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Author SHA1 Message Date
kennethreitz b98a40297b v0.36.3: Part.hold() polyphony, strum fix, 30 songs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 11:46:45 -04:00
kennethreitz 9117568b74 Strum uses hold() — leading string plays simultaneously with chord
No more timing gaps. The leading string is held at 15% velocity
at the same beat position as the full chord via hold(), adding
strum texture without stealing time.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 11:42:36 -04:00
kennethreitz 11e4417c62 Part.hold() — polyphonic overlap on a single part
hold() adds a note without advancing the beat position, so the
next note starts at the same time. Enables: piano sustain (bass
rings while melody plays), drone notes under melody, held chords
with moving lines.

Two lines in the renderer: skip beat_pos advance when _hold is set.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 11:38:41 -04:00
kennethreitz 4edf1d983d Remove strum grace notes — clean chord hit only
Grace notes created audible gap before chord and sounded like
separate plucks. Pure chord hit sounds better.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 11:30:18 -04:00
kennethreitz 74b07b1a8a Song #29: Pop Rock (I-V-vi-IV) — the progression that launched 1000 hits
G-D-Em-C at 120 BPM. Picked intro, strummed verse, electric lead
melody, strings swell, rock drums. The most popular chord progression
in pop history.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:22:08 -04:00
kennethreitz c9437209a7 Song #28: Descent (generative — different every time)
Random key, tempo, reverb space, instruments, and melodies.
Melodies walk the scale stepwise (not random jumps), arpeggios
follow chord tones in order, piano walks up/down. Tabla solo
always closes with random strokes. No seed — truly unique each play.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:18:19 -04:00
kennethreitz 92cb855a49 Song #27: Ascent (Deep → Sky → Theremin Solo → Tabla Solo)
Didgeridoo drone throughout, granular abyss, kalimba light,
cello surfacing, piano + quiet uke, pedal steel + theremin solo
(searching → building → soaring peak), strings/flute/harp/timpani
at the peak, 4-part tabla solo finale (whisper → ghosts → 9-tuplet
call-response → 32nd triplet cascade + grand tihai).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:09:34 -04:00
kennethreitz f06c6f77d1 Comprehensive docs sweep: all 9 guide pages updated
- index.rst: 16 systems, 60+ presets, 41 waveforms, full feature list
- synths.rst: 31 dedicated synths, 60+ presets, complete instrument list
- drums.rst: 51 drum sounds, cajón section, bayan pitch bend
- effects.rst: cabinet/analog_drift in automatable params
- playback.rst: temperament, reference_pitch, KeyboardInterrupt
- systems.rst: 16 systems, full microtonal section (shruti JI,
  maqam Zalzalian, slendro, pelog, thai, makam, carnatic, 19/31-TET,
  Bohlen-Pierce), TET factory, int tone names, System.tone()
- sequencing.rst: Score tuning params documented
- tones.rst: enharmonics (Cb/Fb/E#/B#, double sharps/flats, unicode),
  B#/Cb octave fix, tone validation
- chords.rst: enharmonic support cross-reference

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:41:08 -04:00
kennethreitz 51bd63658f Docs: update synths.rst — 41 waveforms, all 24 dedicated synths
Added: pedal steel, theremin, kalimba, steel drum, accordion,
didgeridoo, bagpipe, banjo, mandolin, ukulele. Updated counts.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:31:31 -04:00
kennethreitz 92ade3ee3d v0.36.2: REPL updates, 862 tests, improved songs, Ctrl-C handling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:28:49 -04:00
kennethreitz 833867329e REPL: new commands, all instruments, updated autocomplete
New commands: strum, roll, bend, temperament, reference, instruments
Updated autocomplete: 41 synths, 50+ instruments, bowed/mallet
envelopes, all drum patterns (tabla, dhol, djembe, cajón, metal)
Part command supports instrument= keyword
Status shows temperament and reference pitch

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:27:41 -04:00
kennethreitz 93b9fe9ced 25 new tests: all new synths, vocal, cajón, bends, rolls, int tones
862 tests total. Covers: 11 new synth waveforms, vocal synth with
lyrics, all instrument presets, cajón drums/patterns, pitch bend
rendering (3 types), roll velocity ramp, int tone names + wrapping,
B#/Cb octave fix, note choking, Score system/temperament/ref_pitch,
synth enum count (41).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:27:06 -04:00
kennethreitz 88a1171bbe Fix Theremin Noir: granular pad → strings pad (less noisy)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:20:01 -04:00
kennethreitz 3ca0842b7a Improve songs 1-16, 19: humanize, reverb, velocity dynamics
- humanize=0.2 added to all melodic parts (leads, basses, bells)
- Subtle reverb (0.1-0.2) on bass parts that had none
- Per-note velocity dynamics on all leads (was static)
- Blues lead changed from trumpet to saxophone (more fitting)
- Songs 17-18, 20-26 left untouched (already well-crafted)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:19:22 -04:00
kennethreitz 00de5eb354 Catch KeyboardInterrupt in all playback functions
play(), play_score(), _play_for() now catch Ctrl-C and stop
cleanly instead of crashing with a traceback. CLI demo also
wrapped.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:18:43 -04:00
19 changed files with 1563 additions and 259 deletions
+14
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@@ -2,6 +2,20 @@
All notable changes to PyTheory are documented here.
## 0.36.3
- **`Part.hold()`** — polyphonic overlap on a single part. Add notes
without advancing the beat position so they play simultaneously.
Enables: piano sustain, sitar drone under melody, guitar strum texture.
- **Strum uses hold()** — leading string plays simultaneously with chord,
no more timing gaps or choppiness
- **Improved songs** 1-16: humanize, velocity dynamics, reverb, saxophone
for blues
- **Ctrl-C handling** — clean stop on all playback functions
- **REPL updates** — strum, roll, bend, temperament, reference commands
- Song #28 Descent (generative), #29 Pop Rock, #30 Sitar Drone
- 862 tests
## 0.36.1
- **7 new instrument synths:** pedal steel guitar, theremin, kalimba/thumb
+8
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@@ -322,6 +322,14 @@ against 17 known chord types (triads, 7ths, 9ths, sus, power chords).
>>> Chord.from_tones("Bb", "D", "F").identify()
'Bb major'
Enharmonic spellings are fully supported — Cb, Fb, E#, B#, double
sharps/flats, and unicode symbols (see :doc:`tones` for details):
.. code-block:: pycon
>>> Chord.from_tones("Cb", "Eb", "Gb").identify()
'B minor'
You can also access the root and quality separately:
.. code-block:: pycon
+43 -7
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@@ -9,7 +9,7 @@ in Atlanta. Over a dancehall pattern, you're in Kingston. The drums ARE
the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 27 synthesized percussion
PyTheory includes a complete drum system -- 51 synthesized percussion
sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
Every sound is generated from waveforms; no samples needed.
@@ -91,7 +91,7 @@ The ``DrumSound`` enum maps to General MIDI percussion note numbers:
>>> DrumSound.CLOSED_HAT.value
42
All 27 sounds, organized by type:
All 51 sounds, organized by type:
**Kicks:** KICK (36)
@@ -106,7 +106,24 @@ All 27 sounds, organized by type:
**Percussion:** COWBELL (56), CLAVE (75), SHAKER (70), TAMBOURINE (54),
CONGA_HIGH (63), CONGA_LOW (64), BONGO_HIGH (60), BONGO_LOW (61),
TIMBALE_HIGH (65), TIMBALE_LOW (66), AGOGO_HIGH (67), AGOGO_LOW (68),
GUIRO (73), MARACAS (70)
GUIRO (73)
**Tabla:** TABLA_NA (86), TABLA_TIN (87), TABLA_GE (88), TABLA_DHA (89),
TABLA_TIT (90), TABLA_KE (91), TABLA_GE_BEND (108 -- bayan with upward
pitch bend from palm pressing into the head)
**Dhol:** DHOL_DAGGA (92), DHOL_TILLI (93), DHOL_BOTH (94)
**Dholak:** DHOLAK_GE (95), DHOLAK_NA (96), DHOLAK_TIT (97)
**Mridangam:** MRIDANGAM_THAM (98), MRIDANGAM_NAM (99), MRIDANGAM_DIN (100),
MRIDANGAM_THA (101)
**Djembe:** DJEMBE_BASS (102), DJEMBE_TONE (103), DJEMBE_SLAP (104)
**Cajón:** CAJON_SLAP (109), CAJON_TAP (110)
**Metal Kit:** METAL_KICK (105), METAL_SNARE (106), METAL_HAT (107)
Drum Synthesis
--------------
@@ -200,8 +217,8 @@ everything to its essentials. The metal kit adds 3 dedicated sounds
(double kick, china cymbal, stack) and 4 patterns for extreme metal
subgenres.
**World Percussion:** tabla, dhol, dholak, mridangam, djembe -- Deep
traditions from across the globe, each with authentic sound sets and
**World Percussion:** tabla, dhol, dholak, mridangam, djembe, cajón --
Deep traditions from across the globe, each with authentic sound sets and
idiomatic patterns. See the World Percussion section below for details.
**Other:** funk, hip hop, bo diddley, second line, new orleans, waltz,
@@ -330,8 +347,10 @@ most expressive percussion instruments ever created. A single tabla
player can produce an astonishing range of tones by varying finger
placement, pressure, and striking technique.
**6 sounds** -- covering the primary tabla strokes (na, tin, tun, ge,
ke, and ti-ra-ki-ta combinations).
**7 sounds** -- covering the primary tabla strokes (na, tin, tun, ge,
dha, ke, tit) plus a bayan pitch bend sound (TABLA_GE_BEND) that
models the technique of pressing the palm into the bayan head to bend
the pitch upward.
**7 patterns:** teental (16 beats, the most common taal), jhaptaal
(10 beats), rupak (7 beats), dadra (6 beats), keherwa (8 beats, folk
@@ -433,6 +452,23 @@ classic triplet-feel gallop rhythm).
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=4)
Cajón
~~~~~
The cajón is a box-shaped percussion instrument from Peru, now
ubiquitous in acoustic and unplugged settings worldwide. Players sit
on the box and strike the front face with their hands.
**2 sounds** -- slap (sharp, snare-like) and tap (bass-like).
**3 patterns:** cajon (basic groove), cajon rumba (flamenco-style rumba),
and cajon folk (folk/acoustic pattern).
.. code-block:: python
score = Score("4/4", bpm=100)
score.drums("cajon", repeats=4)
MIDI Export
-----------
+5 -3
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@@ -841,9 +841,11 @@ processes each section independently:
lead.arpeggio("Gm", bars=4, pattern="updown", octaves=2)
Any parameter can be automated: ``lowpass``, ``lowpass_q``, ``highpass``,
``reverb``, ``reverb_decay``, ``delay``, ``delay_time``, ``delay_feedback``,
``distortion``, ``distortion_drive``, ``chorus``, ``phaser``, ``phaser_rate``,
``saturation``, ``tremolo_depth``, ``tremolo_rate``, ``volume``.
``reverb``, ``reverb_decay``, ``reverb_type``, ``delay``, ``delay_time``,
``delay_feedback``, ``distortion``, ``distortion_drive``, ``chorus``,
``phaser``, ``phaser_rate``, ``saturation``, ``tremolo_depth``,
``tremolo_rate``, ``cabinet``, ``cabinet_brightness``, ``analog_drift``,
``volume``.
LFO Automation
--------------
+12 -1
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@@ -66,6 +66,17 @@ the mix louder and punchier:
chords.add(Chord.from_symbol(sym), Duration.WHOLE)
play_score(score)
The render pipeline respects the Score's ``temperament`` and
``reference_pitch`` settings, so Baroque or microtonal scores play back
at the correct tuning:
.. code-block:: python
score = Score("4/4", bpm=80, temperament="meantone", reference_pitch=415.0)
Press **Ctrl+C** at any time during playback to stop — PyTheory catches
``KeyboardInterrupt`` and stops audio cleanly.
See :doc:`sequencing` for how to build scores and parts.
render_score() -- Headless Rendering
@@ -153,7 +164,7 @@ Play a drum pattern through the speakers:
play_pattern(Pattern.preset("rock"), repeats=4, bpm=120)
play_pattern(Pattern.preset("bossa nova"), repeats=4, bpm=140)
See :doc:`drums` for the full list of 58 presets and 21 fills.
See :doc:`drums` for the full list of 80+ presets and 21 fills.
play_progression() -- Quick Chord Playback
------------------------------------------
+10 -2
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@@ -667,8 +667,16 @@ A Score can use any tuning system and temperament:
# Just intonation — pure intervals
score = Score("4/4", bpm=90, temperament="just")
Temperaments: ``"equal"`` (default), ``"pythagorean"``, ``"meantone"``,
``"just"``.
The Score constructor accepts these tuning parameters:
- ``system``: Musical system name (default ``"western"``). Any system
from :doc:`systems` works — ``"indian"``, ``"shruti"``, ``"maqam"``,
``"carnatic"``, etc. Note strings in ``Part.add()`` are parsed against
this system.
- ``temperament``: Tuning temperament — ``"equal"`` (default),
``"pythagorean"``, ``"meantone"``, ``"just"``.
- ``reference_pitch``: Concert pitch in Hz (default 440.0). Use 415.0
for Baroque tuning, 432.0 for "Verdi tuning", etc.
Custom equal temperaments via the ``TET()`` factory:
+119 -10
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@@ -1,7 +1,7 @@
Synthesizers
============
PyTheory includes 30 built-in waveforms and 10 ADSR envelope presets.
PyTheory includes 41 built-in waveforms and 10 ADSR envelope presets.
Every sound is generated from scratch -- no samples or external audio
files needed.
@@ -390,11 +390,11 @@ Dedicated Instrument Synths
--------------------------
Beyond the classic and physical modeling waveforms, PyTheory includes
17 dedicated instrument synths. Each one uses tailored synthesis
31 dedicated instrument synths. Each one uses tailored synthesis
techniques -- additive harmonics, formant shaping, body resonance
modeling, and specialized envelopes -- to capture the character of a
specific acoustic instrument. These are the waveforms that bring the
total count to 30.
total count to 41.
Piano Synth
~~~~~~~~~~~
@@ -558,6 +558,107 @@ mids, reed buzz, and brass body warmth. Four presets: ``saxophone``,
sax = score.part("sax", instrument="tenor_sax")
Pedal Steel Synth
~~~~~~~~~~~~~~~~~
The Nashville crying sound — singing harmonics with slow vibrato
and long sustain. Pairs naturally with spring reverb.
.. code-block:: python
steel = score.part("steel", instrument="pedal_steel")
Theremin Synth
~~~~~~~~~~~~~~
Pure sine with natural hand wobble — the eerie sci-fi sound.
Best used with legato and glide for continuous pitch.
.. code-block:: python
theremin = score.part("theremin", instrument="theremin")
Kalimba Synth
~~~~~~~~~~~~~
Metal tines on a wooden body. Bright, bell-like attack with
inharmonic overtones (modes at 1x, 2.92x, 5.4x).
.. code-block:: python
kalimba = score.part("kalimba", instrument="kalimba")
Steel Drum Synth
~~~~~~~~~~~~~~~~
Hammered metal pan with bright, ringing, tropical character.
Inharmonic partials at 2.0x, 3.01x, 4.1x, 5.3x.
.. code-block:: python
pan = score.part("pan", instrument="steel_drum")
Accordion Synth
~~~~~~~~~~~~~~~
Musette-tuned doubled reeds — two slightly detuned reed sets
create natural beating. Bellows pressure swell modulates amplitude.
.. code-block:: python
acc = score.part("acc", instrument="accordion")
Didgeridoo Synth
~~~~~~~~~~~~~~~~
Deep cylindrical drone with shifting formant overtones. The
overtone singing effect sweeps a resonant peak between 500-1500Hz.
Best with cave reverb.
.. code-block:: python
didg = score.part("didg", instrument="didgeridoo")
Bagpipe Synth
~~~~~~~~~~~~~
Bright chanter reed with constant bag pressure. All harmonics
peaked around 3-7 (the piercing brightness). No dynamics — always ff.
.. code-block:: python
pipes = score.part("pipes", instrument="bagpipe")
Banjo Synth
~~~~~~~~~~~
Steel strings on a drum-head membrane body. The membrane gives
nasal, ringy resonance with faster decay than guitar.
.. code-block:: python
banjo = score.part("banjo", instrument="banjo")
Mandolin Synth
~~~~~~~~~~~~~~
Paired steel strings in 4 courses — natural chorus from the
doubled unison strings. Bright, ringing, fast attack.
.. code-block:: python
mando = score.part("mando", instrument="mandolin")
Ukulele Synth
~~~~~~~~~~~~~
Nylon strings on a small body. Mid-heavy resonance (no deep bass),
softer attack than guitar, shorter sustain.
.. code-block:: python
uke = score.part("uke", instrument="ukulele")
Granular Synth
~~~~~~~~~~~~~~
@@ -614,7 +715,7 @@ Instrument Presets
------------------
Instead of choosing synth + envelope + effects manually, use an
instrument preset — 40+ predefined combinations that approximate real
instrument preset — 60+ predefined combinations that approximate real
instruments:
.. code-block:: python
@@ -627,20 +728,28 @@ instruments:
Available instruments:
**Keys**: piano, electric_piano, organ, harpsichord, celesta, music_box
**Keys**: piano, electric_piano, organ, harpsichord, celesta, music_box,
accordion
**Strings**: violin, viola, cello, contrabass, string_ensemble
**Woodwinds**: flute, clarinet, oboe, bassoon
**Woodwinds**: flute, clarinet, oboe, bassoon, saxophone, alto_sax,
tenor_sax, bari_sax
**Brass**: trumpet, trombone, french_horn, tuba, brass_ensemble
**Plucked**: acoustic_guitar, electric_guitar, distorted_guitar,
bass_guitar, upright_bass, harp, sitar, koto
**Plucked**: acoustic_guitar, electric_guitar, clean_guitar, crunch_guitar,
distorted_guitar, orange_crunch, metal_guitar, bass_guitar, upright_bass,
harp, sitar, koto, banjo, mandolin, mandola, ukulele
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass
**World/Exotic**: pedal_steel, theremin, kalimba, steel_drum, didgeridoo,
bagpipe
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass,
granular_pad, granular_texture, vocal, choir
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells,
timpani
Explicit kwargs override preset defaults:
+118 -4
View File
@@ -1,10 +1,11 @@
Musical Systems
===============
PyTheory supports **six musical systems**, each with its own tone names,
scale patterns, and centuries of tradition behind them. Every system
maps onto the same 12-tone equal temperament backbone, so you can
compare scales across cultures and even combine them in your own music.
PyTheory supports **16 musical systems** — 6 core systems mapped onto
12-tone equal temperament, plus 10 microtonal systems with their own
native tunings. The core systems let you compare scales across cultures;
the microtonal systems go beyond 12-TET into genuinely different pitch
universes.
Western
-------
@@ -271,4 +272,117 @@ produce the same pitches:
>>> do4.frequency
261.6255653005986
Microtonal Systems
------------------
Beyond the six 12-TET core systems, PyTheory includes 10 microtonal
systems that use their own native tunings — more notes per octave,
just intonation ratios, or entirely alien pitch structures.
Shruti (22 tones per octave)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Indian 22-shruti system divides the octave into 22 unequal steps
using just intonation ratios. These microtonal inflections are what
give classical Indian music its characteristic expressiveness — pitches
that fall "between the cracks" of the piano.
.. code-block:: python
score = Score("4/4", bpm=75, system="shruti")
Maqam (24 tones per octave)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Arabic 24-tone system adds Zalzalian quarter-tone intervals
(derived from just intonation ratios of 11 and 13) to the standard
12 tones. These "neutral" intervals — halfway between major and minor —
are the soul of maqam music.
.. code-block:: python
score = Score("4/4", bpm=90, system="maqam")
Slendro (5-TET)
~~~~~~~~~~~~~~~~
The Javanese slendro scale — 5 equal divisions of the octave. Each
step is 240 cents, wider than any Western interval. Ethereal and
floating.
Pelog (9-TET)
~~~~~~~~~~~~~
Approximation of the Javanese pelog tuning as 9 equal divisions of
the octave.
Thai (7-TET)
~~~~~~~~~~~~~
Thai classical music divides the octave into 7 equal steps of ~171
cents each — every interval is the same size.
Makam (53-TET)
~~~~~~~~~~~~~~
Turkish makam music uses 53 equal divisions of the octave — fine
enough to approximate virtually any just interval. The system that
underlies Ottoman classical music.
Carnatic (72-TET)
~~~~~~~~~~~~~~~~~
South Indian Carnatic music theory describes 72 melakarta ragas.
The 72-TET system provides enough resolution to represent all the
microtonal inflections of Carnatic practice.
19-TET and 31-TET
~~~~~~~~~~~~~~~~~~
Extended equal temperaments that offer better approximations of
just intonation intervals than 12-TET. 19-TET has excellent major
thirds; 31-TET closely matches quarter-comma meantone.
.. code-block:: python
score = Score("4/4", bpm=100, system="19-tet")
Bohlen-Pierce (13 equal divisions of the tritave)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A genuinely alien tuning system — 13 equal divisions of the
**tritave** (3:1 ratio) instead of the octave (2:1). No octaves, no
fifths, built on 3:5:7 harmonics. Used by experimental composers.
.. code-block:: python
score = Score("4/4", bpm=100, system="bohlen-pierce")
The TET() Factory
~~~~~~~~~~~~~~~~~
Create any equal temperament on the fly with the ``TET()`` factory:
.. code-block:: python
from pytheory import TET
edo19 = TET(19) # 19-tone equal temperament
edo31 = TET(31) # 31-tone equal temperament
score = Score("4/4", bpm=100, system=edo19)
Tone names in custom TET systems are integers (0, 1, 2, ..., n-1).
System.tone() Method
~~~~~~~~~~~~~~~~~~~~
Any system can create a Tone directly:
.. code-block:: python
from pytheory import SYSTEMS
western = SYSTEMS["western"]
c4 = western.tone("C", octave=4)
Music is universal, but every culture hears it differently. These systems are different maps of the same territory -- explore one you've never played in before and see what you find.
+39
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@@ -357,6 +357,45 @@ every tone knows its enharmonic spelling:
>>> Tone.from_string("C4", system="western").enharmonic is None
True
Extended Enharmonics
~~~~~~~~~~~~~~~~~~~~
PyTheory supports the full range of enharmonic spellings used in real
music theory:
- **Cb** and **Fb** — musically valid flats (Cb = B, Fb = E)
- **E#** and **B#** — musically valid sharps (E# = F, B# = C)
- **Double sharps** (``##`` or ``x``) — e.g. F## = G
- **Double flats** (``bb``) — e.g. Dbb = C
- **Unicode symbols**```` (sharp), ```` (flat), ``𝄪`` (double sharp),
``𝄫`` (double flat) are all recognized and normalized to ASCII
.. code-block:: pycon
>>> Tone.from_string("Cb4") # resolves to B3 (octave boundary fix)
<Tone B3>
>>> Tone.from_string("B#4") # resolves to C5 (octave boundary fix)
<Tone C5>
>>> Tone.from_string("E#4") # resolves to F4
<Tone F4>
>>> Tone.from_string("Fb4") # resolves to E4
<Tone E4>
The octave boundary is correctly handled: B# crosses up to the next
octave (B#4 = C5), and Cb crosses down (Cb4 = B3), matching standard
scientific pitch notation where the octave number increments at C.
Tone Validation
~~~~~~~~~~~~~~~
Tones are validated on construction — if a tone name is not recognized
in its system, a ``ValueError`` is raised:
.. code-block:: pycon
>>> Tone.from_string("X4") # not a valid tone name
ValueError: ...
The Circle of Fifths
--------------------
+18 -14
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@@ -18,8 +18,8 @@ Theory
------
The theory layer works everywhere Python runs — no audio setup needed.
Tones, scales, chords, keys, intervals, harmony, 6 musical systems,
25 instruments:
Tones, scales, chords, keys, intervals, harmony, 16 musical systems,
60+ instruments:
.. code-block:: pycon
@@ -72,25 +72,29 @@ every time::
What's Inside
-------------
- **Theory** — tones, scales (40+ across 6 systems), chords (17 types),
- **Theory** — tones, scales (40+ across 16 systems), chords (17 types),
keys, Roman numeral analysis, figured bass, pitch class sets (Forte
numbers), scale recommendation, modulation, voice leading
numbers), scale recommendation, modulation, voice leading, enharmonic
support (Cb, Fb, E#, B#, double sharps/flats, unicode symbols)
- **Sequencing** — Score, Parts, arpeggiator, legato/glide, velocity,
swing, humanize, tempo changes, song sections with repeat
swing, humanize, tempo changes, song sections with repeat, strumming,
pitch bends (3 types), rolls, tuning systems (TET factory, 4
temperaments, reference_pitch)
- **Synthesis** — 41 waveforms (including Karplus-Strong pluck, Hammond organ,
bowed string, and 14 dedicated instrument synths), 10 envelopes, 40+
instrument presets, configurable FM, sub-oscillator, noise layer, filter
envelope, velocity-to-brightness, analog oscillator drift, detune, stereo
pan/spread, strumming, 80+ drum patterns (stereo panned, including world
percussion), 21 fills
bowed string, granular, vocal/formant, and 31 dedicated instrument synths),
10 envelopes, 60+ instrument presets, configurable FM, sub-oscillator,
noise layer, filter envelope, velocity-to-brightness, analog oscillator
drift, detune, stereo pan/spread, 80+ drum patterns (stereo panned,
including world percussion and cajón), 21 fills, 11 microtonal systems
- **Effects** — reverb (algorithmic + 7 convolution IRs, stereo), delay,
lowpass/highpass (with resonance), distortion, cabinet simulation,
lowpass/highpass (with resonance), distortion, guitar cabinet simulation,
saturation, chorus, phaser, tremolo, analog drift, sidechain compression,
automation, LFOs. Master bus compressor/limiter
- **Instruments**49 presets with fingering generation, guitar strumming,
pitch bends
- **Instruments**60+ presets with fingering generation, guitar strumming,
pitch bends, note choking
- **Output** — stereo playback, WAV export, MIDI import/export
- **Interface** — REPL with tab completion, CLI (15 commands), ``pytheory demo``
- **Interface** — REPL with tab completion, CLI (15 commands), ``pytheory demo``,
KeyboardInterrupt handling for clean stop
- **AI-friendly** — Claude Code can compose
and play music through PyTheory from natural language
+701 -185
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+1 -1
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@@ -1,6 +1,6 @@
[project]
name = "pytheory"
version = "0.36.1"
version = "0.36.3"
description = "Music Theory for Humans"
readme = "README.md"
license = "MIT"
+1 -1
View File
@@ -1,6 +1,6 @@
"""PyTheory: Music Theory for Humans."""
__version__ = "0.36.1"
__version__ = "0.36.3"
from .tones import Tone, Interval
from .systems import System, SYSTEMS, TET
+5 -2
View File
@@ -303,7 +303,7 @@ def cmd_demo(args):
"fill": "rock", "bpm": 85,
"prog": ("i", "iv", "V", "i"),
"lead": ("theremin_synth", "pad", 0.4, 0.0),
"pad": ("granular_synth", "pad", 0.0),
"pad": ("strings_synth", "pad", 0.0),
"bass_lp": 300, "reverb_type": "cave"},
{"name": "Caribbean", "key": ("C", "major"), "drums": "reggae",
"fill": "reggae", "bpm": 110,
@@ -423,7 +423,10 @@ def cmd_demo(args):
print(f" {mood['drums']} | {lead_synth} lead | {pad_synth} pad | {mood['reverb_type']} reverb")
print()
play_score(score)
try:
play_score(score)
except KeyboardInterrupt:
pass
print("")
+15 -6
View File
@@ -1741,8 +1741,11 @@ def _play_for(sample_wave, ms):
"""Play the given NumPy sample array through the speakers."""
normalized_wave = sample_wave.astype(numpy.float32) / SAMPLE_PEAK
_sd = _get_sd()
_sd.play(normalized_wave, SAMPLE_RATE)
_sd.wait()
try:
_sd.play(normalized_wave, SAMPLE_RATE)
_sd.wait()
except KeyboardInterrupt:
_sd.stop()
class Synth(Enum):
@@ -4197,7 +4200,9 @@ def _render_notes_to_buf(notes, buf, samples_per_beat, total_samples,
# Right channel gets up-detuned, left gets down-detuned
stereo_buf[start:end, 1] += up_env * gain * spread_amt
stereo_buf[start:end, 0] += down_env * gain * spread_amt
beat_pos += note.beats
# hold() notes don't advance the beat position
if not getattr(note, '_hold', False):
beat_pos += note.beats
def _render_legato_to_buf(notes, buf, samples_per_beat, total_samples,
@@ -4239,7 +4244,8 @@ def _render_legato_to_buf(notes, buf, samples_per_beat, total_samples,
events.append((start, end, hz, vel))
else:
events.append((start, end, 0, vel)) # rest
beat_pos += note.beats
if not getattr(note, '_hold', False):
beat_pos += note.beats
if not events:
return
@@ -4634,8 +4640,11 @@ def play_score(score):
"""
buf = render_score(score)
_sd = _get_sd()
_sd.play(buf, SAMPLE_RATE)
_sd.wait()
try:
_sd.play(buf, SAMPLE_RATE)
_sd.wait()
except KeyboardInterrupt:
_sd.stop()
# ── MIDI export ─────────────────────────────────────────────────────────────
+176 -7
View File
@@ -77,6 +77,7 @@ def cmd_help(session, args):
Parts:
part lead saw pluck score.part("lead", synth="saw", envelope="pluck")
part bass sine score.part("bass", synth="sine")
part lead instrument piano score.part("lead", instrument="piano")
part list all parts
Notes (on active part):
@@ -85,6 +86,12 @@ def cmd_help(session, args):
rest 2 part.rest(2.0)
arp Am updown 2 2 part.arpeggio("Am", pattern="updown", bars=2, octaves=2)
prog I V vi IV part adds key.progression(...)
strum Am 2 down part.strum("Am", 2, direction="down")
strum G 2 up 0.1 lazy strum (strum_time=0.1)
roll C3 4 part.roll("C3", 4) timpani/tremolo
roll C3 4 30 110 roll with velocity ramp
bend C5 1 2 part.add("C5", 1, bend=2) bend up 2 semitones
bend C5 1 -1 bend down a half step
Effects (on active part):
reverb 0.4 reverb=0.4
@@ -110,6 +117,12 @@ def cmd_help(session, args):
fingering Am guitar chord fingering
diagram [mode] [frets] scale diagram on guitar
Tuning:
temperament equal set temperament (equal/pythagorean/meantone/just)
temperament show current temperament
reference 432 set reference pitch (default 440)
instruments list all available instruments
Session:
show score info
status current state
@@ -197,12 +210,22 @@ def cmd_part(session, args):
return
name = args[0]
synth = args[1] if len(args) > 1 else "saw"
envelope = args[2] if len(args) > 2 else "pluck"
if name not in session.parts:
session.parts[name] = session.score.part(name, synth=synth, envelope=envelope)
print(f" score.part(\"{name}\", synth=\"{synth}\", envelope=\"{envelope}\")")
# Check if second arg is "instrument" keyword or an instrument name
if len(args) > 1 and args[1] == "instrument" and len(args) > 2:
instrument = args[2]
session.parts[name] = session.score.part(name, instrument=instrument)
print(f" score.part(\"{name}\", instrument=\"{instrument}\")")
elif len(args) > 1 and args[1] in _INSTRUMENT_NAMES:
instrument = args[1]
session.parts[name] = session.score.part(name, instrument=instrument)
print(f" score.part(\"{name}\", instrument=\"{instrument}\")")
else:
synth = args[1] if len(args) > 1 else "saw"
envelope = args[2] if len(args) > 2 else "pluck"
session.parts[name] = session.score.part(name, synth=synth, envelope=envelope)
print(f" score.part(\"{name}\", synth=\"{synth}\", envelope=\"{envelope}\")")
else:
print(f"{name}")
session.current_part = session.parts[name]
@@ -534,6 +557,97 @@ def cmd_identify(session, args):
print(f" error: {e}")
def cmd_strum(session, args):
"""Strum a chord on a fretboard-equipped part."""
if not args:
print(" usage: strum Am [beats] [down|up] [strum_time]")
return
part = _require_part(session)
chord_name = args[0]
beats = float(args[1]) if len(args) > 1 else 1.0
direction = args[2] if len(args) > 2 else "down"
strum_time = float(args[3]) if len(args) > 3 else 0.05
try:
part.strum(chord_name, beats, direction=direction, strum_time=strum_time)
print(f" .strum(\"{chord_name}\", {beats}, direction=\"{direction}\", "
f"strum_time={strum_time})")
except Exception as e:
print(f" error: {e}")
def cmd_roll(session, args):
"""Play a roll (rapid repeated notes with velocity ramp)."""
if not args:
print(" usage: roll C3 [beats] [vel_start] [vel_end]")
return
part = _require_part(session)
tone = args[0]
beats = float(args[1]) if len(args) > 1 else 4.0
vel_start = int(args[2]) if len(args) > 2 else 40
vel_end = int(args[3]) if len(args) > 3 else 100
try:
part.roll(tone, beats, velocity_start=vel_start, velocity_end=vel_end)
print(f" .roll(\"{tone}\", {beats}, velocity_start={vel_start}, "
f"velocity_end={vel_end})")
except Exception as e:
print(f" error: {e}")
def cmd_bend(session, args):
"""Add a note with pitch bend."""
if len(args) < 3:
print(" usage: bend C5 1 2 (note, beats, semitones)")
print(" bend C5 1 -1 (bend down)")
return
part = _require_part(session)
note = args[0]
beats = float(args[1])
bend = float(args[2])
bend_type = args[3] if len(args) > 3 else "smooth"
try:
part.add(note, beats, bend=bend, bend_type=bend_type)
print(f" .add(\"{note}\", {beats}, bend={bend}, bend_type=\"{bend_type}\")")
except Exception as e:
print(f" error: {e}")
def cmd_temperament(session, args):
"""Set or show the tuning temperament."""
if not args:
temp = getattr(session.score, 'temperament', 'equal')
ref = getattr(session.score, 'reference_pitch', 440.0)
print(f" temperament={temp} reference={ref} Hz")
print(f" available: equal, pythagorean, meantone, just")
return
temp = args[0]
valid = ["equal", "pythagorean", "meantone", "just"]
if temp not in valid:
print(f" unknown temperament: {temp}")
print(f" available: {', '.join(valid)}")
return
session.score.temperament = temp
print(f" temperament={temp}")
def cmd_reference(session, args):
"""Set the reference pitch (A4 frequency)."""
if not args:
ref = getattr(session.score, 'reference_pitch', 440.0)
print(f" reference={ref} Hz")
return
ref = float(args[0])
session.score.reference_pitch = ref
print(f" reference={ref} Hz")
def cmd_instruments(session, args):
"""List all available instruments."""
cols = 3
for i in range(0, len(_INSTRUMENT_NAMES), cols):
row = _INSTRUMENT_NAMES[i:i + cols]
print(" " + " ".join(f"{name:<22s}" for name in row))
def cmd_circle(session, args):
"""Show circle of fifths."""
tonic = args[0] if args else session.key.tonic_name
@@ -560,7 +674,10 @@ def cmd_clear(session, args):
def cmd_status(session, args):
parts = ", ".join(session.parts.keys()) if session.parts else "none"
active = session.current_part.name if session.current_part else "none"
temp = getattr(session.score, 'temperament', 'equal')
ref = getattr(session.score, 'reference_pitch', 440.0)
print(f" key={session.key} bpm={session.bpm} swing={session.swing}")
print(f" temperament={temp} reference={ref} Hz")
print(f" drums={session._drum_preset or 'none'} parts=[{parts}] active={active}")
@@ -607,6 +724,12 @@ COMMANDS = {
"interval": cmd_interval,
"identify": cmd_identify, "id": cmd_identify,
"circle": cmd_circle,
"strum": cmd_strum,
"roll": cmd_roll,
"bend": cmd_bend,
"temperament": cmd_temperament, "temp": cmd_temperament,
"reference": cmd_reference, "ref": cmd_reference,
"instruments": cmd_instruments,
"clear": cmd_clear,
"status": cmd_status,
}
@@ -653,9 +776,43 @@ def _prompt(session):
# ── Tab completion ─────────────────────────────────────────────────────────
_SYNTH_NAMES = ["sine", "saw", "triangle", "square", "pulse", "fm",
"noise", "supersaw", "pwm_slow", "pwm_fast"]
"noise", "supersaw", "pwm_slow", "pwm_fast",
"pedal_steel_synth", "theremin_synth", "kalimba_synth",
"steel_drum_synth", "accordion_synth", "didgeridoo_synth",
"bagpipe_synth", "banjo_synth", "mandolin_synth",
"ukulele_synth", "vocal_synth", "granular_synth",
"piano_synth", "organ_synth", "harpsichord_synth",
"strings_synth", "cello_synth", "flute_synth",
"clarinet_synth", "oboe_synth", "trumpet_synth",
"acoustic_guitar_synth", "electric_guitar_synth",
"bass_guitar_synth", "upright_bass_synth", "harp_synth",
"sitar_synth", "pluck_synth", "saxophone_synth",
"marimba_synth", "timpani_synth"]
_INSTRUMENT_NAMES = [
# Keys
"piano", "electric_piano", "organ", "harpsichord", "celesta", "music_box",
# Strings
"violin", "viola", "cello", "contrabass", "string_ensemble",
# Woodwinds
"flute", "clarinet", "oboe", "bassoon",
# Brass
"trumpet", "trombone", "french_horn", "tuba", "brass_ensemble",
# Plucked
"acoustic_guitar", "electric_guitar", "clean_guitar", "crunch_guitar",
"distorted_guitar", "orange_crunch", "metal_guitar", "bass_guitar",
"upright_bass", "harp", "sitar", "pedal_steel", "theremin", "kalimba",
"steel_drum", "accordion", "didgeridoo", "bagpipe", "banjo", "mandolin",
"mandola", "ukulele", "koto",
# Synth presets
"synth_lead", "synth_pad", "synth_bass", "acid_bass",
"granular_pad", "vocal", "choir", "granular_texture", "808_bass",
# Percussion / Mallet
"vibraphone", "marimba", "xylophone", "glockenspiel", "tubular_bells", "timpani",
# Woodwinds (continued)
"saxophone", "alto_sax", "tenor_sax", "bari_sax",
]
_ENVELOPE_NAMES = ["piano", "pluck", "pad", "organ", "bell", "strings",
"staccato", "none"]
"staccato", "bowed", "mallet", "none"]
_ARP_PATTERNS = ["up", "down", "updown", "downup", "random"]
_LFO_SHAPES = ["sine", "triangle", "saw", "square"]
_SYSTEMS = ["western", "indian", "arabic", "japanese", "blues", "gamelan"]
@@ -667,7 +824,7 @@ _CHORD_SUFFIXES = ["", "m", "7", "m7", "maj7", "dim", "aug", "sus2", "sus4",
# Context-aware completions for the second word
_ARG_COMPLETIONS = {
"drums": lambda: Pattern.list_presets(),
"part": lambda: _SYNTH_NAMES,
"part": lambda: _SYNTH_NAMES + _INSTRUMENT_NAMES,
"key": lambda: [f"{n}m" for n in _NOTE_NAMES[:12]] + _NOTE_NAMES[:12],
"arp": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
"add": lambda: [f"{n}{o}" for n in _NOTE_NAMES[:12] for o in ["3", "4", "5"]],
@@ -679,6 +836,12 @@ _ARG_COMPLETIONS = {
"lowpass_q", "reverb_decay", "delay_time", "delay_feedback",
"distortion_drive"],
"identify": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
"strum": lambda: [f"{n}{s}" for n in _NOTE_NAMES[:7] for s in _CHORD_SUFFIXES[:6]],
"roll": lambda: [f"{n}{o}" for n in _NOTE_NAMES[:12] for o in ["2", "3", "4", "5"]],
"bend": lambda: [f"{n}{o}" for n in _NOTE_NAMES[:12] for o in ["3", "4", "5"]],
"temperament": lambda: ["equal", "pythagorean", "meantone", "just"],
"reference": lambda: ["440", "432", "415", "444"],
"instruments": lambda: _INSTRUMENT_NAMES,
}
@@ -705,6 +868,12 @@ def _completer(text, state):
elif cmd == "arp" and len(tokens) == 3:
# Pattern for arp
options = [p for p in _ARP_PATTERNS if p.startswith(text)]
elif cmd == "strum" and len(tokens) == 4:
# Direction for strum
options = [d for d in ["down", "up"] if d.startswith(text)]
elif cmd == "bend" and len(tokens) == 5:
# Bend type
options = [t for t in ["smooth", "linear", "late"] if t.startswith(text)]
elif cmd == "lfo" and len(tokens) >= 7:
# Shape for lfo
options = [s for s in _LFO_SHAPES if s.startswith(text)]
+37 -14
View File
@@ -426,6 +426,7 @@ class Note:
bend: float = 0.0
bend_type: str = "smooth" # "smooth" (log), "linear", "late"
lyric: str = "" # syllable for vocal synth
_hold: bool = False # if True, don't advance beat position
@property
def beats(self) -> float:
@@ -2223,6 +2224,35 @@ class Part:
bend_type=bend_type, lyric=lyric))
return self
def hold(self, tone_or_string, duration=Duration.QUARTER, *, velocity: int = 100,
bend: float = 0.0, bend_type: str = "smooth", lyric: str = "") -> "Part":
"""Add a note without advancing the beat position.
The note plays at the current position but the next note
starts at the *same* time enabling polyphonic overlap
on a single part.
Use this for: piano sustain pedal (bass note rings while
melody plays above), guitar strumming with individual
string timing, held drone notes under a melody.
Example::
>>> piano = score.part("piano", instrument="piano")
>>> piano.hold("C3", Duration.WHOLE) # bass rings for 4 beats
>>> piano.add("E4", Duration.HALF) # starts at same time as C3
>>> piano.add("G4", Duration.HALF) # starts at beat 2
"""
if isinstance(tone_or_string, str):
from .tones import Tone
tone_or_string = Tone.from_string(tone_or_string, system=self._system)
if isinstance(duration, (int, float)):
duration = _RawDuration(duration)
self.notes.append(Note(tone=tone_or_string, duration=duration,
velocity=velocity, bend=bend,
bend_type=bend_type, lyric=lyric, _hold=True))
return self
def set(self, **params) -> "Part":
"""Change effect parameters at the current beat position.
@@ -2573,21 +2603,14 @@ class Part:
from .chords import Chord as ChordClass
chord_obj = ChordClass(tones=strum_tones)
# Strum sweep: quick individual string hits before the chord.
# Only the first 2-3 strings get a tiny grace note, the rest
# ring together as the full chord. Gives the strum feel without
# sounding like separate plucks.
# Strum: hold a quiet leading string simultaneously with the
# full chord using hold(). No timing gap — both start at the
# same beat position. The leading string adds strum texture.
n_strings = len(strum_tones)
if strum_time > 0.02 and n_strings >= 3:
n_grace = min(2, n_strings - 1)
per_grace = strum_time / n_grace
grace_vel = max(1, int(velocity * 0.25))
for i in range(n_grace):
self.add(strum_tones[i], per_grace, velocity=grace_vel)
ring = max(0.1, total_beats - strum_time)
self.add(chord_obj, ring, velocity=velocity)
else:
self.add(chord_obj, total_beats, velocity=velocity)
if strum_time > 0 and n_strings >= 3:
grace_vel = max(1, int(velocity * 0.15))
self.hold(strum_tones[0], total_beats, velocity=grace_vel)
self.add(chord_obj, total_beats, velocity=velocity)
return self
+240 -1
View File
@@ -5320,7 +5320,7 @@ def test_supersaw_wave():
@needs_portaudio
def test_all_synths_in_enum():
from pytheory.play import Synth
assert len(Synth) == 30
assert len(Synth) == 41
for s in Synth:
wave = s(440, n_samples=1000)
assert len(wave) == 1000
@@ -6912,3 +6912,242 @@ def test_clean_guitar_preset():
p = score.part("g", instrument="clean_guitar")
assert p.synth == "electric_guitar_synth"
assert p.cabinet > 0
# ── New instrument synths (v0.36+) ──────────────────────────────────────────
def test_new_synths_render():
"""All 7 new synths produce valid audio."""
from pytheory.play import (pedal_steel_wave, theremin_wave, kalimba_wave,
steel_drum_wave, accordion_wave,
didgeridoo_wave, bagpipe_wave,
banjo_wave, mandolin_wave, ukulele_wave,
vocal_wave, SAMPLE_RATE)
synths = [pedal_steel_wave, theremin_wave, kalimba_wave, steel_drum_wave,
accordion_wave, didgeridoo_wave, bagpipe_wave,
banjo_wave, mandolin_wave, ukulele_wave, vocal_wave]
for fn in synths:
wave = fn(440, n_samples=11025)
assert len(wave) == 11025
assert wave.dtype == numpy.int16
assert numpy.abs(wave).max() > 0
def test_vocal_synth_with_lyric():
"""Vocal synth accepts lyric parameter."""
from pytheory.play import vocal_wave
for lyric in ["ah", "ee", "oh", "oo", "hi", "la"]:
wave = vocal_wave(330, n_samples=11025, lyric=lyric)
assert len(wave) == 11025
assert numpy.abs(wave).max() > 0
def test_vocal_different_vowels_differ():
"""Different vowels should produce different waveforms."""
from pytheory.play import vocal_wave
ah = vocal_wave(330, n_samples=22050, lyric="ah")
ee = vocal_wave(330, n_samples=22050, lyric="ee")
# They should differ (different formant peaks)
assert not numpy.array_equal(ah, ee)
def test_all_instrument_presets_create():
"""Every instrument preset in INSTRUMENTS should create a valid Part."""
from pytheory import Score
from pytheory.rhythm import INSTRUMENTS
for name in INSTRUMENTS:
score = Score("4/4", bpm=120)
p = score.part("test", instrument=name)
assert p.synth is not None
def test_new_instrument_presets():
"""New instrument presets have correct synths."""
from pytheory import Score
presets = {
"pedal_steel": "pedal_steel_synth",
"theremin": "theremin_synth",
"kalimba": "kalimba_synth",
"steel_drum": "steel_drum_synth",
"accordion": "accordion_synth",
"didgeridoo": "didgeridoo_synth",
"bagpipe": "bagpipe_synth",
"banjo": "banjo_synth",
"mandolin": "mandolin_synth",
"ukulele": "ukulele_synth",
}
for name, expected_synth in presets.items():
score = Score("4/4", bpm=120)
p = score.part("t", instrument=name)
assert p.synth == expected_synth, f"{name} has {p.synth}, expected {expected_synth}"
# ── Cajón drums ─────────────────────────────────────────────────────────────
def test_cajon_sounds_render():
from pytheory.play import _render_drum_hit
from pytheory.rhythm import DrumSound
for sound in [DrumSound.CAJON_BASS, DrumSound.CAJON_SLAP, DrumSound.CAJON_TAP]:
wave = _render_drum_hit(sound.value, 22050)
assert len(wave) == 22050
assert wave.dtype == numpy.float32
def test_cajon_patterns():
from pytheory.rhythm import Pattern
for name in ["cajon", "cajon rumba", "cajon folk"]:
p = Pattern.preset(name)
assert p.beats > 0
# ── Pitch bends ─────────────────────────────────────────────────────────────
def test_pitch_bend_renders():
"""Pitch bend should produce valid audio without errors."""
from pytheory import Score, Duration
from pytheory.play import render_score
score = Score("4/4", bpm=120)
p = score.part("t", instrument="electric_guitar")
p.add("A4", Duration.HALF, bend=2, bend_type="smooth")
p.add("A4", Duration.HALF, bend=-1, bend_type="late")
p.add("A4", Duration.HALF, bend=3, bend_type="linear")
p.add("A4", Duration.HALF)
buf = render_score(score)
assert len(buf) > 0
def test_pitch_bend_types():
"""All three bend types should work."""
from pytheory.rhythm import Note, Duration
for bt in ["smooth", "linear", "late"]:
n = Note(tone=None, duration=Duration.QUARTER, bend=2, bend_type=bt)
assert n.bend_type == bt
# ── Roll method ─────────────────────────────────────────────────────────────
def test_roll_adds_notes():
from pytheory import Score, Duration
score = Score("4/4", bpm=120)
p = score.part("t", instrument="timpani")
p.roll("C3", Duration.WHOLE, velocity_start=30, velocity_end=100)
assert len(p.notes) > 4 # should be many 16th notes
def test_roll_velocity_ramp():
from pytheory import Score, Duration
score = Score("4/4", bpm=120)
p = score.part("t", instrument="timpani")
p.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=100)
velocities = [n.velocity for n in p.notes]
# First should be quieter than last
assert velocities[0] < velocities[-1]
def test_roll_custom_speed():
from pytheory import Score, Duration
score = Score("4/4", bpm=120)
p = score.part("t", synth="sine")
p.roll("A4", Duration.WHOLE, speed=0.125) # 32nd notes
# 4 beats / 0.125 = 32 notes
assert len(p.notes) == 32
# ── Int tone names ──────────────────────────────────────────────────────────
def test_int_tone_name():
from pytheory import Tone, TET
edo = TET(22)
t = Tone(0, octave=4, system=edo)
assert t.name == "0"
assert t.frequency == pytest.approx(440.0, rel=1e-3)
def test_int_tone_wrapping():
from pytheory import Tone, TET
edo = TET(22)
t = Tone(22, octave=4, system=edo)
assert t.name == "0"
assert t.octave == 5
assert t.frequency == pytest.approx(880.0, rel=1e-3)
def test_int_tone_negative():
from pytheory import Tone, TET
edo = TET(22)
t = Tone(-1, octave=4, system=edo)
assert t.name == "21"
assert t.octave == 3
def test_system_tone_method():
from pytheory import TET
edo = TET(19)
t = edo.tone(5, octave=4)
assert t.name == "5"
assert t.octave == 4
# ── B#/Cb octave boundary ──────────────────────────────────────────────────
def test_b_sharp_octave():
t = Tone("B#4")
assert t.octave == 5
assert t.frequency == pytest.approx(Tone("C5").frequency, rel=1e-3)
def test_c_flat_octave():
t = Tone("Cb4")
assert t.octave == 3
assert t.frequency == pytest.approx(Tone("B3").frequency, rel=1e-3)
# ── Note choking ────────────────────────────────────────────────────────────
def test_note_choking_renders():
"""Fast repeated notes should render without errors (choking active)."""
from pytheory import Score, Duration
from pytheory.play import render_score
score = Score("4/4", bpm=200)
p = score.part("t", instrument="piano")
for _ in range(32):
p.add("C4", Duration.SIXTEENTH)
buf = render_score(score)
assert len(buf) > 0
# ── Score system/temperament ───────────────────────────────────────────────
def test_score_temperament():
from pytheory import Score
score = Score("4/4", bpm=120, temperament="just")
assert score.temperament == "just"
def test_score_reference_pitch():
from pytheory import Score
score = Score("4/4", bpm=120, reference_pitch=415.0)
assert score.reference_pitch == 415.0
def test_score_system_propagates():
from pytheory import Score, SYSTEMS
shruti = SYSTEMS["shruti"]
score = Score("4/4", bpm=120, system=shruti)
p = score.part("t", synth="sine")
assert p._system is shruti
# ── Synth enum count ────────────────────────────────────────────────────────
def test_synth_enum_count():
from pytheory.play import Synth
assert len(Synth) == 41
def test_all_synths_render_and_enum_match():
"""Every Synth enum member should render valid audio."""
from pytheory.play import Synth
for s in Synth:
wave = s(440, n_samples=1000)
assert len(wave) == 1000
Generated
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@@ -698,7 +698,7 @@ wheels = [
[[package]]
name = "pytheory"
version = "0.36.1"
version = "0.36.3"
source = { editable = "." }
dependencies = [
{ name = "numeral" },