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kennethreitz 938c1cc132 v0.36.6: Cajón and metal drum fills
Add 6 new drum fills: cajon flam, cajon rumble, cajon breakdown,
metal triplet, metal blast, metal cascade. 27 fills total.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 12:25:52 -04:00
6 changed files with 130 additions and 9 deletions
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@@ -2,6 +2,12 @@
All notable changes to PyTheory are documented here.
## 0.36.6
- **6 new drum fills** — 3 cajón (flam, rumble, breakdown) and 3 metal
(triplet, blast, cascade). 27 fills total.
- Updated drums documentation with fill lists and examples
## 0.36.5
- **Duration arithmetic** — `Duration.WHOLE * 2`, `Duration.HALF + Duration.QUARTER`,
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@@ -10,7 +10,7 @@ the genre -- they tell the listener's body how to move before a single
melodic note is played.
PyTheory includes a complete drum system -- 51 synthesized percussion
sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
sounds, 80+ pattern presets across dozens of genres, and 27 fill presets.
Every sound is generated from waveforms; no samples needed.
Drum Sounds
@@ -252,14 +252,16 @@ ending and a new one is about to begin. Without fills, a drum pattern
just loops. With them, it breathes and has structure.
``Pattern.fill()`` loads a 1-bar drum fill -- a short break that
transitions between sections. 21 fill presets are available:
transitions between sections. 27 fill presets are available:
.. code-block:: pycon
>>> Pattern.list_fills()
['afrobeat', 'blast', 'bossa nova', 'breakdown', 'buildup',
'cajon breakdown', 'cajon flam', 'cajon rumble',
'cumbia', 'disco', 'funk', 'highlife', 'hip hop', 'house',
'jazz', 'jazz brush', 'metal', 'reggae', 'rock', 'rock crash',
'jazz', 'jazz brush', 'metal', 'metal blast', 'metal cascade',
'metal triplet', 'reggae', 'rock', 'rock crash',
'salsa', 'samba', 'second line', 'trap']
>>> fill = Pattern.fill("rock")
@@ -456,10 +458,15 @@ metal blast (blast beat with china cymbal accents), metal groove (a
half-time groove with double kick fills), and metal gallop (the
classic triplet-feel gallop rhythm).
**4 fills:** metal (double kick 16ths with descending toms), metal triplet
(double kick triplets with snare accents), metal blast (alternating
snare/kick 32nds into half-time crash), metal cascade (descending snare
roll → kick roll → alternating → crash ending).
.. code-block:: python
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=4)
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
Cajón
~~~~~
@@ -468,15 +475,20 @@ The cajón is a box-shaped percussion instrument from Peru, now
ubiquitous in acoustic and unplugged settings worldwide. Players sit
on the box and strike the front face with their hands.
**2 sounds** -- slap (sharp, snare-like) and tap (bass-like).
**3 sounds** -- bass (deep center thump), slap (sharp, snare-like edge
hit with wire buzz), and tap (light finger tap).
**3 patterns:** cajon (basic groove), cajon rumba (flamenco-style rumba),
and cajon folk (folk/acoustic pattern).
**3 fills:** cajon flam (slaps accelerating into bass hits), cajon rumble
(fast taps building to slap accents), cajon breakdown (syncopated
bass-slap groove).
.. code-block:: python
score = Score("4/4", bpm=100)
score.drums("cajon", repeats=4)
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
MIDI Export
-----------
+1 -1
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@@ -1,6 +1,6 @@
[project]
name = "pytheory"
version = "0.36.5"
version = "0.36.6"
description = "Music Theory for Humans"
readme = "README.md"
license = "MIT"
+1 -1
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@@ -1,6 +1,6 @@
"""PyTheory: Music Theory for Humans."""
__version__ = "0.36.5"
__version__ = "0.36.6"
from .tones import Tone, Interval
from .systems import System, SYSTEMS, TET
+103
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@@ -2292,6 +2292,109 @@ Pattern._FILLS["tabla call"] = dict(
],
)
# ── Cajón fills ──────────────────────────────────────────────────────────
# Cajón flam run — slaps accelerating into bass hit
Pattern._FILLS["cajon flam"] = dict(
name="cajon flam fill",
time_signature="4/4",
beats=4.0,
hits=[
_h(CSL, 0.0, 95), _h(CT, 0.125, 45), _h(CSL, 0.25, 90),
_h(CB, 0.5, 100), _h(CT, 0.75, 50),
_h(CSL, 1.0, 88), _h(CT, 1.125, 42), _h(CSL, 1.25, 92),
_h(CT, 1.5, 55), _h(CSL, 1.75, 85),
_h(CB, 2.0, 105), _h(CSL, 2.25, 75), _h(CT, 2.5, 48),
_h(CSL, 2.75, 80), _h(CT, 2.875, 40),
_h(CB, 3.0, 110), _h(CSL, 3.25, 90), _h(CSL, 3.5, 95),
_h(CB, 3.75, 120),
],
)
# Cajón rumble — fast taps building to slap accents
Pattern._FILLS["cajon rumble"] = dict(
name="cajon rumble fill",
time_signature="4/4",
beats=4.0,
hits=[
*[_h(CT, i * 0.125, 35 + i * 3) for i in range(16)],
_h(CSL, 2.0, 95), _h(CSL, 2.5, 100),
_h(CB, 3.0, 108), _h(CSL, 3.25, 88),
_h(CB, 3.5, 112), _h(CSL, 3.75, 95),
],
)
# Cajón breakdown — syncopated bass-slap groove
Pattern._FILLS["cajon breakdown"] = dict(
name="cajon breakdown fill",
time_signature="4/4",
beats=4.0,
hits=[
_h(CB, 0.0, 100), _h(CT, 0.25, 45), _h(CSL, 0.5, 85),
_h(CB, 1.0, 95), _h(CSL, 1.25, 78), _h(CT, 1.5, 50),
_h(CSL, 1.75, 82),
_h(CB, 2.0, 105), _h(CT, 2.125, 40), _h(CT, 2.25, 42),
_h(CSL, 2.5, 90), _h(CT, 2.75, 48),
_h(CB, 3.0, 115), _h(CSL, 3.25, 95),
_h(CB, 3.5, 110), _h(CSL, 3.75, 100),
],
)
# ── Metal fills (using metal kit) ────────────────────────────────────────
# Metal triplet — double kick triplets with snare accents
Pattern._FILLS["metal triplet"] = dict(
name="metal triplet fill",
time_signature="4/4",
beats=4.0,
hits=[
# Triplet kick pattern (12 kicks across 4 beats = triplet 8ths)
*[_h(MK, i * (1/3), 95 + (i % 3 == 0) * 15) for i in range(12)],
# Snare accents on downbeats
_h(MS, 0.0, 110), _h(MS, 1.0, 105),
_h(MS, 2.0, 110), _h(MS, 3.0, 115),
# Hat on upbeats
_h(MH, 0.5, 60), _h(MH, 1.5, 60),
_h(MH, 2.5, 65), _h(MH, 3.5, 70),
],
)
# Metal blastbeat variant — alternating snare/kick 32nds
Pattern._FILLS["metal blast"] = dict(
name="metal blast fill",
time_signature="4/4",
beats=4.0,
hits=[
# Alternating kick-snare at 32nd note speed for 2 beats
*[_h(MK if i % 2 == 0 else MS, i * 0.125, 100 + i) for i in range(16)],
# Then crash into half-time for 2 beats
_h(MK, 2.0, 120), _h(MS, 2.5, 115),
_h(MK, 3.0, 120), _h(MH, 3.25, 80),
_h(MS, 3.5, 120),
],
)
# Metal cascade — descending snare/kick rolls
Pattern._FILLS["metal cascade"] = dict(
name="metal cascade fill",
time_signature="4/4",
beats=4.0,
hits=[
# Fast snare roll beat 1
*[_h(MS, i * 0.125, 80 + i * 5) for i in range(8)],
# Double kick beat 2
*[_h(MK, 1.0 + i * 0.125, 90 + i * 3) for i in range(8)],
# Alternating beat 3
_h(MS, 2.0, 105), _h(MK, 2.125, 95),
_h(MS, 2.25, 108), _h(MK, 2.375, 98),
_h(MS, 2.5, 110), _h(MK, 2.625, 100),
_h(MS, 2.75, 112), _h(MK, 2.875, 102),
# Crash ending
_h(MK, 3.0, 120), _h(MS, 3.0, 120),
_h(MK, 3.5, 120), _h(MS, 3.5, 120),
],
)
class Part:
"""A named voice within a Score, with its own synth, envelope, and effects.
Generated
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@@ -698,7 +698,7 @@ wheels = [
[[package]]
name = "pytheory"
version = "0.36.5"
version = "0.36.6"
source = { editable = "." }
dependencies = [
{ name = "numeral" },