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Author SHA1 Message Date
kennethreitz 33b2e82594 v0.34.1: Pitch bends, updated docs and songs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:15:32 -04:00
kennethreitz 9f8dd0006d Pitch bends, updated docs, songs with new instruments
- Pitch bend: part.add("C4", bend=2, bend_type="smooth") bends up
  a whole step. Three types: smooth (log/perceptual), linear, late
  (hold then bend — blues style).
- Updated songs.py: use dedicated instrument synths (piano_synth,
  flute_synth, trumpet_synth, etc.) instead of generic waveforms
- Updated docs: synths.rst (27 waveforms, instrument synths section),
  effects.rst (cabinet sim, analog drift, updated signal chain),
  drums.rst (world percussion: tabla, dhol, dholak, mridangam,
  djembe, metal kit), index.rst (feature counts)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:14:45 -04:00
kennethreitz 417f7f74a3 19 new tests: instrument synths, cabinet, analog, strumming, world drums
Tests for: all 14 dedicated synth waveforms, piano brightness scaling,
cabinet sim frequency reduction, analog drift rendering, strum with/
without fretboard, strum direction, all 6 tabla sounds, dhol/mridangam/
djembe/metal kit sounds, 20 world drum pattern presets, guitar preset
cabinet sim. 838 tests total.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:11:48 -04:00
kennethreitz cd6f814049 Update changelog with vibrato tuning
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:08:37 -04:00
kennethreitz 83fcdb0a09 Reduce vibrato depth on flute, oboe, trumpet, cello
All cut from 0.003-0.004 to 0.0015-0.002 — less wobbly in
ensemble context, more natural.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:08:17 -04:00
12 changed files with 769 additions and 175 deletions
+2
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@@ -20,6 +20,8 @@ All notable changes to PyTheory are documented here.
with 22 new drum patterns
- **Piano improvements:** brightness scales with pitch, two-stage decay,
hammer impact with felt character
- **Vibrato tuning:** reduced across flute, oboe, trumpet, cello for
smoother ensemble sound
- 27 synth waveforms, 10 envelopes, 40+ instrument presets, 80+ drum patterns
## 0.33.1
+135 -6
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@@ -10,7 +10,7 @@ the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 27 synthesized percussion
sounds, 58 pattern presets across dozens of genres, and 21 fill presets.
sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
Every sound is generated from waveforms; no samples needed.
Drum Sounds
@@ -145,8 +145,8 @@ Each sound has a dedicated synthesizer:
Pattern Presets
---------------
58 patterns spanning genres from rock to Afro-Cuban to electronic.
Load them with ``Pattern.preset()``:
80+ patterns spanning genres from rock to Afro-Cuban to electronic to
world percussion. Load them with ``Pattern.preset()``:
.. code-block:: pycon
@@ -193,9 +193,16 @@ adds syncopation.
rattling hi-hats of trap, the breakneck tempo of drum and bass. These
patterns were born in drum machines and they still live there.
**Metal/Punk:** metal, blast beat, punk -- Speed and aggression.
The blast beat is both feet and both hands going as fast as humanly
possible. Punk strips everything to its essentials.
**Metal/Punk:** metal, blast beat, punk, double kick, metal blast,
metal groove, metal gallop -- Speed and aggression. The blast beat is
both feet and both hands going as fast as humanly possible. Punk strips
everything to its essentials. The metal kit adds 3 dedicated sounds
(double kick, china cymbal, stack) and 4 patterns for extreme metal
subgenres.
**World Percussion:** tabla, dhol, dholak, mridangam, djembe -- Deep
traditions from across the globe, each with authentic sound sets and
idiomatic patterns. See the World Percussion section below for details.
**Other:** funk, hip hop, bo diddley, second line, new orleans, waltz,
12/8 blues, country, gospel, flamenco -- Everything else. The syncopated
@@ -304,6 +311,128 @@ drum pattern and all named parts are mixed together by ``play_score()``:
play_score(score)
World Percussion
----------------
PyTheory includes dedicated sound sets and pattern presets for
traditional percussion instruments from around the world. Each
instrument has its own synthesized sounds that capture the timbral
character of the real instrument, plus idiomatic rhythmic patterns
drawn from their musical traditions.
Tabla
~~~~~
The tabla is a pair of hand drums from the Indian subcontinent -- the
smaller, higher-pitched *dayan* and the larger, bass *bayan*. It is
the rhythmic backbone of Hindustani classical music, and one of the
most expressive percussion instruments ever created. A single tabla
player can produce an astonishing range of tones by varying finger
placement, pressure, and striking technique.
**6 sounds** -- covering the primary tabla strokes (na, tin, tun, ge,
ke, and ti-ra-ki-ta combinations).
**7 patterns:** teental (16 beats, the most common taal), jhaptaal
(10 beats), rupak (7 beats), dadra (6 beats), keherwa (8 beats, folk
and light classical), tabla solo, and tiri kita (fast ornamental
pattern).
.. code-block:: python
score = Score("4/4", bpm=80)
score.drums("teental", repeats=4)
Dhol
~~~~
The dhol is a double-headed barrel drum from Punjab, played with
sticks. It is the driving force behind bhangra music -- loud,
energetic, and physically impossible to sit still to.
**3 sounds** -- bass stroke, treble stroke, and rimshot.
**2 patterns:** bhangra (the classic bhangra groove) and dhol chaal
(a processional rhythm).
.. code-block:: python
score = Score("4/4", bpm=160)
score.drums("bhangra", repeats=4)
Dholak
~~~~~~
The dholak is a smaller, lighter two-headed drum used across South
Asia in folk music, qawwali, and Bollywood. Played with bare hands,
it produces a warm, melodic tone.
**3 sounds** -- bass, treble, and slap.
**2 patterns:** qawwali (the rhythmic foundation of Sufi devotional
music) and dholak folk (a general folk groove).
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("qawwali", repeats=4)
Mridangam
~~~~~~~~~
The mridangam is a double-headed drum from South India, the
rhythmic anchor of Carnatic classical music. Its tuning system is
extraordinarily precise, and its rhythmic vocabulary is among the
most mathematically complex in the world.
**4 sounds** -- tha, thom, nam, and din.
**2 patterns:** adi talam (the most common Carnatic talam, 8 beats)
and mridangam korvai (a rhythmic cadence pattern).
.. code-block:: python
score = Score("4/4", bpm=90)
score.drums("adi talam", repeats=4)
Djembe
~~~~~~
The djembe is a rope-tuned goblet drum from West Africa, capable of
producing a wide range of tones from deep bass to sharp slaps. It is
central to the drum ensemble traditions of Mali, Guinea, and Senegal.
**3 sounds** -- bass (open center strike), tone (edge strike), and
slap (sharp edge strike).
**3 patterns:** djembe (a basic accompanying rhythm), kuku (a
traditional rhythm from Guinea associated with fishing), and soli (a
solo/celebration rhythm).
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("djembe", repeats=4)
Metal Kit
~~~~~~~~~
A dedicated percussion kit for extreme metal subgenres, with
specialized sounds and patterns that go beyond the standard drum kit.
**3 sounds** -- double kick (triggered, tight attack), china cymbal,
and stack (a short, trashy cymbal choke).
**4 patterns:** double kick (relentless double bass drum pattern),
metal blast (blast beat with china cymbal accents), metal groove (a
half-time groove with double kick fills), and metal gallop (the
classic triplet-feel gallop rhythm).
.. code-block:: python
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=4)
MIDI Export
-----------
+91 -7
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@@ -32,8 +32,8 @@ It's a well-tested order that sounds good by default.
Effects are applied in this fixed order::
Signal --> Saturation --> Tremolo --> Distortion --> Chorus --> Phaser
--> Highpass --> Lowpass --> Delay --> Reverb --> Mix
Signal --> Saturation --> Tremolo --> Distortion --> Cabinet --> Chorus
--> Phaser --> Highpass --> Lowpass --> Delay --> Reverb --> Mix
Additionally, these per-note effects are applied before the part effects chain:
@@ -47,11 +47,12 @@ Part-level effects:
- **Saturation** first: subtle even-harmonic warmth (tape/tube color).
- **Tremolo** second: amplitude LFO modulation.
- **Distortion** third: drives the signal before filtering.
- **Chorus** fourth: thickens the signal.
- **Phaser** fifth: swept allpass notches.
- **Highpass** sixth: removes low-frequency mud.
- **Lowpass** seventh: shapes the tone (like a tone knob on an amp).
- **Delay** eighth: echoes the shaped signal (tap delay / tape echo).
- **Cabinet** fourth: speaker cab simulation (rolloff + presence bump).
- **Chorus** fifth: thickens the signal.
- **Phaser** sixth: swept allpass notches.
- **Highpass** seventh: removes low-frequency mud.
- **Lowpass** eighth: shapes the tone (like a tone knob on an amp).
- **Delay** ninth: echoes the shaped signal (tap delay / tape echo).
- **Reverb** last: places everything in a space (room / hall).
Distortion
@@ -96,6 +97,89 @@ Parameters:
distortion_drive=10.0,
)
Cabinet Simulation
------------------
A real guitar amp doesn't just distort the signal -- the speaker
cabinet shapes the tone dramatically. A 12-inch speaker in a closed
cabinet rolls off the harsh high frequencies above 5 kHz and adds a
presence bump around 2--3 kHz that gives the sound its "in the room"
quality. Without a cabinet, distortion sounds thin and fizzy. With
one, it sounds like a real amp.
PyTheory's cabinet simulation applies a speaker rolloff curve (lowpass
at ~5 kHz) combined with a presence resonance bump, placed in the
signal chain immediately after distortion -- exactly where it sits in
a real amp.
Parameters:
- ``cabinet``: Wet/dry mix, 0.0--1.0 (default 0, off).
- 0.3--0.5 = subtle speaker coloring
- 0.6--0.8 = classic amp-in-a-room
- 1.0 = full cabinet, no dry signal
.. code-block:: python
# Classic rock amp tone: distortion into cabinet
guitar = score.part(
"guitar",
synth="saw",
envelope="pluck",
distortion=0.6,
distortion_drive=5.0,
cabinet=0.8,
)
# Clean amp with just cabinet warmth (no distortion)
clean = score.part(
"clean",
synth="triangle",
envelope="pluck",
cabinet=0.5,
)
Analog Drift
------------
Real analog synthesizers are never perfectly in tune. The voltage-
controlled oscillators drift slightly over time as components warm up
and temperature fluctuates. This imperfection is actually a big part
of why vintage analog synths sound so appealing -- the subtle pitch
wandering gives each note a unique, living quality that static digital
oscillators lack.
The ``analog_drift`` parameter adds slow, random pitch variation to
each oscillator, modeling this vintage behavior.
Parameters:
- ``analog_drift``: Drift amount, 0.0--1.0 (default 0, off).
- 0.05--0.1 = subtle warmth (studio-grade analog)
- 0.15--0.25 = noticeable drift (vintage gear warming up)
- 0.3+ = unstable, wobbly (broken tape machine)
.. code-block:: python
# Warm vintage pad
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
analog_drift=0.1,
chorus=0.3,
)
# Lo-fi detuned lead
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
analog_drift=0.25,
)
Chorus
------
+175 -3
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@@ -1,7 +1,7 @@
Synthesizers
============
PyTheory includes 13 built-in waveforms and 10 ADSR envelope presets.
PyTheory includes 27 built-in waveforms and 10 ADSR envelope presets.
Every sound is generated from scratch -- no samples or external audio
files needed.
@@ -233,7 +233,7 @@ shapes the amplitude over time for natural-sounding notes:
- **Sustain** -- the held volume while the note is on.
- **Release** -- how quickly it fades to silence after the note ends.
PyTheory includes 8 presets:
PyTheory includes 10 presets:
.. code-block:: python
@@ -386,11 +386,183 @@ more "wooden" than a raw saw wave.
violin = score.part("violin", synth="strings_synth")
Dedicated Instrument Synths
--------------------------
Beyond the classic and physical modeling waveforms, PyTheory includes
14 dedicated instrument synths. Each one uses tailored synthesis
techniques -- additive harmonics, formant shaping, body resonance
modeling, and specialized envelopes -- to capture the character of a
specific acoustic instrument. These are the waveforms that bring the
total count to 27.
Piano Synth
~~~~~~~~~~~
Hammer-strike envelope with body resonance and subtle inharmonicity.
Models the way a felt hammer excites steel strings inside a wooden
soundboard.
.. code-block:: python
piano = score.part("piano", synth="piano_synth")
Bass Guitar Synth
~~~~~~~~~~~~~~~~~
Plucked string model with finger-damped harmonics and low-end warmth.
.. code-block:: python
bass = score.part("bass", synth="bass_guitar_synth")
Flute Synth
~~~~~~~~~~~~
Breathy noise excitation through a resonant tube model, with
overblowing behavior at higher velocities.
.. code-block:: python
flute = score.part("flute", synth="flute_synth")
Trumpet Synth
~~~~~~~~~~~~~
Brass lip-buzz model with spectral brightness that increases with
velocity, plus a characteristic brassy edge from shaped harmonics.
.. code-block:: python
trumpet = score.part("trumpet", synth="trumpet_synth")
Clarinet Synth
~~~~~~~~~~~~~~
Cylindrical bore model producing mostly odd harmonics, giving the
characteristic hollow, woody tone.
.. code-block:: python
clarinet = score.part("clarinet", synth="clarinet_synth")
Oboe Synth
~~~~~~~~~~~
Double-reed model with nasal formant shaping and a buzzy, penetrating
timbre.
.. code-block:: python
oboe = score.part("oboe", synth="oboe_synth")
Marimba Synth
~~~~~~~~~~~~~
Tuned bar model with a soft mallet attack and a warm, resonant decay
that emphasizes the fundamental.
.. code-block:: python
marimba = score.part("marimba", synth="marimba_synth")
Harpsichord Synth
~~~~~~~~~~~~~~~~~
Plucked-string model with a bright, immediate attack and rapid decay
-- the characteristic "plink" of a quill plucking a string.
.. code-block:: python
harpsi = score.part("harpsi", synth="harpsichord_synth")
Cello Synth
~~~~~~~~~~~
Bowed string model with body formants at cello resonance frequencies,
producing a rich, warm, sustained tone.
.. code-block:: python
cello = score.part("cello", synth="cello_synth")
Harp Synth
~~~~~~~~~~
Plucked string with longer sustain and gentle high-frequency rolloff,
modeling nylon strings on a resonant frame.
.. code-block:: python
harp = score.part("harp", synth="harp_synth")
Upright Bass Synth
~~~~~~~~~~~~~~~~~~
Pizzicato double bass with woody body resonance and a thumpy low end.
.. code-block:: python
bass = score.part("bass", synth="upright_bass_synth")
Acoustic Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
Steel-string model with pick transient, body resonance, and natural
string decay.
.. code-block:: python
guitar = score.part("guitar", synth="acoustic_guitar_synth")
Electric Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
Magnetic pickup model with brighter harmonics and less body resonance
than the acoustic, ready for effects processing.
.. code-block:: python
eguitar = score.part("eguitar", synth="electric_guitar_synth")
Sitar Synth
~~~~~~~~~~~~
Sympathetic string resonance with the characteristic buzzy "jawari"
bridge, producing a shimmering, metallic sustain.
.. code-block:: python
sitar = score.part("sitar", synth="sitar_synth")
Analog Oscillator Drift
~~~~~~~~~~~~~~~~~~~~~~~~
All waveform synths support the ``analog_drift`` parameter, which adds
subtle, slow random pitch variation to each oscillator -- modeling the
voltage instability of vintage analog circuits. This is what makes a
real Minimoog sound slightly different on every note, and why analog
synths feel "alive" compared to their digital counterparts.
.. code-block:: python
# Subtle vintage drift
pad = score.part("pad", synth="saw", analog_drift=0.1)
# More pronounced, wobbly analog character
lead = score.part("lead", synth="square", analog_drift=0.3)
Drift values:
- **0.05--0.1** = subtle warmth (studio-grade analog)
- **0.15--0.25** = noticeable drift (vintage gear warming up)
- **0.3+** = unstable, wobbly (broken tape machine)
Instrument Presets
------------------
Instead of choosing synth + envelope + effects manually, use an
instrument preset — 38 predefined combinations that approximate real
instrument preset — 40+ predefined combinations that approximate real
instruments:
.. code-block:: python
+9 -7
View File
@@ -77,14 +77,16 @@ What's Inside
numbers), scale recommendation, modulation, voice leading
- **Sequencing** — Score, Parts, arpeggiator, legato/glide, velocity,
swing, humanize, tempo changes, song sections with repeat
- **Synthesis**13 waveforms (including Karplus-Strong pluck, Hammond organ,
bowed string), 10 envelopes, 38 instrument presets, configurable FM,
sub-oscillator, noise layer, filter envelope, velocity-to-brightness,
detune, stereo pan/spread, 58 drum patterns (stereo panned), 21 fills
- **Synthesis**27 waveforms (including Karplus-Strong pluck, Hammond organ,
bowed string, and 14 dedicated instrument synths), 10 envelopes, 40+
instrument presets, configurable FM, sub-oscillator, noise layer, filter
envelope, velocity-to-brightness, analog oscillator drift, detune, stereo
pan/spread, strumming, 80+ drum patterns (stereo panned, including world
percussion), 21 fills
- **Effects** — reverb (algorithmic + 7 convolution IRs, stereo), delay,
lowpass/highpass (with resonance), distortion, saturation, chorus,
phaser, tremolo, sidechain compression, automation, LFOs. Master bus
compressor/limiter
lowpass/highpass (with resonance), distortion, cabinet simulation,
saturation, chorus, phaser, tremolo, analog drift, sidechain compression,
automation, LFOs. Master bus compressor/limiter
- **Instruments** — 25 presets with fingering generation
- **Output** — stereo playback, WAV export, MIDI import/export
- **Interface** — REPL with tab completion, CLI (15 commands), ``pytheory demo``
+103 -139
View File
@@ -45,18 +45,15 @@ def bossa_nova_girl():
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
rhodes = score.part("rhodes", instrument="electric_piano",
volume=0.3, pan=-0.3,
reverb=0.4, reverb_decay=1.8, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
reverb=0.4, reverb_decay=1.8, reverb_type="plate")
lead = score.part("lead", instrument="flute",
volume=0.45, pan=0.3,
delay=0.25, delay_time=0.32, delay_feedback=0.35,
reverb=0.2, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=600,
humanize=0.15)
reverb=0.2, reverb_type="plate")
bass = score.part("bass", instrument="upright_bass",
volume=0.45, pan=0.0, lowpass=600)
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -90,19 +87,16 @@ def bebop_in_bb():
score = Score("4/4", bpm=160)
score.drums("bebop", repeats=8, fill="jazz", fill_every=8)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
rhodes = score.part("rhodes", instrument="electric_piano",
volume=0.25, pan=-0.3,
reverb=0.35, reverb_decay=1.2, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
reverb=0.35, reverb_decay=1.2, reverb_type="plate")
lead = score.part("lead", instrument="trumpet",
volume=0.4, pan=0.25,
lowpass=4000, lowpass_q=1.1,
delay=0.15, delay_time=0.19, delay_feedback=0.25,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="triangle", envelope="pluck",
volume=0.4, pan=0.0, lowpass=500,
humanize=0.15)
reverb=0.15, reverb_type="plate")
bass = score.part("bass", instrument="upright_bass",
volume=0.4, pan=0.0, lowpass=500)
for sym in ["Bb", "Gm", "Cm", "F7"] * 2:
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -148,14 +142,12 @@ def salsa_descarga():
volume=0.2, pan=-0.35,
reverb=0.3, reverb_type="plate", lowpass=2000,
detune=10, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
lead = score.part("lead", instrument="trumpet",
volume=0.4, pan=0.3,
delay=0.2, delay_time=0.167, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="pulse", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500, lowpass_q=1.3,
humanize=0.15)
reverb=0.15, reverb_type="plate")
bass = score.part("bass", instrument="synth_bass",
volume=0.45, pan=0.0, lowpass=500, lowpass_q=1.3)
for sym in ["Em7b5", "A7", "Dm7", "Bbmaj7"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -191,20 +183,17 @@ def afrobeat_groove():
score = Score("4/4", bpm=115)
score.drums("afrobeat", repeats=8, fill="afrobeat", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
pads = score.part("pads", instrument="synth_pad",
volume=0.2, pan=-0.3,
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
lowpass=3000, detune=10, spread=0.6,
humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
lowpass=3000)
lead = score.part("lead", instrument="trumpet",
volume=0.4, pan=0.3,
lowpass=3000, lowpass_q=1.0,
delay=0.2, delay_time=0.26, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.5, pan=0.0, lowpass=500,
humanize=0.15)
reverb=0.15, reverb_type="plate")
bass = score.part("bass", instrument="bass_guitar",
volume=0.5, pan=0.0, lowpass=500)
for sym in ["Em", "Am", "D", "C"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -241,14 +230,12 @@ def reggae_one_drop():
reverb=0.5, reverb_decay=2.0, reverb_type="cathedral",
lowpass=2000, detune=8,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
lead = score.part("lead", instrument="flute",
volume=0.4, pan=0.3,
delay=0.35, delay_time=0.5625, delay_feedback=0.45,
reverb=0.3, reverb_type="cathedral",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=400, lowpass_q=1.3,
humanize=0.15)
reverb=0.3, reverb_type="cathedral")
bass = score.part("bass", instrument="bass_guitar",
volume=0.55, pan=0.0, lowpass=400, lowpass_q=1.3)
for sym in ["G", "C", "D", "C"] * 2:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -286,15 +273,13 @@ def funk_workout():
volume=0.25, pan=-0.4,
lowpass=2500, reverb=0.15, reverb_type="plate",
sidechain=0.4, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
lead = score.part("lead", instrument="synth_lead",
volume=0.4, pan=0.35,
lowpass=3500, lowpass_q=1.5,
delay=0.15, delay_time=0.15, delay_feedback=0.25,
reverb=0.1, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="pulse", envelope="pluck",
volume=0.5, pan=0.0, lowpass=600, lowpass_q=1.2,
humanize=0.15)
reverb=0.1, reverb_type="plate")
bass = score.part("bass", instrument="synth_bass",
volume=0.5, pan=0.0, lowpass=600, lowpass_q=1.2)
for sym in ["Em", "Am", "D", "B7"] * 2:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -332,18 +317,16 @@ def blues_shuffle():
score = Score("12/8", bpm=70)
score.drums("12/8 blues", repeats=6)
chords = score.part("chords", synth="fm", envelope="piano",
chords = score.part("chords", instrument="electric_piano",
volume=0.3, pan=-0.3,
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
detune=8, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="pluck",
reverb=0.3, reverb_decay=1.5, reverb_type="plate")
lead = score.part("lead", instrument="trumpet",
volume=0.45, pan=0.25,
reverb=0.3, reverb_decay=1.2, reverb_type="plate",
delay=0.2, delay_time=0.43, delay_feedback=0.3,
lowpass=3500, humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.5, pan=0.0, lowpass=500,
humanize=0.15)
lowpass=3500)
bass = score.part("bass", instrument="upright_bass",
volume=0.5, pan=0.0, lowpass=500)
for sym in ["A", "A", "D", "D", "E7", "A"]:
chords.add(Chord.from_symbol(sym), Duration.DOTTED_HALF)
@@ -381,19 +364,16 @@ def samba_de_janeiro():
score = Score("4/4", bpm=170)
score.drums("samba", repeats=8, fill="samba", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
pads = score.part("pads", instrument="synth_pad",
volume=0.2, pan=-0.3,
reverb=0.45, reverb_decay=2.0, reverb_type="plate",
lowpass=4000, detune=10, spread=0.5,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
lowpass=4000)
lead = score.part("lead", instrument="flute",
volume=0.45, pan=0.3,
delay=0.2, delay_time=0.176, delay_feedback=0.3,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500,
humanize=0.15)
reverb=0.15, reverb_type="plate")
bass = score.part("bass", instrument="bass_guitar",
volume=0.45, pan=0.0, lowpass=500)
for sym in ["G", "Em", "Am", "D7"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -426,18 +406,15 @@ def jazz_waltz():
score = Score("3/4", bpm=150)
score.drums("waltz", repeats=16)
rhodes = score.part("rhodes", synth="fm", envelope="piano",
rhodes = score.part("rhodes", instrument="electric_piano",
volume=0.3, pan=-0.3,
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
reverb=0.4, reverb_decay=2.0, reverb_type="cathedral")
lead = score.part("lead", instrument="flute",
volume=0.4, pan=0.25,
reverb=0.3, reverb_decay=1.5, reverb_type="plate",
delay=0.2, delay_time=0.4, delay_feedback=0.3,
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.4, pan=0.0, lowpass=500,
humanize=0.15)
delay=0.2, delay_time=0.4, delay_feedback=0.3)
bass = score.part("bass", instrument="upright_bass",
volume=0.4, pan=0.0, lowpass=500)
for _ in range(2):
for sym in ["Fmaj7", "Gm", "C7", "Fmaj7"]:
@@ -471,20 +448,19 @@ def house_anthem():
score = Score("4/4", bpm=124)
score.drums("house", repeats=8, fill="house", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
pads = score.part("pads", instrument="synth_pad",
volume=0.25, pan=-0.3,
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
lowpass=5000, detune=12, spread=0.7,
sidechain=0.6, humanize=0.2)
lead = score.part("lead", synth="saw", envelope="staccato",
lowpass=5000,
sidechain=0.6)
lead = score.part("lead", instrument="synth_lead",
volume=0.35, pan=0.3,
lowpass=2000, lowpass_q=2.0,
delay=0.2, delay_time=0.242, delay_feedback=0.35,
reverb=0.15, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=300,
sidechain=0.5, humanize=0.15)
reverb=0.15, reverb_type="plate")
bass = score.part("bass", instrument="808_bass",
volume=0.55, pan=0.0,
sidechain=0.5)
for sym in ["Cm", "Ab", "Bb", "Cm"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -538,14 +514,12 @@ def dub_kingston():
reverb=0.6, reverb_decay=2.5, reverb_type="cathedral",
lowpass=1500, lowpass_q=0.9, detune=8,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
lead = score.part("lead", instrument="flute",
volume=0.4, pan=0.3,
delay=0.45, delay_time=0.625, delay_feedback=0.5,
reverb=0.35, reverb_decay=2.0, reverb_type="cathedral",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=400, lowpass_q=1.5,
humanize=0.15)
reverb=0.35, reverb_decay=2.0, reverb_type="cathedral")
bass = score.part("bass", instrument="bass_guitar",
volume=0.6, pan=0.0, lowpass=400, lowpass_q=1.5)
siren = score.part("siren", synth="pwm_slow", envelope="pad",
volume=0.15, pan=0.5,
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
@@ -585,20 +559,20 @@ def techno_minimal():
score = Score("4/4", bpm=130)
score.drums("techno", repeats=8, fill="house", fill_every=8)
pad = score.part("pad", synth="supersaw", envelope="pad",
pad = score.part("pad", instrument="synth_pad",
volume=0.2, pan=-0.3,
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
lowpass=3000, detune=12, spread=0.7,
sidechain=0.6, humanize=0.2)
lowpass=3000,
sidechain=0.6)
lead = score.part("lead", synth="pwm_fast", envelope="staccato",
volume=0.35, pan=0.3,
lowpass=1500, lowpass_q=3.0,
delay=0.3, delay_time=0.231, delay_feedback=0.4,
reverb=0.1, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=250,
sidechain=0.5, humanize=0.15)
bass = score.part("bass", instrument="808_bass",
volume=0.55, pan=0.0,
sidechain=0.5)
for sym in ["Fm", "Db", "Eb", "Fm"] * 2:
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -624,18 +598,15 @@ def gospel_shuffle():
score = Score("4/4", bpm=108)
score.drums("gospel", repeats=8, fill="buildup", fill_every=8)
organ = score.part("organ", synth="fm", envelope="organ",
organ = score.part("organ", instrument="organ",
volume=0.3, pan=-0.3,
reverb=0.45, reverb_decay=2.0, reverb_type="cathedral",
detune=8, humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="pluck",
reverb=0.45, reverb_decay=2.0, reverb_type="cathedral")
lead = score.part("lead", instrument="flute",
volume=0.4, pan=0.3,
delay=0.2, delay_time=0.278, delay_feedback=0.3,
reverb=0.2, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0, lowpass=500,
humanize=0.15)
reverb=0.2, reverb_type="plate")
bass = score.part("bass", instrument="upright_bass",
volume=0.45, pan=0.0, lowpass=500)
for sym in ["C", "Am", "F", "G"] * 2:
organ.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -691,20 +662,18 @@ def dub_delay_madness():
volume=0.15, pan=-0.4,
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
lowpass=1200, detune=8, humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=350, lowpass_q=1.5,
humanize=0.15)
bass = score.part("bass", instrument="bass_guitar",
volume=0.6, pan=0.0, lowpass=350, lowpass_q=1.5)
siren = score.part("siren", synth="pwm_slow", envelope="pad",
volume=0.12, pan=0.5,
reverb=0.8, reverb_decay=4.0, reverb_type="cathedral",
delay=0.4, delay_time=0.88, delay_feedback=0.6,
lowpass=900, detune=10)
# Melodica stabs — sparse, lots of delay
melodica = score.part("melodica", synth="triangle", envelope="pluck",
melodica = score.part("melodica", instrument="flute",
volume=0.35, pan=0.3,
delay=0.6, delay_time=0.66, delay_feedback=0.55,
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral",
humanize=0.2)
reverb=0.5, reverb_decay=2.5, reverb_type="cathedral")
for sym in ["Em", "Em", "Am", "Am", "Em", "Em", "Bm", "Em"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -741,19 +710,16 @@ def drum_and_bass():
score = Score("4/4", bpm=174)
score.drums("drum and bass", repeats=8, fill="buildup", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
pads = score.part("pads", instrument="synth_pad",
volume=0.25, pan=-0.3,
reverb=0.5, reverb_decay=2.5, reverb_type="plate",
lowpass=4000, detune=10, spread=0.6,
humanize=0.2)
lead = score.part("lead", synth="triangle", envelope="strings",
lowpass=4000)
lead = score.part("lead", instrument="flute",
volume=0.4, pan=0.3,
delay=0.3, delay_time=0.172, delay_feedback=0.4,
reverb=0.25, reverb_type="plate",
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.55, pan=0.0, lowpass=300,
humanize=0.15)
reverb=0.25, reverb_type="plate")
bass = score.part("bass", instrument="808_bass",
volume=0.55, pan=0.0)
for sym in ["Am", "F", "C", "G"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -787,25 +753,24 @@ def drake_vibes():
score = Score("4/4", bpm=68)
score.drums("trap", repeats=8, fill="trap", fill_every=8)
pads = score.part("pads", synth="supersaw", envelope="pad",
pads = score.part("pads", instrument="synth_pad",
volume=0.2, pan=-0.25,
reverb=0.5, reverb_decay=3.0, reverb_type="cathedral",
lowpass=2500, detune=12, spread=0.6,
sidechain=0.4, humanize=0.2)
bells = score.part("bells", synth="fm", envelope="bell",
lowpass=2500,
sidechain=0.4)
bells = score.part("bells", instrument="vibraphone",
volume=0.3, pan=0.4,
reverb=0.4, reverb_decay=2.0, reverb_type="plate",
delay=0.25, delay_time=0.44, delay_feedback=0.35,
humanize=0.2)
delay=0.25, delay_time=0.44, delay_feedback=0.35)
lead = score.part("lead", synth="pwm_slow", envelope="strings",
volume=0.35, pan=-0.2,
reverb=0.3, reverb_type="cathedral", lowpass=2000,
delay=0.2, delay_time=0.88, delay_feedback=0.3,
humanize=0.2)
bass = score.part("bass", synth="sine", envelope="pluck",
volume=0.6, pan=0.0, lowpass=200, lowpass_q=1.8,
bass = score.part("bass", instrument="808_bass",
volume=0.6, pan=0.0,
distortion=0.4, distortion_drive=2.0,
sidechain=0.3, humanize=0.15)
sidechain=0.3)
for sym in ["Ebm", "B", "Gb", "Db"] * 2:
pads.add(Chord.from_symbol(sym), Duration.WHOLE)
@@ -858,14 +823,14 @@ def neon_grid():
score._drum_pattern_beats = max(score._drum_pattern_beats, 32.0)
sky = score.part(
"sky", synth="supersaw", envelope="pad",
"sky", instrument="synth_pad",
volume=0.18, pan=0.0,
detune=30, spread=1.0,
reverb=0.6, reverb_decay=3.5,
chorus=0.3, sidechain=0.5,
)
acid_l = score.part(
"acid_l", synth="saw", envelope="pad",
"acid_l", instrument="acid_bass",
volume=0.35, pan=-0.7,
legato=True, glide=0.025,
distortion=0.9, distortion_drive=12.0,
@@ -875,7 +840,7 @@ def neon_grid():
acid_l.lfo("lowpass", rate=0.5, min=400, max=3000, bars=8, shape="sine")
acid_r = score.part(
"acid_r", synth="saw", envelope="pad",
"acid_r", instrument="acid_bass",
volume=0.3, pan=0.7,
legato=True, glide=0.02,
distortion=0.85, distortion_drive=10.0,
@@ -885,7 +850,7 @@ def neon_grid():
acid_r.lfo("lowpass", rate=0.33, min=500, max=2500, bars=8, shape="triangle")
sub = score.part(
"sub", synth="sine", envelope="pluck",
"sub", instrument="808_bass",
volume=0.55, pan=0.0,
lowpass=160, sidechain=0.85, sidechain_release=0.08,
)
@@ -896,12 +861,12 @@ def neon_grid():
detune=15, spread=0.7,
)
bell_l = score.part(
"bell_l", synth="fm", envelope="bell",
"bell_l", instrument="vibraphone",
volume=0.1, pan=-1.0,
reverb=0.7, reverb_decay=3.0,
)
bell_r = score.part(
"bell_r", synth="fm", envelope="bell",
"bell_r", instrument="vibraphone",
volume=0.1, pan=1.0,
reverb=0.7, reverb_decay=3.0,
delay=0.2, delay_time=0.8, delay_feedback=0.4,
@@ -1026,14 +991,14 @@ def dance_party():
score._drum_hits.append(_Hit(DrumSound.KICK, bar * 4.0 + beat, 120))
score._drum_pattern_beats = max(score._drum_pattern_beats, 32.0)
bass = score.part("bass", synth="square", envelope="pluck",
bass = score.part("bass", instrument="synth_bass",
volume=0.45, lowpass=500, lowpass_q=1.3,
sidechain=0.75, sidechain_release=0.12)
sparkle = score.part("sparkle", synth="fm", envelope="bell",
sparkle = score.part("sparkle", instrument="vibraphone",
volume=0.3, pan=0.4, reverb=0.3, reverb_decay=1.5,
delay=0.2, delay_time=0.234, delay_feedback=0.3)
chords_part = score.part("chords", synth="supersaw", envelope="pad",
volume=0.2, detune=12, spread=0.7,
chords_part = score.part("chords", instrument="synth_pad",
volume=0.2,
reverb=0.4, reverb_type="plate", sidechain=0.7)
fun = score.part("fun", synth="square", envelope="staccato",
volume=0.2, pan=-0.5, delay=0.15, delay_time=0.117,
@@ -1080,14 +1045,13 @@ def temple_bell():
score = Score("4/4", bpm=65)
score.drums("bolero", repeats=8)
koto = score.part("koto", synth="triangle", envelope="pluck",
koto = score.part("koto", instrument="koto",
volume=0.45, pan=0.2,
reverb=0.5, reverb_type="taj_mahal",
humanize=0.3)
reverb=0.5, reverb_type="taj_mahal")
drone = score.part("drone", synth="sine", envelope="pad",
volume=0.15, reverb=0.6, reverb_type="taj_mahal",
chorus=0.15, chorus_rate=0.2)
bell = score.part("bell", synth="fm", envelope="bell",
bell = score.part("bell", instrument="vibraphone",
volume=0.1, pan=-0.6,
reverb=0.8, reverb_type="taj_mahal")
+1 -1
View File
@@ -1,6 +1,6 @@
[project]
name = "pytheory"
version = "0.34.0"
version = "0.34.1"
description = "Music Theory for Humans"
readme = "README.md"
license = "MIT"
+1 -1
View File
@@ -1,6 +1,6 @@
"""PyTheory: Music Theory for Humans."""
__version__ = "0.34.0"
__version__ = "0.34.1"
from .tones import Tone, Interval
from .systems import System, SYSTEMS, TET
+34 -7
View File
@@ -442,7 +442,7 @@ def flute_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
# Vibrato — develops after ~200ms
vib_onset = numpy.clip(t / 0.2, 0.0, 1.0)
vib = hz * 0.003 * vib_onset * numpy.sin(2 * numpy.pi * 5.0 * t)
vib = hz * 0.0015 * vib_onset * numpy.sin(2 * numpy.pi * 5.0 * t)
# Tube resonance — mostly fundamental + weak odd harmonics
wave = numpy.sin(2 * numpy.pi * (hz + vib) * t) * 0.7
@@ -481,7 +481,7 @@ def trumpet_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
# Vibrato
vib_onset = numpy.clip(t / 0.15, 0.0, 1.0)
vib = hz * 0.004 * vib_onset * numpy.sin(2 * numpy.pi * 5.5 * t)
vib = hz * 0.002 * vib_onset * numpy.sin(2 * numpy.pi * 5.5 * t)
# Lip buzz — additive with brass spectral shape
# Trumpet has strong even AND odd harmonics (unlike clarinet)
@@ -592,7 +592,7 @@ def oboe_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
rng = numpy.random.default_rng(int(hz * 100) % 2**31)
vib_onset = numpy.clip(t / 0.2, 0.0, 1.0)
vib = hz * 0.004 * vib_onset * numpy.sin(2 * numpy.pi * 5.0 * t)
vib = hz * 0.002 * vib_onset * numpy.sin(2 * numpy.pi * 5.0 * t)
wave = numpy.zeros(n_samples, dtype=numpy.float64)
n_harmonics = min(18, int((SAMPLE_RATE / 2) / hz))
@@ -668,7 +668,7 @@ def cello_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
# Delayed vibrato
vib_rate = 5.0 + rng.uniform(-0.3, 0.3)
vib_depth = hz * 0.004
vib_depth = hz * 0.002
vib_onset = numpy.clip(t / 0.25, 0.0, 1.0)
vibrato = vib_depth * vib_onset * numpy.sin(2 * numpy.pi * vib_rate * t)
@@ -3246,9 +3246,36 @@ def _render_notes_to_buf(notes, buf, samples_per_beat, total_samples,
if analog > 0:
pitches = [hz * (2 ** (_rnd.gauss(0, analog * 5) / 1200))
for hz in pitches]
# Render oscillators (pass synth_kwargs for FM etc.)
waves = [synth_fn(hz, n_samples=n_samples, **_skw)
for hz in pitches]
# Pitch bend: render with time-varying frequency
bend_amt = getattr(note, 'bend', 0.0)
if bend_amt != 0:
bend_type = getattr(note, 'bend_type', 'smooth')
t_bend = numpy.arange(n_samples, dtype=numpy.float64) / SAMPLE_RATE
t_norm = numpy.clip(t_bend / (dur_ms / 1000), 0.0, 1.0)
waves = []
for hz in pitches:
hz_end = hz * (2 ** (bend_amt / 12))
if bend_type == 'smooth':
# Log interpolation — perceptually linear pitch
freq_curve = hz * (hz_end / hz) ** t_norm
elif bend_type == 'linear':
freq_curve = hz + (hz_end - hz) * t_norm
elif bend_type == 'late':
# Hold pitch for 60%, bend in last 40%
late_t = numpy.clip((t_norm - 0.6) / 0.4, 0.0, 1.0)
freq_curve = hz * (hz_end / hz) ** late_t
else:
freq_curve = hz * (hz_end / hz) ** t_norm
# Phase accumulation for smooth frequency change
phase = numpy.cumsum(2 * numpy.pi * freq_curve / SAMPLE_RATE)
bent = numpy.sin(phase).astype(numpy.float64)
waves.append((bent * SAMPLE_PEAK).astype(numpy.int16))
else:
# Render oscillators (pass synth_kwargs for FM etc.)
waves = [synth_fn(hz, n_samples=n_samples, **_skw)
for hz in pitches]
# Sub-oscillator: octave-below sine
if sub_osc > 0:
for hz in pitches:
+16 -3
View File
@@ -320,11 +320,18 @@ class TimeSignature:
@dataclass
class Note:
"""A pairing of a sound (Tone, Chord, or None for rest) with a duration."""
"""A pairing of a sound (Tone, Chord, or None for rest) with a duration.
The optional ``bend`` field specifies a pitch bend in semitones
applied over the note's duration. Positive = bend up, negative = down.
For example, ``bend=2`` bends the note up a whole step by the end.
"""
tone: object
duration: Duration
velocity: int = 100
bend: float = 0.0
bend_type: str = "smooth" # "smooth" (log), "linear", "late"
@property
def beats(self) -> float:
@@ -2051,11 +2058,15 @@ class Part:
self._drum_pattern_beats: float = 0.0
self._automation: list[tuple[float, dict]] = [] # (beat, {param: value})
def add(self, tone_or_string, duration=Duration.QUARTER, *, velocity: int = 100) -> "Part":
def add(self, tone_or_string, duration=Duration.QUARTER, *, velocity: int = 100,
bend: float = 0.0, bend_type: str = "smooth") -> "Part":
"""Add a note. Accepts Tone/Chord objects or note strings like ``"E5"``.
Duration can be a ``Duration`` enum or a raw float (beats).
Velocity controls loudness (1-127, default 100).
Bend specifies a pitch bend in semitones over the note duration
(e.g. ``bend=2`` bends up a whole step, ``bend=-1`` bends down
a half step). Used for guitar bends, sitar meends, slides.
Returns self for chaining.
"""
@@ -2064,7 +2075,9 @@ class Part:
tone_or_string = Tone.from_string(tone_or_string, system=self._system)
if isinstance(duration, (int, float)):
duration = _RawDuration(duration)
self.notes.append(Note(tone=tone_or_string, duration=duration, velocity=velocity))
self.notes.append(Note(tone=tone_or_string, duration=duration,
velocity=velocity, bend=bend,
bend_type=bend_type))
return self
def set(self, **params) -> "Part":
+201
View File
@@ -6711,3 +6711,204 @@ def test_interval_to_non12():
a5 = a.add(19)
result = a.interval_to(a5)
assert "octave" in result
# ── Dedicated instrument synths ──────────────────────────────────────────────
def test_all_dedicated_synths_render():
"""Every dedicated synth waveform produces valid audio."""
from pytheory.play import (piano_wave, bass_guitar_wave, flute_wave,
trumpet_wave, clarinet_wave, oboe_wave,
marimba_wave, harpsichord_wave, cello_wave,
harp_wave, upright_bass_wave,
acoustic_guitar_wave, electric_guitar_wave,
sitar_wave, SAMPLE_RATE)
synths = [piano_wave, bass_guitar_wave, flute_wave, trumpet_wave,
clarinet_wave, oboe_wave, marimba_wave, harpsichord_wave,
cello_wave, harp_wave, upright_bass_wave,
acoustic_guitar_wave, electric_guitar_wave, sitar_wave]
for fn in synths:
wave = fn(440, n_samples=11025)
assert len(wave) == 11025
assert wave.dtype == numpy.int16
assert numpy.abs(wave).max() > 0
def test_piano_brightness_scales():
"""High-pitched piano should be brighter (more high harmonics)."""
from pytheory.play import piano_wave
low = piano_wave(130, n_samples=22050) # C3
high = piano_wave(1047, n_samples=22050) # C6
# Both should produce valid audio
assert numpy.abs(low).max() > 0
assert numpy.abs(high).max() > 0
def test_acoustic_guitar_body_resonance():
"""Acoustic guitar should produce richer spectrum than raw pluck."""
from pytheory.play import acoustic_guitar_wave, pluck_wave
ag = acoustic_guitar_wave(220, n_samples=22050)
pk = pluck_wave(220, n_samples=22050)
assert len(ag) == len(pk) == 22050
def test_cello_has_vibrato():
"""Cello synth should produce pitch variation (vibrato)."""
from pytheory.play import cello_wave
wave = cello_wave(220, n_samples=44100)
assert len(wave) == 44100
assert numpy.abs(wave).max() > 0
# ── Cabinet simulation ───────────────────────────────────────────────────────
def test_cabinet_reduces_highs():
"""Cabinet sim should reduce high-frequency content."""
from pytheory.play import _apply_cabinet
# White noise has flat spectrum
noise = numpy.random.uniform(-1, 1, 44100).astype(numpy.float32)
cabbed = _apply_cabinet(noise, brightness=0.5)
# RMS of cabbed should be lower (energy removed by filters)
assert numpy.sqrt(numpy.mean(cabbed ** 2)) < numpy.sqrt(numpy.mean(noise ** 2))
def test_cabinet_brightness_param():
"""Higher brightness = more high-frequency content passes through."""
from pytheory.play import _apply_cabinet
noise = numpy.random.uniform(-1, 1, 44100).astype(numpy.float32)
dark = _apply_cabinet(noise, brightness=0.0)
bright = _apply_cabinet(noise, brightness=1.0)
# Bright should have more energy than dark
assert numpy.sqrt(numpy.mean(bright ** 2)) > numpy.sqrt(numpy.mean(dark ** 2))
# ── Analog drift ─────────────────────────────────────────────────────────────
def test_analog_drift_varies_pitch():
"""Analog drift should make repeated renders slightly different."""
from pytheory import Score, Duration
score1 = Score("4/4", bpm=120)
p1 = score1.part("t", synth="saw", analog=0.5)
p1.add("C4", Duration.QUARTER)
p1.add("C4", Duration.QUARTER)
# With analog > 0, each C4 gets a random pitch offset
# This is hard to test deterministically, just verify it renders
from pytheory.play import render_score
buf = render_score(score1)
assert len(buf) > 0
# ── Guitar strumming ─────────────────────────────────────────────────────────
def test_strum_requires_fretboard():
"""Strumming without a fretboard should raise ValueError."""
from pytheory import Score, Duration
score = Score("4/4", bpm=120)
p = score.part("g", synth="saw")
with pytest.raises(ValueError, match="fretboard"):
p.strum("Am", Duration.QUARTER)
def test_strum_adds_notes():
"""Strumming should add notes to the part."""
from pytheory import Score, Duration, Fretboard
score = Score("4/4", bpm=120)
fb = Fretboard.guitar()
p = score.part("g", instrument="acoustic_guitar", fretboard=fb)
p.strum("Am", Duration.HALF)
assert len(p.notes) > 0
def test_strum_direction():
"""Both down and up strums should work."""
from pytheory import Score, Duration, Fretboard
score = Score("4/4", bpm=120)
fb = Fretboard.guitar()
p = score.part("g", instrument="acoustic_guitar", fretboard=fb)
p.strum("G", Duration.QUARTER, direction="down")
p.strum("G", Duration.QUARTER, direction="up")
assert len(p.notes) == 2
# ── World drums ──────────────────────────────────────────────────────────────
def test_tabla_sounds_render():
"""All tabla drum sounds should produce valid audio."""
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.TABLA_NA, DrumSound.TABLA_TIN, DrumSound.TABLA_GE,
DrumSound.TABLA_DHA, DrumSound.TABLA_TIT, DrumSound.TABLA_KE]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
assert wave.dtype == numpy.float32
def test_dhol_sounds_render():
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.DHOL_DAGGA, DrumSound.DHOL_TILLI, DrumSound.DHOL_BOTH]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
def test_mridangam_sounds_render():
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.MRIDANGAM_THAM, DrumSound.MRIDANGAM_NAM,
DrumSound.MRIDANGAM_DIN, DrumSound.MRIDANGAM_THA]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
def test_djembe_sounds_render():
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.DJEMBE_BASS, DrumSound.DJEMBE_TONE, DrumSound.DJEMBE_SLAP]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
def test_metal_kit_sounds_render():
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.METAL_KICK, DrumSound.METAL_SNARE, DrumSound.METAL_HAT]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
def test_tabla_pattern_presets():
"""All tabla patterns should load without error."""
from pytheory.rhythm import Pattern
for name in ["teental", "jhaptaal", "rupak", "dadra",
"keherwa", "tabla solo", "tiri kita"]:
p = Pattern.preset(name)
assert p.beats > 0
def test_world_drum_pattern_presets():
"""All world drum patterns should load."""
from pytheory.rhythm import Pattern
for name in ["bhangra", "dhol chaal", "qawwali", "dholak folk",
"adi talam", "mridangam korvai", "djembe", "kuku", "soli",
"double kick", "metal blast", "metal groove", "metal gallop"]:
p = Pattern.preset(name)
assert p.beats > 0
# ── Guitar presets with cabinet sim ──────────────────────────────────────────
def test_guitar_presets_have_cabinet():
"""Distorted guitar presets should have cabinet simulation."""
from pytheory import Score
for preset in ["distorted_guitar", "orange_crunch", "metal_guitar"]:
score = Score("4/4", bpm=120)
p = score.part("g", instrument=preset)
assert p.cabinet > 0, f"{preset} should have cabinet sim"
def test_clean_guitar_preset():
from pytheory import Score
score = Score("4/4", bpm=120)
p = score.part("g", instrument="clean_guitar")
assert p.synth == "electric_guitar_synth"
assert p.cabinet > 0
Generated
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@@ -707,7 +707,7 @@ wheels = [
[[package]]
name = "pytheory"
version = "0.34.0"
version = "0.34.1"
source = { editable = "." }
dependencies = [
{ name = "numeral" },