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2012-02-21 01:15:00 -05:00

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[{"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386017.1015699, "message": "Fork at fight, leafs to shoot and throw grenade.", "group_id": 661, "id": 891746}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385349.5100479, "message": "Collision detection", "group_id": 661, "id": 891646}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385363.1198499, "message": "The world is a grid", "group_id": 661, "id": 891652}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385250.1470051, "message": "Denial: what can you ignore to improve performance?", "group_id": 661, "id": 891630}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304384912.2398241, "message": "In this session: http://2011.jsconf.us/#/proposal/aa273630746598e4dec3edb9fcb4ddcf", "group_id": 661, "id": 891546}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304384959.0530901, "message": "Fakery", "group_id": 661, "id": 891551}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385096.6180601, "message": "Parallax scrolling: a way of faking depth in a 2D game.", "group_id": 661, "id": 891577}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385749.4737201, "message": "Hmm. don't know what that bounding box collision detection was called.", "group_id": 661, "id": 891711}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386610.126888, "message": "Falling in Love: \"Pistol slut became intwined with my life. It made me fall in love with programming.\"", "group_id": 661, "id": 891824}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304384999.734237, "message": "Particles are used in Pistol Slut for fireballs, grenade fragments, mortar shrapnel, muzzle flashes, firework sparks, flames, etc.", "group_id": 661, "id": 891555}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385236.677223, "message": "Performance", "group_id": 661, "id": 891622}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385404.759974, "message": "But the world is not a grid. So we have bounding boxes as an additional approach.", "group_id": 661, "id": 891659}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385188.3900931, "message": "This is the game Mary is making: http://pistolslut.com/", "group_id": 661, "id": 891607}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385139.5723281, "message": "Size, Speed, Obscurity constitute the illusion of depth.", "group_id": 661, "id": 891594}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386381.489975, "message": "IMO, behaviour trees can be used for much more than games. (but you already knew that)", "group_id": 661, "id": 891793}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386694.041728, "message": "The name arose from the most ridiculous idea for a name that combined sex and violence.", "group_id": 661, "id": 891829}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385384.0801771, "message": "If two objects are in the same grid square they are colliding.", "group_id": 661, "id": 891655}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385518.4820659, "message": "Collision detection for bullets: bounding boxes, but there is a bit extra. We want to know the point of collision to show sparks. Where does the trajectory of the bullets collide with the bounding box?", "group_id": 661, "id": 891683}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385667.410692, "message": "Grenades: Need to determine deflection at the point of collision of the bounding box. However, grenades have a 2D shape unlike bullets, so we need to find where its bounding box collides with the bounding box. Did she say tweeping?", "group_id": 661, "id": 891700}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385863.4673581, "message": "Brainless Idiots (the code that runs enemies)", "group_id": 661, "id": 891724}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385879.4337161, "message": "Behaviour trees (state machine)", "group_id": 661, "id": 891729}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386342.3920259, "message": "Behaviour trees let you understand and change your AI easily.", "group_id": 661, "id": 891786}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385845.3821211, "message": "Unmoving Objects can gain a perf improvement by pre loading its bounding box, and replying to requests when it is on camera.", "group_id": 661, "id": 891721}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385909.9963961, "message": "States: fighting, shooting", "group_id": 661, "id": 891734}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385951.0138199, "message": "If you are in a fork point of a behaviour tree you are deciding what to do next, if you at a leaf, you are doing something like shooting a bullet.", "group_id": 661, "id": 891738}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304385991.9687259, "message": "Movement around the behaviour tree: Can I? Should I?", "group_id": 661, "id": 891744}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386067.4266231, "message": "Strategy: sequentialization: applies all the leaf and moves back to the branch.", "group_id": 661, "id": 891753}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386088.0438559, "message": "Behaviour trees are represented in JSON.", "group_id": 661, "id": 891757}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386170.2705419, "message": "Strategy: prioritised: do a leaf, and move back to the top of the tree.", "group_id": 661, "id": 891767}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386113.52319, "message": "FYI: I'm spelling behaviour the British way b/c that's how her slides spell it :)", "group_id": 661, "id": 891761}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304386962.9334979, "message": "Sylvester for vector math: http://sylvester.jcoglan.com/", "group_id": 661, "id": 891868}, {"user_id": 29343, "stars": [], "topic_id": 33336, "date_created": 1304407756.7751541, "message": "Here are Mary's slides: http://maryrosecook.com/post/pistol-slut-talk-slides", "group_id": 661, "id": 895013}]