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[{"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1299701352.0183849, "message": "After serious struggles with the different implementations of GoldSrc and Source RCON protocols I risk to say, that I've finally fixed all bugs and shortcomings for good. RCON should be more reliable and faster than ever before.", "group_id": 5455, "id": 307890}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1299701393.3673871, "message": "See current master: https://github.com/koraktor/steam-condenser/commit/c9d2c0bd43b1ea3c381f74b5446a33c7c52a1f7b", "group_id": 5455, "id": 307894}, {"user_id": 17552, "stars": [], "topic_id": 11772, "date_created": 1299702275.0981679, "message": "Woohoo, awesome :D", "group_id": 5455, "id": 308022}, {"user_id": 18775, "stars": [], "topic_id": 11772, "date_created": 1299703362.6306231, "message": "That's nice!", "group_id": 5455, "id": 308156}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1299788263.9939649, "message": "A user reported that it's still not working flawlessly for L4D2. Sorry guys. Still needs some investigation.", "group_id": 5455, "id": 315996}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1300998967.161303, "message": "After some weeks without a development system, I got a new box now. Still takes some time though. Hope to have a fix in the next days.", "group_id": 5455, "id": 430775}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301000084.1131229, "message": "I should also mention that RCON is still working much better now, even for L4D2. That said, I will release 0.13.0 in the nearest future \u2013 even if I cannot get L4D2 to work flawlessly. The current improvements in master are just to important to hold back any longer.", "group_id": 5455, "id": 431039}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1301044905.304889, "message": "source reply's work so much faster now and more reliable that i can scan +- 20 servers in a minute (doing a average of 30/40 calls to it)", "group_id": 5455, "id": 437097}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301045088.7674601, "message": "@snelvuur Sounds great. Didn't know it's *that* fast. ;)", "group_id": 5455, "id": 437117}, {"user_id": 17552, "stars": [], "topic_id": 11772, "date_created": 1301138092.494102, "message": "20 servers a minute is considered to be fast? :D", "group_id": 5455, "id": 445930}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301140211.0732391, "message": "If it's doing 30 calls to that server, yes. I'd really like to see some details about that. :)", "group_id": 5455, "id": 445960}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301838002.192991, "message": "Seems like RCON isn't broken for L4D(2). At least it works for my test server. Anyone still having problems? See https://github.com/koraktor/steam-condenser/issues/94", "group_id": 5455, "id": 514834}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301904077.6456611, "message": "@snelvuur Do you have more information on that issue?", "group_id": 5455, "id": 521486}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1301904044.39505, "message": "Dont know if you made any changes, but i could not get player information like i normally do on tf2.", "group_id": 5455, "id": 521483}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1301920396.5951819, "message": "i authenticate like i normally do and it works fine for tf2, but when i do the same type of request towards l4d2 it doesn't give me the steamid's for players or ip etc..", "group_id": 5455, "id": 523142}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301921648.941334, "message": "@snelvuur Even with the latest \"master\"?", "group_id": 5455, "id": 523235}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1301952133.373672, "message": "Parse error: syntax error, unexpected T_FUNCTION in /home/mypathblabla/lib/steam/servers/GameServer.php on line 227", "group_id": 5455, "id": 529363}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1301981655.201699, "message": "An incompatibility with PHP < 5.3. This is fixed now. Sorry.", "group_id": 5455, "id": 535632}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302002519.452153, "message": "In l4d $player->getipaddress() doesn't get back ip but a value which is for instance \"30000, 10000, 2000, etc\" The other values do work now though.", "group_id": 5455, "id": 539822}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302005723.410743, "message": "Have to think about \"status\" parsing for L4D. Maybe we'll need some additional server class.", "group_id": 5455, "id": 540091}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302005682.9211061, "message": "@snelvuur I can confirm this. The status message for L4D has the players rate now.", "group_id": 5455, "id": 540082}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302005690.8842721, "message": "I'm on a good way to finally fix RCON, though. :)", "group_id": 5455, "id": 540083}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302075958.9059551, "message": "Thats nice, i didn't even know about player rates.. i'll implement that too in my list then. The l4d works now for the biggest part so no rush.", "group_id": 5455, "id": 556120}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302084169.945471, "message": "@snelvuur Don't rely on the rates being there. I'll have to fix this and rates may get their own attribute.", "group_id": 5455, "id": 557393}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302085628.125634, "message": "Final RCON fixes are in the pipeline. :)\n\"status\" parsing still bugs me, seems like every game has a different format. :/", "group_id": 5455, "id": 557474}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302118601.2719519, "message": "I am happy to announce that I just pushed a hopefully final fix for RCON (and status parsing!) and all games.\nAnyone willing to test should clone/pull the latest master from GitHub. If no bugs are found version 0.13 will be released soon.", "group_id": 5455, "id": 563671}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302128197.6011801, "message": "The last thing you should do if possible is to fix the master server query on the ip. I still change it eachtime to a ip, because it otherwise fails all the time if it takes the wrong master server (which does not respond to the normal port)", "group_id": 5455, "id": 565861}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302162699.8096421, "message": "That's one of the things I want to sort out before releasing 1.0.0. Feel free to open up a issue on GitHub. Although this is related: https://github.com/koraktor/steam-condenser/issues/84\n\nBut it seems like RCON is now finally working. :)", "group_id": 5455, "id": 573261}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302170689.688633, "message": "@snelvuur Do you have any information what master servers (IP and port) are active? I'm playing around with rotating IPs on socket errors. It works like expected, but all Source master servers cause timeouts for me. :/", "group_id": 5455, "id": 574208}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302171013.5673759, "message": "Whoops, my bad. Did rotate the IP at the wrong moment.", "group_id": 5455, "id": 574228}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302222428.4545491, "message": "# host hl2master.steampowered.com\nhl2master.steampowered.com has address 72.165.61.153\nhl2master.steampowered.com has address 63.234.149.83\nhl2master.steampowered.com has address 63.234.149.90\n", "group_id": 5455, "id": 582688}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302222493.600801, "message": "You could do a lookup on that host and try and see if port 27011 reply's, if not then try port 27015. Since 72.165.61.153 only listens on 27015. The other 2 only listen on 27011.", "group_id": 5455, "id": 582692}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302282845.242115, "message": "Implemented... see https://github.com/koraktor/steam-condenser/commit/f1ffe58c787757dc07164aaee32ef73fbce79b3a", "group_id": 5455, "id": 592978}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302303818.561106, "message": "So everywhere where i had $ipAddress = new InetAddress(\"$ip\"); i have to change that, since it says class not found for that. Because i have that in a lot of places, stuff like that.", "group_id": 5455, "id": 597474}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302304345.5859411, "message": "I understand, i can change all those thats no problem. So how should the syntax now be? The examples are still using the old class.", "group_id": 5455, "id": 597545}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302304175.8895559, "message": "Yes. Sorry for the inconvenience, but that class was long overdue for removal. Maybe try a tool that supports regex replaces.", "group_id": 5455, "id": 597523}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302333621.9474111, "message": "You can use a simple string like \"127.0.0.1\" or \"192.168.0.1:27016\". I'll update the examples once I release the new version.", "group_id": 5455, "id": 600634}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302343208.154676, "message": "Just changed the topic to be more general. :)", "group_id": 5455, "id": 601513}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1302399464.0264621, "message": "Ah, so i can just say $ipAddress = \"127.0.0.1\"; for instance", "group_id": 5455, "id": 607255}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302645020.174175, "message": "Version 0.13.0 is out with all of the recent improvements and the long overdue Web API support.", "group_id": 5455, "id": 651417}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302645056.645057, "message": "0.13.0 is some kind of RC for 1.0.0 which will most likely concentrate of bugfixes, documentation and small improvements.", "group_id": 5455, "id": 651434}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1302645063.501348, "message": "Have fun.", "group_id": 5455, "id": 651438}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1305582922.2649651, "message": "so i had a smallish break, new job. Working now with 13.1 from github, changed the InetAdrdress and all. But now it seems l4d servers get authenticated correctly and showing all the details but all the other servers are not. Its now the other way around. I can get a rcon and type things, but a $mapsraw = $server->rconExec('maps *'); doesn't seems to be working, even though i precede it with a $server->rconAuth(\"$rconpass\");", "group_id": 5455, "id": 1075360}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1305647193.900821, "message": "@snelvuur Just checked the code from 0.13.1 against CS 1.6, L4D2 and TF2 servers. All three working like a charm.", "group_id": 5455, "id": 1084406}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1305661576.7339411, "message": "(since the examples are also still using the old method btw on the wiki)", "group_id": 5455, "id": 1087315}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1305661547.6244941, "message": "do you have a example piece of code for checking, say a tf2 servers players list (who's authenticated so you can see steamid and such?) just to make sure i use the same sort of code.", "group_id": 5455, "id": 1087309}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1305928589.871264, "message": "in above example, print of $testje will give you the output of the rconexec maps *", "group_id": 5455, "id": 1130964}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1305928564.581928, "message": "i believe it is a \"older\" bug thats back, if you do multiple lines of rcon exec's it doesn't add a newline. $timeleft = $server->rconExec('timeleft');\n$mapsraw = $server->rconExec('maps *');\n$testje = $server->rconExec('sm_nextmap');print_r($testje);", "group_id": 5455, "id": 1130956}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1305962320.9636941, "message": "Will have to check that. Thanks for hinting to that issue.", "group_id": 5455, "id": 1133174}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306533173.6114171, "message": "any ideas or known problems coming from VALVE themselve?", "group_id": 5455, "id": 1209235}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306533048.476295, "message": "hey there. i have trouble fetching all servers from hl2master. it suddenly stoped working somewhere in the past 2 days. hl1 works fine. untill hl2 stopped working i was fetching a full serverlist each minute. first i thought i'm blocked but unfortunaly i can ping the masters just fine.", "group_id": 5455, "id": 1209213}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306533071.341888, "message": "$master = new MasterServer(MasterServer::SOURCE_MASTER_SERVER);\n$master = $master->getServers();", "group_id": 5455, "id": 1209217}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306533109.79422, "message": "PHP 5.3.3\nerror_reporting(-1)\n\nPHP Strict Standards: Declaration of RCONSocket::send() should be compatible with that of SteamSocket::send() in /lib/steam/sockets/RCONSocket.php on line 82\nPHP Notice: Sending packet of type \"A2M_GET_SERVERS_BATCH2_Packet\"... in /lib/steam/sockets/SteamSocket.php on line 116\nPHP Notice: Sending packet of type \"A2M_GET_SERVERS_BATCH2_Packet\"... in /lib/steam/sockets/SteamSocket.php on line 116\nPHP Notice: Sending packet of type \"A2M_GET_SERVERS_BATCH2_Packet\"... in /lib/steam/sockets/SteamSocket.php on line 116\nPHP Notice: Sending packet of type \"A2M_GET_SERVERS_BATCH2_Packet\"... in /lib/steam/sockets/SteamSocket.php on line 116", "group_id": 5455, "id": 1209224}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306533248.571739, "message": "the weird thing is that it fetches mostly a coupple of servers, but stops after 10-20 IP's it varies", "group_id": 5455, "id": 1209242}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1306540752.130882, "message": "fetching a full serverlist each minute, i can imagine they dont like that very much (but thats just me thinking out loud)", "group_id": 5455, "id": 1210073}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306569257.8304591, "message": "Hi @MadMakz. I'll have a look at it once I find some time. Same goes for your problem @snelvuur.", "group_id": 5455, "id": 1211636}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306569302.585403, "message": "I'd really like to put some work into existing problems before releasing 1.0.0.", "group_id": 5455, "id": 1211637}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306619390.6279659, "message": "I just did a quick check... works for me.", "group_id": 5455, "id": 1214534}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306617573.8816781, "message": "@snelvuur: it worked fine for about a year. compared to the amount of players hitting the list one more or less query shouldn't matter matter that much for steam.", "group_id": 5455, "id": 1214273}, {"user_id": 34467, "stars": [], "topic_id": 11772, "date_created": 1306617639.1036689, "message": "@koraktor: thanks for having a look :)", "group_id": 5455, "id": 1214283}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306658645.9484701, "message": "@snelvuur: I also had a look into your problem and was able to reproduce it. The server sends a second 0 byte response for the second command. And 0 byte means \"end of output\". That's why the third command has the output of the second one.", "group_id": 5455, "id": 1216515}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306662479.7250659, "message": "This also happens on PHP and Java. So it's an algorithmic problem, probably related to the termination of RCON requests. I'll try to find a fix soon.", "group_id": 5455, "id": 1216621}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1306668814.2972119, "message": "too bad i am better at finding them then fixing them :)", "group_id": 5455, "id": 1216919}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1306668552.257781, "message": "Thanks, since this is the only item on the list afaik. l4d(2) is giving me correct player count, but have not really tested all my stuff untill the issue is fixed since it could just be my bad coding too :)", "group_id": 5455, "id": 1216894}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306668776.3218861, "message": "Seems like I found a workaround. Still don't know what causes the second 0 byte response, but this fix should be sufficient.", "group_id": 5455, "id": 1216912}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306697493.0931611, "message": "I pushed a fix for this problem today. Please use the current development code from the master branch. I'll probably release another version before 1.0.0 for the recent bug fixes.", "group_id": 5455, "id": 1219571}, {"user_id": 20425, "stars": [], "topic_id": 11772, "date_created": 1306786248.531307, "message": "Fix seems to be working just fine..", "group_id": 5455, "id": 1230718}, {"user_id": 1767, "stars": [], "topic_id": 11772, "date_created": 1306789340.5748219, "message": "It's just a workaround but should do the trick until I find the cause for the additional empty responses. But good to know it works for you too.", "group_id": 5455, "id": 1231456}] |