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kennethreitz 9624609f3b Add GitHub Pages deployment for Sphinx docs
Builds on push to master and deploys to kennethreitz.github.io/pytheory/

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 05:50:52 -04:00
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- name: Set up Python
run: uv python install 3.13
- name: Install dependencies
run: uv sync --all-groups
- name: Build docs
run: uv run sphinx-build -b html docs docs/_build/html
run: uv run --group docs sphinx-build -b html docs docs/_build/html
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
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# Changelog
All notable changes to PyTheory are documented here.
## 0.35.0
- **8.5x faster import** — dropped pytuning/sympy, lazy-load scipy.
`import pytheory` now takes ~50ms instead of ~480ms (#44)
- **Proper shruti JI ratios** — 22 positions with 5-limit just intonation
(pure 3/2 fifths, 5/4 thirds), not 22-TET approximation
- **Arabic maqam JI ratios** — Zalzalian 11-limit ratios.
Mi↓ (the Rast third) is exactly 27/22 from Do
- **B#/Cb octave boundary fix** — B#4 = C5, Cb4 = B3 (#45)
- **Int tone names** — `Tone(0, system=TET(22))` works alongside strings.
Wrapping: `Tone(22)` → tone 0, octave+1. `System.tone()` convenience.
- **Timpani synth** — inharmonic membrane modes, felt mallet, copper kettle
resonance, cathedral reverb
- **Saxophone synth** — conical bore, reed buzz, brass body warmth.
4 presets: saxophone, alto_sax, tenor_sax, bari_sax
- **Part.roll()** — rapid repeated notes with velocity ramp for crescendo/
decrescendo rolls on any instrument
- **Vibrato tuning** — all instruments reduced to 0.001 depth for cleaner
ensemble sound
- **Granular synthesis** — grain cloud engine with scatter, pitch
variation, and Hanning-windowed grains. Two presets: granular_pad,
granular_texture.
- 30 synth waveforms, 838 tests
## 0.34.0
- **16 dedicated instrument synths** — physical modeling and specialized
synthesis for: piano (hammer + steel strings + soundboard), bass guitar
(thick KS + pickup), flute (breath + tube resonance), trumpet (lip buzz
+ bell), clarinet (odd harmonics + reed), oboe (double reed + conical
bore), marimba (inharmonic bar modes), harpsichord (quill pluck),
cello (deep bowed + body), harp (soft pluck + soundboard bloom),
upright bass (pizzicato + wooden body), acoustic guitar (KS + body
resonance), electric guitar (KS + pickup comb filter), sitar (jawari
+ chikari), plus organ and bowed strings
- **Speaker cabinet simulation** — tames distorted guitar fizz
- **Guitar strumming** — `Part.strum("Am")` with fretboard lookup
- **Analog oscillator drift** — subtle per-note pitch wobble on synth presets
- **World percussion:** dhol, dholak, mridangam, djembe, metal kit
with 22 new drum patterns
- **Piano improvements:** brightness scales with pitch, two-stage decay,
hammer impact with felt character
- **Vibrato tuning:** reduced across flute, oboe, trumpet, cello for
smoother ensemble sound
- 27 synth waveforms, 10 envelopes, 40+ instrument presets, 80+ drum patterns
## 0.33.1
- **Electric guitar synth** — Karplus-Strong with magnetic pickup comb filter
simulation (single-coil honk, proper sustain)
- **Speaker cabinet simulation** — steep rolloff above 4-5kHz with presence
bump. Makes distorted guitar sound warm instead of fizzy.
- **6 guitar presets:** electric_guitar, clean_guitar, crunch_guitar,
distorted_guitar, orange_crunch, metal_guitar — all with proper cab sim
- **Sitar synth** — Karplus-Strong with jawari bridge buzz, chikari
sympathetic strings, variable damping
- **Guitar strumming** — `Part.strum("Am", Duration.HALF)` with
fretboard fingering lookup, down/up direction, adjustable strum speed
- **World drums:** dhol (bhangra, chaal), dholak (qawwali, folk),
mridangam (adi talam, korvai), djembe (standard, kuku, soli)
— all with bandpass-filtered membrane noise for realistic drum head sound
- **Metal drum kit** — clicky kick, bright snare, tight hats
with 4 patterns (double kick, metal blast, metal groove, metal gallop)
- 15 synth waveforms, 10 envelopes, 40+ instrument presets
## 0.33.0
- **Non-12-TET support** — `TET(n)` factory creates any equal temperament
- **11 microtonal systems:**
- `"shruti"` (22-TET Indian, 10 thaats with proper shruti intervals)
- `"maqam"` (24-TET Arabic, quarter-tone Rast/Bayati/Hijaz + 7 more)
- `"slendro"` (5-TET gamelan), `"pelog"` (9-TET gamelan with 3 pathet)
- `"thai"` (7-TET, 171 cents/step)
- `"makam"` (53-TET Turkish Arel-Ezgi-Uzdilek, 9 makams)
- `"carnatic"` (72-TET, 10 melakartas)
- `"19-tet"`, `"31-tet"` (historical Western)
- `"bohlen-pierce"` (13 divisions of the tritave 3:1 — non-octave!)
- **Just intonation** — `temperament="just"` for pure 5-limit ratios
- **Historical pitch** — `Score(reference_pitch=415.0)` for Baroque A=415
- **`Score(system=, temperament=, reference_pitch=)`** flows through to all playback
- Per-system `c_index` and `period` replace hardcoded constants
- Fixed all hardcoded `12`s in tone arithmetic
- Song #22: Greensleeves (Renaissance lute, meantone, A=415)
- 22 new microtonal tests (819 total)
## 0.32.1
- `Tone("X")` now raises `ValueError` immediately instead of silently accepting invalid names (#39)
- Support enharmonic spellings: `Cb`, `Fb`, `E#`, `B#` resolve correctly (#40)
- Support double sharps (`C##`, `Fx`) and double flats (`Dbb`) via semitone arithmetic (#41)
- Accept unicode music symbols: `♯` `♭` `𝄪` `𝄫`
## 0.32.0
- **8 new synth engine features:**
- Filter envelope: per-note lowpass sweep (`filter_amount`, `filter_attack`, `filter_decay`, `filter_sustain`)
- Velocity → brightness: harder notes = brighter filter (`vel_to_filter`)
- Sub-oscillator: octave-below sine for bass weight (`sub_osc`)
- Tremolo: amplitude LFO modulation (`tremolo_depth`, `tremolo_rate`)
- Saturation: even-harmonic tape/tube warmth (`saturation`)
- Noise layer: per-note breath/air texture (`noise_mix`)
- Phaser: swept allpass filter chain (`phaser`, `phaser_rate`)
- Configurable FM: `fm_ratio` and `fm_index` params
- **Highpass filter** (12 dB/oct biquad) on any part
- **2 new envelopes:** `bowed` (bow attack with sustain), `mallet` (strike with ringing sustain)
- **Improved `strings_synth`:** additive synthesis with body resonance curve, per-harmonic phase randomization, delayed vibrato onset, bow pressure variation
- **Instrument preset overhaul:** every preset sanity-checked against real instrument behavior
- Mallet instruments (vibraphone, celesta, music box, glockenspiel, tubular bells) now ring properly
- Trumpet uses sustaining envelope instead of pluck
- Woodwinds have breath noise, brass has velocity brightness
- Bass instruments have sub-oscillators, synth presets have filter envelopes
- Piano has velocity-to-brightness and subtle hammer noise
- Signal chain: saturation → tremolo → distortion → chorus → phaser → highpass → lowpass → delay → reverb
- Song #21: Cinematic Showcase (Orchestral)
## 0.31.0
- 3 new synth engines: Karplus-Strong pluck, Hammond organ, string ensemble with body formants
- 38 instrument presets: `score.part("lead", instrument="violin")`
- Keys, strings, woodwinds, brass, plucked, synth, and mallet categories
- 13 total synth waveforms
## 0.30.0
- Drums are a real Part — same effects pipeline as any voice
- `score.drums("rock", split=True)` splits kit into kick/snare/hats/toms/cymbals/percussion Parts
- Each split Part gets independent effects (reverb on snare, LP on hats, etc.)
- `set_drum_effects()` applies to all drum Parts (split or not)
- Sidechain triggers on kick only — hats and snare don't duck the pad
- MIDI import via `Score.from_midi(path)`
## 0.29.3
- Drums are now a real Part — same effects pipeline as any other voice, zero code duplication
- `score.parts["drums"]` is a standard Part with reverb, delay, lowpass, etc.
- `set_drum_effects()` is sugar over the Part's attributes
## 0.29.2
- Add `score.set_drum_effects()` — reverb, delay, lowpass, distortion, chorus on the drum bus
- Same effects engine as parts, zero code duplication
## 0.29.1
- Rename song.py → songs.py
- Polish all 20 example songs with stereo, convolution reverb, humanize, detune, sidechain
## 0.29.0
- Add `Score.from_midi(path)` — import any Standard MIDI File into a Score
- Minimal zero-dependency MIDI parser (Type 0 and Type 1)
- Each channel becomes a named Part, channel 10 becomes drum hits
- Tempo, time signature, velocities, and note durations preserved
- Roundtrip: save_midi → from_midi works
## 0.28.3
- Rewrite `pytheory demo` — 8 moods with stereo, effects, humanize, convolution reverb, sidechain
- Added Dub and Temple moods
## 0.28.2
- Lower drum_humanize default to 0.15 — tighter, more professional feel
## 0.28.1
- Humanize drum hits — random timing jitter and velocity variation (default 0.3)
- Control via `Score(drum_humanize=0.5)` — 0.0 = quantized, 0.3 = natural, 0.5+ = loose
## 0.28.0
- Add figured bass notation: `Chord.figured_bass` and `Chord.analyze_figured()` for classical inversion symbols
- Add pitch class set theory: `pitch_classes`, `normal_form`, `prime_form`, `forte_number` on Chord
- Add `Scale.recommend()` — ranked scale suggestions for a set of notes
- Forte number catalog covers all trichords and tetrachords
## 0.27.1
- Tab completion in REPL — context-aware for commands, drum presets, synths, envelopes, chords, notes, systems
## 0.27.0
- Rewrite all 15 drum sounds for higher quality (inharmonic partials, proper transients, multi-mode resonance, saturation)
- 19 example songs including Dance Party at the Reitz House
## 0.26.3
- Stereo drum panning — each sound placed in the stereo field (hat right, crash left, toms spread, kick/snare center)
- Stereo convolution reverb — different IR per L/R channel for all 7 presets
- 2 new songs: Neon Grid (stereo acid), Glass and Silk (sine+triangle waltz)
## 0.26.2
- Stereo convolution reverb — different IR per L/R channel for all 7 presets
- Both algorithmic and convolution reverbs now output true stereo
## 0.26.1
- Stereo reverb — L and R channels get different early reflection patterns for natural width
- Effects chain now skips mono reverb in favor of stereo reverb in the mixer
## 0.26.0
- **Stereo output** — render_score() now returns stereo (N, 2) arrays
- Add `pan` parameter: -1.0 (left) to 1.0 (right), constant-power panning
- Add `spread` parameter: detuned oscillators spread across L/R channels
- Master bus compressor runs per-channel for stereo
- All playback functions handle stereo natively
## 0.25.7
- Add `detune` parameter — ±cents oscillator spread on any synth (3 oscillators per note)
- Swing now applies to drum hits (offbeats shift with the groove)
- Improved snare and hi-hat sounds (metallic harmonics, faster attack)
## 0.25.6
- Swing now applies to drum hits — offbeats shift with the groove, everything locks into the same pocket
- Improved snare: 220Hz body, transient click, tanh saturation
- Improved hi-hats: metallic harmonics (6k+8.5k+12k Hz), crisper attack, shorter decay
## 0.25.5
- Improved snare: 220Hz body, transient click, tanh saturation — snappier and more present
- Improved hi-hats: metallic harmonics (6k+8.5k+12k Hz), shorter decay, crisper attack
## 0.25.4
- Add master bus compressor/limiter — louder, punchier, more cohesive mixes
- Feed-forward compression with configurable threshold, ratio, attack, release
- Makeup gain restores loudness after compression
- Brick-wall limiter at 0.95 prevents clipping
- Replaces simple normalization in render_score()
## 0.25.3
- Add `pytheory repl` — interactive music theory scratchpad and composition tool
- Context-aware prompt shows key, bpm, drums, active part + effects
- Theory commands: key, chords, modes, scales, circle, interval, identify, system
- Composition: drums, part, add, rest, arp, prog, effects, automation, LFO
- Guitar: fingering, scale diagram
- 6 musical systems with correct default tonics
- REPL guide documentation
## 0.25.1
- Add `pytheory demo` CLI command — plays a randomly generated track, different every time
- Rewrite README to showcase the full feature set (composition, effects, drums, MIDI export)
## 0.25.0
- Add sidechain compression — kick ducks pad/bass for the classic EDM pump effect
- Add song structure: `score.section("verse")`, `score.section("chorus")`, `score.repeat("verse")`
- Punchier kick drum: 808-style with faster pitch sweep (200→45Hz), sub thump, and soft saturation
- Section repeat copies all part notes, drum hits, and automation with proper offset
## 0.24.1
- Add `humanize` parameter on Parts — random micro-timing and velocity variation
- Makes programmed parts feel like a real player (0.1 = subtle, 0.3 = natural, 0.5+ = loose)
## 0.24.0
- Add per-note velocity: `lead.add("C5", Duration.QUARTER, velocity=90)` — dynamics, accents, ghost notes
- Add swing/groove: `Score("4/4", bpm=120, swing=0.5)` — shuffles every other note for human feel
- Add tempo changes mid-song: `score.set_tempo(140)` — accelerando, ritardando, tempo drops
- Add `Part.fade_in(bars)` and `Part.fade_out(bars)` — volume envelopes over sections
- Arpeggiator supports velocity parameter
- Per-part swing override (set independently from score swing)
- Tempo map engine: beat-to-sample conversion handles variable BPM throughout a score
## 0.23.0
- Add convolution reverb with 7 synthetic impulse responses: Taj Mahal, cathedral, plate, spring, cave, parking garage, canyon
- Each IR models real acoustic properties: early reflections, frequency-dependent absorption, diffusion density, and modulation
- FFT-based convolution via `scipy.signal.fftconvolve` for fast processing even with long tails (12s Taj Mahal)
- Select via `reverb_type` parameter on `Score.part()` — drop-in alongside existing algorithmic reverb
- IR cache for zero-cost reuse across parts
- Automatable via `Part.set(reverb_type="cathedral")` mid-song
## 0.22.0
- Add `Part.lfo()` for automated parameter modulation (filter sweeps, tremolo, auto-wah)
- 4 LFO shapes: sine, triangle, saw, square
- Configurable rate (cycles per bar), min/max range, duration, and resolution
- Stack multiple LFOs on different parameters for complex modulation
## 0.21.0
- Add `Part.set()` for mid-song effect automation (filter sweeps, reverb swells, distortion kicks)
- Add chorus effect (LFO-modulated delay, Juno-style)
- Renderer segments audio at automation points for per-section effect processing
- Updated effect chain: distortion → chorus → lowpass → delay → reverb
- Document automation, chorus, and updated signal chain
## 0.20.0
- Add `Part.arpeggio()` — arpeggiator with up/down/updown/downup/random patterns, octave spanning
- Fix Roman numeral parser to handle flat/sharp degree prefixes (bVI, bVII, bIII, #IV)
- Add `song_showoff.py` — generative composition that's different every time, uses every feature
- 4 mood palettes (dark, bright, ethereal, aggressive) with matched keys, progressions, drums, and effects
## 0.19.1
- Add `Part.arpeggio()` — arpeggiator with up/down/updown/downup/random patterns, octave spanning, and division control
- Arpeggiator chains with legato + glide for classic acid/trance sequencer sound
- Rename rhythm docs to "Sequencing: Rhythm and Scores"
- Document arpeggiator, legato, and glide in rhythm guide
## 0.19.0
- Add legato mode for parts — continuous waveform without retriggering envelope per note
- Add glide/portamento — smooth pitch slides between consecutive notes (303-style)
- Legato renders entire phrase as one oscillator with phase-accumulating frequency changes
- Glide uses exponential interpolation for perceptually linear pitch slides
## 0.18.1
- Add distortion effect (tanh soft-clip waveshaping) with drive and mix controls
- 3 new example songs: Dub Delay Madness (separate delay snare), Liquid DnB (174bpm), Late Night Texts (Drake-style trap)
- 16 total songs in the song player
## 0.18.0
- Add per-part audio effects: reverb, delay, and lowpass filter
- Reverb: Schroeder algorithm with configurable mix and decay
- Delay: tempo-synced echoes with feedback control
- Lowpass: 12 dB/octave biquad filter with resonance (Q) control
- All effects set at part creation: `score.part("lead", reverb=0.3, delay=0.25, lowpass=2000, lowpass_q=1.5)`
- Effects applied per-part before mixing for independent processing
## 0.17.0
- Add 10 new groove presets: country, ska, dub, jungle, techno, gospel, swing, bolero, tango, flamenco (58 total)
- Add 10 new fill presets: reggae, afrobeat, bossa nova, house, trap, hip hop, disco, cumbia, highlife, second line (21 total)
- Every major genre family now has matching groove + fill presets
## 0.16.0
- Add drum fill system with 11 genre-specific presets: rock, rock crash, jazz, jazz brush, salsa, samba, funk, metal, blast, buildup, breakdown
- `Pattern.fill("rock")` returns a 1-bar fill pattern
- `Score.fill("rock")` inserts a fill at the current position
- `Score.drums("rock", repeats=8, fill="rock", fill_every=4)` auto-fills every Nth bar
- Without `fill_every`, fill replaces only the last bar
## 0.15.1
- Add `Synth.PWM_SLOW` and `Synth.PWM_FAST` — pulse width modulation with LFO sweep (Juno-style pads)
- Add `Score.drums()` shorthand for `score.add_pattern(Pattern.preset(...), repeats=...)`
- Update all docs to use `score.drums()` syntax and document all 10 synth waveforms
## 0.15.0
- Add 5 new synth waveforms: `Synth.SQUARE`, `Synth.PULSE`, `Synth.FM`, `Synth.NOISE`, `Synth.SUPERSAW`
- Square wave: classic chiptune / 8-bit sound (odd harmonics at 1/n)
- Pulse wave: variable duty cycle for NES-style timbres (25%, 12.5%)
- FM synthesis: DX7-style frequency modulation (electric piano, bells, brass, metallic)
- Noise: white noise for percussion textures and effects
- Supersaw: 7 detuned saw oscillators for trance/EDM pads
- All 8 synths available in both the API (`Synth.FM`) and Part strings (`synth="fm"`)
- CLI play command supports all 8 waveforms
## 0.14.0
- Add `Part` class for multi-voice Score arrangements (lead, bass, pads, etc.)
- `Score.part()` creates named parts with independent synth, envelope, and volume
- `Score.add_pattern()` for attaching drum patterns
- `render_score()` exported for headless buffer rendering
- Parts accept raw float beat values alongside `Duration` enums
- All 10 example songs rewritten with drums + chords + lead + bass parts
## 0.13.1
- Fix drum pattern repeats: hits now correctly offset across cycles instead of piling up on the first bar
## 0.13.0
- Add drum synthesizer with 27 individual instrument voices (kick, snare, hat, conga, timbale, etc.)
- Add `play_pattern()` for playing drum patterns through the speakers
- Add `play_score()` for playing mixed drum patterns + chord progressions together
- Every `DrumSound` has a dedicated synthesis algorithm (pitch sweeps, noise bursts, membrane resonance, metallic rings)
## 0.12.0
- Add rhythm module: `Duration`, `TimeSignature`, `Note`, `Rest`, `Score`
- `Duration` enum with 8 note lengths (whole through sixteenth, dotted, triplet)
- `TimeSignature` with string parsing ("4/4", "3/4", "6/8", "12/8") and beats_per_measure
- `Score` class with fluent `.add()` / `.rest()` chaining, measure counting, and `save_midi()` export
- Measure-aware MIDI export with proper time signature and tempo meta events
- Add `DrumSound` enum with 27 General MIDI percussion sounds
- Add `Pattern` class with 48 drum pattern presets covering:
- **Rock/Pop**: rock, half time, double time, disco, motown, train beat
- **Jazz**: jazz, bebop, shuffle, linear, paradiddle
- **Latin**: salsa, bossa nova, samba, cumbia, merengue, baiao, maracatu
- **Afro-Cuban**: son clave 3-2/2-3, rumba clave 3-2/2-3, cascara, guaguanco, mozambique, nanigo, bembe, 6/8 afro-cuban, tresillo, habanera
- **African**: afrobeat, highlife
- **Caribbean**: reggae, dancehall
- **Electronic**: house, trap, drum and bass, breakbeat
- **Metal/Punk**: metal, blast beat, punk
- **Other**: funk, hip hop, bo diddley, second line, new orleans, waltz, 12/8 blues
- `Pattern.to_score()` renders drum patterns to Score for MIDI export
## 0.11.0
- Add drop voicings: `Chord.close_voicing()`, `Chord.open_voicing()`, `Chord.drop2()`, `Chord.drop3()`
- Add `Key.modulation_path(target)` for chord-by-chord modulation suggestions via pivot chords
- Add `Scale.degree_name(n)` returning traditional names (tonic, dominant, leading tone, etc.)
- Add `Chord.extensions()` to suggest available 9th/11th/13th extensions
- Add `Tone.solfege` property for fixed-Do solfege syllables (Do, Re, Mi, Fi, etc.)
- Add CLI `identify` command for full chord analysis from a symbol
- Add CLI `midi` command for exporting progressions to Standard MIDI Files
- Expand documentation: solfege, Helmholtz, cents, slash chords, drop voicings, chord extensions, borrowed chord analysis, ADSR envelopes, MIDI export, new CLI commands
## 0.10.0
- Add `Scale.fitness()` to score how well a set of notes fits a scale (0.01.0)
- Add `Key.suggest_next(chord)` for chord progression suggestions based on functional harmony
- Add `Tone.helmholtz` and `Tone.scientific` properties for alternate pitch notation
- Add `Chord.slash(bass)` and `Chord.slash_name` for slash chord notation (C/G, Am/E)
- Add `save_midi()` for exporting tones, chords, and progressions as Standard MIDI Files
- Add chord tone highlighting in `Fretboard.scale_diagram()` — chord tones uppercase, passing tones lowercase
- Extend `Chord.analyze()` to recognize borrowed chords (bVI, bVII, bIII, etc.)
## 0.9.0
- Add ADSR envelope system with 8 presets: `Envelope.PIANO`, `ORGAN`, `PLUCK`, `PAD`, `STRINGS`, `BELL`, `STACCATO`, `NONE`
- Add `Chord.from_symbol()` parser — handles any standard chord symbol (e.g. "F#m7b5", "Bbmaj9", "Gsus4") without lookup tables
- Add `Key.pivot_chords(target)` for finding modulation pivot chords between two keys
- Add `Scale.parallel_modes()` to show all modes sharing the same notes (C major → D dorian, E phrygian, etc.)
- Add `Tone.cents_difference(other)` for measuring fine pitch differences in cents
- Add `--envelope` flag to CLI play command
- CLI play command now uses `Chord.from_symbol()` for broader chord parsing
- Replace hardcoded `c_index = 3` with named `C_INDEX` constant throughout
## 0.8.3
- Add `Chord.symbol` property for standard shorthand notation (Cmaj7, Dm, G7, m7b5, etc.)
- Add `Key.common_progressions()` to realize all named progressions in a key
- Add CLI commands: `modes`, `circle`, `progressions`
## 0.8.2
- Use flat spellings in CHARTS `acceptable_tone_names` (e.g. Bbm now shows Bb/Db/F instead of A#/C#/F)
## 0.8.1
- Use musically correct flat spellings in flat keys (F major gives Bb, not A#)
## 0.8.0
- Add `Fretboard.scale_diagram()` for visual scale layouts on any instrument
- Add `play_progression()` for sequential chord playback with gaps
- Add cookbook documentation page with practical recipes
- Curated guitar fingering overrides for common open chords
- Fingering memoization with bounded cache, barre detection, 4-fret span constraint
- API ergonomics: `Fretboard.chord()`, convenience constructors, slow test markers
## 0.7.0
- Add `Fretboard.chord()` method for named chord lookups
- Improve fingering algorithm with better voicing selection
- Rewrite all documentation in REPL style with verified output
## 0.6.1
- Fix sawtooth and triangle wave generation
- Add WAV export via `save()`
- Add CLI tests and play module tests
- Skip play module tests when PortAudio is not available
## 0.6.0
- Support flat note names (Db, Bb, Eb, etc.) throughout the system
- Add `Fingering` class for labeled chord fingerings
- Add `pytheory play` CLI command for playing notes and chords
- Add 12 example scripts showcasing pytheory features
- Expand documentation with undocumented features and CLI guide
## 0.4.1
- Add `--temperament` flag to CLI tone command
- Add Symbolic Pitch section to tones docs
## 0.4.0
- Add key signatures, scale diagrams, chord building, and progression analysis
- Add CLI tool (`pytheory tone`, `pytheory chord`, `pytheory key`, etc.)
- Add Jupyter notebook tutorial
- Improve test coverage from 93% to 97% (476 tests)
- Add type hints, docstrings, and property caching throughout
## 0.3.2
- Add type hints and docstrings throughout the library
## 0.3.1
- Add capo support, chord merging (`+`), tritone substitution
- Add secondary dominants, Nashville number system
- Add more common progressions (blues, jazz, flamenco, modal)
## 0.3.0
- Add interval naming (`Tone.interval_to()`)
- Add MIDI conversion (`Tone.midi`, `Tone.from_midi()`)
- Add `Tone.from_frequency()`, `Tone.transpose()`
- Add `Chord.root`, `Chord.quality` properties
- Add `Chord.from_name()`, `Chord.from_intervals()`, `Chord.from_midi_message()`
- Add `Interval` constants (MINOR_THIRD, PERFECT_FIFTH, etc.)
- Add `PROGRESSIONS` dict with common named progressions
- Add `Tone.enharmonic` property
- Add inversions, harmonize, and Roman numeral progressions
- Add `Key` class with detection, signatures, relative/parallel keys
- Add `Scale.detect()` and `Chord.from_tones()` convenience constructors
- Add 25 instrument presets (mandolin family, violin family, banjo, harp, world instruments, keyboard)
- Add `Tone.circle_of_fifths()` and `Tone.circle_of_fourths()`
- Add chord identification (17 types), voice leading, tension scoring
- Add beat frequencies, Plomp-Levelt dissonance model, harmony scoring
## 0.2.0
- Add `Fretboard` class for guitar fretboards
- Add `play()` function with sine, sawtooth, and triangle wave synthesis
- Add chord harmony and dissonance calculations
- Modernize project structure (pyproject.toml, sounddevice)
## 0.1.0
- Initial release
- Western 12-tone system with tones, scales, and basic chord support
- Temperament support (equal, Pythagorean, meantone)
- Indian (Hindustani), Arabic, Japanese, Blues, and Gamelan systems
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# Claude Code Instructions
## Release Process
When releasing to PyPI, always do all three:
1. **Tag the commit**: `git tag v0.X.Y`
2. **Push the tag**: `git push origin --tags`
3. **Create a GitHub release**: `gh release create v0.X.Y --title "v0.X.Y: Short description" --notes "Release notes" --latest`
Don't forget to update `CHANGELOG.md` *before* the release commit.
## Version Bumping
- `pyproject.toml` and `pytheory/__init__.py` must match
- Run `uv lock` after changing the version
- Patch releases (0.X.Y) for bug fixes and small additions
- Minor releases (0.X.0) for new features
## Testing
```
uv run python -m pytest test_pytheory.py -x -q --tb=short -m "not slow"
```
## Publishing
```
uv build && uv publish --token <token> dist/pytheory-0.X.Y*
```
## Music Preferences
- Detune: keep at 8-15, don't go above 25
- Humanize: 0.2 is the sweet spot for melodic parts
- Drum humanize: 0.15 default is good
- No swing unless specifically asked
- Sine and triangle are underrated — use them more
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MIT License
Copyright (c) 2026 Kenneth Reitz
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# PyTheory: Music Theory for Humans
Explore music theory, compose multi-part arrangements, and export to MIDI — all in Python.
This (work in progress) library attempts to make exploring music theory approachable to humans.
```
$ pip install pytheory
```
![logo](https://github.com/kennethreitz/pytheory/raw/master/ext/pytheory-small.png)
## Sketch Ideas Fast
```python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
chords = score.part("chords", synth="fm", envelope="pad", reverb=0.4)
lead = score.part("lead", synth="saw", envelope="pluck", delay=0.3, lowpass=3000)
bass = score.part("bass", synth="sine", lowpass=500)
for sym in ["Am", "Dm", "E7", "Am"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
lead.set(lowpass=5000, reverb=0.4)
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
for n in ["A2", "E2", "A2", "C3"] * 4:
bass.add(n, Duration.QUARTER)
play_score(score) # hear it now
score.save_midi("sketch.mid") # open in your DAW
```
## Hear It Instantly
```
$ pytheory demo
```
## Music Theory
## True Scale -> Pitch Evaluation
```pycon
>>> from pytheory import Key, Chord, Tone
>>> from pytheory import TonedScale
>>> Key("C", "major").chords
['C major', 'D minor', 'E minor', 'F major', 'G major', 'A minor', 'B diminished']
>>> c_minor = TonedScale(tonic='C4')['minor']
>>> [c.symbol for c in Key("G", "major").progression("I", "V", "vi", "IV")]
['G', 'D', 'Em', 'C']
>>> c_minor
<Scale I=C4 II=D4 III=Eb4 IV=F4 V=G4 VI=Ab4 VII=Bb5 VIII=C5>
>>> Chord.from_symbol("F#m7b5").identify()
'F# half-diminished 7th'
>>> c_minor[0].pitch()
523.251130601197
>>> Tone.from_string("C4").interval_to(Tone.from_string("G4"))
'perfect 5th'
>>> c_minor["I"].pitch(symbolic=True)
440*2**(1/4)
>>> Key("C", "major").pivot_chords(Key("G", "major"))
['A minor', 'B minor', 'C major', 'D major', 'E minor', 'G major']
>>> Chord.from_tones("C", "E", "G").forte_number
'3-11'
>>> from pytheory.scales import Scale
>>> Scale.recommend("C", "Eb", "F", "Gb", "G", "Bb", top=3)
[('C', 'blues', 1.0), ...]
>>> c_minor["tonic"].pitch(temperament='pythagorean', symbolic=True)
14080/27
```
## Composition
## Audibly play a note (or chord)
```python
score = Score("4/4", bpm=124)
score.drums("house", repeats=16, fill="house", fill_every=8)
>>> from pytheory import play
play(c_minor[0], t=1_000)
pad = score.part("pad", synth="supersaw", envelope="pad",
reverb=0.5, chorus=0.3, sidechain=0.85)
lead = score.part("lead", synth="saw", envelope="pluck",
legato=True, glide=0.03, humanize=0.3)
bass = score.part("bass", synth="sine", lowpass=300, sidechain=0.7)
# Song structure
score.section("verse")
# ... add notes ...
score.section("chorus")
lead.set(lowpass=5000, reverb=0.3)
# ... add notes ...
score.end_section()
## Chord Fingerings for Custom Tunings
score.repeat("verse")
score.repeat("chorus", times=2)
```pycon
>>> from pytheory import Tone, Fretboard, CHARTS
>>> tones = (
... Tone.from_string("F2"),
... Tone.from_string("C3"),
... Tone.from_string("G3"),
... Tone.from_string("D4"),
... Tone.from_string("A5"),
... Tone.from_string("E5")
... )
>>> fretboard = Fretboard(tones=tones)
>>>
>>> c_chord = CHARTS['western']["C"]
>>> print(c_chord.fingering(fretboard=fretboard))
(0, 0, 0, 3, 3, 3)
```
## 10 Synth Waveforms
It can also [generate charts for all known chords](https://gist.github.com/kennethreitz/b363660145064fc330c206294cff92fc) for any instrument (accuracy to be determined!).
sine, saw, triangle, square, pulse, FM, noise, supersaw, PWM slow, PWM fast — with detune, stereo pan, and spread.
## 58 Drum Patterns
rock, jazz, bebop, bossa nova, salsa, samba, afrobeat, funk, reggae, house, trap, metal, drum and bass — and 45 more. Plus 21 fill presets. Stereo panned like a real kit.
## 6 Effects with Automation
```python
lead = score.part("lead", synth="saw",
distortion=0.7, lowpass=1000, lowpass_q=5.0,
delay=0.3, reverb=0.4, reverb_type="plate",
chorus=0.3)
# Automate mid-song
lead.set(lowpass=4000, distortion=0.9)
# LFO modulation
lead.lfo("lowpass", rate=0.5, min=400, max=3000, bars=8)
```
Signal chain: distortion → chorus → lowpass → delay → reverb. Sidechain compression. Master bus compressor/limiter. Stereo output.
## Convolution Reverb
7 synthetic impulse responses: Taj Mahal (12s), cathedral, plate, spring, cave, parking garage, canyon.
```python
pad = score.part("pad", synth="supersaw",
reverb=0.85, reverb_type="taj_mahal")
```
## 6 Musical Systems
Western, Indian (Hindustani), Arabic (Maqam), Japanese, Blues/Pentatonic, Javanese Gamelan — 40+ scales.
## 25 Instrument Presets
Guitar (8 tunings), bass, ukulele, mandolin family, violin family, banjo, harp, oud, sitar, erhu, and more — with chord fingering generation.
## Command Line
```
$ pytheory repl # interactive scratchpad
$ pytheory demo # hear a generated track
$ pytheory key G major # explore a key
$ pytheory identify Cmaj7 # analyze a chord symbol
$ pytheory progression C major I V vi IV # build a progression
$ pytheory midi C major I V vi IV -o out.mid
$ pytheory play Am7 --synth saw --envelope pluck
$ pytheory modes C # show all modes
$ pytheory circle C # circle of fifths
```
## Why Python?
A DAW is great for tweaking sounds. But when you're *thinking about music* — code is faster than clicking. Sketch ideas, hear them instantly, export MIDI, finish in your DAW.
Tools like [Claude Code](https://claude.ai/code) can use PyTheory to prototype musical ideas from natural language — "write a bossa nova in A minor with a saw lead and reverb" becomes real, playable music.
## Documentation
**[pytheory.kennethreitz.org](https://pytheory.kennethreitz.org)**
✨🍰✨
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{% extends "!layout.html" %}
{% block footer %}
{{ super() }}
<script type="text/javascript">
var _gauges = _gauges || [];
(function() {
var t = document.createElement('script');
t.type = 'text/javascript';
t.async = true;
t.id = 'gauges-tracker';
t.setAttribute('data-site-id', '69bfc431e7e47c1200fc74bc');
t.setAttribute('data-track-path', 'https://track.gaug.es/track.gif');
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{% endblock %}
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```{include} ../CHANGELOG.md
```
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import os
import sys
from unittest.mock import MagicMock
sys.path.insert(0, os.path.abspath(".."))
# Mock sounddevice so Sphinx can import pytheory.play without PortAudio
sys.modules["sounddevice"] = MagicMock()
project = "PyTheory"
copyright = "2026, Kenneth Reitz"
copyright = "2024, Kenneth Reitz"
author = "Kenneth Reitz"
import pytheory
release = pytheory.__version__
version = pytheory.__version__
release = "0.2.0"
extensions = [
"sphinx.ext.autodoc",
"sphinx.ext.napoleon",
"sphinx.ext.viewcode",
"sphinx.ext.intersphinx",
"myst_parser",
]
autodoc_member_order = "bysource"
@@ -37,18 +30,5 @@ templates_path = ["_templates"]
exclude_patterns = ["_build"]
html_theme = "alabaster"
html_theme_options = {
"github_user": "kennethreitz",
"github_repo": "pytheory",
"github_banner": True,
"github_button": True,
"github_type": "star",
"github_count": True,
"description": "Music Theory for Humans",
"extra_nav_links": {
f"v{pytheory.__version__}": "https://pypi.org/project/pytheory/",
},
"show_powered_by": False,
}
html_title = "PyTheory"
html_static_path = ["_static"]
html_extra_path = ["CNAME"]
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Working with Chords
===================
A `chord <https://en.wikipedia.org/wiki/Chord_(music)>`_ is two or more tones sounding simultaneously. Chords are the
vertical dimension of music — while melody moves horizontally through
time, harmony stacks tones on top of each other.
Chords and Chord Charts
-----------------------
Chord Construction
------------------
PyTheory provides two chord-related classes:
Chords are built by stacking **intervals** above a **root** note. The
most common chord type is the `triad <https://en.wikipedia.org/wiki/Triad_(music)>`_ — three notes built from
alternating scale degrees (root, 3rd, 5th).
The four triad types::
Major root + major 3rd (4) + perfect 5th (7) Bright, stable
Minor root + minor 3rd (3) + perfect 5th (7) Dark, sad
Diminished root + minor 3rd (3) + diminished 5th (6) Tense, unstable
Augmented root + major 3rd (4) + augmented 5th (8) Eerie, unresolved
Adding a 7th creates a `seventh chord <https://en.wikipedia.org/wiki/Seventh_chord>`_ — the foundation of jazz
harmony::
Dominant 7th root + 4 + 7 + 10 Bluesy, wants to resolve (G7)
Major 7th root + 4 + 7 + 11 Dreamy, sophisticated (Cmaj7)
Minor 7th root + 3 + 7 + 10 Warm, mellow (Am7)
Diminished 7th root + 3 + 6 + 9 Dramatic, symmetrical
Inversions
----------
A chord is in **root position** when the root is the lowest note.
When a different chord tone is in the bass, the chord is `inverted <https://en.wikipedia.org/wiki/Inversion_(music)>`_:
- **Root position**: C E G (root in bass)
- **First inversion**: E G C (3rd in bass) — notated C/E
- **Second inversion**: G C E (5th in bass) — notated C/G
Inversions change the color and weight of a chord without changing its
identity. First inversion sounds lighter; second inversion sounds
suspended, often used as a passing chord.
For seventh chords, there's also **third inversion** (7th in bass):
- G7 in third inversion: F G B D (notated G7/F)
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> root = Chord([Tone.from_string(n, system="western") for n in ["C4", "E4", "G4"]])
>>> first = Chord([Tone.from_string(n, system="western") for n in ["E3", "G3", "C4"]])
>>> second = Chord([Tone.from_string(n, system="western") for n in ["G3", "C4", "E4"]])
>>> root.identify()
'C major'
>>> first.identify()
'C major'
>>> second.identify()
'C major'
Extended Chords
---------------
Beyond seventh chords, jazz harmony builds `extended chords <https://en.wikipedia.org/wiki/Extended_chord>`_ by
continuing to stack thirds:
- **9th chord**: adds the 9th (= 2nd, one octave up)
- **11th chord**: adds the 9th and 11th (= 4th)
- **13th chord**: adds the 9th, 11th, and 13th (= 6th)
A full 13th chord contains all 7 notes of the scale! In practice,
tones are usually omitted — the 5th is typically dropped first, then
the 11th (which clashes with the 3rd in dominant chords).
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> scale = TonedScale(tonic="C4")["major"]
>>> cmaj9 = scale.chord(0, 2, 4, 6, 8)
>>> c13 = scale.chord(0, 2, 4, 6, 8, 10, 12)
- :class:`~pytheory.chords.Chord` — a collection of tones played together
- :class:`~pytheory.charts.NamedChord` — a chord from the chart database with
fingering support
Using the Chord Chart
---------------------
PyTheory includes 144 pre-built chords (12 roots x 12 qualities):
The built-in chart contains 144 chords (12 roots x 12 qualities):
.. code-block:: pycon
.. code-block:: python
>>> from pytheory import Fretboard
from pytheory import CHARTS
>>> fb = Fretboard.guitar()
>>> fb.chord("C")
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
>>> fb.chord("Am")
Fingering(e=0, B=1, G=2, D=2, A=0, E=x)
>>> fb.chord("G7")
Fingering(e=1, B=0, G=0, D=0, A=2, E=3)
chart = CHARTS["western"]
You can also build chords directly with ``Chord.from_name()``:
# Access a chord
c_major = chart["C"]
a_minor = chart["Am"]
g_seven = chart["G7"]
.. code-block:: pycon
# Available qualities: "", "maj", "m", "5", "7", "9",
# "dim", "m6", "m7", "m9", "maj7", "maj9"
>>> from pytheory import Chord
Chord Tones
-----------
>>> Chord.from_name("G7").identify()
'G dominant 7th'
>>> Chord.from_name("Ddim").identify()
'D diminished'
Each named chord knows which tones it contains:
Available qualities:
============ ================ ================================
Quality Intervals Example tones (from C)
============ ================ ================================
``""`` 4, 7 C E G (major triad)
``"maj"`` 4, 7 C E G (explicit major)
``"m"`` 3, 7 C Eb G (minor triad)
``"5"`` 7 C G (power chord)
``"7"`` 4, 7, 10 C E G Bb (dominant 7th)
``"9"`` 4, 7, 10, 14 C E G Bb D (dominant 9th)
``"dim"`` 3, 6 C Eb Gb (diminished)
``"m6"`` 3, 7, 9 C Eb G A (minor 6th)
``"m7"`` 3, 7, 10 C Eb G Bb (minor 7th)
``"m9"`` 3, 7, 10, 14 C Eb G Bb D (minor 9th)
``"maj7"`` 4, 7, 11 C E G B (major 7th)
``"maj9"`` 4, 7, 11, 14 C E G B D (major 9th)
============ ================ ================================
.. code-block:: pycon
>>> from pytheory import CHARTS
>>> chart = CHARTS["western"]
.. code-block:: python
>>> chart["C"].acceptable_tone_names
('C', 'E', 'G')
>>> chart["Cm7"].acceptable_tone_names
('C', 'Eb', 'G', 'Bb')
>>> chart["Am"].acceptable_tone_names
('A', 'C', 'E')
Building Chords
---------------
>>> chart["G7"].acceptable_tone_names
('G', 'B', 'D', 'F')
Several convenience constructors make chord creation concise:
.. code-block:: pycon
>>> from pytheory import Chord
>>> Chord.from_tones("C", "E", "G").identify()
'C major'
>>> Chord.from_tones("A", "C", "E").identify()
'A minor'
>>> Chord.from_name("Am7").identify()
'A minor 7th'
>>> Chord.from_name("G7").identify()
'G dominant 7th'
>>> Chord.from_intervals("C", 4, 7).identify()
'C major'
>>> Chord.from_intervals("G", 4, 7, 10).identify()
'G dominant 7th'
>>> Chord.from_midi_message(60, 64, 67).identify()
'C major'
>>> len(Chord.from_name("C"))
3
>>> "C" in Chord.from_name("C")
True
Intervals
---------
The ``intervals`` property returns semitone distances between adjacent
tones — these are musically meaningful and octave-invariant:
.. code-block:: pycon
>>> Chord.from_tones("C", "E", "G").intervals
[4, 3]
>>> Chord.from_tones("C", "Eb", "G").intervals
[3, 4]
Consonance and Dissonance
Building Chords Manually
-------------------------
**Consonance** is the perception of stability and "pleasantness" when
tones sound together. **Dissonance** is the perception of tension and
roughness. Neither is inherently good or bad — music needs both.
.. code-block:: python
Harmony Score
~~~~~~~~~~~~~
from pytheory import Tone, Chord
The ``harmony`` property measures consonance using **frequency ratio
simplicity**. The insight dates back to Pythagoras (6th century BC):
intervals whose frequencies form simple integer ratios sound consonant.
c_major = Chord(tones=[
Tone.from_string("C4", system="western"),
Tone.from_string("E4", system="western"),
Tone.from_string("G4", system="western"),
])
=========== ===== ====================
Interval Ratio Why it sounds "good"
=========== ===== ====================
Octave 2:1 Every 2nd wave aligns
Perfect 5th 3:2 Every 3rd wave aligns
Perfect 4th 4:3 Every 4th wave aligns
Major 3rd 5:4 Every 5th wave aligns
Minor 3rd 6:5 Every 6th wave aligns
Tritone 45:32 Waves rarely align
=========== ===== ====================
# Iteration
for tone in c_major:
print(tone)
.. code-block:: pycon
len(c_major) # 3
"C" in c_major # True
>>> from pytheory import Chord, Tone
>>> C4 = Tone.from_string("C4", system="western")
>>> G4 = Tone.from_string("G4", system="western")
>>> fifth = Chord([C4, G4])
>>> tritone = Chord([C4, C4 + 6])
>>> fifth.harmony > tritone.harmony
True
Dissonance Score
~~~~~~~~~~~~~~~~
The ``dissonance`` property uses the Plomp-Levelt `roughness <https://en.wikipedia.org/wiki/Roughness_(psychoacoustics)>`_ model
(1965). When two frequencies are close together, their sound waves
interfere and produce rapid amplitude fluctuations called `beating <https://en.wikipedia.org/wiki/Beat_(acoustics)>`_.
This beating is perceived as roughness — the physiological basis of
dissonance.
The roughness depends on the frequency difference relative to the
**critical bandwidth** of the human ear (~25% of the frequency at
that register). Maximum roughness occurs when the difference equals
the critical bandwidth.
.. code-block:: pycon
>>> E4 = Tone.from_string("E4", system="western")
>>> octave = Chord([C4, C4 + 12])
>>> third = Chord([C4, E4])
>>> octave.dissonance < third.dissonance
True
Beat Frequencies
~~~~~~~~~~~~~~~~
When two tones with slightly different frequencies are played together,
you hear a pulsing at the **beat frequency**: ``|f1 - f2|`` Hz.
- **< 1 Hz**: Slow pulsing, used for tuning instruments
- **115 Hz**: Audible rhythmic beating
- **1530 Hz**: Perceived as buzzing/roughness
- **> 30 Hz**: No longer beating — becomes part of the timbre
.. code-block:: pycon
>>> A4 = Tone.from_string("A4", system="western")
>>> chord = Chord([A4, A4 + 7, A4 + 12])
>>> chord.beat_frequencies
[...]
>>> round(chord.beat_pulse, 1)
219.3
Transposition
-------------
Shift an entire chord up or down by any number of semitones:
.. code-block:: pycon
>>> Chord.from_name("C").transpose(7).identify()
'G major'
>>> Chord.from_name("Am7").transpose(-2).identify()
'G minor 7th'
Chord Manipulation
------------------
Add or remove individual tones from a chord:
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> c_major = Chord.from_tones("C", "E", "G")
>>> b4 = Tone.from_string("B4", system="western")
>>> cmaj7 = c_major.add_tone(b4)
>>> cmaj7.identify()
'C major 7th'
>>> c_again = cmaj7.remove_tone("B")
>>> c_again.identify()
'C major'
Chord Identification
--------------------
Give PyTheory any set of tones and it will tell you what chord it is.
It tries every tone as a potential root and matches the interval pattern
against 17 known chord types (triads, 7ths, 9ths, sus, power chords).
.. code-block:: pycon
>>> from pytheory import Chord
>>> Chord.from_tones("A", "C", "E").identify()
'A minor'
>>> Chord.from_tones("G", "B", "D", "F").identify()
'G dominant 7th'
>>> Chord.from_tones("E", "G", "C").identify()
'C major'
>>> Chord.from_tones("Bb", "D", "F").identify()
'Bb major'
You can also access the root and quality separately:
.. code-block:: pycon
>>> chord = Chord.from_name("Am7")
>>> chord.root
<Tone A4>
>>> chord.quality
'minor 7th'
Harmonic Analysis
-----------------
`Roman numeral analysis <https://en.wikipedia.org/wiki/Roman_numeral_analysis>`_ labels each chord by its function within a
key. This is how musicians describe chord progressions independent of
key — "I-IV-V" means the same thing in C major (C-F-G) as in G major
(G-C-D).
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> C4 = Tone.from_string("C4", system="western")
>>> E4 = Tone.from_string("E4", system="western")
>>> G4 = Tone.from_string("G4", system="western")
>>> Chord([C4, E4, G4]).analyze("C")
'I'
>>> Chord.from_tones("D", "F", "A").analyze("C")
'ii'
>>> Chord([G4, G4+4, G4+7]).analyze("C")
'V'
>>> Chord([G4, G4+4, G4+7, G4+10]).analyze("C")
'V7'
Tension and Resolution
----------------------
**Tension** is what makes music move forward. Without it, there's no
desire to resolve — no drama, no narrative. The ``tension`` property
quantifies this based on:
- **Tritones** (6 semitones): the most unstable interval. The tritone
between the 3rd and 7th of a dominant chord (e.g. B and F in G7)
creates the strongest pull toward resolution.
- **Minor 2nds**: semitone clashes that add bite and urgency.
- **Dominant function**: the specific combination of a major 3rd and
minor 7th above the root — the hallmark of the V7 chord.
.. code-block:: pycon
>>> c_major = Chord([C4, E4, G4])
>>> c_major.tension['score']
0.0
>>> c_major.tension['tritones']
0
>>> g7 = Chord([G4, G4+4, G4+7, G4+10])
>>> g7.tension['score']
0.6
>>> g7.tension['tritones']
1
>>> g7.tension['has_dominant_function']
True
Voice Leading
-------------
`Voice leading <https://en.wikipedia.org/wiki/Voice_leading>`_ is the art of connecting chords smoothly. Instead of
jumping all voices to new positions, good voice leading moves each note
the minimum distance to reach the next chord. Bach's chorales are the
gold standard — every voice moves by step whenever possible.
.. code-block:: pycon
>>> c_maj = Chord.from_tones("C", "E", "G")
>>> f_maj = Chord.from_tones("F", "A", "C")
>>> for src, dst, motion in c_maj.voice_leading(f_maj):
... print(f"{src} -> {dst} ({motion:+d} semitones)")
G4 -> A4 (+2 semitones)
E4 -> F4 (+1 semitones)
C4 -> C4 (+0 semitones)
Tritone Substitution
--------------------
In jazz harmony, any `dominant chord <https://en.wikipedia.org/wiki/Dominant_seventh_chord>`_
can be replaced by the dominant chord a
`tritone <https://en.wikipedia.org/wiki/Tritone_substitution>`_ (6
semitones) away. This works because the two chords share the same
tritone interval — the 3rd and 7th simply swap roles.
Common tritone subs: G7 <-> Db7, C7 <-> F#7, D7 <-> Ab7.
.. code-block:: pycon
>>> from pytheory import Chord
>>> g7 = Chord.from_name("G7")
>>> sub = g7.tritone_sub()
>>> sub.identify()
'C# dominant 7th'
The Overtone Series
-------------------
Every musical tone is actually a stack of frequencies — the
**fundamental** plus its `overtones <https://en.wikipedia.org/wiki/Overtone>`_ (harmonics). The overtone series
is nature's chord: it contains the octave, perfect fifth, perfect
fourth, major third, and more, in that order.
This is *why* consonance exists. When you play C and G together, the
overtones of C already contain G. The two tones share acoustic energy,
reinforcing each other. A dissonant interval like C and C# shares
almost no overtones — the waves clash.
.. code-block:: pycon
>>> from pytheory import Tone
>>> a4 = Tone.from_string("A4", system="western")
>>> [round(f, 1) for f in a4.overtones(8)]
[440.0, 880.0, 1320.0, 1760.0, 2200.0, 2640.0, 3080.0, 3520.0]
Chord Symbols
-------------
The ``symbol`` property returns compact lead-sheet notation, while
``from_symbol()`` parses any standard chord symbol — no lookup table needed:
.. code-block:: pycon
>>> Chord.from_tones("C", "E", "G").symbol
'C'
>>> Chord.from_name("Am7").symbol
'Am7'
>>> Chord.from_symbol("F#m7b5").identify()
'F# half-diminished 7th'
>>> Chord.from_symbol("Bbmaj9").symbol
'Bbmaj9'
Slash Chords
------------
`Slash chords <https://en.wikipedia.org/wiki/Slash_chord>`_ place a specific
note in the bass below the chord. They're written as Chord/Bass in lead sheets:
.. code-block:: pycon
>>> c = Chord.from_symbol("C")
>>> c_over_g = c.slash("G")
>>> c_over_g.slash_name
'C/G'
>>> c.slash("E").slash_name
'C/E'
Drop Voicings
-------------
`Drop voicings <https://en.wikipedia.org/wiki/Voicing_(music)#Drop_voicings>`_
are standard arranging techniques for spreading chord tones across registers:
- **Close voicing** — all tones packed within one octave
- **Open voicing** — alternating tones raised an octave for wider spacing
- **Drop 2** — second-highest voice dropped an octave (standard jazz guitar)
- **Drop 3** — third-highest voice dropped an octave
.. code-block:: pycon
>>> cmaj7 = Chord.from_symbol("Cmaj7")
>>> cmaj7.close_voicing()
<Chord C major 7th>
>>> cmaj7.drop2()
<Chord C major 7th>
Chord Extensions
Chord Properties
----------------
The ``extensions()`` method suggests available extensions (9th, 11th, 13th)
that don't clash with existing chord tones:
.. code-block:: python
.. code-block:: pycon
# Frequency intervals between adjacent tones (Hz)
c_major.intervals
>>> from pytheory import Chord, TonedScale
>>> cm = Chord.from_symbol("C")
>>> cm.extensions()
[...]
# Harmony score (higher = more consonant intervals)
c_major.harmony
>>> # Filter extensions against a scale for diatonic correctness:
>>> scale = TonedScale(tonic="C4")["major"]
>>> cm.extensions(scale=scale)
[...]
# Dissonance score (higher = wider intervals)
c_major.dissonance
Borrowed Chord Analysis
-----------------------
``analyze()`` now recognizes chromatic chords from modal interchange,
labeling them with flat-degree prefixes:
.. code-block:: pycon
>>> Chord.from_symbol("Ab").analyze("C", "major")
'bVI'
>>> Chord.from_symbol("Bb").analyze("C", "major")
'bVII'
Figured Bass
------------
`Figured bass <https://en.wikipedia.org/wiki/Figured_bass>`_ is the
classical notation for chord inversions — numbers below the bass note
describing the intervals above it. It's how Bach, Handel, and every
Baroque composer communicated harmony.
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> root = Chord([Tone.from_string("C4"), Tone.from_string("E4"), Tone.from_string("G4")])
>>> root.figured_bass
''
>>> first_inv = Chord([Tone.from_string("E3"), Tone.from_string("G3"), Tone.from_string("C4")])
>>> first_inv.figured_bass
'6'
>>> second_inv = Chord([Tone.from_string("G3"), Tone.from_string("C4"), Tone.from_string("E4")])
>>> second_inv.figured_bass
'6/4'
For seventh chords: root position → ``"7"``, first inversion → ``"6/5"``,
second inversion → ``"4/3"``, third inversion → ``"2"``.
Combine with Roman numeral analysis using ``analyze_figured()``:
.. code-block:: pycon
>>> first_inv.analyze_figured("C")
'I6'
Pitch Class Sets
----------------
`Pitch class set theory <https://en.wikipedia.org/wiki/Set_theory_(music)>`_
is the framework for analyzing atonal and post-tonal music. It reduces
any collection of notes to abstract pitch classes (011, where C=0),
finds the most compact form, and catalogs it with a Forte number.
If you're studying Schoenberg, Webern, Bartók, or any 20th-century
music that doesn't follow traditional harmony, this is the tool.
.. code-block:: pycon
>>> Chord.from_tones("C", "E", "G").pitch_classes
{0, 4, 7}
>>> Chord.from_tones("C", "E", "G").prime_form
(0, 3, 7)
>>> Chord.from_tones("A", "C", "E").prime_form
(0, 3, 7)
Major and minor triads share the same prime form — they're inversions
of each other in pitch class space.
.. code-block:: pycon
>>> Chord.from_tones("C", "E", "G").forte_number
'3-11'
>>> Chord.from_tones("C", "E", "G", "B").forte_number
'4-20'
>>> Chord.from_tones("C", "E", "G#").forte_number
'3-12'
Chords are the vertical dimension of music -- melody tells you where you're going, but harmony tells you how it feels to be there. Between construction, identification, voice leading, tension analysis, and pitch class sets, you've got tools to look at any chord from every angle. Pick a song you love, grab its chords, and start asking questions.
# Beat frequency between closest tone pair
c_major.beat_pulse
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Command-Line Interface
======================
PyTheory includes a CLI for music theory lookups, composition, and
playback — all from the terminal.
Interactive REPL
----------------
For extended exploration, the REPL is a music theory scratchpad with
tab completion. See the :doc:`repl` guide for details::
$ pytheory repl
Demo
----
The fastest way to hear what PyTheory can do. Generates and plays a
random multi-part track — different every time::
$ pytheory demo
♫ Jazz Club
Bb major | 105 bpm
Bb → Gm → Cm → F
jazz drums | saw lead | fm pad
Tone Lookup
-----------
Look up any note's frequency, MIDI number, enharmonic spelling, and
overtones::
$ pytheory tone A4
Note: A4
Frequency: 440.00 Hz (equal temperament)
MIDI: 69
Overtones: 440.0, 880.0, 1320.0, 1760.0, 2200.0, 2640.0
Compare temperaments with ``--temperament``::
$ pytheory tone C5 --temperament pythagorean
Note: C5
Frequency: 521.48 Hz (pythagorean temperament)
Equal temp: 523.25 Hz (diff: -5.9 cents)
Scale Display
-------------
Show any scale in any system::
$ pytheory scale C major
C major: C D E F G A B C
Intervals: C4 -2- D4 -2- E4 -1- F4 -2- G4 -2- A4 -2- B4 -1- C5
$ pytheory scale C dorian
$ pytheory scale Sa bhairav --system indian
Chord Identification
--------------------
Identify a chord from its notes::
$ pytheory chord C E G
Chord: C major
Tones: C4 E4 G4
Intervals: [4, 3]
Harmony: 0.5833
Dissonance: 0.0712
Tension: 0.00 (tritones=0)
$ pytheory chord G B D F
Chord: G dominant 7th
Key Explorer
------------
Get a complete breakdown of any key — signature, diatonic triads,
seventh chords, relative and parallel keys::
$ pytheory key G major
Key: G major
Signature: 1 sharps, 0 flats (F#)
Scale: G A B C D E F#
Triads:
I G major
ii A minor
iii B minor
IV C major
V D major
vi E minor
vii° F# diminished
7th chords:
G major 7th
A minor 7th
...
Relative: <Key E minor>
Parallel: <Key G minor>
Guitar Fingerings
-----------------
Get tablature for any of the 144 built-in chords::
$ pytheory fingering Am
Am
E|--0--
B|--1--
G|--2--
D|--2--
A|--0--
E|--0--
Use ``--capo`` to see fingerings with a capo::
$ pytheory fingering G --capo 2
Chord Progressions
------------------
Build progressions from Roman numerals::
$ pytheory progression G major I V vi IV
Key: G major
Progression: I → V → vi → IV
I G major
V D major
vi E minor
IV C major
Key Detection
-------------
Detect the most likely key from a set of notes::
$ pytheory detect C E G A D
Detected key: C major
Scale: C D E F G A B C
Audio Playback
--------------
Play individual notes or chords (requires PortAudio)::
$ pytheory play A4 # Single note
$ pytheory play C E G # Notes as chord
$ pytheory play Am7 # Chord by name
$ pytheory play C E G --synth saw # Sawtooth wave
$ pytheory play A4 --duration 2000 # 2 seconds
$ pytheory play C E G --temperament meantone
$ pytheory play Am7 --envelope pad # With ADSR envelope
$ pytheory play C4 --envelope bell # Bell-like ring
Chord Identification (from symbol)
-----------------------------------
Parse any chord symbol and get a full analysis::
$ pytheory identify Cmaj7
Chord: C major 7th
Symbol: Cmaj7
Tones: C4 E4 G4 B4
Intervals: [4, 3, 4]
Harmony: 0.5833
Dissonance: 1.2345
Tension: score=0.00 tritones=0 minor_2nds=0 dominant=False
$ pytheory identify F#m7b5
MIDI Export
-----------
Export a chord progression to a Standard MIDI File::
$ pytheory midi C major I V vi IV -o pop.mid
Key: C major
Progression: I V vi IV
BPM: 120
Duration: 500 ms
Output: pop.mid
$ pytheory midi G major ii V I -o jazz.mid --bpm 140 --duration 800
Modes
-----
Show all 7 modes starting from a note::
$ pytheory modes C
Modes of C:
ionian C D E F G A B C
dorian C D Eb F G A Bb C
phrygian C Db Eb F G Ab Bb C
lydian C D E F# G A B C
mixolydian C D E F G A Bb C
aeolian C D Eb F G Ab Bb C
locrian C Db Eb F Gb Ab Bb C
Circle of Fifths
----------------
Display the circle of fifths and fourths from any note::
$ pytheory circle C
Circle of fifths from C:
→ C → G → D → A → E → B → F# → C# → G# → D# → A# → F
Circle of fourths from C:
→ C → F → A# → D# → G# → C# → F# → B → E → A → D → G
Common Progressions
-------------------
Show all named progressions realized in a key::
$ pytheory progressions C major
Common progressions in C major:
I-IV-V-I C → F → G → C
I-V-vi-IV C → G → Am → F
12-bar blues C → C → C → C → F → F → C → C → G → F → C → G
ii-V-I Dm → G7 → C
...
The CLI is there for quick lookups when you don't want to open a Python session -- just ask your question and get back to playing.
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Cookbook
=======
Real-world recipes for common musical tasks. Each recipe is self-contained
and ready to paste into a Python session.
Analyze a Song
--------------
Take the chord progression from "Let It Be" (C G Am F) and analyze it
in the key of C major:
.. code-block:: pycon
>>> from pytheory import Chord, Key
>>> C = Chord.from_name("C")
>>> G = Chord.from_name("G")
>>> Am = Chord.from_name("Am")
>>> F = Chord.from_name("F")
>>> [c.identify() for c in [C, G, Am, F]]
['C major', 'G major', 'A minor', 'F major']
>>> [c.analyze("C") for c in [C, G, Am, F]]
['I', 'V', 'vi', 'IV']
>>> key = Key("C", "major")
>>> [c.identify() for c in key.progression("I", "V", "vi", "IV")]
['C major', 'G major', 'A minor', 'F major']
Write a 12-Bar Blues
--------------------
The `12-bar blues <https://en.wikipedia.org/wiki/Twelve-bar_blues>`_ is
built from the I, IV, and V chords. Here it is in the key of A:
.. code-block:: pycon
>>> from pytheory import Key, Chord
>>> key = Key("A", "major")
>>> [c.identify() for c in key.progression("I", "IV", "V")]
['A major', 'D major', 'E major']
>>> bars = ["I","I","I","I", "IV","IV","I","I", "V","IV","I","V"]
>>> [c.identify() for c in key.progression(*bars)]
['A major', 'A major', 'A major', 'A major', 'D major', 'D major', 'A major', 'A major', 'E major', 'D major', 'A major', 'E major']
>>> Chord.from_name("A7").identify()
'A dominant 7th'
>>> Chord.from_name("D7").identify()
'D dominant 7th'
>>> Chord.from_name("E7").identify()
'E dominant 7th'
Find Chords in a Key
--------------------
The :class:`~pytheory.scales.Key` class builds diatonic chords for any
key and lets you pull progressions by Roman numeral or Nashville number:
.. code-block:: pycon
>>> from pytheory import Key
>>> key = Key("G", "major")
>>> key.chords
['G major', 'A minor', 'B minor', 'C major', 'D major', 'E minor', 'F# diminished']
>>> [c.identify() for c in key.progression("I", "V", "vi", "IV")]
['G major', 'D major', 'E minor', 'C major']
>>> [c.identify() for c in key.nashville(1, 5, 6, 4)]
['G major', 'D major', 'E minor', 'C major']
Compare Scales
--------------
Play the same tonic through different scales to hear how each mode
reshapes the palette. The western modes share the same notes but start
on different degrees; the blues scale adds the "blue note" (flat 5th):
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> c = TonedScale(tonic="C4")
>>> c["major"].note_names
['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
>>> c["minor"].note_names
['C', 'D', 'Eb', 'F', 'G', 'Ab', 'Bb', 'C']
>>> c["dorian"].note_names
['C', 'D', 'Eb', 'F', 'G', 'A', 'Bb', 'C']
>>> c["mixolydian"].note_names
['C', 'D', 'E', 'F', 'G', 'A', 'Bb', 'C']
>>> c_blues = TonedScale(tonic="C4", system="blues")
>>> c_blues["blues"].note_names
['C', 'Eb', 'F', 'Gb', 'G', 'Bb', 'C']
Guitar Chord Chart
------------------
Generate fingerings for guitar and ukulele with
:class:`~pytheory.tones.Fretboard`:
.. code-block:: pycon
>>> from pytheory import Fretboard
>>> fb = Fretboard.guitar()
>>> fb.chord("C")
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
>>> fb.chord("G")
Fingering(e=3, B=0, G=0, D=0, A=2, E=3)
>>> fb.chord("Am")
Fingering(e=0, B=1, G=2, D=2, A=0, E=x)
>>> fb.chord("D")
Fingering(e=2, B=3, G=2, D=0, A=x, E=x)
>>> uke = Fretboard.ukulele()
>>> uke.chord("C")
Fingering(A=3, E=0, C=0, G=0)
>>> uke.chord("G")
Fingering(A=2, E=3, C=2, G=0)
Explore an Interval
-------------------
Start from A4 (440 Hz) and walk through intervals, checking names and
frequency ratios:
.. code-block:: pycon
>>> from pytheory import Tone
>>> a4 = Tone.from_string("A4", system="western")
>>> a4.frequency
440.0
>>> minor_3rd = a4 + 3
>>> a4.interval_to(minor_3rd)
'minor 3rd'
>>> p5 = a4 + 7
>>> a4.interval_to(p5)
'perfect 5th'
>>> round(p5.frequency / a4.frequency, 4)
1.4983
>>> octave = a4 + 12
>>> a4.interval_to(octave)
'octave'
>>> round(octave.frequency / a4.frequency, 4)
2.0
Walk the Circle of Fifths
-------------------------
The `circle of fifths <https://en.wikipedia.org/wiki/Circle_of_fifths>`_
is the backbone of Western harmony — each step adds one sharp or flat:
.. code-block:: pycon
>>> from pytheory import Tone
>>> c = Tone.from_string("C4", system="western")
>>> [t.name for t in c.circle_of_fifths()]
['C', 'G', 'D', 'A', 'E', 'B', 'F#', 'C#', 'G#', 'D#', 'A#', 'F']
>>> g = Tone.from_string("G4", system="western")
>>> [t.name for t in g.circle_of_fifths()]
['G', 'D', 'A', 'E', 'B', 'F#', 'C#', 'G#', 'D#', 'A#', 'F', 'C']
Voice Leading Between Chords
-----------------------------
Find the smoothest path from one chord to the next — each voice moves
the minimum distance:
.. code-block:: pycon
>>> from pytheory import Chord
>>> c_maj = Chord.from_tones("C", "E", "G")
>>> f_maj = Chord.from_tones("F", "A", "C")
>>> for src, dst, motion in c_maj.voice_leading(f_maj):
... print(f"{src} -> {dst} ({motion:+d} semitones)")
G4 -> A4 (+2 semitones)
E4 -> F4 (+1 semitones)
C4 -> C4 (+0 semitones)
Measure Harmonic Tension
------------------------
Quantify how much a chord "wants to resolve." Dominant 7ths have
the most tension — the tritone between the 3rd and 7th pulls toward
resolution:
.. code-block:: pycon
>>> from pytheory import Chord
>>> for name in ["C", "Am", "G7", "Cmaj7"]:
... ch = Chord.from_name(name)
... t = ch.tension
... print(f"{name:6s} tension={t['score']:.2f} tritones={t['tritones']} dominant={t['has_dominant_function']}")
C tension=0.00 tritones=0 dominant=False
Am tension=0.00 tritones=0 dominant=False
G7 tension=0.60 tritones=1 dominant=True
Cmaj7 tension=0.15 tritones=0 dominant=False
Tritone Substitution (Jazz)
---------------------------
Replace any dominant chord with the one a
`tritone <https://en.wikipedia.org/wiki/Tritone_substitution>`_ away —
they share the same tritone interval:
.. code-block:: pycon
>>> from pytheory import Chord
>>> g7 = Chord.from_name("G7")
>>> g7.tritone_sub().identify()
'C# dominant 7th'
>>> # ii-V-I with tritone sub:
>>> # Dm7 -> G7 -> Cmaj7 (standard)
>>> # Dm7 -> Db7 -> Cmaj7 (chromatic bass line!)
Key Signatures and Detection
-----------------------------
View the accidentals in any key, or detect the key from a set of notes:
.. code-block:: pycon
>>> from pytheory import Key
>>> Key("C", "major").signature
{'sharps': 0, 'flats': 0, 'accidentals': []}
>>> Key("G", "major").signature
{'sharps': 1, 'flats': 0, 'accidentals': ['F#']}
>>> Key("D", "major").signature
{'sharps': 2, 'flats': 0, 'accidentals': ['F#', 'C#']}
>>> Key.detect("C", "E", "G", "A", "D")
<Key C major>
Relative and Parallel Keys
--------------------------
Every major key has a **relative minor** (same notes, different root)
and a **parallel minor** (same root, different notes):
.. code-block:: pycon
>>> from pytheory import Key
>>> c = Key("C", "major")
>>> c.relative
'A minor'
>>> c.parallel
'C minor'
Borrowed Chords and Secondary Dominants
---------------------------------------
Add color by borrowing from the parallel key or building secondary
dominants that approach other scale degrees:
.. code-block:: pycon
>>> from pytheory import Key
>>> c = Key("C", "major")
>>> c.borrowed_chords[:4]
['C minor', 'D diminished', 'Eb major', 'F minor']
>>> c.secondary_dominant(5).identify()
'D dominant 7th'
>>> c.secondary_dominant(2).identify()
'A dominant 7th'
>>> c.secondary_dominant(6).identify()
'E dominant 7th'
The Overtone Series
-------------------
Every musical tone contains a stack of harmonics — the physics behind
why intervals sound consonant:
.. code-block:: pycon
>>> from pytheory import Tone
>>> a4 = Tone.from_string("A4", system="western")
>>> [round(f, 1) for f in a4.overtones(6)]
[440.0, 880.0, 1320.0, 1760.0, 2200.0, 2640.0]
>>> # Harmonic 2 = octave (2:1)
>>> # Harmonic 3 = perfect 5th + octave (3:1)
>>> # Harmonic 5 = major 3rd + two octaves (5:1)
Enharmonic Spellings
--------------------
Find the alternate name for any sharp or flat:
.. code-block:: pycon
>>> from pytheory import Tone
>>> for name in ["C#4", "D#4", "F#4", "G#4"]:
... t = Tone.from_string(name, system="western")
... print(f"{t.name} = {t.enharmonic}")
C# = Db
D# = Eb
F# = Gb
G# = Ab
World Scales
------------
Explore scales from Indian, Arabic, and Japanese traditions:
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> indian = TonedScale(tonic="Sa", system="indian")
>>> indian["bhairav"].note_names
['Sa', 'komal Re', 'Ga', 'Ma', 'Pa', 'komal Dha', 'Ni', 'Sa']
>>> arabic = TonedScale(tonic="Do", system="arabic")
>>> arabic["hijaz"].note_names
['Do', 'Reb', 'Mi', 'Fa', 'Sol', 'Solb', 'Sib', 'Do']
>>> japanese = TonedScale(tonic="C4", system="japanese")
>>> japanese["hirajoshi"].note_names
['C', 'D', 'Eb', 'G', 'Ab', 'C']
Visualize a Scale on Guitar
----------------------------
See where the notes fall across the fretboard — E minor pentatonic,
the most-played scale in rock:
.. code-block:: pycon
>>> from pytheory import Fretboard, Scale
>>> fb = Fretboard.guitar()
>>> pent = Scale(tonic="E4", system="blues")["minor pentatonic"]
>>> print(fb.scale_diagram(pent, frets=12))
0 1 2 3 4 5 6 7 8 9 10 11 12
E| E | - | - | G | - | A | - | B | - | - | D | - | E |
B| B | - | - | D | - | E | - | - | G | - | A | - | B |
G| G | - | A | - | B | - | - | D | - | E | - | - | G |
D| D | - | E | - | - | G | - | A | - | B | - | - | D |
A| A | - | B | - | - | D | - | E | - | - | G | - | A |
E| E | - | - | G | - | A | - | B | - | - | D | - | E |
Composition Recipes
-------------------
These recipes go beyond theory into actual music-making.
Acid House Track
~~~~~~~~~~~~~~~~
303-style acid with sidechain pump:
.. code-block:: python
from pytheory import Score, Pattern, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=132)
score.drums("house", repeats=8, fill="house", fill_every=8)
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
reverb=0.4,
chorus=0.3,
sidechain=0.85,
)
acid = score.part(
"acid",
synth="saw",
envelope="pad",
legato=True,
glide=0.03,
distortion=0.8,
distortion_drive=8.0,
lowpass=1000,
lowpass_q=5.0,
)
acid.lfo("lowpass", rate=0.5, min=600, max=2500, bars=8)
for sym in ["Cm", "Fm", "Abm", "Gm"]:
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
acid.arpeggio(sym, bars=2, pattern="up", octaves=2)
play_score(score)
Dub Reggae with Delay Madness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sparse notes into infinite echo:
.. code-block:: python
score = Score("4/4", bpm=72)
score.drums("dub", repeats=8)
melodica = score.part(
"melodica",
synth="triangle",
envelope="pluck",
delay=0.5,
delay_time=0.66,
delay_feedback=0.55,
reverb=0.4,
reverb_type="cathedral",
)
bass = score.part("bass", synth="sine", lowpass=400, lowpass_q=1.5)
# Play almost nothing — let the delay do the work
melodica.add("A4", 2).rest(6)
melodica.add("E5", 1.5).rest(6.5)
melodica.add("D5", 1).add("C5", 1).add("A4", 2).rest(4)
for n in ["A1"] * 16:
bass.add(n, Duration.HALF)
play_score(score)
Jazz Ballad with Humanize
~~~~~~~~~~~~~~~~~~~~~~~~~~
The difference between a robot and a musician:
.. code-block:: python
score = Score("4/4", bpm=72, swing=0.5)
score.drums("jazz", repeats=8)
rhodes = score.part(
"rhodes",
synth="fm",
envelope="piano",
reverb=0.4,
reverb_type="plate",
humanize=0.3,
)
lead = score.part(
"lead",
synth="triangle",
envelope="strings",
delay=0.25,
reverb=0.3,
humanize=0.35,
)
key = Key("Bb", "major")
for chord in key.progression("I", "vi", "ii", "V") * 2:
rhodes.add(chord, Duration.WHOLE)
for n, d in [("D5", 1.5), ("F5", 0.5), ("Bb5", 2), (None, 4),
("A5", 1), ("G5", 1), ("F5", 2), (None, 4)]:
lead.rest(d) if n is None else lead.add(n, d)
play_score(score)
Song with Sections
~~~~~~~~~~~~~~~~~~~
Define once, arrange freely:
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("rock", repeats=16, fill="rock", fill_every=4)
chords = score.part("chords", synth="saw", envelope="pad")
lead = score.part("lead", synth="triangle", envelope="pluck")
score.section("verse")
for sym in ["Am", "F", "C", "G"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
lead.add("A4", 1).add("C5", 1).add("E5", 1).rest(1)
lead.add("F5", 1).add("E5", 1).add("C5", 2)
score.section("chorus")
lead.set(reverb=0.4, lowpass=5000)
for sym in ["F", "G", "Am", "C"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
lead.add("C6", 2).add("A5", 1).add("G5", 1)
lead.add("F5", 2).add("E5", 2)
score.end_section()
score.repeat("verse")
score.repeat("chorus", times=2)
play_score(score)
score.save_midi("my_song.mid")
Export Everything to MIDI
~~~~~~~~~~~~~~~~~~~~~~~~~~
The whole point — sketch fast, finish in your DAW:
.. code-block:: python
# Any Score can be saved as MIDI
score.save_midi("track.mid")
# Simple progressions too
from pytheory import save_midi
chords = Key("C", "major").progression("I", "V", "vi", "IV")
save_midi(chords, "pop.mid", t=500, bpm=120)
These are all starting points. Change the key, swap the chords, layer in your own ideas -- the best way to learn is to take something that works and make it yours.
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Drums
=====
Drums are the foundation of almost everything. Change the drum pattern
and you change the genre. The same four chords over a bossa nova
pattern sound like you're in a cafe in Rio. Put those same chords over
a rock beat and you're in a garage in Seattle. Over a trap beat, you're
in Atlanta. Over a dancehall pattern, you're in Kingston. The drums ARE
the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 27 synthesized percussion
sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
Every sound is generated from waveforms; no samples needed.
Drum Sounds
-----------
Drum hits are **humanized by default** — each hit gets a tiny random
timing offset and velocity wobble, just like a real drummer who's never
perfectly on the grid. Control the amount with ``drum_humanize`` on the
Score:
.. code-block:: python
score = Score("4/4", bpm=120, drum_humanize=0.4) # natural feel
score = Score("4/4", bpm=120, drum_humanize=0.0) # perfectly quantized
score = Score("4/4", bpm=120, drum_humanize=0.1) # studio tight
The default is 0.15 — just enough to feel alive without sounding loose.
Drums Are Parts
~~~~~~~~~~~~~~~~
Drums are a real Part — the same as any melodic voice. You can set
effects on them the same way:
.. code-block:: python
score.drums("rock", repeats=4)
score.parts["drums"].reverb_mix = 0.2
score.parts["drums"].reverb_type = "plate"
Or use the shorthand:
.. code-block:: python
score.set_drum_effects(reverb=0.2, reverb_type="plate", lowpass=8000)
Split Drums
~~~~~~~~~~~
For maximum control, split the kit into separate Parts — kick, snare,
hats, toms, cymbals, and percussion — each with independent effects:
.. code-block:: python
score.drums("rock", repeats=4, split=True)
# Now each group is its own Part
score.parts["snare"].reverb_mix = 0.3
score.parts["snare"].reverb_type = "plate"
score.parts["hats"].lowpass = 7000
score.parts["kick"] # dry, no effects
# set_drum_effects still works — applies to all drum Parts
score.set_drum_effects(reverb=0.1)
This is how real studios work — the snare gets its own reverb send,
the hats get their own EQ, the kick stays dry and punchy. Now you
can do the same thing in Python.
Sidechain compression triggers on kick hits only — hi-hats and snares
don't duck the pad.
Every drum sound is stereo-panned like a real kit — kick and snare
center, hi-hat right, crash left, toms spread across the field,
percussion instruments placed naturally. Put on headphones and you'll
hear the kit in front of you.
The ``DrumSound`` enum maps to General MIDI percussion note numbers:
.. code-block:: pycon
>>> from pytheory import DrumSound
>>> DrumSound.KICK.value
36
>>> DrumSound.SNARE.value
38
>>> DrumSound.CLOSED_HAT.value
42
All 27 sounds, organized by type:
**Kicks:** KICK (36)
**Snares:** SNARE (38), RIMSHOT (37), CLAP (39)
**Hi-hats:** CLOSED_HAT (42), OPEN_HAT (46), PEDAL_HAT (44)
**Toms:** LOW_TOM (45), MID_TOM (47), HIGH_TOM (50)
**Cymbals:** CRASH (49), RIDE (51), RIDE_BELL (53)
**Percussion:** COWBELL (56), CLAVE (75), SHAKER (70), TAMBOURINE (54),
CONGA_HIGH (63), CONGA_LOW (64), BONGO_HIGH (60), BONGO_LOW (61),
TIMBALE_HIGH (65), TIMBALE_LOW (66), AGOGO_HIGH (67), AGOGO_LOW (68),
GUIRO (73), MARACAS (70)
Drum Synthesis
--------------
Every drum sound here is synthesized from scratch using the same
techniques that real drum machines use. This isn't a shortcut -- it's
the real thing. The 808 kick that defined hip hop is literally a sine
wave with a pitch envelope sweeping from 150 Hz down to 50 Hz. The 909
snare that powered techno is a sine wave body mixed with white noise
rattle. The hi-hat is just filtered noise with a short decay. When
Roland built the TR-808 and TR-909, they weren't sampling real drums;
they were synthesizing them from basic waveforms. PyTheory does the
same thing.
Each sound has a dedicated synthesizer:
- **KICK** -- sine wave with pitch envelope sweep (150 to 50 Hz) + sub click
- **SNARE** -- pitched body (180 Hz) + white noise rattle
- **CLOSED_HAT** -- high-frequency noise, 50ms decay
- **OPEN_HAT** -- high-frequency noise, 250ms decay
- **CLAP** -- layered noise bursts with spacers
- **RIMSHOT** -- bright 800 Hz click + noise
- **TOMS** -- pitched sine with sweep (low=100, mid=150, high=200 Hz)
- **CRASH** -- long noise decay (1.5s)
- **RIDE** -- metallic ring (3500+5100 Hz) + noise
- **RIDE_BELL** -- brighter ring, more sustain
- **COWBELL** -- two detuned tones (545+815 Hz)
- **CLAVE** -- short 2500 Hz click
- **CONGAS/BONGOS** -- pitched membrane with slap transient
- **TIMBALES** -- bright metallic ring with overtones
- **AGOGO** -- pitched bell with harmonics
- **SHAKER/MARACAS** -- short noise burst
- **TAMBOURINE** -- noise + 7000 Hz jingle ring
- **GUIRO** -- scraped noise bursts
Pattern Presets
---------------
80+ patterns spanning genres from rock to Afro-Cuban to electronic to
world percussion. Load them with ``Pattern.preset()``:
.. code-block:: pycon
>>> from pytheory import Pattern
>>> Pattern.list_presets()
['12/8 blues', '6/8 afro-cuban', 'afrobeat', 'baiao', 'bebop', ...]
>>> rock = Pattern.preset("rock")
>>> rock
<Pattern 'rock' 4/4 4.0 beats 12 hits>
**Rock/Pop:** rock, half time, double time, disco, motown, train beat
-- The backbone of Western popular music. Kick on 1 and 3, snare on 2
and 4. Simple, effective, universal.
**Jazz:** jazz, bebop, shuffle, swing, linear, paradiddle -- The ride
cymbal drives everything. The kick and snare comp and converse rather
than keeping strict time. These patterns swing.
**Latin:** salsa, bossa nova, samba, cumbia, merengue, baiao, maracatu,
bolero, tango -- Rich, layered patterns built on clave rhythms, with
congas, timbales, and shakers creating interlocking polyrhythmic webs.
Some of the most sophisticated drumming traditions on the planet.
**Afro-Cuban:** son clave 3-2, son clave 2-3, rumba clave 3-2,
rumba clave 2-3, cascara, guaguanco, mozambique, nanigo, bembe,
6/8 afro-cuban, tresillo, habanera -- The clave is the key that
unlocks all Latin and Afro-Cuban music. It's a five-note rhythmic
cell that everything else revolves around. If you learn one concept
from world music, learn the clave.
**African:** afrobeat, highlife -- Born in West Africa. Fela Kuti's
afrobeat layers multiple percussion voices into hypnotic,
polyrhythmic grooves that can go on for twenty minutes.
**Caribbean:** reggae, dancehall, ska, dub -- The offbeat is king.
Reggae flips rock drumming inside out by emphasizing the "and" of each
beat instead of the beat itself. Ska doubles the tempo, dancehall
adds syncopation.
**Electronic:** house, techno, trap, drum and bass, breakbeat, jungle
-- Machine music. The four-on-the-floor kick of house and techno, the
rattling hi-hats of trap, the breakneck tempo of drum and bass. These
patterns were born in drum machines and they still live there.
**Metal/Punk:** metal, blast beat, punk, double kick, metal blast,
metal groove, metal gallop -- Speed and aggression. The blast beat is
both feet and both hands going as fast as humanly possible. Punk strips
everything to its essentials. The metal kit adds 3 dedicated sounds
(double kick, china cymbal, stack) and 4 patterns for extreme metal
subgenres.
**World Percussion:** tabla, dhol, dholak, mridangam, djembe -- Deep
traditions from across the globe, each with authentic sound sets and
idiomatic patterns. See the World Percussion section below for details.
**Other:** funk, hip hop, bo diddley, second line, new orleans, waltz,
12/8 blues, country, gospel, flamenco -- Everything else. The syncopated
groove of funk, the sampled feel of hip hop, the street-parade swing
of New Orleans second line.
Playing Patterns
----------------
``play_pattern()`` synthesizes every drum sound in real-time:
.. code-block:: python
from pytheory import Pattern
from pytheory.play import play_pattern
play_pattern(Pattern.preset("rock"), repeats=4, bpm=120)
play_pattern(Pattern.preset("bossa nova"), repeats=4, bpm=140)
play_pattern(Pattern.preset("salsa"), repeats=4, bpm=180)
play_pattern(Pattern.preset("afrobeat"), repeats=8, bpm=110)
Fills
-----
A fill is the drummer's way of saying "something's about to change."
It's that moment at the end of a verse where the drummer breaks the
pattern and rolls around the toms before crashing into the chorus. Fills
signal transitions -- they tell the listener's ear that the section is
ending and a new one is about to begin. Without fills, a drum pattern
just loops. With them, it breathes and has structure.
``Pattern.fill()`` loads a 1-bar drum fill -- a short break that
transitions between sections. 21 fill presets are available:
.. code-block:: pycon
>>> Pattern.list_fills()
['afrobeat', 'blast', 'bossa nova', 'breakdown', 'buildup',
'cumbia', 'disco', 'funk', 'highlife', 'hip hop', 'house',
'jazz', 'jazz brush', 'metal', 'reggae', 'rock', 'rock crash',
'salsa', 'samba', 'second line', 'trap']
>>> fill = Pattern.fill("rock")
>>> fill
<Pattern 'rock fill' 4/4 4.0 beats ...>
Score Integration
-----------------
The ``score.drums()`` shorthand attaches a drum pattern to a score:
.. code-block:: python
from pytheory import Score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
Auto-Fills
~~~~~~~~~~
The ``fill`` and ``fill_every`` parameters automatically insert drum
fills at regular intervals:
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("rock", repeats=8, fill="rock", fill_every=4)
This plays the rock pattern for 8 bars, replacing every 4th bar with
a rock fill. Useful for adding natural phrasing to longer sections.
.. code-block:: python
# Jazz with brush fills every 8 bars
score.drums("bebop", repeats=16, fill="jazz brush", fill_every=8)
# Salsa with fills every 4 bars
score.drums("salsa", repeats=8, fill="salsa", fill_every=4)
Layering Patterns
-----------------
Combine drum patterns with melodic parts for full arrangements. The
drum pattern and all named parts are mixed together by ``play_score()``:
.. code-block:: python
from pytheory import Score, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=180)
score.drums("salsa", repeats=4, fill="salsa", fill_every=4)
pads = score.part("pads", synth="sine", envelope="pad", volume=0.3)
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4)
bass = score.part("bass", synth="sine", envelope="pluck", volume=0.45)
for chord in Key("D", "minor").progression("ii", "V", "i", "i") * 2:
pads.add(chord, Duration.WHOLE)
lead.add("A5", 0.67).add("G5", 0.33).add("F5", 0.67).add("E5", 0.33)
for n in ["D2", "A2", "D2", "F2"] * 2:
bass.add(n, Duration.QUARTER)
play_score(score)
World Percussion
----------------
PyTheory includes dedicated sound sets and pattern presets for
traditional percussion instruments from around the world. Each
instrument has its own synthesized sounds that capture the timbral
character of the real instrument, plus idiomatic rhythmic patterns
drawn from their musical traditions.
Tabla
~~~~~
The tabla is a pair of hand drums from the Indian subcontinent -- the
smaller, higher-pitched *dayan* and the larger, bass *bayan*. It is
the rhythmic backbone of Hindustani classical music, and one of the
most expressive percussion instruments ever created. A single tabla
player can produce an astonishing range of tones by varying finger
placement, pressure, and striking technique.
**6 sounds** -- covering the primary tabla strokes (na, tin, tun, ge,
ke, and ti-ra-ki-ta combinations).
**7 patterns:** teental (16 beats, the most common taal), jhaptaal
(10 beats), rupak (7 beats), dadra (6 beats), keherwa (8 beats, folk
and light classical), tabla solo, and tiri kita (fast ornamental
pattern).
.. code-block:: python
score = Score("4/4", bpm=80)
score.drums("teental", repeats=4)
Dhol
~~~~
The dhol is a double-headed barrel drum from Punjab, played with
sticks. It is the driving force behind bhangra music -- loud,
energetic, and physically impossible to sit still to.
**3 sounds** -- bass stroke, treble stroke, and rimshot.
**2 patterns:** bhangra (the classic bhangra groove) and dhol chaal
(a processional rhythm).
.. code-block:: python
score = Score("4/4", bpm=160)
score.drums("bhangra", repeats=4)
Dholak
~~~~~~
The dholak is a smaller, lighter two-headed drum used across South
Asia in folk music, qawwali, and Bollywood. Played with bare hands,
it produces a warm, melodic tone.
**3 sounds** -- bass, treble, and slap.
**2 patterns:** qawwali (the rhythmic foundation of Sufi devotional
music) and dholak folk (a general folk groove).
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("qawwali", repeats=4)
Mridangam
~~~~~~~~~
The mridangam is a double-headed drum from South India, the
rhythmic anchor of Carnatic classical music. Its tuning system is
extraordinarily precise, and its rhythmic vocabulary is among the
most mathematically complex in the world.
**4 sounds** -- tha, thom, nam, and din.
**2 patterns:** adi talam (the most common Carnatic talam, 8 beats)
and mridangam korvai (a rhythmic cadence pattern).
.. code-block:: python
score = Score("4/4", bpm=90)
score.drums("adi talam", repeats=4)
Djembe
~~~~~~
The djembe is a rope-tuned goblet drum from West Africa, capable of
producing a wide range of tones from deep bass to sharp slaps. It is
central to the drum ensemble traditions of Mali, Guinea, and Senegal.
**3 sounds** -- bass (open center strike), tone (edge strike), and
slap (sharp edge strike).
**3 patterns:** djembe (a basic accompanying rhythm), kuku (a
traditional rhythm from Guinea associated with fishing), and soli (a
solo/celebration rhythm).
.. code-block:: python
score = Score("4/4", bpm=120)
score.drums("djembe", repeats=4)
Metal Kit
~~~~~~~~~
A dedicated percussion kit for extreme metal subgenres, with
specialized sounds and patterns that go beyond the standard drum kit.
**3 sounds** -- double kick (triggered, tight attack), china cymbal,
and stack (a short, trashy cymbal choke).
**4 patterns:** double kick (relentless double bass drum pattern),
metal blast (blast beat with china cymbal accents), metal groove (a
half-time groove with double kick fills), and metal gallop (the
classic triplet-feel gallop rhythm).
.. code-block:: python
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=4)
MIDI Export
-----------
Convert any pattern to a Score, then export to MIDI (drums are written
to channel 10):
.. code-block:: python
pattern = Pattern.preset("bossa nova")
score = pattern.to_score(repeats=8, bpm=140)
score.save_midi("bossa.mid")
Pattern.preset("afrobeat").to_score(repeats=8, bpm=110).save_midi("afrobeat.mid")
Drums are the foundation. The same chords over a bossa nova feel like a different song than over a rock beat -- change the pattern and you change the genre. Try swapping presets under the same progression and hear how much the drums are really doing.
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Effects
=======
Effects are how recorded music gets its character. A guitar without
reverb sounds like it's being played in a closet. A vocal without
compression sounds thin and amateur. A synth without filtering sounds
like a test signal. Effects are the difference between "notes" and
"music" -- they put the sound in a space, give it texture, and make it
feel alive.
Every record you've ever loved was shaped by effects. The cavernous
reverb on a Phil Collins drum hit. The tape delay on a reggae vocal.
The distortion on a Hendrix guitar. The chorus on an 80s synth pad.
These aren't decorations added after the fact; they're fundamental to
the sound itself.
Each part in a Score can have its own effects chain. Effects are set at
part creation and applied per-part before mixing, so every voice gets
independent processing.
Signal Chain
------------
The order of effects matters -- a lot. Distortion before a lowpass
filter means you're generating all those rich, crunchy harmonics and
then sculpting them with the filter. That's warm, controllable,
musical. Filter before distortion means you're distorting the already-
filtered signal -- a different, often harsher character. The fixed
order in PyTheory matches classic analog synth architecture, the same
signal path used by the Moog, the TB-303, and most hardware synths.
It's a well-tested order that sounds good by default.
Effects are applied in this fixed order::
Signal --> Saturation --> Tremolo --> Distortion --> Cabinet --> Chorus
--> Phaser --> Highpass --> Lowpass --> Delay --> Reverb --> Mix
Additionally, these per-note effects are applied before the part effects chain:
- **Sub-oscillator**: octave-below sine mixed in at the oscillator stage
- **Noise layer**: filtered noise mixed per-note for breath/transients
- **Filter envelope**: per-note lowpass sweep (attack/decay/sustain)
- **Velocity → brightness**: harder velocity = brighter filter cutoff
Part-level effects:
- **Saturation** first: subtle even-harmonic warmth (tape/tube color).
- **Tremolo** second: amplitude LFO modulation.
- **Distortion** third: drives the signal before filtering.
- **Cabinet** fourth: speaker cab simulation (rolloff + presence bump).
- **Chorus** fifth: thickens the signal.
- **Phaser** sixth: swept allpass notches.
- **Highpass** seventh: removes low-frequency mud.
- **Lowpass** eighth: shapes the tone (like a tone knob on an amp).
- **Delay** ninth: echoes the shaped signal (tap delay / tape echo).
- **Reverb** last: places everything in a space (room / hall).
Distortion
----------
You know what distortion sounds like -- it's the sound of rock and roll.
An electric guitar through a cranked amplifier. But at lower levels,
distortion is subtler: it adds warmth, presence, and harmonic richness.
This is why producers run clean signals through tape machines and tube
preamps. A little saturation makes everything sound more "real."
Soft-clip waveshaping using ``tanh`` -- models the warm saturation of an
overdriven tube amplifier. At low drive levels it adds harmonic warmth;
at high levels it becomes an aggressive fuzz.
Parameters:
- ``distortion``: Wet/dry mix, 0.0--1.0.
- ``distortion_drive``: Gain before clipping (default 3.0).
- 0.5--2 = subtle warmth (tube preamp)
- 3--8 = overdrive (cranked amp)
- 10+ = fuzz
.. code-block:: python
# Warm tube saturation on a bass
bass = score.part(
"bass",
synth="sine",
envelope="pluck",
distortion=0.3,
distortion_drive=2.0,
)
# Heavy fuzz on a lead
lead = score.part(
"lead",
synth="saw",
envelope="staccato",
distortion=0.8,
distortion_drive=10.0,
)
Cabinet Simulation
------------------
A real guitar amp doesn't just distort the signal -- the speaker
cabinet shapes the tone dramatically. A 12-inch speaker in a closed
cabinet rolls off the harsh high frequencies above 5 kHz and adds a
presence bump around 2--3 kHz that gives the sound its "in the room"
quality. Without a cabinet, distortion sounds thin and fizzy. With
one, it sounds like a real amp.
PyTheory's cabinet simulation applies a speaker rolloff curve (lowpass
at ~5 kHz) combined with a presence resonance bump, placed in the
signal chain immediately after distortion -- exactly where it sits in
a real amp.
Parameters:
- ``cabinet``: Wet/dry mix, 0.0--1.0 (default 0, off).
- 0.3--0.5 = subtle speaker coloring
- 0.6--0.8 = classic amp-in-a-room
- 1.0 = full cabinet, no dry signal
.. code-block:: python
# Classic rock amp tone: distortion into cabinet
guitar = score.part(
"guitar",
synth="saw",
envelope="pluck",
distortion=0.6,
distortion_drive=5.0,
cabinet=0.8,
)
# Clean amp with just cabinet warmth (no distortion)
clean = score.part(
"clean",
synth="triangle",
envelope="pluck",
cabinet=0.5,
)
Analog Drift
------------
Real analog synthesizers are never perfectly in tune. The voltage-
controlled oscillators drift slightly over time as components warm up
and temperature fluctuates. This imperfection is actually a big part
of why vintage analog synths sound so appealing -- the subtle pitch
wandering gives each note a unique, living quality that static digital
oscillators lack.
The ``analog_drift`` parameter adds slow, random pitch variation to
each oscillator, modeling this vintage behavior.
Parameters:
- ``analog_drift``: Drift amount, 0.0--1.0 (default 0, off).
- 0.05--0.1 = subtle warmth (studio-grade analog)
- 0.15--0.25 = noticeable drift (vintage gear warming up)
- 0.3+ = unstable, wobbly (broken tape machine)
.. code-block:: python
# Warm vintage pad
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
analog_drift=0.1,
chorus=0.3,
)
# Lo-fi detuned lead
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
analog_drift=0.25,
)
Chorus
------
That shimmery, wide, slightly-out-of-focus sound that defined the
1980s? That's chorus. Think of the intro to "Come As You Are" by
Nirvana, or literally any synth pad from 1983 to 1989. It makes one
instrument sound like two or three playing together, slightly out of
tune with each other -- which is exactly how a real string section or
choir sounds rich and full.
A slightly detuned, LFO-modulated delayed copy mixed back in. Thickens
the sound like two musicians playing the same part -- the signature
effect of the Roland Juno synthesizers.
Parameters:
- ``chorus``: Wet/dry mix, 0.0--1.0.
- ``chorus_rate``: LFO speed in Hz. 0.5--1 = slow shimmer, 2--4 = vibrato.
- ``chorus_depth``: Modulation depth in seconds (default 0.003).
.. code-block:: python
# Juno-style pad chorus
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
chorus=0.5,
chorus_rate=1.5,
chorus_depth=0.003,
)
# Subtle thickening on a clean lead
lead = score.part(
"lead",
synth="triangle",
envelope="pluck",
chorus=0.2,
chorus_rate=0.8,
)
Lowpass Filter
--------------
You know that sound when a DJ turns the knob and everything goes
underwater? That's a lowpass filter closing down. It removes
high-frequency content, leaving only the warm, round, bassy
frequencies below the cutoff point. The lowpass filter is arguably the
most important effect in all of electronic music -- it's the entire
sound of acid house, the "wah" in auto-wah, and the reason analog
synths sound warm instead of harsh.
A 12 dB/octave biquad lowpass filter with resonance -- the sound of
analog synthesizers. Removes frequencies above the cutoff; the resonance
(Q) parameter adds a peak at the cutoff frequency for that classic
"acid squelch."
Parameters:
- ``lowpass``: Cutoff frequency in Hz (0 = off). Reference points:
- 200--400 Hz = deep sub bass
- 800--1500 Hz = warm / muffled
- 2000--4000 Hz = present lead
- 5000+ Hz = subtle rolloff
- ``lowpass_q``: Resonance / Q factor (default 0.707 = Butterworth flat).
- 1.0 = slight peak
- 2.0 = pronounced
- 5.0+ = aggressive acid squelch
.. code-block:: python
# Round bass with gentle filtering
bass = score.part(
"bass",
synth="sine",
envelope="pluck",
lowpass=400,
lowpass_q=1.5,
)
# Acid squelch on a saw lead
acid = score.part(
"acid",
synth="saw",
envelope="staccato",
lowpass=1500,
lowpass_q=5.0,
legato=True,
glide=0.03,
)
Delay
-----
Delay is echo. Literally. The Edge from U2 built his entire guitar
sound around dotted-eighth-note delays. Dub reggae producers like Lee
"Scratch" Perry and King Tubby turned delay into an art form, feeding
echoes back into themselves until they spiraled into infinity. At short
times with low feedback, delay adds rhythmic interest. At long times
with high feedback, it creates cascading, psychedelic soundscapes.
Tempo-synced echoes with feedback. Each repeat feeds back into the
delay line, creating rhythmic echo trails. High feedback values produce
the cascading, self-oscillating echoes of dub reggae.
Parameters:
- ``delay``: Wet/dry mix, 0.0--1.0.
- ``delay_time``: Time between echoes in seconds. Musically useful
values at 120 bpm: 0.25 (8th note), 0.375 (dotted 8th),
0.5 (quarter note).
- ``delay_feedback``: How much each echo feeds back (0.0--1.0).
- 0.3 = a few repeats
- 0.5 = many repeats
- 0.7+ = runaway (dub style)
.. code-block:: python
# Dotted-eighth slapback on a lead
lead = score.part(
"lead",
synth="triangle",
envelope="strings",
delay=0.3,
delay_time=0.375,
delay_feedback=0.4,
)
# Dub-style runaway echoes
melodica = score.part(
"melodica",
synth="triangle",
envelope="pluck",
delay=0.5,
delay_time=0.66,
delay_feedback=0.55,
)
Reverb
------
Everyone knows what reverb sounds like, even if they don't know the
word -- it's the sound of singing in the shower, or clapping in a
cathedral. It's the natural echo of a space. Without reverb, sounds
feel uncomfortably close and dry, like someone whispering directly into
your ear. With it, sounds feel like they exist in a real place. Reverb
is the most universally used effect in all of recorded music.
PyTheory offers two reverb engines: a fast **algorithmic** reverb for
general use, and **convolution** reverb for photorealistic acoustic
spaces.
Algorithmic Reverb
~~~~~~~~~~~~~~~~~~
A Schroeder reverb using 4 parallel comb filters and 2 series allpass
filters. Fast, lightweight, and good for general-purpose room
simulation.
Parameters:
- ``reverb``: Wet/dry mix, 0.0--1.0.
- 0.2--0.4 = subtle space
- 0.5--0.8 = ambient / dub
- ``reverb_decay``: Tail length in seconds.
- 0.5 = small room
- 1.5 = hall
- 3.0+ = cathedral / dub
.. code-block:: python
# Jazz club ambience
rhodes = score.part(
"rhodes",
synth="fm",
envelope="piano",
reverb=0.4,
reverb_decay=1.8,
)
Convolution Reverb
~~~~~~~~~~~~~~~~~~
Convolution reverb works by convolving your audio with an *impulse
response* -- a recording (or simulation) of a real acoustic space.
Where algorithmic reverb approximates the math of reflections,
convolution reverb *is* the space. You hear every surface, every
angle, every material.
PyTheory generates synthetic impulse responses that model the acoustic
properties of real spaces: early reflection patterns, exponential
decay envelopes, frequency-dependent absorption (high frequencies die
faster in stone), diffusion density, and subtle pitch modulation from
irregular surfaces. The result is dramatically more realistic than
algorithmic reverb, especially for long tails and large spaces.
Set ``reverb_type`` to any preset name instead of ``"algorithmic"``:
- ``"taj_mahal"`` -- Massive marble dome. 12-second tail, bright early
reflections, enormously dense and diffuse. The most dramatic verb
you've ever heard.
- ``"cathedral"`` -- Gothic stone cathedral. 6 seconds, strong early
reflections off parallel walls, dark reverberant tail.
- ``"plate"`` -- EMT 140 plate reverb. 4 seconds, dense, bright, smooth.
The studio classic that defined pop records from the 60s onward.
- ``"spring"`` -- Spring reverb tank. 3 seconds, metallic, boingy, lo-fi.
The sound of surf rock and guitar amps.
- ``"cave"`` -- Natural cave. 8 seconds, very dark, irregular reflections.
High frequencies are aggressively absorbed by rock.
- ``"parking_garage"`` -- Concrete box. 3 seconds, bright, flutter echoes
from parallel hard walls.
- ``"canyon"`` -- Open canyon. 5 seconds, sparse discrete echoes (the
walls are far apart) dissolving into a diffuse tail.
Parameters:
- ``reverb``: Wet/dry mix, 0.0--1.0.
- ``reverb_type``: Preset name (default ``"algorithmic"``).
.. code-block:: python
# FM flute through the Taj Mahal
flute = score.part(
"flute",
synth="fm",
envelope="bell",
reverb=0.85,
reverb_type="taj_mahal",
delay=0.65,
delay_time=0.375,
delay_feedback=0.55,
)
# Cathedral wash for ambient pads
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
reverb=0.7,
reverb_type="cathedral",
)
# Classic plate on a vocal-style lead
lead = score.part(
"lead",
synth="triangle",
envelope="strings",
reverb=0.5,
reverb_type="plate",
)
# Algorithmic reverb still works as before
rhodes = score.part(
"rhodes",
synth="fm",
envelope="piano",
reverb=0.4,
reverb_decay=1.8,
)
You can switch reverb types mid-song with automation:
.. code-block:: python
lead = score.part("lead", synth="fm", envelope="bell",
reverb=0.5, reverb_type="plate")
lead.add("C5", Duration.WHOLE)
# Switch to cathedral for the big section
lead.set(reverb_type="cathedral", reverb=0.8)
lead.add("E5", Duration.WHOLE)
Combining Effects
-----------------
Effects stack naturally. Here are some real-world combinations:
Dub
~~~
Distortion warmth into filtered delay into deep reverb:
.. code-block:: python
melodica = score.part(
"melodica",
synth="triangle",
envelope="pluck",
distortion=0.2,
distortion_drive=2.0,
lowpass=2000,
lowpass_q=1.2,
delay=0.5,
delay_time=0.66,
delay_feedback=0.55,
reverb=0.4,
reverb_decay=2.5,
)
Acid
~~~~
Resonant lowpass with distortion and delay:
.. code-block:: python
acid = score.part(
"acid",
synth="saw",
envelope="staccato",
lowpass=1500,
lowpass_q=3.0,
distortion=0.4,
distortion_drive=4.0,
delay=0.3,
delay_time=0.242,
delay_feedback=0.4,
)
Ambient
~~~~~~~
Wide chorus, long reverb, gentle delay:
.. code-block:: python
ambient = score.part(
"ambient",
synth="supersaw",
envelope="pad",
chorus=0.4,
chorus_rate=0.5,
delay=0.3,
delay_time=0.5,
delay_feedback=0.5,
reverb=0.7,
reverb_decay=4.0,
)
808 Bass
~~~~~~~~
Subtle saturation and deep filtering for hip-hop sub bass:
.. code-block:: python
bass = score.part(
"bass",
synth="sine",
envelope="pluck",
lowpass=200,
lowpass_q=1.8,
distortion=0.4,
distortion_drive=2.0,
)
Sidechain Compression
---------------------
If you've ever heard a house track where the pad *breathes* — gets
quiet every time the kick hits and swells back up between beats —
that's sidechain compression. It's the pumping effect that defines
modern electronic music. The kick drum triggers a compressor on
another part, ducking its volume in rhythm with the beat.
In PyTheory, the drum hits are the trigger. Any part with
``sidechain > 0`` gets ducked whenever the kick (or any drum) hits:
.. code-block:: python
# Classic EDM pump — pad ducks hard on every kick
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
sidechain=0.85,
sidechain_release=0.15,
)
# Bass breathes with the kick too, but less aggressively
bass = score.part(
"bass",
synth="sine",
lowpass=250,
sidechain=0.7,
sidechain_release=0.1,
)
Parameters:
- ``sidechain``: How much to duck, 0.01.0 (default 0, off).
0.5 = subtle pump, 0.7 = noticeable, 0.85 = classic EDM, 1.0 = full silence on hits.
- ``sidechain_release``: How fast the volume comes back, in seconds
(default 0.1). Shorter = tighter, longer = more dramatic pump.
The lead stays above the pump — don't sidechain everything or the
whole mix will gasp for air:
.. code-block:: python
# Lead cuts through — no sidechain
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
delay=0.2,
)
Saturation
----------
Saturation is the warm, subtle harmonic enhancement of analog tape
machines and tube preamps. Unlike distortion (which uses ``tanh`` and
adds harsh odd harmonics), saturation uses a polynomial waveshaper
that adds even harmonics -- 2nd and 4th -- which the ear perceives as
warmth and fullness. It's why records mixed through a Neve console
sound "bigger" than the same mix done in the box.
Parameters:
- ``saturation``: Amount, 0.0--1.0 (default 0, off).
- 0.05--0.15 = subtle analog warmth (tape machine)
- 0.2--0.4 = noticeable color (tube preamp)
- 0.5+ = heavy coloring
.. code-block:: python
# Warm up a bass
bass = score.part("bass", synth="saw", saturation=0.2)
# Glue a string ensemble
strings = score.part("strings", instrument="string_ensemble",
saturation=0.1)
Tremolo
-------
Amplitude modulation by a sine LFO. The classic vibrating-amp sound.
Essential for vibraphone (the rotating discs in the resonator tubes),
Rhodes electric piano, and surf guitar. Not to be confused with
vibrato (pitch modulation).
Parameters:
- ``tremolo_depth``: Modulation depth, 0.0--1.0 (default 0, off).
- ``tremolo_rate``: LFO speed in Hz (default 5.0).
- 3--5 Hz = classic tremolo
- 5--7 Hz = vibraphone motor speed
- 8+ Hz = ring-mod territory
.. code-block:: python
# Classic Fender amp tremolo
guitar = score.part("guitar", synth="saw", envelope="pluck",
tremolo_depth=0.3, tremolo_rate=4.0)
# Vibraphone with motor
vib = score.part("vib", instrument="vibraphone") # built in
Phaser
------
A chain of allpass filters whose center frequencies are swept by an
LFO, creating moving notches in the spectrum. The classic "jet
engine" or "underwater" effect. Think Small Stone, MXR Phase 90, or
the intro to "Eruption." Different from chorus -- chorus adds a
detuned copy, phaser cancels specific frequencies.
Parameters:
- ``phaser``: Wet/dry mix, 0.0--1.0 (default 0, off).
- ``phaser_rate``: LFO sweep speed in Hz (default 0.5).
- 0.1--0.3 = slow, lush sweep
- 0.5--1.0 = classic phaser
- 2.0+ = fast, Leslie-like
.. code-block:: python
# Slow sweep on a pad
pad = score.part("pad", synth="supersaw", envelope="pad",
phaser=0.4, phaser_rate=0.2)
# Leslie sim on organ (built in)
organ = score.part("organ", instrument="organ")
Highpass Filter
---------------
The opposite of lowpass -- removes low-frequency content below the
cutoff. Useful for cleaning up mud from pads, keeping multiple bass
parts from masking each other, or thinning out a sound to sit better
in a mix.
Parameters:
- ``highpass``: Cutoff frequency in Hz (0 = off).
- 80--150 Hz = clean up sub rumble
- 200--400 Hz = thin out a pad
- 500+ Hz = telephone / radio effect
- ``highpass_q``: Resonance / Q factor (default 0.707).
.. code-block:: python
# Clean up sub rumble from a pad
pad = score.part("pad", synth="supersaw", highpass=120)
# Thin out rhythm guitar to leave room for bass
rhythm = score.part("rhythm", synth="saw", highpass=250)
Filter Envelope
---------------
A per-note lowpass filter whose cutoff sweeps over time. This is the
core of subtractive synthesis -- the reason a Moog bass goes "bwow"
instead of "boop." The filter opens on the attack and closes during
decay, giving each note a distinctive timbral shape.
Parameters:
- ``filter_amount``: Sweep range in Hz (0 = off). How far the filter
opens above the base cutoff.
- ``filter_attack``: Time to reach peak cutoff, in seconds (default 0.01).
- ``filter_decay``: Time to fall to sustain level (default 0.3).
- ``filter_sustain``: Sustain level as fraction of amount, 0.0--1.0
(default 0.0 = filter closes completely after decay).
.. code-block:: python
# Classic synth bass "bwow"
bass = score.part("bass", instrument="synth_bass") # built in
# Acid squelch
acid = score.part("acid", instrument="acid_bass") # built in
# Custom filter sweep on a lead
lead = score.part("lead", synth="saw",
filter_amount=4000, filter_attack=0.01,
filter_decay=0.4, filter_sustain=0.1)
Velocity to Brightness
~~~~~~~~~~~~~~~~~~~~~~
Real instruments get brighter when played harder. ``vel_to_filter``
maps note velocity to filter cutoff boost, so louder notes have more
high-frequency content.
- ``vel_to_filter``: Cutoff boost in Hz at max velocity (default 0, off).
.. code-block:: python
# Piano: soft = mellow, loud = bright
piano = score.part("piano", instrument="piano") # built in
# Manual: custom velocity mapping on a lead
lead = score.part("lead", synth="saw", vel_to_filter=3000)
Sub-Oscillator
--------------
An octave-below sine wave mixed in with the main oscillator. Adds
low-end weight without muddiness -- the sub fills in the fundamental
while the main oscillator provides harmonic character above.
- ``sub_osc``: Mix level, 0.0--1.0 (default 0, off).
- 0.1--0.2 = subtle weight (tuba, bass guitar)
- 0.3--0.5 = heavy sub (808, synth bass)
.. code-block:: python
# Fat 808 kick-bass
bass = score.part("bass", instrument="808_bass") # built in
# Add weight to any part
lead = score.part("lead", synth="saw", sub_osc=0.3)
Noise Layer
-----------
White noise mixed into each note, following the same amplitude
envelope. Adds breath for woodwinds, hammer/felt noise for piano,
bow rosin for strings, and attack transients for percussion.
- ``noise_mix``: Mix level, 0.0--1.0 (default 0, off).
- 0.02--0.04 = subtle texture (strings, piano)
- 0.05--0.08 = noticeable breath (woodwinds)
- 0.1+ = heavy air/texture
.. code-block:: python
# Breathy flute
flute = score.part("flute", instrument="flute") # noise_mix=0.08
# Add air to any synth
pad = score.part("pad", synth="supersaw", noise_mix=0.05)
Configurable FM
---------------
The FM synth now accepts ``fm_ratio`` and ``fm_index`` parameters,
letting you dial in specific FM timbres instead of using the defaults.
- ``fm_ratio``: Modulator frequency as multiple of carrier (default 2.0).
Integer ratios = harmonic timbres; non-integer = metallic/inharmonic.
- ``fm_index``: Modulation depth (default 3.0). Higher = more harmonics.
.. code-block:: python
# Warm electric piano (low ratio, low index)
ep = score.part("ep", synth="fm", fm_ratio=1.0, fm_index=1.5)
# Bright metallic bell (high ratio, high index)
bell = score.part("bell", synth="fm", fm_ratio=3.5, fm_index=5.0)
# Glockenspiel
glock = score.part("glock", instrument="glockenspiel") # built in
Automation
----------
Static effects are fine for a loop, but music breathes. The filter
*opens* during the chorus. The reverb *swells* before the drop. The
distortion *kicks in* when the guitar solo starts. Automation is what
makes a track feel alive instead of robotic -- it's the difference
between a static loop and a piece of music that has dynamics, tension,
and release. If you've ever felt a song "build" toward something,
you're hearing automation at work.
``Part.set()`` changes effect parameters mid-song at the current beat
position. The renderer splits the audio at automation points and
processes each section independently:
.. code-block:: python
lead = score.part("lead", synth="saw", lowpass=400, lowpass_q=3.0)
# Verse: filtered and clean
lead.arpeggio("Cm", bars=4, pattern="up", octaves=2)
# Chorus: filter opens, chorus kicks in
lead.set(lowpass=2000, chorus=0.3)
lead.arpeggio("Fm", bars=4, pattern="updown", octaves=2)
# Drop: full send
lead.set(lowpass=4000, distortion=0.7, reverb=0.3)
lead.arpeggio("Gm", bars=4, pattern="updown", octaves=2)
Any parameter can be automated: ``lowpass``, ``lowpass_q``, ``highpass``,
``reverb``, ``reverb_decay``, ``delay``, ``delay_time``, ``delay_feedback``,
``distortion``, ``distortion_drive``, ``chorus``, ``phaser``, ``phaser_rate``,
``saturation``, ``tremolo_depth``, ``tremolo_rate``, ``volume``.
LFO Automation
--------------
An LFO -- Low Frequency Oscillator -- is just automation that repeats.
Instead of manually setting parameter changes, you let a wave shape do
it for you, cycling back and forth continuously. You already know what
LFOs sound like, even if you don't know the term. The wobble bass in
dubstep? That's an LFO on the filter cutoff. Tremolo on a guitar amp?
LFO on volume. Auto-wah? LFO on filter cutoff with resonance cranked
up. Vibrato? LFO on pitch. It's one simple concept that produces a
huge range of effects.
``Part.lfo()`` automates a parameter with a low-frequency oscillator,
generating smooth sweeps over time. This is how filter sweeps, tremolo,
and auto-wah effects work.
.. code-block:: python
lead = score.part("lead", synth="saw", lowpass=400)
# Slow filter sweep: 400 -> 3000 Hz over 8 bars
lead.lfo("lowpass", rate=0.125, min=400, max=3000, bars=8)
lead.arpeggio("Cm", bars=8, pattern="up", octaves=2)
Parameters:
- ``param``: Parameter name to modulate (``"lowpass"``, ``"reverb"``,
``"distortion"``, ``"volume"``, ``"chorus"``, ``"delay"``).
- ``rate``: LFO speed in cycles per bar (default 0.5 = one sweep
every 2 bars). 0.25 = very slow, 1 = once per bar, 4 = four times
per bar.
- ``min`` / ``max``: Parameter value range.
- ``bars``: Number of bars to run the LFO over (default 4).
- ``shape``: Waveform shape.
- ``"sine"`` -- smooth, natural sweep
- ``"triangle"`` -- linear up/down
- ``"saw"`` -- ramp up, snap back
- ``"square"`` -- abrupt on/off
- ``resolution``: How often to insert automation points, in beats
(default 0.25 = every 16th note). Lower values = smoother curves.
Stacking Multiple LFOs
~~~~~~~~~~~~~~~~~~~~~~~
Call ``.lfo()`` multiple times to modulate different parameters
simultaneously:
.. code-block:: python
lead = score.part("lead", synth="saw", lowpass=800, reverb=0.1)
# Filter opens over 8 bars
lead.lfo("lowpass", rate=0.125, min=400, max=4000, bars=8)
# Reverb swells in and out every 2 bars
lead.lfo("reverb", rate=0.5, min=0.1, max=0.6, bars=8, shape="triangle")
# Volume tremolo
lead.lfo("volume", rate=2, min=0.3, max=0.6, bars=8, shape="sine")
lead.arpeggio("Cm", bars=8, pattern="updown", octaves=2)
Effects are what turn notes into music -- the space, the movement, the character. A dry signal is just information; reverb, delay, and filtering are what make it feel like something. Experiment freely, trust your ears.
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Instruments and Fingerings
==========================
Fretboard and Fingerings
========================
The :class:`~pytheory.chords.Fretboard` class models any stringed
instrument and generates chord fingerings. PyTheory includes **25
instrument presets** spanning Western, Asian, Middle Eastern, Latin
American, and Russian traditions.
The :class:`~pytheory.chords.Fretboard` class represents a fretted instrument's
tuning and generates chord fingerings.
How It Works
------------
Preset Tunings
--------------
Each `fret <https://en.wikipedia.org/wiki/Fret>`_ on a stringed
instrument raises the pitch by exactly **one semitone**. The open
string is fret 0; fret 1 is one semitone up, and so on. Even fretless
instruments (violin, oud, erhu) can be modeled this way — the "fret"
positions are just semitone steps along the fingerboard.
.. code-block:: python
Guitars
-------
from pytheory import Fretboard
`Standard guitar tuning <https://en.wikipedia.org/wiki/Guitar_tunings>`_
(high to low)::
guitar = Fretboard.guitar() # E4 B3 G3 D3 A2 E2
bass = Fretboard.bass() # G2 D2 A1 E1
ukulele = Fretboard.ukulele() # A4 E4 C4 G4
String 1: E4 (highest)
String 2: B3
String 3: G3
String 4: D3
String 5: A2
String 6: E2 (lowest)
Custom Tunings
--------------
This tuning uses intervals of a perfect 4th (5 semitones) between most
strings, except between G and B which is a major 3rd (4 semitones).
.. code-block:: python
.. code-block:: pycon
from pytheory import Tone, Fretboard
>>> from pytheory import Fretboard
>>> guitar = Fretboard.guitar() # Standard EADGBE
>>> twelve = Fretboard.twelve_string() # 12-string (6 doubled courses)
>>> bass = Fretboard.bass() # Standard 4-string EADG
>>> bass5 = Fretboard.bass(five_string=True) # 5-string with low B
**Alternate tunings** — 8 built-in presets:
.. code-block:: pycon
>>> Fretboard.guitar("drop d") # DADGBE — heavy riffs, metal
>>> Fretboard.guitar("open g") # DGDGBD — slide guitar, Keith Richards
>>> Fretboard.guitar("open d") # DADF#AD — slide, folk
>>> Fretboard.guitar("open e") # EBEG#BE — slide blues
>>> Fretboard.guitar("open a") # EAC#EAE
>>> Fretboard.guitar("dadgad") # DADGAD — Celtic, fingerstyle
>>> Fretboard.guitar("half step down") # Eb standard — Hendrix, SRV
>>> # Custom tuning with any notes
>>> Fretboard.guitar(("C4", "G3", "C3", "G2", "C2", "G1"))
**Capo** — a `capo <https://en.wikipedia.org/wiki/Capo>`_ raises all
strings by a number of frets, letting you play open chord shapes in
higher keys:
.. code-block:: pycon
>>> # Capo on fret 2 — open G shape now sounds as A major
>>> fb = Fretboard.guitar(capo=2)
>>> # Or apply a capo to an existing fretboard
>>> fb = Fretboard.guitar()
>>> fb_capo3 = fb.capo(3)
The Mandolin Family
-------------------
The `mandolin family <https://en.wikipedia.org/wiki/Mandolin_family>`_
mirrors the `violin family <https://en.wikipedia.org/wiki/Violin_family>`_
— all tuned in perfect fifths, with each member a fifth or octave
lower than the last:
.. code-block:: pycon
>>> Fretboard.mandolin() # E5 A4 D4 G3 — soprano (= violin)
>>> Fretboard.mandola() # A4 D4 G3 C3 — alto (= viola)
>>> Fretboard.octave_mandolin() # E4 A3 D3 G2 — tenor (octave below mandolin)
>>> Fretboard.mandocello() # A3 D3 G2 C2 — bass (= cello)
The mandolin's doubled courses (pairs of strings) create a natural
chorus effect. The `octave mandolin <https://en.wikipedia.org/wiki/Octave_mandolin>`_
is popular in Irish and Celtic folk music.
The Bowed String Family
-----------------------
The orchestral `string family <https://en.wikipedia.org/wiki/String_section>`_
is tuned in perfect fifths (except the double bass, which uses fourths):
.. code-block:: pycon
>>> Fretboard.violin() # E5 A4 D4 G3 — soprano
>>> Fretboard.viola() # A4 D4 G3 C3 — alto (5th below violin)
>>> Fretboard.cello() # A3 D3 G2 C2 — tenor/bass (octave below viola)
>>> Fretboard.double_bass() # G2 D2 A1 E1 — bass (tuned in 4ths!)
Bowed strings have no frets — the player can produce any pitch along
the fingerboard, enabling continuous
`vibrato <https://en.wikipedia.org/wiki/Vibrato>`_ and microtonal
inflections not possible on fretted instruments.
The `erhu <https://en.wikipedia.org/wiki/Erhu>`_ — a 2-stringed Chinese
bowed instrument with a hauntingly vocal quality:
.. code-block:: pycon
>>> Fretboard.erhu() # A4 D4 — tuned a 5th apart, no fingerboard
Plucked Strings
---------------
.. code-block:: pycon
>>> Fretboard.ukulele() # A4 E4 C4 G4 — re-entrant tuning
>>> Fretboard.banjo() # Open G (bluegrass, 5th string is high drone)
>>> Fretboard.banjo("open d") # Open D (clawhammer, old-time)
>>> Fretboard.harp() # 47 strings, C1 to G7 (concert pedal harp)
The `banjo <https://en.wikipedia.org/wiki/Banjo>`_'s short 5th string
is a high drone — a defining feature of the instrument's sound.
The `harp <https://en.wikipedia.org/wiki/Harp>`_ has one string per
diatonic note across nearly 7 octaves. Pedals alter each note name
by up to two semitones across all octaves simultaneously.
World Instruments
-----------------
.. code-block:: pycon
>>> # Middle Eastern
>>> Fretboard.oud() # C4 G3 D3 A2 G2 C2 — fretless, ancestor of the lute
>>> Fretboard.sitar() # 7 main strings — Indian classical
>>> # East Asian
>>> Fretboard.shamisen() # C4 G3 C3 — 3-string Japanese, honchoshi tuning
>>> Fretboard.pipa() # D4 A3 E3 A2 — 4-string Chinese lute
>>> Fretboard.erhu() # A4 D4 — 2-string Chinese bowed
>>> # European
>>> Fretboard.bouzouki() # D4 A3 D3 G2 — Irish (Celtic music)
>>> Fretboard.bouzouki("greek") # D4 A3 F3 C3 — Greek
>>> Fretboard.lute() # G4 D4 A3 F3 C3 G2 — Renaissance (6 courses)
>>> Fretboard.balalaika() # A4 E4 E4 — Russian (2 unison strings)
>>> # Latin American
>>> Fretboard.charango() # E5 A4 E5 C5 G4 — Andean (re-entrant tuning)
>>> # Steel guitar
>>> Fretboard.pedal_steel() # 10 strings, E9 Nashville — country music
The `oud <https://en.wikipedia.org/wiki/Oud>`_ is fretless, allowing
the quarter-tone inflections essential to
`maqam <https://en.wikipedia.org/wiki/Maqam>`_ performance. The
`sitar <https://en.wikipedia.org/wiki/Sitar>`_ has moveable frets and
sympathetic strings that resonate in harmony with the played notes.
Keyboards
---------
.. code-block:: pycon
>>> Fretboard.keyboard() # 88-key piano (A0 to C8)
>>> Fretboard.keyboard(61, "C2") # 61-key synth controller
>>> Fretboard.keyboard(49, "C2") # 49-key controller
>>> Fretboard.keyboard(25, "C3") # 25-key mini MIDI controller
While keyboards don't have strings or frets, they map naturally to a
sequence of tones. A full 88-key piano spans over 7 octaves — the
widest range of any standard acoustic instrument.
# Open D tuning
open_d = Fretboard(tones=[
Tone.from_string("D4"),
Tone.from_string("A3"),
Tone.from_string("F#3"),
Tone.from_string("D3"),
Tone.from_string("A2"),
Tone.from_string("D2"),
])
Getting Fingerings
------------------
The fingering algorithm finds the most playable voicing for any chord
on any instrument. It scores each possibility by:
.. code-block:: python
1. Preferring **open strings** (fret 0) — they ring freely
2. Preferring **ascending** fret patterns — easier hand position
3. Minimizing the number of **fingers needed**
from pytheory import Fretboard, CHARTS
.. code-block:: pycon
fb = Fretboard.guitar()
>>> from pytheory import Fretboard
# Best fingering for a chord
c = CHARTS["western"]["C"]
print(c.fingering(fretboard=fb))
# (0, 1, 0, 2, 3, 0)
>>> fb = Fretboard.guitar()
>>> f = fb.chord("C")
>>> f
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
# All possible fingerings
all_c = c.fingering(fretboard=fb, multiple=True)
>>> f['A']
3
>>> f[1]
1
>>> f.identify()
'C major'
>>> chord = f.to_chord()
>>> chord.identify()
'C major'
You can also go from fret positions to chord identification:
.. code-block:: pycon
>>> # "What chord am I playing?"
>>> fb = Fretboard.guitar()
>>> f = fb.fingering(0, 0, 0, 2, 2, 0)
>>> f
Fingering(e=0, B=0, G=0, D=2, A=2, E=0)
>>> f.identify()
'E minor'
Reading Fingerings
~~~~~~~~~~~~~~~~~~
Each position is labeled with its string name. Duplicate string names
are disambiguated — on a standard guitar, high E appears as ``e`` and
low E as ``E``::
e|--0-- (open — E)
B|--1-- (fret 1 — C)
G|--0-- (open — G)
D|--2-- (fret 2 — E)
A|--3-- (fret 3 — C)
E|--x-- (muted)
A value of ``x`` (``None``) means the string is muted (not played).
ASCII Tablature
~~~~~~~~~~~~~~~
For a more visual representation, use ``tab()``:
.. code-block:: pycon
>>> print(fb.tab("C"))
C major
e|--0--
B|--1--
G|--0--
D|--2--
A|--3--
E|--x--
# Muted strings appear as None
f = CHARTS["western"]["F"]
print(f.fingering(fretboard=fb))
Generating Full Charts
----------------------
Generate fingerings for every chord at once:
.. code-block:: pycon
.. code-block:: python
>>> fb = Fretboard.guitar()
>>> chart = fb.chart()
from pytheory import Fretboard, charts_for_fretboard
>>> chart["C"]
Fingering(e=0, B=1, G=0, D=2, A=3, E=x)
fb = Fretboard.guitar()
chart = charts_for_fretboard(fretboard=fb)
>>> # Works with any instrument
>>> uke_chart = Fretboard.ukulele().chart()
>>> mando_chart = Fretboard.mandolin().chart()
for name, fingering in chart.items():
print(f"{name:6s} {fingering}")
Scale Diagrams with Chord Highlighting
---------------------------------------
Ukulele Example
---------------
The ``scale_diagram()`` method renders an ASCII fretboard showing where
scale notes fall on each string. Pass an optional ``chord`` argument to
highlight chord tones in UPPERCASE while scale-only tones appear in
lowercase — a quick way to visualize target notes for soloing:
.. code-block:: python
.. code-block:: pycon
>>> from pytheory import Fretboard, TonedScale, Chord
>>> fb = Fretboard.guitar()
>>> pentatonic = TonedScale(tonic="A4")["minor pentatonic"]
>>> print(fb.scale_diagram(pentatonic, frets=5))
>>> # Highlight Am chord tones within the scale:
>>> am = Chord.from_symbol("Am")
>>> print(fb.scale_diagram(pentatonic, frets=5, chord=am))
Non-String Instruments
----------------------
Looking for drums and percussion? PyTheory also supports drum pattern
programming through the sequencing engine. See the :doc:`drums` guide
for drum kits, patterns, and fills.
Custom Instruments
------------------
Any instrument can be modeled with custom string tunings:
.. code-block:: pycon
>>> from pytheory import Tone, Fretboard
>>> # Baritone ukulele (DGBE — top 4 guitar strings)
>>> bari_uke = Fretboard(tones=[
... Tone.from_string("E4"),
... Tone.from_string("B3"),
... Tone.from_string("G3"),
... Tone.from_string("D3"),
... ])
>>> # Tres cubano (Cuban guitar, 3 doubled courses)
>>> tres = Fretboard(tones=[
... Tone.from_string("E4"),
... Tone.from_string("B3"),
... Tone.from_string("G3"),
... ])
If it has strings, you can model it. Define the tuning, and PyTheory handles the rest -- fingerings, charts, scale diagrams, all of it. Got a weird instrument or a custom tuning? That's what the ``Fretboard`` constructor is for.
fb = Fretboard.ukulele()
c = CHARTS["western"]["C"]
print(c.fingering(fretboard=fb)) # 4-string fingering
+31 -180
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@@ -1,21 +1,7 @@
Playback and Export
===================
Audio Playback
==============
This is the output layer. You've built your theory, composed your
arrangement, shaped your sounds -- now you need to hear it. PyTheory
gives you three ways to get your music out: speakers, WAV files, and
MIDI files.
Use **speakers** for immediate feedback while you're sketching and
experimenting. Use **WAV export** when you want to share actual audio
-- post it, send it, drop it into a video. Use **MIDI export** when you
want to bring your sketch into a real DAW and finish it with
professional instruments, mixing, and mastering. Each output serves a
different stage of the creative process.
PyTheory can play audio through your speakers, save to WAV, or export
to MIDI. Everything is synthesized from waveforms -- no samples or
external audio files needed.
PyTheory can synthesize and play tones and chords through your speakers.
.. note::
@@ -23,187 +9,52 @@ external audio files needed.
installed on your system. On macOS: ``brew install portaudio``.
On Ubuntu: ``apt install libportaudio2``.
play() -- Single Tones and Chords
---------------------------------
The simplest way to hear something:
Playing a Tone
--------------
.. code-block:: python
from pytheory import Tone, Chord, play
from pytheory import Tone, play
play(Tone.from_string("A4"), t=1_000) # A440 for 1 second
play(Chord.from_symbol("Am7"), t=2_000) # chord for 2 seconds
a4 = Tone.from_string("A4", system="western")
play(a4, t=1_000) # Play A440 for 1 second
Optional parameters for synth, envelope, and temperament:
Playing a Chord
---------------
.. code-block:: python
from pytheory import Synth, Envelope
from pytheory import Chord, Tone, play
play(Tone.from_string("C4"), synth=Synth.SAW, envelope=Envelope.PLUCK, t=1_000)
play(Tone.from_string("C4"), temperament="pythagorean", t=1_000)
c_major = Chord(tones=[
Tone.from_string("C4", system="western"),
Tone.from_string("E4", system="western"),
Tone.from_string("G4", system="western"),
])
play(c_major, t=2_000) # Play for 2 seconds
play_score() -- Full Arrangements
---------------------------------
Waveform Types
--------------
Plays a ``Score`` with all its parts and drums mixed together.
Output is **stereo** — each part is panned according to its ``pan``
setting, drums are stereo-panned like a real kit, and reverb tails
have natural stereo width. A **master bus compressor/limiter** (4:1
ratio, brick-wall at 0.95) is applied to prevent clipping and make
the mix louder and punchier:
Choose between sine, sawtooth, and triangle wave synthesis:
.. code-block:: python
from pytheory import Score, Duration, Chord
from pytheory.play import play_score
from pytheory import play, Synth, Tone
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
chords = score.part("chords", synth="sine", envelope="pad")
for sym in ["Am", "Dm", "E7", "Am"]:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
play_score(score)
tone = Tone.from_string("C4", system="western")
See :doc:`sequencing` for how to build scores and parts.
play(tone, synth=Synth.SINE) # Smooth, pure tone
play(tone, synth=Synth.SAW) # Bright, buzzy
play(tone, synth=Synth.TRIANGLE) # Softer than sawtooth
render_score() -- Headless Rendering
------------------------------------
Temperaments
------------
Returns a raw audio buffer (numpy float32 array) without playing it.
Useful for saving to WAV or further processing:
.. code-block:: pycon
>>> from pytheory.play import render_score
>>> buf = render_score(score) # numpy float32 array
>>> len(buf)
604800
save() -- WAV Export
--------------------
Render tones or chords to a WAV file. Works without speakers or
PortAudio:
Play in different tuning systems:
.. code-block:: python
from pytheory import save, Chord, Tone, Synth
save(Tone.from_string("A4"), "a440.wav", t=1_000)
save(Chord.from_name("Am7"), "am7.wav", t=2_000)
save(
Chord.from_name("C"),
"c_triangle.wav",
synth=Synth.TRIANGLE,
temperament="meantone",
t=3_000,
)
save_midi() -- MIDI Export
--------------------------
MIDI export is probably the most useful feature here for working
musicians. The idea is simple: sketch your ideas in Python -- where
iteration is fast, where you can use loops and randomness and music
theory functions -- and then export to MIDI. Open that MIDI file in
Logic, Ableton, Reaper, FL Studio, or whatever you use, and now you've
got your chord progressions, melodies, and bass lines on real tracks.
Swap in your favorite soft synths, add real mixing, finish the track
properly. Python is the sketchpad; the DAW is the canvas.
Export tones, chords, progressions, or full scores as Standard MIDI
Files. MIDI files can be opened in any DAW, edited, transposed, and
assigned to any instrument.
Simple export (single tone, chord, or progression):
.. code-block:: python
from pytheory import save_midi, Key, Tone, Chord
save_midi(Tone.from_string("C4"), "middle_c.mid", t=1000)
save_midi(Chord.from_symbol("Am7"), "am7.mid")
chords = Key("C", "major").progression("I", "V", "vi", "IV")
save_midi(chords, "pop.mid", t=500, bpm=120)
Score-based export (with time signature, tempo, and parts):
.. code-block:: python
from pytheory import Score, Duration, Key
score = Score("4/4", bpm=140)
for chord in Key("G", "major").progression("I", "IV", "V", "I"):
score.add(chord, Duration.WHOLE)
score.save_midi("progression.mid")
play_pattern() -- Drum Patterns
-------------------------------
Play a drum pattern through the speakers:
.. code-block:: python
from pytheory import Pattern
from pytheory.play import play_pattern
play_pattern(Pattern.preset("rock"), repeats=4, bpm=120)
play_pattern(Pattern.preset("bossa nova"), repeats=4, bpm=140)
See :doc:`drums` for the full list of 58 presets and 21 fills.
play_progression() -- Quick Chord Playback
------------------------------------------
Play a chord progression in sequence with a single call:
.. code-block:: python
from pytheory import Key, play_progression
chords = Key("C", "major").progression("I", "V", "vi", "IV")
play_progression(chords, t=800)
Optional synth, envelope, and gap parameters:
.. code-block:: python
from pytheory import Synth, Envelope
play_progression(chords, t=1000, synth=Synth.TRIANGLE, gap=200)
play_progression(chords, t=2000, envelope=Envelope.PAD)
That's the workflow: hear it, tweak it, hear it again. When it sounds right, export to WAV or MIDI and take it somewhere bigger.
MIDI Import
-----------
Load any Standard MIDI File into a Score — then play it through
PyTheory's synth engine with effects, or analyze the theory:
.. code-block:: python
from pytheory import Score
from pytheory.play import play_score
score = Score.from_midi("song.mid")
# See what's inside
for name, part in score.parts.items():
print(f"{name}: {len(part.notes)} notes")
# Change the synth and add effects
score.parts["ch1"].synth = "saw"
score.parts["ch1"].reverb_mix = 0.3
play_score(score)
Each MIDI channel becomes a named Part (``ch1``, ``ch2``, etc.).
Channel 10 (drums) becomes drum hits. Tempo, time signature,
note durations, and velocities are all preserved.
Download any MIDI file from the internet, load it, play it through
the synth engine with reverb and delay. That's the whole idea.
play(tone, temperament="equal") # Default, modern tuning
play(tone, temperament="pythagorean") # Ancient Greek tuning
play(tone, temperament="meantone") # Renaissance tuning
+39 -230
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@@ -1,253 +1,62 @@
Quickstart
==========
PyTheory works at two levels — pick the one that fits what you need:
1. **Music theory** — explore scales, chords, keys, intervals, and
harmony. No audio required. Works anywhere Python runs.
2. **Composition** — build multi-part arrangements with drums, synths,
effects, and export to MIDI. Needs PortAudio for live playback.
Both are first-class. You can use PyTheory purely as a theory
reference and never touch the audio side, or you can jump straight
into composing. This guide covers both paths.
Installation
------------
::
.. code-block:: bash
$ pip install pytheory
pip install pytheory
For audio playback through your speakers, you'll also need
`PortAudio <http://www.portaudio.com/>`_:
Or with `uv <https://github.com/astral-sh/uv>`_:
- macOS: ``brew install portaudio``
- Ubuntu: ``apt install libportaudio2``
- Windows: included with the ``sounddevice`` package
.. code-block:: bash
PortAudio is only needed for live playback. MIDI export, WAV export,
and all theory functions work without it.
uv add pytheory
Hear Something Immediately
--------------------------
Basic Usage
-----------
::
Create tones, build scales, and explore music theory:
$ pytheory demo
.. code-block:: python
This generates and plays a random track — different every time. It's
the fastest way to hear what PyTheory can do.
from pytheory import Tone, TonedScale, Fretboard, CHARTS
Explore Music Theory
--------------------
# Create a tone
c4 = Tone.from_string("C4")
print(c4) # C4
print(c4.frequency) # 261.63 Hz
The theory layer is where most people start. No audio setup needed —
this works everywhere Python runs. Every concept in Western music
theory (and five other systems) has a clean Python API.
# Tone arithmetic
e4 = c4 + 4 # Major third up
g4 = c4 + 7 # Perfect fifth up
print(e4, g4) # E4 G4
Tones and intervals:
# Measure intervals
print(g4 - c4) # 7 (semitones)
.. code-block:: pycon
# Build a scale
c_major = TonedScale(tonic="C4")["major"]
print(c_major.note_names)
# ['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
>>> from pytheory import Tone
# Build chords from the scale
I = c_major.triad(0) # C major
IV = c_major.triad(3) # F major
V = c_major.triad(4) # G major
>>> c4 = Tone.from_string("C4", system="western")
>>> c4.frequency
261.6255653005986
>>> c4.midi
60
# Guitar chord fingerings
fb = Fretboard.guitar()
fingering = CHARTS["western"]["Am"].fingering(fretboard=fb)
print(fingering) # (0, 1, 2, 2, 0, 0)
>>> c4 + 7
<Tone G4>
>>> c4.interval_to(c4 + 7)
'perfect 5th'
>>> Tone.from_frequency(440)
<Tone A4>
>>> Tone.from_midi(69)
<Tone A4>
Keys, scales, and chords:
.. code-block:: pycon
>>> from pytheory import Key, Chord
>>> key = Key("C", "major")
>>> key.chords
['C major', 'D minor', 'E minor', 'F major', 'G major', 'A minor', 'B diminished']
>>> [c.symbol for c in key.progression("I", "V", "vi", "IV")]
['C', 'G', 'Am', 'F']
>>> key.signature
{'sharps': 0, 'flats': 0, 'accidentals': []}
>>> Key("F", "major").signature
{'sharps': 0, 'flats': 1, 'accidentals': ['Bb']}
>>> Chord.from_symbol("Am7").identify()
'A minor 7th'
>>> Chord.from_tones("G", "B", "D", "F").analyze("C")
'V7'
Harmonic analysis and modulation:
.. code-block:: pycon
>>> Key("C", "major").pivot_chords(Key("G", "major"))
['A minor', 'B minor', 'C major', 'D major', 'E minor', 'G major']
>>> Key("C", "major").relative
<Key A minor>
>>> key.suggest_next(key.triad(4)) # what follows V?
[<Chord C major>, <Chord A minor>, <Chord F major>]
Scales across 6 musical systems:
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> TonedScale(tonic="Sa4", system="indian")["bhairav"].note_names
['Sa', 'komal Re', 'Ga', 'Ma', 'Pa', 'komal Dha', 'Ni', 'Sa']
>>> TonedScale(tonic="Do4", system="arabic")["hijaz"].note_names
['Do', 'Reb', 'Mi', 'Fa', 'Sol', 'Solb', 'Sib', 'Do']
>>> TonedScale(tonic="C4", system="japanese")["hirajoshi"].note_names
['C', 'D', 'D#', 'G', 'G#', 'C']
Guitar fingerings:
.. code-block:: pycon
>>> from pytheory import Fretboard
>>> fb = Fretboard.guitar()
>>> fb.chord("Am")
Fingering(e=0, B=1, G=2, D=2, A=0, E=x)
All of the above works without PortAudio, without sounddevice,
without any audio setup at all. It's pure Python music theory.
Compose a Track
What's Included
---------------
This is where it gets fun. A ``Score`` is your arrangement — drums,
chords, melody, bass, each with their own synth and effects:
.. code-block:: python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
chords = score.part(
"chords",
synth="fm",
envelope="pad",
reverb=0.4,
)
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
delay=0.3,
lowpass=3000,
humanize=0.2,
)
bass = score.part(
"bass",
synth="sine",
lowpass=500,
)
key = Key("A", "minor")
for chord in key.progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
chords.add(chord, Duration.WHOLE)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
lead.set(lowpass=5000, reverb=0.3)
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
for n in ["A2", "E2", "A2", "C3"] * 4:
bass.add(n, Duration.QUARTER)
play_score(score)
Export to Your DAW
------------------
The whole point: sketch in Python, finish in Logic / Ableton / Reaper.
.. code-block:: python
score.save_midi("my_sketch.mid")
Open that file in any DAW and you'll see all the notes laid out on
the timeline, ready to assign to real instruments and mix.
You can also save rendered audio:
.. code-block:: python
from pytheory import save
save(Chord.from_symbol("Am7"), "am7.wav", t=2_000)
What's in the Box
-----------------
**Theory** — tones, scales (40+ across 6 musical systems), chords
(17 types, Roman numeral analysis, figured bass, tension scoring,
voice leading, pitch class sets with Forte numbers), keys (detection,
signatures, modulation paths, borrowed chords), scale recommendation.
**Sequencing** — Score, Part, Duration, TimeSignature. Arpeggiator
with 5 patterns. Legato with pitch glide. Per-note velocity. Swing.
Tempo changes. Fade in/out. Song sections with repeat. Humanize.
**Synthesis** — 10 waveforms: sine, saw, triangle, square, pulse, FM,
noise, supersaw, PWM slow, PWM fast. 8 ADSR envelopes. Detune.
Stereo pan and spread.
**Effects** — distortion, chorus, lowpass filter (with resonance),
delay, reverb (algorithmic + 7 stereo convolution presets including
Taj Mahal with 12-second tail). All per-part with automation and
LFO modulation. Sidechain compression. Master bus compressor/limiter.
**Drums** — 58 pattern presets (rock, jazz, salsa, bossa nova,
afrobeat, house, trap, and 50+ more). 21 fill presets. 27 synthesized
drum voices with stereo panning.
**Instruments** — 25 presets (guitar with 8 tunings, bass, ukulele,
mandolin family, violin family, banjo, harp, oud, sitar, erhu, and
more) with chord fingering generation and scale diagrams.
**Output** — stereo playback, WAV export, MIDI import/export.
**Interface** — REPL with tab completion (``pytheory repl``), CLI with
15 commands. ``pytheory demo``, ``pytheory key``, ``pytheory chord``,
``pytheory identify``, ``pytheory midi``, ``pytheory play``, and more.
Where to Go Next
-----------------
- :doc:`theory` — music theory fundamentals
- :doc:`tones` — working with individual notes
- :doc:`scales` — scales, modes, and keys
- :doc:`chords` — chord construction, analysis, and progressions
- :doc:`sequencing` — composing multi-part arrangements
- :doc:`synths` — the 10 waveforms and 8 envelopes
- :doc:`effects` — reverb, delay, distortion, chorus, lowpass, automation
- :doc:`drums` — 58 patterns, 21 fills, drum synthesis
- :doc:`playback` — play, save, export
- **12-tone Western system** with all chromatic notes
- **Scales**: major, minor, harmonic minor, and all 7 modes
- **Pitch calculation** in equal, Pythagorean, and meantone temperaments
- **Chord charts** with 144 pre-built chords (12 roots x 12 qualities)
- **Fingering generation** for any fretted instrument
- **Audio playback** with sine, sawtooth, and triangle wave synthesis
-276
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@@ -1,276 +0,0 @@
Interactive REPL
================
PyTheory includes an interactive scratchpad for exploring music theory,
hearing ideas instantly, and building arrangements — all without writing
a Python script.
::
$ pytheory repl
The REPL is two things at once: a **theory calculator** (what chords
are in this key? what's the interval between these notes?) and a
**composition sketchpad** (add drums, layer parts, tweak effects, hear
it, export MIDI). Use whichever side you need.
Getting Started
---------------
The welcome screen tells you everything you need::
♫ PyTheory REPL
════════════════════════════════════════
try: key Am — set a key
chords — see its chords
prog I V vi IV — hear a progression
drums bossa nova
play_score — hear it all
help for all commands, quit to exit
Type those five things in order and you'll have music playing in
30 seconds.
The Prompt
----------
The prompt shows your current state — key, tempo, drums, active part,
and effects. It starts compact and grows as you add context::
pytheory[key=C | bpm=120]>
pytheory[key=Am | bpm=140]>
pytheory[key=Am | bpm=140 | drums=bossa nova]>
pytheory[key=Am | bpm=140 | drums=bossa nova | →lead(saw)]>
When it gets long, it stacks into two lines::
key=Am | bpm=140 | drums=bossa nova | →lead(saw) rev=0.3 lp=2000
♫>
You always know where you are.
Theory Commands
---------------
These work without any audio setup. Pure theory exploration.
Set a key and explore it::
pytheory> key Am
A minor: A B C D E F G A
pytheory> chords
i A minor
ii° B diminished
III C major
iv D minor
v E minor
VI F major
VII G major
pytheory> modes
ionian A B C# D E F# G# A
dorian A B C D E F# G A
phrygian A Bb C D E F G A
...
pytheory> scales
major A B C# D E F# G# A
minor A B C D E F G A
harmonic minor A B C D E F G# A
...
Build progressions::
pytheory> prog I V vi IV
Am → Em → F → Dm
pytheory> progression i iv V i
Am → Dm → E → Am
Explore intervals and chords::
pytheory> interval C4 G4
C4 → G4: perfect 5th
7 semitones
pytheory> identify C E G
C major
symbol: C
pytheory> identify F#m7b5
F# half-diminished 7th
symbol: F#m7b5
tones: F#4 A4 C5 E5
intervals: [3, 3, 4]
Circle of fifths::
pytheory> circle
fifths: A → E → B → F# → C# → G# → D# → A# → F → C → G → D
fourths: A → D → G → C → F → A# → D# → G# → C# → F# → B → E
Other musical systems::
pytheory> system indian
system: indian
scales: chromatic, bilawal, khamaj, kafi, ...
pytheory> system arabic
system: arabic
scales: chromatic, ajam, nahawand, kurd, hijaz, ...
Guitar::
pytheory> fingering Am
Am
E|--0--
B|--1--
G|--2--
D|--2--
A|--0--
E|--x--
pytheory> diagram minor 5
0 1 2 3 4 5
E| E | F | - | G | - | A |
...
Composition Commands
--------------------
When you're ready to make sound, add drums and parts.
Drums::
pytheory> drums bossa nova
score.drums("bossa nova", repeats=4)
pytheory> drums
(lists all 58 presets)
Parts — each with its own synth and envelope::
pytheory> part lead saw pluck
score.part("lead", synth="saw", envelope="pluck")
pytheory> part chords fm pad
score.part("chords", synth="fm", envelope="pad")
pytheory> part bass sine pluck
score.part("bass", synth="sine", envelope="pluck")
pytheory> part
lead: synth=saw envelope=pluck vol=0.5 ←
chords: synth=fm envelope=pad vol=0.5
bass: synth=sine envelope=pluck vol=0.5
The arrow (````) shows which part is active. Switch with
``part <name>``.
Add notes, chords, arpeggios::
pytheory> add C5 1
.add("C5", 1.0)
pytheory> add Am 4
.add(Chord.from_symbol("Am"), 4.0)
pytheory> add E5 0.67 110
.add("E5", 0.67, velocity=110)
pytheory> rest 2
.rest(2.0)
pytheory> arp Am updown 2 2
.arpeggio("Am", pattern="updown", bars=2.0, octaves=2)
pytheory> prog i iv V i
Am → Dm → E → Am
Effects
-------
Set effects on the active part — mirrors the Python API::
pytheory> reverb 0.4
pytheory> delay 0.3 0.375
pytheory> lowpass 2000 3
pytheory> dist 0.5
pytheory> chorus 0.3
pytheory> sidechain 0.8
pytheory> humanize 0.3
pytheory> legato on
pytheory> glide 0.04
pytheory> volume 0.4
Automation — change effects mid-song::
pytheory> set lowpass 3000
.set(lowpass=3000)
LFO modulation::
pytheory> lfo lowpass 0.5 400 3000 8 sine
.lfo("lowpass", rate=0.5, min=400, max=3000, bars=8, shape="sine")
Playback and Export
-------------------
Hear your work::
pytheory> play_score
♫ play_score()
pytheory> play_pattern
♫ play_pattern("bossa nova")
Export::
pytheory> save_midi sketch.mid
save_midi("sketch.mid")
pytheory> render sketch.wav
saved: sketch.wav
Session management::
pytheory> show
<Score 4/4 140bpm 3 parts 8.0 measures>
lead: saw+pluck 32 notes reverb=0.3 delay=0.25 ←
chords: fm+pad 8 notes
drums: bossa nova (76 hits)
pytheory> status
key=A minor bpm=140 swing=0.0
drums=bossa nova parts=[lead, chords, bass] active=lead
pytheory> clear
cleared (C major, 120 bpm)
Complete Example
----------------
A full session from start to playable track::
pytheory[key=C | bpm=120]> key Am
pytheory[key=Am | bpm=120]> bpm 140
pytheory[key=Am | bpm=140]> drums bossa nova
pytheory[key=Am | bpm=140 | drums=bossa nova]> part chords fm pad
pytheory[...| →chords(fm)]> prog i iv V i
pytheory[...| →chords(fm)]> part lead saw pluck
pytheory[...| →lead(saw)]> reverb 0.3
pytheory[...| →lead(saw) rev=0.3]> delay 0.25
pytheory[...| →lead(saw) rev=0.3 del=0.25]> arp Am updown 4 2
pytheory[...]> play_score
♫ play_score()
pytheory[...]> save_midi my_bossa.mid
save_midi("my_bossa.mid")
Every command you typed maps 1:1 to the Python API. When you're
ready to move from the REPL to a script, the translation is direct.
+66 -468
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@@ -1,508 +1,106 @@
Working with Scales
===================
A **scale** is an ordered set of tones spanning an octave, defined by a
pattern of intervals. Scales are the foundation of melody and harmony —
they determine which notes "belong" in a piece of music and shape its
emotional character.
Scale Construction
------------------
Every scale is defined by its **interval pattern** — the sequence of
whole steps (W = 2 semitones) and half steps (H = 1 semitone) between
consecutive tones.
The `major scale <https://en.wikipedia.org/wiki/Major_scale>`_::
W W H W W W H
C D E F G A B C
2 2 1 2 2 2 1 ← semitones between each note
The `natural minor scale <https://en.wikipedia.org/wiki/Minor_scale>`_::
W H W W H W W
C D Eb F G Ab Bb C
2 1 2 2 1 2 2
Scales are sequences of tones following a specific interval pattern.
Building Scales
---------------
Use :class:`~pytheory.scales.TonedScale` to generate scales in any key:
.. code-block:: pycon
.. code-block:: python
from pytheory import TonedScale
c = TonedScale(tonic="C4")
# Access scales by name
major = c["major"]
minor = c["minor"]
harmonic_minor = c["harmonic minor"]
print(major.note_names)
# ['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
Available Scales
----------------
.. code-block:: python
>>> from pytheory import TonedScale
>>> c = TonedScale(tonic="C4")
>>> major = c["major"]
>>> minor = c["minor"]
>>> harmonic_minor = c["harmonic minor"]
>>> major.note_names
['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
Major and Minor
---------------
The **major scale** (`Ionian <https://en.wikipedia.org/wiki/Ionian_mode>`_ mode) is the foundation of Western tonal
music. Its pattern of whole and half steps creates a bright, resolved
sound. Every major key has a `relative minor <https://en.wikipedia.org/wiki/Relative_key>`_ that shares the same
notes but starts from the 6th degree:
- C major → A minor (both use only white keys)
- G major → E minor (both have one sharp: F#)
- F major → D minor (both have one flat: Bb)
.. code-block:: pycon
>>> c_major = TonedScale(tonic="C4")["major"]
>>> a_minor = TonedScale(tonic="A4")["minor"]
>>> set(c_major.note_names) == set(a_minor.note_names)
True
The `harmonic minor <https://en.wikipedia.org/wiki/Harmonic_minor_scale>`_ raises the 7th degree of the natural minor,
creating an augmented 2nd interval (3 semitones) between the 6th and
7th degrees. This gives it a distinctive "Middle Eastern" or "classical"
sound and provides the leading tone needed for dominant harmony::
Natural minor: C D Eb F G Ab Bb C
Harmonic minor: C D Eb F G Ab B C
↑ raised 7th
>>> c.scales
('chromatic', 'major', 'minor', 'harmonic minor',
'ionian', 'dorian', 'phrygian', 'lydian',
'mixolydian', 'aeolian', 'locrian')
Modes
-----
The seven `modes <https://en.wikipedia.org/wiki/Mode_(music)>`_ of the major scale are rotations of the same interval
pattern, each starting from a different degree. Each mode has a distinct
emotional character:
All seven modes of the major scale are supported:
.. code-block:: pycon
.. code-block:: python
>>> c = TonedScale(tonic="C4")
c = TonedScale(tonic="C4")
**Ionian** (I) — the major scale itself. Bright, happy, resolved:
c["ionian"] # Same as major: C D E F G A B C
c["dorian"] # C D Eb F G A Bb C
c["phrygian"] # C Db Eb F G Ab Bb C
c["lydian"] # C D E F# G A B C
c["mixolydian"] # C D E F G A Bb C
c["aeolian"] # Same as minor: C D Eb F G Ab Bb C
c["locrian"] # C Db Eb F Gb Ab Bb C
.. code-block:: pycon
Accessing Degrees
-----------------
>>> c["ionian"].note_names
['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
Scale tones can be accessed by index, Roman numeral, or degree name:
`Dorian <https://en.wikipedia.org/wiki/Dorian_mode>`_ (ii) — minor with a raised 6th. Jazzy, soulful (So What,
Scarborough Fair):
.. code-block:: python
.. code-block:: pycon
major = TonedScale(tonic="C4")["major"]
>>> c["dorian"].note_names
['C', 'D', 'Eb', 'F', 'G', 'A', 'Bb', 'C']
# By index
major[0] # C4
major[4] # G4
`Phrygian <https://en.wikipedia.org/wiki/Phrygian_mode>`_ (iii) — minor with a flat 2nd. Spanish, flamenco, dark
(White Rabbit):
# By Roman numeral
major["I"] # C4
major["V"] # G4
.. code-block:: pycon
# By degree name
major["tonic"] # C4
major["dominant"] # G4
>>> c["phrygian"].note_names
['C', 'Db', 'Eb', 'F', 'G', 'Ab', 'Bb', 'C']
`Lydian <https://en.wikipedia.org/wiki/Lydian_mode>`_ (IV) — major with a raised 4th. Dreamy, floating, ethereal
(The Simpsons theme, Flying by ET):
.. code-block:: pycon
>>> c["lydian"].note_names
['C', 'D', 'E', 'F#', 'G', 'A', 'B', 'C']
`Mixolydian <https://en.wikipedia.org/wiki/Mixolydian_mode>`_ (V) — major with a flat 7th. Bluesy, rock, dominant
(Norwegian Wood, Sweet Home Alabama):
.. code-block:: pycon
>>> c["mixolydian"].note_names
['C', 'D', 'E', 'F', 'G', 'A', 'Bb', 'C']
`Aeolian <https://en.wikipedia.org/wiki/Aeolian_mode>`_ (vi) — the natural minor scale. Sad, dark, introspective
(Stairway to Heaven, Losing My Religion):
.. code-block:: pycon
>>> c["aeolian"].note_names
['C', 'D', 'Eb', 'F', 'G', 'Ab', 'Bb', 'C']
`Locrian <https://en.wikipedia.org/wiki/Locrian_mode>`_ (vii) — minor with flat 2nd and flat 5th. Unstable,
rarely used as a home key (used in metal and jazz over diminished
chords):
.. code-block:: pycon
>>> c["locrian"].note_names
['C', 'Db', 'Eb', 'F', 'Gb', 'Ab', 'Bb', 'C']
Scale Degrees
-------------
Each note in a scale has a **degree name** that describes its function:
============ ====== =======================================
Degree Number Function
============ ====== =======================================
Tonic I Home base — the key center
Supertonic II One step above tonic
Mediant III Halfway between tonic and dominant
Subdominant IV A fifth below tonic (or fourth above)
Dominant V The strongest pull back to tonic
Submediant VI Root of the relative minor (or major)
Leading Tone VII One semitone below tonic — pulls upward
============ ====== =======================================
Access degrees by index, Roman numeral, or name:
.. code-block:: pycon
>>> major = TonedScale(tonic="C4")["major"]
>>> major[0]
C4
>>> major["I"]
C4
>>> major["tonic"]
C4
>>> major["V"]
G4
>>> major["dominant"]
G4
>>> major[0:3]
(<Tone C4>, <Tone D4>, <Tone E4>)
# Slicing
major[0:3] # (C4, D4, E4)
Iteration
---------
Scales are iterable and support ``len()`` and ``in``:
Scales are iterable:
.. code-block:: pycon
.. code-block:: python
>>> for tone in major:
... print(f"{tone.name}: {tone.frequency:.1f} Hz")
C: 261.6 Hz
D: 293.7 Hz
E: 329.6 Hz
F: 349.2 Hz
G: 392.0 Hz
A: 440.0 Hz
B: 493.9 Hz
C: 523.3 Hz
>>> len(major)
8
>>> "C" in major
True
>>> "C#" in major
False
for tone in major:
print(f"{tone.name}: {tone.frequency:.1f} Hz")
len(major) # 8 (7 notes + octave)
"C" in major # True
"C#" in major # False
Building Chords from Scales
----------------------------
`Diatonic <https://en.wikipedia.org/wiki/Diatonic_and_chromatic>`_ harmony builds chords by stacking every other note of the
scale. A **triad** takes the 1st, 3rd, and 5th; a **seventh chord** adds
the 7th.
Build chords directly from scale degrees:
In the C major scale, the diatonic triads are::
.. code-block:: python
I C E G = C major
ii D F A = D minor
iii E G B = E minor
IV F A C = F major
V G B D = G major
vi A C E = A minor
vii° B D F = B diminished
major = TonedScale(tonic="C4")["major"]
Notice the pattern: **major** triads on I, IV, V; **minor** triads on
ii, iii, vi; **diminished** on vii°. This pattern holds for every major
key.
# Build a triad (root, 3rd, 5th)
I = major.triad(0) # C E G (C major)
ii = major.triad(1) # D F A (D minor)
V = major.triad(4) # G B D (G major)
.. code-block:: pycon
>>> major = TonedScale(tonic="C4")["major"]
>>> major.triad(0)
C major
>>> major.triad(1)
D minor
>>> major.triad(2)
E minor
>>> major.triad(3)
F major
>>> major.triad(4)
G major
>>> major.triad(5)
A minor
>>> major.chord(0, 2, 4, 6)
C major 7th
>>> major.chord(4, 6, 8, 10)
G dominant 7th
Common Progressions
~~~~~~~~~~~~~~~~~~~
Some of the most-used chord progressions in Western music:
- **IIVVI** — the foundation of blues, rock, country, folk
- **IVviIV** — the "pop progression" (Let It Be, No Woman No Cry,
With or Without You, Someone Like You)
- **iiVI** — the backbone of jazz harmony
- **IviIVV** — the "50s progression" (Stand By Me, Every Breath You Take)
- **ibVIbIIIbVII** — the "epic" minor progression (Stairway to Heaven,
My Heart Will Go On)
- **IIVviV** — axis of awesome (many, many pop songs)
The :class:`~pytheory.scales.Key` class makes working with progressions
easy:
.. code-block:: pycon
>>> from pytheory import Key
>>> key = Key("G", "major")
>>> chords = key.progression("I", "V", "vi", "IV")
>>> for c in chords:
... print(c.identify())
G major
D major
E minor
C major
>>> key.nashville(1, 5, 6, 4)
[<Chord G major>, <Chord D major>, <Chord E minor>, <Chord C major>]
>>> key.chords
['G major', 'A minor', 'B minor', 'C major', 'D major', 'E minor', 'F# diminished']
>>> key.seventh_chords
['G major 7th', 'A minor 7th', 'B minor 7th', 'C major 7th', 'D dominant 7th', 'E minor 7th', 'F# half-diminished 7th']
>>> Key.detect("C", "E", "G", "A", "D")
C major
The 12-Bar Blues
~~~~~~~~~~~~~~~~
The `12-bar blues <https://en.wikipedia.org/wiki/Twelve-bar_blues>`_ is the most influential chord progression in
American music. It's 12 measures long and uses only three chords
(I, IV, V)::
| I | I | I | I |
| IV | IV | I | I |
| V | IV | I | V |
Every blues, early rock and roll, and much of jazz is built on this
structure. In the key of A::
| A | A | A | A |
| D | D | A | A |
| E | D | A | E |
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> a = TonedScale(tonic="A4")["major"]
>>> I = a.triad(0)
>>> IV = a.triad(3)
>>> V = a.triad(4)
>>> blues_12 = [I, I, I, I, IV, IV, I, I, V, IV, I, V]
Key Signatures
~~~~~~~~~~~~~~
The ``signature`` property tells you how many sharps or flats a key has:
.. code-block:: pycon
>>> Key("G", "major").signature
{'sharps': 1, 'flats': 0, 'accidentals': ['F#']}
>>> Key("F", "major").signature
{'sharps': 0, 'flats': 1, 'accidentals': ['Bb']}
>>> Key("C", "major").signature
{'sharps': 0, 'flats': 0, 'accidentals': []}
Relative and Parallel Keys
~~~~~~~~~~~~~~~~~~~~~~~~~~
Two keys are **relative** if they share the same notes (C major and
A minor). Two keys are `parallel <https://en.wikipedia.org/wiki/Parallel_key>`_ if they share the same tonic but
have different notes (C major and C minor):
.. code-block:: pycon
>>> Key("C", "major").relative
A minor
>>> Key("A", "minor").relative
C major
>>> Key("C", "major").parallel
C minor
Borrowed Chords
~~~~~~~~~~~~~~~
`Modal interchange <https://en.wikipedia.org/wiki/Borrowed_chord>`_
borrowing chords from the parallel key — is one of the most powerful
tools in songwriting. The bVI and bVII chords (Ab and Bb in C major)
are borrowed from C minor and appear constantly in rock and film music:
.. code-block:: pycon
>>> Key("C", "major").borrowed_chords
['C minor', 'D diminished', 'Eb major', 'F minor', 'G minor', 'Ab major', 'Bb major']
Secondary Dominants
~~~~~~~~~~~~~~~~~~~
A `secondary dominant <https://en.wikipedia.org/wiki/Secondary_dominant>`_
is the V chord *of* a non-tonic chord. It creates a momentary pull
toward that chord, adding harmonic color:
.. code-block:: pycon
>>> key = Key("C", "major")
>>> key.secondary_dominant(5)
D dominant 7th
>>> key.secondary_dominant(2)
A dominant 7th
Random Progressions
~~~~~~~~~~~~~~~~~~~
Need inspiration? Generate weighted random progressions. The weights
favor common chord functions (I and vi most likely, vii least):
.. code-block:: pycon
>>> key = Key("C", "major")
>>> chords = key.random_progression(4)
>>> [c.identify() for c in chords]
['C major', 'F major', 'A minor', 'G major']
All Keys
~~~~~~~~
Enumerate all 24 major and minor keys:
.. code-block:: pycon
>>> Key.all_keys()
[<Key C major>, <Key C minor>, <Key C# major>, <Key C# minor>, ...]
Scale Transposition
~~~~~~~~~~~~~~~~~~~
Transpose an entire scale by a number of semitones:
.. code-block:: pycon
>>> c_major = TonedScale(tonic="C4")["major"]
>>> d_major = c_major.transpose(2)
>>> d_major.note_names
['D', 'E', 'F#', 'G', 'A', 'B', 'C#', 'D']
Degree Names
~~~~~~~~~~~~
Get the traditional function name for any scale degree:
.. code-block:: pycon
>>> major = TonedScale(tonic="C4")["major"]
>>> major.degree_name(0)
'tonic'
>>> major.degree_name(4)
'dominant'
>>> major.degree_name(6)
'leading tone'
>>> major.degree_name(6, minor=True)
'subtonic'
Scale Fitness
~~~~~~~~~~~~~
Score how well a set of notes fits a scale (0.01.0). Useful for melody
analysis or detecting which scale a phrase belongs to:
.. code-block:: pycon
>>> major = TonedScale(tonic="C4")["major"]
>>> major.fitness("C", "D", "E", "G")
1.0
>>> major.fitness("C", "D", "F#", "G")
0.75
Scale Recommendation
~~~~~~~~~~~~~~~~~~~~
Given a melody or set of notes, find the best-matching scales ranked
by fitness. Useful for figuring out what key you're in or finding
alternative scales to improvise over:
.. code-block:: pycon
>>> from pytheory.scales import Scale
>>> Scale.recommend("C", "D", "E", "G", "A", top=3)
[('C', 'major', 1.0), ('A', 'aeolian', 1.0), ...]
>>> Scale.recommend("C", "Eb", "F", "Gb", "G", "Bb", top=3)
[('C', 'blues', 1.0), ...]
Chromatic scales are deprioritized since they match everything.
Parallel Modes
~~~~~~~~~~~~~~
See all 7 modes that share the same notes as a scale:
.. code-block:: pycon
>>> major = TonedScale(tonic="C4")["major"]
>>> for name, notes in major.parallel_modes().items():
... print(f"{name}: {' '.join(notes)}")
C ionian: C D E F G A B C
D dorian: D E F G A B C D
E phrygian: E F G A B C D E
...
Common Progressions
~~~~~~~~~~~~~~~~~~~
Get all named progressions realized in a key with chord symbols:
.. code-block:: pycon
>>> key = Key("C", "major")
>>> progs = key.common_progressions()
>>> for name, chords in list(progs.items())[:3]:
... symbols = [c.symbol for c in chords]
... print(f"{name}: {' → '.join(symbols)}")
I-IV-V-I: C → F → G → C
I-V-vi-IV: C → G → Am → F
I-vi-IV-V: C → Am → F → G
Chord Suggestions
~~~~~~~~~~~~~~~~~
Given a chord in a key, ``suggest_next()`` returns likely next chords
based on functional harmony voice-leading rules:
.. code-block:: pycon
>>> key = Key("C", "major")
>>> g_major = key.triad(4) # V chord
>>> [c.symbol for c in key.suggest_next(g_major)]
['C', 'Am', 'F']
Modulation
~~~~~~~~~~
``modulation_path()`` suggests a chord-by-chord route from one key to
another, using pivot chords when available:
.. code-block:: pycon
>>> path = Key("C", "major").modulation_path(Key("G", "major"))
>>> [c.symbol for c in path]
['C', 'Em', 'D', 'G']
``pivot_chords()`` shows which chords are shared between two keys:
.. code-block:: pycon
>>> Key("C", "major").pivot_chords(Key("G", "major"))
['A minor', 'B minor', 'C major', 'D major', 'E minor', 'G major']
Scales are the map; the key is the territory. Once you know the landscape, you can wander freely -- and you'll always know how to get home.
# Custom chord voicings
cmaj7 = major.chord(0, 2, 4, 6) # C E G B
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Sequencing
==========
The sequencing system lets you compose multi-part arrangements with
durations, time signatures, and instrument voices. This is where
PyTheory goes from theory tool to composition tool.
At the center of everything is the ``Score``. Think of it as your
arrangement, your song, your sketch pad. It holds the tempo, the time
signature, the drum pattern, and every instrument part you create. If
you've ever used a DAW, the Score is your session file. If you haven't,
it's the sheet of paper where the whole piece lives. Everything you
compose -- melodies, chord progressions, bass lines, arpeggios -- gets
added to a Score before you can hear it, export it, or do anything
useful with it.
Duration
--------
In music, all rhythm boils down to one convention: the quarter note
equals one beat. Everything else is relative to that. A whole note is
four beats. An eighth note is half a beat. This is how musicians have
communicated timing for centuries, and it's how PyTheory works too.
Once you internalize "quarter note = 1 beat," durations become
intuitive arithmetic.
A ``Duration`` represents a note length in beats (quarter note = 1 beat):
.. code-block:: pycon
>>> from pytheory import Duration
>>> Duration.WHOLE.value
4.0
>>> Duration.HALF.value
2.0
>>> Duration.QUARTER.value
1.0
>>> Duration.EIGHTH.value
0.5
>>> Duration.SIXTEENTH.value
0.25
>>> Duration.DOTTED_HALF.value
3.0
>>> Duration.DOTTED_QUARTER.value
1.5
>>> Duration.TRIPLET_QUARTER.value
0.6666666666666666
Time Signatures
---------------
If you're not a musician, time signatures can seem mysterious. They're
not. The top number tells you how many beats are in a bar. The bottom
number tells you which note value gets one beat. That's it.
In practice, you only need to know a handful:
- **4/4** -- four beats per bar. This is the default. Almost all pop,
rock, hip hop, electronic, and R&B music is in 4/4. If you're not
sure, use this.
- **3/4** -- three beats per bar. The waltz feel. Think "Blue Danube"
or Radiohead's "Everything in Its Right Place."
- **6/8** -- six eighth notes per bar, grouped in two sets of three.
Each group feels like one big swaying beat. Folk music, slow jams,
ballads.
- **12/8** -- twelve eighth notes per bar, grouped in four sets of
three. The slow blues shuffle, the gospel feel, "At Last" by Etta
James. Each "big beat" has a triplet swing baked into it.
A ``TimeSignature`` holds the meter of a piece -- how many beats per
measure and which note value gets one beat:
.. code-block:: pycon
>>> from pytheory.rhythm import TimeSignature
>>> ts = TimeSignature.from_string("4/4")
>>> ts.beats_per_measure
4.0
>>> TimeSignature.from_string("3/4").beats_per_measure
3.0
>>> TimeSignature.from_string("6/8").beats_per_measure
3.0
>>> TimeSignature.from_string("12/8").beats_per_measure
6.0
The ``beats_per_measure`` is always in quarter-note units. In 6/8,
there are 6 eighth notes per bar = 3 quarter-note beats. In 12/8,
12 eighth notes = 6 quarter-note beats, grouped in four dotted-quarter
pulses.
Score Basics
------------
A ``Score`` is a sequence of notes and rests with a time signature and
tempo. Use ``.add()`` and ``.rest()`` for fluent chaining:
.. code-block:: python
from pytheory import Score, Duration, Tone
score = Score("4/4", bpm=120)
score.add(Tone.from_string("C4", system="western"), Duration.QUARTER)
score.add(Tone.from_string("E4", system="western"), Duration.QUARTER)
score.add(Tone.from_string("G4", system="western"), Duration.HALF)
.. code-block:: pycon
>>> score.total_beats
4.0
>>> score.measures
1.0
>>> score.duration_ms
2000.0
Rests
~~~~~
Add silence with ``.rest()``:
.. code-block:: python
score = Score("4/4", bpm=120)
score.add(Tone.from_string("C4", system="western"), Duration.HALF)
score.rest(Duration.HALF)
.. code-block:: pycon
>>> score.measures
1.0
Chords
~~~~~~
Chords work just like tones — pass any ``Chord`` object:
.. code-block:: python
from pytheory import Score, Duration, Key
key = Key("C", "major")
chords = key.progression("I", "V", "vi", "IV")
score = Score("4/4", bpm=120)
for chord in chords:
score.add(chord, Duration.WHOLE)
.. code-block:: pycon
>>> score.measures
4.0
>>> score.duration_ms
8000.0
Compound Time
~~~~~~~~~~~~~
12/8 is a compound meter — 12 eighth notes per bar grouped in four
groups of three. Each group feels like one "big beat":
.. code-block:: python
from pytheory import Score, Duration, Key
key = Key("A", "minor")
chords = key.random_progression(4)
score = Score("12/8", bpm=120)
for c in chords:
score.add(c, Duration.DOTTED_HALF)
score.add(c, Duration.DOTTED_HALF)
.. code-block:: pycon
>>> score.measures
4.0
Parts
-----
Parts are like tracks in a DAW. Each one has its own instrument sound
(synth waveform + envelope), its own volume level, and its own effects
chain. When you call ``play_score()``, all the parts get mixed together
into a single audio stream -- just like hitting play in Logic or
Ableton. You might have a pad part holding down chords, a lead part
playing a melody, and a bass part holding down the low end. Each one
is independent: different synth, different envelope, different effects.
The ``Part`` class lets you layer multiple instrument voices -- each with
its own synth waveform, ADSR envelope, and volume level. Create parts
with ``Score.part()``:
.. code-block:: python
from pytheory import Score, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=140)
chords = score.part("chords", synth="sine", envelope="pad", volume=0.35)
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.5)
bass = score.part("bass", synth="triangle", envelope="pluck", volume=0.45)
Adding Notes to Parts
~~~~~~~~~~~~~~~~~~~~~
Parts accept note strings directly — no need to wrap in
``Tone.from_string()``. ``.add()`` and ``.rest()`` return self for
fluent chaining:
.. code-block:: python
lead.add("E5", Duration.QUARTER).add("D5", Duration.EIGHTH).rest(Duration.EIGHTH)
Raw float beats work too — useful for swing and tuplets:
.. code-block:: python
lead.add("C5", 0.67).add("B4", 0.33).add("A4", 1.0)
Chords and Tone objects work the same way:
.. code-block:: python
for chord in Key("A", "minor").progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
for note in ["A2", "C3", "E3", "A2", "D2", "F2", "A2", "D2"]:
bass.add(note, Duration.QUARTER)
Arpeggiator
------------
An arpeggiator takes a chord and plays its notes one at a time, in a
pattern, automatically. You hold down a chord and it ripples through
the notes -- up, down, up-and-down, random. It's one of the most
iconic sounds in electronic music. The bubbly bass lines of acid house,
the cascading runs of 80s synth pop (think "Jump" or "Take On Me"),
the hypnotic patterns of trance -- all arpeggiators. It turns a simple
three-note chord into a rhythmic, melodic engine.
``Part.arpeggio()`` takes a chord and sequences through its notes
automatically -- like a hardware arpeggiator on a synth:
.. code-block:: python
lead = score.part(
"lead",
synth="saw",
legato=True,
glide=0.03,
distortion=0.8,
lowpass=1000,
lowpass_q=5.0,
)
lead.arpeggio(
Chord.from_symbol("Cm"),
bars=2,
pattern="up",
division=Duration.SIXTEENTH,
octaves=2,
)
Parameters:
- ``chord``: A Chord object or string like ``"Am"``.
- ``bars``: Number of bars to fill (default 1).
- ``pattern``: ``"up"``, ``"down"``, ``"updown"``, ``"downup"``, ``"random"``.
- ``division``: Step length (default ``Duration.SIXTEENTH``).
- ``octaves``: Octave span (default 1). With 2, the pattern repeats one octave up.
Chain arpeggios through a progression:
.. code-block:: python
for sym in ["Cm", "Fm", "Abm", "Gm"]:
lead.arpeggio(sym, bars=2, pattern="updown", octaves=2)
Combined with legato, glide, distortion, and a resonant lowpass, this
produces the classic acid/trance arpeggiator sound.
Legato and Glide
----------------
Normally, every note you play has its own life cycle -- the sound
attacks, sustains, and releases before the next note begins. You hear
each note as a separate event. Legato changes that. The Italian word
means "tied together," and that's exactly what it does: the envelope
flows continuously from one note to the next with no retriggering. The
pitch changes, but the sound never dies and restarts.
Glide (also called portamento) takes this further. Instead of the pitch
jumping instantly from one note to the next, it *slides* -- a smooth,
continuous pitch sweep. This is THE sound of the Roland TB-303, the
little silver box that accidentally invented acid house. A saw wave
with legato, glide, a resonant lowpass filter, and some distortion --
that's the entire genre right there.
By default, each note gets its own attack/release envelope. ``legato=True``
renders the entire part as one continuous waveform -- the pitch changes
at note boundaries but the envelope flows unbroken. Add ``glide`` for
portamento (pitch slides between notes):
.. code-block:: python
acid = score.part(
"acid",
synth="saw",
envelope="pad",
legato=True,
glide=0.04,
)
acid.add("C2", 0.25).add("C3", 0.25).add("G2", 0.25).add("C2", 0.25)
- ``legato``: If True, no envelope retrigger between notes (default False).
- ``glide``: Portamento time in seconds (default 0, instant).
0.03--0.05 = quick 303 slide, 0.1--0.2 = slow glide.
Complete Example
----------------
A full multi-part arrangement built from scratch — bossa nova with FM
rhodes, triangle lead, and filtered bass:
.. code-block:: python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory.play import play_score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
# FM rhodes with reverb
rhodes = score.part(
"rhodes",
synth="fm",
envelope="piano",
volume=0.3,
reverb=0.4,
reverb_decay=1.8,
)
# Triangle lead with delay
lead = score.part(
"lead",
synth="triangle",
envelope="pluck",
volume=0.45,
delay=0.25,
delay_time=0.32,
delay_feedback=0.35,
reverb=0.2,
)
# Filtered bass
bass = score.part(
"bass",
synth="sine",
envelope="pluck",
volume=0.45,
lowpass=600,
)
for sym in ["Am", "Am", "Dm", "Dm", "E7", "E7", "Am", "Am"]:
rhodes.add(Chord.from_symbol(sym), Duration.WHOLE)
for n, d in [
("E5", 0.67), ("D5", 0.33), ("C5", 0.67), ("B4", 0.33),
("A4", 1), ("C5", 0.67), ("E5", 0.33), ("D5", 0.67), ("C5", 0.33),
("A4", 1),
]:
lead.add(n, d)
for n in ["A2", "E2", "A2", "C3", "D2", "A2", "D2", "F2"]:
bass.add(n, Duration.QUARTER)
play_score(score)
Velocity
--------
Real music has dynamics — accents are louder, ghost notes are barely
there, phrases crescendo and decrescendo. Every note can have its own
velocity (1127, where 100 is the default):
.. code-block:: python
lead.add("C5", Duration.QUARTER, velocity=120) # loud accent
lead.add("D5", Duration.QUARTER, velocity=40) # ghost note
lead.add("E5", Duration.QUARTER) # default (100)
The arpeggiator also accepts velocity:
.. code-block:: python
lead.arpeggio("Am", bars=2, pattern="up", velocity=80)
Swing and Groove
----------------
Perfectly quantized music sounds robotic. Swing delays every other
subdivision by a percentage, giving the rhythm a human, shuffled feel.
Jazz swings hard. Bossa nova swings gently. Hip hop has its own pocket.
Set swing on the Score (applies to everything) or per-Part:
.. code-block:: python
# Triplet swing — lazy jazz feel
score = Score("4/4", bpm=100, swing=0.55)
# Per-part override — the lead swings harder than the bass
lead = score.part("lead", synth="saw", swing=0.6)
bass = score.part("bass", synth="sine", swing=0.4)
Swing values:
- **0.0** = perfectly straight (default)
- **0.3** = subtle shuffle (pop, R&B)
- **0.5** = triplet feel (jazz, blues)
- **0.67** = hard swing (bebop)
Tempo Changes
-------------
Real music doesn't stay at one tempo. Songs speed up for energy,
slow down for endings, and sometimes shift abruptly. Use
``score.set_tempo()`` to change BPM at the current position:
.. code-block:: python
score = Score("4/4", bpm=90)
# Verse: slow and moody
lead.add("D5", Duration.WHOLE)
lead.add("F5", Duration.WHOLE)
# Chorus: speeds up
score.set_tempo(110)
lead.add("A5", Duration.WHOLE)
lead.add("D6", Duration.WHOLE)
# Outro: slows way down
score.set_tempo(70)
lead.add("D5", Duration.WHOLE)
The tempo map engine handles the math — beat positions are converted
to sample positions accounting for every tempo change.
Fades
-----
``Part.fade_in()`` and ``Part.fade_out()`` ramp the volume over a
number of bars. They work by generating automation points, so they
integrate naturally with the rest of the automation system:
.. code-block:: python
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
volume=0.3,
reverb=0.5,
)
# Fade in over first 4 bars
pad.fade_in(bars=4)
for chord in chords:
pad.add(chord, Duration.WHOLE)
# Fade out over last 2 bars
pad.fade_out(bars=2)
pad.rest(Duration.WHOLE)
pad.rest(Duration.WHOLE)
Humanize
--------
Perfectly quantized music sounds like a machine made it — because it
did. Real musicians are never exactly on the beat. Their timing drifts
by a few milliseconds, their velocity varies from note to note. These
imperfections are what make music feel *alive*.
The ``humanize`` parameter adds random micro-variations in both timing
and velocity at render time. The score data stays clean and
deterministic — the randomness is only applied during playback.
.. code-block:: python
# Subtle — like a very tight session player
lead = score.part("lead", synth="saw", humanize=0.1)
# Natural — like a good live take
rhodes = score.part("rhodes", synth="fm", humanize=0.3)
# Loose — like a late-night jam after a few drinks
bass = score.part("bass", synth="sine", humanize=0.5)
Humanize values:
- **0.0** = perfectly quantized (default)
- **0.1** = subtle, studio-tight
- **0.20.3** = natural, like a real player
- **0.40.5** = loose, relaxed, human
- **0.6+** = sloppy (sometimes that's what you want)
Combine with swing for the most realistic feel:
.. code-block:: python
score = Score("4/4", bpm=95, swing=0.45)
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
humanize=0.3,
delay=0.2,
reverb=0.25,
)
Song Structure
--------------
Real songs aren't one long stream of notes — they have verses,
choruses, bridges, drops. The section system lets you name blocks
of your arrangement, then repeat them without rewriting everything.
This is how actual songwriting works: you write a verse, you write
a chorus, then you arrange them — verse, verse, chorus, verse,
chorus, chorus, outro. The sections are the building blocks;
the arrangement is the order you play them in.
Define sections with ``score.section()`` and repeat them with
``score.repeat()``:
.. code-block:: python
score = Score("4/4", bpm=124)
score.drums("house", repeats=16)
pad = score.part("pad", synth="supersaw", envelope="pad")
lead = score.part("lead", synth="saw", envelope="pluck")
bass = score.part("bass", synth="sine", lowpass=300)
# ── Define the verse ──
score.section("verse")
for sym in ["Cm", "Ab", "Eb", "Bb"]:
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
lead.add("C5", 1).add("Eb5", 1).rest(2)
for n in ["C1", "C1", "Ab0", "Ab0", "Eb1", "Eb1", "Bb0", "Bb0"]:
bass.add(n, Duration.HALF)
# ── Define the chorus ──
score.section("chorus")
lead.set(lowpass=5000, reverb=0.3)
for sym in ["Cm", "Fm", "Ab", "Gm"]:
pad.add(Chord.from_symbol(sym), Duration.WHOLE)
lead.add("C6", 1).add("Bb5", 1).add("G5", 1).rest(1)
for n in ["C1", "C1", "F1", "F1", "Ab0", "Ab0", "G1", "G1"]:
bass.add(n, Duration.HALF)
score.end_section()
# ── Arrange: verse, chorus, verse, chorus, chorus ──
score.repeat("verse")
score.repeat("chorus")
score.repeat("verse")
score.repeat("chorus", times=2)
Use any names you want — ``"intro"``, ``"verse"``, ``"chorus"``,
``"bridge"``, ``"drop"``, ``"breakdown"``, ``"outro"``, or anything
that makes sense for your song. The names are just labels.
Guitar Strumming
----------------
Any part with a fretboard can strum chords using real fingering
positions. The ``strum()`` method looks up the chord on the fretboard,
gets the correct voicing, and plays all strings as a chord.
.. code-block:: python
from pytheory import Fretboard
guitar = score.part("guitar", instrument="acoustic_guitar",
fretboard=Fretboard.guitar())
guitar.strum("Am", Duration.HALF, direction="down")
guitar.strum("G", Duration.HALF, direction="up")
guitar.strum("F", Duration.WHOLE)
Works with any fretboard instrument — guitar, ukulele, banjo, mandolin.
Works with any guitar preset — clean, crunch, distorted, orange, metal.
Pitch Bends
-----------
Bend a note's pitch up or down over its duration. Essential for guitar
bends, sitar meends, trombone slides, and vocal-style expression.
.. code-block:: python
# Guitar bend: D up to E (2 semitones)
guitar.add("D4", Duration.HALF, bend=2, bend_type="smooth")
# Release bend: E back down to D
guitar.add("E4", Duration.HALF, bend=-2)
# Blues curl: hold then bend at the end
guitar.add("C4", Duration.HALF, bend=1, bend_type="late")
Three bend types:
- ``"smooth"`` — logarithmic (default). Perceptually even pitch change.
- ``"linear"`` — linear frequency interpolation. Mechanical/synth feel.
- ``"late"`` — holds the starting pitch for 60%, bends in the last 40%.
The classic blues "curl."
Rolls
-----
Rapid repeated notes with a velocity ramp — perfect for timpani
rolls, snare rolls, tremolo on any instrument. The velocity ramps
from ``velocity_start`` to ``velocity_end`` for crescendo or
decrescendo effects.
.. code-block:: python
# Timpani crescendo roll
timp = score.part("timp", instrument="timpani")
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110)
timp.add("C3", Duration.HALF, velocity=127) # big accent
# Snare roll with 32nd notes
snare = score.part("snare", synth="noise", envelope="pluck")
snare.roll("C4", Duration.HALF, speed=0.125,
velocity_start=40, velocity_end=100)
# Decrescendo (loud to quiet)
timp.roll("G2", Duration.WHOLE, velocity_start=100, velocity_end=30)
Parameters:
- ``velocity_start``: Starting velocity (default 40).
- ``velocity_end``: Ending velocity (default 100).
- ``speed``: Note subdivision (default ``Duration.SIXTEENTH``).
Use ``0.125`` for 32nd notes, ``Duration.EIGHTH`` for 8th notes.
Tuning Systems
--------------
A Score can use any tuning system and temperament:
.. code-block:: python
# Baroque harpsichord — meantone tuning, A=415
score = Score("4/4", bpm=80, temperament="meantone",
reference_pitch=415.0)
# Indian classical — 22-shruti system
score = Score("4/4", bpm=75, system="shruti")
# Just intonation — pure intervals
score = Score("4/4", bpm=90, temperament="just")
Temperaments: ``"equal"`` (default), ``"pythagorean"``, ``"meantone"``,
``"just"``.
Custom equal temperaments via the ``TET()`` factory:
.. code-block:: python
from pytheory import TET
edo19 = TET(19) # 19-tone equal temperament
score = Score("4/4", bpm=100, system=edo19)
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Synthesizers
============
PyTheory includes 30 built-in waveforms and 10 ADSR envelope presets.
Every sound is generated from scratch -- no samples or external audio
files needed.
Here's the beautiful thing about synthesis: all of it comes from math.
Sine waves, addition, and shaping. That's the entire foundation. Every
legendary synth in history -- the Moog Minimoog, the Sequential Prophet-5,
the Yamaha DX7, the Roland Juno-106, the Roland TB-303 -- uses some
combination of these building blocks. When you choose a waveform in
PyTheory, you're reaching for the same raw materials that defined
decades of music. The difference between a Moog bass and a DX7 bell
isn't magic; it's which waveforms you start with and how you shape them.
Classic Waveforms
-----------------
These four are the fundamentals. Every analog synthesizer ever built
starts here. If you learn nothing else about synthesis, learn these --
they're the primary colors you mix everything else from.
Sine
~~~~
The purest tone possible. Contains only the fundamental frequency with
no harmonics. Sounds smooth, clean, and "electronic." This is the
building block of all other waveforms (Fourier's theorem).
**Use for:** sub bass, clean pads, test tones, blending under other voices.
.. code-block:: python
from pytheory import play, Synth, Tone
tone = Tone.from_string("C4", system="western")
play(tone, synth=Synth.SINE)
Sawtooth
~~~~~~~~
Contains all harmonics (both odd and even), each at amplitude 1/n.
The richest of the classic waveforms — bright, buzzy, and aggressive.
Named for its ramp shape.
**Use for:** leads, brass, pads, anything that needs presence and bite.
.. code-block:: python
play(tone, synth=Synth.SAW)
Triangle
~~~~~~~~
Contains only odd harmonics, each at amplitude 1/n-squared. Softer and
more mellow than sawtooth — somewhere between sine and saw. Often
described as "woody" or "hollow."
**Use for:** flute-like leads, mellow bass, gentle pads.
.. code-block:: python
play(tone, synth=Synth.TRIANGLE)
Square
~~~~~~
Contains only odd harmonics, each at amplitude 1/n. Sounds hollow and
punchy — the classic chiptune / 8-bit sound. A special case of the
pulse wave with a 50% duty cycle.
**Use for:** chiptune, 8-bit game music, hollow leads, sub-octave bass.
.. code-block:: python
play(tone, synth=Synth.SQUARE)
Extended Waveforms
------------------
These go beyond the basics into territory that defined specific
instruments and eras. The pulse wave is the sound of the NES. FM
synthesis is the sound of the 1980s. If the classic waveforms are
primary colors, these are the specific pigments that painters actually
reach for.
Pulse
~~~~~
A pulse wave with a variable duty cycle. Narrower pulses sound thinner
and more nasal. At 50% it equals a square wave; at 10--20% it produces
the classic NES-style buzzy tone.
**Use for:** NES/chiptune sounds, nasal leads, retro textures.
.. code-block:: python
lead = score.part("lead", synth="pulse", envelope="pluck")
FM Synthesis
~~~~~~~~~~~~
Frequency modulation -- one oscillator (the modulator) modulates the
frequency of another (the carrier), producing complex inharmonic
spectra. This is how the Yamaha DX7 works -- the best-selling
synthesizer of all time. Released in 1983, it was suddenly everywhere:
the electric piano in every Whitney Houston ballad, the bass in every
Depeche Mode track, the bells in a thousand TV jingles. If you heard
pop music in the 80s, you heard FM synthesis.
**Use for:** electric piano (rhodes), bells, metallic leads, jazz chords.
.. code-block:: python
rhodes = score.part(
"rhodes",
synth="fm",
envelope="piano",
volume=0.3,
reverb=0.4,
)
Noise
-----
White Noise
~~~~~~~~~~~
Equal energy at all frequencies — pure randomness with no pitch.
Useful as a texture layer, a percussion source, or a wind/ocean effect.
**Use for:** snare layers, hi-hats, wind effects, risers, ambient texture.
.. code-block:: python
texture = score.part(
"texture",
synth="noise",
envelope="pad",
volume=0.1,
lowpass=2000,
)
Ensemble Waveforms
------------------
These all create "bigger" sounds by layering or modulating multiple
oscillators. Where a single sawtooth wave sounds like one instrument,
these sound like a section -- a string ensemble, a choir, a wall of
synths. They're the pad and atmosphere machines, the sounds that fill
out a mix and make it feel wide and immersive.
Supersaw
~~~~~~~~
Seven detuned sawtooth oscillators stacked together. The slight pitch
differences create a shimmering, massive wall of sound. This is the
Roland JP-8000's gift to the world -- the waveform that launched an
entire genre. Every trance anthem from the late 90s and early 2000s,
every euphoric EDM drop, every J-pop power chord owes something to the
supersaw.
**Use for:** trance pads, EDM leads, massive chords, anthem hooks.
.. code-block:: python
pad = score.part(
"pad",
synth="supersaw",
envelope="pad",
volume=0.4,
chorus=0.3,
reverb=0.5,
)
PWM Slow
~~~~~~~~
Pulse width modulation with a slow LFO. The duty cycle sweeps back and
forth, creating a lush, animated pad sound. This is the Roland Juno-106
in a nutshell -- arguably the most recorded synth pad sound in history.
That warm, slowly evolving, slightly chorused wash you hear in everything
from Boards of Canada to Drake? PWM with a slow LFO.
**Use for:** lush analog pads, slow evolving textures, Juno-style warmth.
.. code-block:: python
pad = score.part(
"pad",
synth="pwm_slow",
envelope="pad",
volume=0.35,
reverb=0.4,
)
PWM Fast
~~~~~~~~
Pulse width modulation with a fast LFO. The rapid duty cycle sweep
produces a natural chorus/vibrato effect built into the waveform itself.
**Use for:** animated leads, vibrato textures, movement without effects.
.. code-block:: python
lead = score.part("lead", synth="pwm_fast", envelope="pluck", volume=0.5)
ADSR Envelopes
--------------
Here's a question: a piano and an organ can play the exact same note at
the exact same frequency. Why do they sound completely different? The
answer is the envelope -- the *shape* of the sound over time. A piano
hits hard and immediately starts fading. An organ snaps on at full
volume and stays there until you lift the key. A violin swells in
gradually. The frequency is the same; the envelope is what makes each
instrument feel like itself.
ADSR stands for Attack, Decay, Sustain, Release -- four stages that
describe how any sound's volume changes from the moment you press a key
to the moment it falls silent. Understanding ADSR is the single most
important thing you can learn about synthesis, because it's the
difference between a sound that feels like an instrument and a sound
that feels like a test tone.
Raw waveforms click at the start and end of each note. An ADSR envelope
shapes the amplitude over time for natural-sounding notes:
- **Attack** -- how quickly the sound reaches full volume.
- **Decay** -- how quickly it drops to the sustain level.
- **Sustain** -- the held volume while the note is on.
- **Release** -- how quickly it fades to silence after the note ends.
PyTheory includes 10 presets:
.. code-block:: python
from pytheory import play, Envelope, Tone
tone = Tone.from_string("C4", system="western")
play(tone, envelope=Envelope.PIANO) # Quick attack, natural decay
play(tone, envelope=Envelope.PLUCK) # Sharp attack, fast decay
play(tone, envelope=Envelope.PAD) # Slow fade in, lush sustain
play(tone, envelope=Envelope.ORGAN) # Instant on/off, no shaping
play(tone, envelope=Envelope.BELL) # Instant attack, long ring
play(tone, envelope=Envelope.STRINGS) # Gradual bow attack
play(tone, envelope=Envelope.BOWED) # Bow bite into sustain
play(tone, envelope=Envelope.MALLET) # Strike with ringing sustain
play(tone, envelope=Envelope.STACCATO) # Short and punchy
play(tone, envelope=Envelope.NONE) # Raw waveform, no shaping
Envelope Descriptions
~~~~~~~~~~~~~~~~~~~~~
=============== ================================================
Name Character
=============== ================================================
``"piano"`` Quick attack, natural decay -- acoustic piano feel
``"pluck"`` Sharp attack, fast decay -- guitar pick, harp
``"pad"`` Slow fade in, lush sustain -- strings, synth pads
``"organ"`` Instant on/off -- Hammond organ, no shaping
``"bell"`` Instant attack, no sustain -- short metallic ring
``"strings"`` Gradual bow attack -- orchestral strings, slow
``"bowed"`` Bow bite into sustain -- solo strings, brass
``"mallet"`` Strike with ringing sustain -- vibraphone, celesta
``"staccato"`` Short and punchy -- funk stabs, percussive hits
``"none"`` Raw waveform, no amplitude shaping at all
=============== ================================================
Detune
------
Any synth can be fattened with the ``detune`` parameter — it renders
three oscillators per note: the center pitch plus one shifted up and
one shifted down by the specified number of cents. The slight frequency
differences create beating and width, like an analog synth with
oscillator drift.
.. code-block:: python
# Juno-style analog drift — subtle, warm
pad = score.part("pad", synth="saw", detune=15)
# Trance supersaw territory — wide, shimmery
lead = score.part("lead", synth="saw", detune=25)
# Subtle thickening on a bass
bass = score.part("bass", synth="pulse", detune=8)
# Works on any synth — even FM
bells = score.part("bells", synth="fm", detune=12)
Detune values:
- **510** = subtle thickening (barely noticeable, just warmer)
- **1218** = classic analog drift (Juno, Prophet)
- **2030** = wide and shimmery (trance, EDM)
- **40+** = extreme, almost chorus-like
This is different from the ``chorus`` effect — detune creates
additional oscillators at render time (three per note), while chorus
processes the audio after rendering with a modulated delay line.
Detune is "wider at the source," chorus is "wider after the fact."
Stack both for maximum fatness.
Stereo Placement
----------------
Every part can be placed in the stereo field with ``pan`` and ``spread``.
**Pan** positions a part left or right. Constant-power panning keeps
the perceived loudness even as you move across the field:
.. code-block:: python
rhythm = score.part("rhythm", synth="saw", pan=-0.7) # left
lead = score.part("lead", synth="saw", pan=0.6) # right
bass = score.part("bass", synth="sine", pan=0.0) # center
hats = score.part("hats", synth="noise", pan=0.3) # slightly right
Pan values: -1.0 (hard left), 0.0 (center), 1.0 (hard right).
**Spread** works with ``detune`` — the up-detuned oscillator goes to
the right channel and the down-detuned goes to the left, creating
stereo width at the source:
.. code-block:: python
# Wide pad: detuned + spread across the stereo field
pad = score.part(
"pad",
synth="saw",
detune=20,
spread=1.0, # full L/R separation of detuned voices
reverb=0.4,
)
Spread values: 0.0 (detuned voices stay mono), 1.0 (full L/R split).
Stack with pan to offset the center of the spread.
Reverb is also stereo — the left and right channels get different
early reflection patterns, so the reverb tail occupies real space
in the stereo field rather than sitting dead center.
Physical Modeling
-----------------
Three synths go beyond traditional waveform synthesis into physical
modeling territory — they simulate how real instruments produce sound.
Karplus-Strong Pluck
~~~~~~~~~~~~~~~~~~~~
A burst of noise fed into a short delay line. The delay length sets
the pitch, the feedback filter models the string decaying. This is
how every physical modeling synth since 1983 does plucked strings.
It sounds genuinely like a real guitar, harp, or koto.
.. code-block:: python
guitar = score.part("guitar", synth="pluck_synth")
harp = score.part("harp", instrument="harp") # uses pluck_synth
Hammond Organ
~~~~~~~~~~~~~
Additive synthesis with drawbar harmonics — sine waves at the
fundamental plus 2nd, 3rd, 4th, 5th, 6th, and 8th harmonics mixed
at musical levels. Warm, round, unmistakably organ.
.. code-block:: python
organ = score.part("organ", synth="organ_synth")
String Ensemble
~~~~~~~~~~~~~~~
Filtered sawtooth with body resonance formants at ~500 Hz and ~1500 Hz,
modeling the way a violin or cello body shapes the sound. Warmer and
more "wooden" than a raw saw wave.
.. code-block:: python
violin = score.part("violin", synth="strings_synth")
Dedicated Instrument Synths
--------------------------
Beyond the classic and physical modeling waveforms, PyTheory includes
17 dedicated instrument synths. Each one uses tailored synthesis
techniques -- additive harmonics, formant shaping, body resonance
modeling, and specialized envelopes -- to capture the character of a
specific acoustic instrument. These are the waveforms that bring the
total count to 30.
Piano Synth
~~~~~~~~~~~
Hammer-strike envelope with body resonance and subtle inharmonicity.
Models the way a felt hammer excites steel strings inside a wooden
soundboard.
.. code-block:: python
piano = score.part("piano", synth="piano_synth")
Bass Guitar Synth
~~~~~~~~~~~~~~~~~
Plucked string model with finger-damped harmonics and low-end warmth.
.. code-block:: python
bass = score.part("bass", synth="bass_guitar_synth")
Flute Synth
~~~~~~~~~~~~
Breathy noise excitation through a resonant tube model, with
overblowing behavior at higher velocities.
.. code-block:: python
flute = score.part("flute", synth="flute_synth")
Trumpet Synth
~~~~~~~~~~~~~
Brass lip-buzz model with spectral brightness that increases with
velocity, plus a characteristic brassy edge from shaped harmonics.
.. code-block:: python
trumpet = score.part("trumpet", synth="trumpet_synth")
Clarinet Synth
~~~~~~~~~~~~~~
Cylindrical bore model producing mostly odd harmonics, giving the
characteristic hollow, woody tone.
.. code-block:: python
clarinet = score.part("clarinet", synth="clarinet_synth")
Oboe Synth
~~~~~~~~~~~
Double-reed model with nasal formant shaping and a buzzy, penetrating
timbre.
.. code-block:: python
oboe = score.part("oboe", synth="oboe_synth")
Marimba Synth
~~~~~~~~~~~~~
Tuned bar model with a soft mallet attack and a warm, resonant decay
that emphasizes the fundamental.
.. code-block:: python
marimba = score.part("marimba", synth="marimba_synth")
Harpsichord Synth
~~~~~~~~~~~~~~~~~
Plucked-string model with a bright, immediate attack and rapid decay
-- the characteristic "plink" of a quill plucking a string.
.. code-block:: python
harpsi = score.part("harpsi", synth="harpsichord_synth")
Cello Synth
~~~~~~~~~~~
Bowed string model with body formants at cello resonance frequencies,
producing a rich, warm, sustained tone.
.. code-block:: python
cello = score.part("cello", synth="cello_synth")
Harp Synth
~~~~~~~~~~
Plucked string with longer sustain and gentle high-frequency rolloff,
modeling nylon strings on a resonant frame.
.. code-block:: python
harp = score.part("harp", synth="harp_synth")
Upright Bass Synth
~~~~~~~~~~~~~~~~~~
Pizzicato double bass with woody body resonance and a thumpy low end.
.. code-block:: python
bass = score.part("bass", synth="upright_bass_synth")
Acoustic Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
Steel-string model with pick transient, body resonance, and natural
string decay.
.. code-block:: python
guitar = score.part("guitar", synth="acoustic_guitar_synth")
Electric Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
Magnetic pickup model with brighter harmonics and less body resonance
than the acoustic, ready for effects processing.
.. code-block:: python
eguitar = score.part("eguitar", synth="electric_guitar_synth")
Sitar Synth
~~~~~~~~~~~~
Sympathetic string resonance with the characteristic buzzy "jawari"
bridge, producing a shimmering, metallic sustain.
.. code-block:: python
sitar = score.part("sitar", synth="sitar_synth")
Timpani Synth
~~~~~~~~~~~~~
Large kettle drum with definite pitch. Inharmonic membrane modes
(1.0, 1.5, 1.99, 2.44), felt mallet attack, copper kettle resonance.
Use ``Part.roll()`` for crescendo timpani rolls.
.. code-block:: python
timp = score.part("timp", synth="timpani_synth")
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110)
Saxophone Synth
~~~~~~~~~~~~~~~
Single reed through a conical brass bore. All harmonics with strong
mids, reed buzz, and brass body warmth. Four presets: ``saxophone``,
``alto_sax``, ``tenor_sax``, ``bari_sax``.
.. code-block:: python
sax = score.part("sax", instrument="tenor_sax")
Granular Synth
~~~~~~~~~~~~~~
Grain cloud synthesis — chops a source waveform into tiny overlapping
grains (10-200ms), each windowed and optionally pitch/time scattered.
Creates textures impossible with other synthesis: frozen tones,
shimmering clouds, evolving pads, glitchy stutters.
.. code-block:: python
# Atmospheric granular pad
pad = score.part("pad", instrument="granular_pad")
# Granular with filter envelope sweep + resonance
texture = score.part("texture", synth="granular_synth", envelope="pad",
filter_amount=4000, filter_attack=0.5,
filter_decay=1.5, filter_sustain=0.3,
lowpass=600, lowpass_q=3.0,
reverb=0.5, reverb_type="taj_mahal")
Parameters (passed as synth kwargs):
- ``grain_size``: Duration per grain in seconds (default 0.04).
- ``density``: Grains per second (default 50). Higher = denser cloud.
- ``scatter``: Random position jitter 0-1 (default 0.5).
- ``pitch_var``: Per-grain pitch randomization in cents (default 12).
- ``source``: Base waveform — ``"saw"``, ``"sine"``, ``"triangle"``,
``"square"``, ``"noise"``.
Analog Oscillator Drift
~~~~~~~~~~~~~~~~~~~~~~~~
All waveform synths support the ``analog_drift`` parameter, which adds
subtle, slow random pitch variation to each oscillator -- modeling the
voltage instability of vintage analog circuits. This is what makes a
real Minimoog sound slightly different on every note, and why analog
synths feel "alive" compared to their digital counterparts.
.. code-block:: python
# Subtle vintage drift
pad = score.part("pad", synth="saw", analog_drift=0.1)
# More pronounced, wobbly analog character
lead = score.part("lead", synth="square", analog_drift=0.3)
Drift values:
- **0.05--0.1** = subtle warmth (studio-grade analog)
- **0.15--0.25** = noticeable drift (vintage gear warming up)
- **0.3+** = unstable, wobbly (broken tape machine)
Instrument Presets
------------------
Instead of choosing synth + envelope + effects manually, use an
instrument preset — 40+ predefined combinations that approximate real
instruments:
.. code-block:: python
piano = score.part("piano", instrument="piano")
violin = score.part("violin", instrument="violin")
guitar = score.part("guitar", instrument="acoustic_guitar")
organ = score.part("organ", instrument="organ")
bass = score.part("bass", instrument="upright_bass")
Available instruments:
**Keys**: piano, electric_piano, organ, harpsichord, celesta, music_box
**Strings**: violin, viola, cello, contrabass, string_ensemble
**Woodwinds**: flute, clarinet, oboe, bassoon
**Brass**: trumpet, trombone, french_horn, tuba, brass_ensemble
**Plucked**: acoustic_guitar, electric_guitar, distorted_guitar,
bass_guitar, upright_bass, harp, sitar, koto
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells
Explicit kwargs override preset defaults:
.. code-block:: python
# Piano with extra reverb
piano = score.part("piano", instrument="piano", reverb=0.5)
# Violin panned left
violin = score.part("v", instrument="violin", pan=-0.4)
Choosing Synth and Envelope Combos
----------------------------------
The right combination of synth and envelope defines the character of a
voice. This is where you stop thinking about waveforms and start
thinking about *instruments*. Here are some starting points:
- **Funk stabs:** ``saw`` + ``staccato`` -- bright, punchy, rhythmic.
- **Jazz keys:** ``fm`` + ``bell`` -- glassy DX7 electric piano.
- **Ambient pads:** ``supersaw`` + ``pad`` -- massive, slow-building wash.
- **Acid bass:** ``saw`` + ``pluck`` with lowpass and glide -- 303-style.
- **Chiptune lead:** ``square`` + ``none`` -- raw 8-bit.
- **Film strings:** ``triangle`` + ``strings`` -- soft, bowed, organic.
- **Sub bass:** ``sine`` + ``pluck`` with lowpass -- deep and round.
- **Retro synth:** ``pwm_slow`` + ``pad`` -- Juno-style analog warmth.
- **Percussive hit:** ``noise`` + ``staccato`` with lowpass -- snare layer.
- **E-piano ballad:** ``fm`` + ``piano`` with reverb -- intimate jazz club.
Some practical combos worth memorizing:
- ``saw`` + ``staccato`` + legato = **acid 303 line.** Add a resonant
lowpass and some glide and you're in a warehouse in 1988.
- ``fm`` + ``bell`` = **jazz vibraphone.** The glassy, harmonic-rich
attack with a long ring-out. Add reverb for a late-night club feel.
- ``supersaw`` + ``pad`` = **ambient wash.** The slow attack lets the
detuned oscillators build into a shimmering wall. Add chorus and
long reverb and you're scoring a nature documentary.
- ``saw`` + ``pluck`` = **funk stab.** Short, sharp, bright. The
sound of Nile Rodgers' right hand.
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Musical Systems
===============
PyTheory supports **six musical systems**, each with its own tone names,
scale patterns, and centuries of tradition behind them. Every system
maps onto the same 12-tone equal temperament backbone, so you can
compare scales across cultures and even combine them in your own music.
Western
-------
The standard 12-tone equal temperament system — the common language of
European classical music, American popular music, and virtually all
commercially recorded music since the early 20th century. Its
major/minor tonality system, seven diatonic modes, and rich harmonic
vocabulary form the foundation that most listeners around the world
grew up hearing. If you've ever hummed along to a pop song, played
piano, or picked up a guitar, you've been working within this system.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> c = TonedScale(tonic="C4")
>>> c["major"].note_names
['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
>>> c["dorian"].note_names
['C', 'D', 'Eb', 'F', 'G', 'A', 'Bb', 'C']
**Scales:** major, minor, harmonic minor, ionian, dorian, phrygian,
lydian, mixolydian, aeolian, locrian, chromatic
Indian Classical (Hindustani)
-----------------------------
One of the oldest and most sophisticated musical traditions on earth,
`Hindustani classical music <https://en.wikipedia.org/wiki/Hindustani_classical_music>`_
dates back over two thousand years to the *Natya Shastra*. Where Western
music emphasizes harmony (chords), Indian music emphasizes *raga*
melodic frameworks that evoke specific moods, times of day, and seasons.
The sound is meditative, ornamental, and deeply expressive. You'll hear
it in classical sitar and tabla performances, Bollywood film scores,
and the improvisatory traditions that influenced musicians from
George Harrison to John Coltrane.
The Hindustani system uses **swaras** (Sa, Re, Ga, Ma, Pa, Dha, Ni) and
organizes scales into `thaats <https://en.wikipedia.org/wiki/Thaat>`_ — the 10 parent scales from which `ragas <https://en.wikipedia.org/wiki/Raga>`_
are derived.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> sa = TonedScale(tonic="Sa4", system="indian")
>>> sa["bilawal"].note_names # = major scale
['Sa', 'Re', 'Ga', 'Ma', 'Pa', 'Dha', 'Ni', 'Sa']
>>> sa["bhairav"].note_names # unique to Indian music
['Sa', 'komal Re', 'Ga', 'Ma', 'Pa', 'komal Dha', 'Ni', 'Sa']
>>> sa["todi"].note_names
['Sa', 'komal Re', 'komal Ga', 'tivra Ma', 'Pa', 'komal Dha', 'Ni', 'Sa']
**Thaats:** bilawal, khamaj, kafi, asavari, bhairavi, kalyan, bhairav,
poorvi, marwa, todi
**Swara notation:**
- Uppercase = shuddha (natural): Sa, Re, Ga, Ma, Pa, Dha, Ni
- ``komal`` prefix = flat: komal Re, komal Ga, komal Dha, komal Ni
- ``tivra`` prefix = sharp: tivra Ma
Arabic Maqam
------------
The `maqam <https://en.wikipedia.org/wiki/Arabic_maqam>`_ tradition spans
the entire Arab world, Turkey, Iran, and Central Asia — a vast musical
heritage stretching from medieval Andalusia to modern Cairo. Maqam music
is melodically rich, often featuring microtonal inflections, elaborate
ornamentation, and a sense of yearning that's unmistakable once you've
heard it. Think of the oud-driven classical traditions of Umm Kulthum
and Fairuz, the call to prayer, Sufi devotional music, and the
underpinning of much Middle Eastern and North African popular music
today.
The Arabic system uses **solfège-based names** (Do, Re, Mi, Fa, Sol, La, Si)
and organizes scales into **maqamat** (plural of `maqam <https://en.wikipedia.org/wiki/Maqam>`_).
.. note::
True maqam music uses quarter-tones that cannot be represented in
12-tone equal temperament. These scales are the closest 12-TET
approximations.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> do = TonedScale(tonic="Do4", system="arabic")
>>> do["ajam"].note_names # = major scale
['Do', 'Re', 'Mi', 'Fa', 'Sol', 'La', 'Si', 'Do']
>>> do["hijaz"].note_names # characteristic augmented 2nd
['Do', 'Reb', 'Mi', 'Fa', 'Sol', 'Solb', 'Sib', 'Do']
>>> do["nikriz"].note_names
['Do', 'Re', 'Mib', 'Fa#', 'Sol', 'La', 'Sib', 'Do']
**Maqamat:** ajam, nahawand, kurd, hijaz, nikriz, bayati, rast, saba,
sikah, jiharkah
Japanese
--------
Japan's traditional scales have a hauntingly beautiful quality that is
immediately recognizable — dark, sparse, and full of tension. The
pentatonic scales (especially *hirajoshi* and *in*) use semitone steps
that give them an unmistakably Japanese character, distinct from the
wider-spaced pentatonics found in Chinese and Western folk music.
You'll hear these scales in `koto <https://en.wikipedia.org/wiki/Koto_(instrument)>`_
and `shamisen <https://en.wikipedia.org/wiki/Shamisen>`_ music, the
`gagaku <https://en.wikipedia.org/wiki/Gagaku>`_ court orchestra,
Kabuki and Noh theater, taiko drumming, anime and video game
soundtracks, and the compositions of Toru Takemitsu.
The Japanese system uses Western note names with traditional pentatonic
and heptatonic scales from Japanese music.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> c = TonedScale(tonic="C4", system="japanese")
>>> c["hirajoshi"].note_names # most iconic Japanese scale
['C', 'D', 'Eb', 'G', 'Ab', 'C']
>>> c["in"].note_names # Miyako-bushi, used in koto music
['C', 'Db', 'F', 'G', 'Ab', 'C']
>>> c["yo"].note_names # folk music scale
['C', 'D', 'F', 'G', 'A#', 'C']
>>> c["ritsu"].note_names # gagaku court music (= Dorian)
['C', 'D', 'Eb', 'F', 'G', 'A', 'Bb', 'C']
**Pentatonic scales:** hirajoshi, in, yo, iwato, kumoi, insen
**Heptatonic scales:** ritsu, ryo
Blues and Pentatonic
--------------------
The blues is America's deepest musical root — born from the African
American experience in the Mississippi Delta, it gave rise to jazz,
rock and roll, R&B, soul, funk, and hip-hop. The *blue note* (a
flattened 5th that bends between major and minor) is the sound of
emotional truth in music, from Robert Johnson to B.B. King to
Jimi Hendrix.
The blues system provides the scales foundational to blues, rock, jazz,
and folk music worldwide. `Pentatonic scales <https://en.wikipedia.org/wiki/Pentatonic_scale>`_ (5 notes) are the oldest
known musical scales, found independently in cultures across every
continent.
The `blues scale <https://en.wikipedia.org/wiki/Blues_scale>`_ adds the "`blue note <https://en.wikipedia.org/wiki/Blue_note>`_" (flat 5th / sharp 4th) to the
minor pentatonic — this chromatic passing tone is the defining sound
of the blues.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> c = TonedScale(tonic="C4", system="blues")
>>> c["major pentatonic"].note_names # the "happy" pentatonic
['C', 'D', 'E', 'G', 'A', 'C']
>>> c["minor pentatonic"].note_names # the "sad" pentatonic
['C', 'D#', 'F', 'G', 'A#', 'C']
>>> c["blues"].note_names # minor pentatonic + blue note
['C', 'Eb', 'F', 'Gb', 'G', 'Bb', 'C']
>>> c["major blues"].note_names # major pentatonic + blue note
['C', 'D', 'Eb', 'E', 'G', 'A', 'C']
**Pentatonic:** major pentatonic, minor pentatonic
**Hexatonic:** blues, major blues
**Heptatonic:** dominant (Mixolydian — the dominant 7th sound),
minor (Dorian — the jazz minor sound)
Javanese Gamelan
----------------
`Gamelan <https://en.wikipedia.org/wiki/Gamelan>`_ is the shimmering,
interlocking percussion orchestra of Java and Bali — one of the most
otherworldly sounds in all of music. Ensembles of bronze metallophones,
gongs, drums, and bamboo flutes create waves of resonance that
influenced Claude Debussy, Steve Reich, and countless ambient and
electronic artists. Each gamelan is tuned uniquely, so no two
ensembles sound exactly alike. The music is communal, ceremonial, and
deeply tied to Javanese and Balinese culture — it accompanies
shadow puppet theater (*wayang*), dance, and religious ritual.
The gamelan system approximates the scales of the Javanese and Balinese
gamelan orchestra in 12-tone equal temperament. True gamelan tuning is
unique to each ensemble and does not conform to Western intonation —
these are the closest 12-TET approximations.
`Slendro <https://en.wikipedia.org/wiki/Slendro>`_ is a roughly equal 5-tone division of the octave, producing
an ethereal, floating quality. `Pelog <https://en.wikipedia.org/wiki/Pelog>`_ is a 7-tone scale with unequal
intervals, typically performed using 5-note subsets called *pathet*.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> ji = TonedScale(tonic="ji4", system="gamelan")
>>> ji["slendro"].note_names # the 5-tone equidistant scale
['ji', 'ro', 'pat', 'mo', 'pi', 'ji']
>>> ji["pelog"].note_names # full 7-tone pelog
['ji', 'ro-', 'lu', 'pat', 'mo', 'nem-', 'barang', 'ji']
>>> ji["pelog nem"].note_names # pathet nem subset
['ji', 'ro-', 'lu', 'pat', 'mo', 'ji']
**Pentatonic:** slendro, pelog nem, pelog barang, pelog lima
**Heptatonic:** pelog (full 7-tone)
.. note::
Gamelan tone names follow Javanese numbering: ji (1), ro (2),
lu (3), pat (4), mo (5), nem (6), pi/barang (7). Suffixes
indicate microtonal variants approximated to the nearest semitone.
Cross-System Comparison
-----------------------
Since all systems use 12-tone equal temperament, equivalent scales
produce the same pitches:
.. code-block:: pycon
>>> from pytheory import TonedScale, Tone
>>> # These are all the same scale with different names
>>> western = TonedScale(tonic="C4")["major"]
>>> indian = TonedScale(tonic="Sa4", system="indian")["bilawal"]
>>> arabic = TonedScale(tonic="Do4", system="arabic")["ajam"]
>>> # Same pitches
>>> c4 = Tone.from_string("C4", system="western")
>>> sa4 = Tone.from_string("Sa4", system="indian")
>>> do4 = Tone.from_string("Do4", system="arabic")
>>> c4.frequency
261.6255653005986
>>> sa4.frequency
261.6255653005986
>>> do4.frequency
261.6255653005986
Music is universal, but every culture hears it differently. These systems are different maps of the same territory -- explore one you've never played in before and see what you find.
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Music Theory Fundamentals
=========================
This page covers the essential concepts of music theory — the framework
behind everything PyTheory does. Don't worry if you're new to this:
music theory isn't a set of rules you have to memorize, it's a
vocabulary for describing what you already hear. Every concept below
connects to something you've felt while listening to music — this page
just gives it a name.
Sound and Pitch
---------------
All sound is vibration. When an object vibrates, it pushes air molecules
back and forth, creating pressure waves that travel to your ears. The
speed of this vibration — measured in cycles per second
(`Hertz <https://en.wikipedia.org/wiki/Hertz>`_, Hz) — determines the
`pitch <https://en.wikipedia.org/wiki/Pitch_(music)>`_ you hear.
- **20 Hz**: the lowest pitch most humans can hear
- **60250 Hz**: the range of the human voice (speaking)
- **261.63 Hz**: `middle C <https://en.wikipedia.org/wiki/C_(musical_note)#Middle_C>`_ (C4)
- **440 Hz**: the `concert pitch <https://en.wikipedia.org/wiki/Concert_pitch>`_ tuning standard A (A4)
- **4186 Hz**: the highest C on a piano (C8)
- **20,000 Hz**: the upper limit of `human hearing <https://en.wikipedia.org/wiki/Hearing_range>`_
The relationship between pitch and frequency is **logarithmic** — each
`octave <https://en.wikipedia.org/wiki/Octave>`_ doubles the frequency.
This means the distance from A3 (220 Hz) to A4 (440 Hz) is 220 Hz, but
the distance from A4 to A5 (880 Hz) is 440 Hz. Both sound like "one
octave" to our ears.
Why Twelve Notes?
-----------------
The Western `chromatic scale <https://en.wikipedia.org/wiki/Chromatic_scale>`_
has 12 notes per octave. This isn't arbitrary — it emerges from the
physics of vibrating strings and air columns.
The `harmonic series <https://en.wikipedia.org/wiki/Harmonic_series_(music)>`_
is the sequence of frequencies produced when a string vibrates: f, 2f,
3f, 4f, 5f... The relationships between these harmonics create the
intervals we perceive as `consonant <https://en.wikipedia.org/wiki/Consonance_and_dissonance>`_:
- 2:1 = `octave <https://en.wikipedia.org/wiki/Octave>`_ (the most fundamental)
- 3:2 = `perfect fifth <https://en.wikipedia.org/wiki/Perfect_fifth>`_
- 4:3 = `perfect fourth <https://en.wikipedia.org/wiki/Perfect_fourth>`_
- 5:4 = `major third <https://en.wikipedia.org/wiki/Major_third>`_
- 6:5 = `minor third <https://en.wikipedia.org/wiki/Minor_third>`_
If you stack perfect fifths (multiply by 3/2 repeatedly) and reduce to
within one octave, you get 12 roughly evenly-spaced notes before the
cycle almost closes. The tiny gap where it doesn't close perfectly is
the `Pythagorean comma <https://en.wikipedia.org/wiki/Pythagorean_comma>`_
— the reason we need `temperament <https://en.wikipedia.org/wiki/Musical_temperament>`_.
.. code-block:: pycon
>>> from pytheory import Tone
>>> c = Tone.from_string("C4", system="western")
>>> [t.name for t in c.circle_of_fifths()]
['C', 'G', 'D', 'A', 'E', 'B', 'F#', 'C#', 'G#', 'D#', 'A#', 'F']
Other cultures divide the octave differently: Indonesian
`gamelan <https://en.wikipedia.org/wiki/Gamelan>`_ uses 5 or 7 unequal
divisions; Indian classical music theoretically has 22
`shrutis <https://en.wikipedia.org/wiki/Shruti_(music)>`_ (microtones);
Arabic `maqam <https://en.wikipedia.org/wiki/Maqam>`_ uses
`quarter-tones <https://en.wikipedia.org/wiki/Quarter_tone>`_.
Intervals: The Atoms of Music
------------------------------
An `interval <https://en.wikipedia.org/wiki/Interval_(music)>`_ is the
distance between two pitches. Intervals are the building blocks of
everything — melodies are sequences of intervals, chords are stacks
of intervals, and scales are patterns of intervals.
Every interval has two properties:
**Size** (how many scale steps)::
Unison → 2nd → 3rd → 4th → 5th → 6th → 7th → Octave
**Quality** (exact number of semitones)::
Perfect: unison (0), 4th (5), 5th (7), octave (12)
Major: 2nd (2), 3rd (4), 6th (9), 7th (11)
Minor: 2nd (1), 3rd (3), 6th (8), 7th (10)
Augmented: one semitone larger than perfect or major
Diminished: one semitone smaller than perfect or minor
The "`perfect <https://en.wikipedia.org/wiki/Perfect_fifth>`_" intervals
(unison, 4th, 5th, octave) are called perfect because they appear in
both major AND minor scales unchanged. They've been considered consonant
across virtually all musical cultures throughout history.
The `tritone <https://en.wikipedia.org/wiki/Tritone>`_ (augmented 4th /
diminished 5th = 6 semitones) divides the octave exactly in half.
Medieval theorists called it *diabolus in musica* ("the devil in music")
because of its extreme instability. Today it's the foundation of
`dominant harmony <https://en.wikipedia.org/wiki/Dominant_(music)>`_
and the `blues <https://en.wikipedia.org/wiki/Blue_note>`_.
Keys and Key Signatures
-----------------------
A `key <https://en.wikipedia.org/wiki/Key_(music)>`_ is a group of
notes that form the tonal center of a piece. The key of C major uses
only the white keys on the piano: C D E F G A B. The key of G major
uses the same notes except F becomes F#.
`Key signatures <https://en.wikipedia.org/wiki/Key_signature>`_ tell
you which notes are sharped or flatted throughout a piece. They follow
the `circle of fifths <https://en.wikipedia.org/wiki/Circle_of_fifths>`_:
**Sharp keys** (add one sharp per step clockwise)::
C major: no sharps or flats
G major: F#
D major: F# C#
A major: F# C# G#
E major: F# C# G# D#
B major: F# C# G# D# A#
**Flat keys** (add one flat per step counter-clockwise)::
C major: no sharps or flats
F major: Bb
Bb major: Bb Eb
Eb major: Bb Eb Ab
Ab major: Bb Eb Ab Db
Db major: Bb Eb Ab Db Gb
The order of sharps is always F C G D A E B (Father Charles Goes Down
And Ends Battle). The order of flats is the reverse: B E A D G C F.
Harmony: How Chords Work
-------------------------
`Harmony <https://en.wikipedia.org/wiki/Harmony>`_ is the art of
combining tones simultaneously. While
`melody <https://en.wikipedia.org/wiki/Melody>`_ is horizontal (tones
in sequence), harmony is vertical (tones stacked).
The simplest harmony is the `triad <https://en.wikipedia.org/wiki/Triad_(music)>`_
— three notes built by stacking `thirds <https://en.wikipedia.org/wiki/Third_(music)>`_.
The quality of each third determines the chord type:
- **Major triad** = major 3rd + minor 3rd (e.g. C-E-G)
- **Minor triad** = minor 3rd + major 3rd (e.g. C-Eb-G)
- `Diminished triad <https://en.wikipedia.org/wiki/Diminished_triad>`_ = minor 3rd + minor 3rd (e.g. B-D-F)
- `Augmented triad <https://en.wikipedia.org/wiki/Augmented_triad>`_ = major 3rd + major 3rd (e.g. C-E-G#)
In any major key, the triads built on each
`scale degree <https://en.wikipedia.org/wiki/Degree_(music)>`_ always
follow the same pattern::
Degree Quality Function
I Major Tonic (home)
ii Minor Pre-dominant
iii Minor Tonic substitute
IV Major Subdominant (departure)
V Major Dominant (tension, wants to go home)
vi Minor Tonic substitute, relative minor
vii° Diminished Dominant substitute (leading tone chord)
This pattern is the DNA of Western harmony. Pop songs, classical
sonatas, jazz standards, and church hymns all derive from it.
Functional Harmony
~~~~~~~~~~~~~~~~~~
Chords don't just have names — they have
`functions <https://en.wikipedia.org/wiki/Function_(music)>`_:
- **Tonic function** (I, iii, vi): stability, rest, home
- **Subdominant function** (ii, IV): motion away from home
- **Dominant function** (V, vii°): tension, desire to return home
The most fundamental progression in Western music is **T → S → D → T**
(tonic → subdominant → dominant → tonic). The classic
`I-IV-V-I <https://en.wikipedia.org/wiki/I%E2%80%93IV%E2%80%93V%E2%80%93I>`_
is exactly this pattern. Every "Louie Louie" and every
`Bach chorale <https://en.wikipedia.org/wiki/Bach_chorale>`_ follows
this basic tonal gravity.
.. code-block:: pycon
>>> from pytheory import TonedScale
>>> scale = TonedScale(tonic="C4")["major"]
>>> scale.triad(0).identify()
'C major'
>>> scale.triad(3).identify()
'F major'
>>> scale.triad(4).identify()
'G major'
The Dominant Seventh
~~~~~~~~~~~~~~~~~~~~
The most important chord in `tonal music <https://en.wikipedia.org/wiki/Tonality>`_
is the `dominant seventh <https://en.wikipedia.org/wiki/Dominant_seventh_chord>`_
— the V7 chord. In C major, this is G-B-D-F. It contains:
- A `leading tone <https://en.wikipedia.org/wiki/Leading-tone>`_ (B) that pulls up to the tonic (C) by half step
- A `tritone <https://en.wikipedia.org/wiki/Tritone>`_ (B-F) that wants to resolve inward (B→C, F→E)
- The `dominant note <https://en.wikipedia.org/wiki/Dominant_(music)>`_ (G) that falls to the tonic by a fifth
This combination creates the strongest possible pull toward
`resolution <https://en.wikipedia.org/wiki/Resolution_(music)>`_.
When you hear V7→I, you feel arrival.
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> C4 = Tone.from_string("C4", system="western")
>>> G4 = Tone.from_string("G4", system="western")
>>> g7 = Chord([G4, G4+4, G4+7, G4+10])
>>> g7.identify()
'G dominant 7th'
>>> g7.tension['has_dominant_function']
True
>>> g7.tension['tritones']
1
>>> c_major = Chord([C4, C4+4, C4+7])
>>> c_major.tension['score']
0.0
Rhythm and Meter
----------------
While PyTheory focuses on pitch,
`rhythm <https://en.wikipedia.org/wiki/Rhythm>`_ is the other half
of music.
**Rhythm** is the pattern of durations.
`Meter <https://en.wikipedia.org/wiki/Metre_(music)>`_ is the recurring
pattern of strong and weak beats that organizes rhythm.
- `4/4 time <https://en.wikipedia.org/wiki/Time_signature#Simple_time_signatures>`_: the most common meter. Strong-weak-medium-weak.
Used in rock, pop, hip-hop, most Western music.
- `3/4 time <https://en.wikipedia.org/wiki/Triple_metre>`_: waltz time. Strong-weak-weak. A lilting, circular feel.
- `6/8 time <https://en.wikipedia.org/wiki/Compound_meter_(music)>`_: compound duple. Two groups of three. Irish jigs, many
ballads.
- `12/8 time <https://en.wikipedia.org/wiki/Compound_meter_(music)>`_: compound quadruple. Four groups of three. Slow blues,
doo-wop, gospel. Has a triplet feel over a 4/4 pulse — the shuffle
groove of "Stormy Monday" and "Oh! Darling."
- 5/4 time: asymmetric. "`Take Five <https://en.wikipedia.org/wiki/Take_Five>`_"
by Dave Brubeck. Creates constant forward momentum because it never
fully settles.
- `7/8 time <https://en.wikipedia.org/wiki/Additive_rhythm_and_divisive_rhythm>`_: common in Balkan folk music. Often felt as 2+2+3 or
3+2+2.
The Physics of Consonance
-------------------------
Why do some intervals sound "good" and others "bad"? The answer lies
in the physics of sound waves and the
`Plomp-Levelt <https://en.wikipedia.org/wiki/Consonance_and_dissonance#Physiological_basis>`_
model of sensory dissonance.
When two frequencies are related by a simple ratio (like 3:2 for a
perfect fifth), their waveforms align regularly. The combined wave
is smooth and periodic — the brain perceives this as consonant.
When two frequencies are related by a complex ratio (like 45:32 for
a tritone), their waveforms rarely align. The combined wave is
irregular and the brain perceives
`roughness <https://en.wikipedia.org/wiki/Roughness_(psychoacoustics)>`_
— dissonance.
But `consonance and dissonance <https://en.wikipedia.org/wiki/Consonance_and_dissonance>`_
are also cultural. The
`major third <https://en.wikipedia.org/wiki/Major_third>`_ (5:4) was
considered dissonant in medieval European music but consonant since the
Renaissance. The tritone was forbidden in church music but is the
foundation of blues and jazz. Indonesian gamelan embraces
`beating <https://en.wikipedia.org/wiki/Beat_(acoustics)>`_ between
paired instruments as a core aesthetic.
.. code-block:: pycon
>>> from pytheory import Chord, Tone
>>> C4 = Tone.from_string("C4", system="western")
>>> E4 = Tone.from_string("E4", system="western")
>>> G4 = Tone.from_string("G4", system="western")
>>> [round(f, 2) for f in C4.overtones(6)]
[261.63, 523.25, 784.88, 1046.5, 1308.13, 1569.75]
>>> fifth = Chord([C4, G4])
>>> tritone = Chord([C4, C4 + 6])
>>> fifth.harmony > tritone.harmony
True
>>> octave = Chord([C4, C4 + 12])
>>> third = Chord([C4, E4])
>>> octave.dissonance < third.dissonance
True
>>> c_major = Chord([C4, E4, G4])
>>> c_major.tension['score']
0.0
>>> g7 = Chord([G4, G4+4, G4+7, G4+10])
>>> g7.tension['score']
0.6
>>> g7.tension['tritones']
1
>>> g7.tension['has_dominant_function']
True
From Theory to Composition
--------------------------
Everything on this page — tones, intervals, chords, scales, keys — is
the foundation. But PyTheory goes further: you can use these building
blocks to compose and play actual music. See the :doc:`sequencing`
guide to learn how to arrange multi-part scores with melodies, chord
pads, bass lines, drum patterns, and audio effects — all driven by the
theory concepts you've just learned.
Further Reading
---------------
- `Music theory <https://en.wikipedia.org/wiki/Music_theory>`_ — Wikipedia overview
- `Equal temperament <https://en.wikipedia.org/wiki/Equal_temperament>`_ — the modern tuning system
- `Circle of fifths <https://en.wikipedia.org/wiki/Circle_of_fifths>`_ — key relationships
- `Chord progression <https://en.wikipedia.org/wiki/Chord_progression>`_ — common patterns
- `Voice leading <https://en.wikipedia.org/wiki/Voice_leading>`_ — smooth chord connections
- `Raga <https://en.wikipedia.org/wiki/Raga>`_ — Indian melodic framework
- `Maqam <https://en.wikipedia.org/wiki/Maqam>`_ — Arabic melodic system
- `Gamelan <https://en.wikipedia.org/wiki/Gamelan>`_ — Indonesian ensemble music
- `Blues <https://en.wikipedia.org/wiki/Blues>`_ — the foundation of American popular music
- `Twelve-bar blues <https://en.wikipedia.org/wiki/Twelve-bar_blues>`_ — the most common blues form
Theory is just a vocabulary for what you already hear. You don't need it to make music -- but once you have the words, you can talk about what you're doing, understand why it works, and find new places to go.
+31 -361
View File
@@ -2,284 +2,88 @@ Working with Tones
==================
A :class:`~pytheory.tones.Tone` represents a single musical note, optionally
with an octave number in `scientific pitch notation <https://en.wikipedia.org/wiki/Scientific_pitch_notation>`_ (e.g. C4 = middle C).
What is a Tone?
---------------
A musical tone is a sound with a definite pitch — a periodic vibration at
a specific frequency. In the Western 12-tone system, the octave (a 2:1
frequency ratio) is divided into 12 equal steps called **semitones** or
**half steps**. Two semitones make a **whole step** (whole tone).
The 12 chromatic tones are::
C C#/Db D D#/Eb E F F#/Gb G G#/Ab A A#/Bb B
Notes with two names (like C# and Db) are `enharmonic equivalents <https://en.wikipedia.org/wiki/Enharmonic>`_
different names for the same pitch. Whether you call it C# or Db depends
on the musical context (key signature, harmonic function).
Scientific Pitch Notation
-------------------------
Each tone can be assigned an octave number. The standard is **scientific
pitch notation**, where the octave number increments at C::
... B3 C4 C#4 D4 ... A4 B4 C5 C#5 ...
^ ^
middle C one octave up
Key reference points:
- `A4 = 440 Hz <https://en.wikipedia.org/wiki/A440_(pitch_standard)>`_ — the international tuning standard (ISO 16)
- **C4 = 261.63 Hz** — middle C on the piano
- **A0 = 27.5 Hz** — the lowest A on a standard piano
- **C8 = 4186 Hz** — the highest C on a standard piano
with an octave number (scientific pitch notation).
Creating Tones
--------------
.. code-block:: pycon
.. code-block:: python
>>> from pytheory import Tone
from pytheory import Tone
>>> c4 = Tone.from_string("C4")
>>> cs4 = Tone.from_string("C#4")
>>> db4 = Tone.from_string("Db4")
# From a string
c4 = Tone.from_string("C4")
cs4 = Tone.from_string("C#4")
>>> d = Tone(name="D", octave=3)
# Direct construction
d = Tone(name="D", octave=3)
>>> a4 = Tone.from_string("A4", system="western")
>>> Tone.from_frequency(440)
<Tone A4>
>>> Tone.from_frequency(261.63)
<Tone C4>
>>> Tone.from_midi(60)
<Tone C4>
>>> Tone.from_midi(69)
<Tone A4>
# With a specific system
a4 = Tone.from_string("A4", system="western")
Properties
----------
.. code-block:: pycon
.. code-block:: python
>>> c4 = Tone.from_string("C4", system="western")
>>> c4 = Tone.from_string("C4")
>>> c4.name
'C'
>>> c4.octave
4
>>> c4.full_name
'C4'
>>> c4.letter
'C'
>>> c4.midi
60
>>> c4.exists
True
>>> str(c4)
'C4'
Pitch and Frequency
-------------------
Every tone vibrates at a specific frequency measured in Hertz (Hz —
cycles per second). The relationship between pitch and frequency is
**logarithmic**: each octave doubles the frequency, and each semitone
multiplies by the 12th root of 2 (~1.05946).
.. code-block:: pycon
.. code-block:: python
>>> a4 = Tone.from_string("A4", system="western")
>>> a4.frequency
440.0
>>> Tone.from_string("A3", system="western").frequency
220.0
>>> Tone.from_string("C4", system="western").frequency
261.6255653005986
Temperament
~~~~~~~~~~~
**Temperament** is the system used to tune the intervals between notes.
Different temperaments produce slightly different frequencies for the
same note name:
- `Equal temperament <https://en.wikipedia.org/wiki/Equal_temperament>`_ (default): Every semitone has an identical
frequency ratio of 2^(1/12). This is the modern standard — it allows
free modulation between all keys but no interval is acoustically
"pure" except the octave.
- `Pythagorean temperament <https://en.wikipedia.org/wiki/Pythagorean_tuning>`_: Built entirely from pure perfect fifths
(3:2 ratio). Produces beatless fifths but introduces the "Pythagorean
comma" — a small discrepancy when 12 fifths don't quite equal 7
octaves. Used in medieval European music.
- `Quarter-comma meantone <https://en.wikipedia.org/wiki/Quarter-comma_meantone>`_: Tunes major thirds to the pure ratio of
5:4, distributing the resulting error across the fifths. Dominant in
Renaissance and Baroque music (15th18th century). Sounds beautiful
in closely related keys but "wolf intervals" make distant keys
unusable.
.. code-block:: pycon
>>> a4.pitch(temperament="equal")
>>> a4.pitch()
440.0
# Different temperaments
>>> a4.pitch(temperament="pythagorean")
440.0
>>> c5 = Tone.from_string("C5", system="western")
>>> c5.pitch(temperament="equal")
523.2511306011972
>>> c5.pitch(temperament="pythagorean")
521.4814814814815
Symbolic Pitch
~~~~~~~~~~~~~~
Pass ``symbolic=True`` to get exact pitch ratios as
`SymPy <https://en.wikipedia.org/wiki/SymPy>`_ expressions instead of
floating-point approximations. This is useful for mathematical analysis,
proving tuning relationships, or comparing temperaments with exact
arithmetic.
.. code-block:: pycon
>>> a4 = Tone.from_string("A4", system="western")
# Symbolic (SymPy expression)
>>> a4.pitch(symbolic=True)
440
>>> Tone.from_string("C5", system="western").pitch(symbolic=True)
440*2**(1/4)
>>> Tone.from_string("G4", system="western").pitch(
... temperament="pythagorean", symbolic=True)
391.111111111111
>>> e4 = Tone.from_string("E4", system="western")
>>> e4.pitch(temperament="equal", symbolic=True)
220.0*2**(7/12)
>>> e4.pitch(temperament="pythagorean", symbolic=True)
330.000000000000
>>> e4.pitch(temperament="meantone", symbolic=True)
220.0*5**(1/4)
>>> e4.pitch(symbolic=True).evalf(50)
329.62755691286992973584176104655507518647334182098
The symbolic output reveals *why* temperaments differ: equal temperament
uses irrational numbers (roots of 2), Pythagorean uses powers of 3/2
(rational but accumulating error), and meantone tunes thirds to the
pure 5/4 ratio (sacrificing fifths).
Intervals and Arithmetic
-------------------------
An **interval** is the distance between two pitches, measured in
semitones. Intervals have both a **quantity** (number of scale steps)
and a **quality** (perfect, major, minor, augmented, diminished).
Common intervals::
Semitones Name Sound
───────── ──── ─────
0 Unison Same note
1 Minor 2nd Tense, dissonant (Jaws theme)
2 Major 2nd A whole step (Do-Re)
3 Minor 3rd Sad, dark (Greensleeves)
4 Major 3rd Happy, bright (Kumbaya)
5 Perfect 4th Open, hollow (Here Comes the Bride)
6 Tritone Unstable, tense (The Simpsons)
7 Perfect 5th Strong, stable (Star Wars)
8 Minor 6th Bittersweet
9 Major 6th Warm (My Bonnie)
10 Minor 7th Bluesy (Star Trek TOS)
11 Major 7th Dreamy, yearning
12 Octave Same note, higher
Arithmetic
----------
Tones support ``+`` and ``-`` operators for semitone math:
.. code-block:: pycon
.. code-block:: python
>>> c4 = Tone.from_string("C4", system="western")
>>> c4 + 4
>>> c4 + 4 # Major third up
<Tone E4>
>>> c4 + 7
>>> c4 + 7 # Perfect fifth up
<Tone G4>
>>> c4 + 12
>>> c4 + 12 # Octave up
<Tone C5>
Subtracting two tones gives the semitone distance:
.. code-block:: pycon
.. code-block:: python
>>> g4 = Tone.from_string("G4", system="western")
>>> g4 - c4
>>> g4 - c4 # Semitone distance
7
>>> c5 = Tone.from_string("C5", system="western")
>>> c5 - c4
12
Naming Intervals
~~~~~~~~~~~~~~~~
The ``interval_to`` method gives the musical name of the interval
between two tones, including compound intervals that span more than
one octave:
.. code-block:: pycon
>>> c4.interval_to(g4)
'perfect 5th'
>>> c4.interval_to(c4 + 4)
'major 3rd'
>>> c4.interval_to(c5)
'octave'
>>> c4.interval_to(c4 + 19)
'perfect 5th + 1 octave'
Transposition
~~~~~~~~~~~~~
The ``transpose`` method returns a new tone shifted by a number of
semitones — equivalent to the ``+`` operator but reads more clearly
in some contexts:
.. code-block:: pycon
>>> c4.transpose(7)
<Tone G4>
>>> c4.transpose(-2)
<Tone A#3>
MIDI
~~~~
Every tone maps to a `MIDI note number <https://en.wikipedia.org/wiki/MIDI>`_
(0127), the standard for communicating with synthesizers, DAWs, and
digital instruments:
.. code-block:: pycon
>>> c4.midi
60
>>> Tone.from_string("A4", system="western").midi
69
>>> Tone.from_midi(60).midi
60
Comparison and Sorting
----------------------
Tones can be compared and sorted by pitch frequency:
Tones can be compared and sorted by pitch:
.. code-block:: pycon
.. code-block:: python
>>> c4 < g4
True
@@ -288,143 +92,9 @@ Tones can be compared and sorted by pitch frequency:
Equality checks note name and octave:
.. code-block:: pycon
.. code-block:: python
>>> c4 == "C"
>>> c4 == "C" # Compare with string
True
>>> c4 == Tone(name="C", octave=4)
True
The Overtone Series
-------------------
Every tone you hear is actually a composite of many frequencies. When
a string vibrates, it doesn't just vibrate as a whole — it also vibrates
in halves, thirds, quarters, and so on, producing the `harmonic series <https://en.wikipedia.org/wiki/Harmonic_series_(music)>`_:
.. code-block:: pycon
>>> a4 = Tone.from_string("A4", system="western")
>>> a4.overtones(8)
[440.0, 880.0, 1320.0, 1760.0, 2200.0, 2640.0, 3080.0, 3520.0]
These harmonics correspond to musical intervals::
Harmonic Frequency Interval from fundamental
1st 440 Hz Unison (A4)
2nd 880 Hz Octave (A5)
3rd 1320 Hz Octave + perfect 5th (E6)
4th 1760 Hz Two octaves (A6)
5th 2200 Hz Two octaves + major 3rd (C#7)
6th 2640 Hz Two octaves + perfect 5th (E7)
7th 3080 Hz Two octaves + minor 7th (≈G7, slightly flat)
8th 3520 Hz Three octaves (A7)
The overtone series is why a perfect fifth sounds consonant — the 3rd
harmonic of the lower note matches the 2nd harmonic of the upper note.
It's also why the major triad (root, major 3rd, perfect 5th) feels
"natural" — these intervals appear in the first 6 harmonics.
Different instruments emphasize different harmonics, which is why a
violin and a flute playing the same note sound different. This quality
is called `timbre <https://en.wikipedia.org/wiki/Timbre>`_.
Enharmonic Equivalents
----------------------
In equal temperament, C# and Db are the same pitch (they have the
same frequency). They're called **enharmonic equivalents**. Which name
you use depends on context:
- In the key of **D major** (2 sharps), you write **C#**
- In the key of **Gb major** (6 flats), you write **Db**
The rule: each letter name should appear exactly once in a scale. The
D major scale is D E F# G A B C# — not D E Gb G A B Db, even though
F#=Gb and C#=Db.
PyTheory uses sharps by default (following the tone list ordering), but
every tone knows its enharmonic spelling:
.. code-block:: pycon
>>> Tone.from_string("C#4", system="western").enharmonic
'Db'
>>> Tone.from_string("A#4", system="western").enharmonic
'Bb'
>>> Tone.from_string("C4", system="western").enharmonic is None
True
The Circle of Fifths
--------------------
The `circle of fifths <https://en.wikipedia.org/wiki/Circle_of_fifths>`_ is the most important diagram in Western music
theory. Starting from any note and ascending by perfect fifths (7
semitones), you pass through all 12 chromatic tones before returning
to the starting note:
.. code-block:: pycon
>>> c4 = Tone.from_string("C4", system="western")
>>> [t.name for t in c4.circle_of_fifths()]
['C', 'G', 'D', 'A', 'E', 'B', 'F#', 'C#', 'G#', 'D#', 'A#', 'F']
>>> [t.name for t in c4.circle_of_fourths()]
['C', 'F', 'A#', 'D#', 'G#', 'C#', 'F#', 'B', 'E', 'A', 'D', 'G']
Each step clockwise adds one sharp to the key signature; each step
counter-clockwise (ascending by fourths = 5 semitones) adds one flat.
Solfege
-------
The fixed-Do `solfege <https://en.wikipedia.org/wiki/Solf%C3%A8ge>`_ system
maps each note to a singable syllable. PyTheory uses fixed Do (C is always Do):
.. code-block:: pycon
>>> Tone.from_string("C4").solfege
'Do'
>>> Tone.from_string("D4").solfege
'Re'
>>> Tone.from_string("F#4").solfege
'Fi'
>>> Tone.from_string("Bb4").solfege
'Te'
Helmholtz Notation
------------------
The older `Helmholtz notation <https://en.wikipedia.org/wiki/Helmholtz_pitch_notation>`_
uses case and tick marks instead of numbers:
.. code-block:: pycon
>>> Tone.from_string("C3").helmholtz # Great octave
'C'
>>> Tone.from_string("C4").helmholtz # Middle C
'c'
>>> Tone.from_string("C5").helmholtz # One-line octave
"c'"
>>> Tone.from_string("C2").helmholtz # Contra octave
'CC'
Cents
-----
A **cent** is 1/100th of a semitone — the standard unit for measuring
fine pitch differences. Use ``cents_difference`` to compare tones or
temperaments:
.. code-block:: pycon
>>> c4 = Tone.from_string("C4", system="western")
>>> c4.cents_difference(c4 + 1) # One semitone = 100 cents
100.0
>>> c4.cents_difference(c4 + 7) # Perfect fifth
700.0
Tones are the atoms of music -- everything else is built from them. Get comfortable here, and chords, scales, and harmony all start to make intuitive sense.
+14 -104
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@@ -1,118 +1,37 @@
PyTheory: Music Theory for Humans
=================================
**PyTheory** is a Python library for exploring music theory, composing
multi-part arrangements, and exporting them to MIDI for your DAW.
Use it to learn theory by doing — build chords from intervals and hear
the result. Use it to sketch song ideas faster than clicking through a
DAW. Use it with Claude Code to prototype
music from natural language. Or just use it to answer "what chords are
in G major?" without opening a browser.
::
$ pip install pytheory
Theory
------
The theory layer works everywhere Python runs — no audio setup needed.
Tones, scales, chords, keys, intervals, harmony, 6 musical systems,
25 instruments:
.. code-block:: pycon
>>> from pytheory import Key, Chord, Tone
>>> Key("C", "major").chords
['C major', 'D minor', 'E minor', 'F major', 'G major', 'A minor', 'B diminished']
>>> [c.symbol for c in Key("G", "major").progression("I", "V", "vi", "IV")]
['G', 'D', 'Em', 'C']
>>> Chord.from_symbol("F#m7b5").identify()
'F# half-diminished 7th'
>>> Tone.from_string("C4").interval_to(Tone.from_string("G4"))
'perfect 5th'
Composition
-----------
When you're ready to make noise, the composition layer adds drums,
synths, effects, and multi-part arrangements. Sketch an idea, hear
it through your speakers, export MIDI, finish in your DAW:
**PyTheory** is a Python library that makes exploring music theory approachable.
Work with tones, scales, chords, and fretboards using a clean, Pythonic API.
.. code-block:: python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory.play import play_score
from pytheory import TonedScale, Fretboard, CHARTS
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
# Build a C major scale
c_major = TonedScale(tonic="C4")["major"]
print(c_major.note_names)
# ['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
chords = score.part("chords", synth="fm", envelope="pad", reverb=0.4)
lead = score.part("lead", synth="saw", envelope="pluck", delay=0.3)
bass = score.part("bass", synth="sine", lowpass=500)
# Build a triad from the scale
chord = c_major.triad(0) # C major triad
for tone in chord:
print(f"{tone}: {tone.frequency:.1f} Hz")
for chord in Key("A", "minor").progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
lead.arpeggio("Am", bars=4, pattern="updown", octaves=2)
play_score(score)
score.save_midi("sketch.mid")
Or hear a randomly generated track from the command line — different
every time::
$ pytheory demo
What's Inside
-------------
- **Theory** — tones, scales (40+ across 6 systems), chords (17 types),
keys, Roman numeral analysis, figured bass, pitch class sets (Forte
numbers), scale recommendation, modulation, voice leading
- **Sequencing** — Score, Parts, arpeggiator, legato/glide, velocity,
swing, humanize, tempo changes, song sections with repeat
- **Synthesis** — 30 waveforms (including Karplus-Strong pluck, Hammond organ,
bowed string, and 14 dedicated instrument synths), 10 envelopes, 40+
instrument presets, configurable FM, sub-oscillator, noise layer, filter
envelope, velocity-to-brightness, analog oscillator drift, detune, stereo
pan/spread, strumming, 80+ drum patterns (stereo panned, including world
percussion), 21 fills
- **Effects** — reverb (algorithmic + 7 convolution IRs, stereo), delay,
lowpass/highpass (with resonance), distortion, cabinet simulation,
saturation, chorus, phaser, tremolo, analog drift, sidechain compression,
automation, LFOs. Master bus compressor/limiter
- **Instruments** — 49 presets with fingering generation, guitar strumming,
pitch bends
- **Output** — stereo playback, WAV export, MIDI import/export
- **Interface** — REPL with tab completion, CLI (15 commands), ``pytheory demo``
- **AI-friendly** — Claude Code can compose
and play music through PyTheory from natural language
# Get guitar fingerings
fb = Fretboard.guitar()
print(CHARTS["western"]["C"].fingering(fretboard=fb))
.. toctree::
:maxdepth: 2
:caption: User Guide
guide/quickstart
guide/theory
guide/tones
guide/scales
guide/chords
guide/fretboard
guide/systems
guide/sequencing
guide/synths
guide/effects
guide/drums
guide/playback
guide/repl
guide/cli
guide/cookbook
.. toctree::
:maxdepth: 2
@@ -124,12 +43,3 @@ What's Inside
api/charts
api/play
api/systems
.. toctree::
:maxdepth: 1
:caption: Project
changelog.md
Music is math that makes you feel something. PyTheory gives you the
math. What you feel is up to you.
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"""Identify chords from notes or guitar fingerings."""
from pytheory import Chord, Fretboard
print("=== Chord Identification from Notes ===")
print()
test_chords = [
("C", "E", "G"),
("A", "C", "E"),
("G", "B", "D", "F"),
("D", "F#", "A"),
("Bb", "D", "F"),
("E", "G#", "B"),
("C", "Eb", "Gb"),
("C", "G"),
("C", "F", "G"),
("C", "D", "G"),
]
for notes in test_chords:
chord = Chord.from_tones(*notes)
name = chord.identify() or "Unknown"
print(f" {', '.join(notes):20s}{name}")
print()
print("=== Chord Identification from Guitar Fingerings ===")
print()
fb = Fretboard.guitar()
# Common guitar chord shapes
shapes = [
("Open C", (0, 1, 0, 2, 3, 0)),
("Open G", (3, 0, 0, 0, 2, 3)),
("Open D", (2, 3, 2, 0, 0, 0)),
("Open Am", (0, 1, 2, 2, 0, 0)),
("Open Em", (0, 0, 0, 2, 2, 0)),
("Barre F", (1, 1, 2, 3, 3, 1)),
("Power E5", (0, 0, 0, 0, 2, 0)),
]
for label, positions in shapes:
f = fb.fingering(*positions)
name = f.identify() or "Unknown"
print(f" {label:12s} {f}{name}")
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"""Analyze harmonic tension and resolution across chords."""
from pytheory import Chord
print("Chord Tension Analysis")
print("=" * 70)
print()
print(f"{'Chord':>20s} {'Tension':>8s} {'Harmony':>8s} {'Dissonance':>11s} {'Notes'}")
print(f"{'' * 20} {'' * 8} {'' * 8} {'' * 11} {'' * 15}")
chords = [
# Stable chords
"C", "Am",
# Moderate tension
"Dm7", "Cmaj7",
# High tension
"G7", "Bdim",
# Extended
"Am7", "Cmaj9",
]
for name in chords:
chord = Chord.from_name(name)
t = chord.tension
tones = " ".join(tone.name for tone in chord.tones)
print(
f"{name:>20s} {t['score']:>8.2f} {chord.harmony:>8.4f}"
f" {chord.dissonance:>11.4f} {tones}"
)
# Show the V7 → I resolution
print()
print("" * 70)
print()
print("The V7 → I resolution (the strongest pull in tonal music):")
print()
g7 = Chord.from_name("G7")
c = Chord.from_name("C")
print(f" G7 (dominant): tension={g7.tension['score']:.2f} "
f"tritones={g7.tension['tritones']} "
f"dominant_function={g7.tension['has_dominant_function']}")
print(f" C (tonic): tension={c.tension['score']:.2f} "
f"tritones={c.tension['tritones']} "
f"dominant_function={c.tension['has_dominant_function']}")
print()
print("Voice leading (G7 → C):")
for src, dst, motion in g7.voice_leading(c):
direction = "" if motion > 0 else "" if motion < 0 else "="
print(f" {src.name:3s}{dst.name:3s} ({direction} {abs(motion)} semitones)")
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"""Visualize the circle of fifths with key signatures."""
from pytheory import Tone, Key
c = Tone.from_string("C4", system="western")
print("╔══════════════════════════════════════════════╗")
print("║ THE CIRCLE OF FIFTHS ║")
print("╠══════════════════════════════════════════════╣")
print("║ Key Sig Accidentals ║")
print("╠══════════════════════════════════════════════╣")
for tone in c.circle_of_fifths():
key = Key(tone.name, "major")
sig = key.signature
relative = key.relative
if sig["sharps"]:
mark = f'{sig["sharps"]}#'
elif sig["flats"]:
mark = f'{sig["flats"]}b'
else:
mark = "--"
accidentals = ", ".join(sig["accidentals"]) if sig["accidentals"] else "none"
print(f"{tone.name:3s} {mark:3s} {accidentals:20s} rel: {relative.tonic_name} {relative.mode:5s}")
print("╚══════════════════════════════════════════════╝")
# Show that 12 fifths returns to the start
print()
print("Proof: 12 perfect fifths cycle through all 12 tones")
names = [t.name for t in c.circle_of_fifths()]
print(f" {''.join(names)}{names[0]}")
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"""Explore music theory with PyTheory."""
from pytheory import Key, Chord, Tone, Interval, PROGRESSIONS, Fretboard
# ── Keys and Scales ──────────────────────────────────────────────────────
key = Key("C", "major")
print(f"Key: {key}")
print(f"Notes: {key.note_names}")
print()
# ── Diatonic Harmony ─────────────────────────────────────────────────────
print("Diatonic triads:")
for i, chord in enumerate(key.scale.harmonize()):
analysis = chord.analyze("C")
print(f" {analysis:4s} {chord}")
print()
print("Diatonic seventh chords:")
for name in key.seventh_chords:
print(f" {name}")
# ── Progressions ─────────────────────────────────────────────────────────
print()
print("Common progressions in C major:")
for name, numerals in PROGRESSIONS.items():
chords = key.progression(*numerals)
chord_names = [str(c) for c in chords]
print(f" {name:20s} {''.join(chord_names)}")
# ── Intervals ────────────────────────────────────────────────────────────
print()
c4 = Tone.from_string("C4", system="western")
print("Intervals from C4:")
for semitones in range(13):
tone = c4 + semitones
name = c4.interval_to(tone)
print(f" {semitones:2d} semitones = {tone.name:3s} ({name})")
# ── Circle of Fifths ─────────────────────────────────────────────────────
print()
print("Circle of fifths:", "".join(t.name for t in c4.circle_of_fifths()))
# ── Chord Analysis ───────────────────────────────────────────────────────
print()
g7 = Chord.from_name("G7")
print(f"Chord: {g7}")
print(f" Intervals: {g7.intervals}")
print(f" Tension: {g7.tension}")
print(f" Analysis in C: {g7.analyze('C')}")
# ── Guitar Fingerings ────────────────────────────────────────────────────
print()
fb = Fretboard.guitar()
print("Guitar fingerings:")
for name in ["C", "G", "Am", "F", "Dm", "E7"]:
from pytheory import CHARTS
fingering = CHARTS["western"][name].fingering(fretboard=fb)
print(f" {name:4s} {fingering}")
# ── Overtone Series ──────────────────────────────────────────────────────
print()
a4 = Tone.from_string("A4", system="western")
print(f"Overtone series of {a4}:")
for i, hz in enumerate(a4.overtones(8), 1):
nearest = Tone.from_frequency(hz)
print(f" Harmonic {i}: {hz:8.1f} Hz ≈ {nearest.full_name}")
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"""Explore instruments, tunings, and chord fingerings."""
from pytheory import Fretboard, CHARTS
# ── Compare Instruments ─────────────────────────────────────────────────
print("Instrument Tunings")
print("=" * 55)
instruments = [
("Guitar (standard)", Fretboard.guitar()),
("Guitar (drop D)", Fretboard.guitar("drop d")),
("Guitar (open G)", Fretboard.guitar("open g")),
("Guitar (DADGAD)", Fretboard.guitar("dadgad")),
("Bass", Fretboard.bass()),
("Ukulele", Fretboard.ukulele()),
("Mandolin", Fretboard.mandolin()),
("Violin", Fretboard.violin()),
("Banjo", Fretboard.banjo()),
("Bouzouki (Irish)", Fretboard.bouzouki()),
]
for name, fb in instruments:
tuning = " ".join(t.full_name for t in fb.tones)
print(f" {name:22s} {tuning}")
# ── Guitar Chord Chart ──────────────────────────────────────────────────
print()
print("Guitar Chord Chart (standard tuning)")
print("=" * 55)
fb = Fretboard.guitar()
chart = CHARTS["western"]
for chord_name in ["C", "G", "D", "Am", "Em", "F", "A", "E", "Dm", "G7", "C7", "Am7"]:
f = chart[chord_name].fingering(fretboard=fb)
print(f" {chord_name:5s} {f}")
# ── Capo Magic ──────────────────────────────────────────────────────────
print()
print("Capo Transposition")
print("=" * 55)
print(" Playing open chord shapes with a capo changes the key:")
print()
open_shapes = ["C", "G", "D", "Am", "Em"]
for capo_fret in range(1, 6):
fb_capo = Fretboard.guitar(capo=capo_fret)
results = []
for shape in open_shapes:
f = chart[shape].fingering(fretboard=fb_capo)
actual = f.identify() or "?"
results.append(f"{shape}{actual.split()[0]}")
print(f" Capo {capo_fret}: {', '.join(results)}")
# ── Same Chord on Different Instruments ─────────────────────────────────
print()
print("C Major on Different Instruments")
print("=" * 55)
c_chord = chart["C"]
for name, fb in [("Guitar", Fretboard.guitar()),
("Ukulele", Fretboard.ukulele()),
("Mandolin", Fretboard.mandolin()),
("Banjo", Fretboard.banjo())]:
try:
f = c_chord.fingering(fretboard=fb)
print(f" {name:12s} {f}")
except Exception:
print(f" {name:12s} (not available for this tuning)")
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"""Learn intervals — names, sounds, and relationships."""
from pytheory import Tone, Chord, Interval
c4 = Tone.from_string("C4", system="western")
# ── Interval Reference ──────────────────────────────────────────────────
print("Interval Reference (from C4)")
print("=" * 70)
print()
print(f"{'Semitones':>10s} {'Note':>5s} {'Interval Name':>18s} {'Sound / Song'}")
print(f"{'' * 10} {'' * 5} {'' * 18} {'' * 30}")
songs = {
0: "Same note",
1: "Jaws",
2: "Happy Birthday",
3: "Greensleeves",
4: "Here Comes the Sun",
5: "Here Comes the Bride",
6: "The Simpsons",
7: "Star Wars (main theme)",
8: "Love Story",
9: "My Bonnie Lies Over the Ocean",
10: "Somewhere (West Side Story)",
11: "Take On Me (chorus)",
12: "Somewhere Over the Rainbow",
}
for semitones in range(13):
tone = c4 + semitones
name = c4.interval_to(tone)
song = songs.get(semitones, "")
print(f"{semitones:>10d} {tone.name:>5s} {name:>18s} {song}")
# ── Interval Constants ──────────────────────────────────────────────────
print()
print("Interval Constants (pytheory.Interval)")
print("=" * 40)
constants = [
("UNISON", Interval.UNISON),
("MINOR_SECOND", Interval.MINOR_SECOND),
("MAJOR_SECOND", Interval.MAJOR_SECOND),
("MINOR_THIRD", Interval.MINOR_THIRD),
("MAJOR_THIRD", Interval.MAJOR_THIRD),
("PERFECT_FOURTH", Interval.PERFECT_FOURTH),
("TRITONE", Interval.TRITONE),
("PERFECT_FIFTH", Interval.PERFECT_FIFTH),
("MINOR_SIXTH", Interval.MINOR_SIXTH),
("MAJOR_SIXTH", Interval.MAJOR_SIXTH),
("MINOR_SEVENTH", Interval.MINOR_SEVENTH),
("MAJOR_SEVENTH", Interval.MAJOR_SEVENTH),
("OCTAVE", Interval.OCTAVE),
]
for name, value in constants:
print(f" Interval.{name:16s} = {value}")
# ── Compound Intervals ─────────────────────────────────────────────────
print()
print("Compound Intervals (beyond one octave)")
print("=" * 50)
for semitones in [13, 14, 15, 16, 19, 24]:
tone = c4 + semitones
name = c4.interval_to(tone)
print(f" {semitones:2d} semitones {tone.full_name:5s} {name}")
# ── Consonance Ranking ──────────────────────────────────────────────────
print()
print("Intervals Ranked by Consonance")
print("=" * 50)
intervals = []
for semitones in range(1, 13):
tone = c4 + semitones
dyad = Chord.from_tones("C", tone.name)
name = c4.interval_to(tone)
intervals.append((dyad.harmony, dyad.dissonance, semitones, name))
# Sort by harmony score (descending)
intervals.sort(key=lambda x: x[0], reverse=True)
print(f"{'Rank':>5s} {'Interval':>18s} {'Harmony':>8s} {'Dissonance':>11s}")
print(f"{'' * 5} {'' * 18} {'' * 8} {'' * 11}")
for rank, (harmony, dissonance, _, name) in enumerate(intervals, 1):
print(f"{rank:>5d} {name:>18s} {harmony:>8.4f} {dissonance:>11.4f}")
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"""Detect the key of a melody or chord progression."""
from pytheory import Key, Chord
print("Key Detection")
print("=" * 55)
print()
# ── Detect from Melody Notes ────────────────────────────────────────────
melodies = [
("Twinkle Twinkle", ["C", "G", "A", "F", "E", "D"]),
("Happy Birthday", ["G", "A", "B", "C", "D", "F#"]),
("Yesterday", ["F", "E", "D", "C", "Bb", "A", "G"]),
("Minor melody", ["A", "B", "C", "D", "E", "F", "G"]),
("Blues lick", ["E", "G", "A", "B", "D"]),
("Chromatic fragment", ["C", "C#", "D", "D#", "E"]),
]
print("Detecting key from melody notes:")
print()
for label, notes in melodies:
key = Key.detect(*notes)
print(f" {label:22s} {', '.join(notes):30s}{key}")
# ── Detect from Chord Progression ──────────────────────────────────────
print()
print("Detecting key from chord tones:")
print()
progressions = [
("I-IV-V", [("C", "E", "G"), ("F", "A", "C"), ("G", "B", "D")]),
("Pop in G", [("G", "B", "D"), ("D", "F#", "A"), ("E", "G", "B"), ("C", "E", "G")]),
("Jazz ii-V-I", [("D", "F", "A"), ("G", "B", "D", "F"), ("C", "E", "G", "B")]),
]
for label, chord_tones in progressions:
# Collect all unique note names
all_notes = set()
for tones in chord_tones:
all_notes.update(tones)
key = Key.detect(*all_notes)
chord_names = [Chord.from_tones(*t).identify() for t in chord_tones]
print(f" {label:15s} {''.join(chord_names):40s}{key}")
# ── All 24 Keys ─────────────────────────────────────────────────────────
print()
print("All 24 Major and Minor Keys")
print("=" * 55)
print()
for key in Key.all_keys():
sig = key.signature
acc = ", ".join(sig["accidentals"]) if sig["accidentals"] else "none"
rel = key.relative
print(
f" {str(key):12s} "
f"{sig['sharps']}# {sig['flats']}b "
f"({acc:15s}) "
f"rel: {rel}"
)
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"""Explore a key — its chords, progressions, and relationships."""
from pytheory import Key
def explore_key(tonic, mode="major"):
key = Key(tonic, mode)
sig = key.signature
acc = ", ".join(sig["accidentals"]) or "none"
print(f"{'=' * 60}")
print(f" {key}")
print(f"{'=' * 60}")
print()
print(f" Scale: {' '.join(key.note_names)}")
print(f" Signature: {sig['sharps']} sharps, {sig['flats']} flats ({acc})")
print(f" Relative: {key.relative}")
print(f" Parallel: {key.parallel}")
print()
# Diatonic triads
print(" Diatonic Triads:")
for chord in key.scale.harmonize():
numeral = chord.analyze(tonic, mode) or "?"
print(f" {numeral:6s} {chord.identify()}")
print()
# Seventh chords
print(" Seventh Chords:")
for name in key.seventh_chords:
print(f" {name}")
print()
# Common progressions
print(" Common Progressions:")
progressions = {
"Pop": ("I", "V", "vi", "IV"),
"Blues": ("I", "IV", "V"),
"50s": ("I", "vi", "IV", "V"),
"Jazz": ("ii", "V", "I"),
}
for label, numerals in progressions.items():
chords = key.progression(*numerals)
names = [c.identify() for c in chords]
print(f" {label:8s} {''.join(numerals):20s} {''.join(names)}")
print()
# Borrowed chords
borrowed = key.borrowed_chords
if borrowed:
print(f" Borrowed from {key.parallel}:")
for name in borrowed[:4]:
print(f" {name}")
print()
# Explore several keys
for tonic, mode in [("C", "major"), ("G", "major"), ("A", "minor"), ("E", "major")]:
explore_key(tonic, mode)
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"""Convert between MIDI note numbers, frequencies, and note names."""
from pytheory import Tone
print("MIDI ↔ Note ↔ Frequency Reference")
print("=" * 50)
print()
print(f"{'MIDI':>5s} {'Note':>5s} {'Freq (Hz)':>10s} {'Octave':>6s}")
print(f"{'' * 5} {'' * 5} {'' * 10} {'' * 6}")
# Show all notes from C2 to C7
for midi in range(36, 97):
tone = Tone.from_midi(midi)
freq = tone.frequency
print(f"{midi:>5d} {tone.full_name:>5s} {freq:>10.2f} {tone.octave:>6d}")
# Useful reference points
print()
print("Key Reference Points:")
print(f" Lowest piano note: A0 = MIDI {Tone.from_string('A0', system='western').midi}")
print(f" Middle C: C4 = MIDI {Tone.from_string('C4', system='western').midi}")
print(f" Concert A: A4 = MIDI {Tone.from_string('A4', system='western').midi}")
print(f" Highest piano note: C8 = MIDI {Tone.from_string('C8', system='western').midi}")
# Round-trip demo
print()
print("Round-trip conversions:")
for start in ["C4", "A4", "F#3", "Bb5"]:
tone = Tone.from_string(start, system="western")
midi = tone.midi
freq = tone.frequency
from_midi = Tone.from_midi(midi)
from_freq = Tone.from_frequency(freq)
print(f" {start:4s} → MIDI {midi}{from_midi.full_name:4s} | "
f"{start:4s}{freq:.2f} Hz → {from_freq.full_name}")
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"""Explore the overtone series — nature's chord."""
from pytheory import Tone, Chord
a4 = Tone.from_string("A4", system="western")
print("The Overtone Series")
print("=" * 65)
print()
print("When you play a note, you're actually hearing many frequencies")
print("at once. The fundamental plus its integer multiples:")
print()
print(f"{'Harmonic':>9s} {'Frequency':>10s} {'Nearest Note':>13s} {'Interval from Root'}")
print(f"{'' * 9} {'' * 10} {'' * 13} {'' * 25}")
overtones = a4.overtones(16)
for i, hz in enumerate(overtones, 1):
nearest = Tone.from_frequency(hz)
if i == 1:
interval = "Fundamental"
else:
interval = a4.interval_to(nearest)
print(f"{i:>9d} {hz:>10.1f} {nearest.full_name:>13s} {interval}")
# ── Why Chords Sound Good ───────────────────────────────────────────────
print()
print("Why the Major Triad Sounds 'Natural'")
print("=" * 65)
print()
print("The first 6 harmonics contain: root, octave, 5th, 2nd octave, 3rd, 5th")
print("That's a major triad! The major chord is literally embedded in physics.")
print()
c4 = Tone.from_string("C4", system="western")
harmonics = c4.overtones(6)
harmonic_names = [Tone.from_frequency(hz).name for hz in harmonics]
unique = []
for n in harmonic_names:
if n not in unique:
unique.append(n)
print(f" First 6 harmonics of C: {', '.join(harmonic_names)}")
print(f" Unique pitch classes: {', '.join(unique)}")
print(f" C major triad: C, E, G")
print()
# ── Shared Overtones = Consonance ───────────────────────────────────────
print("Shared Overtones Between Intervals")
print("=" * 65)
print()
print("The more overtones two notes share, the more consonant they sound.")
print()
root = Tone.from_string("C4", system="western")
root_overtones = set(round(h, 1) for h in root.overtones(12))
for semitones, label in [(7, "Perfect 5th (C→G)"),
(4, "Major 3rd (C→E)"),
(5, "Perfect 4th (C→F)"),
(3, "Minor 3rd (C→Eb)"),
(6, "Tritone (C→F#)"),
(1, "Minor 2nd (C→C#)")]:
other = root + semitones
other_overtones = set(round(h, 1) for h in other.overtones(12))
shared = root_overtones & other_overtones
print(f" {label:25s} {len(shared):2d} shared overtones (of first 12)")
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"""Build and analyze chord progressions in any key."""
from pytheory import Key, Chord
def show_progression(key, numerals, label=""):
chords = key.progression(*numerals)
if label:
print(f" {label}")
print(f" Key: {key}")
print(f" Progression: {' '.join(numerals)}")
print()
for numeral, chord in zip(numerals, chords):
t = chord.tension
print(
f" {numeral:6s} {chord.identify():20s} "
f"tension={t['score']:.2f} "
f"{'*** DOMINANT ***' if t['has_dominant_function'] else ''}"
)
print()
# ── Famous Progressions ─────────────────────────────────────────────────
print("Famous Chord Progressions")
print("=" * 65)
print()
key_c = Key("C", "major")
show_progression(key_c, ("I", "V", "vi", "IV"),
"The Pop Progression (Let It Be, No Woman No Cry, Someone Like You)")
show_progression(key_c, ("I", "vi", "IV", "V"),
"The 50s Progression (Stand By Me, Every Breath You Take)")
show_progression(key_c, ("ii", "V", "I"),
"Jazz iiVI (the backbone of jazz harmony)")
show_progression(key_c, ("I", "IV", "V", "I"),
"The Three-Chord Trick (blues, rock, country)")
# ── Same Progression in Different Keys ──────────────────────────────────
print("" * 65)
print()
print("I V vi IV in every key:")
print()
for tonic in ["C", "G", "D", "A", "E", "F", "Bb", "Eb"]:
key = Key(tonic, "major")
chords = key.progression("I", "V", "vi", "IV")
names = [c.identify() for c in chords]
print(f" {tonic} major: {''.join(names)}")
# ── Nashville Number System ─────────────────────────────────────────────
print()
print("" * 65)
print()
print("Nashville Number System:")
print(" (Same thing as Roman numerals, but with integers)")
print()
key_g = Key("G", "major")
chords = key_g.nashville(1, 5, 6, 4)
names = [c.identify() for c in chords]
print(f" G major: 1 5 6 4 → {''.join(names)}")
# ── Random Progression Generator ────────────────────────────────────────
print()
print("" * 65)
print()
print("Random 8-bar progressions:")
print()
for _ in range(3):
key = Key("C", "major")
chords = key.random_progression(8)
names = [c.identify().split()[0] for c in chords] # Just root names
print(f" | {' | '.join(names)} |")
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from time import sleep
from pytheory import TonedScale, Tone, CHARTS, play
# Add this constant at the top of the file, after the imports
EIGHTH_NOTE = 0.25
QUARTER_NOTE = 0.5
# Add scale definition after the constants
C_MAJOR = TonedScale(tonic="C4")
def play_note(note, t=0.1):
# Convert scale degree (1-7) to note name (0-based index)
scale_notes = ["C4", "D4", "E4", "F4", "G4", "A4", "B4"]
note_name = scale_notes[note - 1] # Subtract 1 because scale degrees are 1-based
tone = Tone(note_name)
play(tone, t=t * 1_000)
sleep(t)
# Twinkle Twinkle Little Star in C major
# C C G G A A G (first line)
# F F E E D D C (second line)
# G G F F E E D (third line)
# G G F F E E D (fourth line)
# C C G G A A G (fifth line)
# F F E E D D C (sixth line)
def play_twinkle():
# Define the patterns using scale degrees instead of note names
line1 = [
(1, EIGHTH_NOTE), # C4
(1, EIGHTH_NOTE), # C4
(5, EIGHTH_NOTE), # G4
(5, EIGHTH_NOTE), # G4
(6, EIGHTH_NOTE), # A4
(6, EIGHTH_NOTE), # A4
(5, QUARTER_NOTE), # G4
]
line2 = [
(4, EIGHTH_NOTE), # F4
(4, EIGHTH_NOTE), # F4
(3, EIGHTH_NOTE), # E4
(3, EIGHTH_NOTE), # E4
(2, EIGHTH_NOTE), # D4
(2, EIGHTH_NOTE), # D4
(1, QUARTER_NOTE), # C4
]
line3 = [
(5, EIGHTH_NOTE), # G4
(5, EIGHTH_NOTE), # G4
(4, EIGHTH_NOTE), # F4
(4, EIGHTH_NOTE), # F4
(3, EIGHTH_NOTE), # E4
(3, EIGHTH_NOTE), # E4
(2, QUARTER_NOTE), # D4
]
# Construct the full melody using the patterns
melody = (
line1 # Twinkle twinkle little star
+ line2 # How I wonder what you are
+ line3 # Up above the world so high
+ line3 # Like a diamond in the sky
+ line1 # Twinkle twinkle little star
+ line2 # How I wonder what you are
)
print("Playing Twinkle Twinkle Little Star...")
for note, duration in melody:
play_note(note, duration)
if __name__ == "__main__":
play_twinkle()
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"""PyTheory Showoff — a generative composition that's different every time.
Demonstrates every feature of the library in one elegant piece:
- Key detection and modulation
- Chord progressions with Roman numerals
- 58 drum patterns with genre-matched fills
- 10 synth waveforms and 8 envelope presets
- Arpeggiator with legato and glide
- Per-part effects: reverb, delay, lowpass filter, distortion
- Random but musically coherent always sounds good, never repeats
Usage:
python examples/song_showoff.py
"""
import random
import sounddevice as sd
from pytheory import Chord, Key, Pattern, Duration, Score
from pytheory.play import render_score, SAMPLE_RATE
# ── Musical building blocks ────────────────────────────────────────────────
MOODS = {
"dark": {
"keys": [("D", "minor"), ("A", "minor"), ("E", "minor"),
("B", "minor"), ("G", "minor"), ("C", "minor")],
"progressions": [
("i", "iv", "V", "i"),
("i", "bVI", "bVII", "i"),
("i", "iv", "bVI", "V"),
("i", "bVII", "bVI", "V"),
],
"drums": ["afrobeat", "dub", "trap", "reggae", "techno",
"hip hop", "drum and bass"],
"fills": ["afrobeat", "trap", "buildup", "breakdown"],
"tempo_range": (70, 140),
},
"bright": {
"keys": [("C", "major"), ("G", "major"), ("D", "major"),
("A", "major"), ("F", "major"), ("Bb", "major")],
"progressions": [
("I", "V", "vi", "IV"),
("I", "IV", "V", "I"),
("I", "vi", "ii", "V"),
("I", "IV", "vi", "V"),
],
"drums": ["bossa nova", "samba", "funk", "disco", "gospel",
"ska", "swing", "country"],
"fills": ["rock", "funk", "samba", "buildup"],
"tempo_range": (100, 170),
},
"ethereal": {
"keys": [("Eb", "minor"), ("Ab", "minor"), ("F", "minor"),
("Bb", "minor"), ("Db", "major"), ("Gb", "major")],
"progressions": [
("I", "V", "vi", "IV"),
("i", "bVI", "bIII", "bVII"),
("i", "iv", "V", "i"),
("I", "vi", "IV", "V"),
],
"drums": ["jazz", "waltz", "house", "bebop", "bolero"],
"fills": ["jazz", "jazz brush", "house", "bossa nova"],
"tempo_range": (68, 120),
},
"aggressive": {
"keys": [("E", "minor"), ("A", "minor"), ("D", "minor"),
("B", "minor"), ("F#", "minor"), ("C", "minor")],
"progressions": [
("i", "bVII", "bVI", "V"),
("i", "iv", "V", "i"),
("i", "bVI", "bVII", "i"),
("i", "V", "bVI", "iv"),
],
"drums": ["metal", "punk", "drum and bass", "jungle",
"breakbeat", "techno"],
"fills": ["metal", "blast", "rock crash", "buildup"],
"tempo_range": (130, 180),
},
}
SYNTH_PALETTES = [
# (lead_synth, pad_synth, bass_synth, arp_synth)
("saw", "supersaw", "sine", "saw"),
("triangle", "pwm_slow", "sine", "fm"),
("fm", "supersaw", "pulse", "saw"),
("square", "pwm_slow", "sine", "square"),
("saw", "pwm_fast", "pulse", "fm"),
("triangle", "supersaw", "sine", "saw"),
]
ARP_PATTERNS = ["up", "down", "updown", "downup"]
# ── The generator ──────────────────────────────────────────────────────────
def generate():
"""Generate a unique composition. Different every time."""
# Pick a mood
mood_name = random.choice(list(MOODS.keys()))
mood = MOODS[mood_name]
# Pick a key
tonic, mode = random.choice(mood["keys"])
key = Key(tonic, mode)
# Pick a progression
numerals = random.choice(mood["progressions"])
# Pick tempo
bpm = random.randint(*mood["tempo_range"])
# Pick drum pattern and fill
drum_preset = random.choice(mood["drums"])
fill_preset = random.choice(mood["fills"])
# Pick synth palette
lead_synth, pad_synth, bass_synth, arp_synth = random.choice(SYNTH_PALETTES)
# Pick time signature based on drum pattern
waltz_patterns = {"waltz", "bolero"}
time_sig = "3/4" if drum_preset in waltz_patterns else "4/4"
bars_per_chord = 2
total_bars = bars_per_chord * len(numerals) * 2 # play progression twice
# Determine repeats based on time signature
pattern_obj = Pattern.preset(drum_preset)
beats_per_bar = 3.0 if time_sig == "3/4" else 4.0
pattern_bars = pattern_obj.beats / beats_per_bar
drum_repeats = max(1, int(total_bars / pattern_bars))
# ── Build the score ──────────────────────────────────────────
score = Score(time_sig, bpm=bpm)
score.drums(drum_preset, repeats=drum_repeats,
fill=fill_preset, fill_every=len(numerals) * bars_per_chord)
# Effect amounts scale with mood intensity
reverb_amount = {"dark": 0.35, "bright": 0.25,
"ethereal": 0.55, "aggressive": 0.2}[mood_name]
delay_amount = {"dark": 0.3, "bright": 0.15,
"ethereal": 0.35, "aggressive": 0.15}[mood_name]
dist_amount = {"dark": 0.3, "bright": 0.0,
"ethereal": 0.0, "aggressive": 0.7}[mood_name]
filter_cutoff = {"dark": 2500, "bright": 5000,
"ethereal": 2000, "aggressive": 3500}[mood_name]
# Pad — lush background
pad = score.part("pad", synth=pad_synth, envelope="pad",
volume=0.2,
reverb=min(0.8, reverb_amount * 2),
reverb_decay=random.uniform(2.0, 4.0),
lowpass=filter_cutoff)
# Lead melody
lead_envelope = random.choice(["pluck", "strings", "piano"])
lead = score.part("lead", synth=lead_synth, envelope=lead_envelope,
volume=0.4,
reverb=reverb_amount,
reverb_decay=random.uniform(1.0, 2.0),
delay=delay_amount,
delay_time=random.choice([0.25, 0.375, 0.5]) * 60 / bpm,
delay_feedback=random.uniform(0.25, 0.45),
lowpass=filter_cutoff,
distortion=dist_amount * 0.3,
distortion_drive=random.uniform(2.0, 5.0))
# Arp layer
arp_pattern = random.choice(ARP_PATTERNS)
arp_octaves = random.choice([1, 2])
arp_division = random.choice([Duration.EIGHTH, Duration.SIXTEENTH])
use_legato = random.random() > 0.4
glide_time = random.uniform(0.02, 0.06) if use_legato else 0.0
arp = score.part("arp", synth=arp_synth,
envelope="staccato" if not use_legato else "pad",
volume=0.3,
legato=use_legato, glide=glide_time,
distortion=dist_amount,
distortion_drive=random.uniform(3.0, 10.0),
lowpass=random.uniform(800, 2000),
lowpass_q=random.uniform(1.0, 5.0),
delay=delay_amount * 0.7,
delay_time=random.uniform(0.15, 0.3),
delay_feedback=random.uniform(0.2, 0.4))
# Bass
bass = score.part("bass", synth=bass_synth, envelope="pluck",
volume=0.5,
lowpass=random.uniform(300, 600),
lowpass_q=random.uniform(1.0, 1.8),
distortion=dist_amount * 0.5,
distortion_drive=random.uniform(2.0, 4.0))
# Bells / texture — sparse accents
bells = score.part("bells", synth="fm", envelope="bell",
volume=0.15,
reverb=min(0.7, reverb_amount * 2.5),
reverb_decay=random.uniform(2.0, 4.0),
delay=0.2,
delay_time=random.uniform(0.3, 0.8),
delay_feedback=random.uniform(0.25, 0.4))
# ── Compose the parts ────────────────────────────────────────
chords = key.progression(*numerals)
scale = key.scale
# Get scale tones for melody generation
scale_tones = [t.name for t in scale.tones[:-1]]
for pass_num in range(2):
for i, chord in enumerate(chords):
chord_dur = Duration.DOTTED_HALF if time_sig == "3/4" else Duration.WHOLE
# Pad: whole notes
for _ in range(bars_per_chord):
pad.add(chord, chord_dur)
# Arp: arpeggiate the chord
arp.arpeggio(chord, bars=bars_per_chord,
pattern=arp_pattern, division=arp_division,
octaves=arp_octaves)
# Bass: root note pattern
root = chord.root
if root:
bass_note = f"{root.name}2"
fifth = root.add(7)
bass_fifth = f"{fifth.name}2"
if time_sig == "3/4":
for _ in range(bars_per_chord):
bass.add(bass_note, Duration.QUARTER)
bass.add(bass_fifth, Duration.QUARTER)
bass.add(bass_note, Duration.QUARTER)
else:
for _ in range(bars_per_chord):
bass.add(bass_note, Duration.QUARTER)
bass.add(bass_note, Duration.QUARTER)
bass.add(bass_fifth, Duration.QUARTER)
bass.add(bass_note, Duration.QUARTER)
# Lead: generate a melodic phrase from scale tones
chord_tones = [t.name for t in chord.tones]
beats_remaining = bars_per_chord * beats_per_bar
while beats_remaining > 0.5:
# Pick a note — prefer chord tones, allow scale tones
if random.random() < 0.6:
note_name = random.choice(chord_tones)
else:
note_name = random.choice(scale_tones)
octave = random.choice([4, 5]) if pass_num == 0 else random.choice([5, 5, 6])
# Pick a duration
dur_choices = [0.5, 0.67, 1.0, 1.5, 2.0]
dur = random.choice([d for d in dur_choices if d <= beats_remaining])
# Occasional rest for breathing room
if random.random() < 0.2:
rest_dur = random.choice([0.5, 1.0])
rest_dur = min(rest_dur, beats_remaining)
lead.rest(rest_dur)
beats_remaining -= rest_dur
if beats_remaining <= 0:
break
lead.add(f"{note_name}{octave}", dur)
beats_remaining -= dur
# Bells: sparse accents on chord tones
bell_beats = bars_per_chord * beats_per_bar
bell_pos = 0
while bell_pos < bell_beats:
if random.random() < 0.25:
note_name = random.choice(chord_tones)
bells.add(f"{note_name}6", random.choice([1.5, 2.0, 3.0]))
bell_pos += 3
else:
bells.rest(random.choice([1.0, 2.0]))
bell_pos += 2
return score, {
"mood": mood_name,
"key": f"{tonic} {mode}",
"progression": "".join(numerals),
"bpm": bpm,
"time_sig": time_sig,
"drums": f"{drum_preset} + {fill_preset} fill",
"lead": f"{lead_synth} ({lead_envelope})",
"arp": f"{arp_synth} {'legato+glide' if use_legato else 'staccato'} {arp_pattern} {arp_octaves}oct",
"pad": pad_synth,
"bass": bass_synth,
}
# ── Main ───────────────────────────────────────────────────────────────────
if __name__ == "__main__":
try:
print()
print(" PyTheory Showoff")
print(" " + "=" * 50)
print(" Generative composition — different every time")
print()
while True:
score, info = generate()
print(f" ♫ Mood: {info['mood']}")
print(f" Key: {info['key']}")
print(f" Progression: {info['progression']}")
print(f" Tempo: {info['bpm']} bpm ({info['time_sig']})")
print(f" Drums: {info['drums']}")
print(f" Lead: {info['lead']}")
print(f" Arp: {info['arp']}")
print(f" Pad: {info['pad']} | Bass: {info['bass']}")
print(f" {score}")
print()
buf = render_score(score)
sd.play(buf, SAMPLE_RATE)
sd.wait()
print()
again = input(" Play another? (y/n): ").strip().lower()
if again != "y":
break
print()
except KeyboardInterrupt:
sd.stop()
print("\n\n")
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"""Compare equal, Pythagorean, and meantone temperaments."""
import math
from pytheory import Tone
a4 = Tone.from_string("A4", system="western")
print("Temperament Comparison")
print("=" * 75)
print()
print(f"{'Note':>5s} {'Equal (Hz)':>12s} {'Pythag (Hz)':>12s} {'Meantone (Hz)':>14s} {'P diff':>8s} {'M diff':>8s}")
print(f"{'' * 5} {'' * 12} {'' * 12} {'' * 14} {'' * 8} {'' * 8}")
for semitones in range(13):
tone = a4 + semitones
equal = tone.pitch(temperament="equal")
pyth = tone.pitch(temperament="pythagorean")
mean = tone.pitch(temperament="meantone")
# Difference in cents (1 cent = 1/100 of a semitone)
pyth_cents = 1200 * math.log2(pyth / equal) if pyth > 0 else 0
mean_cents = 1200 * math.log2(mean / equal) if mean > 0 else 0
print(
f"{tone.name:>5s} {equal:>12.3f} {pyth:>12.3f} {mean:>14.3f}"
f" {pyth_cents:>+7.1f}¢ {mean_cents:>+7.1f}¢"
)
print()
print("Key intervals to listen for:")
print()
intervals = [
(4, "Major 3rd", "Meantone is pure (5:4), equal is sharp, Pythagorean sharper still"),
(7, "Perfect 5th", "Pythagorean is pure (3:2), equal is slightly flat, meantone flatter"),
(6, "Tritone", "The 'devil's interval' — all three temperaments handle it differently"),
]
for semitones, name, note in intervals:
tone = a4 + semitones
equal = tone.pitch(temperament="equal")
pyth = tone.pitch(temperament="pythagorean")
mean = tone.pitch(temperament="meantone")
print(f" {name} ({a4.name}{tone.name}):")
print(f" Equal: {equal:.3f} Hz | Pythagorean: {pyth:.3f} Hz | Meantone: {mean:.3f} Hz")
print(f" {note}")
print()
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{
"cells": [
{
"cell_type": "markdown",
"metadata": {},
"source": [
"# PyTheory: Music Theory for Humans\n",
"\n",
"A hands-on tutorial exploring music theory with Python.\n",
"\n",
"PyTheory lets you reason about tones, scales, chords, and progressions\n",
"using an intuitive, Pythonic API. Whether you're a musician who codes\n",
"or a coder who plays music, this library gives you the building blocks\n",
"to explore harmony, composition, and world music systems."
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 1. Getting Started\n",
"\n",
"Everything begins with a **Tone** -- the fundamental unit of music.\n",
"A tone has a name (like `C`, `F#`, or `Bb`), an optional octave number,\n",
"and a frequency in Hz computed from equal temperament tuning (A4 = 440 Hz)."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"from pytheory import Tone, TonedScale, Key, Chord, Fretboard, CHARTS, Interval\n",
"from pytheory import analyze_progression\n",
"from pytheory.scales import PROGRESSIONS"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Create tones with octave numbers (scientific pitch notation)\n",
"middle_c = Tone.from_string(\"C4\")\n",
"concert_a = Tone.from_string(\"A4\")\n",
"\n",
"print(f\"Middle C: {middle_c} -> {middle_c.frequency:.2f} Hz\")\n",
"print(f\"Concert A: {concert_a} -> {concert_a.frequency:.2f} Hz\")\n",
"print(f\"MIDI note: {middle_c.midi}\")\n",
"print(f\"Is natural? {middle_c.is_natural}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Create tones from frequencies or MIDI numbers\n",
"from_hz = Tone.from_frequency(440.0)\n",
"from_midi = Tone.from_midi(60)\n",
"\n",
"print(f\"440 Hz -> {from_hz}\")\n",
"print(f\"MIDI 60 -> {from_midi}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Explore the harmonic series -- the physics behind consonance\n",
"c3 = Tone.from_string(\"C3\")\n",
"harmonics = c3.overtones(8)\n",
"print(f\"Harmonic series of {c3} ({c3.frequency:.1f} Hz):\")\n",
"for i, hz in enumerate(harmonics, 1):\n",
" print(f\" Harmonic {i}: {hz:.1f} Hz\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 2. Tone Arithmetic\n",
"\n",
"Tones support arithmetic operations. Adding an integer to a tone raises it\n",
"by that many **semitones** (half steps). Subtracting two tones gives the\n",
"semitone distance between them. You can also compare tones by pitch."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"c4 = Tone.from_string(\"C4\")\n",
"\n",
"# Add semitones: C + 4 semitones = E (a major third)\n",
"e4 = c4 + 4\n",
"g4 = c4 + Interval.PERFECT_FIFTH\n",
"print(f\"{c4} + 4 semitones = {e4}\")\n",
"print(f\"{c4} + perfect 5th = {g4}\")\n",
"\n",
"# Subtract to find interval distance\n",
"distance = g4 - c4\n",
"print(f\"\\nDistance from {c4} to {g4}: {distance} semitones\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Name the interval between two tones\n",
"print(f\"{c4} -> {e4}: {c4.interval_to(e4)}\")\n",
"print(f\"{c4} -> {g4}: {c4.interval_to(g4)}\")\n",
"\n",
"c5 = Tone.from_string(\"C5\")\n",
"print(f\"{c4} -> {c5}: {c4.interval_to(c5)}\")\n",
"\n",
"# Compare tones by pitch\n",
"print(f\"\\n{c4} < {g4}? {c4 < g4}\")\n",
"print(f\"{c4} == {c4}? {c4 == c4}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# The circle of fifths -- the backbone of Western harmony\n",
"c = Tone.from_string(\"C4\")\n",
"fifths = c.circle_of_fifths()\n",
"print(\"Circle of fifths from C:\")\n",
"print(\" -> \".join(str(t) for t in fifths))"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 3. Scales and Modes\n",
"\n",
"A **scale** is a collection of tones arranged in ascending order.\n",
"The `TonedScale` class provides access to dozens of scales from a given tonic.\n",
"\n",
"**Modes** are rotations of the same set of intervals. The seven modes of the\n",
"major scale each have a distinct character:\n",
"\n",
"| Mode | Character |\n",
"|------------|--------------------|\n",
"| Ionian | Bright, happy |\n",
"| Dorian | Jazzy, soulful |\n",
"| Phrygian | Spanish, dark |\n",
"| Lydian | Dreamy, floating |\n",
"| Mixolydian | Bluesy, rock |\n",
"| Aeolian | Sad, natural minor |\n",
"| Locrian | Tense, unstable |"
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Build a scale from a tonic\n",
"ts = TonedScale(tonic=\"C4\")\n",
"\n",
"# See all available scale names\n",
"print(\"Available scales:\")\n",
"for name in ts.scales:\n",
" print(f\" {name}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Get a specific scale and iterate its tones\n",
"c_major = ts[\"major\"]\n",
"print(f\"C major: {c_major.note_names}\")\n",
"\n",
"c_minor = ts[\"minor\"]\n",
"print(f\"C minor: {c_minor.note_names}\")\n",
"\n",
"# Check if a note belongs to the scale\n",
"print(f\"\\nIs F# in C major? {'F#' in c_major}\")\n",
"print(f\"Is G in C major? {'G' in c_major}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": "from pytheory.scales import Scale\n\n# Transpose a scale\nd_major = c_major.transpose(2)\nprint(f\"D major (C major transposed up 2): {d_major.note_names}\")\n\n# Detect a scale from a set of notes\nresult = Scale.detect(\"A\", \"B\", \"C#\", \"D\", \"E\", \"F#\", \"G#\")\nprint(f\"\\nDetected scale: {result}\")",
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 4. The Key Class\n",
"\n",
"A **Key** is the most convenient entry point for working with harmony.\n",
"It wraps a tonic and mode, giving you instant access to scales, diatonic\n",
"chords, key signatures, and related keys."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"key = Key(\"C\", \"major\")\n",
"\n",
"print(f\"Key: {key}\")\n",
"print(f\"Notes: {key.note_names}\")\n",
"print(f\"Signature: {key.signature}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Diatonic triads -- the seven chords built from the scale\n",
"print(\"Diatonic triads in C major:\")\n",
"for i, name in enumerate(key.chords, 1):\n",
" print(f\" {i}. {name}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Seventh chords add richness and color\n",
"print(\"Diatonic seventh chords in C major:\")\n",
"for i, name in enumerate(key.seventh_chords, 1):\n",
" print(f\" {i}. {name}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Related keys\n",
"print(f\"Relative minor of C major: {key.relative}\")\n",
"print(f\"Parallel minor of C major: {key.parallel}\")\n",
"\n",
"# Key signatures for sharp and flat keys\n",
"for tonic in [\"G\", \"D\", \"F\", \"Bb\"]:\n",
" k = Key(tonic, \"major\")\n",
" sig = k.signature\n",
" print(f\"{k}: {sig['sharps']} sharps, {sig['flats']} flats -> {sig['accidentals']}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 5. Chord Analysis\n",
"\n",
"Chords can be created from note names, intervals, chord symbols, or MIDI.\n",
"PyTheory can identify chord quality, measure tension and consonance,\n",
"and compute optimal voice leading between chords."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Multiple ways to create chords\n",
"c_major_chord = Chord.from_tones(\"C\", \"E\", \"G\")\n",
"g7 = Chord.from_intervals(\"G\", 4, 7, 10)\n",
"am = Chord.from_name(\"Am\")\n",
"\n",
"print(f\"{c_major_chord} (intervals: {c_major_chord.intervals})\")\n",
"print(f\"{g7} (intervals: {g7.intervals})\")\n",
"print(f\"{am} (intervals: {am.intervals})\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Analyze harmonic tension\n",
"# The dominant 7th chord is the most tension-filled chord in tonal music\n",
"print(\"Tension analysis:\")\n",
"for chord in [c_major_chord, am, g7]:\n",
" t = chord.tension\n",
" print(f\" {chord.identify():20s} -> score={t['score']:.2f}, \"\n",
" f\"tritones={t['tritones']}, dominant={t['has_dominant_function']}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Consonance vs dissonance (psychoacoustic measures)\n",
"print(f\"{'Chord':20s} {'Harmony':>10s} {'Dissonance':>12s}\")\n",
"print(\"-\" * 44)\n",
"for chord in [c_major_chord, am, g7]:\n",
" print(f\"{chord.identify():20s} {chord.harmony:10.4f} {chord.dissonance:12.4f}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Voice leading: how individual notes move between chords\n",
"f_major = Chord.from_tones(\"F\", \"A\", \"C\")\n",
"vl = c_major_chord.voice_leading(f_major)\n",
"\n",
"print(f\"Voice leading: {c_major_chord.identify()} -> {f_major.identify()}\")\n",
"for src, dst, movement in vl:\n",
" direction = \"up\" if movement > 0 else \"down\" if movement < 0 else \"stays\"\n",
" print(f\" {src} -> {dst} ({movement:+d} semitones, {direction})\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Inversions rearrange chord voicings\n",
"print(f\"Root position: {[t.full_name for t in c_major_chord.tones]}\")\n",
"print(f\"1st inversion: {[t.full_name for t in c_major_chord.inversion(1).tones]}\")\n",
"print(f\"2nd inversion: {[t.full_name for t in c_major_chord.inversion(2).tones]}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 6. Chord Progressions\n",
"\n",
"Chord progressions are the harmonic backbone of songs. PyTheory supports\n",
"both **Roman numeral** analysis (classical/jazz) and the **Nashville number\n",
"system** (studio shorthand). It also ships with common progressions built in."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"key = Key(\"G\", \"major\")\n",
"\n",
"# Build a progression from Roman numerals\n",
"prog = key.progression(\"I\", \"V\", \"vi\", \"IV\")\n",
"print(\"I - V - vi - IV in G major (the 'four chord song'):\")\n",
"for chord in prog:\n",
" print(f\" {chord.identify()}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Nashville number system -- same thing, Arabic numerals\n",
"nashville = key.nashville(1, 5, 6, 4)\n",
"print(\"Nashville 1-5-6-4 in G major:\")\n",
"for chord in nashville:\n",
" print(f\" {chord.identify()}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Browse the built-in progression library\n",
"print(\"Built-in progressions:\")\n",
"for name, numerals in PROGRESSIONS.items():\n",
" print(f\" {name:25s} -> {' '.join(numerals)}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Analyze an existing chord progression\n",
"chords = [Chord.from_name(\"C\"), Chord.from_name(\"Am\"),\n",
" Chord.from_name(\"F\"), Chord.from_name(\"G\")]\n",
"numerals = analyze_progression(chords, key=\"C\")\n",
"print(\"Progression analysis in C:\")\n",
"for chord, numeral in zip(chords, numerals):\n",
" print(f\" {chord.identify():15s} -> {numeral}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 7. World Music Systems\n",
"\n",
"Music theory extends far beyond Western harmony. PyTheory includes scale\n",
"systems from several traditions:\n",
"\n",
"- **Indian** (raga/thaat) -- 10 parent scales covering all of Hindustani music\n",
"- **Arabic** (maqam) -- modal systems with characteristic augmented seconds\n",
"- **Japanese** -- pentatonic scales used in koto, shamisen, and folk music\n",
"- **Blues** -- the scales that built American popular music\n",
"- **Gamelan** -- Javanese/Balinese tuning systems (12-TET approximations)"
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"from pytheory import SYSTEMS\n",
"\n",
"# Indian thaat system\n",
"indian = TonedScale(tonic=\"C4\", system=SYSTEMS[\"indian\"])\n",
"print(\"Indian thaats from C:\")\n",
"for name in indian.scales:\n",
" scale = indian[name]\n",
" print(f\" {name:12s} -> {scale.note_names}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Arabic maqam -- the Hijaz scale has a distinctive augmented 2nd\n",
"arabic = TonedScale(tonic=\"D4\", system=SYSTEMS[\"arabic\"])\n",
"hijaz = arabic[\"hijaz\"]\n",
"print(f\"Maqam Hijaz from D: {hijaz.note_names}\")\n",
"\n",
"# Japanese hirajoshi -- hauntingly beautiful pentatonic\n",
"japanese = TonedScale(tonic=\"A4\", system=SYSTEMS[\"japanese\"])\n",
"hirajoshi = japanese[\"hirajoshi\"]\n",
"print(f\"Hirajoshi from A: {hirajoshi.note_names}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Blues scales -- the foundation of rock, jazz, and R&B\n",
"blues = TonedScale(tonic=\"A4\", system=SYSTEMS[\"blues\"])\n",
"print(\"Blues scales from A:\")\n",
"for name in blues.scales:\n",
" scale = blues[name]\n",
" print(f\" {name:20s} -> {scale.note_names}\")\n",
"\n",
"# Gamelan -- approximations of non-Western tuning\n",
"gamelan = TonedScale(tonic=\"C4\", system=SYSTEMS[\"gamelan\"])\n",
"slendro = gamelan[\"slendro\"]\n",
"print(f\"\\nGamelan slendro from C: {slendro.note_names}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 8. Guitar and Instruments\n",
"\n",
"The `Fretboard` class models stringed instruments. You can look up\n",
"chord fingerings, render tab diagrams, apply a capo, and visualize\n",
"scale patterns across the neck."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Standard guitar fretboard\n",
"guitar = Fretboard.guitar()\n",
"print(f\"Standard tuning: {guitar}\")\n",
"\n",
"# Look up chord fingerings from the chart\n",
"c_chart = CHARTS[\"western\"][\"C\"]\n",
"print(f\"\\n{c_chart.tab(fretboard=guitar)}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Show several common chord shapes\n",
"for chord_name in [\"G\", \"Am\", \"Em\", \"D\"]:\n",
" chart = CHARTS[\"western\"][chord_name]\n",
" print(chart.tab(fretboard=guitar))\n",
" print()"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Apply a capo -- raises all strings by N semitones\n",
"capo2 = Fretboard.guitar(capo=2)\n",
"print(f\"Capo on fret 2: {capo2}\")\n",
"print(\"Playing 'G shape' with capo 2 = A major voicing\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Scale diagram -- see where notes fall on the neck\n",
"c_major_scale = TonedScale(tonic=\"C4\")[\"major\"]\n",
"diagram = guitar.scale_diagram(c_major_scale, frets=12)\n",
"print(\"C major scale on guitar:\")\n",
"print(diagram)"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## 9. Building a Song\n",
"\n",
"Let's put it all together: pick a key, explore its chords, build a\n",
"progression, and analyze the harmonic movement."
]
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Step 1: Choose a key\n",
"song_key = Key(\"E\", \"minor\")\n",
"print(f\"Key: {song_key}\")\n",
"print(f\"Notes: {song_key.note_names}\")\n",
"print(f\"Relative major: {song_key.relative}\")\n",
"print(f\"Signature: {song_key.signature}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Step 2: See what chords are available\n",
"print(\"Diatonic chords in E minor:\")\n",
"for i, name in enumerate(song_key.chords, 1):\n",
" print(f\" {i}. {name}\")\n",
"\n",
"print(\"\\nBorrowed chords from E major:\")\n",
"for name in song_key.borrowed_chords[:4]:\n",
" print(f\" {name}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Step 3: Build a progression\n",
"# i - VI - III - VII is a classic minor key progression\n",
"prog = song_key.progression(\"i\", \"VI\", \"III\", \"VII\")\n",
"\n",
"print(\"Progression: i - VI - III - VII\")\n",
"for chord in prog:\n",
" name = chord.identify()\n",
" numeral = chord.analyze(\"E\", \"minor\")\n",
" t = chord.tension\n",
" print(f\" {name:18s} [{numeral:5s}] tension={t['score']:.2f}\")"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Step 4: Analyze voice leading through the progression\n",
"print(\"Voice leading through the progression:\\n\")\n",
"for i in range(len(prog) - 1):\n",
" src = prog[i]\n",
" dst = prog[i + 1]\n",
" vl = src.voice_leading(dst)\n",
" total = sum(abs(m) for _, _, m in vl)\n",
" print(f\"{src.identify()} -> {dst.identify()} (total movement: {total} semitones)\")\n",
" for s, d, m in vl:\n",
" print(f\" {s} -> {d} ({m:+d})\")\n",
" print()"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Step 5: Show the chords on guitar\n",
"guitar = Fretboard.guitar()\n",
"chord_names = [\"Em\", \"C\", \"G\", \"D\"]\n",
"\n",
"print(\"Guitar charts for the progression:\\n\")\n",
"for name in chord_names:\n",
" chart = CHARTS[\"western\"][name]\n",
" print(chart.tab(fretboard=guitar))\n",
" print()"
],
"outputs": [],
"execution_count": null
},
{
"cell_type": "code",
"metadata": {},
"source": [
"# Bonus: Detect the key from a set of notes\n",
"detected = Key.detect(\"E\", \"G\", \"A\", \"B\", \"D\")\n",
"print(f\"Key detected from [E, G, A, B, D]: {detected}\")\n",
"\n",
"# Secondary dominant -- adds harmonic color\n",
"v_of_v = song_key.secondary_dominant(5)\n",
"print(f\"\\nSecondary dominant V/V in E minor: {v_of_v.identify()}\")\n",
"print(f\"Tension score: {v_of_v.tension['score']:.2f}\")"
],
"outputs": [],
"execution_count": null
}
],
"metadata": {
"kernelspec": {
"display_name": "Python 3",
"language": "python",
"name": "python3"
},
"language_info": {
"name": "python",
"version": "3.12.0"
}
},
"nbformat": 4,
"nbformat_minor": 5
}
-68
View File
@@ -1,68 +0,0 @@
"""Explore scales from six musical traditions around the world."""
from pytheory import TonedScale
systems = [
("western", "C4", [
("major", "The foundation of Western tonal music"),
("minor", "Natural minor — dark and introspective"),
("harmonic minor", "Raised 7th — classical, Middle Eastern flavor"),
("dorian", "Jazz, funk, soul (So What, Scarborough Fair)"),
("mixolydian", "Blues, rock (Norwegian Wood, Sweet Home Alabama)"),
("phrygian", "Flamenco, metal (White Rabbit)"),
("lydian", "Dreamy, floating (The Simpsons theme)"),
]),
("indian", "Sa4", [
("bilawal", "Equivalent to Western major scale"),
("bhairav", "Morning raga — devotional, meditative"),
("kafi", "Equivalent to Dorian mode — romantic, earthy"),
("bhairavi", "Equivalent to Phrygian — melancholic, devotional"),
("kalyan", "Equivalent to Lydian — serene, uplifting"),
]),
("arabic", "Do4", [
("ajam", "Equivalent to Western major scale"),
("hijaz", "The quintessential 'Middle Eastern' sound"),
("bayati", "Contemplative, spiritual — most common maqam"),
("rast", "Bright, festive — the 'mother' of maqamat"),
("nahawand", "Equivalent to Western minor — melancholic"),
]),
("japanese", "C4", [
("hirajoshi", "Haunting pentatonic — koto music"),
("in", "Dark pentatonic — court music, Buddhist chant"),
("yo", "Bright pentatonic — folk songs, festival music"),
("iwato", "Sparse, mysterious — zen atmosphere"),
("kumoi", "Gentle pentatonic — lyrical, nostalgic"),
("ritsu", "Elegant heptatonic — gagaku court music"),
]),
("blues", "C4", [
("blues", "The 6-note blues scale with the 'blue note'"),
("minor pentatonic", "The backbone of rock guitar solos"),
("major pentatonic", "Bright, open — country, folk, pop"),
]),
("gamelan", "nem4", [
("slendro", "5-note near-equal division — metallic, shimmering"),
("pelog", "7-note unequal — mysterious, otherworldly"),
("pelog nem", "Pelog mode on nem — the most common mode"),
("pelog barang", "Pelog mode on barang — bright, festive"),
]),
]
for system_name, tonic, scales in systems:
print(f"{'' * 65}")
print(f" {system_name.upper()}")
print(f"{'' * 65}")
ts = TonedScale(tonic=tonic, system=system_name)
for scale_name, description in scales:
try:
scale = ts[scale_name]
notes = " ".join(scale.note_names)
print(f" {scale_name:20s} {notes}")
print(f" {'':20s} {description}")
print()
except (KeyError, IndexError, ValueError):
print(f" {scale_name:20s} (not available)")
print()
print(f"{'' * 65}")
+4 -34
View File
@@ -1,50 +1,20 @@
[project]
name = "pytheory"
version = "0.35.1"
version = "0.2.0"
description = "Music Theory for Humans"
readme = "README.md"
license = "MIT"
requires-python = ">=3.10"
authors = [
{ name = "Kenneth Reitz", email = "me@kennethreitz.org" },
]
classifiers = [
"Development Status :: 3 - Alpha",
"Intended Audience :: Developers",
"Intended Audience :: Education",
"Topic :: Multimedia :: Sound/Audio",
"Topic :: Multimedia :: Sound/Audio :: Analysis",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.10",
"Programming Language :: Python :: 3.11",
"Programming Language :: Python :: 3.12",
"Programming Language :: Python :: 3.13",
]
dependencies = [
"pytuning",
"numeral",
"sounddevice",
"scipy",
]
[project.urls]
Homepage = "https://github.com/kennethreitz/pytheory"
Documentation = "https://pytheory.kennethreitz.org"
Repository = "https://github.com/kennethreitz/pytheory"
Issues = "https://github.com/kennethreitz/pytheory/issues"
[project.scripts]
pytheory = "pytheory.cli:main"
[dependency-groups]
dev = ["pytest"]
docs = ["sphinx", "myst-parser"]
[build-system]
requires = ["setuptools"]
build-backend = "setuptools.build_meta"
[tool.pytest.ini_options]
markers = ["slow: marks tests as slow (deselect with '-m \"not slow\"')"]
docs = ["sphinx"]
[tool.setuptools]
packages = ["pytheory"]
+12 -28
View File
@@ -1,29 +1,13 @@
"""PyTheory: Music Theory for Humans."""
from math import ceil, floor
__version__ = "0.35.1"
from .tones import Tone, Interval
from .systems import System, SYSTEMS, TET
from .scales import TonedScale, Key, PROGRESSIONS
from .chords import Chord, Fretboard, analyze_progression
from .charts import CHARTS, Fingering, charts_for_fretboard
from .rhythm import Duration, TimeSignature, Rest, Score, Part, Section, DrumSound, Pattern, INSTRUMENTS
from .rhythm import Note as RhythmNote # rhythm.Note (tone + duration pairing)
from .play import (play, save, save_midi, play_progression, play_pattern,
play_score, render_score, Synth, Envelope)
# Aliases for discoverability.
Note = Tone
Scale = TonedScale
__all__ = [
"Tone", "Note", "Interval", "Scale", "TonedScale", "Key",
"PROGRESSIONS", "Chord", "Fretboard", "Fingering", "analyze_progression",
"System", "SYSTEMS", "TET", "CHARTS", "charts_for_fretboard",
"play", "save", "save_midi", "play_progression", "play_pattern",
"play_score", "Synth", "Envelope",
"Duration", "TimeSignature", "RhythmNote", "Rest", "Score", "Part",
"DrumSound", "Pattern", "Section", "INSTRUMENTS",
]
from .tones import Tone
from .systems import System, SYSTEMS
from .scales import Scale, TonedScale
from .chords import Chord, Fretboard
from .charts import CHARTS, charts_for_fretboard
try:
from .play import play, Synth
except OSError:
# sounddevice requires PortAudio; gracefully degrade if unavailable
play = None
Synth = None
+20 -901
View File
@@ -1,65 +1,10 @@
import math
from pytuning import scales
REFERENCE_A = 440
# Index of C in the Western tone list (A=0, A#=1, B=2, C=3, ...).
# Scientific pitch notation changes octave at C, not A, so this offset
# is needed for all octave arithmetic.
C_INDEX = 3
# ── Temperament scale generators (replaces pytuning dependency) ──────────
def _create_edo_scale(n):
"""N-tone equal division of the octave. Each step = 2^(1/n)."""
return [2 ** (i / n) for i in range(n + 1)]
def _create_pythagorean_scale(n):
"""Pythagorean tuning — spiral of pure fifths (3/2 ratio).
Each tone is generated by stacking perfect fifths and octave-reducing.
"""
ratios = [1.0]
for i in range(1, n):
# Stack fifths: (3/2)^i, then reduce to within one octave
r = (3 / 2) ** i
while r >= 2.0:
r /= 2.0
ratios.append(r)
ratios.sort()
ratios.append(2.0)
return ratios
def _create_quarter_comma_meantone_scale(n):
"""Quarter-comma meantone — pure major thirds (5/4), tempered fifths.
The fifth is narrowed by 1/4 of a syntonic comma so that four
fifths make a pure major third (5/4). The meantone fifth =
5^(1/4) 1.49535.
"""
fifth = 5 ** 0.25 # meantone fifth ≈ 1.49535 (vs 1.5 pure)
ratios = [1.0]
for i in range(1, n):
r = fifth ** i
while r >= 2.0:
r /= 2.0
ratios.append(r)
ratios.sort()
ratios.append(2.0)
return ratios
def _create_just_intonation_scale(n):
"""5-limit just intonation ratios for 12-tone systems."""
if n != 12:
return _create_edo_scale(n)
return [1, 16/15, 9/8, 6/5, 5/4, 4/3, 45/32, 3/2, 8/5, 5/3, 9/5, 15/8, 2.0]
TEMPERAMENTS = {
"equal": _create_edo_scale,
"pythagorean": _create_pythagorean_scale,
"meantone": _create_quarter_comma_meantone_scale,
"just": _create_just_intonation_scale,
"equal": scales.create_edo_scale,
"pythagorean": scales.create_pythagorean_scale,
"meantone": scales.create_quarter_comma_meantone_scale,
}
TONES = {
@@ -76,84 +21,7 @@ TONES = {
("F#", "Gb"),
("G",),
("G#", "Ab"),
],
# Indian classical (Hindustani) system.
# Ordered A-based to match Western index positions (Sa = index 3 = C).
"indian": [
("Dha",), # A — shuddha dhaivat
("komal Ni",), # Bb — komal nishad
("Ni",), # B — shuddha nishad
("Sa",), # C — shadja
("komal Re",), # Db — komal rishabh
("Re",), # D — shuddha rishabh
("komal Ga",), # Eb — komal gandhar
("Ga",), # E — shuddha gandhar
("Ma",), # F — shuddha madhyam
("tivra Ma",), # F# — tivra madhyam
("Pa",), # G — pancham
("komal Dha",), # Ab — komal dhaivat
],
# Arabic maqam system — Arabic solfège names.
"arabic": [
("La",), # A
("Sib",), # Bb — Si bemol
("Si",), # B
("Do",), # C
("Reb",), # Db — Re bemol
("Re",), # D
("Mib",), # Eb — Mi bemol
("Mi",), # E
("Fa",), # F
("Fa#",), # F#
("Sol",), # G
("Solb",), # Ab — Sol bemol
],
# Japanese system — uses Western names; scales are the unique part.
"japanese": [
("A",),
("A#", "Bb"),
("B",),
("C",),
("C#", "Db"),
("D",),
("D#", "Eb"),
("E",),
("F",),
("F#", "Gb"),
("G",),
("G#", "Ab"),
],
# Blues/Pentatonic — Western names with blues and pentatonic scales.
"blues": [
("A",),
("A#", "Bb"),
("B",),
("C",),
("C#", "Db"),
("D",),
("D#", "Eb"),
("E",),
("F",),
("F#", "Gb"),
("G",),
("G#", "Ab"),
],
# Javanese gamelan — pelog approximation in 12-TET.
# True gamelan uses non-Western intonation; these are closest 12-TET fits.
"gamelan": [
("nem",), # A — 6
("pi",), # Bb — 7 (barang in some)
("barang",), # B — 7
("ji",), # C — 1
("ro-",), # Db — 2b
("ro",), # D — 2
("lu-",), # Eb — 3b
("lu",), # E — 3
("pat",), # F — 4
("pat+",), # F# — 4#
("mo",), # G — 5
("nem-",), # Ab — 6b
],
]
}
DEGREES = {
@@ -166,53 +34,7 @@ DEGREES = {
("submediant", ("aeolian", "lydian")),
("leading tone", ("locrian", "mixolydian")),
("octave", ("ionian", "aeolian")),
],
"indian": [
("shadja", ()), # Sa — the tonic
("rishabh", ()), # Re — 2nd
("gandhar", ()), # Ga — 3rd
("madhyam", ()), # Ma — 4th
("pancham", ()), # Pa — 5th
("dhaivat", ()), # Dha — 6th
("nishad", ()), # Ni — 7th
("saptak", ()), # Sa — octave
],
"arabic": [
("qarar", ()), # 1st — root
("nawa", ()), # 2nd
("thalth", ()), # 3rd
("arba", ()), # 4th
("khamis", ()), # 5th
("sadis", ()), # 6th
("sabi", ()), # 7th
("jawab", ()), # octave
],
"japanese": [
("ichi", ()), # 1st
("ni", ()), # 2nd
("san", ()), # 3rd
("shi", ()), # 4th
("go", ()), # 5th
("roku", ()), # 6th
],
"blues": [
("tonic", ()),
("supertonic", ()),
("mediant", ()),
("subdominant", ()),
("dominant", ()),
("submediant", ()),
("subtonic", ()),
],
"gamelan": [
("ji", ()), # 1
("ro", ()), # 2
("lu", ()), # 3
("pat", ()), # 4
("mo", ()), # 5
("nem", ()), # 6
("pi", ()), # 7
],
]
}
SCALES = {
@@ -230,723 +52,20 @@ SCALES = {
# "melodic minor": {"minor": True, "melodic": True, "hemitonic": True},
},
],
}
}
# Indian scales — the 10 thaats of Hindustani classical music.
# Each thaat defines a parent scale from which ragas are derived.
INDIAN_SCALES = {
12: {
"chromatic": (12, {}),
"thaat": [
7,
{
# Bilawal = Western major / Ionian
"bilawal": {"intervals": (2, 2, 1, 2, 2, 2, 1)},
# Khamaj = Western Mixolydian
"khamaj": {"intervals": (2, 2, 1, 2, 2, 1, 2)},
# Kafi = Western Dorian
"kafi": {"intervals": (2, 1, 2, 2, 2, 1, 2)},
# Asavari = Western natural minor / Aeolian
"asavari": {"intervals": (2, 1, 2, 2, 1, 2, 2)},
# Bhairavi = Western Phrygian
"bhairavi": {"intervals": (1, 2, 2, 2, 1, 2, 2)},
# Kalyan = Western Lydian
"kalyan": {"intervals": (2, 2, 2, 1, 2, 2, 1)},
# Bhairav — unique to Indian music (no Western equivalent)
# Sa re Ga Ma Pa dha Ni
"bhairav": {"intervals": (1, 3, 1, 2, 1, 3, 1)},
# Poorvi — unique to Indian music
# Sa re Ga tivra-Ma Pa dha Ni
"poorvi": {"intervals": (1, 3, 2, 1, 1, 3, 1)},
# Marwa — unique to Indian music
# Sa re Ga tivra-Ma Pa Dha Ni
"marwa": {"intervals": (1, 3, 2, 1, 2, 2, 1)},
# Todi — unique to Indian music
# Sa re komal-Ga tivra-Ma Pa dha Ni
"todi": {"intervals": (1, 2, 3, 1, 1, 3, 1)},
},
],
}
}
# ── 22-shruti Indian system ──────────────────────────────────────────────────
# The shruti system divides the octave into 22 microtonal steps, capturing
# the melodic nuances that 12-TET cannot represent. Each of the 7 swaras
# has multiple shruti positions (e.g. komal Re at shruti 2, shuddha Re at
# shruti 4). 22-TET is the standard equal-tempered approximation.
#
# Ordered from Dha (=A) to match Western index positions (Sa at index 5 ≈ C).
TONES_SHRUTI = [
("Dha",), # 0 — A — shuddha dhaivat (reference = 440 Hz)
("atikomal Ni",), # 1 — shruti between Dha and komal Ni
("komal Ni",), # 2 — Bb — komal nishad
("shuddha Ni",), # 3 — between komal Ni and Ni
("Ni",), # 4 — B — shuddha (kakali) nishad
("Sa",), # 5 — C — shadja (tonic)
("atikomal Re",), # 6 — shruti between Sa and komal Re
("komal Re",), # 7 — Db — komal rishabh
("shuddha Re",), # 8 — between komal Re and Re
("Re",), # 9 — D — chatushruti rishabh
("atikomal Ga",), # 10 — shruti between Re and komal Ga
("komal Ga",), # 11 — Eb — komal gandhar
("Ga",), # 12 — E — antara gandhar
("tivra Ga",), # 13 — shruti between Ga and Ma
("Ma",), # 14 — F — shuddha madhyam
("ekashruti Ma",), # 15 — shruti between Ma and tivra Ma
("tivra Ma",), # 16 — F# — tivra madhyam
("atitivra Ma",), # 17 — shruti between tivra Ma and Pa
("Pa",), # 18 — G — pancham
("atikomal Dha",), # 19 — shruti between Pa and komal Dha
("komal Dha",), # 20 — Ab — komal dhaivat
("shuddha Dha",), # 21 — shruti between komal Dha and Dha
]
DEGREES_SHRUTI = [
("shadja", ("bilawal",)), # Sa — tonic
("rishabh", ("marwa",)), # Re
("gandhar", ("bhairavi",)), # Ga
("madhyam", ("kalyan",)), # Ma
("pancham", ("kafi",)), # Pa
("dhaivat", ("asavari",)), # Dha
("nishad", ("khamaj",)), # Ni
("shadja", ()), # Sa (octave)
]
# 22-shruti frequency ratios — 5-limit just intonation.
# These are the REAL shruti intervals, NOT 22-TET approximations.
# Based on the traditional Pythagorean/harmonic ratios from Indian
# musicological treatises (Natya Shastra, Sangita Ratnakara).
#
# Ordered from Dha (A=1.0) to match our system indexing.
# Sa is at index 5 (ratio ≈ 6/5 from Dha).
from fractions import Fraction
_SHRUTI_RATIOS_FROM_SA = [
Fraction(1, 1), # 0: Sa — 1/1
Fraction(256, 243), # 1: atikomal Re — Pythagorean limma
Fraction(16, 15), # 2: komal Re — JI minor second
Fraction(10, 9), # 3: shuddha Re — minor whole tone
Fraction(9, 8), # 4: Re — major whole tone
Fraction(32, 27), # 5: atikomal Ga — Pythagorean minor 3rd
Fraction(6, 5), # 6: komal Ga — JI minor 3rd
Fraction(5, 4), # 7: Ga — JI major 3rd
Fraction(81, 64), # 8: tivra Ga — Pythagorean major 3rd
Fraction(4, 3), # 9: Ma — perfect 4th
Fraction(27, 20), # 10: ekashruti Ma
Fraction(45, 32), # 11: tivra Ma — augmented 4th
Fraction(729, 512), # 12: atitivra Ma — Pythagorean tritone
Fraction(3, 2), # 13: Pa — perfect 5th
Fraction(128, 81), # 14: atikomal Dha — Pythagorean minor 6th
Fraction(8, 5), # 15: komal Dha — JI minor 6th
Fraction(5, 3), # 16: shuddha Dha
Fraction(27, 16), # 17: Dha — Pythagorean major 6th
Fraction(16, 9), # 18: komal Ni — Pythagorean minor 7th
Fraction(9, 5), # 19: shuddha Ni — JI minor 7th
Fraction(15, 8), # 20: Ni — JI major 7th
Fraction(243, 128), # 21: tivra Ni — Pythagorean major 7th
]
# Rotate to start from Dha (index 17 in the Sa-based list above).
# Dha = 27/16 from Sa. We divide all ratios by 27/16 and wrap.
_dha_ratio = _SHRUTI_RATIOS_FROM_SA[17]
SHRUTI_RATIOS = []
for i in range(22):
sa_idx = (i + 17) % 22 # rotate: Dha=0, komalNi=1, ..., Sa=5, ...
r = _SHRUTI_RATIOS_FROM_SA[sa_idx] / _dha_ratio
if r < 1:
r *= 2 # wrap into the same octave
SHRUTI_RATIOS.append(float(r))
# 22-shruti thaat scales with proper microtonal intervals.
# Compare to the 12-TET approximations in INDIAN_SCALES which lose
# the distinction between 2-shruti and 3-shruti steps.
SHRUTI_SCALES = {
"chromatic": (22, {}),
"thaat": [
7,
{
# Bilawal (≈ Ionian) — Sa Re Ga Ma Pa Dha Ni
"bilawal": {"intervals": (4, 3, 2, 4, 4, 3, 2)},
# Khamaj (≈ Mixolydian) — Sa Re Ga Ma Pa Dha komal-Ni
"khamaj": {"intervals": (4, 3, 2, 4, 4, 1, 4)},
# Kafi (≈ Dorian) — Sa Re komal-Ga Ma Pa Dha komal-Ni
"kafi": {"intervals": (4, 2, 3, 4, 4, 1, 4)},
# Asavari (≈ Aeolian) — Sa Re komal-Ga Ma Pa komal-Dha komal-Ni
"asavari": {"intervals": (4, 2, 3, 4, 2, 3, 4)},
# Bhairavi (≈ Phrygian) — Sa komal-Re komal-Ga Ma Pa komal-Dha komal-Ni
"bhairavi": {"intervals": (2, 4, 3, 4, 2, 3, 4)},
# Bhairav — Sa komal-Re Ga Ma Pa komal-Dha Ni (unique to Indian music)
"bhairav": {"intervals": (2, 5, 2, 4, 2, 5, 2)},
# Kalyan (≈ Lydian) — Sa Re Ga tivra-Ma Pa Dha Ni
"kalyan": {"intervals": (4, 3, 4, 2, 4, 3, 2)},
# Marwa — Sa komal-Re Ga tivra-Ma Pa Dha Ni (unique)
"marwa": {"intervals": (2, 5, 4, 2, 4, 3, 2)},
# Poorvi — Sa komal-Re Ga tivra-Ma Pa komal-Dha Ni (unique)
"poorvi": {"intervals": (2, 5, 4, 2, 2, 5, 2)},
# Todi — Sa komal-Re komal-Ga tivra-Ma Pa komal-Dha Ni (unique)
"todi": {"intervals": (2, 4, 5, 2, 2, 5, 2)},
},
],
"pentatonic": [
5,
{
# Bhupali (≈ major pentatonic) — Sa Re Ga Pa Dha
"bhupali": {"intervals": (4, 3, 6, 4, 5)},
# Malkauns — Sa komal-Ga Ma komal-Dha komal-Ni
"malkauns": {"intervals": (6, 3, 4, 5, 4)},
# Durga — Sa Re Ma Pa Dha
"durga": {"intervals": (4, 5, 4, 4, 5)},
# Bhairavi pentatonic — Sa komal-Re Ma Pa komal-Ni
"bhairavi pentatonic": {"intervals": (2, 7, 4, 2, 7)},
},
],
}
# ── Arabic maqam system ───────────────────────────────────────────────────
# Arabic maqam uses quarter-tones with specific JI ratios, NOT equal
# 24-TET divisions. The neutral intervals (quarter-flat, quarter-sharp)
# are based on ratios involving the 11th partial, as theorized by
# Zalzal (8th century Baghdad). The quarter-flat E in Rast is 27/22,
# not simply halfway between Eb and E.
#
# 24 positions per octave, but with unequal JI spacing.
# Ordered from La (=A) to match Western index positions.
# Maqam JI ratios from Do (C). Based on traditional practice:
# - Standard JI intervals for the 12 chromatic positions
# - Zalzalian ratios (11-limit) for the quarter-tone positions
_MAQAM_RATIOS_FROM_DO = [
Fraction(1, 1), # 0: Do — unison
Fraction(33, 32), # 1: Do↑ — quarter-sharp (~53¢, 33rd harmonic)
Fraction(16, 15), # 2: Reb — JI minor 2nd
Fraction(12, 11), # 3: Re↓ — Zalzalian neutral 2nd (~151¢)
Fraction(9, 8), # 4: Re — major whole tone
Fraction(11, 9) * Fraction(1, 1), # 5: Re↑ — undecimal (~347¢... too high)
Fraction(6, 5), # 6: Mib — JI minor 3rd
Fraction(27, 22), # 7: Mi↓ — Zalzalian neutral 3rd (~355¢) THE Rast note
Fraction(5, 4), # 8: Mi — JI major 3rd
Fraction(4, 3), # 9: Fa — perfect 4th
Fraction(11, 8), # 10: Fa↑ — undecimal tritone (~551¢)
Fraction(45, 32), # 11: Fa# — augmented 4th
Fraction(22, 15), # 12: Sol↓ — neutral (~663¢... adjusted)
Fraction(3, 2), # 13: Sol — perfect 5th
Fraction(99, 64), # 14: Sol↑ — quarter-sharp 5th
Fraction(8, 5), # 15: Lab — JI minor 6th
Fraction(18, 11), # 16: La↓ — Zalzalian neutral 6th
Fraction(5, 3), # 17: La — JI major 6th
Fraction(27, 16), # 18: La↑/Sib↓ — Pythagorean major 6th
Fraction(16, 9), # 19: Sib — Pythagorean minor 7th
Fraction(11, 6), # 20: Si↓ — undecimal neutral 7th
Fraction(15, 8), # 21: Si — JI major 7th
Fraction(243, 128), # 22: Si↑ — Pythagorean major 7th
Fraction(2, 1) * Fraction(33, 64), # 23: near-octave (~1049¢)
]
# Ratios directly from La (A=1/1), each position defined explicitly.
# Standard JI intervals for chromatic positions, Zalzalian (11-limit)
# ratios for the quarter-tone positions.
MAQAM_RATIOS = [
1.0, # 0: La — A (unison)
float(Fraction(256, 243)), # 1: La↑ — Pythagorean comma up
float(Fraction(16, 15)), # 2: Sib — Bb (JI minor 2nd)
float(Fraction(12, 11)), # 3: Si↓ — B quarter-flat (Zalzalian)
float(Fraction(9, 8)), # 4: Si — B (major 2nd)
float(Fraction(6, 5)), # 5: Do — C (minor 3rd from A)
float(Fraction(11, 9)), # 6: Do↑ — C quarter-sharp (undecimal)
float(Fraction(5, 4)), # 7: Reb — Db (major 3rd from A...= JI Db)
float(Fraction(9, 7)), # 8: Re↓ — D quarter-flat (septimal)
float(Fraction(4, 3)), # 9: Re — D (perfect 4th from A)
float(Fraction(11, 8)), # 10: Re↑ — D quarter-sharp (undecimal)
float(Fraction(45, 32)), # 11: Mib — Eb (augmented 4th from A)
float(Fraction(6, 5) * Fraction(27, 22)), # 12: Mi↓ — E quarter-flat (Do × 27/22)
float(Fraction(3, 2)), # 13: Mi — E (perfect 5th from A)
float(Fraction(8, 5)), # 14: Fa — F (minor 6th from A)
float(Fraction(18, 11)), # 15: Fa↑ — F quarter-sharp (Zalzalian)
float(Fraction(5, 3)), # 16: Fa# — F# (major 6th from A)
float(Fraction(27, 16)), # 17: Sol↓ — G quarter-flat
float(Fraction(16, 9)), # 18: Sol — G (minor 7th from A)
float(Fraction(11, 6)), # 19: Sol↑ — G quarter-sharp (undecimal)
float(Fraction(15, 8)), # 20: Lab — Ab (major 7th from A)
float(Fraction(27, 14)), # 21: La↓ — A quarter-flat (septimal)
float(Fraction(243, 128)), # 22: La½b — near-octave
float(Fraction(2, 1) * Fraction(256, 257)), # 23: La♮ — near-octave
]
TONES_ARABIC_24 = [
("La",), # 0 — A
("La↑",), # 1 — A quarter-sharp
("Sib",), # 2 — Bb
("Si↓",), # 3 — B quarter-flat
("Si",), # 4 — B
("Do",), # 5 — C
("Do↑",), # 6 — C quarter-sharp
("Reb",), # 7 — Db
("Re↓",), # 8 — D quarter-flat
("Re",), # 9 — D
("Re↑",), # 10 — D quarter-sharp
("Mib",), # 11 — Eb
("Mi↓",), # 12 — E quarter-flat
("Mi",), # 13 — E
("Fa",), # 14 — F
("Fa↑",), # 15 — F quarter-sharp
("Fa#",), # 16 — F#
("Sol↓",), # 17 — G quarter-flat
("Sol",), # 18 — G
("Sol↑",), # 19 — G quarter-sharp
("Lab",), # 20 — Ab
("La↓",), # 21 — A quarter-flat
("La½b",), # 22 — between Ab and A (rarely used)
("La♮",), # 23 — enharmonic A (rarely used)
]
DEGREES_ARABIC_24 = [
("tonic", ()),
("second", ()),
("third", ()),
("fourth", ()),
("fifth", ()),
("sixth", ()),
("seventh", ()),
("octave", ()),
]
# 24-TET maqam scales with true quarter-tone intervals.
# Each step = 1 quarter-tone (50 cents). A 12-TET semitone = 2 steps.
ARABIC_24_SCALES = {
"chromatic": (24, {}),
"maqam": [
7,
{
# Rast — the foundational maqam. E and B are quarter-flat.
# Do Re Mi↓ Fa Sol La Si↓ Do
"rast": {"intervals": (4, 3, 3, 4, 4, 3, 3)},
# Bayati — starts on D with quarter-flat 2nd.
# Re Mi↓ Fa Sol La Sib Do Re
"bayati": {"intervals": (3, 3, 4, 4, 2, 4, 4)},
# Saba — similar to Bayati with flattened 4th
"saba": {"intervals": (3, 3, 2, 6, 2, 4, 4)},
# Sikah — starts on E quarter-flat
"sikah": {"intervals": (3, 4, 3, 4, 3, 4, 3)},
# Hijaz — augmented 2nd (6 quarter-tones) between 2nd and 3rd
"hijaz": {"intervals": (2, 6, 2, 4, 2, 4, 4)},
# Nahawand (≈ harmonic minor)
"nahawand": {"intervals": (4, 2, 4, 4, 2, 6, 2)},
# Ajam (≈ major)
"ajam": {"intervals": (4, 4, 2, 4, 4, 4, 2)},
# Kurd (≈ Phrygian)
"kurd": {"intervals": (2, 4, 4, 4, 2, 4, 4)},
# Nikriz — augmented 2nd between 3rd and 4th
"nikriz": {"intervals": (4, 2, 6, 2, 4, 2, 4)},
# Jiharkah — like Rast but with natural B
"jiharkah": {"intervals": (4, 4, 2, 4, 4, 3, 3)},
},
],
}
# ── 5-TET Gamelan Slendro ────────────────────────────────────────────────────
# Slendro is a 5-tone equal temperament — each step is 240 cents.
# The actual tuning varies between gamelans (each set is unique), but
# 5-TET is the theoretical ideal that all slendro tunings approximate.
# Ordered from nem (≈A) to loosely match Western indexing.
TONES_SLENDRO = [
("nem",), # 0 — 6 (≈A)
("ji",), # 1 — 1 (≈C)
("ro",), # 2 — 2 (≈D)
("lu",), # 3 — 3 (≈F)
("mo",), # 4 — 5 (≈G)
]
DEGREES_SLENDRO = [
("nem", ()), ("ji", ()), ("ro", ()), ("lu", ()), ("mo", ()),
]
SLENDRO_SCALES = {
"chromatic": (5, {}),
"pentatonic": [5, {
# The full slendro IS the pentatonic — all 5 tones
"slendro": {"intervals": (1, 1, 1, 1, 1)},
}],
}
# ── 9-TET Gamelan Pelog ─────────────────────────────────────────────────────
# Pelog uses 7 tones from a roughly 9-step division of the octave.
# 9-TET (133 cents/step) approximates the unequal pelog intervals.
# The 3 pathet (modes) select 5 tones from the 7.
TONES_PELOG = [
("nem",), # 0 — 6
("pi",), # 1 — 7
("ji",), # 2 — 1
("ro",), # 3 — 2
("lu",), # 4 — 3
("pat",), # 5 — 4
("barang",), # 6 — complementary
("mo",), # 7 — 5
("nem+",), # 8 — auxiliary
]
DEGREES_PELOG = [
("nem", ()), ("pi", ()), ("ji", ()), ("ro", ()),
("lu", ()), ("pat", ()), ("barang", ()), ("mo", ()), ("nem+", ()),
]
PELOG_SCALES = {
"chromatic": (9, {}),
"heptatonic": [7, {
# Full pelog — 7 tones from 9 steps
"pelog": {"intervals": (1, 2, 1, 1, 2, 1, 1)},
}],
"pentatonic": [5, {
# Pathet nem — the most common mode
"pelog nem": {"intervals": (1, 2, 2, 2, 2)},
# Pathet lima
"pelog lima": {"intervals": (1, 2, 2, 1, 3)},
# Pathet barang
"pelog barang": {"intervals": (2, 1, 2, 2, 2)},
}],
}
# ── 7-TET Thai classical ────────────────────────────────────────────────────
# Thai classical music divides the octave into 7 exactly equal steps
# (~171 cents each). This is unique — no Western equivalent exists.
# The 7 tones are numbered 1-7 in Thai theory.
TONES_THAI = [
("do",), # 0 — 1st degree
("re",), # 1 — 2nd
("mi",), # 2 — 3rd
("fa",), # 3 — 4th
("sol",), # 4 — 5th
("la",), # 5 — 6th
("si",), # 6 — 7th
]
DEGREES_THAI = [
("thang 1", ()), ("thang 2", ()), ("thang 3", ()),
("thang 4", ()), ("thang 5", ()), ("thang 6", ()), ("thang 7", ()),
]
THAI_SCALES = {
"chromatic": (7, {}),
"pentatonic": [5, {
# The standard Thai pentatonic — 5 of 7 equal steps
"thai pentatonic": {"intervals": (1, 1, 2, 1, 2)},
# Alternate selection
"thai pentatonic 2": {"intervals": (2, 1, 1, 2, 1)},
}],
"heptatonic": [7, {
# The full 7-TET scale
"thai": {"intervals": (1, 1, 1, 1, 1, 1, 1)},
}],
}
# ── 53-TET Turkish makam (Arel-Ezgi-Uzdilek) ───────────────────────────────
# The gold standard for Turkish music theory. 53-TET has nearly perfect
# fifths (31 steps = 701.89 cents vs 701.96 just) and excellent thirds.
# A comma (1 step) = 22.6 cents. The basic intervals:
# Bakiye (B) = 4 commas ≈ 90 cents (like a limma)
# Küçük mücenneb (S) = 5 commas ≈ 113 cents
# Büyük mücenneb (K) = 8 commas ≈ 181 cents
# Tanini (T) = 9 commas ≈ 204 cents (like a whole tone)
TONES_TURKISH = [
("La",), # 0 — A (Dügah reference)
("La+1",), # 1
("La+2",), # 2
("La+3",), # 3
("Sib",), # 4 — Bb (4 commas from A)
("Sib+1",), # 5
("Sib+2",), # 6
("Sib+3",), # 7
("Sib+4",), # 8
("Si",), # 9 — B
("Si+1",), # 10
("Si+2",), # 11
("Si+3",), # 12
("Do",), # 13 — C (Rast)
("Do+1",), # 14
("Do+2",), # 15
("Do+3",), # 16
("Do+4",), # 17
("Reb",), # 18 — Db
("Reb+1",), # 19
("Reb+2",), # 20
("Reb+3",), # 21
("Re",), # 22 — D (Dügah)
("Re+1",), # 23
("Re+2",), # 24
("Re+3",), # 25
("Re+4",), # 26
("Mib",), # 27 — Eb
("Mib+1",), # 28
("Mib+2",), # 29
("Mib+3",), # 30
("Mi",), # 31 — E (Segah)
("Mi+1",), # 32
("Mi+2",), # 33
("Mi+3",), # 34
("Mi+4",), # 35
("Fa",), # 36 — F
("Fa+1",), # 37
("Fa+2",), # 38
("Fa+3",), # 39
("Fa#",), # 40 — F#
("Fa#+1",), # 41
("Fa#+2",), # 42
("Fa#+3",), # 43
("Sol",), # 44 — G (Neva)
("Sol+1",), # 45
("Sol+2",), # 46
("Sol+3",), # 47
("Lab",), # 48 — Ab
("Lab+1",), # 49
("Lab+2",), # 50
("Lab+3",), # 51
("Lab+4",), # 52
]
DEGREES_TURKISH = [(f"perde {i+1}", ()) for i in range(53)]
# Turkish makam scales in 53-TET commas.
# T=9 commas (whole tone), S=5 (small), K=8 (large), B=4 (limma)
TURKISH_SCALES = {
"chromatic": (53, {}),
"makam": [
7,
{
# Rast — the foundational makam. Uses segah (≈ neutral 3rd)
# T + T + S + T + T + T + S = 9+9+5+9+9+9+4 = 53...
# Actually: 9+8+5+9+9+8+5 = 53
"rast": {"intervals": (9, 8, 5, 9, 9, 8, 5)},
# Nihavend (≈ harmonic minor)
"nihavend": {"intervals": (9, 4, 9, 9, 4, 13, 5)},
# Hicaz — the augmented 2nd makam
"hicaz": {"intervals": (5, 12, 5, 9, 4, 9, 9)},
# Ussak — one of the most common makams
"ussak": {"intervals": (8, 5, 9, 9, 8, 5, 9)},
# Huseyni
"huseyni": {"intervals": (8, 5, 9, 9, 5, 8, 9)},
# Kurdi (≈ Phrygian)
"kurdi": {"intervals": (4, 9, 9, 9, 4, 9, 9)},
# Segah — starts on the neutral 3rd
"segah": {"intervals": (5, 9, 9, 8, 5, 9, 8)},
# Saba — descending differs from ascending
"saba": {"intervals": (8, 5, 4, 14, 4, 9, 9)},
# Hüzzam
"huzzam": {"intervals": (5, 9, 8, 5, 9, 8, 9)},
},
],
}
# ── 72-TET Carnatic (South Indian) ───────────────────────────────────────────
# The 72 melakarta system classifies all possible 7-note scales with
# fixed Sa and Pa. 72-TET (16.67 cents/step) captures the srutis used
# in Carnatic music with high precision. Each 12-TET semitone = 6 steps.
#
# Tone names: 12 swaras × 6 microtonal variants each.
# Main swaras at positions: Sa=0, Ri1=6, Ri2=12, Ga1=12, Ga2=18,
# Ma1=30, Ma2=36, Pa=42, Da1=48, Da2=54, Ni1=60, Ni2=66
TONES_CARNATIC = []
_SWARA_NAMES = [
"Sa", "atikomal Ri", "komal Ri", "shuddha Ri",
"Ri", "tivra Ri", "komal Ga", "atikomal Ga",
"Ga", "shuddha Ga", "tivra Ga", "antara Ga",
"komal Ma", "shuddha Ma", "Ma", "tivra shuddha Ma",
"ekashruti Ma", "chatushruti Ma", "tivra Ma", "atitivra Ma",
"prati Ma", "tivratara Ma", "atikomal Pa-", "komal Pa-",
"shuddha Pa-", "Pa-", "Pa-+1", "Pa-+2",
"Pa-+3", "Pa-+4", "Pa", "Pa+1",
"Pa+2", "Pa+3", "Pa+4", "Pa+5",
"komal Da", "atikomal Da", "Da-", "shuddha Da-",
"Da", "shuddha Da", "tivra Da", "atitivra Da",
"komal Ni", "atikomal Ni", "Ni-", "shuddha Ni-",
"Ni", "shuddha Ni", "tivra Ni", "chatushruti Ni",
"kakali Ni", "atikakali Ni",
]
# Generate 72 tone names: use standard names for the 12 main positions,
# numbered variants for the intermediates
for i in range(72):
main_pos = i // 6 # which semitone group (0-11)
micro = i % 6 # microtonal position within group
_base_names = ["Sa", "komal Ri", "Ri", "komal Ga", "Ga", "Ma",
"tivra Ma", "Pa", "komal Da", "Da", "komal Ni", "Ni"]
if micro == 0:
TONES_CARNATIC.append((_base_names[main_pos],))
else:
TONES_CARNATIC.append((f"{_base_names[main_pos]}+{micro}",))
DEGREES_CARNATIC = [(f"swara {i+1}", ()) for i in range(72)]
# A selection of important melakartas in 72-TET intervals.
# Each step = 1/72 of an octave ≈ 16.67 cents.
CARNATIC_SCALES = {
"chromatic": (72, {}),
"melakarta": [
7,
{
# Kanakangi (melakarta 1) — Sa Ri1 Ga1 Ma1 Pa Da1 Ni1
"kanakangi": {"intervals": (6, 6, 18, 12, 6, 6, 18)},
# Shankarabharanam (melakarta 29) — Sa Ri2 Ga3 Ma1 Pa Da2 Ni3
# The Carnatic equivalent of the major scale
"shankarabharanam": {"intervals": (12, 12, 6, 12, 12, 12, 6)},
# Kalyani (melakarta 65) — Sa Ri2 Ga3 Ma2 Pa Da2 Ni3
# Carnatic Lydian equivalent
"kalyani": {"intervals": (12, 12, 12, 6, 12, 12, 6)},
# Kharaharapriya (melakarta 22) — Sa Ri2 Ga2 Ma1 Pa Da2 Ni2
# Carnatic Dorian equivalent
"kharaharapriya": {"intervals": (12, 6, 12, 12, 12, 6, 12)},
# Hanumathodi (melakarta 8) — Sa Ri1 Ga2 Ma1 Pa Da1 Ni2
# Carnatic Phrygian equivalent
"hanumathodi": {"intervals": (6, 12, 12, 12, 6, 12, 12)},
# Natabhairavi (melakarta 20) — Sa Ri2 Ga2 Ma1 Pa Da1 Ni2
# Natural minor equivalent
"natabhairavi": {"intervals": (12, 6, 12, 12, 6, 12, 12)},
# Mayamalavagowla (melakarta 15) — Sa Ri1 Ga3 Ma1 Pa Da1 Ni3
# The "lesson scale" — first raga taught to students
"mayamalavagowla": {"intervals": (6, 18, 6, 12, 6, 18, 6)},
# Simhendramadhyamam (melakarta 57) — Sa Ri2 Ga3 Ma2 Pa Da1 Ni3
"simhendramadhyamam": {"intervals": (12, 12, 12, 6, 6, 18, 6)},
# Charukesi (melakarta 26) — Sa Ri2 Ga3 Ma1 Pa Da1 Ni2
"charukesi": {"intervals": (12, 12, 6, 12, 6, 12, 12)},
# Harikambhoji (melakarta 28) — Sa Ri2 Ga3 Ma1 Pa Da2 Ni2
# Mixolydian equivalent
"harikambhoji": {"intervals": (12, 12, 6, 12, 12, 6, 12)},
},
],
}
# Arabic maqam scales (12-TET approximations).
# True maqam uses quarter-tones; these are the closest 12-tone equivalents.
ARABIC_SCALES = {
12: {
"chromatic": (12, {}),
"maqam": [
7,
{
# Ajam = Western major
"ajam": {"intervals": (2, 2, 1, 2, 2, 2, 1)},
# Nahawand = Western harmonic minor
"nahawand": {"intervals": (2, 1, 2, 2, 1, 3, 1)},
# Kurd = Western Phrygian
"kurd": {"intervals": (1, 2, 2, 2, 1, 2, 2)},
# Hijaz — augmented 2nd between 2nd and 3rd degrees
"hijaz": {"intervals": (1, 3, 1, 2, 1, 2, 2)},
# Nikriz — augmented 2nd between 3rd and 4th
"nikriz": {"intervals": (2, 1, 3, 1, 2, 1, 2)},
# Bayati (12-TET approx) — true bayati has quarter-flat 2nd
"bayati": {"intervals": (1, 2, 2, 2, 1, 2, 2)},
# Rast (12-TET approx) — true rast has quarter-flat 3rd and 7th
"rast": {"intervals": (2, 1, 2, 2, 2, 1, 2)},
# Saba (12-TET approx) — true saba has quarter-flat 2nd
"saba": {"intervals": (1, 2, 1, 3, 1, 2, 2)},
# Sikah (12-TET approx) — true sikah starts on quarter-flat
"sikah": {"intervals": (1, 2, 2, 2, 1, 2, 2)},
# Jiharkah
"jiharkah": {"intervals": (2, 2, 1, 2, 2, 1, 2)},
},
],
}
}
# Japanese pentatonic scales.
JAPANESE_SCALES = {
12: {
"chromatic": (12, {}),
"pentatonic": [
5,
{
# Hirajoshi — the most well-known Japanese scale
# C D Eb G Ab
"hirajoshi": {"intervals": (2, 1, 4, 1, 4)},
# In (Miyako-bushi) — used in koto music
# C Db F G Ab
"in": {"intervals": (1, 4, 2, 1, 4)},
# Yo — folk music scale
# C D F G Bb
"yo": {"intervals": (2, 3, 2, 3, 2)},
# Iwato — dark, dissonant pentatonic
# C Db F Gb Bb
"iwato": {"intervals": (1, 4, 1, 4, 2)},
# Kumoi — similar to minor pentatonic
# C D Eb G A
"kumoi": {"intervals": (2, 1, 4, 2, 3)},
# Insen — modern Japanese scale
# C Db F G Bb
"insen": {"intervals": (1, 4, 2, 3, 2)},
},
],
"heptatonic": [
7,
{
# Ritsu — gagaku court music scale
# C D Eb F G A Bb (= Dorian)
"ritsu": {"intervals": (2, 1, 2, 2, 2, 1, 2)},
# Ryo — gagaku court music scale
# C D E F# G A B (= Lydian)
"ryo": {"intervals": (2, 2, 2, 1, 2, 2, 1)},
},
],
}
}
# Blues and pentatonic scales — foundational to American music.
BLUES_SCALES = {
12: {
"chromatic": (12, {}),
"pentatonic": [
5,
{
# Major pentatonic — C D E G A
"major pentatonic": {"intervals": (2, 2, 3, 2, 3)},
# Minor pentatonic — C Eb F G Bb
"minor pentatonic": {"intervals": (3, 2, 2, 3, 2)},
},
],
"hexatonic": [
6,
{
# Blues scale — C Eb F F# G Bb
"blues": {"intervals": (3, 2, 1, 1, 3, 2)},
# Major blues — C D D# E G A
"major blues": {"intervals": (2, 1, 1, 3, 2, 3)},
},
],
"heptatonic": [
7,
{
# Mixolydian (dominant blues sound) — C D E F G A Bb
"dominant": {"intervals": (2, 2, 1, 2, 2, 1, 2)},
# Dorian (minor blues/jazz) — C D Eb F G A Bb
"minor": {"intervals": (2, 1, 2, 2, 2, 1, 2)},
},
],
}
}
# Javanese gamelan scales — 12-TET approximations.
# True gamelan tuning varies between ensembles and does not conform
# to equal temperament. These approximations capture the melodic
# character of the scales.
GAMELAN_SCALES = {
12: {
"chromatic": (12, {}),
"pentatonic": [
5,
{
# Slendro — roughly equal 5-tone division of the octave
# Approximated as: C D F G Bb
"slendro": {"intervals": (2, 3, 2, 3, 2)},
# Pelog pathet nem — C Db E F G (approx)
"pelog nem": {"intervals": (1, 3, 1, 2, 5)},
# Pelog pathet barang — C Db E F# B (approx)
"pelog barang": {"intervals": (1, 3, 3, 4, 1)},
# Pelog pathet lima — C Db E F Ab (approx)
"pelog lima": {"intervals": (1, 3, 1, 3, 4)},
},
],
"heptatonic": [
7,
{
# Full pelog — all 7 tones: C Db E F G Ab B (approx)
"pelog": {"intervals": (1, 3, 1, 2, 1, 3, 1)},
},
],
# TODO: understand this
# "hexatonic": (
# 6,
# {
# # name, arguments to scale generator.
# "wholetone": {},
# "augmented": {},
# "prometheus": {},
# "blues": {},
# },
# ),
# "pentatonic": (5, {}),
# "tetratonic": (4, {}),
# "monotonic": (1, {"monotonic": {"hemitonic": False}}),
}
}
+36 -389
View File
@@ -1,6 +1,4 @@
import functools
import itertools
from typing import Optional
from .systems import SYSTEMS
from .tones import Tone
@@ -8,166 +6,6 @@ from .tones import Tone
QUALITIES = ("", "maj", "m", "5", "7", "9", "dim", "m6", "m7", "m9", "maj7", "maj9")
MAX_FRET = 7
# Standard guitar tuning (high to low): E4 B3 G3 D3 A2 E2
STANDARD_GUITAR_TUNING = ("E4", "B3", "G3", "D3", "A2", "E2")
# Curated override fingerings for common guitar chords in standard tuning.
# Key: chord name, Value: tuple of fret positions (-1 = muted string).
# Order is high-to-low (matching Fretboard.guitar() string order).
GUITAR_OVERRIDES = {
"C": (0, 1, 0, 2, 3, -1),
"D": (2, 3, 2, 0, -1, -1),
"Dm": (1, 3, 2, 0, -1, -1),
"D7": (2, 1, 2, 0, -1, -1),
"E": (0, 0, 1, 2, 2, 0),
"Em": (0, 0, 0, 2, 2, 0),
"F": (1, 1, 2, 3, 3, 1),
"G": (3, 0, 0, 0, 2, 3),
"G7": (1, 0, 0, 0, 2, 3),
"A": (0, 2, 2, 2, 0, -1),
"Am": (0, 1, 2, 2, 0, -1),
"Am7": (0, 1, 0, 2, 0, -1),
"B": (2, 4, 4, 4, 2, -1),
"Bm": (2, 3, 4, 4, 2, -1),
"B7": (2, 0, 2, 1, 2, -1),
}
# Memoization cache for fingering lookups.
# Key: (chord_name, fretboard_tuning_tuple)
# Value: Fingering object (single) or tuple of Fingerings (multiple)
# Bounded to _CACHE_MAX_SIZE entries; cleared entirely when full.
_CACHE_MAX_SIZE = 1024
_fingering_cache: dict[tuple, "Fingering"] = {}
_fingering_multi_cache: dict[tuple, tuple] = {}
_possible_cache: dict[tuple, tuple] = {}
class Fingering:
"""A chord fingering labeled with string names.
Provides both index and named access to fret positions, making it
clear which string each position corresponds to.
Example::
>>> f = Fingering(positions=(0, 3, 2, 0, 1, 0),
... string_names=('E', 'A', 'D', 'G', 'B', 'e'))
>>> f
Fingering(E=0, A=3, D=2, G=0, B=1, e=0)
>>> f['A']
3
>>> f[1]
3
"""
def __init__(self, positions: tuple, string_names: tuple[str, ...], *, fretboard=None) -> None:
self.positions = tuple(positions)
self._fretboard = fretboard
# Disambiguate duplicate names: for standard guitar tuning
# (high-to-low), the first occurrence of a duplicate becomes
# lowercase (e.g. high E → 'e') while the last keeps uppercase.
from collections import Counter
name_counts = Counter(string_names)
seen: dict[str, int] = {}
unique_names: list[str] = []
for name in string_names:
seen[name] = seen.get(name, 0) + 1
if name_counts[name] > 1 and seen[name] < name_counts[name]:
unique_names.append(name.lower())
else:
unique_names.append(name)
self.string_names = tuple(unique_names)
self._map = dict(zip(self.string_names, self.positions))
def __repr__(self) -> str:
pairs = ", ".join(
f"{name}={'x' if pos is None else pos}"
for name, pos in zip(self.string_names, self.positions)
)
return f"Fingering({pairs})"
def __getitem__(self, key):
if isinstance(key, int):
return self.positions[key]
return self._map[key]
def __iter__(self):
return iter(self.positions)
def __len__(self):
return len(self.positions)
def __eq__(self, other):
if isinstance(other, Fingering):
return self.positions == other.positions and self.string_names == other.string_names
if isinstance(other, tuple):
return self.positions == other
return NotImplemented
@property
def tones(self):
"""Return the sounding tones for this fingering.
Requires that the Fingering was created with a fretboard reference.
Muted strings (``None``) are excluded.
"""
if self._fretboard is None:
raise ValueError("Cannot resolve tones without a fretboard reference.")
tones = []
for pos, tone in zip(self.positions, self._fretboard.tones):
if pos is not None:
tones.append(tone.add(pos))
return tones
def to_chord(self, fretboard=None) -> "Chord":
"""Apply this fingering to a fretboard, returning a Chord.
Strings with ``None`` positions (muted) are excluded.
If no fretboard is given, uses the one stored at creation time.
"""
from .chords import Chord
fb = fretboard or self._fretboard
if fb is None:
raise ValueError("No fretboard provided.")
tones = []
for pos, tone in zip(self.positions, fb.tones):
if pos is not None:
tones.append(tone.add(pos))
return Chord(tones=tones)
def identify(self) -> Optional[str]:
"""Identify the chord name from this fingering."""
return self.to_chord().identify()
def tab(self) -> str:
"""Render this fingering as ASCII guitar tablature.
Requires that the Fingering was created with a fretboard reference.
Example::
>>> fb = Fretboard.guitar()
>>> print(fb.chord("C").tab())
C
e|--0--
B|--1--
G|--0--
D|--2--
A|--3--
E|--0--
"""
if self._fretboard is None:
raise ValueError("Cannot render tab without a fretboard reference.")
name = self.identify() or "?"
lines = [name]
max_name = max(len(n) for n in self.string_names)
for sname, fret in zip(self.string_names, self.positions):
fret_str = "x" if fret is None else str(fret)
lines.append(f"{sname:>{max_name}}|--{fret_str}--")
return "\n".join(lines)
CHARTS = {}
CHARTS["western"] = []
@@ -193,108 +31,65 @@ class NamedChord:
def __repr__(self):
return f"<NamedChord name={self.name!r}>"
@property
def _prefer_flats(self):
"""Determine whether this chord's tones should use flat spellings.
Uses the circle-of-fifths convention:
- Flat-root notes (Bb, Eb, Ab, Db, Gb) always prefer flats.
- Major-type qualities prefer flats for roots: F, Bb, Eb, Ab, Db, Gb.
- Minor-type qualities prefer flats for roots: D, G, C, F, Bb, Eb, Ab.
"""
# Root is itself a flat note — always prefer flats
if "b" in self.tone_name and self.tone_name != "B":
return True
_FLAT_MAJOR_ROOTS = {"F", "Bb", "Eb", "Ab", "Db", "Gb"}
_FLAT_MINOR_ROOTS = {"D", "G", "C", "F", "Bb", "Eb", "Ab"}
# Dominant 7th/9th chords contain a minor 7th (b7), so they
# follow the same flat-preference roots as minor chords.
_FLAT_DOMINANT_ROOTS = {"C", "F", "G", "Bb", "Eb", "Ab", "Db", "Gb"}
minor_qualities = {"m", "m6", "m7", "m9", "dim"}
dominant_qualities = {"7", "9"}
major_qualities = {"", "maj", "5", "maj7", "maj9"}
if self.quality in minor_qualities and self.tone_name in _FLAT_MINOR_ROOTS:
return True
if self.quality in dominant_qualities and self.tone_name in _FLAT_DOMINANT_ROOTS:
return True
if self.quality in major_qualities and self.tone_name in _FLAT_MAJOR_ROOTS:
return True
return False
@property
def acceptable_tones(self):
acceptable = [self.tone]
flats = self._prefer_flats
if self.quality == "maj":
# Major triad: root, major 3rd, perfect 5th
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7)]
elif self.quality == "m":
# Minor triad: root, minor 3rd, perfect 5th
acceptable += [self.tone.add(3, prefer_flats=flats), self.tone.add(7, prefer_flats=flats)]
acceptable += [self.tone.add(3), self.tone.add(7)]
elif self.quality == "5":
# Power chord: root, perfect 5th
acceptable += [self.tone.add(7, prefer_flats=flats)]
acceptable += [self.tone.add(7)]
elif self.quality == "7":
# Dominant 7th: root, major 3rd, perfect 5th, minor 7th
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(10, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7), self.tone.add(10)]
elif self.quality == "9":
# Dominant 9th: root, major 3rd, perfect 5th, minor 7th, major 9th
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(10, prefer_flats=flats), self.tone.add(2, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7), self.tone.add(10), self.tone.add(2)]
elif self.quality == "dim":
# Diminished: root, minor 3rd, diminished 5th
acceptable += [self.tone.add(3, prefer_flats=flats), self.tone.add(6, prefer_flats=flats)]
acceptable += [self.tone.add(3), self.tone.add(6)]
elif self.quality == "m6":
# Minor 6th: root, minor 3rd, perfect 5th, major 6th
acceptable += [self.tone.add(3, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(9, prefer_flats=flats)]
acceptable += [self.tone.add(3), self.tone.add(7), self.tone.add(9)]
elif self.quality == "m7":
# Minor 7th: root, minor 3rd, perfect 5th, minor 7th
acceptable += [self.tone.add(3, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(10, prefer_flats=flats)]
acceptable += [self.tone.add(3), self.tone.add(7), self.tone.add(10)]
elif self.quality == "m9":
# Minor 9th: root, minor 3rd, perfect 5th, minor 7th, major 9th
acceptable += [self.tone.add(3, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(10, prefer_flats=flats), self.tone.add(2, prefer_flats=flats)]
acceptable += [self.tone.add(3), self.tone.add(7), self.tone.add(10), self.tone.add(2)]
elif self.quality == "maj7":
# Major 7th: root, major 3rd, perfect 5th, major 7th
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(11, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7), self.tone.add(11)]
elif self.quality == "maj9":
# Major 9th: root, major 3rd, perfect 5th, major 7th, major 9th
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats), self.tone.add(11, prefer_flats=flats), self.tone.add(2, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7), self.tone.add(11), self.tone.add(2)]
else:
# Default (no quality): major triad
acceptable += [self.tone.add(4, prefer_flats=flats), self.tone.add(7, prefer_flats=flats)]
acceptable += [self.tone.add(4), self.tone.add(7)]
return tuple(acceptable)
@property
def acceptable_tone_names(self):
names = [tone.name for tone in self.acceptable_tones]
# The root tone is stored internally with sharp spelling (e.g. A#
# for Bb) via flat_to_sharp mapping; restore the original flat name.
if names and names[0] != self.tone_name:
names[0] = self.tone_name
return tuple(names)
return tuple([tone.name for tone in self.acceptable_tones])
def _possible_fingerings(self, *, fretboard):
# Check the _possible_cache first
key = self._cache_key(fretboard)
if key in _possible_cache:
return _possible_cache[key]
def find_fingerings(tone):
fingerings = []
for j in range(MAX_FRET):
@@ -307,21 +102,13 @@ class NamedChord:
fingering = []
for i, tone in enumerate(fretboard.tones):
frets = find_fingerings(tone)
# Always allow muting as an option
if frets:
fingering.append((*frets, -1))
else:
fingering.append((-1,))
fingering.append(find_fingerings(tone))
result = tuple(fingering)
for i, finger in enumerate(fingering):
if finger == ():
fingering[i] = (-1,)
# Bounded cache: clear entirely if over limit
if len(_possible_cache) >= _CACHE_MAX_SIZE:
_possible_cache.clear()
_possible_cache[key] = result
return result
return tuple(fingering)
@staticmethod
def fix_fingering(fingering):
@@ -334,178 +121,38 @@ class NamedChord:
def fingerings(self, *, fretboard):
return tuple(itertools.product(*self._possible_fingerings(fretboard=fretboard)))
def _cache_key(self, fretboard):
"""Return a hashable key for memoization."""
return (self.name, tuple(t.full_name for t in fretboard.tones))
def fingering(self, *, fretboard, multiple=False):
# Check cache first
key = self._cache_key(fretboard)
if multiple:
if key in _fingering_multi_cache:
return _fingering_multi_cache[key]
else:
if key in _fingering_cache:
return _fingering_cache[key]
# Check for curated guitar chord overrides in standard tuning
tuning = tuple(t.full_name for t in fretboard.tones)
if tuning == STANDARD_GUITAR_TUNING and self.name in GUITAR_OVERRIDES:
string_names = tuple(t.name for t in fretboard.tones)
override = GUITAR_OVERRIDES[self.name]
if not multiple:
result = Fingering(self.fix_fingering(override), string_names, fretboard=fretboard)
if len(_fingering_cache) >= _CACHE_MAX_SIZE:
_fingering_cache.clear()
_fingering_cache[key] = result
return result
else:
result = (Fingering(self.fix_fingering(override), string_names, fretboard=fretboard),)
if len(_fingering_multi_cache) >= _CACHE_MAX_SIZE:
_fingering_multi_cache.clear()
_fingering_multi_cache[key] = result
return result
MAX_SPAN = 4 # max fret span for a human hand
def fingering_score(fingering):
score = 0.0
fretted = [f for f in fingering if f not in (0, -1)]
muted = sum(1 for f in fingering if f == -1)
sounding = len(fingering) - muted
def number_of_fingers(fingering):
zeros = 0
for finger in fingering:
if finger == 0:
zeros += 1
return len(fingering) - zeros
# Must have at least 2 sounding strings
if sounding < 2:
return -100.0
def ascending(fingering):
fingering = [f for f in fingering if f != 0]
# Hard constraint: fret span must be playable
if fretted:
span = max(fretted) - min(fretted)
if span > MAX_SPAN:
return -100.0
else:
span = 0
return sorted(fingering) == fingering
# Check that all chord tones are present in the voicing
sounding_names = set()
for i, f in enumerate(fingering):
if f != -1:
sounding_names.add(fretboard.tones[i].add(f).name)
required = set(t.name for t in self.acceptable_tones)
missing = required - sounding_names
score -= len(missing) * 5.0
# Reward open strings
open_strings = sum(1 for f in fingering if f == 0)
score += open_strings * 2.0
# Penalize muted strings, but only mildly
score -= muted * 0.3
# Penalize fret span
score -= span * 2.0
# Penalize high fret positions (prefer open position)
if fretted:
score -= (sum(fretted) / len(fretted)) * 0.8
# Barre chord detection: if multiple strings share the same
# fret and it's the lowest fret in the shape, one finger can
# cover them all — so they cost only 1 finger, not N.
# Also check that barre strings are contiguous (no gaps).
if fretted:
min_fret = min(fretted)
barre_indices = [i for i, f in enumerate(fingering) if f == min_fret and f > 0]
barre_count = len(barre_indices)
if barre_count >= 2:
unique_higher = len(set(f for f in fretted if f > min_fret))
fingers_needed = unique_higher + 1 # 1 for barre
# Mild reward for barre efficiency (saves fingers)
score += (barre_count - 1) * 0.5
else:
fingers_needed = len(fretted)
else:
fingers_needed = 0
# Penalize fingers needed (max 4 on a guitar)
score -= fingers_needed * 0.3
if fingers_needed > 4:
score -= (fingers_needed - 4) * 5.0
# Reward root in bass — the lowest sounding string
for i in range(len(fingering) - 1, -1, -1):
f = fingering[i]
if f == -1:
continue
bass_tone = fretboard.tones[i].add(f)
if bass_tone.name == self.tone.name:
score += 4.0
else:
score -= 1.5
break
# Prefer muting from the bass side (contiguous muting)
# e.g. xx0232 is good, x0x232 is awkward
mute_from_bass = 0
for i in range(len(fingering) - 1, -1, -1):
if fingering[i] == -1:
mute_from_bass += 1
else:
break
interior_mutes = muted - mute_from_bass
score -= interior_mutes * 3.0
return score
ascending = int(ascending(fingering))
finger_count = number_of_fingers(fingering)
return ascending + (1 / finger_count)
def gen():
fingerings = self.fingerings(fretboard=fretboard)
scored = [(fingering_score(f), f) for f in fingerings]
max_score = max(s for s, _ in scored)
score_map = tuple(map(fingering_score, fingerings))
max_score = max(score_map)
for s, possible_fingering in scored:
if s == max_score:
for possible_fingering in fingerings:
if fingering_score(possible_fingering) == max_score:
yield possible_fingering
string_names = tuple(t.name for t in fretboard.tones)
best_fingerings = tuple([g for g in gen()])
if not multiple:
result = Fingering(self.fix_fingering(best_fingerings[0]), string_names, fretboard=fretboard)
# Bounded cache: clear entirely if over limit
if len(_fingering_cache) >= _CACHE_MAX_SIZE:
_fingering_cache.clear()
_fingering_cache[key] = result
return result
return self.fix_fingering(best_fingerings[0])
else:
result = tuple([Fingering(self.fix_fingering(f), string_names, fretboard=fretboard) for f in best_fingerings])
# Bounded cache: clear entirely if over limit
if len(_fingering_multi_cache) >= _CACHE_MAX_SIZE:
_fingering_multi_cache.clear()
_fingering_multi_cache[key] = result
return result
def tab(self, *, fretboard):
"""Render this chord as ASCII guitar tablature.
Example::
>>> print(CHARTS["western"]["C"].tab(fretboard=Fretboard.guitar()))
C
e|--0--
B|--1--
G|--0--
D|--2--
A|--3--
E|--0--
"""
fingering = self.fingering(fretboard=fretboard)
string_names = [t.name for t in fretboard.tones]
lines = [self.name]
max_name = max(len(n) for n in string_names)
for i, (name, fret) in enumerate(zip(string_names, fingering)):
fret_str = "x" if fret is None else str(fret)
lines.append(f"{name:>{max_name}}|--{fret_str}--")
return "\n".join(lines)
return tuple([self.fix_fingering(f) for f in best_fingerings])
western_chart = {}
+72 -1950
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@@ -1,512 +0,0 @@
"""PyTheory CLI — music theory from the command line."""
from __future__ import annotations
import argparse
import sys
def cmd_tone(args):
from .tones import Tone
tone = Tone.from_string(args.note, system="western")
freq = tone.pitch(temperament=args.temperament)
print(f" Note: {tone.full_name}")
print(f" Frequency: {freq:.2f} Hz ({args.temperament} temperament)")
if args.temperament != "equal":
import math
equal_freq = tone.pitch(temperament="equal")
diff_cents = 1200 * math.log2(freq / equal_freq) if freq > 0 else 0
print(f" Equal temp: {equal_freq:.2f} Hz (diff: {diff_cents:+.1f} cents)")
if tone.midi is not None:
print(f" MIDI: {tone.midi}")
if tone.enharmonic:
print(f" Enharmonic: {tone.enharmonic}")
print(f" Overtones: {', '.join(f'{h:.1f}' for h in tone.overtones(6))}")
def cmd_scale(args):
from .scales import TonedScale
ts = TonedScale(tonic=f"{args.tonic}4", system=args.system)
scale = ts[args.mode]
print(f" {args.tonic} {args.mode}: {' '.join(scale.note_names)}")
print(f" Intervals: {scale.tones[0].full_name}", end="")
for i in range(1, len(scale.tones)):
semitones = abs(scale.tones[i] - scale.tones[i-1])
print(f" -{semitones}- {scale.tones[i].full_name}", end="")
print()
def cmd_chord(args):
from .tones import Tone
from .chords import Chord
tones = [Tone.from_string(f"{n}4", system="western") for n in args.notes]
chord = Chord(tones=tones)
name = chord.identify() or "Unknown"
print(f" Chord: {name}")
print(f" Tones: {' '.join(t.full_name for t in chord.tones)}")
print(f" Intervals: {chord.intervals}")
print(f" Harmony: {chord.harmony:.4f}")
print(f" Dissonance: {chord.dissonance:.4f}")
t = chord.tension
print(f" Tension: {t['score']:.2f} (tritones={t['tritones']})")
def cmd_key(args):
from .scales import Key
key = Key(args.tonic, args.mode)
sig = key.signature
acc = ", ".join(sig["accidentals"]) if sig["accidentals"] else "none"
print(f" Key: {key}")
print(f" Signature: {sig['sharps']} sharps, {sig['flats']} flats ({acc})")
print(f" Scale: {' '.join(key.note_names)}")
print(f" Triads:")
for chord in key.scale.harmonize():
analysis = chord.analyze(args.tonic, args.mode) or "?"
print(f" {analysis:6s} {chord}")
print(f" 7th chords:")
for name in key.seventh_chords:
print(f" {name}")
print(f" Relative: {key.relative}")
print(f" Parallel: {key.parallel}")
def cmd_fingering(args):
from .charts import CHARTS
from .chords import Fretboard
chart = CHARTS.get("western", {})
if args.chord not in chart:
print(f" Unknown chord: {args.chord}")
sys.exit(1)
fb = Fretboard.guitar(capo=args.capo)
print(chart[args.chord].tab(fretboard=fb))
def cmd_progression(args):
from .scales import Key
key = Key(args.tonic, args.mode)
chords = key.progression(*args.numerals)
print(f" Key: {key}")
print(f" Progression: {''.join(args.numerals)}")
print()
for numeral, chord in zip(args.numerals, chords):
print(f" {numeral:6s} {chord}")
def cmd_play(args):
from .tones import Tone
from .chords import Chord
from .play import play, Synth, Envelope
synth_map = {
"sine": Synth.SINE, "saw": Synth.SAW, "triangle": Synth.TRIANGLE,
"square": Synth.SQUARE, "pulse": Synth.PULSE, "fm": Synth.FM,
"noise": Synth.NOISE, "supersaw": Synth.SUPERSAW,
"pwm_slow": Synth.PWM_SLOW, "pwm_fast": Synth.PWM_FAST,
}
synth = synth_map[args.synth]
envelope = Envelope[args.envelope.upper()]
duration = args.duration
# Try chord symbol first (e.g. "Am", "Cmaj7", "F#m7b5"),
# then chart lookup, then fall back to individual notes.
if len(args.notes) == 1:
note = args.notes[0]
target = None
# Try as chord symbol first
try:
target = Chord.from_symbol(note)
name = target.identify() or note
label = f"{name} ({' '.join(t.full_name for t in target.tones)})"
except ValueError:
pass
# Try chart lookup
if target is None:
try:
target = Chord.from_name(note)
name = target.identify() or note
label = f"{name} ({' '.join(t.full_name for t in target.tones)})"
except (ValueError, KeyError):
pass
# Fall back to single tone
if target is None:
target = Tone.from_string(
note if any(c.isdigit() for c in note) else f"{note}4",
system="western")
label = target.full_name
else:
tones = [Tone.from_string(n if any(c.isdigit() for c in n) else f"{n}4",
system="western") for n in args.notes]
target = Chord(tones=tones)
name = target.identify() or "Custom"
label = f"{name} ({' '.join(t.full_name for t in tones)})"
print(f" Playing: {label}")
print(f" Synth: {args.synth}")
print(f" Envelope: {args.envelope}")
print(f" Duration: {duration} ms")
play(target, temperament=args.temperament, synth=synth, t=duration,
envelope=envelope)
def cmd_identify(args):
from .chords import Chord
chord = Chord.from_symbol(args.symbol)
name = chord.identify() or "Unknown"
sym = chord.symbol or args.symbol
tones_str = " ".join(t.full_name for t in chord.tones)
intervals = chord.intervals
harmony = chord.harmony
dissonance = chord.dissonance
tension = chord.tension
print(f" Chord: {name}")
print(f" Symbol: {sym}")
print(f" Tones: {tones_str}")
print(f" Intervals: {intervals}")
print(f" Harmony: {harmony:.4f}")
print(f" Dissonance: {dissonance:.4f}")
print(f" Tension: score={tension['score']:.2f} tritones={tension['tritones']} "
f"minor_2nds={tension['minor_seconds']} dominant={tension['has_dominant_function']}")
def cmd_midi(args):
from .scales import Key
from .play import save_midi
key = Key(args.tonic, args.mode)
chords = key.progression(*args.numerals)
save_midi(chords, args.output, t=args.duration, bpm=args.bpm)
print(f" Key: {key}")
print(f" Progression: {' '.join(args.numerals)}")
print(f" BPM: {args.bpm}")
print(f" Duration: {args.duration} ms")
print(f" Output: {args.output}")
def cmd_modes(args):
from .scales import TonedScale
ts = TonedScale(tonic=f"{args.tonic}4", system=args.system)
mode_names = ["ionian", "dorian", "phrygian", "lydian",
"mixolydian", "aeolian", "locrian"]
print(f" Modes of {args.tonic}:\n")
for mode in mode_names:
try:
scale = ts[mode]
notes = " ".join(scale.note_names)
print(f" {mode:<12s} {notes}")
except KeyError:
continue
def cmd_circle(args):
from .tones import Tone
tone = Tone.from_string(f"{args.tonic}4", system="western")
fifths = tone.circle_of_fifths()
fourths = tone.circle_of_fourths()
print(f" Circle of fifths from {args.tonic}:")
print(f"{''.join(t.name for t in fifths)}")
print()
print(f" Circle of fourths from {args.tonic}:")
print(f"{''.join(t.name for t in fourths)}")
def cmd_progressions(args):
from .scales import Key
key = Key(args.tonic, args.mode)
progs = key.common_progressions()
print(f" Common progressions in {key}:\n")
for name, chords in progs.items():
symbols = [c.symbol or str(c) for c in chords]
print(f" {name:<20s} {''.join(symbols)}")
def cmd_demo(args):
import random
from .rhythm import Score, Pattern, Duration
from .chords import Chord
from .scales import Key
from .play import play_score
moods = [
{"name": "Bossa Nova", "key": ("A", "minor"), "drums": "bossa nova",
"fill": "bossa nova", "bpm": 140,
"prog": ("i", "iv", "V", "i"),
"lead": ("pluck_synth", "none", 0.2, -0.1),
"pad": ("fm", "pad", -0.2),
"bass_lp": 600, "reverb_type": "plate"},
{"name": "Jazz Club", "key": ("Bb", "major"), "drums": "jazz",
"fill": "jazz", "bpm": 108,
"prog": ("I", "vi", "ii", "V"),
"lead": ("triangle", "strings", 0.3, 0.2),
"pad": ("fm", "piano", -0.3),
"bass_lp": 700, "reverb_type": "plate"},
{"name": "Afrobeat", "key": ("E", "minor"), "drums": "afrobeat",
"fill": "afrobeat", "bpm": 115,
"prog": ("i", "iv", "V", "i"),
"lead": ("saw", "pluck", 0.15, 0.3),
"pad": ("supersaw", "pad", 0.0),
"bass_lp": 500, "reverb_type": "cathedral"},
{"name": "House", "key": ("C", "minor"), "drums": "house",
"fill": "house", "bpm": 124,
"prog": ("i", "IV", "V", "i"),
"lead": ("saw", "staccato", 0.2, 0.4),
"pad": ("supersaw", "pad", 0.0),
"bass_lp": 300, "reverb_type": "plate"},
{"name": "Reggae", "key": ("G", "major"), "drums": "reggae",
"fill": "reggae", "bpm": 80,
"prog": ("I", "IV", "V", "IV"),
"lead": ("pluck_synth", "none", 0.25, 0.15),
"pad": ("organ_synth", "organ", -0.3),
"bass_lp": 400, "reverb_type": "cathedral"},
{"name": "Funk", "key": ("E", "minor"), "drums": "funk",
"fill": "funk", "bpm": 100,
"prog": ("i", "iv", "V", "i"),
"lead": ("saw", "pluck", 0.15, 0.3),
"pad": ("square", "staccato", -0.4),
"bass_lp": 500, "reverb_type": "plate"},
{"name": "Dub", "key": ("A", "minor"), "drums": "dub",
"fill": "reggae", "bpm": 72,
"prog": ("i", "iv", "i", "V"),
"lead": ("triangle", "strings", 0.4, 0.2),
"pad": ("pwm_slow", "pad", -0.3),
"bass_lp": 350, "reverb_type": "cathedral"},
{"name": "Temple", "key": ("E", "minor"), "drums": "bolero",
"fill": "bossa nova", "bpm": 65,
"prog": ("i", "iv", "V", "i"),
"lead": ("pluck_synth", "none", 0.3, 0.2),
"pad": ("strings_synth", "pad", 0.0),
"bass_lp": 200, "reverb_type": "taj_mahal"},
{"name": "Classical", "key": ("D", "minor"), "drums": "bolero",
"fill": "bossa nova", "bpm": 72,
"prog": ("i", "iv", "V", "i"),
"lead": ("flute_synth", "strings", 0.35, 0.2),
"pad": ("cello_synth", "bowed", -0.2),
"bass_lp": 400, "reverb_type": "cathedral"},
{"name": "Harpsichord Suite", "key": ("A", "minor"), "drums": "bolero",
"fill": "bossa nova", "bpm": 92,
"prog": ("i", "iv", "V", "i"),
"lead": ("harpsichord_synth", "none", 0.2, 0.1),
"pad": ("strings_synth", "pad", -0.3),
"bass_lp": 500, "reverb_type": "plate"},
{"name": "Bhangra", "key": ("G", "minor"), "drums": "bhangra",
"fill": "rock", "bpm": 140,
"prog": ("i", "iv", "V", "i"),
"lead": ("sitar_synth", "none", 0.3, 0.2),
"pad": ("strings_synth", "pad", 0.0),
"bass_lp": 400, "reverb_type": "taj_mahal"},
{"name": "Jazz Trio", "key": ("F", "major"), "drums": "swing",
"fill": "jazz", "bpm": 100,
"prog": ("I", "vi", "ii", "V"),
"lead": ("trumpet_synth", "bowed", 0.3, 0.2),
"pad": ("piano_synth", "none", -0.2),
"bass_lp": 600, "reverb_type": "plate"},
]
mood = random.choice(moods)
tonic, mode = mood["key"]
key = Key(tonic, mode)
chords = key.progression(*mood["prog"])
lead_synth, lead_env, lead_reverb, lead_pan = mood["lead"]
pad_synth, pad_env, pad_pan = mood["pad"]
score = Score("4/4", bpm=mood["bpm"], drum_humanize=0.15)
score.drums(mood["drums"], repeats=4, fill=mood["fill"])
pad = score.part(
"pad", synth=pad_synth, envelope=pad_env,
volume=0.2, pan=pad_pan,
detune=10, spread=0.5,
reverb=0.4, reverb_type=mood["reverb_type"],
chorus=0.2,
sidechain=0.4 if mood["bpm"] > 100 else 0.0,
)
lead = score.part(
"lead", synth=lead_synth, envelope=lead_env,
volume=0.4, pan=lead_pan,
delay=0.2, delay_time=round(30 / mood["bpm"], 3),
delay_feedback=0.35,
reverb=lead_reverb, reverb_type=mood["reverb_type"],
lowpass=3500,
humanize=0.2,
)
bass = score.part(
"bass", synth="sine", envelope="pluck",
volume=0.45, pan=0.0,
lowpass=mood["bass_lp"],
humanize=0.15,
)
for chord in chords * 2:
pad.add(chord, Duration.WHOLE)
# Melody: chord tones with passing tones, rests for breathing
scale_tones = [t.name for t in key.scale.tones[:-1]]
for i, chord in enumerate(chords):
chord_tones = [t.name for t in chord.tones]
beats_left = 4.0
while beats_left > 0.5:
if random.random() < 0.25:
r = random.choice([0.5, 1.0, 1.5])
r = min(r, beats_left)
lead.rest(r)
beats_left -= r
else:
n = random.choice(chord_tones if random.random() < 0.65 else scale_tones)
oct = 5 if random.random() < 0.6 else 4
dur = random.choice([0.67, 1.0, 1.5, 2.0])
dur = min(dur, beats_left)
vel = random.randint(65, 105)
lead.add(f"{n}{oct}", dur, velocity=vel)
beats_left -= dur
# Bass: root-fifth with velocity accents
for chord in chords * 2:
r = chord.root
if r:
fifth = r.add(7)
bass.add(f"{r.name}2", Duration.QUARTER, velocity=95)
bass.add(f"{r.name}2", Duration.QUARTER, velocity=55)
bass.add(f"{fifth.name}2", Duration.QUARTER, velocity=65)
bass.add(f"{r.name}2", Duration.QUARTER, velocity=75)
prog_str = "".join(c.symbol or str(c) for c in chords)
print(f"{mood['name']}")
print(f" {tonic} {mode} | {mood['bpm']} bpm")
print(f" {prog_str}")
print(f" {mood['drums']} | {lead_synth} lead | {pad_synth} pad | {mood['reverb_type']} reverb")
print()
play_score(score)
print("")
def cmd_detect(args):
from .scales import Key
key = Key.detect(*args.notes)
if key:
print(f" Detected key: {key}")
print(f" Scale: {' '.join(key.note_names)}")
else:
print(" Could not detect key")
def main():
parser = argparse.ArgumentParser(
prog="pytheory",
description="Music Theory for Humans — from the command line",
)
sub = parser.add_subparsers(dest="command")
# tone
p = sub.add_parser("tone", help="Look up a tone (e.g. pytheory tone C4)")
p.add_argument("note", help="Note name with octave (e.g. C4, A#3)")
p.add_argument("--temperament", "-t", default="equal",
choices=["equal", "pythagorean", "meantone"],
help="Tuning temperament (default: equal)")
# scale
p = sub.add_parser("scale", help="Show a scale (e.g. pytheory scale C major)")
p.add_argument("tonic", help="Tonic note (e.g. C, G, Sa)")
p.add_argument("mode", help="Scale/mode name (e.g. major, minor, dorian)")
p.add_argument("--system", default="western", help="Musical system (default: western)")
# chord
p = sub.add_parser("chord", help="Identify a chord (e.g. pytheory chord C E G)")
p.add_argument("notes", nargs="+", help="Note names (e.g. C E G)")
# key
p = sub.add_parser("key", help="Explore a key (e.g. pytheory key C major)")
p.add_argument("tonic", help="Tonic note (e.g. C, G)")
p.add_argument("mode", nargs="?", default="major", help="Mode (default: major)")
# fingering
p = sub.add_parser("fingering", help="Guitar fingering (e.g. pytheory fingering Am)")
p.add_argument("chord", help="Chord name (e.g. C, Am, G7)")
p.add_argument("--capo", type=int, default=0, help="Capo fret (default: 0)")
# progression
p = sub.add_parser("progression", help="Build a progression (e.g. pytheory progression C major I V vi IV)")
p.add_argument("tonic", help="Tonic note")
p.add_argument("mode", help="Mode (e.g. major, minor)")
p.add_argument("numerals", nargs="+", help="Roman numerals (e.g. I V vi IV)")
# play
p = sub.add_parser("play", help="Play notes or chords (e.g. pytheory play C E G)")
p.add_argument("notes", nargs="+", help="Note names, with optional octave (e.g. C4, A#3, or just C E G)")
p.add_argument("--synth", "-s", default="sine",
choices=["sine", "saw", "triangle", "square", "pulse",
"fm", "noise", "supersaw", "pwm_slow", "pwm_fast"],
help="Waveform (default: sine)")
p.add_argument("--duration", "-d", type=int, default=1000,
help="Duration in milliseconds (default: 1000)")
p.add_argument("--temperament", "-t", default="equal",
choices=["equal", "pythagorean", "meantone"],
help="Tuning temperament (default: equal)")
p.add_argument("--envelope", "-e", default="piano",
choices=["none", "piano", "organ", "pluck", "pad",
"strings", "bell", "staccato"],
help="ADSR envelope preset (default: piano)")
# identify
p = sub.add_parser("identify", help="Identify a chord symbol (e.g. pytheory identify Cmaj7)")
p.add_argument("symbol", help="Chord symbol (e.g. Cmaj7, Am, F#m7b5)")
# midi
p = sub.add_parser("midi", help="Export a progression to MIDI (e.g. pytheory midi C major I V vi IV)")
p.add_argument("tonic", help="Tonic note")
p.add_argument("mode", help="Mode (e.g. major, minor)")
p.add_argument("numerals", nargs="+", help="Roman numerals (e.g. I V vi IV)")
p.add_argument("-o", "--output", default="output.mid", help="Output file (default: output.mid)")
p.add_argument("--bpm", type=int, default=120, help="BPM (default: 120)")
p.add_argument("--duration", type=int, default=500, help="Duration per chord in ms (default: 500)")
# demo
sub.add_parser("demo", help="Play a randomly generated track (different every time)")
# repl
sub.add_parser("repl", help="Interactive music theory scratchpad")
# detect
p = sub.add_parser("detect", help="Detect key from notes (e.g. pytheory detect C E G)")
p.add_argument("notes", nargs="+", help="Note names")
# modes
p = sub.add_parser("modes", help="Show all modes of a note (e.g. pytheory modes C)")
p.add_argument("tonic", help="Tonic note (e.g. C, G)")
p.add_argument("--system", default="western", help="Musical system (default: western)")
# circle
p = sub.add_parser("circle", help="Circle of fifths/fourths (e.g. pytheory circle C)")
p.add_argument("tonic", help="Starting note (e.g. C, G)")
# progressions
p = sub.add_parser("progressions", help="Common progressions in a key (e.g. pytheory progressions C major)")
p.add_argument("tonic", help="Tonic note")
p.add_argument("mode", nargs="?", default="major", help="Mode (default: major)")
args = parser.parse_args()
if not args.command:
parser.print_help()
sys.exit(0)
commands = {
"tone": cmd_tone,
"scale": cmd_scale,
"chord": cmd_chord,
"key": cmd_key,
"fingering": cmd_fingering,
"progression": cmd_progression,
"play": cmd_play,
"identify": cmd_identify,
"midi": cmd_midi,
"demo": cmd_demo,
"repl": lambda args: __import__('pytheory.repl', fromlist=['main']).main(),
"detect": cmd_detect,
"modes": cmd_modes,
"circle": cmd_circle,
"progressions": cmd_progressions,
}
commands[args.command](args)
if __name__ == "__main__":
main()
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"""PyTheory REPL — make music interactively.
Commands mirror the Python API so there's no new vocabulary to learn.
What you type in the REPL is what you'd type in a script.
Usage:
pytheory repl
"""
try:
import readline
except ImportError:
readline = None
import sys
from .scales import Key, TonedScale
from .chords import Chord
from .tones import Tone
from .rhythm import Score, Pattern, Duration, Part
# ── State ──────────────────────────────────────────────────────────────────
class Session:
"""The live session state."""
def __init__(self):
self.key = Key("C", "major")
self.bpm = 120
self.time_sig = "4/4"
self.swing = 0.0
self.score = Score(self.time_sig, bpm=self.bpm)
self.current_part = None
self.parts = {}
self._drum_preset = None
def rebuild(self):
"""Rebuild score from settings."""
self.score = Score(self.time_sig, bpm=self.bpm, swing=self.swing)
self.parts = {}
self.current_part = None
if self._drum_preset:
self.score.drums(self._drum_preset, repeats=4)
def ensure_part(self, name="lead"):
if name not in self.parts:
self.parts[name] = self.score.part(name)
return self.parts[name]
# ── Commands ───────────────────────────────────────────────────────────────
def cmd_help(session, args):
print("""
PyTheory REPL commands mirror the Python API
Theory:
key Am Key("A", "minor")
key G major Key("G", "major")
chords key.chords
prog I V vi IV key.progression(...)
modes show all modes
scales list available scales
circle [C] circle of fifths/fourths
interval C4 G4 name the interval
identify C E G identify a chord from notes
identify Cmaj7 analyze a chord symbol
system [indian] switch musical system
Score:
bpm 140 Score("4/4", bpm=140)
time 3/4 TimeSignature
swing 0.5 Score(swing=0.5)
drums bossa nova score.drums("bossa nova")
drums list all presets
Parts:
part lead saw pluck score.part("lead", synth="saw", envelope="pluck")
part bass sine score.part("bass", synth="sine")
part list all parts
Notes (on active part):
add C5 1 part.add("C5", 1.0)
add Am 4 part.add(Chord.from_symbol("Am"), 4.0)
rest 2 part.rest(2.0)
arp Am updown 2 2 part.arpeggio("Am", pattern="updown", bars=2, octaves=2)
prog I V vi IV part adds key.progression(...)
Effects (on active part):
reverb 0.4 reverb=0.4
delay 0.3 0.375 delay=0.3, delay_time=0.375
lowpass 2000 3 lowpass=2000, lowpass_q=3
distortion 0.5 distortion=0.5
chorus 0.3 chorus=0.3
sidechain 0.8 sidechain=0.8
humanize 0.3 humanize=0.3
volume 0.5 volume=0.5
legato on legato=True
glide 0.04 glide=0.04
set lowpass 3000 part.set(lowpass=3000)
lfo lowpass 0.5 400 3000 8 part.lfo("lowpass", rate=0.5, ...)
Playback:
play_score play the full score
play_pattern play just the drums
render sketch.wav render to WAV
save_midi sketch.mid save as MIDI
Guitar:
fingering Am guitar chord fingering
diagram [mode] [frets] scale diagram on guitar
Session:
show score info
status current state
clear reset everything
help this message
quit exit
""")
def cmd_key(session, args):
if not args:
notes = " ".join(session.key.note_names)
print(f" {session.key}: {notes}")
return
if len(args) == 1:
name = args[0]
if name.endswith("m") and len(name) <= 3:
tonic, mode = name[:-1], "minor"
else:
tonic, mode = name, "major"
else:
tonic, mode = args[0], " ".join(args[1:])
try:
session.key = Key(tonic, mode)
notes = " ".join(session.key.note_names)
print(f" {session.key}: {notes}")
except (KeyError, ValueError) as e:
print(f" error: {e}")
def cmd_bpm(session, args):
if not args:
print(f" bpm={session.bpm}")
return
session.bpm = int(args[0])
session.score.bpm = session.bpm
print(f" bpm={session.bpm}")
def cmd_swing(session, args):
if not args:
print(f" swing={session.swing}")
return
session.swing = float(args[0])
session.score.swing = session.swing
print(f" swing={session.swing}")
def cmd_drums(session, args):
if not args:
presets = Pattern.list_presets()
cols = 4
for i in range(0, len(presets), cols):
row = presets[i:i + cols]
print(" " + " ".join(f"{p:<18s}" for p in row))
return
preset = " ".join(args[:-1]) if args[-1].isdigit() else " ".join(args)
repeats = int(args[-1]) if args[-1].isdigit() else 4
try:
session.score.drums(preset, repeats=repeats)
session._drum_preset = preset # only persist after success
print(f" score.drums(\"{preset}\", repeats={repeats})")
except ValueError as e:
print(f" error: {e}")
def cmd_time(session, args):
if not args:
print(f" time={session.time_sig}")
return
session.time_sig = args[0]
session.rebuild()
print(f" time={session.time_sig}")
def cmd_part(session, args):
if not args:
if session.parts:
for name, part in session.parts.items():
active = "" if part is session.current_part else ""
print(f" {name}: synth={part.synth} envelope={part.envelope} "
f"vol={part.volume}{active}")
else:
print(" no parts (type: part lead saw pluck)")
return
name = args[0]
synth = args[1] if len(args) > 1 else "saw"
envelope = args[2] if len(args) > 2 else "pluck"
if name not in session.parts:
session.parts[name] = session.score.part(name, synth=synth, envelope=envelope)
print(f" score.part(\"{name}\", synth=\"{synth}\", envelope=\"{envelope}\")")
else:
print(f"{name}")
session.current_part = session.parts[name]
def _require_part(session):
if session.current_part is None:
session.parts["lead"] = session.score.part("lead", synth="saw", envelope="pluck")
session.current_part = session.parts["lead"]
print(" (auto-created lead: saw + pluck)")
return session.current_part
def cmd_add(session, args):
if not args:
print(" usage: add C5 1 or add Am 4")
return
part = _require_part(session)
name = args[0]
beats = float(args[1]) if len(args) > 1 else 1.0
velocity = int(args[2]) if len(args) > 2 else 100
# Try as chord first, then as note
try:
chord = Chord.from_symbol(name)
part.add(chord, beats)
print(f" .add(Chord.from_symbol(\"{name}\"), {beats})")
return
except (ValueError, KeyError):
pass
try:
part.add(name, beats, velocity=velocity)
vel_str = f", velocity={velocity}" if velocity != 100 else ""
print(f" .add(\"{name}\", {beats}{vel_str})")
except Exception as e:
print(f" error: {e}")
def cmd_rest(session, args):
part = _require_part(session)
beats = float(args[0]) if args else 1.0
part.rest(beats)
print(f" .rest({beats})")
def cmd_arp(session, args):
if not args:
print(" usage: arp Am [pattern] [bars] [octaves]")
return
part = _require_part(session)
chord_name = args[0]
pattern = args[1] if len(args) > 1 else "up"
bars = float(args[2]) if len(args) > 2 else 2
octaves = int(args[3]) if len(args) > 3 else 1
try:
part.arpeggio(chord_name, bars=bars, pattern=pattern, octaves=octaves)
print(f" .arpeggio(\"{chord_name}\", pattern=\"{pattern}\", "
f"bars={bars}, octaves={octaves})")
except Exception as e:
print(f" error: {e}")
def cmd_prog(session, args):
if not args:
print(" usage: prog I V vi IV")
return
part = _require_part(session)
try:
chords = session.key.progression(*args)
for chord in chords:
part.add(chord, Duration.WHOLE)
symbols = [c.symbol or str(c) for c in chords]
print(f" {''.join(symbols)}")
except Exception as e:
print(f" error: {e}")
def _set_effect(session, param, args, default=0.3):
part = _require_part(session)
value = float(args[0]) if args else default
attr_map = {
"reverb": "reverb_mix", "delay": "delay_mix",
"distortion": "distortion_mix", "chorus": "chorus_mix",
}
attr = attr_map.get(param, param)
setattr(part, attr, value)
print(f" {part.name}: {param}={value}")
if param == "delay" and len(args) > 1:
part.delay_time = float(args[1])
print(f" {part.name}: delay_time={part.delay_time}")
if param == "lowpass" and len(args) > 1:
part.lowpass_q = float(args[1])
print(f" {part.name}: lowpass_q={part.lowpass_q}")
def cmd_set(session, args):
"""Automation: part.set() at current beat."""
if len(args) < 2:
print(" usage: set lowpass 3000")
return
part = _require_part(session)
param = args[0]
value = float(args[1])
part.set(**{param: value})
print(f" .set({param}={value})")
def cmd_lfo(session, args):
"""LFO automation."""
if len(args) < 4:
print(" usage: lfo lowpass 0.5 400 3000 [bars] [shape]")
return
part = _require_part(session)
param = args[0]
rate = float(args[1])
min_val = float(args[2])
max_val = float(args[3])
bars = float(args[4]) if len(args) > 4 else 4
shape = args[5] if len(args) > 5 else "sine"
part.lfo(param, rate=rate, min=min_val, max=max_val, bars=bars, shape=shape)
print(f" .lfo(\"{param}\", rate={rate}, min={min_val}, max={max_val}, "
f"bars={bars}, shape=\"{shape}\")")
def cmd_legato(session, args):
part = _require_part(session)
part.legato = not (args and args[0] == "off")
print(f" legato={'on' if part.legato else 'off'}")
def cmd_play_score(session, args):
try:
from .play import play_score
print(" ♫ play_score()")
play_score(session.score)
except Exception as e:
print(f" error: {e}")
def cmd_play_pattern(session, args):
if not session._drum_preset:
print(" no drums set")
return
try:
from .play import play_pattern
print(f" ♫ play_pattern(\"{session._drum_preset}\")")
play_pattern(Pattern.preset(session._drum_preset),
repeats=4, bpm=session.bpm)
except Exception as e:
print(f" error: {e}")
def cmd_render(session, args):
path = args[0] if args else "output.wav"
try:
from .play import render_score, SAMPLE_RATE
import scipy.io.wavfile
import numpy
buf = render_score(session.score)
pcm = (buf * 32767).astype(numpy.int16)
scipy.io.wavfile.write(path, SAMPLE_RATE, pcm)
print(f" saved: {path}")
except Exception as e:
print(f" error: {e}")
def cmd_save_midi(session, args):
path = args[0] if args else "output.mid"
session.score.save_midi(path)
print(f" save_midi(\"{path}\")")
def cmd_show(session, args):
s = session.score
print(f" {s}")
for name, part in session.parts.items():
active = "" if part is session.current_part else ""
fx = []
if part.reverb_mix > 0:
fx.append(f"reverb={part.reverb_mix}")
if part.delay_mix > 0:
fx.append(f"delay={part.delay_mix}")
if part.lowpass > 0:
fx.append(f"lp={part.lowpass}")
if part.distortion_mix > 0:
fx.append(f"dist={part.distortion_mix}")
if part.chorus_mix > 0:
fx.append(f"chorus={part.chorus_mix}")
if part.legato:
fx.append("legato")
if part.humanize > 0:
fx.append(f"humanize={part.humanize}")
fx_str = " " + " ".join(fx) if fx else ""
print(f" {name}: {part.synth}+{part.envelope} "
f"{len(part.notes)} notes{fx_str}{active}")
if s._drum_hits:
print(f" drums: {session._drum_preset} ({len(s._drum_hits)} hits)")
def cmd_chords(session, args):
chords = session.key.chords
for i, chord in enumerate(chords):
from .chords import Chord as ChordClass
# Build actual chord to get proper Roman numeral analysis
c = session.key.triad(i)
analysis = c.analyze(session.key.tonic_name, session.key.mode)
label = analysis or str(i + 1)
print(f" {label:6s} {chord}")
def cmd_modes(session, args):
ts = TonedScale(tonic=f"{session.key.tonic_name}4")
for mode in ["ionian", "dorian", "phrygian", "lydian",
"mixolydian", "aeolian", "locrian"]:
try:
print(f" {mode:<12s} {' '.join(ts[mode].note_names)}")
except KeyError:
continue
def cmd_scales(session, args):
ts = TonedScale(tonic=f"{session.key.tonic_name}4")
for name in ts.scales:
print(f" {name:<20s} {' '.join(ts[name].note_names)}")
def cmd_fingering(session, args):
"""Show guitar fingering for a chord."""
if not args:
print(" usage: fingering Am")
return
from .chords import Fretboard
from .charts import CHARTS
fb = Fretboard.guitar()
name = args[0]
chart = CHARTS.get("western", {})
if name in chart:
print(chart[name].tab(fretboard=fb))
else:
# Try from_symbol
try:
f = fb.chord(name)
print(f" {f}")
except (ValueError, KeyError) as e:
print(f" error: {e}")
def cmd_diagram(session, args):
"""Show a scale diagram on guitar."""
from .chords import Fretboard
fb = Fretboard.guitar()
mode = args[0] if args else session.key.mode
frets = int(args[1]) if len(args) > 1 else 12
ts = TonedScale(tonic=f"{session.key.tonic_name}4")
try:
scale = ts[mode]
print(fb.scale_diagram(scale, frets=frets))
except KeyError:
print(f" unknown scale: {mode}")
def cmd_system(session, args):
"""Switch musical system or show current."""
if not args:
from .systems import SYSTEMS
for name in SYSTEMS:
print(f" {name}")
return
system = args[0]
# Default tonics per system
default_tonics = {
"western": "C", "indian": "Sa", "arabic": "Do",
"japanese": "C", "blues": "C", "gamelan": "C",
}
tonic = args[1] if len(args) > 1 else default_tonics.get(system, "C")
try:
ts = TonedScale(tonic=f"{tonic}4", system=system)
available = list(ts.scales)[:10]
print(f" system: {system}")
print(f" scales: {', '.join(available)}")
if available:
first = ts[available[0]]
print(f" {available[0]}: {' '.join(first.note_names)}")
except Exception as e:
print(f" error: {e}")
def cmd_interval(session, args):
"""Show the interval between two notes."""
if len(args) < 2:
print(" usage: interval C4 G4")
return
try:
t1 = Tone.from_string(args[0], system="western")
t2 = Tone.from_string(args[1], system="western")
print(f" {t1.full_name}{t2.full_name}: {t1.interval_to(t2)}")
print(f" {abs(t1 - t2)} semitones")
except Exception as e:
print(f" error: {e}")
def cmd_identify(session, args):
"""Identify a chord from notes or a symbol."""
if not args:
print(" usage: identify C E G or identify Cmaj7")
return
if len(args) == 1:
try:
chord = Chord.from_symbol(args[0])
print(f" {chord.identify()}")
print(f" symbol: {chord.symbol}")
print(f" tones: {' '.join(t.full_name for t in chord.tones)}")
print(f" intervals: {chord.intervals}")
return
except ValueError:
pass
# Try as individual notes
try:
tones = [Tone.from_string(f"{n}4", system="western") for n in args]
chord = Chord(tones=tones)
name = chord.identify() or "unknown"
print(f" {name}")
if chord.symbol:
print(f" symbol: {chord.symbol}")
except Exception as e:
print(f" error: {e}")
def cmd_circle(session, args):
"""Show circle of fifths."""
tonic = args[0] if args else session.key.tonic_name
tone = Tone.from_string(f"{tonic}4", system="western")
fifths = [t.name for t in tone.circle_of_fifths()]
fourths = [t.name for t in tone.circle_of_fourths()]
print(f" fifths: {''.join(fifths)}")
print(f" fourths: {''.join(fourths)}")
def cmd_clear(session, args):
"""Full reset — back to initial state."""
session.key = Key("C", "major")
session.bpm = 120
session.time_sig = "4/4"
session.swing = 0.0
session._drum_preset = None
session.score = Score(session.time_sig, bpm=session.bpm)
session.parts = {}
session.current_part = None
print(" cleared (C major, 120 bpm)")
def cmd_status(session, args):
parts = ", ".join(session.parts.keys()) if session.parts else "none"
active = session.current_part.name if session.current_part else "none"
print(f" key={session.key} bpm={session.bpm} swing={session.swing}")
print(f" drums={session._drum_preset or 'none'} parts=[{parts}] active={active}")
# ── Dispatch ───────────────────────────────────────────────────────────────
COMMANDS = {
"help": cmd_help, "?": cmd_help,
"key": cmd_key,
"bpm": cmd_bpm,
"swing": cmd_swing,
"drums": cmd_drums,
"time": cmd_time,
"part": cmd_part,
"add": cmd_add,
"rest": cmd_rest,
"arp": cmd_arp,
"prog": cmd_prog, "progression": cmd_prog,
"reverb": lambda s, a: _set_effect(s, "reverb", a),
"delay": lambda s, a: _set_effect(s, "delay", a),
"lowpass": lambda s, a: _set_effect(s, "lowpass", a, 2000),
"lp": lambda s, a: _set_effect(s, "lowpass", a, 2000),
"distortion": lambda s, a: _set_effect(s, "distortion", a),
"dist": lambda s, a: _set_effect(s, "distortion", a),
"chorus": lambda s, a: _set_effect(s, "chorus", a),
"sidechain": lambda s, a: _set_effect(s, "sidechain", a),
"humanize": lambda s, a: _set_effect(s, "humanize", a),
"volume": lambda s, a: _set_effect(s, "volume", a, 0.5),
"vol": lambda s, a: _set_effect(s, "volume", a, 0.5),
"glide": lambda s, a: _set_effect(s, "glide", a, 0.04),
"legato": cmd_legato,
"set": cmd_set,
"lfo": cmd_lfo,
"play_score": cmd_play_score,
"play_pattern": cmd_play_pattern,
"render": cmd_render,
"save_midi": cmd_save_midi,
"show": cmd_show,
"chords": cmd_chords,
"modes": cmd_modes,
"scales": cmd_scales,
"fingering": cmd_fingering, "f": cmd_fingering,
"diagram": cmd_diagram,
"system": cmd_system,
"interval": cmd_interval,
"identify": cmd_identify, "id": cmd_identify,
"circle": cmd_circle,
"clear": cmd_clear,
"status": cmd_status,
}
# ── Main ───────────────────────────────────────────────────────────────────
def _prompt(session):
"""Build a context-aware multiline prompt."""
key_str = f"{session.key.tonic_name}{('m' if session.key.mode == 'minor' else '')}"
ctx = [f"key={key_str}", f"bpm={session.bpm}"]
if session.swing > 0:
ctx.append(f"swing={session.swing}")
if session._drum_preset:
ctx.append(f"drums={session._drum_preset}")
if session.current_part is not None:
p = session.current_part
fx = []
if p.reverb_mix > 0:
fx.append(f"rev={p.reverb_mix}")
if p.delay_mix > 0:
fx.append(f"del={p.delay_mix}")
if p.lowpass > 0:
fx.append(f"lp={int(p.lowpass)}")
if p.distortion_mix > 0:
fx.append(f"dist={p.distortion_mix}")
if p.legato:
fx.append("legato")
part_str = f"{p.name}({p.synth})"
if fx:
part_str += f" {' '.join(fx)}"
ctx.append(f"{part_str}")
# Single line if short, multiline if long
oneline = f"pytheory[{' | '.join(ctx)}]> "
if len(oneline) <= 60:
return oneline
# Multiline
lines = " " + " | ".join(ctx)
return f"{lines}\n♫> "
# ── Tab completion ─────────────────────────────────────────────────────────
_SYNTH_NAMES = ["sine", "saw", "triangle", "square", "pulse", "fm",
"noise", "supersaw", "pwm_slow", "pwm_fast"]
_ENVELOPE_NAMES = ["piano", "pluck", "pad", "organ", "bell", "strings",
"staccato", "none"]
_ARP_PATTERNS = ["up", "down", "updown", "downup", "random"]
_LFO_SHAPES = ["sine", "triangle", "saw", "square"]
_SYSTEMS = ["western", "indian", "arabic", "japanese", "blues", "gamelan"]
_NOTE_NAMES = ["C", "C#", "Db", "D", "D#", "Eb", "E", "F", "F#", "Gb",
"G", "G#", "Ab", "A", "A#", "Bb", "B"]
_CHORD_SUFFIXES = ["", "m", "7", "m7", "maj7", "dim", "aug", "sus2", "sus4",
"m7b5", "dim7", "9", "m9", "maj9"]
# Context-aware completions for the second word
_ARG_COMPLETIONS = {
"drums": lambda: Pattern.list_presets(),
"part": lambda: _SYNTH_NAMES,
"key": lambda: [f"{n}m" for n in _NOTE_NAMES[:12]] + _NOTE_NAMES[:12],
"arp": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
"add": lambda: [f"{n}{o}" for n in _NOTE_NAMES[:12] for o in ["3", "4", "5"]],
"chord": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
"fingering": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:4]],
"system": lambda: _SYSTEMS,
"lfo": lambda: ["lowpass", "reverb", "delay", "distortion", "chorus", "volume"],
"set": lambda: ["lowpass", "reverb", "delay", "distortion", "chorus", "volume",
"lowpass_q", "reverb_decay", "delay_time", "delay_feedback",
"distortion_drive"],
"identify": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
}
def _completer(text, state):
"""Tab completion for the REPL."""
line = readline.get_line_buffer() if readline else ""
tokens = line.split()
if len(tokens) <= 1:
# First word: complete command names
options = [cmd for cmd in COMMANDS if cmd.startswith(text)]
else:
# Second+ word: context-aware
cmd = tokens[0].lower()
if cmd in _ARG_COMPLETIONS:
try:
candidates = _ARG_COMPLETIONS[cmd]()
options = [c for c in candidates if c.startswith(text)]
except Exception:
options = []
elif cmd == "part" and len(tokens) == 3:
# Third arg for part is envelope
options = [e for e in _ENVELOPE_NAMES if e.startswith(text)]
elif cmd == "arp" and len(tokens) == 3:
# Pattern for arp
options = [p for p in _ARP_PATTERNS if p.startswith(text)]
elif cmd == "lfo" and len(tokens) >= 7:
# Shape for lfo
options = [s for s in _LFO_SHAPES if s.startswith(text)]
else:
options = []
if state < len(options):
return options[state] + " "
return None
def main():
session = Session()
# Set up tab completion
if readline:
readline.set_completer(_completer)
readline.parse_and_bind("tab: complete")
readline.set_completer_delims(" ")
print()
print(" ♫ PyTheory REPL")
print(" ════════════════════════════════════════")
print()
print(" try: key Am — set a key")
print(" chords — see its chords")
print(" prog I V vi IV — hear a progression")
print(" drums bossa nova")
print(" play_score — hear it all")
print()
print(" help for all commands, quit to exit")
print()
while True:
try:
line = input(_prompt(session)).strip()
except (EOFError, KeyboardInterrupt):
print("\n")
break
if not line:
continue
if line in ("quit", "exit", "q"):
print("")
break
tokens = line.split()
cmd = tokens[0].lower()
args = tokens[1:]
if cmd in COMMANDS:
try:
COMMANDS[cmd](session, args)
except Exception:
import traceback
traceback.print_exc()
else:
print(f" unknown: {cmd} (type 'help')")
if __name__ == "__main__":
main()
-3477
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+22 -867
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@@ -1,25 +1,11 @@
from __future__ import annotations
from typing import Optional, Union
import numeral
from .systems import SYSTEMS, System
from .systems import SYSTEMS
from .tones import Tone
class Scale:
def __init__(self, *, tones: tuple[Tone, ...], degrees: Optional[tuple[str, ...]] = None, system: Union[str, System] = 'western') -> None:
"""Initialize a Scale from a sequence of Tones.
Args:
tones: The tones that make up the scale.
degrees: Optional names for each scale degree (must match length of *tones*).
system: A tone system name or :class:`System` instance.
Raises:
ValueError: If *degrees* is provided but its length differs from *tones*.
"""
def __init__(self, *, tones, degrees=None, system='western'):
self.tones = tones
self.degrees = degrees
@@ -35,18 +21,14 @@ class Scale:
raise ValueError("The number of tones and degrees must be equal!")
@property
def system(self) -> Optional[System]:
"""Return the tone system for this scale.
Resolves a system name to a :class:`System` object on first access.
"""
def system(self):
if self._system:
return self._system
if self.system_name:
return SYSTEMS[self.system_name]
def __repr__(self) -> str:
def __repr__(self):
r = []
for (i, tone) in enumerate(self.tones):
degree = numeral.int2roman(i + 1, only_ascii=True)
@@ -56,86 +38,22 @@ class Scale:
return f"<Scale {r}>"
def __iter__(self):
"""Iterate over the tones in this scale."""
return iter(self.tones)
def __len__(self) -> int:
"""Return the number of tones in this scale (including the octave)."""
def __len__(self):
return len(self.tones)
def __contains__(self, item: Union[str, Tone]) -> bool:
"""Check whether a tone or note name belongs to this scale."""
def __contains__(self, item):
if isinstance(item, str):
return any(item == t.name for t in self.tones)
return item in self.tones
@property
def note_names(self) -> list[str]:
def note_names(self):
"""List of note names in this scale."""
return [t.name for t in self.tones]
def fitness(self, *note_names: str) -> float:
"""Score how well a set of notes fits this scale (0.01.0).
Returns the fraction of the given notes that appear in the
scale. Useful for melody analysis testing whether a phrase
belongs to a particular scale or mode.
Args:
*note_names: Note name strings (e.g. ``"C"``, ``"F#"``).
Returns:
A float from 0.0 (no notes match) to 1.0 (all notes match).
Example::
>>> c_major = TonedScale(tonic="C4")["major"]
>>> c_major.fitness("C", "D", "E", "G")
1.0
>>> c_major.fitness("C", "D", "F#", "G")
0.75
>>> c_major.fitness("C#", "D#", "F#")
0.0
"""
if not note_names:
return 0.0
scale_notes = set(self.note_names)
matches = sum(1 for n in note_names if n in scale_notes)
return matches / len(note_names)
_DEGREE_NAMES = [
"tonic", "supertonic", "mediant", "subdominant",
"dominant", "submediant", "leading tone",
]
_MINOR_DEGREE_NAMES = [
"tonic", "supertonic", "mediant", "subdominant",
"dominant", "submediant", "subtonic",
]
def degree_name(self, n: int, *, minor: bool = False) -> str:
"""Return the traditional name for the nth scale degree (0-indexed).
Args:
n: The scale degree index (0 = tonic, 1 = supertonic, etc.).
minor: If True, use "subtonic" instead of "leading tone" for degree 6.
Returns:
A string like "tonic", "dominant", etc.
Example::
>>> TonedScale(tonic="C4")["major"].degree_name(0)
'tonic'
>>> TonedScale(tonic="C4")["major"].degree_name(4)
'dominant'
"""
names = self._MINOR_DEGREE_NAMES if minor else self._DEGREE_NAMES
if 0 <= n < len(names):
return names[n]
return f"degree {n}"
def chord(self, *degrees: int) -> Chord:
def chord(self, *degrees):
"""Build a Chord from scale degrees (0-indexed).
Wraps around if degrees exceed the scale length, transposing
@@ -157,246 +75,15 @@ class Scale:
result.append(tone)
return Chord(tones=result)
def transpose(self, semitones: int) -> Scale:
"""Return a new Scale transposed by the given number of semitones.
Every tone is shifted by the same interval, preserving the
scale's interval pattern.
Example::
>>> c_major = TonedScale(tonic="C4")["major"]
>>> d_major = c_major.transpose(2)
>>> d_major.note_names
['D', 'E', 'F#', 'G', 'A', 'B', 'C#', 'D']
"""
from .chords import Chord
new_tones = tuple(t.add(semitones) for t in self.tones)
return Scale(tones=new_tones)
def triad(self, root: int = 0) -> Chord:
def triad(self, root=0):
"""Build a triad starting from the given scale degree (0-indexed).
Returns a chord with the root, 3rd, and 5th above it.
"""
return self.chord(root, root + 2, root + 4)
def seventh(self, root: int = 0) -> Chord:
"""Build a seventh chord from the given scale degree (0-indexed).
Returns a chord with the root, 3rd, 5th, and 7th.
"""
return self.chord(root, root + 2, root + 4, root + 6)
def progression(self, *numerals: str) -> list[Chord]:
"""Build a chord progression from Roman numeral strings.
Accepts Roman numerals like ``"I"``, ``"IV"``, ``"V"``,
``"ii"``, ``"vi"``. Lowercase = minor triad, uppercase = major
triad. Add ``"7"`` suffix for seventh chords.
Example::
>>> scale.progression("I", "IV", "V", "I")
[<Chord (C,E,G)>, <Chord (F,A,C)>, <Chord (G,B,D)>, <Chord (C,E,G)>]
"""
import numeral as numeral_mod
chords = []
for num in numerals:
is_seventh = num.endswith("7")
clean = num.rstrip("7")
# Handle flat-degree prefixes: bVI, bVII, bIII, etc.
flat_offset = 0
if clean.startswith("b") and len(clean) > 1:
clean = clean[1:]
flat_offset = -1 # one semitone down
elif clean.startswith("#") and len(clean) > 1:
clean = clean[1:]
flat_offset = 1 # one semitone up
degree = numeral_mod.roman2int(clean.upper()) - 1
if is_seventh:
chord = self.seventh(degree)
else:
chord = self.triad(degree)
if flat_offset != 0:
chord = chord.transpose(flat_offset)
chords.append(chord)
return chords
def nashville(self, *numbers: Union[int, str]) -> list[Chord]:
"""Build a chord progression using Nashville number system.
The `Nashville number system <https://en.wikipedia.org/wiki/Nashville_Number_System>`_
uses Arabic numerals instead of Roman numerals.
It's the standard chart system in Nashville recording studios.
Numbers 1-7 build diatonic triads. Suffix ``"7"`` for seventh
chords, ``"m"`` to force minor.
Example::
>>> scale.nashville(1, 4, 5, 1)
[<Chord C major>, <Chord F major>, <Chord G major>, <Chord C major>]
"""
from .chords import Chord
chords = []
for num in numbers:
s = str(num)
is_seventh = s.endswith("7")
clean = s.rstrip("7m")
degree = int(clean) - 1
if is_seventh:
chords.append(self.seventh(degree))
else:
chords.append(self.triad(degree))
return chords
@staticmethod
def detect(*note_names: str) -> Optional[tuple[str, str, int]]:
"""Detect the most likely scale from a set of note names.
Tries all scales in the Western system and returns the best
match as a ``(tonic, scale_name, match_count)`` tuple.
Example::
>>> Scale.detect("C", "D", "E", "F", "G", "A", "B")
('C', 'major', 7)
>>> Scale.detect("C", "D", "Eb", "F", "G", "Ab", "Bb")
('C', 'minor', 7)
"""
if not note_names:
return None
notes = set(note_names)
best = None
chromatic = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"]
scale_names = ["major", "minor", "harmonic minor",
"dorian", "phrygian", "lydian", "mixolydian",
"aeolian", "locrian"]
for tonic in chromatic:
ts = TonedScale(tonic=f"{tonic}4")
for scale_name in ts.scales:
try:
scale = ts[scale_name]
scale_notes = set(scale.note_names)
match = len(notes & scale_notes)
score = (match, 1 if scale_name == "major" else 0)
if best is None or score > best[0]:
best = (score, tonic, scale_name, match)
except (KeyError, ValueError):
continue
if best:
return (best[1], best[2], best[3])
return None
@staticmethod
def recommend(*note_names: str, top: int = 5) -> list[tuple[str, str, float]]:
"""Recommend the best-matching scales for a set of notes, ranked by fitness.
Tests the given notes against every scale in the Western system
and returns the top matches. Useful for figuring out what scale
a melody or chord progression belongs to, or finding alternative
scales to play over a set of changes.
Args:
*note_names: Note name strings (e.g. ``"C"``, ``"E"``, ``"G"``).
top: Number of results to return (default 5).
Returns:
A list of ``(tonic, scale_name, fitness)`` tuples sorted
by fitness descending. Fitness is 0.01.0.
Example::
>>> Scale.recommend("C", "D", "E", "G", "A")
[('C', 'major', 1.0), ('G', 'major', 1.0), ...]
>>> Scale.recommend("C", "Eb", "F", "Gb", "G", "Bb")
[('C', 'blues', 1.0), ...]
"""
if not note_names:
return []
results = []
chromatic = ["C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"]
for tonic in chromatic:
ts = TonedScale(tonic=f"{tonic}4")
for scale_name in ts.scales:
try:
scale = ts[scale_name]
fit = scale.fitness(*note_names)
if fit > 0:
results.append((tonic, scale_name, fit))
except (KeyError, ValueError):
continue
# Penalize chromatic scale — it matches everything but tells you nothing
# Also prefer scales whose length is closer to the input length
input_len = len(note_names)
def _score(r):
tonic, name, fit = r
penalty = 0.5 if "chromatic" in name else 0
return (-fit + penalty, abs(input_len - 7), name, tonic)
results.sort(key=_score)
return results[:top]
def harmonize(self) -> list[Chord]:
"""Build diatonic triads on every scale degree.
Returns a list of Chords one triad for each degree of the
scale. In a major scale this produces: I, ii, iii, IV, V, vi, vii°.
Example::
>>> [c.identify() for c in TonedScale(tonic="C4")["major"].harmonize()]
['C major', 'D minor', 'E minor', 'F major', 'G major', 'A minor', 'B diminished']
"""
unique = len(self.tones) - 1
return [self.triad(i) for i in range(unique)]
def parallel_modes(self) -> dict[str, list[str]]:
"""All modes that share the same notes as this scale.
For example, C major shares its notes with D dorian,
E phrygian, F lydian, G mixolydian, A aeolian, and
B locrian.
Returns:
A dict mapping ``"tonic mode"`` to note name lists.
Example::
>>> c_major = TonedScale(tonic="C4")["major"]
>>> c_major.parallel_modes()
{'C ionian': ['C', 'D', 'E', ...], 'D dorian': ['D', 'E', 'F', ...], ...}
"""
mode_names = ["ionian", "dorian", "phrygian", "lydian",
"mixolydian", "aeolian", "locrian"]
unique = len(self.tones) - 1
if unique != 7:
return {}
result = {}
for i, mode in enumerate(mode_names):
if i >= unique:
break
tonic = self.tones[i]
ts = TonedScale(tonic=tonic.full_name)
try:
scale = ts[mode]
result[f"{tonic.name} {mode}"] = scale.note_names
except KeyError:
continue
return result
def degree(self, item: Union[str, int, slice], major: Optional[bool] = None, minor: bool = False) -> Optional[Union[Tone, tuple[Tone, ...]]]:
def degree(self, item, major=None, minor=False):
# TODO: cleanup degrees.
# Ensure that both major and minor aren't passed.
if all((major, minor)):
@@ -428,590 +115,58 @@ class Scale:
if isinstance(item, int) or isinstance(item, slice):
return self.tones[item]
def __getitem__(self, item: Union[str, int, slice]) -> Union[Tone, tuple[Tone, ...]]:
"""Retrieve a tone by scale degree (integer, Roman numeral, or degree name).
Raises:
KeyError: If the given degree is not found in this scale.
"""
def __getitem__(self, item):
result = self.degree(item)
if result is None:
raise KeyError(item)
return result
PROGRESSIONS = {
# Rock / Pop / Folk
"I-IV-V-I": ("I", "IV", "V", "I"),
"I-V-vi-IV": ("I", "V", "vi", "IV"),
"I-vi-IV-V": ("I", "vi", "IV", "V"),
"I-IV-vi-V": ("I", "IV", "vi", "V"),
"vi-IV-I-V": ("vi", "IV", "I", "V"),
# Blues
"12-bar blues": ("I", "I", "I", "I", "IV", "IV", "I", "I", "V", "IV", "I", "V"),
# Jazz
"ii-V-I": ("ii", "V7", "I"),
"I-vi-ii-V": ("I", "vi", "ii", "V"), # rhythm changes A section
"iii-vi-ii-V": ("iii", "vi", "ii", "V"), # jazz turnaround
# Classical / Film
"i-bVI-bIII-bVII": ("i", "VI", "III", "VII"),
"Pachelbel": ("I", "V", "vi", "iii", "IV", "I", "IV", "V"),
# Flamenco / Spanish
"Andalusian": ("i", "VII", "VI", "V"),
# Modal
"Dorian vamp": ("i", "IV"),
"Mixolydian vamp": ("I", "VII"),
}
"""Common chord progressions as Roman numeral tuples.
Use with :meth:`Scale.progression` or :meth:`Key.progression`::
Key("C", "major").progression(*PROGRESSIONS["I-V-vi-IV"])
"""
class Key:
"""A musical key — a convenient entry point for scales and harmony.
A Key represents a tonic note and a mode. It provides quick access
to the scale, diatonic chords, and common progressions.
Example::
>>> key = Key("C", "major")
>>> key.scale.note_names
['C', 'D', 'E', 'F', 'G', 'A', 'B', 'C']
>>> key.chords
['C major', 'D minor', 'E minor', 'F major', ...]
>>> key.progression("I", "V", "vi", "IV")
[<Chord (C,E,G)>, <Chord (G,B,D)>, ...]
"""
def __init__(self, tonic: str, mode: str = "major", system: Optional[Union[str, System]] = None) -> None:
if system is None:
system = SYSTEMS["western"]
elif isinstance(system, str):
system = SYSTEMS[system]
self.tonic_name = tonic
self.mode = mode
self._system = system
self._toned_scale = TonedScale(tonic=f"{tonic}4", system=system)
self._scale = self._toned_scale[mode]
@classmethod
def detect(cls, *note_names: str) -> Optional[Key]:
"""Detect the most likely key from a set of note names.
Tries every possible major and minor key and returns the one
whose scale contains the most of the given notes.
Example::
>>> Key.detect("C", "D", "E", "F", "G", "A", "B")
<Key C major>
>>> Key.detect("A", "B", "C", "D", "E", "F", "G")
<Key C major>
>>> Key.detect("A", "C", "E")
<Key C major>
Returns:
The best-matching Key, or None if no notes given.
"""
if not note_names:
return None
notes = set(note_names)
best_key = None
best_score = (-1, 0)
chromatic = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"]
for tonic in chromatic:
for mode in ("major", "minor"):
try:
k = cls(tonic, mode)
scale_notes = set(k.note_names)
match = len(notes & scale_notes)
# Tiebreak: prefer major over minor
score = (match, 1 if mode == "major" else 0)
if score > best_score:
best_score = score
best_key = k
except (KeyError, ValueError):
continue
return best_key
def __repr__(self) -> str:
return f"<Key {self.tonic_name} {self.mode}>"
def __str__(self) -> str:
return f"{self.tonic_name} {self.mode}"
@property
def scale(self) -> Scale:
"""The scale for this key."""
return self._scale
@property
def note_names(self) -> list[str]:
"""Note names in this key's scale."""
return self._scale.note_names
@property
def chords(self) -> list[str]:
"""Names of all diatonic triads in this key."""
return [c.identify() for c in self._scale.harmonize()]
@property
def seventh_chords(self) -> list[str]:
"""Names of all diatonic seventh chords in this key."""
unique = len(self._scale.tones) - 1
return [self._scale.seventh(i).identify() for i in range(unique)]
def triad(self, degree: int) -> Chord:
"""Build a diatonic triad on the given degree (0-indexed)."""
return self._scale.triad(degree)
def seventh(self, degree: int) -> Chord:
"""Build a diatonic seventh chord on the given degree (0-indexed)."""
return self._scale.seventh(degree)
def progression(self, *numerals: str) -> list[Chord]:
"""Build a chord progression from Roman numerals.
Example::
>>> Key("G", "major").progression("I", "IV", "V7", "I")
"""
return self._scale.progression(*numerals)
def nashville(self, *numbers: Union[int, str]) -> list[Chord]:
"""Build a chord progression using Nashville numbers.
Example::
>>> Key("G", "major").nashville(1, 4, 5, 1)
"""
return self._scale.nashville(*numbers)
def secondary_dominant(self, degree: int) -> Chord:
"""Build a secondary dominant (V/x) for the given scale degree.
A secondary dominant is the dominant chord of a non-tonic
degree. For example, in C major, V/V is D major (the V chord
of G). Secondary dominants create momentary tonicizations
that add color and forward motion.
Common secondary dominants:
- V/V (e.g. D7 in C major) approaches the dominant
- V/ii (e.g. A7 in C major) approaches the supertonic
- V/vi (e.g. E7 in C major) approaches the relative minor
Args:
degree: Scale degree to target (1-indexed). ``5`` means
"build the V of the 5th degree."
Returns:
A dominant 7th Chord that resolves to the given degree.
Example::
>>> Key("C", "major").secondary_dominant(5) # V/V = D7
<Chord D dominant 7th>
"""
target = self._scale.tones[degree - 1]
# Build a dominant 7th a perfect 5th above the target
from .chords import Chord
root = target.add(7)
return Chord(tones=[root, root.add(4), root.add(7), root.add(10)])
def common_progressions(self) -> dict[str, list]:
"""Named chord progressions realized in this key.
Returns a dict mapping progression names (from ``PROGRESSIONS``)
to lists of Chord objects built in this key.
Example::
>>> key = Key("C", "major")
>>> for name, chords in key.common_progressions().items():
... symbols = [c.symbol or str(c) for c in chords]
... print(f"{name}: {''.join(symbols)}")
I-IV-V-I: C F G C
I-V-vi-IV: C G Am F
...
"""
result = {}
for name, numerals in PROGRESSIONS.items():
try:
result[name] = self.progression(*numerals)
except (KeyError, ValueError, IndexError):
continue
return result
@classmethod
def all_keys(cls) -> list[Key]:
"""Return all 24 major and minor keys.
Returns:
A list of Key objects for all 12 major and 12 minor keys.
Example::
>>> for k in Key.all_keys():
... print(k)
"""
chromatic = ["C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"]
keys = []
for tonic in chromatic:
keys.append(cls(tonic, "major"))
keys.append(cls(tonic, "minor"))
return keys
@property
def signature(self) -> dict:
"""The key signature — number and names of sharps or flats.
In Western music, each key has a unique key signature that tells
you which notes are sharped or flatted throughout a piece.
Returns:
A dict with:
- ``sharps`` (int): number of sharps (0 if flat key)
- ``flats`` (int): number of flats (0 if sharp key)
- ``accidentals`` (list[str]): the sharped/flatted note names
Example::
>>> Key("G", "major").signature
{'sharps': 1, 'flats': 0, 'accidentals': ['F#']}
>>> Key("F", "major").signature
{'sharps': 0, 'flats': 1, 'accidentals': ['Bb']}
>>> Key("C", "major").signature
{'sharps': 0, 'flats': 0, 'accidentals': []}
"""
# Compare scale notes against the natural notes C D E F G A B
naturals = {"C", "D", "E", "F", "G", "A", "B"}
scale_notes = set(self.note_names[:-1]) # exclude octave
sharps = [n for n in scale_notes if "#" in n]
flats = [n for n in scale_notes if "b" in n[1:]] # skip first char for B
# Order sharps: F C G D A E B
sharp_order = ["F#", "C#", "G#", "D#", "A#", "E#", "B#"]
flat_order = ["Bb", "Eb", "Ab", "Db", "Gb", "Cb", "Fb"]
sharps_sorted = [s for s in sharp_order if s in sharps]
flats_sorted = [f for f in flat_order if f in flats]
if sharps_sorted:
return {"sharps": len(sharps_sorted), "flats": 0, "accidentals": sharps_sorted}
elif flats_sorted:
return {"sharps": 0, "flats": len(flats_sorted), "accidentals": flats_sorted}
else:
return {"sharps": 0, "flats": 0, "accidentals": []}
@property
def borrowed_chords(self) -> list[str]:
"""Chords borrowed from the parallel key.
Modal interchange (or modal mixture) borrows chords from the
parallel major or minor key. In C major, the parallel minor
is C minor, which provides chords like Ab major, Bb major,
and Eb major commonly heard in rock, film, and pop music.
Returns:
A list of chord names from the parallel key that are NOT
in the current key's diatonic chords.
Example::
>>> Key("C", "major").borrowed_chords
['C minor', 'D diminished', 'D# major', ...]
"""
par = self.parallel
if par is None:
return []
own = set(self.chords)
return [c for c in par.chords if c not in own]
def random_progression(self, length: int = 4) -> list:
"""Generate a random diatonic chord progression.
Uses weighted probabilities based on common chord function:
I and vi are most common, IV and V are very common, ii is
common, iii and viidim are rare. Always starts on I and
ends on I or V.
Args:
length: Number of chords (default 4).
Returns:
A list of Chord objects.
Example::
>>> Key("C", "major").random_progression(4)
[<Chord C major>, <Chord F major>, <Chord G major>, <Chord C major>]
"""
import random
harmonized = self._scale.harmonize()
unique = len(harmonized)
# Weights: I=high, ii=med, iii=low, IV=high, V=high, vi=med, vii=low
weights = [10, 5, 2, 8, 8, 5, 1]
if unique < len(weights):
weights = weights[:unique]
chords = [harmonized[0]] # Start on I
for _ in range(length - 2):
chords.append(random.choices(harmonized, weights=weights, k=1)[0])
if length > 1:
# End on I or V
chords.append(random.choice([harmonized[0], harmonized[4 % unique]]))
return chords
# Common chord movement tendencies in major keys (0-indexed degrees).
# Maps each degree to a list of likely next degrees, ordered by frequency.
_TENDENCY = {
0: [3, 4, 5, 1], # I → IV, V, vi, ii
1: [4, 0, 6], # ii → V, I, vii
2: [5, 3, 1], # iii → vi, IV, ii
3: [4, 0, 1], # IV → V, I, ii
4: [0, 5, 3], # V → I, vi, IV
5: [1, 3, 4], # vi → ii, IV, V
6: [0, 5], # vii° → I, vi
}
def suggest_next(self, chord) -> list:
"""Suggest likely next chords based on voice-leading tendencies.
Given a chord in this key, returns a ranked list of chords
that commonly follow it, based on standard functional harmony
rules (e.g. V I, ii V, IV V).
Args:
chord: A Chord object currently being played.
Returns:
A list of Chord objects, most likely first.
Example::
>>> key = Key("C", "major")
>>> g = key.triad(4) # G major (V)
>>> [c.symbol for c in key.suggest_next(g)]
['C', 'Am', 'F']
"""
harmonized = self._scale.harmonize()
unique = len(harmonized)
# Find which degree this chord is
chord_id = chord.identify()
if not chord_id:
return harmonized[:3]
degree = None
for i, h in enumerate(harmonized):
if h.identify() == chord_id:
degree = i
break
if degree is None:
return harmonized[:3]
tendencies = self._TENDENCY.get(degree, [0])
return [harmonized[d % unique] for d in tendencies]
@property
def relative(self) -> Optional[Key]:
"""The relative major or minor key.
If this is a major key, returns the relative minor (vi).
If this is a minor key, returns the relative major (bIII).
"""
if self.mode == "major":
# Relative minor starts on the 6th degree
minor_tonic = self._scale.tones[5].name
return Key(minor_tonic, "minor")
elif self.mode in ("minor", "aeolian"):
# Relative major starts on the 3rd degree
major_tonic = self._scale.tones[2].name
return Key(major_tonic, "major")
return None
@property
def parallel(self) -> Optional[Key]:
"""The parallel major or minor key (same tonic, different mode)."""
if self.mode == "major":
return Key(self.tonic_name, "minor")
elif self.mode in ("minor", "aeolian"):
return Key(self.tonic_name, "major")
return None
def modulation_path(self, target: Key) -> list:
"""Suggest a chord-by-chord path from this key to a target key.
Strategy:
- Find pivot chords (common to both keys)
- Build: [I of current key, pivot chord, V of target key, I of target key]
- If no pivot chord exists, use chromatic approach:
[current I, target V, target I]
Args:
target: The target Key to modulate to.
Returns:
A list of Chord objects forming a modulation path.
Example::
>>> path = Key("C", "major").modulation_path(Key("G", "major"))
>>> len(path)
4
"""
from .chords import Chord
current_I = self.triad(0)
target_V = target.triad(4)
target_I = target.triad(0)
# Find pivot chords
own_chords = self._scale.harmonize()
target_chord_names = set(target.chords)
pivot = None
for c in own_chords:
cid = c.identify()
if cid and cid in target_chord_names and cid != current_I.identify():
pivot = c
break
if pivot is not None:
return [current_I, pivot, target_V, target_I]
else:
# Chromatic approach - no pivot chord
return [current_I, target_V, target_I]
def pivot_chords(self, target: Key) -> list[str]:
"""Find chords common to this key and a target key.
Pivot chords are the bridge for modulation they belong to
both keys, so a listener accepts them in either context. The
more pivot chords two keys share, the smoother the modulation.
Closely related keys (e.g. C major G major) share many
pivot chords. Distant keys (e.g. C major F# major) share
few or none.
Args:
target: The key to modulate to.
Returns:
A list of chord name strings common to both keys.
Example::
>>> Key("C", "major").pivot_chords(Key("G", "major"))
['G major', 'A minor', 'B minor', 'C major', 'D major', 'E minor']
"""
own = set(self.chords)
other = set(target.chords)
return sorted(own & other)
class TonedScale:
def __init__(self, *, system: Union[str, System] = SYSTEMS["western"], tonic: Union[str, Tone]) -> None:
"""Initialize a TonedScale with a tonic note and tone system.
Args:
system: A tone system name or :class:`System` instance.
tonic: The tonic note as a string (e.g. ``"C4"``) or :class:`Tone`.
"""
if isinstance(system, str):
system = SYSTEMS[system]
def __init__(self, *, system=SYSTEMS["western"], tonic):
self.system = system
if not isinstance(tonic, Tone):
tonic = Tone.from_string(tonic, system=self.system)
self.tonic = tonic
self._cached_scales: Optional[dict[str, Scale]] = None
def __repr__(self) -> str:
def __repr__(self):
return f"<TonedScale system={self.system!r} tonic={self.tonic}>"
def __getitem__(self, scale: str) -> Scale:
"""Retrieve a scale by name.
Raises:
KeyError: If the named scale is not found in this system.
"""
def __getitem__(self, scale):
result = self.get(scale)
if result is None:
raise KeyError(scale)
return result
def get(self, scale: str) -> Optional[Scale]:
"""Look up a scale by name, returning ``None`` if not found."""
def get(self, scale):
try:
return self._scales[scale]
except KeyError:
return None
pass
@property
def scales(self) -> tuple[str, ...]:
"""Tuple of all available scale names in this system."""
def scales(self):
return tuple(self._scales.keys())
@staticmethod
def _should_prefer_flats(tones: list) -> bool:
"""Determine if a scale should use flat spellings.
Uses the "no duplicate letters" rule: build the scale with sharps
first, and if any letter name appears twice (excluding the octave
repeat at the end), try flats instead. This correctly handles all
keys on the circle of fifths.
"""
# Exclude the last tone (octave repeat of the tonic)
unique_tones = tones[:-1] if len(tones) > 1 else tones
letters = [t.name[0] for t in unique_tones]
return len(letters) != len(set(letters))
@property
def _scales(self) -> dict[str, Scale]:
"""Lazily computed (and cached) mapping of scale names to Scale objects."""
if self._cached_scales is not None:
return self._cached_scales
# Also check if tonic itself is a flat (always prefer flats then)
tonic_is_flat = "b" in self.tonic.name and self.tonic.name != "B"
def _scales(self):
scales = {}
for scale_type in self.system.scales:
for scale in self.system.scales[scale_type]:
working_scale = []
reference_scale = self.system.scales[scale_type][scale]["intervals"]
# First pass: build with sharps (default)
working_scale = [self.tonic]
current_tone = self.tonic
working_scale.append(current_tone)
for interval in reference_scale:
current_tone = current_tone.add(interval)
working_scale.append(current_tone)
# Check if we need flats (duplicate letter names)
if tonic_is_flat or self._should_prefer_flats(working_scale):
working_scale = [self.tonic]
current_tone = self.tonic
for interval in reference_scale:
current_tone = current_tone.add(interval, prefer_flats=True)
working_scale.append(current_tone)
scales[scale] = Scale(tones=tuple(working_scale))
self._cached_scales = scales
return scales
+6 -275
View File
@@ -1,59 +1,15 @@
from ._statics import (
TEMPERAMENTS, TONES, DEGREES, SCALES,
INDIAN_SCALES, ARABIC_SCALES, JAPANESE_SCALES,
BLUES_SCALES, GAMELAN_SCALES, SYSTEMS,
TONES_SHRUTI, DEGREES_SHRUTI, SHRUTI_SCALES, SHRUTI_RATIOS,
TONES_ARABIC_24, DEGREES_ARABIC_24, ARABIC_24_SCALES, MAQAM_RATIOS,
TONES_SLENDRO, DEGREES_SLENDRO, SLENDRO_SCALES,
TONES_PELOG, DEGREES_PELOG, PELOG_SCALES,
TONES_THAI, DEGREES_THAI, THAI_SCALES,
TONES_TURKISH, DEGREES_TURKISH, TURKISH_SCALES,
TONES_CARNATIC, DEGREES_CARNATIC, CARNATIC_SCALES,
)
from ._statics import TEMPERAMENTS, TONES, DEGREES, SCALES, SYSTEMS
class System:
def __init__(self, *, tone_names, degrees, scales=None, c_index=None,
period=2.0, ratios=None):
def __init__(self, *, tone_names, degrees, scales=None):
self.tone_names = tone_names
self.degrees = degrees
self._scales = scales
# Period: the frequency ratio of one "octave" in this system.
# 2.0 for standard octave-based systems.
# 3.0 for Bohlen-Pierce (tritave).
self.period = period
# Custom frequency ratios: if set, overrides equal temperament.
# A list of N floats (one per tone), each relative to the first
# tone (1.0). For example, just intonation shruti ratios.
self.ratios = ratios
# c_index: the index of the "reference C" in the tone list.
# For octave arithmetic — scientific pitch changes octave at C.
# Default 3 for 12-TET western (A=0, A#=1, B=2, C=3).
# For non-12-TET systems, this is the index of the tone nearest C,
# or 0 if no C equivalent exists.
if c_index is not None:
self.c_index = c_index
else:
# Try to find C in the tone names, fall back to 0
self.c_index = 0
for i, names in enumerate(tone_names):
if "C" in names:
self.c_index = i
break
if scales is None:
n = self.semitones
if n in SCALES:
self._scales = SCALES[n]
else:
# Generate chromatic scale for unknown sizes
self._scales = {
"chromatic": (n, {}),
}
self._scales = SCALES[self.semitones]
@property
def semitones(self):
@@ -64,59 +20,6 @@ class System:
from . import Tone
return tuple([Tone.from_tuple(tone) for tone in self.tone_names])
def resolve_name(self, name: str) -> str | None:
"""Resolve a note name (including flats, double sharps/flats) to the canonical name.
Handles enharmonic equivalents:
- Standard names and their alternates (e.g. Bb, C#)
- Double sharps (C## = D, F## = G)
- Double flats (Dbb = C, Ebb = D)
Returns the primary name if found, or None if not recognized.
"""
# Direct lookup first
for names in self.tone_names:
if name in names:
return names[0]
# Handle double sharps (e.g. C## → D, F## → G)
if name.endswith('##') and len(name) >= 3:
base = name[:-2]
base_idx = self._name_to_index(base)
if base_idx is not None:
resolved_idx = (base_idx + 2) % len(self.tone_names)
return self.tone_names[resolved_idx][0]
# Handle double flats (e.g. Dbb → C, Ebb → D)
if name.endswith('bb') and len(name) >= 3 and name[0] != 'b':
base = name[:-2]
base_idx = self._name_to_index(base)
if base_idx is not None:
resolved_idx = (base_idx - 2) % len(self.tone_names)
return self.tone_names[resolved_idx][0]
# Handle single sharps/flats on natural notes (e.g. Cb → B, E# → F)
if len(name) == 2:
base = name[0]
modifier = name[1]
base_idx = self._name_to_index(base)
if base_idx is not None:
if modifier == '#':
resolved_idx = (base_idx + 1) % len(self.tone_names)
return self.tone_names[resolved_idx][0]
elif modifier == 'b':
resolved_idx = (base_idx - 1) % len(self.tone_names)
return self.tone_names[resolved_idx][0]
return None
def _name_to_index(self, name: str) -> int | None:
"""Return the index of a tone name, or None if not found."""
for i, names in enumerate(self.tone_names):
if name in names:
return i
return None
@property
def scales(self):
@@ -152,7 +55,6 @@ class System:
*,
tones=7,
semitones=12,
intervals=None,
major=False,
minor=False,
hemitonic=False, # Contains semitones.
@@ -161,13 +63,7 @@ class System:
offset=None,
):
"""Generates the primary scale for a given number of semitones/tones."""
# Direct interval pattern — bypass generation logic.
if intervals is not None:
scale = list(intervals)
if offset:
scale = scale[offset:] + scale[:offset]
return {"intervals": scale, "hemitonic": 1 in scale, "meta": {}}
# TODO: Support minor, support harmonic, support melodic.
# Sanity check.
if major and minor:
@@ -198,6 +94,7 @@ class System:
yield step
else:
for i in range(tones):
# TODO: figure out how to make this work with monotonic.
yield 1
scale = [
@@ -219,173 +116,7 @@ class System:
# descending goes in meta?
return {"intervals": scale, "hemitonic": hemitonic, "meta": {}}
def tone(self, name, octave=4):
"""Create a Tone in this system. Shorthand for ``Tone(name, octave=octave, system=self)``.
Example::
>>> edo19 = TET(19)
>>> edo19.tone(5, octave=4).frequency
"""
from . import Tone
return Tone(name, octave=octave, system=self)
def __repr__(self):
return f"<System semitones={self.semitones!r}>"
def TET(n, *, names=None, reference_index=0, period=2.0):
"""Create an N-tone equal temperament system.
Each step divides the period into *n* equal parts. The frequency
ratio between adjacent tones is ``period^(1/n)``.
For standard tunings the period is 2.0 (octave). For exotic systems
like Bohlen-Pierce, set ``period=3.0`` (tritave).
Args:
n: Number of equal divisions of the octave (e.g. 19, 24, 31, 53).
names: Optional list of *n* tone name strings. If omitted,
tones are numbered ``"0"`` through ``"n-1"``.
reference_index: Index of the tone that corresponds to A440
(default 0, meaning tone "0" = A4 = 440 Hz).
Returns:
A :class:`System` instance.
Example::
>>> edo19 = TET(19)
>>> from pytheory import Tone
>>> t = Tone("0", octave=4, system=edo19)
>>> t.frequency # 440.0 Hz (tone 0 = A4)
440.0
>>> edo31 = TET(31)
>>> t = Tone("18", octave=4, system=edo31)
>>> t.frequency # 18 steps above A in 31-TET
"""
if names is not None:
if len(names) != n:
raise ValueError(f"Expected {n} names, got {len(names)}")
tone_names = [(name,) for name in names]
else:
tone_names = [(str(i),) for i in range(n)]
# Degrees: numbered, with no modal names
degrees = [(f"degree {i+1}", ()) for i in range(n)]
# Scales: chromatic (all steps = 1) plus MOS scales for common EDOs
scale_data = {
"chromatic": (n, {}),
}
# Add well-known scales for specific EDOs
if n == 19:
# 19-TET: major and minor have different step sizes
# Major: 3 3 2 3 3 3 2 (sums to 19)
# Minor: 3 2 3 3 2 3 3
scale_data["heptatonic"] = [7, {
"major": {"intervals": (3, 3, 2, 3, 3, 3, 2)},
"minor": {"intervals": (3, 2, 3, 3, 2, 3, 3)},
"harmonic minor": {"intervals": (3, 2, 3, 3, 2, 4, 2)},
}]
scale_data["pentatonic"] = [5, {
"major pentatonic": {"intervals": (3, 3, 5, 3, 5)},
"minor pentatonic": {"intervals": (5, 3, 3, 5, 3)},
}]
elif n == 24:
# 24-TET (quarter-tone): standard 12-TET scales with doubled steps
scale_data["heptatonic"] = [7, {
"major": {"intervals": (4, 4, 2, 4, 4, 4, 2)},
"minor": {"intervals": (4, 2, 4, 4, 2, 4, 4)},
}]
elif n == 31:
# 31-TET: excellent approximation of quarter-comma meantone
# Major: 5 5 3 5 5 5 3 (sums to 31)
# Minor: 5 3 5 5 3 5 5
scale_data["heptatonic"] = [7, {
"major": {"intervals": (5, 5, 3, 5, 5, 5, 3)},
"minor": {"intervals": (5, 3, 5, 5, 3, 5, 5)},
"harmonic minor": {"intervals": (5, 3, 5, 5, 3, 7, 3)},
}]
scale_data["pentatonic"] = [5, {
"major pentatonic": {"intervals": (5, 5, 8, 5, 8)},
"minor pentatonic": {"intervals": (8, 5, 5, 8, 5)},
}]
elif n == 53:
# 53-TET: nearly perfect fifths and thirds
# Major: 9 9 4 9 9 9 4 (sums to 53)
scale_data["heptatonic"] = [7, {
"major": {"intervals": (9, 9, 4, 9, 9, 9, 4)},
"minor": {"intervals": (9, 4, 9, 9, 4, 9, 9)},
}]
# Find C equivalent for c_index (reference_index is A, C is 3 steps in 12-TET)
# Proportionally: C is 3/12 of the way around from A
c_idx = round(n * 3 / 12) if n != 12 else 3
return System(
tone_names=tone_names,
degrees=degrees,
scales=scale_data,
c_index=c_idx,
period=period,
)
# ── 19-TET named system ──
# Traditional note names for 19-TET: all 12 western notes plus
# 7 quarter-tone positions (enharmonic splits)
_19TET_NAMES = [
"A", "A#", "Bb", "B", "B#",
"C", "C#", "Db", "D", "D#",
"Eb", "E", "E#", "F", "F#",
"Gb", "G", "G#", "Ab",
]
# ── 31-TET named system ──
# Adriaan Fokker's naming: sharps and flats are distinct pitches
_31TET_NAMES = [
"A", "A↑", "A#", "Bb", "B↓",
"B", "B↑", "C", "C↑", "C#",
"Db", "D↓", "D", "D↑", "D#",
"Eb", "E↓", "E", "E↑", "E#",
"F", "F↑", "F#", "Gb", "G↓",
"G", "G↑", "G#", "Ab", "A↓",
"A♮", # enharmonic return (distinct from "A" by a diesis)
]
SYSTEMS = {
"western": System(tone_names=TONES["western"], degrees=DEGREES["western"]),
"indian": System(tone_names=TONES["indian"], degrees=DEGREES["indian"], scales=INDIAN_SCALES[12], c_index=3),
"arabic": System(tone_names=TONES["arabic"], degrees=DEGREES["arabic"], scales=ARABIC_SCALES[12], c_index=3),
"japanese": System(tone_names=TONES["japanese"], degrees=DEGREES["japanese"], scales=JAPANESE_SCALES[12]),
"blues": System(tone_names=TONES["blues"], degrees=DEGREES["blues"], scales=BLUES_SCALES[12]),
"gamelan": System(tone_names=TONES["gamelan"], degrees=DEGREES["gamelan"], scales=GAMELAN_SCALES[12], c_index=3),
"19-tet": TET(19, names=_19TET_NAMES),
"31-tet": TET(31, names=_31TET_NAMES),
# Microtonal systems with proper intervals (not 12-TET approximations)
"shruti": System(tone_names=TONES_SHRUTI, degrees=DEGREES_SHRUTI,
scales=SHRUTI_SCALES, c_index=5, ratios=SHRUTI_RATIOS),
"maqam": System(tone_names=TONES_ARABIC_24, degrees=DEGREES_ARABIC_24,
scales=ARABIC_24_SCALES, c_index=5, ratios=MAQAM_RATIOS),
"slendro": System(tone_names=TONES_SLENDRO, degrees=DEGREES_SLENDRO,
scales=SLENDRO_SCALES, c_index=1),
"pelog": System(tone_names=TONES_PELOG, degrees=DEGREES_PELOG,
scales=PELOG_SCALES, c_index=2),
"thai": System(tone_names=TONES_THAI, degrees=DEGREES_THAI,
scales=THAI_SCALES, c_index=0),
"makam": System(tone_names=TONES_TURKISH, degrees=DEGREES_TURKISH,
scales=TURKISH_SCALES, c_index=13),
"carnatic": System(tone_names=TONES_CARNATIC, degrees=DEGREES_CARNATIC,
scales=CARNATIC_SCALES, c_index=18), # Sa ≈ C, 18 steps from A
# Bohlen-Pierce: 13 equal divisions of the tritave (3:1).
# Genuinely alien — no octaves, no fifths, built on 3:5:7 harmonics.
# Used by composers like Heinz Bohlen, Kees van Prooijen, Georg Hajdu.
"bohlen-pierce": TET(13, period=3.0, names=[
"A", "B", "C", "D", "E", "F", "G",
"H", "J", "K", "L", "M", "N",
]),
}
SYSTEMS = {"western": System(tone_names=TONES["western"], degrees=DEGREES["western"])}
+74 -682
View File
@@ -1,127 +1,26 @@
from __future__ import annotations
from typing import Optional, Union
from ._statics import REFERENCE_A, TEMPERAMENTS, C_INDEX
class Interval:
"""Named constants for common musical intervals (in semitones)."""
UNISON = 0
MINOR_SECOND = 1
MAJOR_SECOND = 2
MINOR_THIRD = 3
MAJOR_THIRD = 4
PERFECT_FOURTH = 5
TRITONE = 6
PERFECT_FIFTH = 7
MINOR_SIXTH = 8
MAJOR_SIXTH = 9
MINOR_SEVENTH = 10
MAJOR_SEVENTH = 11
OCTAVE = 12
from ._statics import REFERENCE_A, TEMPERAMENTS
class Tone:
def __init__(
self,
name,
*,
alt_names: Optional[list[str]] = None,
octave: Optional[int] = None,
system: Union[str, object] = "western",
_validate: bool = True,
) -> None:
"""Initialize a Tone with a name, optional octave, and musical system.
Args:
name: The note name as a string (``"C"``, ``"C#4"``) or an int
for numbered systems (``0``, ``11``). Ints are converted to
strings and wrapped to the system's range (e.g. 22 in a
22-tone system becomes 0 at octave+1).
alt_names: Alternate spellings for this tone (e.g. enharmonics).
octave: The octave number. Overrides any octave parsed from *name*.
system: The tuning system, either as a string key (``"western"``)
or a ``ToneSystem`` instance.
"""
def __init__(self, name, *, alt_names=None, octave=None, system="western"):
if alt_names is None:
alt_names = []
# Int tone names: wrap to system range, adjust octave
if isinstance(name, int):
if isinstance(system, str):
from .systems import SYSTEMS
_sys = SYSTEMS[system]
else:
_sys = system
n_tones = len(_sys.tone_names)
if name < 0 or name >= n_tones:
extra_octaves = name // n_tones
name = name % n_tones
if octave is None:
octave = 4 + extra_octaves
else:
octave += extra_octaves
name = str(name)
if isinstance(name, str):
# Normalize unicode music symbols to ASCII equivalents
name = (name
.replace('\u266f', '#') # ♯ → #
.replace('\u266d', 'b') # ♭ → b
.replace('\U0001d12a', '##') # 𝄪 → ##
.replace('\U0001d12b', 'bb') # 𝄫 → bb
)
# Normalize 'x' / 'X' as double sharp (only after letter name)
if len(name) >= 2 and name[1] in ('x', 'X') and name[0].isalpha():
name = name[0] + '##' + name[2:]
try:
parsed_octave = int("".join([c for c in filter(str.isdigit, name)]))
except ValueError:
parsed_octave = None
# Only parse trailing digits as octave (e.g. "C4" → "C", octave=4).
# Digits embedded in the name (e.g. "Mib+1") are NOT octaves.
# Numeric pitch class names ("0", "11") are also left alone.
if name and name[0].isalpha():
import re as _re
m = _re.search(r'(\d+)$', name)
if m:
parsed_octave = int(m.group(1))
name = name[:m.start()]
if octave is None:
octave = parsed_octave
# Octave boundary fix: B#→C should increment octave,
# Cb→B should decrement octave (scientific pitch changes at C).
# Only applies to Western-style systems with letter names.
if octave is not None and name and name[0].isalpha():
if isinstance(system, str):
from .systems import SYSTEMS
_sys_check = SYSTEMS.get(system)
else:
_sys_check = system
if _sys_check is not None:
resolved = _sys_check.resolve_name(name)
if resolved is not None and resolved != name:
orig_letter = name[0].upper()
res_letter = resolved[0].upper()
# Sharp crossing B→C: B# resolves to C, octave up
if orig_letter == 'B' and res_letter == 'C' and '#' in name:
octave += 1
# Double sharp: A## resolves to B — no boundary cross
# But B## resolves to C# — boundary cross
if orig_letter == 'B' and res_letter not in ('B', 'A') and '##' in name:
octave += 1
# Flat crossing C→B: Cb resolves to B, octave down
if orig_letter == 'C' and res_letter == 'B' and 'b' in name and name != 'C':
octave -= 1
# Double flat: D♭♭ resolves to C — no boundary cross
# But C♭♭ resolves to Bb — boundary cross
if orig_letter == 'C' and res_letter not in ('C', 'D') and 'bb' in name:
octave -= 1
if parsed_octave is not None:
name = name.replace(str(parsed_octave), "")
if octave is None:
octave = parsed_octave
self.name = name
self.octave = octave
self.alt_names = alt_names
self._frequency: Optional[float] = None
if isinstance(system, str):
self.system_name = system
@@ -130,24 +29,12 @@ class Tone:
self.system_name = None
self._system = system
# Validate tone name against the system early (fixes #39).
if _validate and self.system.resolve_name(name) is None:
raise ValueError(
f"Unknown tone name: {name!r}. "
f"Not found in the {system!r} system."
)
@property
def exists(self):
return self.name in self.system.tones
@property
def exists(self) -> bool:
"""True if this tone's name is found in the associated system."""
return self.system.resolve_name(self.name) is not None
@property
def system(self) -> object:
"""The ``ToneSystem`` associated with this tone.
Lazily resolved from ``system_name`` on first access and cached.
"""
def system(self):
from .systems import SYSTEMS
if self._system:
@@ -158,224 +45,61 @@ class Tone:
return self.system
@property
def full_name(self) -> str:
"""The tone name with octave appended, e.g. ``'C4'`` or ``'C'``."""
if self.octave is not None:
def full_name(self):
if self.octave:
return f"{self.name}{self.octave}"
else:
return self.name
def names(self) -> list[str]:
"""Return a list containing the primary name and all alternate names."""
def names(self):
return [self.name] + self.alt_names
@property
def scientific(self) -> str:
"""Scientific pitch notation (e.g. ``'C4'``, ``'A#3'``).
This is the default notation used throughout PyTheory
note name followed by octave number. Middle C is C4.
Same as ``full_name``.
"""
return self.full_name
@property
def helmholtz(self) -> str:
"""Helmholtz pitch notation.
The older European convention still used in some contexts:
- C2 ``CC`` (sub-contra)
- C3 ``C`` (great octave)
- C4 ``c`` (small octave / middle C)
- C5 ``c'`` (one-line)
- C6 ``c''`` (two-line)
- C7 ``c'''``
Accidentals are preserved as-is (e.g. ``c#'``).
Example::
>>> Tone.from_string("C4").helmholtz
'c'
>>> Tone.from_string("C3").helmholtz
'C'
>>> Tone.from_string("C5").helmholtz
"c'"
>>> Tone.from_string("A2").helmholtz
'AA'
"""
if self.octave is None:
return self.name
letter = self.name[0]
accidental = self.name[1:]
if self.octave <= 2:
# Contra and sub-contra: uppercase repeated
# Octave 2 = contra (CC), 1 = sub-contra (CCC), 0 = (CCCC)
repeats = 4 - self.octave
return (letter.upper() * repeats) + accidental
elif self.octave == 3:
# Great octave: single uppercase
return letter.upper() + accidental
else:
# Octave 4+: lowercase with tick marks
ticks = self.octave - 4
tick_str = "'" * ticks if ticks > 0 else ""
return letter.lower() + accidental + tick_str
@property
def is_natural(self) -> bool:
"""True if this is a natural note (no sharp or flat)."""
return not self.is_sharp and not self.is_flat
@property
def is_sharp(self) -> bool:
"""True if this tone has a sharp (#)."""
return "#" in self.name
@property
def is_flat(self) -> bool:
"""True if this tone has a flat (b after the first character)."""
return "b" in self.name[1:]
@property
def letter(self) -> str:
"""The letter name without any accidental.
Example::
>>> Tone.from_string("C#4").letter
'C'
>>> Tone.from_string("Bb4").letter
'B'
>>> Tone.from_string("G4").letter
'G'
"""
return self.name[0]
@property
def enharmonic(self) -> Optional[str]:
"""The enharmonic equivalent of this tone, or None if there isn't one.
Returns the alternate spelling: C# → Db, Db → C#, etc.
Natural notes (C, D, E, F, G, A, B) have no enharmonic.
Example::
>>> Tone.from_string("C#4").enharmonic
'Db'
"""
if self.alt_names:
return self.alt_names[0] if isinstance(self.alt_names, (list, tuple)) else self.alt_names
# Check the system for alt names
try:
for tone in self.system.tones:
if tone.name == self.name and tone.alt_names:
return tone.alt_names[0]
except (AttributeError, TypeError):
pass
return None
_SOLFEGE_MAP = {
"C": "Do", "D": "Re", "E": "Mi", "F": "Fa",
"G": "Sol", "A": "La", "B": "Ti",
}
_SOLFEGE_SHARP_MAP = {
"C#": "Di", "D#": "Ri", "F#": "Fi", "G#": "Si", "A#": "Li",
"E#": "Mi", "B#": "Do",
}
_SOLFEGE_FLAT_MAP = {
"Db": "Ra", "Eb": "Me", "Gb": "Se", "Ab": "Le", "Bb": "Te",
"Fb": "Mi", "Cb": "Ti",
}
@property
def solfege(self) -> str:
"""Map Western note names to fixed-Do solfege syllables.
Uses fixed Do system where C is always Do regardless of key.
- C->Do, D->Re, E->Mi, F->Fa, G->Sol, A->La, B->Ti
- Sharps: C#->Di, D#->Ri, F#->Fi, G#->Si, A#->Li
- Flats: Db->Ra, Eb->Me, Gb->Se, Ab->Le, Bb->Te
Returns the note name unchanged if the system isn't western
or the name isn't recognized.
Example::
>>> Tone.from_string("C4").solfege
'Do'
>>> Tone.from_string("F#4").solfege
'Fi'
"""
# Check system
sys_name = self.system_name
if sys_name is not None and sys_name != "western":
return self.name
if self._system is not None:
try:
if hasattr(self._system, 'name') and self._system.name != "western":
return self.name
except (AttributeError, TypeError):
pass
name = self.name
if name in self._SOLFEGE_MAP:
return self._SOLFEGE_MAP[name]
if name in self._SOLFEGE_SHARP_MAP:
return self._SOLFEGE_SHARP_MAP[name]
if name in self._SOLFEGE_FLAT_MAP:
return self._SOLFEGE_FLAT_MAP[name]
return name
def __repr__(self) -> str:
def __repr__(self):
return f"<Tone {self.full_name}>"
def __str__(self) -> str:
def __str__(self):
return self.full_name
def __add__(self, interval: int) -> Tone:
def __add__(self, interval):
return self.add(interval)
def __sub__(self, other: Union[int, Tone]) -> Union[Tone, int]:
def __sub__(self, other):
# Tone - int: subtract semitones
if isinstance(other, int):
return self.subtract(other)
# Tone - Tone: semitone distance
if isinstance(other, Tone):
c_index = 3
try:
mod = len(self.system.tones)
except AttributeError:
raise ValueError("Tone math can only be computed with an associated system!")
self_from_c0 = ((self._index - C_INDEX) % mod) + ((self.octave or 0) * mod)
other_from_c0 = ((other._index - C_INDEX) % mod) + ((other.octave or 0) * mod)
self_from_c0 = ((self._index - c_index) % mod) + ((self.octave or 0) * mod)
other_from_c0 = ((other._index - c_index) % mod) + ((other.octave or 0) * mod)
return self_from_c0 - other_from_c0
return NotImplemented
def __lt__(self, other: Tone) -> bool:
def __lt__(self, other):
if not isinstance(other, Tone):
return NotImplemented
return self.pitch() < other.pitch()
def __le__(self, other: Tone) -> bool:
def __le__(self, other):
if not isinstance(other, Tone):
return NotImplemented
return self.pitch() <= other.pitch()
def __gt__(self, other: Tone) -> bool:
def __gt__(self, other):
if not isinstance(other, Tone):
return NotImplemented
return self.pitch() > other.pitch()
def __ge__(self, other: Tone) -> bool:
def __ge__(self, other):
if not isinstance(other, Tone):
return NotImplemented
return self.pitch() >= other.pitch()
def __eq__(self, other: object) -> bool:
def __eq__(self, other):
# Comparing string literals.
if isinstance(other, str):
@@ -390,46 +114,25 @@ class Tone:
return False
def __hash__(self) -> int:
def __hash__(self):
return hash((self.name, self.octave))
@classmethod
def from_string(klass, s: str, system: Optional[Union[str, object]] = None) -> Tone:
"""Create a Tone by parsing a string like ``'C#4'`` or ``'Bb'``.
def from_string(klass, s, system=None):
try:
octave = int("".join([c for c in filter(str.isdigit, s)]))
except ValueError:
octave = None
Args:
s: A note string, optionally including an octave number.
system: The tuning system to associate with the tone.
Returns:
A new ``Tone`` instance.
"""
import re as _re
octave = None
tone = s
# Only parse trailing digits as octave
if s and s[0].isalpha():
m = _re.search(r'(\d+)$', s)
if m:
octave = int(m.group(1))
tone = s[:m.start()]
tone = s.replace(str(octave), "") if octave else s
if system:
return klass(name=tone, octave=octave, system=system)
else:
return klass(name=tone, octave=octave, _validate=False)
return klass(name=tone, octave=octave)
@classmethod
def from_tuple(klass, t: tuple[str, ...]) -> Tone:
"""Create a Tone from a tuple of ``(name, *alt_names)``.
Args:
t: A tuple where the first element is the primary name and
any remaining elements are alternate names (enharmonics).
Returns:
A new ``Tone`` instance.
"""
def from_tuple(klass, t):
if len(t) == 1:
return klass.from_string(s=t[0])
else:
@@ -438,130 +141,18 @@ class Tone:
return tone
@classmethod
def from_frequency(klass, hz: float, system: Union[str, object] = "western") -> Tone:
"""Create a Tone from a frequency in Hz.
Finds the nearest note in 12-TET tuning (A4=440Hz).
Example::
>>> Tone.from_frequency(440)
<Tone A4>
>>> Tone.from_frequency(261.63)
<Tone C4>
"""
import math
if hz <= 0:
raise ValueError("Frequency must be positive")
if isinstance(system, str):
from .systems import SYSTEMS
system = SYSTEMS[system]
n = len(system.tone_names)
c_idx = getattr(system, 'c_index', C_INDEX)
# Steps from A4 in this EDO
steps_from_a4 = n * math.log2(hz / REFERENCE_A)
steps = round(steps_from_a4)
# A4 is index 0, octave 4. Convert to absolute position from C0.
a4_from_c0 = ((0 - c_idx) % n) + (4 * n)
abs_pos = a4_from_c0 + steps
octave = abs_pos // n
relative = abs_pos % n
index = (relative + c_idx) % n
return klass.from_index(index, octave=octave, system=system)
@classmethod
def from_midi(klass, note_number: int, system: Union[str, object] = "western") -> Tone:
"""Create a Tone from a MIDI note number.
MIDI note 60 = C4 (middle C), 69 = A4 (440 Hz).
Example::
>>> Tone.from_midi(60)
<Tone C4>
>>> Tone.from_midi(69)
<Tone A4>
"""
if isinstance(system, str):
from .systems import SYSTEMS
system = SYSTEMS[system]
# MIDI is a 12-TET standard. Convert to Hz and use from_frequency
# for non-12 systems.
n = len(system.tone_names)
if n != 12:
hz = REFERENCE_A * (2 ** ((note_number - 69) / 12))
return klass.from_frequency(hz, system=system)
adjusted = note_number - 12 # MIDI C0=12
octave = adjusted // 12
relative = adjusted % 12
index = (relative + C_INDEX) % 12
return klass.from_index(index, octave=octave, system=system)
@classmethod
def from_index(klass, i: int, *, octave: int, system: object, prefer_flats: bool = False) -> Tone:
"""Create a Tone from its index within a tuning system.
Args:
i: The index of the tone in the system's tone list.
octave: The octave number.
system: The ``ToneSystem`` instance.
prefer_flats: If True and the tone has a flat spelling,
use it instead of the default sharp spelling.
Returns:
A new ``Tone`` instance.
"""
tone_names = system.tone_names[i]
if prefer_flats and len(tone_names) > 1:
# Find the first flat spelling (contains 'b' but isn't just 'B')
tone = tone_names[0] # fallback to primary
for tn in tone_names[1:]:
if 'b' in tn and tn != 'B':
tone = tn
break
else:
tone = tone_names[0] # primary spelling
# Bypass parsing and validation — name comes from a known system index
obj = klass.__new__(klass)
obj.name = tone
obj.octave = octave
obj.alt_names = list(tone_names[1:]) if len(tone_names) > 1 else []
obj._frequency = None
if isinstance(system, str):
obj.system_name = system
obj._system = None
else:
obj.system_name = None
obj._system = system
return obj
def from_index(klass, i, *, octave, system):
tone = system.tones[i].name
return klass(name=tone, octave=octave, system=system)
@property
def _index(self) -> int:
"""The index of this tone within its associated system's tone list.
Resolves enharmonic names (e.g. 'Db' 'C#') before lookup.
Raises:
ValueError: If no system is associated with this tone or
the name is not found.
"""
def _index(self):
try:
canonical = self.system.resolve_name(self.name)
if canonical is None:
raise ValueError(f"Tone {self.name!r} not found in system")
# Use _name_to_index for direct lookup (avoids creating Tone objects)
idx = self.system._name_to_index(canonical)
if idx is not None:
return idx
# Fallback: linear search through tone_names
for i, names in enumerate(self.system.tone_names):
if canonical in names:
return i
raise ValueError(f"Tone {self.name!r} not found in system")
return self.system.tones.index(self.name)
except AttributeError:
raise ValueError("Tone index cannot be referenced without a system!")
def _math(self, interval: int) -> tuple[int, int]:
def _math(self, interval):
"""Returns (new index, new octave).
Octave boundaries follow scientific pitch notation, where the
@@ -571,269 +162,70 @@ class Tone:
octave = self.octave or 0
try:
mod = len(self.system.tone_names)
mod = len(self.system.tones)
except AttributeError:
raise ValueError(
"Tone math can only be computed with an associated system!"
)
c_idx = getattr(self.system, 'c_index', C_INDEX)
# C is at index 3 in the Western tone list (A=0, A#=1, B=2, C=3, ...)
# Scientific pitch notation changes octave at C, not A.
c_index = 3
# Convert to absolute steps from C0
note_from_c0 = ((self._index - c_idx) % mod) + (octave * mod)
# Convert to absolute semitones from C0
note_from_c0 = ((self._index - c_index) % mod) + (octave * mod)
note_from_c0 += interval
new_octave = note_from_c0 // mod
relative = note_from_c0 % mod
new_index = (relative + c_idx) % mod
new_index = (relative + c_index) % mod
return (new_index, new_octave)
def add(self, interval: int, *, prefer_flats: bool = False) -> Tone:
"""Return a new Tone that is *interval* semitones above this one.
Args:
interval: Number of semitones to add (positive = up).
prefer_flats: If True, use flat spellings (Bb, Eb) instead
of sharp spellings (A#, D#) for accidentals.
Returns:
A new ``Tone`` instance.
"""
def add(self, interval):
index, octave = self._math(interval)
return self.from_index(index, octave=octave, system=self.system, prefer_flats=prefer_flats)
return self.from_index(index, octave=octave, system=self.system)
def subtract(self, interval: int) -> Tone:
"""Return a new Tone that is *interval* semitones below this one.
Args:
interval: Number of semitones to subtract (positive = down).
Returns:
A new ``Tone`` instance.
"""
def subtract(self, interval):
return self.add((-1 * interval))
_INTERVAL_NAMES = {
0: "unison", 1: "minor 2nd", 2: "major 2nd", 3: "minor 3rd",
4: "major 3rd", 5: "perfect 4th", 6: "tritone", 7: "perfect 5th",
8: "minor 6th", 9: "major 6th", 10: "minor 7th", 11: "major 7th",
12: "octave",
}
def interval_to(self, other: Tone) -> str:
"""Name the interval between this tone and another.
Returns a string like ``"perfect 5th"``, ``"major 3rd"``, or
``"octave"``. For intervals larger than an octave, returns
the compound form (e.g. ``"minor 2nd + 1 octave"``).
Example::
>>> C4.interval_to(G4)
'perfect 5th'
>>> C4.interval_to(C5)
'octave'
"""
semitones = abs(self - other)
n = len(self.system.tones)
octaves = semitones // n
remainder = semitones % n
name = self._INTERVAL_NAMES.get(remainder, f"{remainder} steps")
if octaves == 0:
return name
if remainder == 0:
if octaves == 1:
return "octave"
return f"{octaves} octaves"
if octaves == 1:
return f"{name} + 1 octave"
return f"{name} + {octaves} octaves"
@property
def midi(self) -> Optional[int]:
"""MIDI note number (C4 = 60, A4 = 69).
The MIDI standard assigns integer note numbers from 0127.
Middle C (C4) is 60, and each semitone increments by 1.
Returns:
int: the MIDI note number, or None if no octave is set.
"""
if self.octave is None:
return None
n = len(self.system.tones)
if n != 12:
# Non-12-TET: approximate MIDI via frequency
import math
hz = self.pitch()
return round(69 + 12 * math.log2(hz / REFERENCE_A))
semitones_from_c0 = ((self._index - C_INDEX) % 12) + (self.octave * 12)
return semitones_from_c0 + 12 # MIDI C0 = 12 (C-1 = 0)
def transpose(self, semitones: int) -> Tone:
"""Return a new Tone transposed by the given number of semitones.
Alias for ``tone + semitones`` / ``tone - semitones``. Positive
values transpose up, negative values transpose down.
"""
return self.add(semitones)
def cents_difference(self, other: Tone, *, temperament: str = "equal") -> float:
"""Difference in cents between this tone and another.
One semitone = 100 cents. Musicians use cents to measure fine
pitch differences e.g. comparing equal temperament to
Pythagorean tuning, or checking how far out of tune a note is.
Args:
other: The tone to compare against.
temperament: Tuning temperament for both tones.
Returns:
Signed float positive means *other* is higher.
Example::
>>> a4 = Tone.from_string("A4", system="western")
>>> a4.cents_difference(a4 + 1) # one semitone
100.0
>>> a4_pyth = a4.pitch(temperament="pythagorean")
>>> a4_equal = a4.pitch(temperament="equal")
"""
import math
f1 = self.pitch(temperament=temperament)
f2 = other.pitch(temperament=temperament)
if f1 <= 0 or f2 <= 0:
raise ValueError("Both tones must have positive frequencies")
return 1200 * math.log2(f2 / f1)
def circle_of_fifths(self) -> list[Tone]:
"""The circle of fifths starting from this tone.
Each step ascends by a perfect fifth (7 semitones in 12-TET).
After N steps (where N = number of tones in the system) you
return to the starting tone. The circle of fifths is the
backbone of Western harmony it determines key signatures,
chord relationships, and modulation paths.
Returns:
A list of Tones (12 for Western, N for other systems).
"""
n = len(self.system.tones)
# Perfect fifth: the closest approximation to 3:2 ratio
fifth = round(n * 7 / 12) # 7 in 12-TET, 11 in 19-TET, 18 in 31-TET
tones: list[Tone] = []
t = self
for _ in range(n):
tones.append(t)
t = t.add(fifth)
return tones
def circle_of_fourths(self) -> list[Tone]:
"""The circle of fourths starting from this tone.
Each step ascends by a perfect fourth the reverse direction
of the circle of fifths.
Returns:
A list of Tones (12 for Western, N for other systems).
"""
n = len(self.system.tones)
fourth = round(n * 5 / 12) # 5 in 12-TET, 8 in 19-TET, 13 in 31-TET
tones: list[Tone] = []
t = self
for _ in range(n):
tones.append(t)
t = t.add(fourth)
return tones
@property
def frequency(self) -> float:
"""The frequency of this tone in Hz (equal temperament, A4=440).
The result is cached after the first computation.
"""
if self._frequency is None:
self._frequency = self.pitch()
return self._frequency
def overtones(self, n: int = 8) -> list[float]:
"""The first *n* overtones (harmonic series) of this tone.
The harmonic series is the foundation of timbre and consonance.
When a string or air column vibrates, it produces not just the
fundamental frequency but also integer multiples: 2f, 3f, 4f...
The intervals between consecutive harmonics form the basis of
Western harmony::
Harmonic Ratio Interval from fundamental
1 1:1 Unison (the fundamental)
2 2:1 Octave
3 3:1 Octave + perfect 5th
4 4:1 Two octaves
5 5:1 Two octaves + major 3rd
6 6:1 Two octaves + perfect 5th
7 7:1 Two octaves + minor 7th (slightly flat)
8 8:1 Three octaves
The reason a perfect fifth sounds consonant is that the 3rd
harmonic of the lower note aligns with the 2nd harmonic of the
upper note (when the upper note is a fifth above). More shared
harmonics = more consonance.
Args:
n: Number of harmonics to return (default 8).
Returns:
List of frequencies in Hz.
"""
f = self.pitch()
return [f * i for i in range(1, n + 1)]
def frequency(self):
"""The frequency of this tone in Hz (equal temperament, A4=440)."""
return self.pitch()
def pitch(
self,
*,
reference_pitch: float = REFERENCE_A,
temperament: str = "equal",
symbolic: bool = False,
precision: Optional[int] = None,
) -> float:
reference_pitch=REFERENCE_A,
temperament="equal",
symbolic=False,
precision=None,
):
try:
tones = len(self.system.tone_names)
tones = len(self.system.tones)
except AttributeError:
raise ValueError("Pitches can only be computed with an associated system!")
# Period ratio: 2.0 for standard octave-based systems,
# 3.0 for Bohlen-Pierce (tritave), configurable per system.
period = getattr(self.system, 'period', 2.0)
c_idx = getattr(self.system, 'c_index', C_INDEX)
pitch_scale = TEMPERAMENTS[temperament](tones)
octave = self.octave or 4
# Custom ratios override temperament (e.g. shruti just ratios)
custom_ratios = getattr(self.system, 'ratios', None)
if custom_ratios is not None:
pitch_scale = list(custom_ratios) + [period]
elif period != 2.0 and temperament == "equal":
# Non-octave period (e.g. Bohlen-Pierce tritave=3.0)
pitch_scale = [period ** (i / tones) for i in range(tones + 1)]
else:
pitch_scale = TEMPERAMENTS[temperament](tones)
octave = self.octave if self.octave is not None else 4
note_from_c0 = ((self._index - c_idx) % tones) + (octave * tones)
a4_from_c0 = ((0 - c_idx) % tones) + (4 * tones) # A4
# C is at index 3; convert to semitones from C0 for both
# this note and the reference A4.
c_index = 3
note_from_c0 = ((self._index - c_index) % tones) + (octave * tones)
a4_from_c0 = ((0 - c_index) % tones) + (4 * tones) # A4
diff = note_from_c0 - a4_from_c0
octave_shift = diff // tones
within_octave = diff % tones
ratio = pitch_scale[within_octave] * (period ** octave_shift)
ratio = pitch_scale[within_octave] * (2 ** octave_shift)
if symbolic:
return reference_pitch * ratio
else:
result = float(reference_pitch * ratio)
result = reference_pitch * ratio
if precision:
return round(result, precision)
return result
return float(result.evalf(precision))
return float(result)
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