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[{"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302465714.207196, "message": "@BiosElement There seems to be a decent amount of docs for Syntensity. At the very least there are more docs and examples from there then there are from the current engine. Maybe that could be used. As far as I can tell, the biggest changes were fancier rendering stuff (which we probably don't need) and we'd have to stick with JavaScript.", "group_id": 1203, "id": 613080}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465601.9289441, "message": "@8bitprodigy Quaker goes from co-founder to founder and doesn't have me as a project lead, otherwise, not really much.", "group_id": 1203, "id": 613072}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302464649.1236019, "message": "I look forward to seeing your ideas.", "group_id": 1203, "id": 613018}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465370.1328349, "message": "Why is it that this keeps changing, I understand the fork from syntensity to CubeCreate, but why the Octaforge project now? I'm not sure I follow...", "group_id": 1203, "id": 613053}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465635.6222601, "message": "Strange.", "group_id": 1203, "id": 613074}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465397.7952549, "message": "@PopeJamal And that's an idea i really like. The Octaforge project dev is wanting to work with cC to create an engine similar to that which may be really cool, but I'm not sure of how long it would take and so it would be best to have a secondary project in the works that isn't dependent on that.", "group_id": 1203, "id": 613054}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465518.778017, "message": "How's OctaForge going to be different?", "group_id": 1203, "id": 613065}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465785.2448881, "message": "@PopeJamal Perhaps, yes. It might be worth taking things to a wiki and going through the differences, but we'd still need a competent engine dev.", "group_id": 1203, "id": 613088}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466731.6218109, "message": "Here's my original idea. This is what I was planning to get going on my own when I first found the Syntensity project:\n\n-Setup a master server\n-Setup account creation", "group_id": 1203, "id": 613256}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465732.6161871, "message": "@8bitprodigy My stance is it's encouraged. Commercial projects were always planned to ensure funding to continue the project.", "group_id": 1203, "id": 613081}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465878.8741961, "message": "Cool, I have an idea for somewhere in the future, not on the top of my list, atm. But if I were to get it released, I'd be sure to contribute back to the F/OSS game community. I'd like to Incorporate VOIP, but I can't figure out how to import the project into code::blocks", "group_id": 1203, "id": 613105}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465936.208719, "message": "@8bitprodigy The licensing for everything is all F/OSS and non-GPL so yeah, it'd be great if you contributed work back but any project we did would be usable for commercial purposes.", "group_id": 1203, "id": 613111}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465428.2342851, "message": "@8bitprodigy In short, major disagreement of how the project should be managed.", "group_id": 1203, "id": 613056}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302465463.1746709, "message": "So can't the current engine be used?", "group_id": 1203, "id": 613061}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465080.6863551, "message": "What about something like an open source Garry'sMod sort of platform?", "group_id": 1203, "id": 613039}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302465675.8981421, "message": "anyway, while I'm here, what's your stance on someone making commercial games using CC?", "group_id": 1203, "id": 613076}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302467136.682193, "message": "@BiosElement You mean the back-end of Intensity?", "group_id": 1203, "id": 613350}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467492.104111, "message": "Wait, how'd we get into Quake, what are we doing with quake?", "group_id": 1203, "id": 613392}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302467522.417021, "message": "@8bitprodigy Just bouncing around ideas", "group_id": 1203, "id": 613404}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465542.3105061, "message": "@PopeJamal Not without finding another dev skilled enough to work without any real engine docs. Kripken and Quaker were never big on writing docs or working as part of a team.", "group_id": 1203, "id": 613067}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302464540.093158, "message": "So I have a question for everyone now. What do you want CubeCreate to become? (And please note, it doesn't even necessarily have to remain 'CubeCreate' as we know it or even have the same name.) Below are a few options I've come up with. Please note you're not limited to these, they're just what I've thought of so far.", "group_id": 1203, "id": 613014}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302464644.2596149, "message": "A) Push donations, continue project as it is while forming everything into teams and opening the project to outside contributions.\nB) Offer hosting to other F/OSS projects.\nC) Write F/OSS related news and Game Dev related articles of a unique tone, aiming not to overlap with existing sources.\nD) Possibly work on a F/OSS game 'universe' to bring an overarching plot-line to some existing F/OSS games?\nE) Move as much of the project as possible to freely hosted services, shut down the server and attempt to continue the project\nF) Work as a F/OSS project incubator and assist other projects.\nG) Ask the little green men to help\nH) Your idea!", "group_id": 1203, "id": 613017}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465199.747915, "message": "@8bitprodigy That was one of the major goals of the cC Project, but the engine dev forked off to create 'Octaforge' and I'm not sure of how successful the project will be. I'm a big fan of GMod-style games though and perhaps something could be worked out.", "group_id": 1203, "id": 613048}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302465703.5520301, "message": "@8bitprodigy Different people want different things, I just refuse to compromise my principles and sadly that doesn't sit well with some people.", "group_id": 1203, "id": 613079}, {"user_id": 28227, "stars": [{"date_created": 1302465316.8136699, "user_id": 3617}], "topic_id": 18416, "date_created": 1302465261.4802799, "message": "I'm going to be completely honest, even though it might make some people cringe: I want to play Minecraft but not have to be stuck with 8-bit graphics.\n\n-I want it to have more of an FPS feel to it.\n-I want a day and night cycle.\n-I want to be able to build simple buildings during the day, and defend them from monsters at night. With a machine gun!\n-I want to be able to run my own server where I can collaborate with my buddies to build a fort.\n-I want to be able to deploy turrets to defend my fort.\n-I want to allow people to find my server in a list at a centralized location.\n-I want to be able to let people login to my server even when it's empty and see if my turrets can successfully defend it.\n-I want to be able to do all of this on Linux.\n\nThat's the idea I've had in my mind for the last month, and that's the reason I was first interested in Syntensity/Cc/or whatever it's called now.", "group_id": 1203, "id": 613050}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466519.5443101, "message": "I think we could probably reverse engineer alot of the stuff we need to know about Syntensity since there are already fairly well done examples up and running.\n\nIf we could get something interesting for people to play, it would probably help attract talent as well.", "group_id": 1203, "id": 613191}, {"user_id": 16740, "stars": [{"date_created": 1302466955.513458, "user_id": 3617}], "topic_id": 18416, "date_created": 1302466579.1058321, "message": "That was one of the problems 'the old cC' faced, there was loads of interest, but repeated delays, and nothing to show for the project meant people lost interest.", "group_id": 1203, "id": 613205}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302466198.591783, "message": "I've actually talked to Zack Slater, the leader of ioQuake3, and he said adding VOIP wasn't tremendously hard, though Icculus is the one who worked on that. If i can figure out how to open CC in code::blocks, I'd help out, but currently I'm supposed to be working on a wordpress theme.", "group_id": 1203, "id": 613143}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302467366.4917409, "message": "In all the research I've done, the next easiest thing then would be something like Quake Construct: http://code.google.com/p/quakeconstruct/\n\nQuake is just less optimal because you have to compile quake maps ahead of time. There's no realtime editing. Plus cube 2 seems to do huge outdoor maps 100 times better than quake3.", "group_id": 1203, "id": 613372}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468412.8725581, "message": "Aardappel", "group_id": 1203, "id": 613603}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468416.4198201, "message": "@BiosElement well.. with python performance comes into play, though I guess pygame and BGE exist too..", "group_id": 1203, "id": 613604}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468873.5979469, "message": "Whatever you do, don't just trust me to be right in such cases.", "group_id": 1203, "id": 613721}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466745.522433, "message": "-Setup a server\n-Create content", "group_id": 1203, "id": 613263}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466766.59602, "message": "Then slowly \"fix\" bits and pieces here and there.", "group_id": 1203, "id": 613269}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302467104.426414, "message": "@PopeJamal True, I don't disagree on the scripting side of things, but it worries me because I know the backend is convoluted as heck.", "group_id": 1203, "id": 613348}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302466679.8142059, "message": "@BiosElement I'd be interested in the re-usability of Haven, and, in fact, whether it will be re-used at all.", "group_id": 1203, "id": 613237}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466377.027148, "message": "@BiosElement I think the idea I described could be accomplished with only minimal changes to the engine. The only alternative I can think of would be to use something like ioQuake. There are TONS of people hacking away at the Quake 3 source, so we would probably have an easier time finding an engine dev.", "group_id": 1203, "id": 613167}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302466623.328177, "message": "There's a reason why many open-source projects stick to Release Early, Release Often.", "group_id": 1203, "id": 613219}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466644.905612, "message": "Very true.", "group_id": 1203, "id": 613226}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302467038.620847, "message": "@bartbes I'm actually working on the possibility of creating a generic collection of apps for F/OSS projects, like a content manager, wiki, etc.", "group_id": 1203, "id": 613337}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468567.314889, "message": "and its just a renderer only", "group_id": 1203, "id": 613636}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468149.2272069, "message": "I like CC's permissibility of license. OH, you should look over valve's papers, even if you don't want to add that stuff, its still really neat: http://www.valvesoftware.com/publications.html", "group_id": 1203, "id": 613536}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468555.1721029, "message": "I think replacing the renderer with Ogre would be a good step, using python for this, however might not be a good idea in the long run", "group_id": 1203, "id": 613634}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468053.537945, "message": "No worries, I'm just looking through some of the idtech stuff", "group_id": 1203, "id": 613505}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468205.9776061, "message": "@8bitprodigy Just looking through options, GPL isn't really a direction I want to take either but if it makes more practical sense it should at least be considered.", "group_id": 1203, "id": 613549}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466800.4746971, "message": "If we can get something fun up and running, we can start building a community", "group_id": 1203, "id": 613280}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302466928.6363621, "message": "Then we can slowly replace bits and pieces. For example, better in game menus for creation. Possibly viewing account info in the game. In game server browser. There are tons of things we could probably do without a \"real\" engine developer. We can just work on the parts we can get a handle on.", "group_id": 1203, "id": 613317}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302466948.1701319, "message": "@PopeJamal I'd love to look into the possibility of ioQuake or something like it.", "group_id": 1203, "id": 613323}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302467070.536104, "message": "@PopeJamal The first key to that would be getting it easier to run localhost servers, since a master server is a pretty big overhead for some.", "group_id": 1203, "id": 613343}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467603.537992, "message": "and its a huge bottleneck, stick with Cube", "group_id": 1203, "id": 613420}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302468553.0954421, "message": "Ogre seems nice, it's what Torchlight is based on. It's also cross-platform. Might be worth looking into.", "group_id": 1203, "id": 613633}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468636.9916849, "message": "Ogre is used in tons of commercial projects, so I have no doubt the Ogre rendering engie itself can live up to our expectations.", "group_id": 1203, "id": 613651}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302466999.120178, "message": "@bartbes I agree with you on the cC repeated delays. It was out of my hands, but that was part of why I pushed so hard to get something out the door. It's also why I don't want to put all my eggs in one basket with the new 'Octaforge' project.", "group_id": 1203, "id": 613332}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468371.318743, "message": "if you were thinking of moving CC's base engine over to quake-based, I think Wouter's work is much more powerful", "group_id": 1203, "id": 613588}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468617.669538, "message": "ah, i figured", "group_id": 1203, "id": 613644}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302467204.5237379, "message": "Hmm.. reminds me of.. what was it called.. (looked it up) XQF, which is a server browser designed to work with multiple games. If we can create a set of tools and/or servers multiple (FOSS) games could share, that would be a great start.", "group_id": 1203, "id": 613358}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302467219.4285829, "message": "@undefined The backend of both systems.", "group_id": 1203, "id": 613359}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302467502.123105, "message": "I tell you what. I'm going to see if I can get something easy running for content based on the Syntensity source. I'll let you know how it goes.", "group_id": 1203, "id": 613394}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467730.4770019, "message": "lol", "group_id": 1203, "id": 613445}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468383.98946, "message": "@PopeJamal I'd love to support you in that task, even if we choose to go in another direction", "group_id": 1203, "id": 613593}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302467645.799644, "message": "Now, this is the point where I mention CryENGINE2 with its excellent Sandbox editor.. (just kidding, but the editor is really nice).", "group_id": 1203, "id": 613427}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302467547.414283, "message": "@8bitprodigy ioQuake was mentioned as an alternative to the OctaForge, as far as I know it's just an idea as of now.", "group_id": 1203, "id": 613410}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467725.9962189, "message": "WE NEED TO ADD ALL THAT STUFF, STAT! I WANT TO BE ABLE TO USE SKETCHUP FOR STUFF I DON'T EVEN KNOW WHAT TO USE IT FOR", "group_id": 1203, "id": 613444}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467675.7712181, "message": "I hear it is really nice", "group_id": 1203, "id": 613434}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467593.647331, "message": "I like Cube much better, I've made maps for TF2 and as easy to use as Hammer is, COMPILING IS ANNOYING", "group_id": 1203, "id": 613418}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302467898.0286851, "message": "but in all seriousness, its really nice, but theres a lot of features that indie devs might not even need, and it uses a lot of system resources, but it doesn't run on linux, so I'll stick with CC", "group_id": 1203, "id": 613466}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468403.6199579, "message": "The guy who started Cube/Cube2", "group_id": 1203, "id": 613602}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468438.681731, "message": "pygame is very basic, its just SDL bound in python", "group_id": 1203, "id": 613609}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468549.197109, "message": "@bartbes That's something I'd love to explore in further depth.", "group_id": 1203, "id": 613632}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468660.8828349, "message": "Ogre uses its own scene manager, and cube.. well, uses cubes ;).", "group_id": 1203, "id": 613661}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468688.5437851, "message": "well, cube2 uses an Octree", "group_id": 1203, "id": 613665}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468700.3320379, "message": "its not exactly like minecraft, thats a huge misconception", "group_id": 1203, "id": 613668}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468461.3144, "message": "@8bitprodigy Ahh ok", "group_id": 1203, "id": 613615}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468606.5492301, "message": "@8bitprodigy Apparently the way the Cube2 engine is designed, doesn't really work great with Ogre.", "group_id": 1203, "id": 613642}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302468312.523797, "message": "Regardless of what CubeCreate becomes, I'll be working on the game idea I described earlier. Because of this OF business, I'm probably going to just go start from scratch with the Syntensity source. I'd be more than happy to share whatever progress I make if it would help at all.", "group_id": 1203, "id": 613570}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468499.0089719, "message": "PyGame's code is a tad bit of a mess, IIRC, though Pyglet isn't really worked on much anymore. Performance wise, I don't think it'd be as big a problem as you might think, since the core graphics work would be done in compiled C via PyOgre.", "group_id": 1203, "id": 613624}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468019.3326099, "message": "sorry, I guess I kinda killed this thread", "group_id": 1203, "id": 613490}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468351.668915, "message": "One thing I'm considering is using Ogre3D and PyOgre to create a python-powered engine. Anyone have any opinions on that? It's ambitious but it'd be much easier for people to get involved.", "group_id": 1203, "id": 613582}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468379.556726, "message": "yeah, Ogre sounds great", "group_id": 1203, "id": 613592}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468832.1069889, "message": "oh, I see, so Cube2's renderer is more scattered throughout the source code? I've only looked at cube though", "group_id": 1203, "id": 613715}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468388.236943, "message": "@8bitprodigy Wouter?", "group_id": 1203, "id": 613595}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302468716.614804, "message": "@bartbes I think ogre has support for octree's, however it'd be a huge engine rewrite to use it with Cube2", "group_id": 1203, "id": 613672}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302469026.385807, "message": "Ogre3D Scene Manager: http://www.ogre3d.org/tikiwiki/SceneManagersFAQ", "group_id": 1203, "id": 613762}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468504.4312229, "message": "I wonder whether it's possible doing something that allows for lots of languages, but without loads and loads of wrappers. (For the record, SWIG is horrible.)", "group_id": 1203, "id": 613625}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468624.172286, "message": "@PopeJamal yes, there's input, it's called OIS (Ogre Input System).", "group_id": 1203, "id": 613649}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302468596.307276, "message": "True, no sound or input I don't think", "group_id": 1203, "id": 613639}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468601.3477769, "message": "Well, there are a bunch of supporting libraries for Ogre. And yeah, from what I've seen, it's nice.", "group_id": 1203, "id": 613641}, {"user_id": 28572, "stars": [], "topic_id": 18416, "date_created": 1302468744.9208651, "message": "@BiosElement THIS.", "group_id": 1203, "id": 613679}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302468748.812541, "message": "I know it's not like minecraft.., anyway, what I meant to say is that both Ogre and Cube want to handle their own drawing.", "group_id": 1203, "id": 613681}, {"user_id": 16740, "stars": [], "topic_id": 18416, "date_created": 1302470623.9740679, "message": "Right.. so what now?", "group_id": 1203, "id": 613996}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302471794.4459131, "message": "@bartbes So what's next is compiling the ideas and deciding where to go from there. I'll probably just use a github gist for that so that others can contribute too.", "group_id": 1203, "id": 614257}, {"user_id": 16740, "stars": [{"date_created": 1302472688.587893, "user_id": 3617}], "topic_id": 18416, "date_created": 1302471853.589257, "message": "@BiosElement Alright, I'm looking forward to actually seeing something happen.. let's hope it does, this time.", "group_id": 1203, "id": 614273}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302475010.135926, "message": "Gist is started: https://gist.github.com/912801", "group_id": 1203, "id": 614988}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302495078.764117, "message": "As a side note, perhaps setting up a page on moddb would help spread the word. Once a word has been decided upon, that is...", "group_id": 1203, "id": 618715}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302495048.309653, "message": "I think Haven has a future as a central management system, but as for steam, it's a web-based application. I suppose it'd be pretty cool to run it in a standalone menu and do some fancy stuff like that, but I'm not quite sure it'd be terribly useful.", "group_id": 1203, "id": 618704}, {"user_id": 28668, "stars": [], "topic_id": 18416, "date_created": 1302493661.2842369, "message": "Personally, I'd like to see more development on Haven. Having a FOSS-oriented Steam would be great.\nIt could start as an application launcher, then add more features like friends, messaging, VOIP, and auto-updating.", "group_id": 1203, "id": 618383}, {"user_id": 28227, "stars": [], "topic_id": 18416, "date_created": 1302494983.9772711, "message": "I think there are already a few Steam clones in the works, like this one:\nhttp://blog.wolfire.com/2009/12/Desura-a-new-digital-distribution-platform", "group_id": 1203, "id": 618697}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302495456.0037501, "message": "@PopeJamal Once there's something to show, yes.", "group_id": 1203, "id": 618792}, {"user_id": 14643, "stars": [], "topic_id": 18416, "date_created": 1302514081.7799301, "message": "@PopeJamal Desura isn't Open Source", "group_id": 1203, "id": 622496}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302514118.701885, "message": "@TheAncientGoat Not when they're broken half the time. That's easy for 'devs'. I meant easy for anyone.", "group_id": 1203, "id": 622507}, {"user_id": 14643, "stars": [], "topic_id": 18416, "date_created": 1302514056.710165, "message": "@BiosElement It's already easy to create localhost servers. That's how the current system works", "group_id": 1203, "id": 622491}, {"user_id": 14643, "stars": [], "topic_id": 18416, "date_created": 1302515388.6872101, "message": "@BiosElement Kripken has already done that work", "group_id": 1203, "id": 622658}, {"user_id": 3617, "stars": [], "topic_id": 18416, "date_created": 1302516373.10656, "message": "@TheAncientGoat I've used and worked on the engine before, I'm well aware it has basic support for localhost servers, however they do have a habit of failing and need quite a bit of polish to fix issues (eg. crash on map load prevents you from starting another instance etc)", "group_id": 1203, "id": 622736}, {"user_id": 14643, "stars": [], "topic_id": 18416, "date_created": 1302515410.1684811, "message": "@BiosElement And what is broken?", "group_id": 1203, "id": 622660}] |