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| 938c1cc132 |
@@ -2,6 +2,12 @@
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All notable changes to PyTheory are documented here.
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## 0.36.6
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- **6 new drum fills** — 3 cajón (flam, rumble, breakdown) and 3 metal
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(triplet, blast, cascade). 27 fills total.
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- Updated drums documentation with fill lists and examples
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## 0.36.5
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- **Duration arithmetic** — `Duration.WHOLE * 2`, `Duration.HALF + Duration.QUARTER`,
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+18
-6
@@ -10,7 +10,7 @@ the genre -- they tell the listener's body how to move before a single
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melodic note is played.
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PyTheory includes a complete drum system -- 51 synthesized percussion
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sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
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sounds, 80+ pattern presets across dozens of genres, and 27 fill presets.
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Every sound is generated from waveforms; no samples needed.
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Drum Sounds
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@@ -252,14 +252,16 @@ ending and a new one is about to begin. Without fills, a drum pattern
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just loops. With them, it breathes and has structure.
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``Pattern.fill()`` loads a 1-bar drum fill -- a short break that
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transitions between sections. 21 fill presets are available:
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transitions between sections. 27 fill presets are available:
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.. code-block:: pycon
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>>> Pattern.list_fills()
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['afrobeat', 'blast', 'bossa nova', 'breakdown', 'buildup',
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'cajon breakdown', 'cajon flam', 'cajon rumble',
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'cumbia', 'disco', 'funk', 'highlife', 'hip hop', 'house',
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'jazz', 'jazz brush', 'metal', 'reggae', 'rock', 'rock crash',
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'jazz', 'jazz brush', 'metal', 'metal blast', 'metal cascade',
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'metal triplet', 'reggae', 'rock', 'rock crash',
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'salsa', 'samba', 'second line', 'trap']
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>>> fill = Pattern.fill("rock")
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@@ -456,10 +458,15 @@ metal blast (blast beat with china cymbal accents), metal groove (a
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half-time groove with double kick fills), and metal gallop (the
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classic triplet-feel gallop rhythm).
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**4 fills:** metal (double kick 16ths with descending toms), metal triplet
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(double kick triplets with snare accents), metal blast (alternating
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snare/kick 32nds into half-time crash), metal cascade (descending snare
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roll → kick roll → alternating → crash ending).
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.. code-block:: python
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score = Score("4/4", bpm=200)
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score.drums("metal blast", repeats=4)
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score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
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Cajón
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~~~~~
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@@ -468,15 +475,20 @@ The cajón is a box-shaped percussion instrument from Peru, now
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ubiquitous in acoustic and unplugged settings worldwide. Players sit
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on the box and strike the front face with their hands.
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**2 sounds** -- slap (sharp, snare-like) and tap (bass-like).
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**3 sounds** -- bass (deep center thump), slap (sharp, snare-like edge
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hit with wire buzz), and tap (light finger tap).
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**3 patterns:** cajon (basic groove), cajon rumba (flamenco-style rumba),
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and cajon folk (folk/acoustic pattern).
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**3 fills:** cajon flam (slaps accelerating into bass hits), cajon rumble
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(fast taps building to slap accents), cajon breakdown (syncopated
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bass-slap groove).
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.. code-block:: python
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score = Score("4/4", bpm=100)
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score.drums("cajon", repeats=4)
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score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
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MIDI Export
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-----------
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+1
-1
@@ -1,6 +1,6 @@
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[project]
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name = "pytheory"
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version = "0.36.5"
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version = "0.36.6"
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description = "Music Theory for Humans"
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readme = "README.md"
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license = "MIT"
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@@ -1,6 +1,6 @@
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"""PyTheory: Music Theory for Humans."""
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__version__ = "0.36.5"
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__version__ = "0.36.6"
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from .tones import Tone, Interval
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from .systems import System, SYSTEMS, TET
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@@ -2292,6 +2292,109 @@ Pattern._FILLS["tabla call"] = dict(
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],
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)
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# ── Cajón fills ──────────────────────────────────────────────────────────
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# Cajón flam run — slaps accelerating into bass hit
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Pattern._FILLS["cajon flam"] = dict(
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name="cajon flam fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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_h(CSL, 0.0, 95), _h(CT, 0.125, 45), _h(CSL, 0.25, 90),
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_h(CB, 0.5, 100), _h(CT, 0.75, 50),
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_h(CSL, 1.0, 88), _h(CT, 1.125, 42), _h(CSL, 1.25, 92),
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_h(CT, 1.5, 55), _h(CSL, 1.75, 85),
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_h(CB, 2.0, 105), _h(CSL, 2.25, 75), _h(CT, 2.5, 48),
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_h(CSL, 2.75, 80), _h(CT, 2.875, 40),
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_h(CB, 3.0, 110), _h(CSL, 3.25, 90), _h(CSL, 3.5, 95),
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_h(CB, 3.75, 120),
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],
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)
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# Cajón rumble — fast taps building to slap accents
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Pattern._FILLS["cajon rumble"] = dict(
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name="cajon rumble fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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*[_h(CT, i * 0.125, 35 + i * 3) for i in range(16)],
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_h(CSL, 2.0, 95), _h(CSL, 2.5, 100),
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_h(CB, 3.0, 108), _h(CSL, 3.25, 88),
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_h(CB, 3.5, 112), _h(CSL, 3.75, 95),
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],
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)
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# Cajón breakdown — syncopated bass-slap groove
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Pattern._FILLS["cajon breakdown"] = dict(
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name="cajon breakdown fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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_h(CB, 0.0, 100), _h(CT, 0.25, 45), _h(CSL, 0.5, 85),
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_h(CB, 1.0, 95), _h(CSL, 1.25, 78), _h(CT, 1.5, 50),
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_h(CSL, 1.75, 82),
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_h(CB, 2.0, 105), _h(CT, 2.125, 40), _h(CT, 2.25, 42),
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_h(CSL, 2.5, 90), _h(CT, 2.75, 48),
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_h(CB, 3.0, 115), _h(CSL, 3.25, 95),
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_h(CB, 3.5, 110), _h(CSL, 3.75, 100),
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],
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)
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# ── Metal fills (using metal kit) ────────────────────────────────────────
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# Metal triplet — double kick triplets with snare accents
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Pattern._FILLS["metal triplet"] = dict(
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name="metal triplet fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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# Triplet kick pattern (12 kicks across 4 beats = triplet 8ths)
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*[_h(MK, i * (1/3), 95 + (i % 3 == 0) * 15) for i in range(12)],
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# Snare accents on downbeats
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_h(MS, 0.0, 110), _h(MS, 1.0, 105),
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_h(MS, 2.0, 110), _h(MS, 3.0, 115),
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# Hat on upbeats
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_h(MH, 0.5, 60), _h(MH, 1.5, 60),
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_h(MH, 2.5, 65), _h(MH, 3.5, 70),
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],
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)
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# Metal blastbeat variant — alternating snare/kick 32nds
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Pattern._FILLS["metal blast"] = dict(
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name="metal blast fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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# Alternating kick-snare at 32nd note speed for 2 beats
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*[_h(MK if i % 2 == 0 else MS, i * 0.125, 100 + i) for i in range(16)],
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# Then crash into half-time for 2 beats
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_h(MK, 2.0, 120), _h(MS, 2.5, 115),
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_h(MK, 3.0, 120), _h(MH, 3.25, 80),
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_h(MS, 3.5, 120),
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],
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)
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# Metal cascade — descending snare/kick rolls
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Pattern._FILLS["metal cascade"] = dict(
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name="metal cascade fill",
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time_signature="4/4",
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beats=4.0,
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hits=[
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# Fast snare roll beat 1
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*[_h(MS, i * 0.125, 80 + i * 5) for i in range(8)],
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# Double kick beat 2
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*[_h(MK, 1.0 + i * 0.125, 90 + i * 3) for i in range(8)],
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# Alternating beat 3
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_h(MS, 2.0, 105), _h(MK, 2.125, 95),
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_h(MS, 2.25, 108), _h(MK, 2.375, 98),
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_h(MS, 2.5, 110), _h(MK, 2.625, 100),
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_h(MS, 2.75, 112), _h(MK, 2.875, 102),
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# Crash ending
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_h(MK, 3.0, 120), _h(MS, 3.0, 120),
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_h(MK, 3.5, 120), _h(MS, 3.5, 120),
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],
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)
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class Part:
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"""A named voice within a Score, with its own synth, envelope, and effects.
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Reference in New Issue
Block a user