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Author SHA1 Message Date
kennethreitz 7883c978f7 Support Fretboard objects in to_tab() — v0.42.1
to_tab(tuning=Fretboard.guitar()) now works, along with bass,
ukulele, mandolin, banjo, and any custom Fretboard with capo.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 10:03:52 -04:00
kennethreitz 36d558573c Remove worktree submodules, add to gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 10:02:17 -04:00
kennethreitz 1e2f09e2ab LilyPond, MusicXML, and tablature export — v0.42.0
Three new export methods on Score:
- to_lilypond() — complete LilyPond source files for PDF engraving
- to_musicxml() — MusicXML 4.0 for MuseScore/Sibelius/Finale
- to_tab() — ASCII guitar/bass tablature (also on Part)

All three handle multi-part scores, bass clef detection, tied notes
across barlines, chords, and drum tone filtering.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 10:02:09 -04:00
kennethreitz 9404afc1f3 Document ABC notation export in playback guide
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:59:46 -04:00
kennethreitz 72aa097552 Tie long notes across barlines in to_abc() — v0.41.4
Notes longer than one measure are split into tied pieces so abcjs
can render them correctly (e.g. 16-beat choir drone becomes four
tied whole notes).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:57:23 -04:00
kennethreitz 5ebf0bdd97 Skip unpitched parts in to_abc(), fix 'pitch is undefined' — v0.41.3
Parts with only drum tones or rests are excluded from ABC output.
Chords correctly recognized as pitched content.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:47:44 -04:00
kennethreitz 1d897c6609 Auto bass clef detection in to_abc() — v0.41.2
Parts with average note octave below C4 get clef=bass automatically.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:43:51 -04:00
kennethreitz 4113aad5d0 Fix to_abc() crash on parts with drum tones — v0.41.1
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:40:07 -04:00
kennethreitz 6ecef688e1 ABC notation export via Score.to_abc() — v0.41.0
New method converts scores to ABC notation with support for multi-voice,
chords, rests, accidentals, and all durations. Pass html=True for a
self-contained HTML page with abcjs sheet music rendering.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:37:56 -04:00
kennethreitz fcc5db8e3d Add Score.to_abc() for ABC notation export with optional HTML rendering
Supports multi-voice scores, chords, rests, accidentals, and all durations.
Pass html=True to get a self-contained page using abcjs for sheet music.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 07:31:02 -04:00
kennethreitz 9de113b6e7 Add sound examples for hard sync, ring mod, wavefold, drift, karplus-strong, mellotron docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 14:04:37 -04:00
kennethreitz 0b98f7bd77 Mellotron, hard sync, ring mod, wavefold, drift synths + analog presets — v0.40.9
Five new synth waveforms: tape-replay Mellotron (strings/flute/choir
tapes with wow, flutter, saturation, 8s fadeout), hard sync oscillator,
ring modulation, wavefolding, and analog drift VCO with pitch
instability. 14 new instrument presets for Score.part(). Synth kwargs
now pass through play()/save()/_render(). 808 bass envelope fixed
from pluck to piano.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 23:14:18 -04:00
kennethreitz e0a1ce9d18 Fix hold() inflating Part.total_beats and Score.duration_ms — v0.40.8
Note.beats now returns 0.0 for held notes (_hold=True), matching the
renderer which already skipped advancing the beat position. Previously
every hold() call added its full duration to the part's total, causing
duration reports to be 2-3x too long on tracks with drone notes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 13:27:08 -04:00
kennethreitz de7575fe0a Expose rhodes, wurlitzer, vibraphone, pipe organ, choir in Synth enum — v0.40.7
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 01:59:11 -04:00
kennethreitz 665a6f5de5 Remove lowpass/vel_to_filter from sax presets, let wave shape its own tone — v0.40.6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:44:01 -04:00
kennethreitz 63362df697 Saxophone synth overhaul: reed clipping, formants, breath noise — v0.40.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:38:10 -04:00
kennethreitz 755b33a63b Fix test: update Synth enum count 42 → 46
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:12:43 -04:00
kennethreitz 40901d603d Multi-stage distortion: preamp, power amp, asymmetric clipping — v0.40.4
Single tanh was too mild. Now chains preamp gain → power amp clip →
asymmetric rectifier sag for proper overdrive/fuzz character.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:08:10 -04:00
kennethreitz 9b3cbd9065 Add crotales, tingsha, rain stick, ocean drum, cabasa, wind chimes, finger cymbal — v0.40.3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:50:03 -04:00
107 changed files with 2639 additions and 71 deletions
+1
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@@ -7,3 +7,4 @@ t2.py
__pycache__
pytheory.egg-info
docs/_build
.claude/worktrees/
+122
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@@ -2,6 +2,128 @@
All notable changes to PyTheory are documented here.
## 0.42.1
- **Fretboard tuning support** — `to_tab()` now accepts `Fretboard` objects as
the `tuning` parameter. Works with `Fretboard.guitar()`, `Fretboard.bass()`,
`Fretboard.ukulele()`, `Fretboard.mandolin()`, `Fretboard.banjo()`, and any
custom Fretboard with capo.
## 0.42.0
- **LilyPond export** — `Score.to_lilypond()` generates complete LilyPond source
files with multi-staff scores, key/time signatures, tempo markings, and
automatic bass clef detection. Output can be compiled to publication-quality
PDFs with LilyPond.
- **MusicXML export** — `Score.to_musicxml()` generates MusicXML 4.0 documents
that can be opened in MuseScore, Sibelius, Finale, and any notation software.
Includes proper ties, chords, clef detection, and tempo/time signature metadata.
- **Guitar/bass tablature** — `Part.to_tab()` and `Score.to_tab()` generate ASCII
tablature. Supports guitar (6-string), bass (4-string), drop D, and custom
tunings. Automatically maps notes to the best string/fret positions.
## 0.41.4
- **Fix** — `to_abc()` now ties long notes across barlines instead of emitting
oversized durations that abcjs can't render (e.g. 16-beat notes become four
tied whole notes).
## 0.41.3
- **Fix** — `to_abc()` now skips parts with only drum tones or rests (no pitched
notes), fixing "pitch is undefined" errors in abcjs. Chords are correctly
recognized as pitched content.
## 0.41.2
- **Auto bass clef** — `to_abc()` detects low-register parts (808, bass, timpani)
and assigns `clef=bass` automatically based on average note octave.
## 0.41.1
- **Fix** — `to_abc()` no longer crashes on parts containing drum tones.
## 0.41.0
- **ABC notation export** — `Score.to_abc()` converts scores to ABC notation
strings. Supports multi-voice scores (via `V:` directives), chords, rests,
accidentals, and all standard durations. Pass `html=True` to get a
self-contained HTML page that renders sheet music in the browser via abcjs.
## 0.40.9
- **Mellotron synth** — tape-replay keyboard with wow/flutter, tape saturation,
bandwidth limiting, hiss, and 8-second tape fadeout. Three tape banks via the
`tape` parameter: `"strings"` (default), `"flute"`, and `"choir"`.
- **Analog oscillator synths** — four new waveform generators for fat, alive,
analog-style sounds:
- `Synth.HARD_SYNC` — slave oscillator hard-synced to a master (Prophet-5
leads). `slave_ratio` parameter controls harmonic content.
- `Synth.RING_MOD` — two oscillators multiplied for metallic, bell-like
inharmonic tones. `mod_ratio` parameter.
- `Synth.WAVEFOLD` — west coast wavefolding (Buchla-style). `folds` parameter
sweeps from warm to gnarly.
- `Synth.DRIFT` — analog VCO with pitch drift, jitter, and noise floor.
`shape` parameter (`"saw"`, `"square"`, `"triangle"`, `"pulse"`) and
`drift_amount` for instability level.
- **Synth kwargs passthrough** — `play()`, `save()`, and `_render()` now accept
`**synth_kw` for forwarding parameters to synth wave functions (e.g.
`play(tone, synth=Synth.MELLOTRON, tape="choir")`).
- **14 new instrument presets** — `mellotron`, `mellotron_strings`,
`mellotron_flute`, `mellotron_choir`, `sync_lead`, `sync_lead_bright`,
`ring_mod_bell`, `ring_mod_metallic`, `wavefold_warm`, `wavefold_gnarly`,
`drift_saw`, `drift_square`, `analog_pad`, `analog_bass`.
- **808 bass envelope fix** — changed from `pluck` (zero sustain, wrong for 808)
to `piano` (sharp attack with long decay tail).
## 0.40.8
- **Fix hold() inflating duration** — `Note.beats` was returning the full
duration for held notes (`_hold=True`), causing `Part.total_beats` and
`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
return 0 beats, matching the renderer which already skipped advancing the
timeline for held notes.
## 0.40.7
- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
pipe organ, and choir wave functions were already implemented but not
accessible via the Synth enum. Now available as `Synth.RHODES`,
`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
## 0.40.6
- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
The saxophone wave function already shapes its own spectrum; the extra
filters were dulling the tone.
## 0.40.5
- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
conical bore formant resonances, breath noise with attack envelope, separate
reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
to subtle, delayed onset.
## 0.40.4
- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
orange crunch, and metal guitar presets now sound properly driven.
## 0.40.3
- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
- **Finger cymbal** — single zill tap, bright metallic ping
- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
- Audio demos in docs for all new sounds
## 0.40.2
- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
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"""Demo the 5 new synths: Mellotron, Hard Sync, Ring Mod, Wavefold, Drift.
Each synth gets a short musical phrase — not just a scale run — with
reverb and rhythmic variety to show off its character.
"""
from pytheory import Score, Duration, play_score
EIGHTH = Duration.EIGHTH
QUARTER = Duration.QUARTER
HALF = Duration.HALF
DOTTED_Q = Duration.DOTTED_QUARTER
WHOLE = Duration.WHOLE
# ── Mellotron Strings ────────────────────────────────────────────────────────
# Strawberry Fields vibes — slow, haunted, with rests that breathe.
print("=== MELLOTRON STRINGS ===")
s = Score("4/4", bpm=72)
p = s.part("tape", instrument="mellotron_strings",
reverb=0.45, reverb_type="cathedral", reverb_decay=2.0)
p.add("G4", HALF).add("B4", QUARTER).add("D5", QUARTER)
p.add("C5", DOTTED_Q).add("B4", EIGHTH).add("A4", HALF)
p.rest(QUARTER)
p.add("G4", DOTTED_Q).add("F#4", EIGHTH).add("G4", WHOLE)
play_score(s)
# ── Mellotron Flute ──────────────────────────────────────────────────────────
# Lonely, breathy, with space between phrases.
print("\n=== MELLOTRON FLUTE ===")
s = Score("3/4", bpm=84)
p = s.part("flute", instrument="mellotron_flute",
reverb=0.5, reverb_type="taj_mahal", reverb_decay=2.5)
p.add("E5", HALF).add("D5", QUARTER)
p.add("C5", DOTTED_Q).add("B4", EIGHTH).rest(QUARTER)
p.add("A4", HALF).add("G4", QUARTER)
p.add("A4", HALF).rest(QUARTER)
p.add("E5", QUARTER).add("D5", QUARTER).add("C5", QUARTER)
p.add("B4", HALF + QUARTER)
play_score(s)
# ── Mellotron Choir ──────────────────────────────────────────────────────────
# Ghostly pad — slow chords, big reverb.
print("\n=== MELLOTRON CHOIR ===")
s = Score("4/4", bpm=60)
p = s.part("choir", instrument="mellotron_choir",
reverb=0.6, reverb_type="cathedral", reverb_decay=3.0)
p.add("C4", WHOLE)
p.add("E4", HALF).add("G4", HALF)
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", HALF)
p.add("E4", WHOLE)
play_score(s)
# ── Hard Sync Lead ───────────────────────────────────────────────────────────
# Aggressive, punchy — fast 16ths and syncopation.
print("\n=== HARD SYNC LEAD ===")
s = Score("4/4", bpm=128)
p = s.part("sync", instrument="sync_lead",
reverb=0.25, reverb_type="plate")
p.add("E4", EIGHTH).add("E4", EIGHTH).rest(EIGHTH).add("G4", EIGHTH)
p.add("A4", QUARTER).add("G4", EIGHTH).add("E4", EIGHTH)
p.add("D4", EIGHTH).rest(EIGHTH).add("E4", EIGHTH).add("G4", EIGHTH)
p.add("A4", HALF)
p.rest(QUARTER).add("B4", EIGHTH).add("A4", EIGHTH)
p.add("G4", QUARTER).add("E4", QUARTER).add("D4", HALF)
play_score(s)
# ── Hard Sync Bright ─────────────────────────────────────────────────────────
# Higher slave ratio — more harmonics, screaming lead.
print("\n=== HARD SYNC BRIGHT ===")
s = Score("4/4", bpm=138)
p = s.part("sync2", instrument="sync_lead_bright",
reverb=0.2, reverb_type="plate")
p.add("A4", EIGHTH).add("C5", EIGHTH).add("D5", QUARTER)
p.rest(EIGHTH).add("E5", EIGHTH).add("D5", EIGHTH).add("C5", EIGHTH)
p.add("A4", QUARTER).rest(QUARTER).add("G4", EIGHTH).add("A4", EIGHTH)
p.add("C5", HALF)
play_score(s)
# ── Ring Mod Bell ────────────────────────────────────────────────────────────
# Shimmery, metallic — sparse hits with long reverb tail.
print("\n=== RING MOD BELL ===")
s = Score("4/4", bpm=66)
p = s.part("bell", instrument="ring_mod_bell",
reverb=0.6, reverb_type="cave", reverb_decay=3.0)
p.add("C5", HALF).rest(QUARTER).add("G4", QUARTER)
p.rest(HALF).add("E5", HALF)
p.add("D5", QUARTER).rest(QUARTER).add("C5", HALF)
p.rest(WHOLE)
p.add("G4", QUARTER).add("A4", QUARTER).add("C5", HALF)
play_score(s)
# ── Ring Mod Metallic ────────────────────────────────────────────────────────
# Alien, inharmonic — atonal stabs.
print("\n=== RING MOD METALLIC ===")
s = Score("4/4", bpm=100)
p = s.part("metal", instrument="ring_mod_metallic",
reverb=0.4, reverb_type="parking_garage", reverb_decay=2.0)
p.add("F4", EIGHTH).rest(EIGHTH).add("Ab4", EIGHTH).add("F4", EIGHTH)
p.rest(QUARTER).add("Db5", QUARTER).rest(QUARTER)
p.add("C5", EIGHTH).add("Ab4", EIGHTH).rest(QUARTER).add("F4", HALF)
p.rest(HALF).add("Db5", QUARTER).add("C5", QUARTER)
play_score(s)
# ── Wavefold Warm ────────────────────────────────────────────────────────────
# Gentle folds — round and musical, like a filtered saw with overtones.
print("\n=== WAVEFOLD WARM ===")
s = Score("4/4", bpm=108)
p = s.part("fold", instrument="wavefold_warm",
reverb=0.3, reverb_type="plate")
p.add("A3", QUARTER).add("C4", QUARTER).add("E4", QUARTER).add("A4", QUARTER)
p.add("G4", DOTTED_Q).add("E4", EIGHTH).add("C4", HALF)
p.add("D4", QUARTER).add("F4", QUARTER).add("A4", HALF)
p.add("G4", WHOLE)
play_score(s)
# ── Wavefold Gnarly ──────────────────────────────────────────────────────────
# Cranked folds — buzzy, aggressive, with syncopation.
print("\n=== WAVEFOLD GNARLY ===")
s = Score("4/4", bpm=130)
p = s.part("gnarly", instrument="wavefold_gnarly",
reverb=0.2, reverb_type="spring")
p.add("E3", EIGHTH).add("E3", EIGHTH).rest(EIGHTH).add("G3", EIGHTH)
p.add("A3", EIGHTH).rest(EIGHTH).add("B3", EIGHTH).add("A3", EIGHTH)
p.add("E3", QUARTER).add("G3", EIGHTH).add("A3", EIGHTH).add("B3", QUARTER)
p.rest(QUARTER)
p.add("E4", EIGHTH).add("D4", EIGHTH).add("B3", QUARTER).add("A3", HALF)
play_score(s)
# ── Drift Saw ────────────────────────────────────────────────────────────────
# Warm, alive analog saw — the Minimoog pad.
print("\n=== DRIFT SAW (vintage VCO) ===")
s = Score("4/4", bpm=88)
p = s.part("drift", instrument="drift_saw",
reverb=0.35, reverb_type="taj_mahal", reverb_decay=2.0)
p.add("D4", HALF).add("F4", HALF)
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", QUARTER).rest(QUARTER)
p.add("D4", QUARTER).add("E4", QUARTER).add("F4", HALF)
p.add("D4", WHOLE)
play_score(s)
# ── Drift Square ─────────────────────────────────────────────────────────────
# Hollow, wobbly — 8-bit with analog soul.
print("\n=== DRIFT SQUARE ===")
s = Score("4/4", bpm=110)
p = s.part("dsq", instrument="drift_square",
reverb=0.25, reverb_type="plate")
p.add("C4", EIGHTH).add("E4", EIGHTH).add("G4", QUARTER).add("E4", QUARTER)
p.rest(QUARTER)
p.add("A4", EIGHTH).add("G4", EIGHTH).add("E4", QUARTER).add("C4", HALF)
p.add("D4", QUARTER).add("F4", EIGHTH).add("G4", EIGHTH).add("A4", HALF)
p.add("G4", WHOLE)
play_score(s)
# ── Analog Pad ───────────────────────────────────────────────────────────────
# Slow, drifting chords — Juno-style lushness.
print("\n=== ANALOG PAD ===")
s = Score("4/4", bpm=70)
p = s.part("pad", instrument="analog_pad",
reverb=0.5, reverb_type="taj_mahal", reverb_decay=3.0)
p.add("A3", WHOLE)
p.add("C4", HALF).add("E4", HALF)
p.add("F4", WHOLE)
p.add("E4", HALF).add("D4", HALF)
p.add("C4", WHOLE)
play_score(s)
# ── Analog Bass ──────────────────────────────────────────────────────────────
# Tight, punchy — Moog bass with filter sweep.
print("\n=== ANALOG BASS ===")
s = Score("4/4", bpm=120)
p = s.part("bass", instrument="analog_bass",
reverb=0.1, reverb_type="plate")
p.add("E2", EIGHTH).add("E2", EIGHTH).rest(EIGHTH).add("G2", EIGHTH)
p.add("A2", QUARTER).rest(QUARTER)
p.add("E2", EIGHTH).rest(EIGHTH).add("B2", EIGHTH).add("A2", EIGHTH)
p.add("G2", QUARTER).add("E2", QUARTER).rest(HALF)
p.add("E2", EIGHTH).add("E2", EIGHTH).add("G2", EIGHTH).add("A2", EIGHTH)
p.add("B2", QUARTER).add("A2", QUARTER).add("E2", HALF)
play_score(s)
print("\nDone!")
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@@ -850,6 +850,56 @@ def gen_synth_ukulele():
p.strum(ch, Duration.WHOLE, velocity=72)
render("synth_ukulele", score)
def gen_synth_hard_sync():
score = Score("4/4", bpm=120)
p = score.part("demo", instrument="sync_lead_bright", volume=0.5)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=90)
render("synth_hard_sync", score)
def gen_synth_ring_mod():
score = Score("4/4", bpm=90)
p = score.part("demo", instrument="ring_mod_bell", volume=0.5)
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
p.add(n, Duration.QUARTER, velocity=80)
render("synth_ring_mod", score)
def gen_synth_wavefold():
score = Score("4/4", bpm=110)
p = score.part("demo", instrument="wavefold_warm", volume=0.5)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_wavefold", score)
def gen_synth_drift():
score = Score("4/4", bpm=90)
p = score.part("demo", instrument="drift_saw", volume=0.5, reverb=0.35,
reverb_type="taj_mahal")
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.HALF, velocity=75)
render("synth_drift", score)
def gen_synth_karplus():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="pluck_synth", envelope="none",
volume=0.5, reverb=0.2)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_karplus", score)
def gen_synth_mellotron():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="mellotron_flute", volume=0.5)
for n in ["C4", "E4", "G4", "C5"]:
p.add(n, Duration.WHOLE, velocity=75)
render("synth_mellotron", score)
def gen_synth_granular():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
@@ -858,6 +908,68 @@ def gen_synth_granular():
render("synth_granular", score)
def gen_synth_crotales():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="crotales_synth", envelope="none",
volume=0.5, reverb=0.3)
for n in ["C6", "E6", "G6", "C7", "G6", "E6", "C6"]:
p.add(n, Duration.HALF, velocity=80)
render("synth_crotales", score)
def gen_synth_tingsha():
score = Score("4/4", bpm=40)
p = score.part("demo", synth="tingsha_synth", envelope="none",
volume=0.5, reverb=0.4)
for n in ["E5", "A5", "E6", "A5"]:
p.add(n, Duration.WHOLE, velocity=75)
render("synth_tingsha", score)
def gen_rainstick():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3, velocity=90)
render("rainstick", score)
def gen_rainstick_slow():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4, velocity=85)
render("rainstick_slow", score)
def gen_ocean_drum():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3, velocity=85)
render("ocean_drum", score)
def gen_cabasa():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="sine", volume=1.0)
for _ in range(16):
p.hit(DrumSound.CABASA, Duration.EIGHTH, velocity=100)
render("cabasa", score)
def gen_wind_chimes():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3, velocity=85)
render("wind_chimes", score)
def gen_finger_cymbal():
score = Score("4/4", bpm=80)
p = score.part("demo", synth="sine", volume=1.0)
for _ in range(8):
p.hit(DrumSound.FINGER_CYMBAL, Duration.QUARTER, velocity=85)
render("finger_cymbal", score)
def gen_synth_singing_bowl_strike():
score = Score("4/4", bpm=40)
p = score.part("demo", synth="singing_bowl_strike_synth", envelope="none",
@@ -1077,9 +1189,23 @@ GENERATORS = [
gen_synth_banjo,
gen_synth_mandolin,
gen_synth_ukulele,
gen_synth_hard_sync,
gen_synth_ring_mod,
gen_synth_wavefold,
gen_synth_drift,
gen_synth_karplus,
gen_synth_mellotron,
gen_synth_granular,
gen_synth_crotales,
gen_synth_tingsha,
gen_synth_singing_bowl_strike,
gen_synth_singing_bowl_ring,
gen_rainstick,
gen_rainstick_slow,
gen_ocean_drum,
gen_cabasa,
gen_wind_chimes,
gen_finger_cymbal,
gen_arpeggio,
gen_legato_glide,
gen_acid_house,
+173 -7
View File
@@ -3,19 +3,21 @@ Playback and Export
This is the output layer. You've built your theory, composed your
arrangement, shaped your sounds -- now you need to hear it. PyTheory
gives you three ways to get your music out: speakers, WAV files, and
MIDI files.
gives you four ways to get your music out: speakers, WAV files, MIDI
files, and sheet music.
Use **speakers** for immediate feedback while you're sketching and
experimenting. Use **WAV export** when you want to share actual audio
-- post it, send it, drop it into a video. Use **MIDI export** when you
want to bring your sketch into a real DAW and finish it with
professional instruments, mixing, and mastering. Each output serves a
different stage of the creative process.
professional instruments, mixing, and mastering. Use **ABC notation
export** when you want sheet music -- rendered in the browser or shared
as plain text. Each output serves a different stage of the creative
process.
PyTheory can play audio through your speakers, save to WAV, or export
to MIDI. Everything is synthesized from waveforms -- no samples or
external audio files needed.
PyTheory can play audio through your speakers, save to WAV, export to
MIDI, or generate sheet music as ABC notation. Everything is synthesized
from waveforms -- no samples or external audio files needed.
.. note::
@@ -44,6 +46,22 @@ Optional parameters for synth, envelope, and temperament:
play(Tone.from_string("C4"), synth=Synth.SAW, envelope=Envelope.PLUCK, t=1_000)
play(Tone.from_string("C4"), temperament="pythagorean", t=1_000)
Synth-specific parameters are passed through as keyword arguments:
.. code-block:: python
# Mellotron with flute tape
play(Tone.from_string("C4"), synth=Synth.MELLOTRON, tape="choir", t=2_000)
# Hard sync with custom slave ratio
play(Tone.from_string("C4"), synth=Synth.HARD_SYNC, slave_ratio=2.5)
# Wavefolding with 4 folds
play(Tone.from_string("C4"), synth=Synth.WAVEFOLD, folds=4.0)
# Drift oscillator with square shape
play(Tone.from_string("C4"), synth=Synth.DRIFT, shape="square")
play_score() -- Full Arrangements
---------------------------------
@@ -155,6 +173,154 @@ Score-based export (with time signature, tempo, and parts):
score.add(chord, Duration.WHOLE)
score.save_midi("progression.mid")
to_abc() -- ABC Notation / Sheet Music
---------------------------------------
ABC notation is a human-readable text format for music that tools can
turn into staff notation and MIDI. It's widely used for folk tunes,
lead sheets, and quick sketches. PyTheory can export any Score as ABC
notation -- and optionally wrap it in an HTML page that renders
sheet music right in the browser using `abcjs <https://www.abcjs.net/>`_.
Basic export:
.. code-block:: python
from pytheory import Score, Duration, Key
score = Score("4/4", bpm=120)
lead = score.part("lead")
for chord in Key("C", "major").progression("I", "V", "vi", "IV"):
lead.add(chord, Duration.WHOLE)
print(score.to_abc(title="Pop Chords", key="C"))
Output:
.. code-block:: text
X:1
T:Pop Chords
M:4/4
Q:1/4=120
L:1/8
K:C
[CEG]8 | [GBd]8 | [Ace]8 | [FAc]8 |
Open sheet music in the browser with ``html=True``:
.. code-block:: python
html = score.to_abc(title="Pop Chords", key="C", html=True)
with open("chords.html", "w") as f:
f.write(html)
import webbrowser
webbrowser.open("chords.html")
This generates a self-contained HTML page with an embedded
``<script>`` tag that loads abcjs from a CDN and renders the notation
as SVG -- no build steps, no dependencies, just open the file.
Multi-part scores automatically get ``V:`` (voice) directives so each
instrument appears on its own staff. Bass parts (average note below C4)
get bass clef automatically. Drum-only parts are skipped. Notes longer
than one measure are split into tied notes across barlines.
Parameters:
- **title** -- Tune title for the ``T:`` header (default ``"Untitled"``).
- **key** -- ABC key signature string (default ``"C"``). Use ``"Am"`` for
A minor, ``"Bb"`` for B-flat major, ``"F#m"`` for F-sharp minor, etc.
- **html** -- If ``True``, return a full HTML document instead of raw ABC
(default ``False``).
to_lilypond() -- LilyPond Export
---------------------------------
`LilyPond <https://lilypond.org/>`_ is the gold standard for
publication-quality music engraving. ``to_lilypond()`` generates
complete LilyPond source files that you can compile to PDF:
.. code-block:: python
score = Score("4/4", bpm=120)
lead = score.part("lead")
for note in ["C4", "D4", "E4", "F4"]:
lead.add(note, Duration.QUARTER)
ly = score.to_lilypond(title="My Score", key="C", mode="major")
with open("score.ly", "w") as f:
f.write(ly)
Then compile with ``lilypond score.ly`` to get a PDF. Multi-part scores
get separate staves in a ``StaffGroup``, bass clef is auto-detected,
and long notes are split with ties across barlines.
Parameters:
- **title** -- Title for the ``\header`` block (default ``"Untitled"``).
- **key** -- Key signature root (default ``"C"``). Use note names like
``"Bb"``, ``"F#"``, ``"Eb"``.
- **mode** -- LilyPond mode string (default ``"major"``). Use ``"minor"``
for minor keys.
to_musicxml() -- MusicXML Export
---------------------------------
MusicXML is the interchange format for notation software. Export your
score and open it in MuseScore, Sibelius, Finale, Dorico, or any
other notation app:
.. code-block:: python
xml = score.to_musicxml(title="My Score")
with open("score.musicxml", "w") as f:
f.write(xml)
The output is a complete MusicXML 4.0 partwise document with proper
time signatures, tempo markings, clef detection, tied notes across
barlines, and chord notation. No external dependencies needed.
to_tab() -- Guitar/Bass Tablature
-----------------------------------
Generate ASCII tablature from any Part or Score:
.. code-block:: python
lead = score.part("lead")
lead.add("E4", Duration.QUARTER)
lead.add("B3", Duration.QUARTER)
lead.add("G3", Duration.QUARTER)
lead.add("D3", Duration.QUARTER)
print(lead.to_tab())
Output::
e|---0---------|
B|------0------|
G|---------0---|
D|------------0|
A|-------------|
E|-------------|
Works on Score too -- it picks the first melodic part automatically:
.. code-block:: python
print(score.to_tab()) # auto-pick part
print(score.to_tab(part_name="bass")) # specific part
print(score.to_tab(tuning="bass")) # 4-string bass tab
print(score.to_tab(tuning="drop_d")) # drop D guitar
Supports ``"guitar"`` (6-string standard), ``"bass"`` (4-string),
``"drop_d"``, or a custom list of MIDI note numbers for any tuning.
play_pattern() -- Drum Patterns
-------------------------------
+287 -5
View File
@@ -1,7 +1,7 @@
Synthesizers
============
PyTheory includes 41 built-in waveforms and 10 ADSR envelope presets.
PyTheory includes 56 built-in waveforms and 10 ADSR envelope presets.
Every sound is generated from scratch -- no samples or external audio
files needed.
@@ -249,6 +249,130 @@ produces a natural chorus/vibrato effect built into the waveform itself.
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_fast.wav" type="audio/wav"></audio>
Analog Synthesis
----------------
These waveforms model the behavior of real analog hardware — the
imperfections, interactions, and nonlinearities that make a room full
of vintage synths sound so much more alive than a room full of VSTs.
Each one is a different approach to the same question: how do you make
a digital oscillator sound like it has a soul?
Hard Sync
~~~~~~~~~
A "slave" oscillator is forced to restart its cycle every time a
"master" oscillator completes one. The abrupt restart creates bright
formant peaks that sweep as the slave ratio changes. This is THE sound
of the Prophet-5, Moog Prodigy, and every screaming analog lead since
1978.
**Use for:** aggressive leads, formant sweeps, cutting solos.
.. code-block:: python
lead = score.part("lead", synth="hard_sync", envelope="pluck")
# Higher slave ratio = more harmonics, brighter
from pytheory import play, Synth, Tone
play(Tone.from_string("C4"), synth=Synth.HARD_SYNC, slave_ratio=2.5)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_hard_sync.wav" type="audio/wav"></audio>
Ring Modulation
~~~~~~~~~~~~~~~
Two oscillators multiplied together, producing sum and difference
frequencies. Unlike FM, ring mod outputs only sidebands — no carrier
or modulator fundamental. The result is metallic, bell-like, and often
inharmonic. Classic Dalek voice, Stockhausen, and every sci-fi
soundtrack.
**Use for:** metallic bells, alien textures, inharmonic percussion.
.. code-block:: python
bells = score.part("bells", instrument="ring_mod_bell",
reverb=0.5, reverb_type="cave")
# Non-integer ratios = more inharmonic
play(Tone.from_string("C4"), synth=Synth.RING_MOD, mod_ratio=2.1)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_ring_mod.wav" type="audio/wav"></audio>
Wavefolding
~~~~~~~~~~~
The heart of west coast synthesis (Buchla, Make Noise, Verbos). A sine
wave is amplified past ±1.0, then "folded" — the overflow bounces back
instead of clipping. Each fold adds new harmonic pairs. At low fold
counts it's warm and round; crank it up and it gets buzzy, gnarly, and
alive.
This sounds completely different from subtractive synthesis — instead of
*removing* harmonics with a filter, you're *generating* them by shaping
the wave. Pairs beautifully with a lowpass filter after the fold.
**Use for:** complex leads, evolving textures, west coast basslines.
.. code-block:: python
# Warm, musical folding
warm = score.part("fold", instrument="wavefold_warm")
# Cranked and aggressive
gnarly = score.part("gnarly", instrument="wavefold_gnarly")
# Direct control over fold amount
play(Tone.from_string("C4"), synth=Synth.WAVEFOLD, folds=3.0)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wavefold.wav" type="audio/wav"></audio>
Drift Oscillator
~~~~~~~~~~~~~~~~
Real analog oscillators are never perfectly stable. Capacitor charging,
thermal variations, and component tolerances make the pitch wander
slightly. This is what makes a Minimoog sound "fat" and a VST sound
"thin" — the constant micro-motion of imperfect hardware.
The drift oscillator models slow pitch drift (< 1 Hz wander), fast
jitter (per-cycle randomness), a soft analog noise floor, and slightly
rounded waveform edges. It turns any basic shape into something that
breathes.
**Use for:** analog-style pads, warm basses, vintage leads, any voice
that needs to feel "alive."
.. code-block:: python
# Vintage Minimoog-style saw
pad = score.part("pad", instrument="drift_saw",
reverb=0.35, reverb_type="taj_mahal")
# Hollow square with analog wobble
sq = score.part("sq", instrument="drift_square")
# Control the shape and instability directly
play(Tone.from_string("C4"), synth=Synth.DRIFT,
shape="triangle", drift_amount=0.25)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_drift.wav" type="audio/wav"></audio>
Drift amount controls how unstable the oscillator is:
- **0.05** = studio-grade (Sequential, Oberheim)
- **0.15** = classic vintage (Minimoog, ARP) — the default
- **0.30** = barely-holding-it-together (old SH-101)
ADSR Envelopes
--------------
@@ -406,6 +530,10 @@ It sounds genuinely like a real guitar, harp, or koto.
guitar = score.part("guitar", synth="pluck_synth")
harp = score.part("harp", instrument="harp") # uses pluck_synth
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_karplus.wav" type="audio/wav"></audio>
Hammond Organ
~~~~~~~~~~~~~
@@ -440,11 +568,11 @@ Dedicated Instrument Synths
--------------------------
Beyond the classic and physical modeling waveforms, PyTheory includes
31 dedicated instrument synths. Each one uses tailored synthesis
36 dedicated instrument synths. Each one uses tailored synthesis
techniques -- additive harmonics, formant shaping, body resonance
modeling, and specialized envelopes -- to capture the character of a
specific acoustic instrument. These are the waveforms that bring the
total count to 41.
total count to 56.
Piano Synth
~~~~~~~~~~~
@@ -495,6 +623,42 @@ picked up by an electrostatic pickup. More nasal, reedy, and biting
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wurlitzer.wav" type="audio/wav"></audio>
Mellotron
~~~~~~~~~
The original "sampler" — a 1960s keyboard where each key triggers a
strip of magnetic tape with a pre-recorded instrument. The mechanical
tape transport gives it a haunted, lo-fi quality that no digital
emulation fully captures: pitch wobbles from uneven capstan speed,
bandwidth limited to 300 Hz6 kHz (like a worn cassette), soft tape
saturation, and tapes that physically run out after 8 seconds.
The Mellotron defined the sound of *Strawberry Fields Forever*,
*Stairway to Heaven*, and every prog rock record from 19691977.
Three tape banks are available via the ``tape`` parameter:
- ``"strings"`` (default) — the iconic MkII string section
- ``"flute"`` — breathy, haunting solo flute
- ``"choir"`` — ghostly vocal pad
**Use for:** prog rock, haunted textures, vintage orchestral color.
.. code-block:: python
# Use instrument presets (includes reverb)
strings = score.part("strings", instrument="mellotron_strings")
flute = score.part("flute", instrument="mellotron_flute")
choir = score.part("choir", instrument="mellotron_choir")
# Or select the tape directly
from pytheory import play, Synth, Tone
play(Tone.from_string("C4"), synth=Synth.MELLOTRON, tape="flute", t=3000)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_mellotron.wav" type="audio/wav"></audio>
Vibraphone Synth
~~~~~~~~~~~~~~~~
@@ -930,6 +1094,40 @@ Parameters (passed as synth kwargs):
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_granular.wav" type="audio/wav"></audio>
Crotales
~~~~~~~~
Small tuned bronze discs (antique cymbals) struck with brass mallets.
Bright, crystalline, bell-like tone with strong upper harmonics that
rings for a long time. Nearly harmonic partials give crotales their
penetrating brilliance — they cut through any orchestra.
.. code-block:: python
crotales = score.part("crotales", synth="crotales_synth", envelope="none",
reverb=0.3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_crotales.wav" type="audio/wav"></audio>
Tingsha
~~~~~~~
Two small Tibetan cymbals joined by a cord, clashed together. Both discs
ring at slightly different frequencies, producing a bright ping with
pronounced beating — the wavering interference between the two is the
whole character of the sound.
.. code-block:: python
tingsha = score.part("tingsha", synth="tingsha_synth", envelope="none",
reverb=0.4)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_tingsha.wav" type="audio/wav"></audio>
Singing Bowl (Strike)
~~~~~~~~~~~~~~~~~~~~~
@@ -963,6 +1161,76 @@ and out as the bowl resonates.
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_ring.wav" type="audio/wav"></audio>
Rain Stick
~~~~~~~~~~
Cascading pebbles through a cactus tube with internal pins. Two variants:
steep angle (fast cascade) and shallow angle (slow trickle).
.. code-block:: python
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3) # steep — fast cascade
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4) # shallow — gentle trickle
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick_slow.wav" type="audio/wav"></audio>
Ocean Drum
~~~~~~~~~~
Steel beads rolling inside a frame drum — tilting produces a smooth surf wash.
.. code-block:: python
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/ocean_drum.wav" type="audio/wav"></audio>
Cabasa
~~~~~~
Metal bead chain scraped against a textured cylinder — brighter and
more metallic than a shaker.
.. code-block:: python
p.hit(DrumSound.CABASA, Duration.EIGHTH)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/cabasa.wav" type="audio/wav"></audio>
Wind Chimes
~~~~~~~~~~~
Suspended metal tubes struck by hand or breeze. Each tube rings at
its own pitch with slight time offsets.
.. code-block:: python
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/wind_chimes.wav" type="audio/wav"></audio>
Finger Cymbal
~~~~~~~~~~~~~
Single small cymbal tap (zill) — bright metallic ping.
.. code-block:: python
p.hit(DrumSound.FINGER_CYMBAL, Duration.HALF)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/finger_cymbal.wav" type="audio/wav"></audio>
Analog Oscillator Drift
~~~~~~~~~~~~~~~~~~~~~~~~
@@ -1018,13 +1286,19 @@ distorted_guitar, orange_crunch, metal_guitar, bass_guitar, upright_bass,
harp, sitar, koto, banjo, mandolin, mandola, ukulele
**World/Exotic**: pedal_steel, theremin, kalimba, steel_drum, didgeridoo,
bagpipe, singing_bowl, singing_bowl_ring
bagpipe, singing_bowl, singing_bowl_ring, tingsha
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass,
granular_pad, granular_texture, vocal, choir
**Mellotron**: mellotron, mellotron_strings, mellotron_flute, mellotron_choir
**Analog**: sync_lead, sync_lead_bright, ring_mod_bell, ring_mod_metallic,
wavefold_warm, wavefold_gnarly, drift_saw, drift_square, analog_pad,
analog_bass
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells,
timpani
timpani, crotales
Explicit kwargs override preset defaults:
@@ -1065,3 +1339,11 @@ Some practical combos worth memorizing:
long reverb and you're scoring a nature documentary.
- ``saw`` + ``pluck`` = **funk stab.** Short, sharp, bright. The
sound of Nile Rodgers' right hand.
- ``hard_sync`` + ``pluck`` = **prophet lead.** Bright formant peak
that cuts through any mix. The opening riff of every 80s synth solo.
- ``wavefold`` + ``organ`` = **west coast bass.** Warm, harmonically
rich sine-derivative that pairs beautifully with a lowpass after.
- ``drift`` + ``pad`` = **analog pad.** A sawtooth that breathes and
wobbles like a real VCO. Add chorus and reverb for Juno vibes.
- ``mellotron_synth`` + ``organ`` = **prog strings.** Haunted tape
machine. Add cathedral reverb and you're in 1972.

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