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+105
@@ -2,6 +2,111 @@
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All notable changes to PyTheory are documented here.
|
||||
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||||
## 0.41.2
|
||||
|
||||
- **Auto bass clef** — `to_abc()` detects low-register parts (808, bass, timpani)
|
||||
and assigns `clef=bass` automatically based on average note octave.
|
||||
|
||||
## 0.41.1
|
||||
|
||||
- **Fix** — `to_abc()` no longer crashes on parts containing drum tones.
|
||||
|
||||
## 0.41.0
|
||||
|
||||
- **ABC notation export** — `Score.to_abc()` converts scores to ABC notation
|
||||
strings. Supports multi-voice scores (via `V:` directives), chords, rests,
|
||||
accidentals, and all standard durations. Pass `html=True` to get a
|
||||
self-contained HTML page that renders sheet music in the browser via abcjs.
|
||||
|
||||
## 0.40.9
|
||||
|
||||
- **Mellotron synth** — tape-replay keyboard with wow/flutter, tape saturation,
|
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bandwidth limiting, hiss, and 8-second tape fadeout. Three tape banks via the
|
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`tape` parameter: `"strings"` (default), `"flute"`, and `"choir"`.
|
||||
- **Analog oscillator synths** — four new waveform generators for fat, alive,
|
||||
analog-style sounds:
|
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- `Synth.HARD_SYNC` — slave oscillator hard-synced to a master (Prophet-5
|
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leads). `slave_ratio` parameter controls harmonic content.
|
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- `Synth.RING_MOD` — two oscillators multiplied for metallic, bell-like
|
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inharmonic tones. `mod_ratio` parameter.
|
||||
- `Synth.WAVEFOLD` — west coast wavefolding (Buchla-style). `folds` parameter
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sweeps from warm to gnarly.
|
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- `Synth.DRIFT` — analog VCO with pitch drift, jitter, and noise floor.
|
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`shape` parameter (`"saw"`, `"square"`, `"triangle"`, `"pulse"`) and
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`drift_amount` for instability level.
|
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- **Synth kwargs passthrough** — `play()`, `save()`, and `_render()` now accept
|
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`**synth_kw` for forwarding parameters to synth wave functions (e.g.
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`play(tone, synth=Synth.MELLOTRON, tape="choir")`).
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- **14 new instrument presets** — `mellotron`, `mellotron_strings`,
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`mellotron_flute`, `mellotron_choir`, `sync_lead`, `sync_lead_bright`,
|
||||
`ring_mod_bell`, `ring_mod_metallic`, `wavefold_warm`, `wavefold_gnarly`,
|
||||
`drift_saw`, `drift_square`, `analog_pad`, `analog_bass`.
|
||||
- **808 bass envelope fix** — changed from `pluck` (zero sustain, wrong for 808)
|
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to `piano` (sharp attack with long decay tail).
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|
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## 0.40.8
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- **Fix hold() inflating duration** — `Note.beats` was returning the full
|
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duration for held notes (`_hold=True`), causing `Part.total_beats` and
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`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
|
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by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
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return 0 beats, matching the renderer which already skipped advancing the
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timeline for held notes.
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||||
|
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## 0.40.7
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||||
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- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
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pipe organ, and choir wave functions were already implemented but not
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accessible via the Synth enum. Now available as `Synth.RHODES`,
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`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
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|
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## 0.40.6
|
||||
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- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
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from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
|
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The saxophone wave function already shapes its own spectrum; the extra
|
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filters were dulling the tone.
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## 0.40.5
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- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
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conical bore formant resonances, breath noise with attack envelope, separate
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reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
|
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to subtle, delayed onset.
|
||||
|
||||
## 0.40.4
|
||||
|
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- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
|
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asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
|
||||
orange crunch, and metal guitar presets now sound properly driven.
|
||||
|
||||
## 0.40.3
|
||||
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- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
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- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
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- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
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- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
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- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
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- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
|
||||
- **Finger cymbal** — single zill tap, bright metallic ping
|
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- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
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- Audio demos in docs for all new sounds
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|
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## 0.40.2
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- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
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makeup gain capped at 3x. Sparse arrangements no longer get
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over-amplified to clipping.
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||||
|
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## 0.40.1
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- **Singing bowl synth** — two variants: strike (mallet hit with chirp
|
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and long decay) and ring (rim-rubbed sustained tone with slow build).
|
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Inharmonic partials beat against near-degenerate mode pairs for
|
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authentic Himalayan bowl shimmer.
|
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- `singing_bowl` and `singing_bowl_ring` instrument presets
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- Audio demos in docs for both variants
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||||
|
||||
## 0.40.0
|
||||
|
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- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
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|
||||
@@ -0,0 +1,207 @@
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||||
"""Demo the 5 new synths: Mellotron, Hard Sync, Ring Mod, Wavefold, Drift.
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||||
Each synth gets a short musical phrase — not just a scale run — with
|
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reverb and rhythmic variety to show off its character.
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||||
"""
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from pytheory import Score, Duration, play_score
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EIGHTH = Duration.EIGHTH
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QUARTER = Duration.QUARTER
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HALF = Duration.HALF
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DOTTED_Q = Duration.DOTTED_QUARTER
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WHOLE = Duration.WHOLE
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# ── Mellotron Strings ────────────────────────────────────────────────────────
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# Strawberry Fields vibes — slow, haunted, with rests that breathe.
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print("=== MELLOTRON STRINGS ===")
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s = Score("4/4", bpm=72)
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p = s.part("tape", instrument="mellotron_strings",
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reverb=0.45, reverb_type="cathedral", reverb_decay=2.0)
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p.add("G4", HALF).add("B4", QUARTER).add("D5", QUARTER)
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p.add("C5", DOTTED_Q).add("B4", EIGHTH).add("A4", HALF)
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p.rest(QUARTER)
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p.add("G4", DOTTED_Q).add("F#4", EIGHTH).add("G4", WHOLE)
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play_score(s)
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# ── Mellotron Flute ──────────────────────────────────────────────────────────
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# Lonely, breathy, with space between phrases.
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print("\n=== MELLOTRON FLUTE ===")
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s = Score("3/4", bpm=84)
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p = s.part("flute", instrument="mellotron_flute",
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reverb=0.5, reverb_type="taj_mahal", reverb_decay=2.5)
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p.add("E5", HALF).add("D5", QUARTER)
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p.add("C5", DOTTED_Q).add("B4", EIGHTH).rest(QUARTER)
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p.add("A4", HALF).add("G4", QUARTER)
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p.add("A4", HALF).rest(QUARTER)
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p.add("E5", QUARTER).add("D5", QUARTER).add("C5", QUARTER)
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p.add("B4", HALF + QUARTER)
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play_score(s)
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# ── Mellotron Choir ──────────────────────────────────────────────────────────
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# Ghostly pad — slow chords, big reverb.
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print("\n=== MELLOTRON CHOIR ===")
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s = Score("4/4", bpm=60)
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p = s.part("choir", instrument="mellotron_choir",
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reverb=0.6, reverb_type="cathedral", reverb_decay=3.0)
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p.add("C4", WHOLE)
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p.add("E4", HALF).add("G4", HALF)
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p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", HALF)
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p.add("E4", WHOLE)
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play_score(s)
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||||
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||||
# ── Hard Sync Lead ───────────────────────────────────────────────────────────
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# Aggressive, punchy — fast 16ths and syncopation.
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print("\n=== HARD SYNC LEAD ===")
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s = Score("4/4", bpm=128)
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p = s.part("sync", instrument="sync_lead",
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reverb=0.25, reverb_type="plate")
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p.add("E4", EIGHTH).add("E4", EIGHTH).rest(EIGHTH).add("G4", EIGHTH)
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p.add("A4", QUARTER).add("G4", EIGHTH).add("E4", EIGHTH)
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p.add("D4", EIGHTH).rest(EIGHTH).add("E4", EIGHTH).add("G4", EIGHTH)
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p.add("A4", HALF)
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p.rest(QUARTER).add("B4", EIGHTH).add("A4", EIGHTH)
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p.add("G4", QUARTER).add("E4", QUARTER).add("D4", HALF)
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play_score(s)
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|
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# ── Hard Sync Bright ─────────────────────────────────────────────────────────
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# Higher slave ratio — more harmonics, screaming lead.
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print("\n=== HARD SYNC BRIGHT ===")
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s = Score("4/4", bpm=138)
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p = s.part("sync2", instrument="sync_lead_bright",
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reverb=0.2, reverb_type="plate")
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p.add("A4", EIGHTH).add("C5", EIGHTH).add("D5", QUARTER)
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p.rest(EIGHTH).add("E5", EIGHTH).add("D5", EIGHTH).add("C5", EIGHTH)
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p.add("A4", QUARTER).rest(QUARTER).add("G4", EIGHTH).add("A4", EIGHTH)
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p.add("C5", HALF)
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play_score(s)
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# ── Ring Mod Bell ────────────────────────────────────────────────────────────
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# Shimmery, metallic — sparse hits with long reverb tail.
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print("\n=== RING MOD BELL ===")
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s = Score("4/4", bpm=66)
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p = s.part("bell", instrument="ring_mod_bell",
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reverb=0.6, reverb_type="cave", reverb_decay=3.0)
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p.add("C5", HALF).rest(QUARTER).add("G4", QUARTER)
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p.rest(HALF).add("E5", HALF)
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p.add("D5", QUARTER).rest(QUARTER).add("C5", HALF)
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p.rest(WHOLE)
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p.add("G4", QUARTER).add("A4", QUARTER).add("C5", HALF)
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play_score(s)
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|
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# ── Ring Mod Metallic ────────────────────────────────────────────────────────
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# Alien, inharmonic — atonal stabs.
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print("\n=== RING MOD METALLIC ===")
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s = Score("4/4", bpm=100)
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p = s.part("metal", instrument="ring_mod_metallic",
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reverb=0.4, reverb_type="parking_garage", reverb_decay=2.0)
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p.add("F4", EIGHTH).rest(EIGHTH).add("Ab4", EIGHTH).add("F4", EIGHTH)
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p.rest(QUARTER).add("Db5", QUARTER).rest(QUARTER)
|
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p.add("C5", EIGHTH).add("Ab4", EIGHTH).rest(QUARTER).add("F4", HALF)
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p.rest(HALF).add("Db5", QUARTER).add("C5", QUARTER)
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play_score(s)
|
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|
||||
|
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# ── Wavefold Warm ────────────────────────────────────────────────────────────
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# Gentle folds — round and musical, like a filtered saw with overtones.
|
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|
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print("\n=== WAVEFOLD WARM ===")
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s = Score("4/4", bpm=108)
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p = s.part("fold", instrument="wavefold_warm",
|
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reverb=0.3, reverb_type="plate")
|
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p.add("A3", QUARTER).add("C4", QUARTER).add("E4", QUARTER).add("A4", QUARTER)
|
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p.add("G4", DOTTED_Q).add("E4", EIGHTH).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", QUARTER).add("A4", HALF)
|
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p.add("G4", WHOLE)
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play_score(s)
|
||||
|
||||
|
||||
# ── Wavefold Gnarly ──────────────────────────────────────────────────────────
|
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# Cranked folds — buzzy, aggressive, with syncopation.
|
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|
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print("\n=== WAVEFOLD GNARLY ===")
|
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s = Score("4/4", bpm=130)
|
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p = s.part("gnarly", instrument="wavefold_gnarly",
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reverb=0.2, reverb_type="spring")
|
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p.add("E3", EIGHTH).add("E3", EIGHTH).rest(EIGHTH).add("G3", EIGHTH)
|
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p.add("A3", EIGHTH).rest(EIGHTH).add("B3", EIGHTH).add("A3", EIGHTH)
|
||||
p.add("E3", QUARTER).add("G3", EIGHTH).add("A3", EIGHTH).add("B3", QUARTER)
|
||||
p.rest(QUARTER)
|
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p.add("E4", EIGHTH).add("D4", EIGHTH).add("B3", QUARTER).add("A3", HALF)
|
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play_score(s)
|
||||
|
||||
|
||||
# ── Drift Saw ────────────────────────────────────────────────────────────────
|
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# Warm, alive analog saw — the Minimoog pad.
|
||||
|
||||
print("\n=== DRIFT SAW (vintage VCO) ===")
|
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s = Score("4/4", bpm=88)
|
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p = s.part("drift", instrument="drift_saw",
|
||||
reverb=0.35, reverb_type="taj_mahal", reverb_decay=2.0)
|
||||
p.add("D4", HALF).add("F4", HALF)
|
||||
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", QUARTER).rest(QUARTER)
|
||||
p.add("D4", QUARTER).add("E4", QUARTER).add("F4", HALF)
|
||||
p.add("D4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Drift Square ─────────────────────────────────────────────────────────────
|
||||
# Hollow, wobbly — 8-bit with analog soul.
|
||||
|
||||
print("\n=== DRIFT SQUARE ===")
|
||||
s = Score("4/4", bpm=110)
|
||||
p = s.part("dsq", instrument="drift_square",
|
||||
reverb=0.25, reverb_type="plate")
|
||||
p.add("C4", EIGHTH).add("E4", EIGHTH).add("G4", QUARTER).add("E4", QUARTER)
|
||||
p.rest(QUARTER)
|
||||
p.add("A4", EIGHTH).add("G4", EIGHTH).add("E4", QUARTER).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", EIGHTH).add("G4", EIGHTH).add("A4", HALF)
|
||||
p.add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Pad ───────────────────────────────────────────────────────────────
|
||||
# Slow, drifting chords — Juno-style lushness.
|
||||
|
||||
print("\n=== ANALOG PAD ===")
|
||||
s = Score("4/4", bpm=70)
|
||||
p = s.part("pad", instrument="analog_pad",
|
||||
reverb=0.5, reverb_type="taj_mahal", reverb_decay=3.0)
|
||||
p.add("A3", WHOLE)
|
||||
p.add("C4", HALF).add("E4", HALF)
|
||||
p.add("F4", WHOLE)
|
||||
p.add("E4", HALF).add("D4", HALF)
|
||||
p.add("C4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Bass ──────────────────────────────────────────────────────────────
|
||||
# Tight, punchy — Moog bass with filter sweep.
|
||||
|
||||
print("\n=== ANALOG BASS ===")
|
||||
s = Score("4/4", bpm=120)
|
||||
p = s.part("bass", instrument="analog_bass",
|
||||
reverb=0.1, reverb_type="plate")
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).rest(EIGHTH).add("G2", EIGHTH)
|
||||
p.add("A2", QUARTER).rest(QUARTER)
|
||||
p.add("E2", EIGHTH).rest(EIGHTH).add("B2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("G2", QUARTER).add("E2", QUARTER).rest(HALF)
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).add("G2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("B2", QUARTER).add("A2", QUARTER).add("E2", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
print("\nDone!")
|
||||
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@@ -662,6 +662,41 @@ def gen_synth_kalimba():
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_kalimba", score)
|
||||
|
||||
def gen_synth_wurlitzer():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="wurlitzer", volume=0.5, reverb=0.25)
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("Eb3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "Eb4", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
render("synth_wurlitzer", score)
|
||||
|
||||
def gen_synth_vibraphone():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="vibraphone", volume=0.5)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_vibraphone", score)
|
||||
|
||||
def gen_synth_pipe_organ():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="pipe_organ", volume=0.5)
|
||||
p.hold("C3", Duration.WHOLE * 4, velocity=70)
|
||||
p.hold("G3", Duration.WHOLE * 4, velocity=65)
|
||||
for n in ["C4", "D4", "E4", "F4", "G4", "F4", "E4", "D4",
|
||||
"C4", "E4", "G4", "C5", "G4", "E4", "C4", "C4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_pipe_organ", score)
|
||||
|
||||
def gen_synth_choir():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="choir", volume=0.5)
|
||||
for n, v in [("C4", "ah"), ("E4", "oh"), ("G4", "ah"), ("C5", "ee"),
|
||||
("G4", "oh"), ("E4", "ah"), ("C4", "oo"), ("C4", "ah")]:
|
||||
p.add(n, Duration.HALF, velocity=70, lyric=v)
|
||||
render("synth_choir", score)
|
||||
|
||||
def gen_synth_organ():
|
||||
_synth_demo("organ", "organ_synth", envelope="organ")
|
||||
|
||||
@@ -815,6 +850,56 @@ def gen_synth_ukulele():
|
||||
p.strum(ch, Duration.WHOLE, velocity=72)
|
||||
render("synth_ukulele", score)
|
||||
|
||||
def gen_synth_hard_sync():
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("demo", instrument="sync_lead_bright", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=90)
|
||||
render("synth_hard_sync", score)
|
||||
|
||||
|
||||
def gen_synth_ring_mod():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="ring_mod_bell", volume=0.5)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_ring_mod", score)
|
||||
|
||||
|
||||
def gen_synth_wavefold():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="wavefold_warm", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_wavefold", score)
|
||||
|
||||
|
||||
def gen_synth_drift():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="drift_saw", volume=0.5, reverb=0.35,
|
||||
reverb_type="taj_mahal")
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.HALF, velocity=75)
|
||||
render("synth_drift", score)
|
||||
|
||||
|
||||
def gen_synth_karplus():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="pluck_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_karplus", score)
|
||||
|
||||
|
||||
def gen_synth_mellotron():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="mellotron_flute", volume=0.5)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_mellotron", score)
|
||||
|
||||
|
||||
def gen_synth_granular():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
|
||||
@@ -823,6 +908,86 @@ def gen_synth_granular():
|
||||
render("synth_granular", score)
|
||||
|
||||
|
||||
def gen_synth_crotales():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="crotales_synth", envelope="none",
|
||||
volume=0.5, reverb=0.3)
|
||||
for n in ["C6", "E6", "G6", "C7", "G6", "E6", "C6"]:
|
||||
p.add(n, Duration.HALF, velocity=80)
|
||||
render("synth_crotales", score)
|
||||
|
||||
|
||||
def gen_synth_tingsha():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="tingsha_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["E5", "A5", "E6", "A5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_tingsha", score)
|
||||
|
||||
|
||||
def gen_rainstick():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3, velocity=90)
|
||||
render("rainstick", score)
|
||||
|
||||
|
||||
def gen_rainstick_slow():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4, velocity=85)
|
||||
render("rainstick_slow", score)
|
||||
|
||||
|
||||
def gen_ocean_drum():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3, velocity=85)
|
||||
render("ocean_drum", score)
|
||||
|
||||
|
||||
def gen_cabasa():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(16):
|
||||
p.hit(DrumSound.CABASA, Duration.EIGHTH, velocity=100)
|
||||
render("cabasa", score)
|
||||
|
||||
|
||||
def gen_wind_chimes():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3, velocity=85)
|
||||
render("wind_chimes", score)
|
||||
|
||||
|
||||
def gen_finger_cymbal():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(8):
|
||||
p.hit(DrumSound.FINGER_CYMBAL, Duration.QUARTER, velocity=85)
|
||||
render("finger_cymbal", score)
|
||||
|
||||
|
||||
def gen_synth_singing_bowl_strike():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="singing_bowl_strike_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["A3", "D4", "F4", "A4"]:
|
||||
p.add(n, Duration.WHOLE, velocity=80)
|
||||
render("synth_singing_bowl_strike", score)
|
||||
|
||||
|
||||
def gen_synth_singing_bowl_ring():
|
||||
score = Score("4/4", bpm=30)
|
||||
p = score.part("demo", synth="singing_bowl_ring_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["A3", "D4", "A4"]:
|
||||
p.add(n, Duration.WHOLE * 2, velocity=75)
|
||||
render("synth_singing_bowl_ring", score)
|
||||
|
||||
|
||||
def gen_arpeggio():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=8)
|
||||
@@ -1004,6 +1169,10 @@ GENERATORS = [
|
||||
gen_synth_electric_guitar,
|
||||
gen_synth_sitar,
|
||||
gen_synth_kalimba,
|
||||
gen_synth_wurlitzer,
|
||||
gen_synth_vibraphone,
|
||||
gen_synth_pipe_organ,
|
||||
gen_synth_choir,
|
||||
gen_synth_organ,
|
||||
gen_synth_marimba,
|
||||
gen_synth_harp,
|
||||
@@ -1020,7 +1189,23 @@ GENERATORS = [
|
||||
gen_synth_banjo,
|
||||
gen_synth_mandolin,
|
||||
gen_synth_ukulele,
|
||||
gen_synth_hard_sync,
|
||||
gen_synth_ring_mod,
|
||||
gen_synth_wavefold,
|
||||
gen_synth_drift,
|
||||
gen_synth_karplus,
|
||||
gen_synth_mellotron,
|
||||
gen_synth_granular,
|
||||
gen_synth_crotales,
|
||||
gen_synth_tingsha,
|
||||
gen_synth_singing_bowl_strike,
|
||||
gen_synth_singing_bowl_ring,
|
||||
gen_rainstick,
|
||||
gen_rainstick_slow,
|
||||
gen_ocean_drum,
|
||||
gen_cabasa,
|
||||
gen_wind_chimes,
|
||||
gen_finger_cymbal,
|
||||
gen_arpeggio,
|
||||
gen_legato_glide,
|
||||
gen_acid_house,
|
||||
|
||||
@@ -44,6 +44,22 @@ Optional parameters for synth, envelope, and temperament:
|
||||
play(Tone.from_string("C4"), synth=Synth.SAW, envelope=Envelope.PLUCK, t=1_000)
|
||||
play(Tone.from_string("C4"), temperament="pythagorean", t=1_000)
|
||||
|
||||
Synth-specific parameters are passed through as keyword arguments:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Mellotron with flute tape
|
||||
play(Tone.from_string("C4"), synth=Synth.MELLOTRON, tape="choir", t=2_000)
|
||||
|
||||
# Hard sync with custom slave ratio
|
||||
play(Tone.from_string("C4"), synth=Synth.HARD_SYNC, slave_ratio=2.5)
|
||||
|
||||
# Wavefolding with 4 folds
|
||||
play(Tone.from_string("C4"), synth=Synth.WAVEFOLD, folds=4.0)
|
||||
|
||||
# Drift oscillator with square shape
|
||||
play(Tone.from_string("C4"), synth=Synth.DRIFT, shape="square")
|
||||
|
||||
play_score() -- Full Arrangements
|
||||
---------------------------------
|
||||
|
||||
|
||||
+386
-5
@@ -1,7 +1,7 @@
|
||||
Synthesizers
|
||||
============
|
||||
|
||||
PyTheory includes 41 built-in waveforms and 10 ADSR envelope presets.
|
||||
PyTheory includes 56 built-in waveforms and 10 ADSR envelope presets.
|
||||
Every sound is generated from scratch -- no samples or external audio
|
||||
files needed.
|
||||
|
||||
@@ -249,6 +249,130 @@ produces a natural chorus/vibrato effect built into the waveform itself.
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_fast.wav" type="audio/wav"></audio>
|
||||
|
||||
Analog Synthesis
|
||||
----------------
|
||||
|
||||
These waveforms model the behavior of real analog hardware — the
|
||||
imperfections, interactions, and nonlinearities that make a room full
|
||||
of vintage synths sound so much more alive than a room full of VSTs.
|
||||
Each one is a different approach to the same question: how do you make
|
||||
a digital oscillator sound like it has a soul?
|
||||
|
||||
Hard Sync
|
||||
~~~~~~~~~
|
||||
|
||||
A "slave" oscillator is forced to restart its cycle every time a
|
||||
"master" oscillator completes one. The abrupt restart creates bright
|
||||
formant peaks that sweep as the slave ratio changes. This is THE sound
|
||||
of the Prophet-5, Moog Prodigy, and every screaming analog lead since
|
||||
1978.
|
||||
|
||||
**Use for:** aggressive leads, formant sweeps, cutting solos.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
lead = score.part("lead", synth="hard_sync", envelope="pluck")
|
||||
|
||||
# Higher slave ratio = more harmonics, brighter
|
||||
from pytheory import play, Synth, Tone
|
||||
play(Tone.from_string("C4"), synth=Synth.HARD_SYNC, slave_ratio=2.5)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_hard_sync.wav" type="audio/wav"></audio>
|
||||
|
||||
Ring Modulation
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Two oscillators multiplied together, producing sum and difference
|
||||
frequencies. Unlike FM, ring mod outputs only sidebands — no carrier
|
||||
or modulator fundamental. The result is metallic, bell-like, and often
|
||||
inharmonic. Classic Dalek voice, Stockhausen, and every sci-fi
|
||||
soundtrack.
|
||||
|
||||
**Use for:** metallic bells, alien textures, inharmonic percussion.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bells = score.part("bells", instrument="ring_mod_bell",
|
||||
reverb=0.5, reverb_type="cave")
|
||||
|
||||
# Non-integer ratios = more inharmonic
|
||||
play(Tone.from_string("C4"), synth=Synth.RING_MOD, mod_ratio=2.1)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_ring_mod.wav" type="audio/wav"></audio>
|
||||
|
||||
Wavefolding
|
||||
~~~~~~~~~~~
|
||||
|
||||
The heart of west coast synthesis (Buchla, Make Noise, Verbos). A sine
|
||||
wave is amplified past ±1.0, then "folded" — the overflow bounces back
|
||||
instead of clipping. Each fold adds new harmonic pairs. At low fold
|
||||
counts it's warm and round; crank it up and it gets buzzy, gnarly, and
|
||||
alive.
|
||||
|
||||
This sounds completely different from subtractive synthesis — instead of
|
||||
*removing* harmonics with a filter, you're *generating* them by shaping
|
||||
the wave. Pairs beautifully with a lowpass filter after the fold.
|
||||
|
||||
**Use for:** complex leads, evolving textures, west coast basslines.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Warm, musical folding
|
||||
warm = score.part("fold", instrument="wavefold_warm")
|
||||
|
||||
# Cranked and aggressive
|
||||
gnarly = score.part("gnarly", instrument="wavefold_gnarly")
|
||||
|
||||
# Direct control over fold amount
|
||||
play(Tone.from_string("C4"), synth=Synth.WAVEFOLD, folds=3.0)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wavefold.wav" type="audio/wav"></audio>
|
||||
|
||||
Drift Oscillator
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Real analog oscillators are never perfectly stable. Capacitor charging,
|
||||
thermal variations, and component tolerances make the pitch wander
|
||||
slightly. This is what makes a Minimoog sound "fat" and a VST sound
|
||||
"thin" — the constant micro-motion of imperfect hardware.
|
||||
|
||||
The drift oscillator models slow pitch drift (< 1 Hz wander), fast
|
||||
jitter (per-cycle randomness), a soft analog noise floor, and slightly
|
||||
rounded waveform edges. It turns any basic shape into something that
|
||||
breathes.
|
||||
|
||||
**Use for:** analog-style pads, warm basses, vintage leads, any voice
|
||||
that needs to feel "alive."
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Vintage Minimoog-style saw
|
||||
pad = score.part("pad", instrument="drift_saw",
|
||||
reverb=0.35, reverb_type="taj_mahal")
|
||||
|
||||
# Hollow square with analog wobble
|
||||
sq = score.part("sq", instrument="drift_square")
|
||||
|
||||
# Control the shape and instability directly
|
||||
play(Tone.from_string("C4"), synth=Synth.DRIFT,
|
||||
shape="triangle", drift_amount=0.25)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_drift.wav" type="audio/wav"></audio>
|
||||
|
||||
Drift amount controls how unstable the oscillator is:
|
||||
|
||||
- **0.05** = studio-grade (Sequential, Oberheim)
|
||||
- **0.15** = classic vintage (Minimoog, ARP) — the default
|
||||
- **0.30** = barely-holding-it-together (old SH-101)
|
||||
|
||||
ADSR Envelopes
|
||||
--------------
|
||||
|
||||
@@ -406,6 +530,10 @@ It sounds genuinely like a real guitar, harp, or koto.
|
||||
guitar = score.part("guitar", synth="pluck_synth")
|
||||
harp = score.part("harp", instrument="harp") # uses pluck_synth
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_karplus.wav" type="audio/wav"></audio>
|
||||
|
||||
Hammond Organ
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -440,11 +568,11 @@ Dedicated Instrument Synths
|
||||
--------------------------
|
||||
|
||||
Beyond the classic and physical modeling waveforms, PyTheory includes
|
||||
31 dedicated instrument synths. Each one uses tailored synthesis
|
||||
36 dedicated instrument synths. Each one uses tailored synthesis
|
||||
techniques -- additive harmonics, formant shaping, body resonance
|
||||
modeling, and specialized envelopes -- to capture the character of a
|
||||
specific acoustic instrument. These are the waveforms that bring the
|
||||
total count to 41.
|
||||
total count to 56.
|
||||
|
||||
Piano Synth
|
||||
~~~~~~~~~~~
|
||||
@@ -479,6 +607,108 @@ singing sustain. The sound of jazz clubs, soul, and neo-soul.
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_rhodes.wav" type="audio/wav"></audio>
|
||||
|
||||
Wurlitzer Electric Piano
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The Wurlitzer uses a vibrating steel reed (not a tine like Rhodes)
|
||||
picked up by an electrostatic pickup. More nasal, reedy, and biting
|
||||
— it barks and growls when played hard. Think Supertramp, Ray Charles.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
wurli = score.part("wurli", synth="wurlitzer_synth")
|
||||
wurli = score.part("wurli", instrument="wurlitzer")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wurlitzer.wav" type="audio/wav"></audio>
|
||||
|
||||
Mellotron
|
||||
~~~~~~~~~
|
||||
|
||||
The original "sampler" — a 1960s keyboard where each key triggers a
|
||||
strip of magnetic tape with a pre-recorded instrument. The mechanical
|
||||
tape transport gives it a haunted, lo-fi quality that no digital
|
||||
emulation fully captures: pitch wobbles from uneven capstan speed,
|
||||
bandwidth limited to 300 Hz–6 kHz (like a worn cassette), soft tape
|
||||
saturation, and tapes that physically run out after 8 seconds.
|
||||
|
||||
The Mellotron defined the sound of *Strawberry Fields Forever*,
|
||||
*Stairway to Heaven*, and every prog rock record from 1969–1977.
|
||||
|
||||
Three tape banks are available via the ``tape`` parameter:
|
||||
|
||||
- ``"strings"`` (default) — the iconic MkII string section
|
||||
- ``"flute"`` — breathy, haunting solo flute
|
||||
- ``"choir"`` — ghostly vocal pad
|
||||
|
||||
**Use for:** prog rock, haunted textures, vintage orchestral color.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Use instrument presets (includes reverb)
|
||||
strings = score.part("strings", instrument="mellotron_strings")
|
||||
flute = score.part("flute", instrument="mellotron_flute")
|
||||
choir = score.part("choir", instrument="mellotron_choir")
|
||||
|
||||
# Or select the tape directly
|
||||
from pytheory import play, Synth, Tone
|
||||
play(Tone.from_string("C4"), synth=Synth.MELLOTRON, tape="flute", t=3000)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_mellotron.wav" type="audio/wav"></audio>
|
||||
|
||||
Vibraphone Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Struck aluminum bars with motor-driven tremolo discs. The spinning
|
||||
motor modulates the sound through the resonator tubes, creating the
|
||||
signature vibraphone shimmer. Inharmonic bar modes at 1x, 2.76x, 5.4x.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
vib = score.part("vib", synth="vibraphone_synth")
|
||||
vib = score.part("vib", instrument="vibraphone")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_vibraphone.wav" type="audio/wav"></audio>
|
||||
|
||||
Pipe Organ Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Multiple ranks of pipes — principal 8', octave 4', fifteenth 2'.
|
||||
Constant air pressure means no dynamics. Wind chiff at the attack.
|
||||
Best with cathedral reverb.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
organ = score.part("organ", synth="pipe_organ_synth")
|
||||
organ = score.part("organ", instrument="pipe_organ")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pipe_organ.wav" type="audio/wav"></audio>
|
||||
|
||||
Choir Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
Voices singing vowels shaped by formant bandpass filters. The glottal
|
||||
source is filtered through vocal tract resonances — F1, F2, F3, F4 —
|
||||
which is what makes "ah" sound different from "oo". Use ``lyric=``
|
||||
to control the vowel. Best with ``ensemble=`` for a full section.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
choir = score.part("choir", synth="choir_synth")
|
||||
choir = score.part("choir", instrument="choir") # ensemble=6 + cathedral reverb
|
||||
choir.add("C4", Duration.WHOLE, lyric="ah")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_choir.wav" type="audio/wav"></audio>
|
||||
|
||||
Bass Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -864,6 +1094,143 @@ Parameters (passed as synth kwargs):
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_granular.wav" type="audio/wav"></audio>
|
||||
|
||||
Crotales
|
||||
~~~~~~~~
|
||||
|
||||
Small tuned bronze discs (antique cymbals) struck with brass mallets.
|
||||
Bright, crystalline, bell-like tone with strong upper harmonics that
|
||||
rings for a long time. Nearly harmonic partials give crotales their
|
||||
penetrating brilliance — they cut through any orchestra.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
crotales = score.part("crotales", synth="crotales_synth", envelope="none",
|
||||
reverb=0.3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_crotales.wav" type="audio/wav"></audio>
|
||||
|
||||
Tingsha
|
||||
~~~~~~~
|
||||
|
||||
Two small Tibetan cymbals joined by a cord, clashed together. Both discs
|
||||
ring at slightly different frequencies, producing a bright ping with
|
||||
pronounced beating — the wavering interference between the two is the
|
||||
whole character of the sound.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
tingsha = score.part("tingsha", synth="tingsha_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_tingsha.wav" type="audio/wav"></audio>
|
||||
|
||||
Singing Bowl (Strike)
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Tibetan/Himalayan singing bowl struck with a mallet. The impact excites
|
||||
inharmonic partials that ring and slowly beat against each other as
|
||||
near-degenerate mode pairs interfere. Higher modes fade quickly, leaving
|
||||
the fundamental shimmering for seconds.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bowl = score.part("bowl", synth="singing_bowl_strike_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_strike.wav" type="audio/wav"></audio>
|
||||
|
||||
Singing Bowl (Ring)
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Rim-rubbed singing bowl — the mallet traces the rim, slowly building the
|
||||
fundamental into a sustained, pulsing tone. Upper harmonics shimmer in
|
||||
and out as the bowl resonates.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bowl = score.part("bowl", synth="singing_bowl_ring_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_ring.wav" type="audio/wav"></audio>
|
||||
|
||||
Rain Stick
|
||||
~~~~~~~~~~
|
||||
|
||||
Cascading pebbles through a cactus tube with internal pins. Two variants:
|
||||
steep angle (fast cascade) and shallow angle (slow trickle).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3) # steep — fast cascade
|
||||
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4) # shallow — gentle trickle
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick_slow.wav" type="audio/wav"></audio>
|
||||
|
||||
Ocean Drum
|
||||
~~~~~~~~~~
|
||||
|
||||
Steel beads rolling inside a frame drum — tilting produces a smooth surf wash.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/ocean_drum.wav" type="audio/wav"></audio>
|
||||
|
||||
Cabasa
|
||||
~~~~~~
|
||||
|
||||
Metal bead chain scraped against a textured cylinder — brighter and
|
||||
more metallic than a shaker.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.CABASA, Duration.EIGHTH)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/cabasa.wav" type="audio/wav"></audio>
|
||||
|
||||
Wind Chimes
|
||||
~~~~~~~~~~~
|
||||
|
||||
Suspended metal tubes struck by hand or breeze. Each tube rings at
|
||||
its own pitch with slight time offsets.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/wind_chimes.wav" type="audio/wav"></audio>
|
||||
|
||||
Finger Cymbal
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Single small cymbal tap (zill) — bright metallic ping.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.FINGER_CYMBAL, Duration.HALF)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/finger_cymbal.wav" type="audio/wav"></audio>
|
||||
|
||||
Analog Oscillator Drift
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -919,13 +1286,19 @@ distorted_guitar, orange_crunch, metal_guitar, bass_guitar, upright_bass,
|
||||
harp, sitar, koto, banjo, mandolin, mandola, ukulele
|
||||
|
||||
**World/Exotic**: pedal_steel, theremin, kalimba, steel_drum, didgeridoo,
|
||||
bagpipe
|
||||
bagpipe, singing_bowl, singing_bowl_ring, tingsha
|
||||
|
||||
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass,
|
||||
granular_pad, granular_texture, vocal, choir
|
||||
|
||||
**Mellotron**: mellotron, mellotron_strings, mellotron_flute, mellotron_choir
|
||||
|
||||
**Analog**: sync_lead, sync_lead_bright, ring_mod_bell, ring_mod_metallic,
|
||||
wavefold_warm, wavefold_gnarly, drift_saw, drift_square, analog_pad,
|
||||
analog_bass
|
||||
|
||||
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells,
|
||||
timpani
|
||||
timpani, crotales
|
||||
|
||||
Explicit kwargs override preset defaults:
|
||||
|
||||
@@ -966,3 +1339,11 @@ Some practical combos worth memorizing:
|
||||
long reverb and you're scoring a nature documentary.
|
||||
- ``saw`` + ``pluck`` = **funk stab.** Short, sharp, bright. The
|
||||
sound of Nile Rodgers' right hand.
|
||||
- ``hard_sync`` + ``pluck`` = **prophet lead.** Bright formant peak
|
||||
that cuts through any mix. The opening riff of every 80s synth solo.
|
||||
- ``wavefold`` + ``organ`` = **west coast bass.** Warm, harmonically
|
||||
rich sine-derivative that pairs beautifully with a lowpass after.
|
||||
- ``drift`` + ``pad`` = **analog pad.** A sawtooth that breathes and
|
||||
wobbles like a real VCO. Add chorus and reverb for Juno vibes.
|
||||
- ``mellotron_synth`` + ``organ`` = **prog strings.** Haunted tape
|
||||
machine. Add cathedral reverb and you're in 1972.
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
"""Play a recorded MIDI file through pytheory's full renderer.
|
||||
|
||||
Takes a MIDI file captured by the live engine and plays it back
|
||||
through the complete synthesis pipeline — with ensemble, effects,
|
||||
reverb, and master compression.
|
||||
|
||||
Usage:
|
||||
python play_recording.py recording.mid
|
||||
python play_recording.py recording.mid --bpm 110
|
||||
"""
|
||||
|
||||
import sys
|
||||
import sounddevice as sd
|
||||
|
||||
from pytheory import Score
|
||||
from pytheory.play import render_score, SAMPLE_RATE
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 2:
|
||||
print(" Usage: python play_recording.py <file.mid> [--bpm N]")
|
||||
return
|
||||
|
||||
filename = sys.argv[1]
|
||||
bpm = None
|
||||
if "--bpm" in sys.argv:
|
||||
idx = sys.argv.index("--bpm")
|
||||
if idx + 1 < len(sys.argv):
|
||||
bpm = int(sys.argv[idx + 1])
|
||||
|
||||
print(f" Loading {filename}...")
|
||||
score = Score.from_midi(filename)
|
||||
|
||||
if bpm:
|
||||
score.bpm = bpm
|
||||
|
||||
print(f" {score}")
|
||||
print(f" Rendering...")
|
||||
|
||||
buf = render_score(score)
|
||||
duration = len(buf) / SAMPLE_RATE
|
||||
|
||||
print(f" Playing ({duration:.1f}s)...")
|
||||
try:
|
||||
sd.play(buf, SAMPLE_RATE)
|
||||
sd.wait()
|
||||
except KeyboardInterrupt:
|
||||
sd.stop()
|
||||
print("\n Stopped.")
|
||||
|
||||
print(" Done.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user