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Author SHA1 Message Date
kennethreitz 6ecef688e1 ABC notation export via Score.to_abc() — v0.41.0
New method converts scores to ABC notation with support for multi-voice,
chords, rests, accidentals, and all durations. Pass html=True for a
self-contained HTML page with abcjs sheet music rendering.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:37:56 -04:00
kennethreitz fcc5db8e3d Add Score.to_abc() for ABC notation export with optional HTML rendering
Supports multi-voice scores, chords, rests, accidentals, and all durations.
Pass html=True to get a self-contained page using abcjs for sheet music.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:31:02 -04:00
kennethreitz 9de113b6e7 Add sound examples for hard sync, ring mod, wavefold, drift, karplus-strong, mellotron docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 14:04:37 -04:00
kennethreitz 0b98f7bd77 Mellotron, hard sync, ring mod, wavefold, drift synths + analog presets — v0.40.9
Five new synth waveforms: tape-replay Mellotron (strings/flute/choir
tapes with wow, flutter, saturation, 8s fadeout), hard sync oscillator,
ring modulation, wavefolding, and analog drift VCO with pitch
instability. 14 new instrument presets for Score.part(). Synth kwargs
now pass through play()/save()/_render(). 808 bass envelope fixed
from pluck to piano.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 23:14:18 -04:00
kennethreitz e0a1ce9d18 Fix hold() inflating Part.total_beats and Score.duration_ms — v0.40.8
Note.beats now returns 0.0 for held notes (_hold=True), matching the
renderer which already skipped advancing the beat position. Previously
every hold() call added its full duration to the part's total, causing
duration reports to be 2-3x too long on tracks with drone notes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 13:27:08 -04:00
kennethreitz de7575fe0a Expose rhodes, wurlitzer, vibraphone, pipe organ, choir in Synth enum — v0.40.7
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 01:59:11 -04:00
kennethreitz 665a6f5de5 Remove lowpass/vel_to_filter from sax presets, let wave shape its own tone — v0.40.6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:44:01 -04:00
kennethreitz 63362df697 Saxophone synth overhaul: reed clipping, formants, breath noise — v0.40.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:38:10 -04:00
kennethreitz 755b33a63b Fix test: update Synth enum count 42 → 46
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:12:43 -04:00
kennethreitz 40901d603d Multi-stage distortion: preamp, power amp, asymmetric clipping — v0.40.4
Single tanh was too mild. Now chains preamp gain → power amp clip →
asymmetric rectifier sag for proper overdrive/fuzz character.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:08:10 -04:00
kennethreitz 9b3cbd9065 Add crotales, tingsha, rain stick, ocean drum, cabasa, wind chimes, finger cymbal — v0.40.3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:50:03 -04:00
kennethreitz 0911947971 v0.40.2 — dial back master compressor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:43:53 -04:00
kennethreitz c2f748d5f3 Dial back master compressor: raise threshold, cap makeup gain
Threshold 0.5 → 0.7 so more dynamics survive. Makeup gain capped
at 3x so sparse arrangements (solo singing bowl, etc.) don't get
over-amplified to clipping.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:42:52 -04:00
kennethreitz 7a6942c8e4 Add singing bowl synth (strike + ring) — v0.40.1
Two variants modeling Himalayan singing bowl acoustics:
- Strike: mallet hit with chirp from inharmonic partials, long ring
- Ring: rim-rubbed sustained tone with slow build and beating modes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:32:16 -04:00
kennethreitz db7fabf985 Fully restore original ge_bend synth — only keep dispatch override
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:10:59 -04:00
kennethreitz a07b7e7cea Restore original ge_bend synth, keep only the envelope fix
Reverted all frequency/harmonic changes — original thump, metal, sub,
click all restored. Only change from original: envelope uses exp(-0.8*t)
instead of _exp_decay(n_samples, 6) so the sweep sustains long enough
to be audible. Dispatch override for sound_value 108 kept to bypass
stale closure.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:04:40 -04:00
kennethreitz 7245cd0e51 Fix tabla ge_bend: bypass stale dispatch closure, improved sweep synth
The dispatch dict lambda was holding a stale function reference that
survived module reloads. Added explicit override for sound_value 108
to always call the current _synth_tabla_ge_bend directly.

Synth improvements:
- Sweep: 50→450Hz with slow exp(-1.5t) so ear tracks the bend
- Sustain: exp(-0.8t) envelope gives ~1.2s of audible signal
- Removed static sub/metal that masked the sweep
- Added 2nd harmonic for richness

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:01:01 -04:00
kennethreitz 9e85a48d0e Fix ge_bend decay — envelope was killing the sweep before it was audible
Replaced _exp_decay (which uses sample-count-based decay and was too fast)
with a direct time-based exponential: exp(-0.8*t) giving ~1.2s of signal.
The sweep from 50→450Hz is now actually hearable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:50:49 -04:00
kennethreitz 95b7bd830c Fix tabla ge_bend synth — wider sweep, longer sustain, actually audible
- Sweep range: 50→450Hz (was 60→240Hz)
- Slower sweep rate: exp(-1.5t) so ear can track it (was -4t)
- Longer sustain: decay rate 2.5 (was 6) — bend lives long enough to hear
- Removed static sub and metal that masked the sweep
- Added 2nd harmonic for richness
- Louder body (1.2 gain)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:48:20 -04:00
kennethreitz 150c57ed3d Remove live extras from pytheory — split to pytheory-live repo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:00:30 -04:00
kennethreitz d35d2b12f3 Add pytheory-live CLI entry point
pytheory-live is now a proper command after pip install pytheory[live].
TUI moved to pytheory/live_tui.py, registered as console script.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 21:18:58 -04:00
kennethreitz 2084473788 CLI args: --channels, --port, --drums, --buffer
python test_live.py --channels 4 --drums trap --port OP-XY
python test_live.py 4217 -c 16 -d house -b 256

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 21:16:29 -04:00
kennethreitz 970c730012 Hold-to-sustain keyboard: ignore repeats, release on key-up timeout
Tracks held keys. OS keyboard repeat is ignored (same key refreshes
timer). Note releases 150ms after last repeat stops — approximates
key-up detection. All notes released on Esc.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:31:29 -04:00
kennethreitz 5f94e1939b Full keyboard mapping: all letters, numbers, punctuation
Piano-style layout across the full QWERTY keyboard:
- Bottom rows (ZXCVBNM + ASDFGHJKL): lower octave, white+black keys
- Top rows (QWERTYUIOP + 1234567890): upper octave, white+black keys
- Every letter mapped, ~3.5 octaves total

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:28:20 -04:00
kennethreitz b649b2e659 Extended keyboard mapping: , . / ; ' [ ] and more keys
Lower row extends past M: comma=C5 L=C#5 .=D5 ;=D#5 /=E5 '=F5
Upper row extends past U: I=C6 9=C#6 O=D6 0=D#6 P=E6 [=F6 ]=G6

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:26:54 -04:00
kennethreitz ed6ba2ab9f Audio stream starts without MIDI — keyboard mode works standalone
MIDI port is now optional. If no device found or port fails,
the audio stream still starts so keyboard mode works. Cleanup
handles missing MIDI gracefully.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:25:09 -04:00
kennethreitz fd317f9cfd Fix: capture engine output, track stream ready state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:23:03 -04:00
kennethreitz c57e29fe28 Debug: check stream active state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:21:43 -04:00
kennethreitz 938024bfa2 More debug: vol, level, wavetable peak
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:19:59 -04:00
kennethreitz acc92f9a60 Debug keyboard: cache check + voice count logging
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:18:43 -04:00
kennethreitz 0d340dad30 Debug keyboard mode: log key presses
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:17:12 -04:00
kennethreitz 1762500108 Fix self.self.kbd_active typo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:12:18 -04:00
kennethreitz ac2801d07d Keyboard modal, VU meter fix, play_recording.py
- Keyboard mode is now a proper modal: kbd enters, Esc exits
- All keys go to MIDI while in keyboard mode, Up/Down change octave
- Header shows KBD and REC indicators
- VU meters use ASCII-safe characters
- play_recording.py: render MIDI through full engine

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:06:57 -04:00
kennethreitz c49ec27b1b Next level: stereo pan, VU meters, keyboard MIDI, record, save/load
Live engine:
- Stereo panning per channel (constant power)
- VU meter level tracking per channel
- Computer keyboard as MIDI controller (QWERTY layout)
- Record mode: capture MIDI events with timestamps
- Export recording to MIDI file via pytheory Score
- Save/load channel config to JSON
- All effect params supported (volume, pan, lowpass, reverb,
  chorus, detune, spread, analog, distortion, delay, tremolo,
  saturation, phaser, sub_osc, noise_mix)

TUI:
- Live VU meters in config panel
- REC indicator, keyboard mode indicator
- Commands: kbd, rec, stop, export, save, load, pan, octave
- Tab completion for all new commands

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:03:24 -04:00
kennethreitz 5f4070c4a7 TUI: tab completion, cursor movement, fx command
- Tab completes commands, instruments, patterns, fx params
- Left/Right arrows move cursor, insert mid-line
- Home/Ctrl-A, End/Ctrl-E for jump to start/end
- fx <ch> <param> <val> for live effect tweaking
- fx alone lists all params, fx <ch> shows current values

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:59:14 -04:00
kennethreitz 8735393aaa Effects support in live engine + fx command in TUI
_Channel now stores and applies: chorus, detune, distortion,
saturation, tremolo, analog, delay, phaser, sub_osc, noise_mix.
TUI fx command: fx <ch> <param> <val> to tweak any effect live.
fx alone lists all available params. fx <ch> shows current values.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:51:03 -04:00
kennethreitz 12f15d5138 Fix BPM: average up to 240 ticks, round to integer, update every beat
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:36:37 -04:00
kennethreitz 20fc5e40b8 More accurate BPM: average over 96 ticks (4 quarter notes)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:34:12 -04:00
kennethreitz 91d16595b7 Fix BPM calculation: 24 ticks = 1 quarter note, not per-tick
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:29:01 -04:00
kennethreitz 54659d39b1 Make python-rtmidi optional (pip install pytheory[live])
Fixes CI failure — rtmidi needs ALSA headers on Linux which
aren't available in the test runner. Now optional: import is
lazy with clear error message if missing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:17:15 -04:00
kennethreitz 7cb2c166f9 Address all CodeRabbit review issues
- Channel validation: ch must be int 1-16, raises ValueError
- Port validation: string port raises ValueError if not found
- Exception-safe MIDI: open_port wrapped in try/except, cleanup on failure
- Reverb CC clears cache (was missing)
- stop() uses _stop_event to unblock start()
- _all_notes_off clears drum channel too
- Sorted __slots__
- Fixed en-dash in docstring
- Documented 3-second wavetable limitation
- Unused loop var fixed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:06:10 -04:00
kennethreitz ba2038d7ff Pitch bend support in live engine
MIDI pitch bend (0xE0) adjusts playback rate of active voices
via linear interpolation through the wavetable. ±2 semitone range.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:58:46 -04:00
kennethreitz 198fded20e Enable MIDI clock/transport reception (ignore_types timing=False)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:56:27 -04:00
kennethreitz 51159e309a MIDI clock sync, drum patterns, wavetable pre-rendering
- MIDI clock (0xF8) tracking for BPM detection
- Start/Stop/Continue transport handling
- engine.drums("rock") plays pattern synced to MIDI clock
- Pre-render all wavetables (MIDI 36-96) on startup for zero-glitch playback

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:55:33 -04:00
kennethreitz 54df949089 Handle MIDI start/stop/continue, all-notes-off on stop
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:53:27 -04:00
kennethreitz 30c70da468 Add reverb to live engine (baked into wavetable)
Simple feedback delay network reverb applied during wavetable
rendering. 3 early reflection taps + 6-pass feedback loop for tail.
Extended wavetable to 3 seconds for reverb room.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:51:29 -04:00
kennethreitz c633bd6f61 Add CC mapping to live engine
engine.cc(0, "lowpass", min_val=300, max_val=8000) maps any MIDI CC
to any channel parameter. Supports per-channel or global mapping.
Invalidates synth cache when filter params change.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:46:30 -04:00
kennethreitz bc652c37d0 Live engine: real-time MIDI-to-audio synthesis
LiveEngine listens for MIDI input and synthesizes audio in real-time.
Each MIDI channel maps to a pytheory instrument with its own synth,
envelope, and effects. Supports polyphony, voice stealing, and
GM drum channel (10).

Adds python-rtmidi as a dependency.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:29:51 -04:00
kennethreitz 417d9a6908 10x faster ensemble: render once + duplicate with time shifts
Ensemble rendering no longer re-synthesizes every note N times.
Renders the part once, then creates N copies with per-player
time shifts and velocity variation (cheap buffer ops).

Benchmarks:
- Heavy (ens=10+effects): 12.7s → 3.0s (4.2x faster)
- Ensemble=20: 4.3s → 0.43s (10x faster)

Also: vectorized strings_wave body_response, synth output cache.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:27:03 -04:00
kennethreitz f7d8f08446 Add Wurlitzer, vibraphone, pipe organ, choir synths
- Wurlitzer: reed-based, nasal, biting — bark on hard hits
- Vibraphone: aluminum bars with motor tremolo (spinning disc)
- Pipe organ: multi-rank (8'+4'+2'), constant air, wind chiff
- Choir: formant-filtered glottal source, vowel control via lyric=,
  no vibrato (ensemble handles voice variation)
- All four with instrument presets, audio demos, and docs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:21:12 -04:00
kennethreitz b8d1fe5e81 v0.40.0: Rhodes synth, 74 audio demos, improved percussion
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 17:22:43 -04:00
kennethreitz 2612444146 Louder snares in marching demo (volume 1.5 to compensate ensemble/8)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:59:11 -04:00
kennethreitz 48a954d063 Cajón slap: pure wood by default, snare wires optional
CAJON_SLAP is now dry wood crack (no wires). New CAJON_SLAP_SNARE
has the buzzy version for cajóns with snare wires engaged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:55:09 -04:00
kennethreitz 8a07be23e6 Cajón bass: fleshy palm impact + thuddy box resonance
Added hand-on-wood transient (lowpassed noise for soft palm feel)
before the box resonance kicks in. Deeper sub, longer air cavity
thump. You hear the hand, then the box.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:53:00 -04:00
kennethreitz d771117d5c Full drumline marching demo: 8 snares, 4 quads, 5 basses with ensemble
Click count-off → snare groove with quad sweeps and bass splits →
flams and diddles → buzz roll into big unison hit.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:51:41 -04:00
kennethreitz 1ae9404f07 Add room reverb to cajón demo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:50:53 -04:00
kennethreitz 2e5b18de2e Boxy cajón: box resonance modes, plywood character, hollow mids
Bass has 180/320Hz box resonance modes. Slap has wood panel
resonance under the wire buzz. Tap has hollow finger-on-plywood.
Everything sounds like hitting a wooden box now.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:48:55 -04:00
kennethreitz 248594fb21 Extend metal gallop+triplet section to 4 bars
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:47:22 -04:00
kennethreitz 3ce890c54c Hall reverb on all tabla demos to match keherwa
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:46:01 -04:00
kennethreitz 499c49b6eb Metal demo: groove → gallop → blast → double kick with fills
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:44:53 -04:00
kennethreitz f85504b456 Tabla demos: add bayan pitch bends (ge_bend) to all three examples
Teental ends with bayan fill. Keherwa has ge_bend accents throughout
plus a bend-heavy final bar. Chakradar preceded by bayan showcase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:42:04 -04:00
kennethreitz d0624f8b78 Thunderous dhol dagga: deeper sub, longer sustain, more body
Dagga now booms at 30Hz with sustained sub, wider thump band,
and heavier stick impact. The kind of hit you feel in your chest.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:40:18 -04:00
kennethreitz fb37a7c27b Regenerate all 74 audio samples with choke-free renderer
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:38:44 -04:00
kennethreitz fb36e75a42 Remove melodic note choke, fix banjo to 16th notes
The melodic renderer was choking all signal at each new note,
killing strum/hold resonance. Removed — notes now naturally
overlap and ring out. Banjo lick now uses 16th notes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:35:06 -04:00
kennethreitz 81b54d2394 Mandolin demo: tremolo rolls + melody
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:31:39 -04:00
kennethreitz fa6a3090cb Banjo demo: strum + bluegrass picking lick
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:31:22 -04:00
kennethreitz 58286ddb69 Bagpipe demo: drone + chanter melody like Highland pipes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:30:44 -04:00
kennethreitz 6d137be9f5 Accordion demo: waltz chords with held bass
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:29:08 -04:00
kennethreitz 383802a1e1 Timpani: even longer fundamental sustain (0.35/s decay)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:27:59 -04:00
kennethreitz 7f2aeb2395 Timpani: long fundamental sustain for resonance buildup in rolls
Fundamental now decays at 0.6/s instead of 1.5/s — rings long
enough that rapid roll hits stack into a singing 'oooh' resonance.
Upper modes still die fast for the initial thump character.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:27:08 -04:00
kennethreitz 16b4c7d1fa Faster timpani roll: 140bpm + 32nd notes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:24:57 -04:00
kennethreitz b9ee5c9cde Timpani demo: crescendo roll + accent hit, matches doc example
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:23:21 -04:00
kennethreitz 7375d58209 Lower timpani demo to octave 2-3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:21:57 -04:00
kennethreitz 6316a6c910 Hybrid harp: KS pluck transient + pure additive sustain
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:20:49 -04:00
kennethreitz 237cfe171c Rewrite harp synth: pure additive tone instead of Karplus-Strong
Clean harmonics with dominant fundamental, gentle upper partials,
and soft finger pluck transient. Much purer, singing tone.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:18:50 -04:00
kennethreitz 1751f97617 Update changelog for v0.39.4
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:08:32 -04:00
kennethreitz 943a12b3bb Add dedicated Rhodes electric piano synth
Tine + tonebar + electromagnetic pickup model with bell-like
harmonics, metallic attack transient, and pickup nonlinearity.
electric_piano instrument preset now uses rhodes_synth instead of FM.
FM section updated to show bells. Audio demos for both.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:08:10 -04:00
kennethreitz 04d2de3e70 Add pulse, noise, PWM slow, PWM fast audio demos
Every waveform on the synths page now has an audio player.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:04:13 -04:00
kennethreitz ead42751ef Trim trailing silence from all audio exports
Detects silence below -60dB threshold and trims with 0.2s tail
for natural decay. 69 audio files regenerated.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 15:59:34 -04:00
kennethreitz 8dee0d00d8 Raw waveform demos (no envelope), open up bass lowpass to 1200
Basic waveforms now play without envelope shaping so you hear
the raw timbre. Complete Example bass at 1200 instead of 600.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 15:57:39 -04:00
kennethreitz de112e0d9f Idiomatic synth demos: strum, hold, drone, ensemble per instrument
Harp: arpeggiated hold. Harpsichord: baroque runs. Guitars: strum
chords. Piano: hold + melody. Cello: bowed ensemble=3. Sitar: drone
under melody. Banjo/uke: strum. Mandolin: tremolo. Strings: ensemble=8.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:36:30 -04:00
kennethreitz f469ad90f8 Add granular synth audio demo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:33:05 -04:00
kennethreitz bab7f39304 Fix bass guitar demo: play in octave 2-3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:29:21 -04:00
kennethreitz 62557ba534 Fix upright bass demo: play in octave 2-3 not 4-5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:28:50 -04:00
kennethreitz 8b50a9c325 Audio demos for every synth: 34 waveform/instrument players
Every synth section in the docs now has an audio player.
Classic waveforms, FM, supersaw, and all 31 instrument synths
each play a C major arpeggio for easy comparison.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:27:56 -04:00
kennethreitz 7e9caac70b Update homepage + quickstart to rock example, match code to audio
Both pages now show the same rock beat example in G major with
piano, saw lead, triangle bass. Code and audio are in sync.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:15:27 -04:00
kennethreitz a0756b3172 v0.39.3: Audio samples in docs, numpy vectorization
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:11:23 -04:00
kennethreitz e3dd706032 Remove stale sequencing_bossa.wav (replaced by complete_rock.wav)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:05:19 -04:00
kennethreitz 9b412906bc Fix acid example, add basic chords audio, regenerate all 34 samples
All audio files: stereo, normalized, no issues.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:04:51 -04:00
kennethreitz 54e0421997 Fix acid legato example: drop pad envelope, add filter + distortion
The pad envelope has slow attack — wrong for fast acid lines.
Updated both the docs code and the audio generator.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:57:47 -04:00
kennethreitz 109343ad30 Replace bossa nova with rock in Complete Example, add arpeggio audio
Complete Example now uses rock beat with piano/saw/bass in G major.
Added audio player for the arpeggiator code example.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:53:06 -04:00
kennethreitz 28e84de566 Add legato/glide audio example to sequencing docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:50:55 -04:00
kennethreitz d353d64298 Add Polyphonic Hold section with audio example to sequencing docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:49:49 -04:00
kennethreitz 7ee02e7ed2 Fix audio samples to stereo WAV
save_wav was writing mono — now properly writes stereo from
render_score's (n_samples, 2) output. All 31 files regenerated.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:48:51 -04:00
kennethreitz a5c9a46eb2 Add ensemble= to strings, cellos, choir, pads in songs.py
String ensembles: 6-10 players. Cellos: 3 players.
Choir: 6 voices. Cathedral siren pad: 4 voices.
Makes everything sound fuller and more alive.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:39:51 -04:00
kennethreitz f9c63ec360 Add audio player to homepage, remove save_midi from example
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 10:37:18 -04:00
kennethreitz b9e88b77d8 Add audio for all world percussion, metal, cajón sections
28 audio samples total. Tabla (teental, keherwa, chakradar at fast
tempos), dhol, dholak, mridangam, metal blast, cajón. No labels
on stacked players.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 06:04:30 -04:00
kennethreitz 1910b09132 Add individual audio samples for all 4 Playing Patterns examples
Rock, bossa nova, salsa, and afrobeat each get their own audio player.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 05:55:11 -04:00
kennethreitz 0c5287450b Merge pull request #48 from kennethreitz/docs-audio
Audio samples in documentation
2026-03-29 05:51:38 -04:00
kennethreitz 5ac1873d83 Audio samples for all play_score() examples in docs
20 WAV files covering quickstart, sequencing, drums, playback,
and cookbook examples. Audio players embedded after every code
block that calls play_score().

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 05:51:25 -04:00
kennethreitz 9fafca2b08 Add audio samples for documentation
- docs/generate_audio.py renders 12 code examples as WAV files
- Audio players embedded in sequencing and drums docs via raw HTML
- Covers: piano hold, articulations, dynamics, filter ramp, rock,
  bossa nova, djembe, tabla, marching snare, ensemble, strum, swell
- WAV files gitignored — generated at build time

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 05:42:34 -04:00
kennethreitz af044f68ca Numpy vectorization: cached helpers, vectorized piano harmonics
- Cache time arrays and exp_decay envelopes (avoid reallocation)
- Cache drum hit renders (same sound at same length = same output)
- Vectorize piano_wave harmonic synthesis: 30 sin() calls in a
  Python loop → one 2D numpy.sin() operation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 05:25:52 -04:00
kennethreitz 60f697f846 Add song #33: Ensemble Showcase
Acid bass (ensemble=3), 16-player strings, tabla with solo and tihai,
8-player snare line, 6-player lead synth. Showcases ensemble, ramp,
LFO, sidechain, articulations, and dynamic curves.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:07:23 -04:00
kennethreitz 7d678e364e v0.39.2: Marching drumline, ensemble rendering, rudiments
Full marching percussion: snare, quads, pitched bass drums.
Part.flam(), Part.diddle(), Part.cheese() rudiment methods.
Part ensemble= for multi-player rendering with timing tendencies.
Sympathetic snare resonance. Updated docs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 23:01:18 -04:00
kennethreitz 3a8d829010 Quads, pitched bass drums, full drumline cadence
- 5 quad/tenor drum sounds (4 pitched + spock rim)
- 5 pitched marching bass drums (high to low, more beater sound)
- 6 patterns: quad sweep, quad groove, bass split, bass unison, drumline
- Louder snares, more beater on bass drums
- Song #32 rewritten as full drumline cadence with ensemble
  (8 snares, 4 quads, 5 basses)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 22:59:08 -04:00
kennethreitz 2a67906937 Update changelog for v0.40.0
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 22:49:57 -04:00
kennethreitz b9dcad0454 Marching snare, ensemble, flam/diddle/cheese, resonance buildup
- 3 marching percussion sounds: snare, rimshot, stick click
- 4 marching patterns: march, cadence, paradiddle, roll
- Part.flam(), Part.diddle(), Part.cheese() rudiment methods
- Part ensemble= parameter: duplicate voices with per-player timing
  tendencies and micro pitch drift (works on any Part)
- Sympathetic resonance: marching snare buzz builds up with repeated hits
- Song #32: Snare Cadence (16 bars with triplets, 32nds, flams, cheese)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 22:48:37 -04:00
kennethreitz db9726168a Add chakradar tabla pattern, simplify sprunki.py
16-beat chakradar: tihai of tihais with 3 escalating phrases
and crescendo triplet finale landing on sam.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 21:22:34 -04:00
kennethreitz 26af923789 Simplify sprunki.py to clean melody reference
Just the notes transcribed from MIDI, no arrangement.
Base for future iterations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 21:18:40 -04:00
kennethreitz 72e18a9bec Add Sprunki Simon Phase 1 arrangement (examples/sprunki.py)
Full arrangement with three-octave square wave lead, drums, bass,
supersaw pads, and a saw solo section. Melody transcribed from MIDI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:39:46 -04:00
kennethreitz 7d56ed7a2c Add render_score to __all__, 19 tests for new features
Tests for articulations, dynamic curves, Part.hit(), Part.ramp(),
djembe/cajón/metal patterns and fills. 882 tests total.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:08:03 -04:00
kennethreitz 6efa4f18ce v0.39.0: Articulations, ramp(), drop numeral, djembe expansion
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:51:29 -04:00
kennethreitz 06fc4cabb7 Drop numeral dependency, inline Roman numeral helpers
Replace the numeral package with ~30 lines of int2roman()/roman2int()
in _statics.py. Reduces supply chain surface. Fixes #47.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:48:22 -04:00
kennethreitz d3a93c18b3 Add song #31: Acid Tabla (303 + tabla fusion)
Showcases ramp(), articulations, Part.hit(), filter automation,
and cross-genre fusion. 303 acid bass with tabla entering at the
peak and riding through the outro.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:26:20 -04:00
121 changed files with 8321 additions and 399 deletions
+154
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@@ -2,6 +2,160 @@
All notable changes to PyTheory are documented here.
## 0.41.0
- **ABC notation export** — `Score.to_abc()` converts scores to ABC notation
strings. Supports multi-voice scores (via `V:` directives), chords, rests,
accidentals, and all standard durations. Pass `html=True` to get a
self-contained HTML page that renders sheet music in the browser via abcjs.
## 0.40.9
- **Mellotron synth** — tape-replay keyboard with wow/flutter, tape saturation,
bandwidth limiting, hiss, and 8-second tape fadeout. Three tape banks via the
`tape` parameter: `"strings"` (default), `"flute"`, and `"choir"`.
- **Analog oscillator synths** — four new waveform generators for fat, alive,
analog-style sounds:
- `Synth.HARD_SYNC` — slave oscillator hard-synced to a master (Prophet-5
leads). `slave_ratio` parameter controls harmonic content.
- `Synth.RING_MOD` — two oscillators multiplied for metallic, bell-like
inharmonic tones. `mod_ratio` parameter.
- `Synth.WAVEFOLD` — west coast wavefolding (Buchla-style). `folds` parameter
sweeps from warm to gnarly.
- `Synth.DRIFT` — analog VCO with pitch drift, jitter, and noise floor.
`shape` parameter (`"saw"`, `"square"`, `"triangle"`, `"pulse"`) and
`drift_amount` for instability level.
- **Synth kwargs passthrough** — `play()`, `save()`, and `_render()` now accept
`**synth_kw` for forwarding parameters to synth wave functions (e.g.
`play(tone, synth=Synth.MELLOTRON, tape="choir")`).
- **14 new instrument presets** — `mellotron`, `mellotron_strings`,
`mellotron_flute`, `mellotron_choir`, `sync_lead`, `sync_lead_bright`,
`ring_mod_bell`, `ring_mod_metallic`, `wavefold_warm`, `wavefold_gnarly`,
`drift_saw`, `drift_square`, `analog_pad`, `analog_bass`.
- **808 bass envelope fix** — changed from `pluck` (zero sustain, wrong for 808)
to `piano` (sharp attack with long decay tail).
## 0.40.8
- **Fix hold() inflating duration** — `Note.beats` was returning the full
duration for held notes (`_hold=True`), causing `Part.total_beats` and
`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
return 0 beats, matching the renderer which already skipped advancing the
timeline for held notes.
## 0.40.7
- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
pipe organ, and choir wave functions were already implemented but not
accessible via the Synth enum. Now available as `Synth.RHODES`,
`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
## 0.40.6
- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
The saxophone wave function already shapes its own spectrum; the extra
filters were dulling the tone.
## 0.40.5
- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
conical bore formant resonances, breath noise with attack envelope, separate
reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
to subtle, delayed onset.
## 0.40.4
- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
orange crunch, and metal guitar presets now sound properly driven.
## 0.40.3
- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
- **Finger cymbal** — single zill tap, bright metallic ping
- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
- Audio demos in docs for all new sounds
## 0.40.2
- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
makeup gain capped at 3x. Sparse arrangements no longer get
over-amplified to clipping.
## 0.40.1
- **Singing bowl synth** — two variants: strike (mallet hit with chirp
and long decay) and ring (rim-rubbed sustained tone with slow build).
Inharmonic partials beat against near-degenerate mode pairs for
authentic Himalayan bowl shimmer.
- `singing_bowl` and `singing_bowl_ring` instrument presets
- Audio demos in docs for both variants
## 0.40.0
- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
pickup model. `electric_piano` preset now uses dedicated `rhodes_synth`
instead of FM
- **73 audio demos in docs** — every synth, every drum pattern, every
code example with `play_score()` now has an embedded audio player
- Idiomatic demos: harp arpeggiates, guitars strum, cello bows, sitar
drones, strings use ensemble
- Trailing silence trimming on all audio exports
- Raw waveform demos (no envelope) for classic waveforms
## 0.39.3
- **33 audio samples in documentation** — every `play_score()` example
now has an embedded stereo audio player. Covers quickstart, sequencing,
drums (all world percussion), playback, and cookbook.
- **`docs/generate_audio.py`** — renders all doc examples to WAV
- Numpy vectorization: cached time arrays, decay envelopes, drum hits;
vectorized piano harmonic synthesis
- Fixed acid legato example (removed pad envelope, added proper 303 recipe)
## 0.39.2
- **Marching percussion** — snare, rimshot, and stick click sounds with
high-tension kevlar synthesis and woody-metallic rimshot crack
- **`Part.flam()`**, **`Part.diddle()`**, **`Part.cheese()`** — marching
rudiment methods for any drum sound
- **`Part ensemble=`** — duplicate voices with per-player timing tendencies
and micro pitch drift. Works on any Part (drumline, string section, choir).
`ensemble=20` for a full snare line, `ensemble=4` for a string quartet.
- **Sympathetic resonance** — marching snare buzz builds up with repeated
hits, decays during rests (like real snare wire response)
- **4 marching patterns** — march, cadence, paradiddle, roll
- **Chakradar tabla pattern** — 16-beat tihai of tihais composition
- Song #32: Snare Cadence (flams, diddles, cheese, triplets, 32nds)
## 0.39.1
- **Chakradar tabla pattern** — 16-beat tihai of tihais composition with
3 escalating phrases and a crescendo triplet finale
## 0.39.0
- **Dropped `numeral` dependency** — Roman numeral helpers inlined,
reducing supply chain surface (#47)
- **`Part.ramp()`** — smooth parameter automation with 4 interpolation
curves (linear, ease_in, ease_out, ease_in_out)
- **Articulations** — staccato, legato, marcato, tenuto, accent, fermata
- **Dynamic curves** — crescendo(), decrescendo(), swell(), dynamics()
- **`Part.hit()`** — individual drum sounds with articulation support
- **Cross-choke drum damping** — djembe, hi-hats, cajón, doumbek
- **5 new djembe patterns** + 3 djembe fills (30 fills total)
- **6 new drum fills** — 3 cajón, 3 metal
- **Duration arithmetic** — multiply, divide, add
- **Improved djembe slap** synthesis
- Song #31: Acid Tabla
## 0.38.2
- **`Part.ramp()`** — smooth parameter automation from current value to
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"""Demo the 5 new synths: Mellotron, Hard Sync, Ring Mod, Wavefold, Drift.
Each synth gets a short musical phrase — not just a scale run — with
reverb and rhythmic variety to show off its character.
"""
from pytheory import Score, Duration, play_score
EIGHTH = Duration.EIGHTH
QUARTER = Duration.QUARTER
HALF = Duration.HALF
DOTTED_Q = Duration.DOTTED_QUARTER
WHOLE = Duration.WHOLE
# ── Mellotron Strings ────────────────────────────────────────────────────────
# Strawberry Fields vibes — slow, haunted, with rests that breathe.
print("=== MELLOTRON STRINGS ===")
s = Score("4/4", bpm=72)
p = s.part("tape", instrument="mellotron_strings",
reverb=0.45, reverb_type="cathedral", reverb_decay=2.0)
p.add("G4", HALF).add("B4", QUARTER).add("D5", QUARTER)
p.add("C5", DOTTED_Q).add("B4", EIGHTH).add("A4", HALF)
p.rest(QUARTER)
p.add("G4", DOTTED_Q).add("F#4", EIGHTH).add("G4", WHOLE)
play_score(s)
# ── Mellotron Flute ──────────────────────────────────────────────────────────
# Lonely, breathy, with space between phrases.
print("\n=== MELLOTRON FLUTE ===")
s = Score("3/4", bpm=84)
p = s.part("flute", instrument="mellotron_flute",
reverb=0.5, reverb_type="taj_mahal", reverb_decay=2.5)
p.add("E5", HALF).add("D5", QUARTER)
p.add("C5", DOTTED_Q).add("B4", EIGHTH).rest(QUARTER)
p.add("A4", HALF).add("G4", QUARTER)
p.add("A4", HALF).rest(QUARTER)
p.add("E5", QUARTER).add("D5", QUARTER).add("C5", QUARTER)
p.add("B4", HALF + QUARTER)
play_score(s)
# ── Mellotron Choir ──────────────────────────────────────────────────────────
# Ghostly pad — slow chords, big reverb.
print("\n=== MELLOTRON CHOIR ===")
s = Score("4/4", bpm=60)
p = s.part("choir", instrument="mellotron_choir",
reverb=0.6, reverb_type="cathedral", reverb_decay=3.0)
p.add("C4", WHOLE)
p.add("E4", HALF).add("G4", HALF)
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", HALF)
p.add("E4", WHOLE)
play_score(s)
# ── Hard Sync Lead ───────────────────────────────────────────────────────────
# Aggressive, punchy — fast 16ths and syncopation.
print("\n=== HARD SYNC LEAD ===")
s = Score("4/4", bpm=128)
p = s.part("sync", instrument="sync_lead",
reverb=0.25, reverb_type="plate")
p.add("E4", EIGHTH).add("E4", EIGHTH).rest(EIGHTH).add("G4", EIGHTH)
p.add("A4", QUARTER).add("G4", EIGHTH).add("E4", EIGHTH)
p.add("D4", EIGHTH).rest(EIGHTH).add("E4", EIGHTH).add("G4", EIGHTH)
p.add("A4", HALF)
p.rest(QUARTER).add("B4", EIGHTH).add("A4", EIGHTH)
p.add("G4", QUARTER).add("E4", QUARTER).add("D4", HALF)
play_score(s)
# ── Hard Sync Bright ─────────────────────────────────────────────────────────
# Higher slave ratio — more harmonics, screaming lead.
print("\n=== HARD SYNC BRIGHT ===")
s = Score("4/4", bpm=138)
p = s.part("sync2", instrument="sync_lead_bright",
reverb=0.2, reverb_type="plate")
p.add("A4", EIGHTH).add("C5", EIGHTH).add("D5", QUARTER)
p.rest(EIGHTH).add("E5", EIGHTH).add("D5", EIGHTH).add("C5", EIGHTH)
p.add("A4", QUARTER).rest(QUARTER).add("G4", EIGHTH).add("A4", EIGHTH)
p.add("C5", HALF)
play_score(s)
# ── Ring Mod Bell ────────────────────────────────────────────────────────────
# Shimmery, metallic — sparse hits with long reverb tail.
print("\n=== RING MOD BELL ===")
s = Score("4/4", bpm=66)
p = s.part("bell", instrument="ring_mod_bell",
reverb=0.6, reverb_type="cave", reverb_decay=3.0)
p.add("C5", HALF).rest(QUARTER).add("G4", QUARTER)
p.rest(HALF).add("E5", HALF)
p.add("D5", QUARTER).rest(QUARTER).add("C5", HALF)
p.rest(WHOLE)
p.add("G4", QUARTER).add("A4", QUARTER).add("C5", HALF)
play_score(s)
# ── Ring Mod Metallic ────────────────────────────────────────────────────────
# Alien, inharmonic — atonal stabs.
print("\n=== RING MOD METALLIC ===")
s = Score("4/4", bpm=100)
p = s.part("metal", instrument="ring_mod_metallic",
reverb=0.4, reverb_type="parking_garage", reverb_decay=2.0)
p.add("F4", EIGHTH).rest(EIGHTH).add("Ab4", EIGHTH).add("F4", EIGHTH)
p.rest(QUARTER).add("Db5", QUARTER).rest(QUARTER)
p.add("C5", EIGHTH).add("Ab4", EIGHTH).rest(QUARTER).add("F4", HALF)
p.rest(HALF).add("Db5", QUARTER).add("C5", QUARTER)
play_score(s)
# ── Wavefold Warm ────────────────────────────────────────────────────────────
# Gentle folds — round and musical, like a filtered saw with overtones.
print("\n=== WAVEFOLD WARM ===")
s = Score("4/4", bpm=108)
p = s.part("fold", instrument="wavefold_warm",
reverb=0.3, reverb_type="plate")
p.add("A3", QUARTER).add("C4", QUARTER).add("E4", QUARTER).add("A4", QUARTER)
p.add("G4", DOTTED_Q).add("E4", EIGHTH).add("C4", HALF)
p.add("D4", QUARTER).add("F4", QUARTER).add("A4", HALF)
p.add("G4", WHOLE)
play_score(s)
# ── Wavefold Gnarly ──────────────────────────────────────────────────────────
# Cranked folds — buzzy, aggressive, with syncopation.
print("\n=== WAVEFOLD GNARLY ===")
s = Score("4/4", bpm=130)
p = s.part("gnarly", instrument="wavefold_gnarly",
reverb=0.2, reverb_type="spring")
p.add("E3", EIGHTH).add("E3", EIGHTH).rest(EIGHTH).add("G3", EIGHTH)
p.add("A3", EIGHTH).rest(EIGHTH).add("B3", EIGHTH).add("A3", EIGHTH)
p.add("E3", QUARTER).add("G3", EIGHTH).add("A3", EIGHTH).add("B3", QUARTER)
p.rest(QUARTER)
p.add("E4", EIGHTH).add("D4", EIGHTH).add("B3", QUARTER).add("A3", HALF)
play_score(s)
# ── Drift Saw ────────────────────────────────────────────────────────────────
# Warm, alive analog saw — the Minimoog pad.
print("\n=== DRIFT SAW (vintage VCO) ===")
s = Score("4/4", bpm=88)
p = s.part("drift", instrument="drift_saw",
reverb=0.35, reverb_type="taj_mahal", reverb_decay=2.0)
p.add("D4", HALF).add("F4", HALF)
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", QUARTER).rest(QUARTER)
p.add("D4", QUARTER).add("E4", QUARTER).add("F4", HALF)
p.add("D4", WHOLE)
play_score(s)
# ── Drift Square ─────────────────────────────────────────────────────────────
# Hollow, wobbly — 8-bit with analog soul.
print("\n=== DRIFT SQUARE ===")
s = Score("4/4", bpm=110)
p = s.part("dsq", instrument="drift_square",
reverb=0.25, reverb_type="plate")
p.add("C4", EIGHTH).add("E4", EIGHTH).add("G4", QUARTER).add("E4", QUARTER)
p.rest(QUARTER)
p.add("A4", EIGHTH).add("G4", EIGHTH).add("E4", QUARTER).add("C4", HALF)
p.add("D4", QUARTER).add("F4", EIGHTH).add("G4", EIGHTH).add("A4", HALF)
p.add("G4", WHOLE)
play_score(s)
# ── Analog Pad ───────────────────────────────────────────────────────────────
# Slow, drifting chords — Juno-style lushness.
print("\n=== ANALOG PAD ===")
s = Score("4/4", bpm=70)
p = s.part("pad", instrument="analog_pad",
reverb=0.5, reverb_type="taj_mahal", reverb_decay=3.0)
p.add("A3", WHOLE)
p.add("C4", HALF).add("E4", HALF)
p.add("F4", WHOLE)
p.add("E4", HALF).add("D4", HALF)
p.add("C4", WHOLE)
play_score(s)
# ── Analog Bass ──────────────────────────────────────────────────────────────
# Tight, punchy — Moog bass with filter sweep.
print("\n=== ANALOG BASS ===")
s = Score("4/4", bpm=120)
p = s.part("bass", instrument="analog_bass",
reverb=0.1, reverb_type="plate")
p.add("E2", EIGHTH).add("E2", EIGHTH).rest(EIGHTH).add("G2", EIGHTH)
p.add("A2", QUARTER).rest(QUARTER)
p.add("E2", EIGHTH).rest(EIGHTH).add("B2", EIGHTH).add("A2", EIGHTH)
p.add("G2", QUARTER).add("E2", QUARTER).rest(HALF)
p.add("E2", EIGHTH).add("E2", EIGHTH).add("G2", EIGHTH).add("A2", EIGHTH)
p.add("B2", QUARTER).add("A2", QUARTER).add("E2", HALF)
play_score(s)
print("\nDone!")
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+4
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@@ -0,0 +1,4 @@
<audio controls style="width: 100%; margin: 0.5em 0 1.5em 0;">
<source src="{{ pathto('_static/audio/' + file, 1) }}" type="audio/wav">
Your browser does not support the audio element.
</audio>
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+16
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@@ -411,6 +411,10 @@ Acid House Track
play_score(score)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/acid_house.wav" type="audio/wav"></audio>
Dub Reggae with Delay Madness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -443,6 +447,10 @@ Sparse notes into infinite echo:
play_score(score)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dub_reggae.wav" type="audio/wav"></audio>
Jazz Ballad with Humanize
~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -480,6 +488,10 @@ The difference between a robot and a musician:
play_score(score)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/jazz_ballad.wav" type="audio/wav"></audio>
Song with Sections
~~~~~~~~~~~~~~~~~~~
@@ -513,6 +525,10 @@ Define once, arrange freely:
play_score(score)
score.save_midi("my_song.mid")
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/song_sections.wav" type="audio/wav"></audio>
Export Everything to MIDI
~~~~~~~~~~~~~~~~~~~~~~~~~~
+103 -2
View File
@@ -10,7 +10,7 @@ the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 51 synthesized percussion
sounds, 85+ pattern presets across dozens of genres, and 30 fill presets.
sounds, 95+ pattern presets across dozens of genres, and 30 fill presets.
Every sound is generated from waveforms; no samples needed.
Drum Sounds
@@ -121,10 +121,18 @@ MRIDANGAM_THA (101)
**Djembe:** DJEMBE_BASS (102), DJEMBE_TONE (103), DJEMBE_SLAP (104)
**Cajón:** CAJON_SLAP (109), CAJON_TAP (110)
**Cajón:** CAJON_BASS (108), CAJON_SLAP (109), CAJON_TAP (110)
**Metal Kit:** METAL_KICK (105), METAL_SNARE (106), METAL_HAT (107)
**Marching Snare:** MARCH_SNARE (115), MARCH_RIMSHOT (116), MARCH_CLICK (118)
**Quads (Tenors):** QUAD_1 (119), QUAD_2 (120), QUAD_3 (121), QUAD_4 (122),
QUAD_SPOCK (123)
**Marching Bass:** BASS_1 (124), BASS_2 (125), BASS_3 (126), BASS_4 (127),
BASS_5 (80)
Drum Synthesis
--------------
@@ -241,6 +249,13 @@ Playing Patterns
play_pattern(Pattern.preset("salsa"), repeats=4, bpm=180)
play_pattern(Pattern.preset("afrobeat"), repeats=8, bpm=110)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rock_beat.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/bossa_nova_pattern.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/salsa_pattern.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/afrobeat_pattern.wav" type="audio/wav"></audio>
Fills
-----
@@ -331,6 +346,10 @@ drum pattern and all named parts are mixed together by ``play_score()``:
play_score(score)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/salsa_layered.wav" type="audio/wav"></audio>
World Percussion
----------------
@@ -374,6 +393,12 @@ bayan (deep bass bends showcase), tabla call (dayan/bayan call-and-response).
score = Score("4/4", bpm=80)
score.drums("teental", repeats=4)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_teental.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_keherwa.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/tabla_chakradar.wav" type="audio/wav"></audio>
Dhol
~~~~
@@ -391,6 +416,10 @@ energetic, and physically impossible to sit still to.
score = Score("4/4", bpm=160)
score.drums("bhangra", repeats=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dhol.wav" type="audio/wav"></audio>
Dholak
~~~~~~
@@ -408,6 +437,10 @@ music) and dholak folk (a general folk groove).
score = Score("4/4", bpm=120)
score.drums("qawwali", repeats=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dholak.wav" type="audio/wav"></audio>
Mridangam
~~~~~~~~~
@@ -426,6 +459,10 @@ and mridangam korvai (a rhythmic cadence pattern).
score = Score("4/4", bpm=90)
score.drums("adi talam", repeats=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/mridangam.wav" type="audio/wav"></audio>
Djembe
~~~~~~
@@ -450,6 +487,10 @@ West African-style break).
score = Score("4/4", bpm=120)
score.drums("djembe", repeats=8, fill="djembe call", fill_every=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/djembe.wav" type="audio/wav"></audio>
Metal Kit
~~~~~~~~~
@@ -474,6 +515,10 @@ roll → kick roll → alternating → crash ending).
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/metal_blast.wav" type="audio/wav"></audio>
Cajón
~~~~~
@@ -496,6 +541,62 @@ bass-slap groove).
score = Score("4/4", bpm=100)
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/cajon.wav" type="audio/wav"></audio>
Marching Percussion
~~~~~~~~~~~~~~~~~~~
A full drumline — snare, quads (tenors), and pitched bass drums.
Every sound is synthesized: kevlar snare heads, aluminum shell ting
on the quads, felt-beater thwack on the basses.
**Snare** -- 3 sounds: MARCH_SNARE (tight kevlar tap), MARCH_RIMSHOT
(woody-metallic crack), MARCH_CLICK (stick click for count-offs).
**Quads** -- 5 sounds: QUAD_1 through QUAD_4 (high to low pitched
tenors) plus QUAD_SPOCK (rim click on the shell).
**Bass drums** -- 5 pitched drums: BASS_1 (highest/smallest) through
BASS_5 (lowest/biggest), each with a prominent felt-beater thwack.
**6 patterns:** march (basic 4/4), cadence (8-beat street beat),
march paradiddle, march roll (buzz crescendo), quad sweep (run across
all 4 drums), quad groove, bass split (cascading across the line),
bass unison (all 5 hit together), drumline (snare + quads + bass).
**Rudiment methods:** ``Part.flam()``, ``Part.diddle()``, and
``Part.cheese()`` for marching rudiments on any drum sound.
**Ensemble rendering:** ``ensemble=N`` on any Part duplicates the
voice with per-player timing tendencies and micro pitch drift.
``ensemble=8`` for a snare line, ``ensemble=20`` for a massive section.
.. code-block:: python
# Full drumline with ensemble
snares = score.part("snares", synth="sine", volume=0.9,
reverb=0.2, ensemble=8)
quads = score.part("quads", synth="sine", volume=0.5,
reverb=0.2, ensemble=4)
basses = score.part("basses", synth="sine", volume=0.55,
reverb=0.2, ensemble=5)
snares.flam(DrumSound.MARCH_SNARE, Duration.QUARTER, velocity=120)
snares.diddle(DrumSound.MARCH_SNARE, Duration.EIGHTH, velocity=60)
# Or use patterns
score.drums("drumline", repeats=4)
.. raw:: html
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/march_snare.wav" type="audio/wav"></audio>
**Sympathetic resonance:** The marching snare builds up snare wire
buzz as hits accumulate, and the buzz decays during rests — just like
a real drum.
MIDI Export
-----------

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