=0.375,
|
||||
delay_feedback=0.35, reverb=0.2,
|
||||
lowpass=3000, humanize=0.2)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck",
|
||||
volume=0.45, lowpass=500)
|
||||
pad = score.part(
|
||||
"pad", synth=pad_synth, envelope=pad_env,
|
||||
volume=0.2, pan=pad_pan,
|
||||
detune=10, spread=0.5,
|
||||
reverb=0.4, reverb_type=mood["reverb_type"],
|
||||
chorus=0.2,
|
||||
sidechain=0.4 if mood["bpm"] > 100 else 0.0,
|
||||
)
|
||||
lead = score.part(
|
||||
"lead", synth=lead_synth, envelope=lead_env,
|
||||
volume=0.4, pan=lead_pan,
|
||||
delay=0.2, delay_time=round(30 / mood["bpm"], 3),
|
||||
delay_feedback=0.35,
|
||||
reverb=lead_reverb, reverb_type=mood["reverb_type"],
|
||||
lowpass=3500,
|
||||
humanize=0.2,
|
||||
)
|
||||
bass = score.part(
|
||||
"bass", synth="sine", envelope="pluck",
|
||||
volume=0.45, pan=0.0,
|
||||
lowpass=mood["bass_lp"],
|
||||
humanize=0.15,
|
||||
)
|
||||
|
||||
for chord in chords * 2:
|
||||
pad.add(chord, Duration.WHOLE)
|
||||
|
||||
# Generate a melody from scale tones
|
||||
# Melody: chord tones with passing tones, rests for breathing
|
||||
scale_tones = [t.name for t in key.scale.tones[:-1]]
|
||||
for chord in chords:
|
||||
for i, chord in enumerate(chords):
|
||||
chord_tones = [t.name for t in chord.tones]
|
||||
for _ in range(4):
|
||||
if random.random() < 0.2:
|
||||
lead.rest(random.choice([0.5, 1.0]))
|
||||
beats_left = 4.0
|
||||
while beats_left > 0.5:
|
||||
if random.random() < 0.25:
|
||||
r = random.choice([0.5, 1.0, 1.5])
|
||||
r = min(r, beats_left)
|
||||
lead.rest(r)
|
||||
beats_left -= r
|
||||
else:
|
||||
n = random.choice(chord_tones if random.random() < 0.6 else scale_tones)
|
||||
oct = random.choice([4, 5])
|
||||
dur = random.choice([0.5, 0.67, 1.0])
|
||||
lead.add(f"{n}{oct}", dur, velocity=random.randint(60, 120))
|
||||
n = random.choice(chord_tones if random.random() < 0.65 else scale_tones)
|
||||
oct = 5 if random.random() < 0.6 else 4
|
||||
dur = random.choice([0.67, 1.0, 1.5, 2.0])
|
||||
dur = min(dur, beats_left)
|
||||
vel = random.randint(65, 105)
|
||||
lead.add(f"{n}{oct}", dur, velocity=vel)
|
||||
beats_left -= dur
|
||||
|
||||
root = chords[0].root
|
||||
if root:
|
||||
for chord in chords * 2:
|
||||
r = chord.root
|
||||
if r:
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=100)
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=60)
|
||||
fifth = r.add(7)
|
||||
bass.add(f"{fifth.name}2", Duration.QUARTER, velocity=70)
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=80)
|
||||
# Bass: root-fifth with velocity accents
|
||||
for chord in chords * 2:
|
||||
r = chord.root
|
||||
if r:
|
||||
fifth = r.add(7)
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=95)
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=55)
|
||||
bass.add(f"{fifth.name}2", Duration.QUARTER, velocity=65)
|
||||
bass.add(f"{r.name}2", Duration.QUARTER, velocity=75)
|
||||
|
||||
prog_str = " → ".join(c.symbol or str(c) for c in chords)
|
||||
print(f" ♫ {mood['name']}")
|
||||
print(f" {tonic} {mode} | {mood['bpm']} bpm")
|
||||
print(f" {prog_str}")
|
||||
print(f" {mood['drums']} drums | {mood['lead_synth']} lead | {mood['pad_synth']} pad")
|
||||
print(f" {mood['drums']} | {lead_synth} lead | {pad_synth} pad | {mood['reverb_type']} reverb")
|
||||
print()
|
||||
|
||||
play_score(score)
|
||||
|
||||
+147
-36
@@ -190,6 +190,97 @@ def pwm_fast_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
return pwm_wave(hz, peak, n_samples, lfo_rate=3.0)
|
||||
|
||||
|
||||
def pluck_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""Karplus-Strong plucked string synthesis.
|
||||
|
||||
A burst of noise is fed into a short delay line with feedback —
|
||||
the delay length determines the pitch, and the feedback filter
|
||||
determines the decay. This is how every physical modeling synth
|
||||
since 1983 does plucked strings. It sounds genuinely like a real
|
||||
guitar, harp, or koto — not a synth approximation.
|
||||
|
||||
The algorithm: fill a buffer with random noise the length of one
|
||||
period, then repeatedly average adjacent samples. The averaging
|
||||
acts as a lowpass filter, gradually removing high harmonics —
|
||||
exactly what a real vibrating string does as energy dissipates.
|
||||
"""
|
||||
period = int(SAMPLE_RATE / hz)
|
||||
if period < 2:
|
||||
period = 2
|
||||
# Initial noise burst — the "pluck"
|
||||
buf = numpy.random.uniform(-1.0, 1.0, period).astype(numpy.float64)
|
||||
out = numpy.zeros(n_samples, dtype=numpy.float64)
|
||||
for i in range(n_samples):
|
||||
out[i] = buf[i % period]
|
||||
# Averaging filter: smooth adjacent samples (Karplus-Strong)
|
||||
buf[i % period] = 0.5 * (buf[i % period] + buf[(i + 1) % period]) * 0.998
|
||||
return (peak * out).astype(numpy.int16)
|
||||
|
||||
|
||||
def organ_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""Hammond organ — additive synthesis with drawbar harmonics.
|
||||
|
||||
A real Hammond B3 has 9 drawbars that mix sine waves at different
|
||||
harmonics. This models the classic "full" registration with all
|
||||
drawbars pulled: fundamental, 2nd, 3rd, 4th, 5th, 6th, and 8th
|
||||
harmonics at musical levels.
|
||||
|
||||
The result is warm, rich, and unmistakably organ — somewhere
|
||||
between a sine wave and a square wave, with that characteristic
|
||||
hollow roundness.
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float64) / SAMPLE_RATE
|
||||
# Drawbar levels (inspired by 888800000 — full even harmonics)
|
||||
wave = (numpy.sin(2 * numpy.pi * hz * t) * 1.0 + # 16' fundamental
|
||||
numpy.sin(2 * numpy.pi * hz * 2 * t) * 0.8 + # 8'
|
||||
numpy.sin(2 * numpy.pi * hz * 3 * t) * 0.6 + # 5 1/3'
|
||||
numpy.sin(2 * numpy.pi * hz * 4 * t) * 0.5 + # 4'
|
||||
numpy.sin(2 * numpy.pi * hz * 5 * t) * 0.3 + # 2 2/3'
|
||||
numpy.sin(2 * numpy.pi * hz * 6 * t) * 0.25 + # 2'
|
||||
numpy.sin(2 * numpy.pi * hz * 8 * t) * 0.15) # 1 3/5'
|
||||
wave /= 3.5 # normalize
|
||||
return (peak * wave).astype(numpy.int16)
|
||||
|
||||
|
||||
def strings_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""String ensemble — filtered saw with body resonance formants.
|
||||
|
||||
Goes beyond raw sawtooth by modeling the resonant body of a
|
||||
stringed instrument. Two formant peaks (at ~500 Hz and ~1500 Hz)
|
||||
shape the spectrum the way a violin or cello body does — boosting
|
||||
certain frequencies and cutting others.
|
||||
|
||||
The result is warmer and more "wooden" than a raw saw wave,
|
||||
with the characteristic nasal quality of bowed strings.
|
||||
"""
|
||||
# Base: sawtooth (all harmonics, like a bowed string)
|
||||
length = SAMPLE_RATE / float(hz)
|
||||
omega = numpy.pi * 2 / length
|
||||
xvalues = numpy.arange(int(length)) * omega
|
||||
onecycle = scipy.signal.sawtooth(xvalues, width=1)
|
||||
wave = numpy.resize(onecycle, (n_samples,)).astype(numpy.float64)
|
||||
|
||||
# Body resonance formants — two bandpass peaks
|
||||
# Formant 1: ~500 Hz (body resonance)
|
||||
f1 = 500
|
||||
bw1 = 200
|
||||
b1, a1 = scipy.signal.butter(2, [max(20, f1 - bw1), f1 + bw1],
|
||||
btype='band', fs=SAMPLE_RATE)
|
||||
formant1 = scipy.signal.lfilter(b1, a1, wave)
|
||||
|
||||
# Formant 2: ~1500 Hz (bridge/top plate)
|
||||
f2 = 1500
|
||||
bw2 = 400
|
||||
b2, a2 = scipy.signal.butter(2, [f2 - bw2, f2 + bw2],
|
||||
btype='band', fs=SAMPLE_RATE)
|
||||
formant2 = scipy.signal.lfilter(b2, a2, wave)
|
||||
|
||||
# Mix: original (attenuated) + formants
|
||||
mixed = wave * 0.3 + formant1 * 0.4 + formant2 * 0.3
|
||||
|
||||
return (peak * mixed).astype(numpy.int16)
|
||||
|
||||
|
||||
def _apply_envelope(samples, attack, decay, sustain, release, sample_rate=SAMPLE_RATE):
|
||||
"""Apply an ADSR amplitude envelope to a sample array.
|
||||
|
||||
@@ -291,6 +382,9 @@ class Synth(Enum):
|
||||
SUPERSAW = "supersaw"
|
||||
PWM_SLOW = "pwm_slow"
|
||||
PWM_FAST = "pwm_fast"
|
||||
PLUCK = "pluck_synth"
|
||||
ORGAN = "organ_synth"
|
||||
STRINGS = "strings_synth"
|
||||
|
||||
def __call__(self, hz, **kwargs):
|
||||
"""Make Synth members callable — dispatches to the wave function."""
|
||||
@@ -302,6 +396,8 @@ _SYNTH_FUNCTIONS = {
|
||||
"square": square_wave, "pulse": pulse_wave, "fm": fm_wave,
|
||||
"noise": noise_wave, "supersaw": supersaw_wave,
|
||||
"pwm_slow": pwm_slow_wave, "pwm_fast": pwm_fast_wave,
|
||||
"pluck_synth": pluck_wave, "organ_synth": organ_wave,
|
||||
"strings_synth": strings_wave,
|
||||
}
|
||||
|
||||
|
||||
@@ -1836,6 +1932,8 @@ def render_score(score):
|
||||
# Named parts — each rendered to own buffer for per-part effects
|
||||
_pending_sidechain = []
|
||||
for part in score.parts.values():
|
||||
if part.is_drums:
|
||||
continue # drums are rendered separately via _drum_hits
|
||||
if part.notes:
|
||||
part_buf = numpy.zeros(total_samples, dtype=numpy.float32)
|
||||
synth_fn = _resolve_synth(part.synth)
|
||||
@@ -1950,44 +2048,57 @@ def render_score(score):
|
||||
DrumSound.MARACAS.value: 0.3,
|
||||
}
|
||||
|
||||
# Drum hits — render to mono sidechain trigger + stereo output
|
||||
# Render all drum Parts (may be one "drums" or split into kick/snare/hats/etc.)
|
||||
import random as _drum_rnd
|
||||
drum_buf = numpy.zeros(total_samples, dtype=numpy.float32) # mono for sidechain
|
||||
drum_buf = numpy.zeros(total_samples, dtype=numpy.float32) # mono for sidechain (kick only)
|
||||
drum_stereo = numpy.zeros((total_samples, 2), dtype=numpy.float32)
|
||||
drum_swing = score.swing
|
||||
drum_humanize = getattr(score, '_drum_humanize', 0.3) # subtle by default
|
||||
for hit in score._drum_hits:
|
||||
pos = hit.position
|
||||
if drum_swing > 0:
|
||||
beat_frac = pos % 1.0
|
||||
if 0.1 < beat_frac < 0.9:
|
||||
pos += drum_swing * 0.15
|
||||
if has_tempo_changes:
|
||||
start = _beat_to_sample(pos, tempo_map)
|
||||
else:
|
||||
start = int(pos * samples_per_beat)
|
||||
# Humanize: random timing jitter + velocity variation
|
||||
if drum_humanize > 0:
|
||||
max_offset = int(drum_humanize * 0.03 * samples_per_beat)
|
||||
start += _drum_rnd.randint(-max_offset, max_offset)
|
||||
start = max(0, start)
|
||||
if start >= total_samples or start < 0:
|
||||
continue
|
||||
remaining = total_samples - start
|
||||
hit_len = min(int(SAMPLE_RATE * 0.5), remaining)
|
||||
wave = _render_drum_hit(hit.sound.value, hit_len)
|
||||
vel = hit.velocity
|
||||
if drum_humanize > 0:
|
||||
vel_jitter = int(drum_humanize * 10)
|
||||
vel = max(1, min(127, vel + _drum_rnd.randint(-vel_jitter, vel_jitter)))
|
||||
vel_scale = vel / 127.0
|
||||
mono_hit = wave * vel_scale * 0.7
|
||||
# Mono sidechain trigger (always center)
|
||||
drum_buf[start:start + hit_len] += mono_hit
|
||||
# Stereo panned output
|
||||
pan = _DRUM_PAN.get(hit.sound.value, 0.0)
|
||||
panned = _pan_to_stereo(mono_hit, pan)
|
||||
drum_stereo[start:start + hit_len] += panned
|
||||
drum_humanize = getattr(score, '_drum_humanize', 0.15)
|
||||
|
||||
drum_parts = [p for p in score.parts.values() if p.is_drums]
|
||||
for drum_part in drum_parts:
|
||||
part_stereo = numpy.zeros((total_samples, 2), dtype=numpy.float32)
|
||||
for hit in drum_part._drum_hits:
|
||||
pos = hit.position
|
||||
if drum_swing > 0:
|
||||
beat_frac = pos % 1.0
|
||||
if 0.1 < beat_frac < 0.9:
|
||||
pos += drum_swing * 0.15
|
||||
if has_tempo_changes:
|
||||
start = _beat_to_sample(pos, tempo_map)
|
||||
else:
|
||||
start = int(pos * samples_per_beat)
|
||||
if drum_humanize > 0:
|
||||
max_offset = int(drum_humanize * 0.03 * samples_per_beat)
|
||||
start += _drum_rnd.randint(-max_offset, max_offset)
|
||||
start = max(0, start)
|
||||
if start >= total_samples or start < 0:
|
||||
continue
|
||||
remaining = total_samples - start
|
||||
hit_len = min(int(SAMPLE_RATE * 0.5), remaining)
|
||||
wave = _render_drum_hit(hit.sound.value, hit_len)
|
||||
vel = hit.velocity
|
||||
if drum_humanize > 0:
|
||||
vel_jitter = int(drum_humanize * 10)
|
||||
vel = max(1, min(127, vel + _drum_rnd.randint(-vel_jitter, vel_jitter)))
|
||||
vel_scale = vel / 127.0
|
||||
mono_hit = wave * vel_scale * 0.7
|
||||
# Sidechain trigger — kick only
|
||||
if hit.sound.value == DrumSound.KICK.value:
|
||||
drum_buf[start:start + hit_len] += mono_hit
|
||||
# Stereo panned output for this drum Part
|
||||
pan = _DRUM_PAN.get(hit.sound.value, 0.0)
|
||||
panned = _pan_to_stereo(mono_hit, pan)
|
||||
part_stereo[start:start + hit_len] += panned
|
||||
|
||||
# Apply this drum Part's effects
|
||||
has_drum_fx = (drum_part.lowpass > 0 or drum_part.delay_mix > 0
|
||||
or drum_part.reverb_mix > 0 or drum_part.distortion_mix > 0
|
||||
or drum_part.chorus_mix > 0)
|
||||
if has_drum_fx:
|
||||
for ch in range(2):
|
||||
part_stereo[:, ch] = _apply_part_effects(part_stereo[:, ch], drum_part)
|
||||
drum_stereo += part_stereo
|
||||
|
||||
# Apply sidechain compression to parts that request it
|
||||
for part, part_buf in _pending_sidechain:
|
||||
@@ -2001,7 +2112,7 @@ def render_score(score):
|
||||
if score.notes:
|
||||
stereo_buf += _pan_to_stereo(buf, 0.0)
|
||||
|
||||
# Drums: stereo panned
|
||||
# Drums: stereo panned (with effects already applied)
|
||||
stereo_buf += drum_stereo
|
||||
|
||||
# Master bus compressor/limiter (per channel)
|
||||
|
||||
+721
-57
@@ -7,6 +7,217 @@ from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
|
||||
# ── Instrument presets ────────────────────────────────────────────────────────
|
||||
# Predefined combinations of synth, envelope, effects, and parameters that
|
||||
# approximate real instruments. Used by ``Score.part(instrument=...)``.
|
||||
|
||||
INSTRUMENTS = {
|
||||
# ── Keys ──
|
||||
"piano": {
|
||||
"synth": "fm", "envelope": "piano",
|
||||
"detune": 5, "chorus": 0.1, "chorus_rate": 0.3,
|
||||
"lowpass": 6000,
|
||||
},
|
||||
"electric_piano": { # Rhodes/Wurlitzer
|
||||
"synth": "fm", "envelope": "piano",
|
||||
"detune": 6, "chorus": 0.2, "chorus_rate": 1.0,
|
||||
"lowpass": 4000,
|
||||
},
|
||||
"organ": {
|
||||
"synth": "organ_synth", "envelope": "organ",
|
||||
"chorus": 0.2, "chorus_rate": 5.5,
|
||||
"lowpass": 5000,
|
||||
},
|
||||
"harpsichord": {
|
||||
"synth": "pluck_synth", "envelope": "none",
|
||||
"lowpass": 3500,
|
||||
},
|
||||
"celesta": {
|
||||
"synth": "fm", "envelope": "bell",
|
||||
"lowpass": 8000,
|
||||
"reverb": 0.3, "reverb_type": "plate",
|
||||
},
|
||||
"music_box": {
|
||||
"synth": "sine", "envelope": "bell",
|
||||
"lowpass": 6000,
|
||||
"reverb": 0.25, "reverb_type": "plate",
|
||||
},
|
||||
|
||||
# ── Strings ──
|
||||
"violin": {
|
||||
"synth": "strings_synth", "envelope": "strings",
|
||||
"detune": 4, "lowpass": 5000,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"viola": {
|
||||
"synth": "strings_synth", "envelope": "strings",
|
||||
"detune": 4, "lowpass": 3500,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"cello": {
|
||||
"synth": "strings_synth", "envelope": "strings",
|
||||
"detune": 4, "lowpass": 2500,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"contrabass": {
|
||||
"synth": "strings_synth", "envelope": "strings",
|
||||
"detune": 3, "lowpass": 1500,
|
||||
"humanize": 0.1,
|
||||
},
|
||||
"string_ensemble": {
|
||||
"synth": "strings_synth", "envelope": "pad",
|
||||
"detune": 12, "spread": 0.6,
|
||||
"chorus": 0.2, "chorus_rate": 0.5,
|
||||
"lowpass": 4000,
|
||||
},
|
||||
|
||||
# ── Woodwinds ──
|
||||
"flute": {
|
||||
"synth": "sine", "envelope": "strings",
|
||||
"lowpass": 4000,
|
||||
"humanize": 0.2,
|
||||
},
|
||||
"clarinet": {
|
||||
"synth": "square", "envelope": "strings",
|
||||
"lowpass": 3000,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"oboe": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"lowpass": 3500, "lowpass_q": 1.2,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"bassoon": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"lowpass": 2000,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
|
||||
# ── Brass ──
|
||||
"trumpet": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"detune": 3, "lowpass": 4000, "lowpass_q": 1.1,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"trombone": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"detune": 3, "lowpass": 2500,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"french_horn": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"detune": 4, "lowpass": 2000,
|
||||
"chorus": 0.1,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"tuba": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"detune": 3, "lowpass": 1200,
|
||||
"humanize": 0.1,
|
||||
},
|
||||
"brass_ensemble": {
|
||||
"synth": "saw", "envelope": "strings",
|
||||
"detune": 10, "spread": 0.4,
|
||||
"lowpass": 3000,
|
||||
"chorus": 0.15,
|
||||
},
|
||||
|
||||
# ── Plucked ──
|
||||
"acoustic_guitar": {
|
||||
"synth": "pluck_synth", "envelope": "none",
|
||||
"lowpass": 4000,
|
||||
"humanize": 0.2,
|
||||
},
|
||||
"electric_guitar": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"detune": 5, "lowpass": 3500,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"distorted_guitar": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"detune": 8, "distortion": 0.6, "distortion_drive": 5.0,
|
||||
"lowpass": 3000,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"bass_guitar": {
|
||||
"synth": "triangle", "envelope": "pluck",
|
||||
"lowpass": 1000,
|
||||
"humanize": 0.1,
|
||||
},
|
||||
"upright_bass": {
|
||||
"synth": "sine", "envelope": "pluck",
|
||||
"lowpass": 800,
|
||||
"humanize": 0.15,
|
||||
},
|
||||
"harp": {
|
||||
"synth": "pluck_synth", "envelope": "none",
|
||||
"lowpass": 5000,
|
||||
"reverb": 0.3, "reverb_type": "plate",
|
||||
},
|
||||
"sitar": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"detune": 12, "lowpass": 3000, "lowpass_q": 1.5,
|
||||
"humanize": 0.2,
|
||||
},
|
||||
"koto": {
|
||||
"synth": "pluck_synth", "envelope": "none",
|
||||
"lowpass": 4000,
|
||||
"reverb": 0.2,
|
||||
},
|
||||
|
||||
# ── Synth presets ──
|
||||
"synth_lead": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"detune": 8, "lowpass": 3000,
|
||||
"delay": 0.2, "delay_time": 0.25, "delay_feedback": 0.3,
|
||||
},
|
||||
"synth_pad": {
|
||||
"synth": "supersaw", "envelope": "pad",
|
||||
"detune": 12, "spread": 0.6,
|
||||
"chorus": 0.2,
|
||||
},
|
||||
"synth_bass": {
|
||||
"synth": "saw", "envelope": "pluck",
|
||||
"lowpass": 800, "lowpass_q": 1.3,
|
||||
},
|
||||
"acid_bass": {
|
||||
"synth": "saw", "envelope": "pad",
|
||||
"legato": True, "glide": 0.03,
|
||||
"distortion": 0.7, "distortion_drive": 8.0,
|
||||
"lowpass": 800, "lowpass_q": 5.0,
|
||||
},
|
||||
"808_bass": {
|
||||
"synth": "sine", "envelope": "pluck",
|
||||
"distortion": 0.4, "distortion_drive": 2.5,
|
||||
"lowpass": 200, "lowpass_q": 1.5,
|
||||
},
|
||||
|
||||
# ── Percussion / Mallet ──
|
||||
"vibraphone": {
|
||||
"synth": "fm", "envelope": "bell",
|
||||
"lowpass": 5000,
|
||||
"reverb": 0.3, "reverb_type": "plate",
|
||||
},
|
||||
"marimba": {
|
||||
"synth": "sine", "envelope": "pluck",
|
||||
"lowpass": 3000,
|
||||
},
|
||||
"xylophone": {
|
||||
"synth": "fm", "envelope": "pluck",
|
||||
"lowpass": 6000,
|
||||
},
|
||||
"glockenspiel": {
|
||||
"synth": "fm", "envelope": "bell",
|
||||
"lowpass": 8000,
|
||||
"reverb": 0.2,
|
||||
},
|
||||
"tubular_bells": {
|
||||
"synth": "fm", "envelope": "bell",
|
||||
"reverb": 0.4, "reverb_type": "cathedral",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
class Duration(Enum):
|
||||
"""Note durations in beats (quarter note = 1 beat)."""
|
||||
|
||||
@@ -1399,6 +1610,8 @@ class Part:
|
||||
self.pan = pan
|
||||
self.spread = spread
|
||||
self.notes: list[Note] = []
|
||||
self._drum_hits: list[_Hit] = []
|
||||
self._drum_pattern_beats: float = 0.0
|
||||
self._automation: list[tuple[float, dict]] = [] # (beat, {param: value})
|
||||
|
||||
def add(self, tone_or_string, duration=Duration.QUARTER, *, velocity: int = 100) -> "Part":
|
||||
@@ -1690,12 +1903,21 @@ class Part:
|
||||
|
||||
return self
|
||||
|
||||
@property
|
||||
def is_drums(self) -> bool:
|
||||
"""True if this part contains drum hits."""
|
||||
return len(self._drum_hits) > 0
|
||||
|
||||
@property
|
||||
def total_beats(self) -> float:
|
||||
return sum(n.beats for n in self.notes)
|
||||
note_beats = sum(n.beats for n in self.notes)
|
||||
if self._drum_hits:
|
||||
drum_beats = self._drum_pattern_beats
|
||||
return max(note_beats, drum_beats)
|
||||
return note_beats
|
||||
|
||||
def __len__(self):
|
||||
return len(self.notes)
|
||||
return len(self.notes) + len(self._drum_hits)
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self.notes)
|
||||
@@ -1786,34 +2008,94 @@ class Score:
|
||||
self._drum_humanize = drum_humanize
|
||||
self.notes: list[Note] = []
|
||||
self.parts: dict[str, Part] = {}
|
||||
self._drum_hits: list[_Hit] = []
|
||||
self._drum_pattern_beats: float = 0.0
|
||||
self._tempo_changes: list[tuple[float, int]] = []
|
||||
self._sections: dict[str, Section] = {}
|
||||
self._current_section: Optional[Section] = None
|
||||
|
||||
def part(self, name: str, *, synth: str = "sine",
|
||||
envelope: str = "piano", volume: float = 0.5,
|
||||
reverb: float = 0.0, reverb_decay: float = 1.0,
|
||||
reverb_type: str = "algorithmic",
|
||||
delay: float = 0.0, delay_time: float = 0.375,
|
||||
delay_feedback: float = 0.4,
|
||||
lowpass: float = 0.0, lowpass_q: float = 0.707,
|
||||
distortion: float = 0.0, distortion_drive: float = 3.0,
|
||||
legato: bool = False, glide: float = 0.0,
|
||||
chorus: float = 0.0, chorus_rate: float = 1.5,
|
||||
chorus_depth: float = 0.003,
|
||||
def _ensure_drums_part(self) -> Part:
|
||||
"""Get or create the drums Part."""
|
||||
if "drums" not in self.parts:
|
||||
self.parts["drums"] = Part("drums", synth="sine", volume=0.7)
|
||||
return self.parts["drums"]
|
||||
|
||||
@property
|
||||
def _drum_hits(self) -> list:
|
||||
"""Proxy: drum hits live on the drums Part."""
|
||||
return self._ensure_drums_part()._drum_hits
|
||||
|
||||
@property
|
||||
def _drum_pattern_beats(self) -> float:
|
||||
"""Proxy: drum pattern beats live on the drums Part."""
|
||||
return self._ensure_drums_part()._drum_pattern_beats
|
||||
|
||||
@_drum_pattern_beats.setter
|
||||
def _drum_pattern_beats(self, value: float):
|
||||
self._ensure_drums_part()._drum_pattern_beats = value
|
||||
|
||||
@property
|
||||
def drum_effects(self) -> dict:
|
||||
"""Proxy: drum effects are just the drums Part's effect settings."""
|
||||
p = self._ensure_drums_part()
|
||||
return {
|
||||
"reverb_mix": p.reverb_mix, "reverb_decay": p.reverb_decay,
|
||||
"reverb_type": p.reverb_type,
|
||||
"delay_mix": p.delay_mix, "delay_time": p.delay_time,
|
||||
"delay_feedback": p.delay_feedback,
|
||||
"lowpass": p.lowpass, "lowpass_q": p.lowpass_q,
|
||||
"distortion_mix": p.distortion_mix,
|
||||
"distortion_drive": p.distortion_drive,
|
||||
"chorus_mix": p.chorus_mix,
|
||||
}
|
||||
|
||||
def set_drum_effects(self, **kwargs) -> "Score":
|
||||
"""Set effects on all drum parts.
|
||||
|
||||
When drums are split, applies to every drum Part (kick, snare,
|
||||
hats, etc.). When not split, applies to the single drums Part.
|
||||
|
||||
Example::
|
||||
|
||||
score.set_drum_effects(reverb=0.2, reverb_type="plate")
|
||||
"""
|
||||
param_map = {"reverb": "reverb_mix", "delay": "delay_mix",
|
||||
"distortion": "distortion_mix", "chorus": "chorus_mix"}
|
||||
drum_parts = [p for p in self.parts.values() if p.is_drums]
|
||||
if not drum_parts:
|
||||
drum_parts = [self._ensure_drums_part()]
|
||||
for p in drum_parts:
|
||||
for k, v in kwargs.items():
|
||||
attr = param_map.get(k, k)
|
||||
setattr(p, attr, v)
|
||||
return self
|
||||
|
||||
def part(self, name: str, *, instrument: str = None,
|
||||
synth: str = None, envelope: str = None,
|
||||
volume: float = None,
|
||||
reverb: float = None, reverb_decay: float = None,
|
||||
reverb_type: str = None,
|
||||
delay: float = None, delay_time: float = None,
|
||||
delay_feedback: float = None,
|
||||
lowpass: float = None, lowpass_q: float = None,
|
||||
distortion: float = None, distortion_drive: float = None,
|
||||
legato: bool = None, glide: float = None,
|
||||
chorus: float = None, chorus_rate: float = None,
|
||||
chorus_depth: float = None,
|
||||
swing: Optional[float] = None,
|
||||
humanize: float = 0.0,
|
||||
sidechain: float = 0.0,
|
||||
sidechain_release: float = 0.1,
|
||||
detune: float = 0.0,
|
||||
pan: float = 0.0,
|
||||
spread: float = 0.0) -> Part:
|
||||
humanize: float = None,
|
||||
sidechain: float = None,
|
||||
sidechain_release: float = None,
|
||||
detune: float = None,
|
||||
pan: float = None,
|
||||
spread: float = None) -> Part:
|
||||
"""Create a named part with its own synth voice and effects.
|
||||
|
||||
Args:
|
||||
name: Part name (e.g. ``"lead"``, ``"bass"``, ``"pads"``).
|
||||
instrument: Instrument preset name (e.g. ``"piano"``,
|
||||
``"violin"``, ``"808_bass"``). See :data:`INSTRUMENTS`
|
||||
for the full list. When set, the preset's synth, envelope,
|
||||
and effects are used as defaults; any explicit keyword
|
||||
argument still overrides the preset value.
|
||||
synth: Waveform — ``"sine"``, ``"saw"``, ``"triangle"``,
|
||||
``"square"``, ``"pulse"``, ``"fm"``, ``"noise"``,
|
||||
``"supersaw"``, ``"pwm_slow"``, ``"pwm_fast"``.
|
||||
@@ -1861,23 +2143,72 @@ class Score:
|
||||
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
reverb=0.3, delay=0.25, lowpass=3000)
|
||||
|
||||
# Or use an instrument preset:
|
||||
piano = score.part("keys", instrument="piano")
|
||||
"""
|
||||
p = Part(name, synth=synth, envelope=envelope, volume=volume,
|
||||
reverb=reverb, reverb_decay=reverb_decay,
|
||||
reverb_type=reverb_type,
|
||||
delay=delay, delay_time=delay_time,
|
||||
delay_feedback=delay_feedback,
|
||||
lowpass=lowpass, lowpass_q=lowpass_q,
|
||||
distortion=distortion, distortion_drive=distortion_drive,
|
||||
legato=legato, glide=glide,
|
||||
chorus=chorus, chorus_rate=chorus_rate,
|
||||
chorus_depth=chorus_depth,
|
||||
swing=swing, humanize=humanize,
|
||||
sidechain=sidechain, sidechain_release=sidechain_release,
|
||||
detune=detune, pan=pan, spread=spread)
|
||||
# Default values for all Part parameters.
|
||||
_defaults = {
|
||||
"synth": "sine", "envelope": "piano", "volume": 0.5,
|
||||
"reverb": 0.0, "reverb_decay": 1.0, "reverb_type": "algorithmic",
|
||||
"delay": 0.0, "delay_time": 0.375, "delay_feedback": 0.4,
|
||||
"lowpass": 0.0, "lowpass_q": 0.707,
|
||||
"distortion": 0.0, "distortion_drive": 3.0,
|
||||
"legato": False, "glide": 0.0,
|
||||
"chorus": 0.0, "chorus_rate": 1.5, "chorus_depth": 0.003,
|
||||
"swing": None, "humanize": 0.0,
|
||||
"sidechain": 0.0, "sidechain_release": 0.1,
|
||||
"detune": 0.0, "pan": 0.0, "spread": 0.0,
|
||||
}
|
||||
|
||||
# If an instrument preset is specified, layer it on top of defaults.
|
||||
if instrument is not None:
|
||||
preset = INSTRUMENTS.get(instrument)
|
||||
if preset is None:
|
||||
raise ValueError(
|
||||
f"Unknown instrument: {instrument!r}. "
|
||||
f"Use Score.list_instruments() to see available presets."
|
||||
)
|
||||
_defaults.update(preset)
|
||||
|
||||
# Collect explicitly-provided kwargs (non-None) and override defaults.
|
||||
explicit = {}
|
||||
_locals = {
|
||||
"synth": synth, "envelope": envelope, "volume": volume,
|
||||
"reverb": reverb, "reverb_decay": reverb_decay,
|
||||
"reverb_type": reverb_type,
|
||||
"delay": delay, "delay_time": delay_time,
|
||||
"delay_feedback": delay_feedback,
|
||||
"lowpass": lowpass, "lowpass_q": lowpass_q,
|
||||
"distortion": distortion, "distortion_drive": distortion_drive,
|
||||
"legato": legato, "glide": glide,
|
||||
"chorus": chorus, "chorus_rate": chorus_rate,
|
||||
"chorus_depth": chorus_depth,
|
||||
"swing": swing, "humanize": humanize,
|
||||
"sidechain": sidechain, "sidechain_release": sidechain_release,
|
||||
"detune": detune, "pan": pan, "spread": spread,
|
||||
}
|
||||
for k, v in _locals.items():
|
||||
if v is not None:
|
||||
explicit[k] = v
|
||||
|
||||
merged = {**_defaults, **explicit}
|
||||
|
||||
p = Part(name, **merged)
|
||||
self.parts[name] = p
|
||||
return p
|
||||
|
||||
@classmethod
|
||||
def list_instruments(cls) -> list:
|
||||
"""Return a sorted list of available instrument preset names.
|
||||
|
||||
Example::
|
||||
|
||||
Score.list_instruments()
|
||||
# ['808_bass', 'acid_bass', 'acoustic_guitar', ...]
|
||||
"""
|
||||
return sorted(INSTRUMENTS.keys())
|
||||
|
||||
def add_pattern(self, pattern, repeats: int = 1) -> "Score":
|
||||
"""Add a drum pattern to this score.
|
||||
|
||||
@@ -1904,46 +2235,85 @@ class Score:
|
||||
fill_pattern = Pattern.fill(name)
|
||||
return self.add_pattern(fill_pattern, repeats=1)
|
||||
|
||||
def drums(self, preset: str, repeats: int = 4, fill: str = None,
|
||||
fill_every: int = None) -> "Score":
|
||||
"""Add a drum pattern by preset name, with optional auto-fills.
|
||||
|
||||
Shorthand for ``score.add_pattern(Pattern.preset(name), repeats=n)``.
|
||||
# Drum sound groups for split mode
|
||||
_DRUM_GROUPS = {
|
||||
"kick": {DrumSound.KICK.value},
|
||||
"snare": {DrumSound.SNARE.value, DrumSound.RIMSHOT.value, DrumSound.CLAP.value},
|
||||
"hats": {DrumSound.CLOSED_HAT.value, DrumSound.OPEN_HAT.value, DrumSound.PEDAL_HAT.value},
|
||||
"toms": {DrumSound.LOW_TOM.value, DrumSound.MID_TOM.value, DrumSound.HIGH_TOM.value},
|
||||
"cymbals": {DrumSound.CRASH.value, DrumSound.RIDE.value, DrumSound.RIDE_BELL.value},
|
||||
"percussion": {DrumSound.COWBELL.value, DrumSound.CLAVE.value, DrumSound.SHAKER.value,
|
||||
DrumSound.TAMBOURINE.value, DrumSound.CONGA_HIGH.value, DrumSound.CONGA_LOW.value,
|
||||
DrumSound.BONGO_HIGH.value, DrumSound.BONGO_LOW.value, DrumSound.TIMBALE_HIGH.value,
|
||||
DrumSound.TIMBALE_LOW.value, DrumSound.AGOGO_HIGH.value, DrumSound.AGOGO_LOW.value,
|
||||
DrumSound.GUIRO.value, DrumSound.MARACAS.value},
|
||||
}
|
||||
|
||||
def drums(self, preset: str, repeats: int = 4, fill: str = None,
|
||||
fill_every: int = None, split: bool = False) -> "Score":
|
||||
"""Add a drum pattern by preset name, with optional auto-fills.
|
||||
|
||||
Args:
|
||||
preset: Pattern preset name (e.g. ``"bossa nova"``, ``"rock"``).
|
||||
repeats: Number of times to repeat (default 4).
|
||||
fill: Optional fill name. When provided, groove bars are
|
||||
periodically replaced with the named fill pattern.
|
||||
fill_every: Replace every Nth bar with a fill. If *fill* is
|
||||
provided but *fill_every* is not, defaults to filling only
|
||||
the last bar.
|
||||
fill: Optional fill name.
|
||||
fill_every: Replace every Nth bar with a fill.
|
||||
split: If True, create separate Parts for kick, snare, hats,
|
||||
toms, cymbals, and percussion — each with independent
|
||||
effects. Access via ``score.parts["kick"]``, etc.
|
||||
|
||||
Returns:
|
||||
Self for chaining.
|
||||
|
||||
Example::
|
||||
|
||||
>>> score = Score("4/4", bpm=140)
|
||||
>>> score.drums("bossa nova", repeats=4)
|
||||
>>> score.drums("rock", repeats=4, split=True)
|
||||
>>> score.parts["snare"].reverb_mix = 0.3
|
||||
>>> score.parts["hats"].lowpass = 6000
|
||||
"""
|
||||
if fill is None:
|
||||
return self.add_pattern(Pattern.preset(preset), repeats=repeats)
|
||||
self.add_pattern(Pattern.preset(preset), repeats=repeats)
|
||||
else:
|
||||
groove = Pattern.preset(preset)
|
||||
fill_pattern = Pattern.fill(fill)
|
||||
if fill_every is None:
|
||||
fill_every = repeats
|
||||
for bar in range(1, repeats + 1):
|
||||
if bar % fill_every == 0:
|
||||
self.add_pattern(fill_pattern, repeats=1)
|
||||
else:
|
||||
self.add_pattern(groove, repeats=1)
|
||||
|
||||
groove = Pattern.preset(preset)
|
||||
fill_pattern = Pattern.fill(fill)
|
||||
if split:
|
||||
self._split_drums()
|
||||
|
||||
if fill_every is None:
|
||||
# Fill only the last bar
|
||||
fill_every = repeats
|
||||
|
||||
for bar in range(1, repeats + 1):
|
||||
if bar % fill_every == 0:
|
||||
self.add_pattern(fill_pattern, repeats=1)
|
||||
else:
|
||||
self.add_pattern(groove, repeats=1)
|
||||
return self
|
||||
|
||||
def _split_drums(self):
|
||||
"""Move drum hits from the 'drums' Part into separate group Parts."""
|
||||
drums_part = self.parts.get("drums")
|
||||
if not drums_part:
|
||||
return
|
||||
|
||||
all_hits = list(drums_part._drum_hits)
|
||||
pattern_beats = drums_part._drum_pattern_beats
|
||||
drums_part._drum_hits.clear()
|
||||
drums_part._drum_pattern_beats = 0.0
|
||||
|
||||
for group_name, sound_values in self._DRUM_GROUPS.items():
|
||||
group_hits = [h for h in all_hits if h.sound.value in sound_values]
|
||||
if group_hits:
|
||||
if group_name not in self.parts:
|
||||
self.parts[group_name] = Part(group_name, synth="sine", volume=0.7)
|
||||
p = self.parts[group_name]
|
||||
p._drum_hits.extend(group_hits)
|
||||
p._drum_pattern_beats = max(p._drum_pattern_beats, pattern_beats)
|
||||
|
||||
# Remove empty drums Part
|
||||
if not drums_part._drum_hits and "drums" in self.parts:
|
||||
del self.parts["drums"]
|
||||
|
||||
def add(self, tone_or_chord, duration=Duration.QUARTER) -> "Score":
|
||||
"""Add a note to the default (unnamed) part.
|
||||
|
||||
@@ -2163,3 +2533,297 @@ class Score:
|
||||
f.write(b"MTrk")
|
||||
f.write(struct.pack(">I", len(events)))
|
||||
f.write(events)
|
||||
|
||||
# ── MIDI Import ──────────────────────────────────────────────────────
|
||||
|
||||
@classmethod
|
||||
def from_midi(cls, path, synth="sine", envelope="pluck") -> "Score":
|
||||
"""Import a Standard MIDI File into a Score.
|
||||
|
||||
Reads notes, tempo, and time signature from any Type 0 or Type 1
|
||||
MIDI file. Each MIDI channel becomes a named Part. Channel 10
|
||||
(drums) becomes drum hits.
|
||||
|
||||
Args:
|
||||
path: Path to a .mid file.
|
||||
synth: Default synth for all parts (default "sine").
|
||||
envelope: Default envelope for all parts (default "pluck").
|
||||
|
||||
Returns:
|
||||
A Score with Parts populated from the MIDI data.
|
||||
|
||||
Example::
|
||||
|
||||
>>> score = Score.from_midi("song.mid")
|
||||
>>> score.parts["ch1"].synth = "saw"
|
||||
>>> score.parts["ch1"].reverb_mix = 0.3
|
||||
"""
|
||||
midi = _parse_midi(path)
|
||||
|
||||
# Compute BPM from tempo (microseconds per beat)
|
||||
bpm = round(60_000_000 / midi["tempo"])
|
||||
|
||||
# Build time signature string
|
||||
ts_num, ts_den = midi["time_sig"]
|
||||
ts_str = f"{ts_num}/{ts_den}"
|
||||
|
||||
score = cls(time_signature=ts_str, bpm=bpm)
|
||||
tpb = midi["ticks_per_beat"]
|
||||
|
||||
# Build reverse DrumSound lookup: MIDI note number -> DrumSound
|
||||
_drum_by_note = {}
|
||||
for ds in DrumSound:
|
||||
# First one wins (SHAKER and MARACAS both map to 70)
|
||||
if ds.value not in _drum_by_note:
|
||||
_drum_by_note[ds.value] = ds
|
||||
|
||||
# Collect note events per channel from all tracks
|
||||
# Each entry: (abs_tick, 'on'/'off', pitch, velocity)
|
||||
channel_events: dict[int, list] = {}
|
||||
for track_events in midi["tracks"]:
|
||||
for ev in track_events:
|
||||
abs_tick, etype, channel, data = ev
|
||||
if etype in ("note_on", "note_off"):
|
||||
if channel not in channel_events:
|
||||
channel_events[channel] = []
|
||||
channel_events[channel].append(ev)
|
||||
|
||||
for ch in sorted(channel_events.keys()):
|
||||
events = sorted(channel_events[ch], key=lambda e: e[0])
|
||||
is_drum = (ch == 9) # channel 10 in 0-indexed
|
||||
|
||||
if is_drum:
|
||||
# Convert to _Hit objects
|
||||
for ev in events:
|
||||
abs_tick, etype, channel, data = ev
|
||||
if etype == "note_on" and data["velocity"] > 0:
|
||||
pitch = data["pitch"]
|
||||
beat_pos = abs_tick / tpb
|
||||
velocity = data["velocity"]
|
||||
drum_sound = _drum_by_note.get(pitch)
|
||||
if drum_sound is not None:
|
||||
score._drum_hits.append(
|
||||
_Hit(drum_sound, beat_pos, velocity))
|
||||
else:
|
||||
# Melodic channel: pair note_on/note_off to get durations
|
||||
active: dict[int, tuple] = {} # pitch -> (on_tick, velocity)
|
||||
completed = [] # (beat_pos, pitch, velocity, duration_beats)
|
||||
|
||||
for ev in events:
|
||||
abs_tick, etype, channel_num, data = ev
|
||||
pitch = data["pitch"]
|
||||
vel = data["velocity"]
|
||||
|
||||
if etype == "note_on" and vel > 0:
|
||||
active[pitch] = (abs_tick, vel)
|
||||
else:
|
||||
# note_off or note_on with vel=0
|
||||
if pitch in active:
|
||||
on_tick, on_vel = active.pop(pitch)
|
||||
dur_ticks = abs_tick - on_tick
|
||||
if dur_ticks > 0:
|
||||
beat_pos = on_tick / tpb
|
||||
dur_beats = dur_ticks / tpb
|
||||
completed.append(
|
||||
(beat_pos, pitch, on_vel, dur_beats))
|
||||
|
||||
if not completed:
|
||||
continue
|
||||
|
||||
completed.sort(key=lambda x: (x[0], x[1]))
|
||||
|
||||
part_name = f"ch{ch + 1}"
|
||||
part = score.part(part_name, synth=synth, envelope=envelope)
|
||||
|
||||
# Walk through notes, inserting rests for gaps
|
||||
cursor = 0.0 # current beat position
|
||||
for beat_pos, pitch, velocity, dur_beats in completed:
|
||||
gap = beat_pos - cursor
|
||||
if gap > 0.001: # tolerance for floating point
|
||||
part.notes.append(Rest(_RawDuration(gap)))
|
||||
from .tones import Tone
|
||||
tone = Tone.from_midi(pitch)
|
||||
part.notes.append(
|
||||
Note(tone=tone, duration=_RawDuration(dur_beats),
|
||||
velocity=velocity))
|
||||
cursor = beat_pos + dur_beats
|
||||
|
||||
return score
|
||||
|
||||
|
||||
# ── MIDI File Parser ─────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def _read_vlq(data, pos):
|
||||
"""Read a MIDI variable-length quantity.
|
||||
|
||||
Returns:
|
||||
(value, new_pos) tuple.
|
||||
"""
|
||||
value = 0
|
||||
while True:
|
||||
byte = data[pos]
|
||||
value = (value << 7) | (byte & 0x7F)
|
||||
pos += 1
|
||||
if not (byte & 0x80):
|
||||
break
|
||||
return value, pos
|
||||
|
||||
|
||||
def _parse_midi(path):
|
||||
"""Parse a Standard MIDI File (Type 0 or Type 1).
|
||||
|
||||
Returns a dict with:
|
||||
- ticks_per_beat: int
|
||||
- tempo: int (microseconds per beat, default 500000 = 120 bpm)
|
||||
- time_sig: (numerator, denominator)
|
||||
- tracks: list of lists of events
|
||||
|
||||
Each event is a tuple: (abs_tick, type_str, channel, data_dict)
|
||||
where type_str is 'note_on' or 'note_off' and data_dict has
|
||||
'pitch' and 'velocity' keys.
|
||||
"""
|
||||
with open(path, "rb") as f:
|
||||
raw = f.read()
|
||||
|
||||
pos = 0
|
||||
|
||||
# ── Header chunk ──
|
||||
if raw[pos:pos + 4] != b"MThd":
|
||||
raise ValueError("Not a MIDI file (missing MThd header)")
|
||||
pos += 4
|
||||
header_len = struct.unpack(">I", raw[pos:pos + 4])[0]
|
||||
pos += 4
|
||||
fmt, num_tracks, ticks_per_beat = struct.unpack(">HHH", raw[pos:pos + 6])
|
||||
pos += header_len # usually 6
|
||||
|
||||
if fmt > 1:
|
||||
raise ValueError(f"MIDI format {fmt} not supported (only 0 and 1)")
|
||||
|
||||
tempo = 500000 # default 120 BPM
|
||||
time_sig = (4, 4) # default
|
||||
tracks = []
|
||||
|
||||
# ── Track chunks ──
|
||||
for _ in range(num_tracks):
|
||||
if raw[pos:pos + 4] != b"MTrk":
|
||||
raise ValueError("Expected MTrk chunk")
|
||||
pos += 4
|
||||
track_len = struct.unpack(">I", raw[pos:pos + 4])[0]
|
||||
pos += 4
|
||||
track_end = pos + track_len
|
||||
|
||||
track_events = []
|
||||
abs_tick = 0
|
||||
running_status = 0
|
||||
|
||||
while pos < track_end:
|
||||
# Read delta time
|
||||
delta, pos = _read_vlq(raw, pos)
|
||||
abs_tick += delta
|
||||
|
||||
# Read event
|
||||
byte = raw[pos]
|
||||
|
||||
if byte == 0xFF:
|
||||
# Meta event
|
||||
pos += 1
|
||||
meta_type = raw[pos]
|
||||
pos += 1
|
||||
meta_len, pos = _read_vlq(raw, pos)
|
||||
meta_data = raw[pos:pos + meta_len]
|
||||
pos += meta_len
|
||||
|
||||
if meta_type == 0x51 and meta_len == 3:
|
||||
# Tempo: 3 bytes, microseconds per beat
|
||||
tempo = (meta_data[0] << 16) | (meta_data[1] << 8) | meta_data[2]
|
||||
elif meta_type == 0x58 and meta_len >= 2:
|
||||
# Time signature: nn dd cc bb
|
||||
ts_num = meta_data[0]
|
||||
ts_den = 2 ** meta_data[1]
|
||||
time_sig = (ts_num, ts_den)
|
||||
# End of track (0x2F) and others: just skip
|
||||
|
||||
elif byte == 0xF0 or byte == 0xF7:
|
||||
# SysEx event
|
||||
pos += 1
|
||||
sysex_len, pos = _read_vlq(raw, pos)
|
||||
pos += sysex_len
|
||||
|
||||
elif byte & 0x80:
|
||||
# Channel message with status byte
|
||||
status = byte
|
||||
running_status = status
|
||||
pos += 1
|
||||
msg_type = status & 0xF0
|
||||
channel = status & 0x0F
|
||||
|
||||
if msg_type == 0x90:
|
||||
# Note On
|
||||
pitch = raw[pos]; pos += 1
|
||||
vel = raw[pos]; pos += 1
|
||||
if vel == 0:
|
||||
track_events.append(
|
||||
(abs_tick, "note_off", channel,
|
||||
{"pitch": pitch, "velocity": 0}))
|
||||
else:
|
||||
track_events.append(
|
||||
(abs_tick, "note_on", channel,
|
||||
{"pitch": pitch, "velocity": vel}))
|
||||
elif msg_type == 0x80:
|
||||
# Note Off
|
||||
pitch = raw[pos]; pos += 1
|
||||
vel = raw[pos]; pos += 1
|
||||
track_events.append(
|
||||
(abs_tick, "note_off", channel,
|
||||
{"pitch": pitch, "velocity": vel}))
|
||||
elif msg_type in (0xA0, 0xB0, 0xE0):
|
||||
# Aftertouch, Control Change, Pitch Bend: 2 data bytes
|
||||
pos += 2
|
||||
elif msg_type in (0xC0, 0xD0):
|
||||
# Program Change, Channel Pressure: 1 data byte
|
||||
pos += 1
|
||||
else:
|
||||
# Unknown channel message, skip 2 bytes as safe default
|
||||
pos += 2
|
||||
else:
|
||||
# Running status (no status byte, reuse previous)
|
||||
if running_status == 0:
|
||||
# No previous status, skip byte
|
||||
pos += 1
|
||||
continue
|
||||
msg_type = running_status & 0xF0
|
||||
channel = running_status & 0x0F
|
||||
|
||||
if msg_type == 0x90:
|
||||
pitch = raw[pos]; pos += 1
|
||||
vel = raw[pos]; pos += 1
|
||||
if vel == 0:
|
||||
track_events.append(
|
||||
(abs_tick, "note_off", channel,
|
||||
{"pitch": pitch, "velocity": 0}))
|
||||
else:
|
||||
track_events.append(
|
||||
(abs_tick, "note_on", channel,
|
||||
{"pitch": pitch, "velocity": vel}))
|
||||
elif msg_type == 0x80:
|
||||
pitch = raw[pos]; pos += 1
|
||||
vel = raw[pos]; pos += 1
|
||||
track_events.append(
|
||||
(abs_tick, "note_off", channel,
|
||||
{"pitch": pitch, "velocity": vel}))
|
||||
elif msg_type in (0xA0, 0xB0, 0xE0):
|
||||
pos += 2
|
||||
elif msg_type in (0xC0, 0xD0):
|
||||
pos += 1
|
||||
else:
|
||||
pos += 2
|
||||
|
||||
tracks.append(track_events)
|
||||
|
||||
return {
|
||||
"ticks_per_beat": ticks_per_beat,
|
||||
"tempo": tempo,
|
||||
"time_sig": time_sig,
|
||||
"tracks": tracks,
|
||||
}
|
||||
|
||||
+202
-1
@@ -5312,7 +5312,7 @@ def test_supersaw_wave():
|
||||
@needs_portaudio
|
||||
def test_all_synths_in_enum():
|
||||
from pytheory.play import Synth
|
||||
assert len(Synth) == 10
|
||||
assert len(Synth) == 13
|
||||
for s in Synth:
|
||||
wave = s(440, n_samples=1000)
|
||||
assert len(wave) == 1000
|
||||
@@ -6324,3 +6324,204 @@ def test_recommend_fitness_descending():
|
||||
results = Scale.recommend("C", "D", "E", "F#", "G")
|
||||
for i in range(len(results) - 1):
|
||||
assert results[i][2] >= results[i + 1][2]
|
||||
|
||||
|
||||
# ── MIDI Import (Score.from_midi) ────────────────────────────────────────
|
||||
|
||||
|
||||
def test_from_midi_basic(tmp_path):
|
||||
"""Create a simple MIDI with save_midi, re-import with from_midi."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("4/4", bpm=120)
|
||||
score.add(Tone.from_string("C4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("E4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("G4"), Duration.QUARTER)
|
||||
|
||||
midi_path = str(tmp_path / "basic.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
# Should have at least one part with notes
|
||||
assert len(imported.parts) >= 1
|
||||
total_notes = sum(
|
||||
1 for p in imported.parts.values()
|
||||
for n in p.notes if n.tone is not None
|
||||
)
|
||||
assert total_notes == 3
|
||||
|
||||
|
||||
def test_from_midi_tempo(tmp_path):
|
||||
"""Verify BPM is preserved through save/import."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("4/4", bpm=140)
|
||||
score.add(Tone.from_string("A4"), Duration.QUARTER)
|
||||
|
||||
midi_path = str(tmp_path / "tempo.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
assert imported.bpm == 140
|
||||
|
||||
|
||||
def test_from_midi_roundtrip(tmp_path):
|
||||
"""Save a progression as MIDI, import it, check parts/notes."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("3/4", bpm=100)
|
||||
score.add(Tone.from_string("C4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("D4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("E4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("F4"), Duration.QUARTER)
|
||||
|
||||
midi_path = str(tmp_path / "roundtrip.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
assert imported.bpm == 100
|
||||
assert imported.time_signature == TimeSignature(3, 4)
|
||||
total_notes = sum(
|
||||
1 for p in imported.parts.values()
|
||||
for n in p.notes if n.tone is not None
|
||||
)
|
||||
assert total_notes == 4
|
||||
|
||||
|
||||
def test_from_midi_velocity(tmp_path):
|
||||
"""Verify velocity is preserved through save/import."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("4/4", bpm=120)
|
||||
# save_midi uses a fixed velocity param, default 100
|
||||
score.add(Tone.from_string("C4"), Duration.QUARTER)
|
||||
score.add(Tone.from_string("E4"), Duration.HALF)
|
||||
|
||||
midi_path = str(tmp_path / "velocity.mid")
|
||||
score.save_midi(midi_path, velocity=80)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
sounding = [
|
||||
n for p in imported.parts.values()
|
||||
for n in p.notes if n.tone is not None
|
||||
]
|
||||
assert len(sounding) == 2
|
||||
for n in sounding:
|
||||
assert n.velocity == 80
|
||||
|
||||
|
||||
def test_from_midi_drums(tmp_path):
|
||||
"""Verify drum hits survive a roundtrip."""
|
||||
from pytheory import Score, Pattern
|
||||
score = Score("4/4", bpm=120)
|
||||
score.add_pattern(Pattern.preset("rock"), repeats=1)
|
||||
|
||||
midi_path = str(tmp_path / "drums.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
assert len(imported._drum_hits) > 0
|
||||
|
||||
|
||||
def test_from_midi_time_signature(tmp_path):
|
||||
"""Verify time signature is preserved."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("6/8", bpm=150)
|
||||
score.add(Tone.from_string("C4"), Duration.QUARTER)
|
||||
|
||||
midi_path = str(tmp_path / "timesig.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
assert imported.time_signature == TimeSignature(6, 8)
|
||||
assert imported.bpm == 150
|
||||
|
||||
|
||||
def test_from_midi_note_durations(tmp_path):
|
||||
"""Verify note durations are approximately preserved."""
|
||||
from pytheory import Score, Duration, Tone
|
||||
score = Score("4/4", bpm=120)
|
||||
score.add(Tone.from_string("C4"), Duration.WHOLE) # 4 beats
|
||||
score.add(Tone.from_string("E4"), Duration.HALF) # 2 beats
|
||||
|
||||
midi_path = str(tmp_path / "durations.mid")
|
||||
score.save_midi(midi_path)
|
||||
|
||||
imported = Score.from_midi(midi_path)
|
||||
sounding = [
|
||||
n for p in imported.parts.values()
|
||||
for n in p.notes if n.tone is not None
|
||||
]
|
||||
assert len(sounding) == 2
|
||||
assert abs(sounding[0].beats - 4.0) < 0.01
|
||||
assert abs(sounding[1].beats - 2.0) < 0.01
|
||||
|
||||
|
||||
# ── Instrument presets ────────────────────────────────────────────────────────
|
||||
|
||||
def test_instrument_piano():
|
||||
from pytheory import Score, Duration
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("p", instrument="piano")
|
||||
assert p.synth == "fm"
|
||||
assert p.envelope == "piano"
|
||||
assert p.detune == 5
|
||||
assert p.lowpass == 6000
|
||||
assert p.chorus_mix == 0.1
|
||||
|
||||
|
||||
def test_instrument_violin():
|
||||
from pytheory import Score
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("v", instrument="violin")
|
||||
assert p.synth == "strings_synth"
|
||||
assert p.envelope == "strings"
|
||||
assert p.humanize == 0.15
|
||||
assert p.lowpass == 5000
|
||||
|
||||
|
||||
def test_instrument_override():
|
||||
from pytheory import Score
|
||||
score = Score("4/4", bpm=120)
|
||||
# Explicit synth overrides the preset's "fm"
|
||||
p = score.part("p", instrument="piano", synth="saw")
|
||||
assert p.synth == "saw"
|
||||
# Other preset values still apply
|
||||
assert p.envelope == "piano"
|
||||
assert p.detune == 5
|
||||
|
||||
|
||||
def test_instrument_unknown_raises():
|
||||
from pytheory import Score
|
||||
score = Score("4/4", bpm=120)
|
||||
with pytest.raises(ValueError, match="Unknown instrument"):
|
||||
score.part("x", instrument="kazoo")
|
||||
|
||||
|
||||
def test_list_instruments():
|
||||
from pytheory import Score, INSTRUMENTS
|
||||
result = Score.list_instruments()
|
||||
assert isinstance(result, list)
|
||||
assert result == sorted(result)
|
||||
assert "piano" in result
|
||||
assert "violin" in result
|
||||
assert "808_bass" in result
|
||||
assert len(result) == len(INSTRUMENTS)
|
||||
|
||||
|
||||
def test_instrument_effects():
|
||||
from pytheory import Score
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("c", instrument="celesta")
|
||||
assert p.reverb_mix == 0.3
|
||||
assert p.reverb_type == "plate"
|
||||
assert p.synth == "fm"
|
||||
assert p.envelope == "bell"
|
||||
|
||||
|
||||
def test_instrument_808_bass():
|
||||
from pytheory import Score
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("b", instrument="808_bass")
|
||||
assert p.distortion_mix == 0.4
|
||||
assert p.distortion_drive == 2.5
|
||||
assert p.lowpass == 200
|
||||
assert p.lowpass_q == 1.5
|
||||
assert p.synth == "sine"
|
||||
assert p.envelope == "pluck"
|
||||
|
||||
Reference in New Issue
Block a user