mirror of
https://github.com/kennethreitz/pytheory.git
synced 2026-06-05 23:00:20 +00:00
Compare commits
17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a0756b3172 | |||
| e3dd706032 | |||
| 9b412906bc | |||
| 54e0421997 | |||
| 109343ad30 | |||
| 28e84de566 | |||
| d353d64298 | |||
| 7ee02e7ed2 | |||
| a5c9a46eb2 | |||
| f9c63ec360 | |||
| b9e88b77d8 | |||
| 1910b09132 | |||
| 0c5287450b | |||
| 5ac1873d83 | |||
| 9fafca2b08 | |||
| af044f68ca | |||
| 60f697f846 |
@@ -2,6 +2,16 @@
|
||||
|
||||
All notable changes to PyTheory are documented here.
|
||||
|
||||
## 0.39.3
|
||||
|
||||
- **33 audio samples in documentation** — every `play_score()` example
|
||||
now has an embedded stereo audio player. Covers quickstart, sequencing,
|
||||
drums (all world percussion), playback, and cookbook.
|
||||
- **`docs/generate_audio.py`** — renders all doc examples to WAV
|
||||
- Numpy vectorization: cached time arrays, decay envelopes, drum hits;
|
||||
vectorized piano harmonic synthesis
|
||||
- Fixed acid legato example (removed pad envelope, added proper 303 recipe)
|
||||
|
||||
## 0.39.2
|
||||
|
||||
- **Marching percussion** — snare, rimshot, and stick click sounds with
|
||||
|
||||
Vendored
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
+4
@@ -0,0 +1,4 @@
|
||||
<audio controls style="width: 100%; margin: 0.5em 0 1.5em 0;">
|
||||
<source src="{{ pathto('_static/audio/' + file, 1) }}" type="audio/wav">
|
||||
Your browser does not support the audio element.
|
||||
</audio>
|
||||
@@ -0,0 +1,573 @@
|
||||
"""Generate audio samples for documentation.
|
||||
|
||||
Renders code examples from the docs as WAV files so they can be
|
||||
embedded as <audio> players on the website.
|
||||
|
||||
Usage:
|
||||
uv run python docs/generate_audio.py
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
|
||||
|
||||
from pytheory import Score, Duration, Key, Chord, Fretboard, DrumSound
|
||||
from pytheory.play import render_score, SAMPLE_RATE
|
||||
|
||||
import numpy
|
||||
import struct
|
||||
|
||||
AUDIO_DIR = os.path.join(os.path.dirname(__file__), "_static", "audio")
|
||||
os.makedirs(AUDIO_DIR, exist_ok=True)
|
||||
|
||||
|
||||
def save_wav(buf, path):
|
||||
"""Save a float32 buffer as 16-bit stereo WAV."""
|
||||
# Handle both mono (n,) and stereo (n, 2) buffers
|
||||
if buf.ndim == 1:
|
||||
channels = 1
|
||||
n_frames = len(buf)
|
||||
else:
|
||||
channels = buf.shape[1]
|
||||
n_frames = buf.shape[0]
|
||||
peak = numpy.abs(buf).max()
|
||||
if peak > 0:
|
||||
buf = buf / peak * 0.9
|
||||
samples = (buf * 32767).astype(numpy.int16)
|
||||
byte_rate = SAMPLE_RATE * channels * 2
|
||||
block_align = channels * 2
|
||||
data_size = n_frames * channels * 2
|
||||
with open(path, "wb") as f:
|
||||
f.write(b"RIFF")
|
||||
f.write(struct.pack("<I", 36 + data_size))
|
||||
f.write(b"WAVE")
|
||||
f.write(b"fmt ")
|
||||
f.write(struct.pack("<IHHIIHH", 16, 1, channels, SAMPLE_RATE,
|
||||
byte_rate, block_align, 16))
|
||||
f.write(b"data")
|
||||
f.write(struct.pack("<I", data_size))
|
||||
f.write(samples.tobytes())
|
||||
label = "stereo" if channels == 2 else "mono"
|
||||
print(f" {os.path.basename(path)} ({n_frames/SAMPLE_RATE:.1f}s, {label})")
|
||||
|
||||
|
||||
def render(name, score):
|
||||
"""Render a score to WAV in the audio directory."""
|
||||
buf = render_score(score)
|
||||
save_wav(buf, os.path.join(AUDIO_DIR, f"{name}.wav"))
|
||||
|
||||
|
||||
# ── Piano hold (polyphonic overlap) ──────────────────────────────────────
|
||||
|
||||
def gen_piano_hold():
|
||||
score = Score("4/4", bpm=85)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
piano.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
piano.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
piano.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["E4", "G4", "C5", "G4", "E4", "D4", "C4", "E4"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80)
|
||||
render("piano_hold", score)
|
||||
|
||||
|
||||
# ── Articulations ────────────────────────────────────────────────────────
|
||||
|
||||
def gen_articulations():
|
||||
score = Score("4/4", bpm=90)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.25)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80, articulation="staccato")
|
||||
for n in ["C5", "G4", "E4", "C4"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80, articulation="legato")
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80, articulation="marcato")
|
||||
render("articulations", score)
|
||||
|
||||
|
||||
# ── Dynamic curves ───────────────────────────────────────────────────────
|
||||
|
||||
def gen_dynamics():
|
||||
score = Score("4/4", bpm=90)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
piano.crescendo(["C4", "D4", "E4", "F4", "G4", "A4", "B4", "C5"],
|
||||
Duration.QUARTER, start_vel=30, end_vel=110)
|
||||
piano.decrescendo(["C5", "B4", "A4", "G4", "F4", "E4", "D4", "C4"],
|
||||
Duration.QUARTER, start_vel=110, end_vel=30)
|
||||
render("dynamics", score)
|
||||
|
||||
|
||||
# ── Filter ramp ──────────────────────────────────────────────────────────
|
||||
|
||||
def gen_filter_ramp():
|
||||
score = Score("4/4", bpm=130)
|
||||
score.drums("house", repeats=8, fill="house", fill_every=8)
|
||||
score.set_drum_effects(volume=0.4)
|
||||
acid = score.part("acid", synth="saw", volume=0.6,
|
||||
lowpass=300, lowpass_q=8.0, distortion=0.3,
|
||||
legato=True, glide=0.03)
|
||||
acid.ramp(over=Duration.WHOLE * 4, curve="ease_in", lowpass=5000)
|
||||
for _ in range(4):
|
||||
for n in ["C2", "C3", "C2", "Eb2", "C2", "G2", "Bb2", "C2"]:
|
||||
acid.add(n, Duration.EIGHTH, velocity=90)
|
||||
acid.ramp(over=Duration.WHOLE * 4, curve="ease_out", lowpass=300)
|
||||
for _ in range(4):
|
||||
for n in ["C2", "C3", "C2", "Eb2", "C2", "G2", "Bb2", "C2"]:
|
||||
acid.add(n, Duration.EIGHTH, velocity=88)
|
||||
render("filter_ramp", score)
|
||||
|
||||
|
||||
# ── Rock beat ────────────────────────────────────────────────────────────
|
||||
|
||||
def gen_rock_beat():
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=4, fill="rock", fill_every=4)
|
||||
render("rock_beat", score)
|
||||
|
||||
|
||||
def gen_bossa_nova_pattern():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
render("bossa_nova_pattern", score)
|
||||
|
||||
|
||||
def gen_salsa_pattern():
|
||||
score = Score("4/4", bpm=180)
|
||||
score.drums("salsa", repeats=4)
|
||||
render("salsa_pattern", score)
|
||||
|
||||
|
||||
def gen_afrobeat_pattern():
|
||||
score = Score("4/4", bpm=110)
|
||||
score.drums("afrobeat", repeats=8)
|
||||
render("afrobeat_pattern", score)
|
||||
|
||||
|
||||
# ── Bossa nova ───────────────────────────────────────────────────────────
|
||||
|
||||
def gen_bossa_nova():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
rhodes = score.part("rhodes", synth="fm", envelope="piano", volume=0.3,
|
||||
reverb=0.4, reverb_decay=1.8)
|
||||
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
|
||||
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
render("bossa_nova", score)
|
||||
|
||||
|
||||
# ── Djembe ───────────────────────────────────────────────────────────────
|
||||
|
||||
def gen_djembe():
|
||||
score = Score("4/4", bpm=110)
|
||||
score.drums("tiriba", repeats=4, fill="djembe call", fill_every=4)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
render("djembe", score)
|
||||
|
||||
|
||||
# ── Tabla ────────────────────────────────────────────────────────────────
|
||||
|
||||
def gen_tabla():
|
||||
score = Score("4/4", bpm=80)
|
||||
score.drums("teental", repeats=2)
|
||||
score.drums("chakradar", repeats=1)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
render("tabla", score)
|
||||
|
||||
|
||||
# ── Marching snare ───────────────────────────────────────────────────────
|
||||
|
||||
def gen_metal_blast():
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
|
||||
render("metal_blast", score)
|
||||
|
||||
|
||||
def gen_cajon():
|
||||
score = Score("4/4", bpm=100)
|
||||
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
|
||||
render("cajon", score)
|
||||
|
||||
|
||||
def gen_tabla_teental():
|
||||
score = Score("4/4", bpm=160)
|
||||
score.drums("teental", repeats=4)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
render("tabla_teental", score)
|
||||
|
||||
|
||||
def gen_tabla_keherwa():
|
||||
score = Score("4/4", bpm=180)
|
||||
score.drums("keherwa", repeats=4, fill="chakkardar", fill_every=4)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
render("tabla_keherwa", score)
|
||||
|
||||
|
||||
def gen_tabla_chakradar():
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("teental", repeats=2)
|
||||
score.drums("chakradar", repeats=1)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
render("tabla_chakradar", score)
|
||||
|
||||
|
||||
def gen_dhol():
|
||||
score = Score("4/4", bpm=160)
|
||||
score.drums("bhangra", repeats=4)
|
||||
render("dhol", score)
|
||||
|
||||
|
||||
def gen_dholak():
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("qawwali", repeats=4)
|
||||
render("dholak", score)
|
||||
|
||||
|
||||
def gen_mridangam():
|
||||
score = Score("4/4", bpm=90)
|
||||
score.drums("adi talam", repeats=4)
|
||||
render("mridangam", score)
|
||||
|
||||
|
||||
def gen_march_snare():
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("snare", synth="sine", volume=0.8, reverb=0.15)
|
||||
S = DrumSound.MARCH_SNARE
|
||||
R = DrumSound.MARCH_RIMSHOT
|
||||
C = DrumSound.MARCH_CLICK
|
||||
|
||||
for _ in range(4):
|
||||
p.hit(C, Duration.QUARTER, velocity=95)
|
||||
|
||||
for _ in range(4):
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
render("march_snare", score)
|
||||
|
||||
|
||||
# ── Ensemble comparison ──────────────────────────────────────────────────
|
||||
|
||||
def gen_ensemble():
|
||||
score = Score("4/4", bpm=120)
|
||||
S = DrumSound.MARCH_SNARE
|
||||
R = DrumSound.MARCH_RIMSHOT
|
||||
|
||||
# Solo first
|
||||
solo = score.part("solo", synth="sine", volume=0.7, reverb=0.15)
|
||||
for _ in range(2):
|
||||
solo.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
solo.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
solo.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
solo.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
solo.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
|
||||
# Then ensemble
|
||||
line = score.part("line", synth="sine", volume=0.7, reverb=0.15, ensemble=8)
|
||||
for _ in range(8):
|
||||
line.rest(Duration.QUARTER)
|
||||
for _ in range(4):
|
||||
line.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
line.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
line.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
line.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
line.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
render("ensemble", score)
|
||||
|
||||
|
||||
# ── Guitar strum ─────────────────────────────────────────────────────────
|
||||
|
||||
def gen_strum():
|
||||
score = Score("4/4", bpm=100)
|
||||
guitar = score.part("guitar", instrument="acoustic_guitar",
|
||||
fretboard=Fretboard.guitar())
|
||||
for ch in ["G", "D", "Em", "C"] * 2:
|
||||
guitar.strum(ch, duration=Duration.WHOLE, velocity=75)
|
||||
render("strum", score)
|
||||
|
||||
|
||||
# ── Swell ────────────────────────────────────────────────────────────────
|
||||
|
||||
def gen_swell():
|
||||
score = Score("4/4", bpm=80)
|
||||
strings = score.part("strings", instrument="string_ensemble",
|
||||
reverb=0.4, ensemble=12)
|
||||
strings.swell(["C4", "D4", "E4", "F4", "G4", "F4", "E4", "D4",
|
||||
"C4", "D4", "E4", "F4", "G4", "A4", "G4", "E4"],
|
||||
Duration.QUARTER, low_vel=30, peak_vel=100)
|
||||
render("swell", score)
|
||||
|
||||
|
||||
# ── Generate all ─────────────────────────────────────────────────────────
|
||||
|
||||
# ── Cookbook: Acid House ───────────────────────────────────────────────────
|
||||
|
||||
def gen_acid_house():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=8, fill="house", fill_every=8)
|
||||
pad = score.part("pad", synth="supersaw", envelope="pad",
|
||||
reverb=0.4, chorus=0.3, sidechain=0.85)
|
||||
acid = score.part("acid", synth="saw", envelope="pad",
|
||||
legato=True, glide=0.03, distortion=0.8,
|
||||
distortion_drive=8.0, lowpass=1000, lowpass_q=5.0)
|
||||
acid.lfo("lowpass", rate=0.5, min=600, max=2500, bars=8)
|
||||
for sym in ["Cm", "Fm", "Abm", "Gm"]:
|
||||
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
acid.arpeggio(sym, bars=2, pattern="up", octaves=2)
|
||||
render("acid_house", score)
|
||||
|
||||
|
||||
# ── Cookbook: Dub Reggae ──────────────────────────────────────────────────
|
||||
|
||||
def gen_dub_reggae():
|
||||
score = Score("4/4", bpm=72)
|
||||
score.drums("dub", repeats=8)
|
||||
melodica = score.part("melodica", synth="triangle", envelope="pluck",
|
||||
delay=0.5, delay_time=0.66, delay_feedback=0.55,
|
||||
reverb=0.4, reverb_type="cathedral")
|
||||
bass = score.part("bass", synth="sine", lowpass=400, lowpass_q=1.5)
|
||||
melodica.add("A4", 2).rest(6)
|
||||
melodica.add("E5", 1.5).rest(6.5)
|
||||
melodica.add("D5", 1).add("C5", 1).add("A4", 2).rest(4)
|
||||
for _ in range(16):
|
||||
bass.add("A1", Duration.HALF)
|
||||
render("dub_reggae", score)
|
||||
|
||||
|
||||
# ── Cookbook: Jazz Ballad ─────────────────────────────────────────────────
|
||||
|
||||
def gen_jazz_ballad():
|
||||
score = Score("4/4", bpm=72, swing=0.5)
|
||||
score.drums("jazz", repeats=8)
|
||||
rhodes = score.part("rhodes", synth="fm", envelope="piano",
|
||||
reverb=0.4, reverb_type="plate", humanize=0.3)
|
||||
lead = score.part("lead", synth="triangle", envelope="strings",
|
||||
delay=0.25, reverb=0.3, humanize=0.35)
|
||||
key = Key("Bb", "major")
|
||||
for chord in key.progression("I", "vi", "ii", "V") * 2:
|
||||
rhodes.add(chord, Duration.WHOLE)
|
||||
for n, d in [("D5", 1.5), ("F5", 0.5), ("Bb5", 2), (None, 4),
|
||||
("A5", 1), ("G5", 1), ("F5", 2), (None, 4)]:
|
||||
lead.rest(d) if n is None else lead.add(n, d)
|
||||
render("jazz_ballad", score)
|
||||
|
||||
|
||||
# ── Quickstart example ───────────────────────────────────────────────────
|
||||
|
||||
def gen_arpeggio():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=8)
|
||||
score.set_drum_effects(volume=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.5,
|
||||
lowpass=5000, detune=8, chorus=0.15, reverb=0.25,
|
||||
delay=0.2, delay_time=0.33, delay_feedback=0.3)
|
||||
for sym in ["Cm", "Fm", "Abm", "Gm"]:
|
||||
lead.arpeggio(sym, bars=2, pattern="updown", octaves=2)
|
||||
render("arpeggio", score)
|
||||
|
||||
|
||||
def gen_legato_glide():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=4)
|
||||
score.set_drum_effects(volume=0.35)
|
||||
acid = score.part("acid", synth="saw", volume=0.6,
|
||||
legato=True, glide=0.04,
|
||||
lowpass=3000, lowpass_q=6.0,
|
||||
distortion=0.3, distortion_drive=3.0)
|
||||
acid.lfo("lowpass", rate=0.5, min=800, max=4000, bars=4)
|
||||
for _ in range(4):
|
||||
acid.add("C2", 0.25).add("C3", 0.25).add("G2", 0.25).add("C2", 0.25)
|
||||
acid.add("C2", 0.25).add("Eb2", 0.25).add("G2", 0.25).add("Bb2", 0.25)
|
||||
render("legato_glide", score)
|
||||
|
||||
|
||||
def gen_quickstart():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
chords = score.part("chords", synth="sine", envelope="pad",
|
||||
reverb=0.4, volume=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
lowpass=2000, lowpass_q=3.0, distortion=0.8,
|
||||
legato=True, glide=0.03, volume=0.4)
|
||||
bass = score.part("bass", synth="sine", lowpass=500)
|
||||
key = Key("A", "minor")
|
||||
for chord in key.progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
|
||||
lead.set(lowpass=5000, reverb=0.3)
|
||||
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
for n in ["A2", "E2", "A2", "C3"] * 4:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
render("quickstart", score)
|
||||
|
||||
|
||||
# ── Sequencing complete example (bossa nova) ─────────────────────────────
|
||||
|
||||
def gen_chords_basic():
|
||||
score = Score("4/4", bpm=120)
|
||||
key = Key("C", "major")
|
||||
chords = key.progression("I", "V", "vi", "IV")
|
||||
for chord in chords:
|
||||
score.add(chord, Duration.WHOLE)
|
||||
render("chords_basic", score)
|
||||
|
||||
|
||||
def gen_complete_rock():
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
piano = score.part("piano", instrument="piano", volume=0.4, reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, delay_time=0.33, reverb=0.2, lowpass=3000)
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck", volume=0.45,
|
||||
lowpass=600)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("A5", 1)
|
||||
lead.add("G5", 0.5).add("E5", 0.5).add("D5", 1)
|
||||
lead.add("B4", 2).rest(2)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
render("complete_rock", score)
|
||||
|
||||
|
||||
# ── Drums layering (salsa) ───────────────────────────────────────────────
|
||||
|
||||
def gen_salsa_layered():
|
||||
score = Score("4/4", bpm=180)
|
||||
score.drums("salsa", repeats=4, fill="salsa", fill_every=4)
|
||||
pads = score.part("pads", synth="sine", envelope="pad", volume=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4)
|
||||
bass = score.part("bass", synth="sine", envelope="pluck", volume=0.45)
|
||||
for chord in Key("D", "minor").progression("ii", "V", "i", "i") * 2:
|
||||
pads.add(chord, Duration.WHOLE)
|
||||
lead.add("A5", 0.67).add("G5", 0.33).add("F5", 0.67).add("E5", 0.33)
|
||||
for n in ["D2", "A2", "D2", "F2"] * 2:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
render("salsa_layered", score)
|
||||
|
||||
|
||||
# ── Playback basic ───────────────────────────────────────────────────────
|
||||
|
||||
def gen_playback_basic():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
chords = score.part("chords", synth="sine", envelope="pad")
|
||||
for sym in ["Am", "Dm", "E7", "Am"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
render("playback_basic", score)
|
||||
|
||||
|
||||
# ── Cookbook: song with sections ──────────────────────────────────────────
|
||||
|
||||
def gen_song_sections():
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=16, fill="rock", fill_every=4)
|
||||
chords = score.part("chords", synth="saw", envelope="pad")
|
||||
lead = score.part("lead", synth="triangle", envelope="pluck")
|
||||
score.section("verse")
|
||||
for sym in ["Am", "F", "C", "G"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
lead.add("A4", 1).add("C5", 1).add("E5", 1).rest(1)
|
||||
lead.add("F5", 1).add("E5", 1).add("C5", 2)
|
||||
score.section("chorus")
|
||||
lead.set(reverb=0.4, lowpass=5000)
|
||||
for sym in ["F", "G", "Am", "C"]:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
lead.add("C6", 2).add("A5", 1).add("G5", 1)
|
||||
lead.add("F5", 2).add("E5", 2)
|
||||
score.end_section()
|
||||
score.repeat("verse")
|
||||
score.repeat("chorus", times=2)
|
||||
render("song_sections", score)
|
||||
|
||||
|
||||
GENERATORS = [
|
||||
gen_piano_hold,
|
||||
gen_articulations,
|
||||
gen_dynamics,
|
||||
gen_filter_ramp,
|
||||
gen_rock_beat,
|
||||
gen_bossa_nova_pattern,
|
||||
gen_salsa_pattern,
|
||||
gen_afrobeat_pattern,
|
||||
gen_bossa_nova,
|
||||
gen_djembe,
|
||||
gen_tabla,
|
||||
gen_metal_blast,
|
||||
gen_cajon,
|
||||
gen_tabla_teental,
|
||||
gen_tabla_keherwa,
|
||||
gen_tabla_chakradar,
|
||||
gen_dhol,
|
||||
gen_dholak,
|
||||
gen_mridangam,
|
||||
gen_march_snare,
|
||||
gen_ensemble,
|
||||
gen_strum,
|
||||
gen_swell,
|
||||
gen_arpeggio,
|
||||
gen_legato_glide,
|
||||
gen_acid_house,
|
||||
gen_dub_reggae,
|
||||
gen_jazz_ballad,
|
||||
gen_quickstart,
|
||||
gen_chords_basic,
|
||||
gen_complete_rock,
|
||||
gen_salsa_layered,
|
||||
gen_playback_basic,
|
||||
gen_song_sections,
|
||||
]
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print("Generating audio samples for docs...")
|
||||
print()
|
||||
for gen in GENERATORS:
|
||||
gen()
|
||||
print()
|
||||
print(f"Done. {len(GENERATORS)} files in {AUDIO_DIR}")
|
||||
@@ -411,6 +411,10 @@ Acid House Track
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/acid_house.wav" type="audio/wav"></audio>
|
||||
|
||||
Dub Reggae with Delay Madness
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -443,6 +447,10 @@ Sparse notes into infinite echo:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dub_reggae.wav" type="audio/wav"></audio>
|
||||
|
||||
Jazz Ballad with Humanize
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -480,6 +488,10 @@ The difference between a robot and a musician:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/jazz_ballad.wav" type="audio/wav"></audio>
|
||||
|
||||
Song with Sections
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -513,6 +525,10 @@ Define once, arrange freely:
|
||||
play_score(score)
|
||||
score.save_midi("my_song.mid")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/song_sections.wav" type="audio/wav"></audio>
|
||||
|
||||
Export Everything to MIDI
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -249,6 +249,13 @@ Playing Patterns
|
||||
play_pattern(Pattern.preset("salsa"), repeats=4, bpm=180)
|
||||
play_pattern(Pattern.preset("afrobeat"), repeats=8, bpm=110)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rock_beat.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/bossa_nova_pattern.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/salsa_pattern.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/afrobeat_pattern.wav" type="audio/wav"></audio>
|
||||
|
||||
Fills
|
||||
-----
|
||||
|
||||
@@ -339,6 +346,10 @@ drum pattern and all named parts are mixed together by ``play_score()``:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/salsa_layered.wav" type="audio/wav"></audio>
|
||||
|
||||
World Percussion
|
||||
----------------
|
||||
|
||||
@@ -382,6 +393,12 @@ bayan (deep bass bends showcase), tabla call (dayan/bayan call-and-response).
|
||||
score = Score("4/4", bpm=80)
|
||||
score.drums("teental", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_teental.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_keherwa.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/tabla_chakradar.wav" type="audio/wav"></audio>
|
||||
|
||||
Dhol
|
||||
~~~~
|
||||
|
||||
@@ -399,6 +416,10 @@ energetic, and physically impossible to sit still to.
|
||||
score = Score("4/4", bpm=160)
|
||||
score.drums("bhangra", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dhol.wav" type="audio/wav"></audio>
|
||||
|
||||
Dholak
|
||||
~~~~~~
|
||||
|
||||
@@ -416,6 +437,10 @@ music) and dholak folk (a general folk groove).
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("qawwali", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dholak.wav" type="audio/wav"></audio>
|
||||
|
||||
Mridangam
|
||||
~~~~~~~~~
|
||||
|
||||
@@ -434,6 +459,10 @@ and mridangam korvai (a rhythmic cadence pattern).
|
||||
score = Score("4/4", bpm=90)
|
||||
score.drums("adi talam", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/mridangam.wav" type="audio/wav"></audio>
|
||||
|
||||
Djembe
|
||||
~~~~~~
|
||||
|
||||
@@ -458,6 +487,10 @@ West African-style break).
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("djembe", repeats=8, fill="djembe call", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/djembe.wav" type="audio/wav"></audio>
|
||||
|
||||
Metal Kit
|
||||
~~~~~~~~~
|
||||
|
||||
@@ -482,6 +515,10 @@ roll → kick roll → alternating → crash ending).
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/metal_blast.wav" type="audio/wav"></audio>
|
||||
|
||||
Cajón
|
||||
~~~~~
|
||||
|
||||
@@ -504,6 +541,10 @@ bass-slap groove).
|
||||
score = Score("4/4", bpm=100)
|
||||
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/cajon.wav" type="audio/wav"></audio>
|
||||
|
||||
Marching Percussion
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -548,6 +589,10 @@ voice with per-player timing tendencies and micro pitch drift.
|
||||
# Or use patterns
|
||||
score.drums("drumline", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/march_snare.wav" type="audio/wav"></audio>
|
||||
|
||||
**Sympathetic resonance:** The marching snare builds up snare wire
|
||||
buzz as hits accumulate, and the buzz decays during rests — just like
|
||||
a real drum.
|
||||
|
||||
@@ -66,6 +66,10 @@ the mix louder and punchier:
|
||||
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/playback_basic.wav" type="audio/wav"></audio>
|
||||
|
||||
The render pipeline respects the Score's ``temperament`` and
|
||||
``reference_pitch`` settings, so Baroque or microtonal scores play back
|
||||
at the correct tuning:
|
||||
|
||||
@@ -185,6 +185,10 @@ chords, melody, bass, each with their own synth and effects:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/quickstart.wav" type="audio/wav"></audio>
|
||||
|
||||
Export to Your DAW
|
||||
------------------
|
||||
|
||||
|
||||
+86
-41
@@ -161,6 +161,10 @@ Chords work just like tones — pass any ``Chord`` object:
|
||||
for chord in chords:
|
||||
score.add(chord, Duration.WHOLE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/chords_basic.wav" type="audio/wav"></audio>
|
||||
|
||||
.. code-block:: pycon
|
||||
|
||||
>>> score.measures
|
||||
@@ -244,6 +248,31 @@ Chords and Tone objects work the same way:
|
||||
for note in ["A2", "C3", "E3", "A2", "D2", "F2", "A2", "D2"]:
|
||||
bass.add(note, Duration.QUARTER)
|
||||
|
||||
Polyphonic Hold
|
||||
---------------
|
||||
|
||||
``Part.hold()`` adds a note without advancing the beat position —
|
||||
the next note starts at the *same* time. This enables polyphonic
|
||||
overlap on a single part: piano sustain, sitar drone under melody,
|
||||
guitar strum texture.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
|
||||
# Hold a C major chord for 8 beats
|
||||
piano.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
piano.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
piano.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
|
||||
# Melody plays simultaneously on top
|
||||
for n in ["E4", "G4", "C5", "G4", "E4", "D4", "C4", "E4"]:
|
||||
piano.add(n, Duration.QUARTER, velocity=80)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/piano_hold.wav" type="audio/wav"></audio>
|
||||
|
||||
Arpeggiator
|
||||
------------
|
||||
|
||||
@@ -292,6 +321,10 @@ Chain arpeggios through a progression:
|
||||
for sym in ["Cm", "Fm", "Abm", "Gm"]:
|
||||
lead.arpeggio(sym, bars=2, pattern="updown", octaves=2)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/arpeggio.wav" type="audio/wav"></audio>
|
||||
|
||||
Combined with legato, glide, distortion, and a resonant lowpass, this
|
||||
produces the classic acid/trance arpeggiator sound.
|
||||
|
||||
@@ -322,12 +355,18 @@ portamento (pitch slides between notes):
|
||||
acid = score.part(
|
||||
"acid",
|
||||
synth="saw",
|
||||
envelope="pad",
|
||||
legato=True,
|
||||
glide=0.04,
|
||||
lowpass=3000,
|
||||
lowpass_q=6.0,
|
||||
distortion=0.3,
|
||||
)
|
||||
acid.add("C2", 0.25).add("C3", 0.25).add("G2", 0.25).add("C2", 0.25)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/legato_glide.wav" type="audio/wav"></audio>
|
||||
|
||||
- ``legato``: If True, no envelope retrigger between notes (default False).
|
||||
- ``glide``: Portamento time in seconds (default 0, instant).
|
||||
0.03--0.05 = quick 303 slide, 0.1--0.2 = slow glide.
|
||||
@@ -335,63 +374,51 @@ portamento (pitch slides between notes):
|
||||
Complete Example
|
||||
----------------
|
||||
|
||||
A full multi-part arrangement built from scratch — bossa nova with FM
|
||||
rhodes, triangle lead, and filtered bass:
|
||||
A full multi-part arrangement — rock beat with piano chords, saw
|
||||
lead, and filtered bass:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score, Pattern, Key, Duration, Chord
|
||||
from pytheory import Score, Key, Duration, Chord
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
|
||||
# FM rhodes with reverb
|
||||
rhodes = score.part(
|
||||
"rhodes",
|
||||
synth="fm",
|
||||
envelope="piano",
|
||||
volume=0.3,
|
||||
reverb=0.4,
|
||||
reverb_decay=1.8,
|
||||
)
|
||||
# Piano chords with reverb
|
||||
piano = score.part("piano", instrument="piano", volume=0.4, reverb=0.3)
|
||||
|
||||
# Triangle lead with delay
|
||||
# Saw lead with delay
|
||||
lead = score.part(
|
||||
"lead",
|
||||
synth="triangle",
|
||||
envelope="pluck",
|
||||
volume=0.45,
|
||||
delay=0.25,
|
||||
delay_time=0.32,
|
||||
delay_feedback=0.35,
|
||||
reverb=0.2,
|
||||
"lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, delay_time=0.33, reverb=0.2, lowpass=3000,
|
||||
)
|
||||
|
||||
# Filtered bass
|
||||
bass = score.part(
|
||||
"bass",
|
||||
synth="sine",
|
||||
envelope="pluck",
|
||||
volume=0.45,
|
||||
lowpass=600,
|
||||
)
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck",
|
||||
volume=0.45, lowpass=600)
|
||||
|
||||
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
|
||||
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
for n, d in [
|
||||
("E5", 0.67), ("D5", 0.33), ("C5", 0.67), ("B4", 0.33),
|
||||
("A4", 1), ("C5", 0.67), ("E5", 0.33), ("D5", 0.67), ("C5", 0.33),
|
||||
("A4", 1),
|
||||
]:
|
||||
lead.add(n, d)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("A5", 1)
|
||||
lead.add("G5", 0.5).add("E5", 0.5).add("D5", 1)
|
||||
lead.add("B4", 2).rest(2)
|
||||
|
||||
for n in ["A2", "E2", "A2", "C3", "D2", "A2", "D2", "F2"]:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/complete_rock.wav" type="audio/wav"></audio>
|
||||
|
||||
Velocity
|
||||
--------
|
||||
|
||||
@@ -431,6 +458,10 @@ Pass ``articulation=`` to ``Part.add()``:
|
||||
piano.add("G4", Duration.QUARTER, articulation="accent") # louder
|
||||
piano.add("C5", Duration.HALF, articulation="fermata") # held longer
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/articulations.wav" type="audio/wav"></audio>
|
||||
|
||||
What each articulation does:
|
||||
|
||||
- **staccato** — plays ~40% of the note duration with a quick fade-out. Short and detached.
|
||||
@@ -467,6 +498,10 @@ of notes instead of setting each one manually.
|
||||
piano.dynamics(["C4","E4","G4","C5"], Duration.QUARTER,
|
||||
velocities=[50, 80, 110, 90])
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dynamics.wav" type="audio/wav"></audio>
|
||||
|
||||
Four methods:
|
||||
|
||||
- **crescendo()** — linear velocity ramp from ``start_vel`` to ``end_vel``.
|
||||
@@ -548,6 +583,12 @@ Each ensemble voice gets a consistent timing personality (some rush,
|
||||
some drag) plus small per-note wobble, and slightly different tuning.
|
||||
The result sounds like a real section — together but alive.
|
||||
|
||||
Solo snare, then an 8-player section plays the same pattern:
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/ensemble.wav" type="audio/wav"></audio>
|
||||
|
||||
Swing and Groove
|
||||
----------------
|
||||
|
||||
@@ -663,6 +704,10 @@ Four interpolation curves:
|
||||
# Smooth reverb wash fading in and settling
|
||||
pad.ramp(over=Duration.WHOLE * 4, curve="ease_in_out", reverb=0.6)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/filter_ramp.wav" type="audio/wav"></audio>
|
||||
|
||||
``ramp()`` generates automation points every quarter-beat by default.
|
||||
Set ``resolution=0.125`` for smoother curves (every 32nd note), or
|
||||
``resolution=1.0`` for lighter automation (every beat).
|
||||
|
||||
+4
-1
@@ -62,7 +62,10 @@ it through your speakers, export MIDI, finish in your DAW:
|
||||
lead.arpeggio("Am", bars=4, pattern="updown", octaves=2)
|
||||
|
||||
play_score(score)
|
||||
score.save_midi("sketch.mid")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="_static/audio/quickstart.wav" type="audio/wav"></audio>
|
||||
|
||||
Or hear a randomly generated track from the command line — different
|
||||
every time::
|
||||
|
||||
+206
-10
@@ -543,7 +543,7 @@ def dub_kingston():
|
||||
volume=0.6, pan=0.0, lowpass=400, lowpass_q=1.5,
|
||||
humanize=0.2)
|
||||
siren = score.part("siren", synth="pwm_slow", envelope="pad",
|
||||
volume=0.15, pan=0.5,
|
||||
volume=0.15, pan=0.5, ensemble=4,
|
||||
reverb=0.7, reverb_decay=3.0, reverb_type="cathedral",
|
||||
lowpass=1200, detune=10)
|
||||
|
||||
@@ -1124,14 +1124,14 @@ def cinematic_showcase():
|
||||
bells.rest(Duration.WHOLE)
|
||||
|
||||
# String ensemble — lush wide pad
|
||||
strings = score.part("strings", instrument="string_ensemble",
|
||||
strings = score.part("strings", instrument="string_ensemble", ensemble=8,
|
||||
reverb=0.4, reverb_type="hall")
|
||||
strings.rest(Duration.WHOLE)
|
||||
for sym in ["Am", "F", "C", "G", "Dm", "Am", "E"]:
|
||||
strings.add(Chord.from_symbol(sym), Duration.WHOLE)
|
||||
|
||||
# Cello — deep foundation
|
||||
cello = score.part("cello", instrument="cello",
|
||||
cello = score.part("cello", instrument="cello", ensemble=3,
|
||||
reverb=0.3, reverb_type="hall")
|
||||
cello.rest(Duration.WHOLE)
|
||||
for n in ["A2", "F2", "C3", "G2", "D3", "A2", "E2"]:
|
||||
@@ -1629,7 +1629,7 @@ def epic_bhairav():
|
||||
timp.add(Tone("Pa", octave=2, system=shruti), Duration.HALF, velocity=115)
|
||||
|
||||
# Choir — bar 3
|
||||
choir = score.part("choir", synth="vocal_synth", envelope="pad",
|
||||
choir = score.part("choir", synth="vocal_synth", envelope="pad", ensemble=6,
|
||||
detune=8, spread=0.4, reverb=0.4, reverb_type=REV, volume=0.2)
|
||||
for _ in range(2):
|
||||
choir.rest(Duration.WHOLE)
|
||||
@@ -1651,7 +1651,7 @@ def epic_bhairav():
|
||||
bansuri.add(tone, dur, velocity=vel)
|
||||
|
||||
# Cello — bar 3
|
||||
cello = score.part("cello", instrument="cello", volume=0.22, reverb=0.4, reverb_type=REV)
|
||||
cello = score.part("cello", instrument="cello", volume=0.22, reverb=0.4, reverb_type=REV, ensemble=3)
|
||||
for _ in range(2):
|
||||
cello.rest(Duration.WHOLE)
|
||||
for name, dur, vel in [
|
||||
@@ -1677,7 +1677,7 @@ def epic_bhairav():
|
||||
|
||||
# Strings — bar 13
|
||||
strings = score.part("strings", instrument="string_ensemble", volume=0.18,
|
||||
reverb=0.4, reverb_type=REV)
|
||||
reverb=0.4, reverb_type=REV, ensemble=10)
|
||||
for _ in range(12):
|
||||
strings.rest(Duration.WHOLE)
|
||||
for name, dur, vel in [("Sa", 4.0, 58), ("Ma", 4.0, 62), ("Pa", 4.0, 68), ("Sa", 4.0, 72)]:
|
||||
@@ -1887,7 +1887,7 @@ def ascent():
|
||||
|
||||
# 3: SURFACING (5-8)
|
||||
cello = score.part("cello", instrument="cello", volume=0.22,
|
||||
reverb=0.4, reverb_type=REV)
|
||||
reverb=0.4, reverb_type=REV, ensemble=3)
|
||||
cello.rest(16.0)
|
||||
for note, dur, vel in [("E2",4.0,52),("G2",4.0,55),("B2",4.0,58),("E3",4.0,62)]:
|
||||
cello.add(note, dur, velocity=vel)
|
||||
@@ -1943,7 +1943,7 @@ def ascent():
|
||||
theremin.add(note, dur, velocity=vel)
|
||||
|
||||
strings = score.part("strings", instrument="string_ensemble", volume=0.15,
|
||||
reverb=0.45, reverb_type=REV)
|
||||
reverb=0.45, reverb_type=REV, ensemble=8)
|
||||
strings.rest(40.0)
|
||||
for sym, vel in [("Em",52),("C",55),("Am",58),("B",55),("Em",60),("C",62)]:
|
||||
strings.add(Chord.from_symbol(sym), 4.0, velocity=vel)
|
||||
@@ -2218,7 +2218,7 @@ def pop_rock():
|
||||
cabinet=1.0, cabinet_brightness=0.6,
|
||||
reverb=0.2, reverb_type="plate", pan=0.2)
|
||||
strings = score.part("strings", instrument="string_ensemble", volume=0.12,
|
||||
reverb=0.35, reverb_type="hall")
|
||||
reverb=0.35, reverb_type="hall", ensemble=6)
|
||||
|
||||
prog = ["G", "D", "Em", "C"]
|
||||
|
||||
@@ -2804,6 +2804,201 @@ def snare_cadence():
|
||||
play_song(score, "Snare Cadence — full drumline (8 snares, 4 quads, 5 basses)")
|
||||
|
||||
|
||||
def ensemble_showcase():
|
||||
"""Ensemble Showcase — acid bass, tabla solo, strings, snare line."""
|
||||
score = Score("4/4", bpm=128)
|
||||
|
||||
# ── Drums: house kit ──
|
||||
score.drums("house", repeats=24, fill="house", fill_every=8)
|
||||
score.set_drum_effects(volume=0.4, reverb=0.1)
|
||||
|
||||
# ── 303 Acid Bass: detuned, spread, LFO filter, ensemble=3 ──
|
||||
acid = score.part("acid", synth="saw", volume=0.55, ensemble=3,
|
||||
lowpass=400, lowpass_q=10.0, distortion=0.35,
|
||||
distortion_drive=4.0, legato=True, glide=0.03,
|
||||
detune=12, spread=0.4, sub_osc=0.15,
|
||||
sidechain=0.5, sidechain_release=0.08)
|
||||
|
||||
acid.lfo("lowpass", rate=0.5, min=400, max=5000, bars=16, shape="sine")
|
||||
for _ in range(8):
|
||||
for n in ["C2", "C3", "C2", "Eb2", "C2", "G2", "Bb2", "C2"]:
|
||||
acid.add(n, Duration.EIGHTH, velocity=90)
|
||||
|
||||
acid.ramp(over=Duration.WHOLE * 8, curve="ease_in", lowpass=6000)
|
||||
for _ in range(8):
|
||||
for n in ["C2", "Eb3", "C3", "G2", "Bb2", "C3", "G2", "C2"]:
|
||||
acid.add(n, Duration.EIGHTH, velocity=95)
|
||||
|
||||
acid.ramp(over=Duration.WHOLE * 8, curve="ease_out", lowpass=500)
|
||||
for _ in range(8):
|
||||
for n in ["C2", "C3", "C2", "Eb2", "C2", "G2", "Bb2", "C2"]:
|
||||
acid.add(n, Duration.EIGHTH, velocity=88)
|
||||
|
||||
# ── Strings: 16-player ensemble pad ──
|
||||
strings = score.part("strings", instrument="string_ensemble", volume=0.0,
|
||||
reverb=0.4, ensemble=16, detune=8, spread=0.5)
|
||||
|
||||
for _ in range(32):
|
||||
strings.rest(Duration.QUARTER)
|
||||
strings.ramp(over=Duration.WHOLE * 4, curve="ease_in", volume=0.18)
|
||||
for ch in ["Cm", "Ab", "Eb", "Bb"] * 4:
|
||||
strings.add(Chord.from_symbol(ch), Duration.WHOLE, velocity=55)
|
||||
strings.ramp(over=Duration.WHOLE * 4, curve="ease_out", volume=0.0)
|
||||
for ch in ["Cm", "Ab", "Eb", "Bb"]:
|
||||
strings.add(Chord.from_symbol(ch), Duration.WHOLE, velocity=45)
|
||||
for _ in range(16):
|
||||
strings.rest(Duration.QUARTER)
|
||||
|
||||
# ── Tabla: ensemble=3, enters bar 9 ──
|
||||
tabla = score.part("tabla", synth="sine", volume=0.0, reverb=0.15, ensemble=3)
|
||||
|
||||
for _ in range(32):
|
||||
tabla.rest(Duration.QUARTER)
|
||||
tabla.ramp(over=Duration.WHOLE * 2, volume=0.45)
|
||||
|
||||
# Keherwa groove — 8 bars
|
||||
for _ in range(8):
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=95, articulation="accent")
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=50)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=48)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.EIGHTH, velocity=82)
|
||||
tabla.hit(DrumSound.TABLA_TIN, Duration.EIGHTH, velocity=78)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=48)
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=88, articulation="accent")
|
||||
tabla.hit(DrumSound.TABLA_GE, Duration.EIGHTH, velocity=72)
|
||||
|
||||
# Tabla solo — getting busier
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=100, articulation="marcato")
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=45)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=48)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.EIGHTH, velocity=85)
|
||||
tabla.hit(DrumSound.TABLA_TIN, Duration.EIGHTH, velocity=80)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=45)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.SIXTEENTH, velocity=55)
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=95, articulation="accent")
|
||||
tabla.hit(DrumSound.TABLA_GE_BEND, Duration.EIGHTH, velocity=82)
|
||||
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=105, articulation="marcato")
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=48)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.SIXTEENTH, velocity=55)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=45)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=48)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.EIGHTH, velocity=88)
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.SIXTEENTH, velocity=100)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=50)
|
||||
tabla.hit(DrumSound.TABLA_GE_BEND, Duration.EIGHTH, velocity=85)
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=108, articulation="accent")
|
||||
|
||||
# Tihai crescendo
|
||||
for vel in [85, 90, 95, 100, 105, 110]:
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=vel, articulation="accent")
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.SIXTEENTH, velocity=int(vel * 0.55))
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.SIXTEENTH, velocity=int(vel * 0.7))
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.QUARTER, velocity=125, articulation="fermata")
|
||||
tabla.hit(DrumSound.TABLA_GE_BEND, Duration.QUARTER, velocity=110)
|
||||
|
||||
# Groove out
|
||||
for _ in range(4):
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=88, articulation="accent")
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=45)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=42)
|
||||
tabla.hit(DrumSound.TABLA_NA, Duration.EIGHTH, velocity=75)
|
||||
tabla.hit(DrumSound.TABLA_TIN, Duration.EIGHTH, velocity=70)
|
||||
tabla.hit(DrumSound.TABLA_TIT, Duration.EIGHTH, velocity=42)
|
||||
tabla.hit(DrumSound.TABLA_DHA, Duration.EIGHTH, velocity=80)
|
||||
tabla.hit(DrumSound.TABLA_GE, Duration.EIGHTH, velocity=65)
|
||||
|
||||
# ── Snare line: 8-player ensemble, enters bar 17 ──
|
||||
S = DrumSound.MARCH_SNARE
|
||||
R = DrumSound.MARCH_RIMSHOT
|
||||
|
||||
snares = score.part("snares", synth="sine", volume=0.0, reverb=0.15, ensemble=8)
|
||||
|
||||
for _ in range(64):
|
||||
snares.rest(Duration.QUARTER)
|
||||
snares.ramp(over=Duration.WHOLE * 2, volume=0.7)
|
||||
|
||||
for _ in range(4):
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
|
||||
# Buzz roll finale
|
||||
for i in range(64):
|
||||
snares.hit(S, 0.0625, velocity=min(20 + i * 1.5, 100))
|
||||
snares.hit(R, Duration.EIGHTH, velocity=127)
|
||||
snares.hit(R, Duration.EIGHTH, velocity=127)
|
||||
|
||||
snares.ramp(over=Duration.WHOLE * 2, curve="ease_out", volume=0.0)
|
||||
for _ in range(2):
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=110)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=108)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=105)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
snares.hit(R, Duration.SIXTEENTH, velocity=100)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
snares.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
|
||||
# ── Lead synth: 6-player ensemble, enters bar 5 ──
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.0,
|
||||
lowpass=3500, detune=6, chorus=0.1, reverb=0.2,
|
||||
delay=0.15, delay_time=0.33, delay_feedback=0.25,
|
||||
ensemble=6)
|
||||
|
||||
for _ in range(16):
|
||||
lead.rest(Duration.QUARTER)
|
||||
lead.ramp(over=Duration.WHOLE * 2, volume=0.3)
|
||||
|
||||
for _ in range(2):
|
||||
lead.add("Eb5", Duration.QUARTER, velocity=88)
|
||||
lead.add("G5", Duration.QUARTER, velocity=92)
|
||||
lead.add("Bb5", Duration.HALF, velocity=95, articulation="accent")
|
||||
lead.add("Ab5", Duration.QUARTER, velocity=88)
|
||||
lead.add("G5", Duration.QUARTER, velocity=85)
|
||||
lead.add("Eb5", Duration.QUARTER, velocity=82)
|
||||
lead.add("D5", Duration.QUARTER, velocity=80)
|
||||
|
||||
lead.swell(["Eb5", "G5", "Bb5", "C6", "Bb5", "G5", "Eb5", "D5"],
|
||||
Duration.QUARTER, low_vel=75, peak_vel=105)
|
||||
lead.decrescendo(["Eb5", "D5", "C5", "Bb4"], Duration.HALF,
|
||||
start_vel=90, end_vel=60)
|
||||
|
||||
for _ in range(16):
|
||||
lead.rest(Duration.QUARTER)
|
||||
|
||||
lead.ramp(over=Duration.WHOLE * 2, volume=0.35)
|
||||
lead.crescendo(["C5", "Eb5", "G5", "Bb5", "C6", "Eb6", "C6", "Bb5"],
|
||||
Duration.QUARTER, start_vel=80, end_vel=110)
|
||||
lead.add("G5", Duration.HALF, velocity=105, bend=1, bend_type="smooth")
|
||||
lead.add("Eb5", Duration.HALF, velocity=95)
|
||||
lead.decrescendo(["C5", "Bb4", "G4", "Eb4"], Duration.WHOLE,
|
||||
start_vel=85, end_vel=40)
|
||||
|
||||
play_song(score, "Ensemble Showcase — acid bass, tabla solo, 16-player strings, 8-player snare line")
|
||||
|
||||
|
||||
SONGS = {
|
||||
"1": ("Bossa Nova in A minor", bossa_nova_girl),
|
||||
"2": ("Bebop in Bb major", bebop_in_bb),
|
||||
@@ -2837,6 +3032,7 @@ SONGS = {
|
||||
"30": ("Sitar Drone (Bhairav, hold() polyphony)", sitar_drone),
|
||||
"31": ("Acid Tabla (303 + tabla, ramp, articulations)", acid_tabla),
|
||||
"32": ("Snare Cadence (marching snare, flams, diddles)", snare_cadence),
|
||||
"33": ("Ensemble Showcase (acid+tabla+strings+snare line)", ensemble_showcase),
|
||||
}
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -2850,7 +3046,7 @@ if __name__ == "__main__":
|
||||
print(f" {key:>2}. {name}")
|
||||
|
||||
print()
|
||||
choice = input(" Pick a song (1-32, or 'all'): ").strip()
|
||||
choice = input(" Pick a song (1-33, or 'all'): ").strip()
|
||||
print()
|
||||
|
||||
if choice == "all":
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "pytheory"
|
||||
version = "0.39.2"
|
||||
version = "0.39.3"
|
||||
description = "Music Theory for Humans"
|
||||
readme = "README.md"
|
||||
license = "MIT"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
"""PyTheory: Music Theory for Humans."""
|
||||
|
||||
__version__ = "0.39.2"
|
||||
__version__ = "0.39.3"
|
||||
|
||||
from .tones import Tone, Interval
|
||||
from .systems import System, SYSTEMS, TET
|
||||
|
||||
+72
-28
@@ -358,27 +358,42 @@ def piano_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
# Harmonics with the metallic spectral shape of steel strings
|
||||
n_harmonics = min(15, int((SAMPLE_RATE / 2) / hz))
|
||||
|
||||
# Vectorized harmonic synthesis — all harmonics at once
|
||||
harmonics = numpy.arange(1, n_harmonics + 1, dtype=numpy.float64)
|
||||
|
||||
# Piano spectral shape as array
|
||||
amps = numpy.zeros(n_harmonics, dtype=numpy.float64)
|
||||
amps[0] = 1.0
|
||||
if n_harmonics > 1:
|
||||
amps[1] = 0.7 + 0.15 * brightness
|
||||
if n_harmonics > 2:
|
||||
amps[2] = 0.45 + 0.2 * brightness
|
||||
for i in range(3, min(6, n_harmonics)):
|
||||
amps[i] = (0.25 + 0.15 * brightness) / (i + 1)
|
||||
for i in range(6, n_harmonics):
|
||||
amps[i] = (0.1 + 0.1 * brightness) / ((i + 1) ** 2)
|
||||
|
||||
# Per-harmonic decay rates
|
||||
h_decay_rates = (1.5 - 0.5 * brightness) * (harmonics - 1)
|
||||
|
||||
# Random phases
|
||||
phases = rng.uniform(0, 2 * numpy.pi, n_harmonics)
|
||||
|
||||
for string_hz in [hz, hz2]:
|
||||
for n in range(1, n_harmonics + 1):
|
||||
f_n = string_hz * n
|
||||
if f_n >= SAMPLE_RATE / 2:
|
||||
break
|
||||
# Piano spectral shape: strong 1-3, then falling
|
||||
# Upper register has more prominent harmonics (brighter)
|
||||
if n == 1:
|
||||
amp = 1.0
|
||||
elif n == 2:
|
||||
amp = 0.7 + 0.15 * brightness
|
||||
elif n == 3:
|
||||
amp = 0.45 + 0.2 * brightness
|
||||
elif n <= 6:
|
||||
amp = (0.25 + 0.15 * brightness) / n
|
||||
else:
|
||||
amp = (0.1 + 0.1 * brightness) / (n * n)
|
||||
# Higher harmonics decay faster, but less so in upper register
|
||||
h_decay = decay * numpy.exp(-(1.5 - 0.5 * brightness) * (n - 1) * t)
|
||||
phase = rng.uniform(0, 2 * numpy.pi)
|
||||
wave += amp * numpy.sin(2 * numpy.pi * f_n * t + phase) * h_decay
|
||||
freqs = string_hz * harmonics # (n_harmonics,)
|
||||
# Mask out harmonics above Nyquist
|
||||
valid = freqs < SAMPLE_RATE / 2
|
||||
if not valid.any():
|
||||
continue
|
||||
v_freqs = freqs[valid]
|
||||
v_amps = amps[valid]
|
||||
v_rates = h_decay_rates[valid]
|
||||
v_phases = phases[valid]
|
||||
|
||||
# 2D: (n_valid, n_samples) — one sin() call for all harmonics
|
||||
phase_matrix = 2 * numpy.pi * v_freqs[:, numpy.newaxis] * t[numpy.newaxis, :] + v_phases[:, numpy.newaxis]
|
||||
decay_matrix = decay[numpy.newaxis, :] * numpy.exp(-v_rates[:, numpy.newaxis] * t[numpy.newaxis, :])
|
||||
wave += (v_amps[:, numpy.newaxis] * numpy.sin(phase_matrix) * decay_matrix).sum(axis=0)
|
||||
|
||||
wave *= 0.5
|
||||
|
||||
@@ -1995,16 +2010,32 @@ def _noise(n_samples):
|
||||
return numpy.random.uniform(-1.0, 1.0, n_samples).astype(numpy.float32)
|
||||
|
||||
|
||||
# ── Cached helpers for hot paths ──────────────────────────────────────────
|
||||
|
||||
_time_cache = {}
|
||||
|
||||
|
||||
def _get_time_array(n_samples):
|
||||
"""Cached time array — avoids reallocation on every synth call."""
|
||||
if n_samples not in _time_cache:
|
||||
_time_cache[n_samples] = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
return _time_cache[n_samples]
|
||||
|
||||
|
||||
def _sine_f32(hz, n_samples):
|
||||
"""Float32 sine wave, normalized to ±1."""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
return numpy.sin(2 * numpy.pi * hz * t)
|
||||
return numpy.sin(2 * numpy.pi * hz * _get_time_array(n_samples))
|
||||
|
||||
|
||||
_decay_cache = {}
|
||||
|
||||
|
||||
def _exp_decay(n_samples, decay_rate):
|
||||
"""Exponential decay envelope from 1→0."""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
return numpy.exp(-decay_rate * t)
|
||||
"""Exponential decay envelope from 1→0. Cached."""
|
||||
key = (n_samples, decay_rate)
|
||||
if key not in _decay_cache:
|
||||
_decay_cache[key] = numpy.exp(-decay_rate * _get_time_array(n_samples))
|
||||
return _decay_cache[key]
|
||||
|
||||
|
||||
def _synth_kick(n_samples):
|
||||
@@ -3176,7 +3207,20 @@ def _render_drum_hit(sound_value, n_samples):
|
||||
}
|
||||
|
||||
renderer = _dispatch.get(sound_value, lambda n: _synth_clave(n))
|
||||
return renderer(n_samples)
|
||||
result = renderer(n_samples)
|
||||
return result
|
||||
|
||||
|
||||
# Drum hit cache — same sound at same length sounds identical
|
||||
_drum_cache = {}
|
||||
|
||||
|
||||
def _render_drum_hit_cached(sound_value, n_samples):
|
||||
"""Cached version of _render_drum_hit for pattern playback."""
|
||||
key = (sound_value, n_samples)
|
||||
if key not in _drum_cache:
|
||||
_drum_cache[key] = _render_drum_hit(sound_value, n_samples)
|
||||
return _drum_cache[key].copy() # copy so callers can mutate
|
||||
|
||||
|
||||
def _render_pattern(pattern, bpm=120):
|
||||
@@ -3200,7 +3244,7 @@ def _render_pattern(pattern, bpm=120):
|
||||
remaining = total_samples - start
|
||||
# Render each hit for up to 0.5 seconds
|
||||
hit_len = min(int(SAMPLE_RATE * 0.5), remaining)
|
||||
wave = _render_drum_hit(hit.sound.value, hit_len)
|
||||
wave = _render_drum_hit_cached(hit.sound.value, hit_len)
|
||||
vel_scale = hit.velocity / 127.0
|
||||
buf[start:start + hit_len] += wave * vel_scale
|
||||
|
||||
@@ -4949,7 +4993,7 @@ def render_score(score):
|
||||
|
||||
remaining = total_samples - start
|
||||
hit_len = min(int(SAMPLE_RATE * 0.5), remaining)
|
||||
wave = _render_drum_hit(hit.sound.value, hit_len)
|
||||
wave = _render_drum_hit_cached(hit.sound.value, hit_len)
|
||||
vel = hit.velocity
|
||||
if drum_humanize > 0:
|
||||
vel_jitter = int(drum_humanize * 10)
|
||||
|
||||
@@ -690,7 +690,7 @@ wheels = [
|
||||
|
||||
[[package]]
|
||||
name = "pytheory"
|
||||
version = "0.39.2"
|
||||
version = "0.39.3"
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "scipy", version = "1.15.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" },
|
||||
|
||||
Reference in New Issue
Block a user