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+216
@@ -2,6 +2,222 @@
|
||||
|
||||
All notable changes to PyTheory are documented here.
|
||||
|
||||
## 0.41.4
|
||||
|
||||
- **Fix** — `to_abc()` now ties long notes across barlines instead of emitting
|
||||
oversized durations that abcjs can't render (e.g. 16-beat notes become four
|
||||
tied whole notes).
|
||||
|
||||
## 0.41.3
|
||||
|
||||
- **Fix** — `to_abc()` now skips parts with only drum tones or rests (no pitched
|
||||
notes), fixing "pitch is undefined" errors in abcjs. Chords are correctly
|
||||
recognized as pitched content.
|
||||
|
||||
## 0.41.2
|
||||
|
||||
- **Auto bass clef** — `to_abc()` detects low-register parts (808, bass, timpani)
|
||||
and assigns `clef=bass` automatically based on average note octave.
|
||||
|
||||
## 0.41.1
|
||||
|
||||
- **Fix** — `to_abc()` no longer crashes on parts containing drum tones.
|
||||
|
||||
## 0.41.0
|
||||
|
||||
- **ABC notation export** — `Score.to_abc()` converts scores to ABC notation
|
||||
strings. Supports multi-voice scores (via `V:` directives), chords, rests,
|
||||
accidentals, and all standard durations. Pass `html=True` to get a
|
||||
self-contained HTML page that renders sheet music in the browser via abcjs.
|
||||
|
||||
## 0.40.9
|
||||
|
||||
- **Mellotron synth** — tape-replay keyboard with wow/flutter, tape saturation,
|
||||
bandwidth limiting, hiss, and 8-second tape fadeout. Three tape banks via the
|
||||
`tape` parameter: `"strings"` (default), `"flute"`, and `"choir"`.
|
||||
- **Analog oscillator synths** — four new waveform generators for fat, alive,
|
||||
analog-style sounds:
|
||||
- `Synth.HARD_SYNC` — slave oscillator hard-synced to a master (Prophet-5
|
||||
leads). `slave_ratio` parameter controls harmonic content.
|
||||
- `Synth.RING_MOD` — two oscillators multiplied for metallic, bell-like
|
||||
inharmonic tones. `mod_ratio` parameter.
|
||||
- `Synth.WAVEFOLD` — west coast wavefolding (Buchla-style). `folds` parameter
|
||||
sweeps from warm to gnarly.
|
||||
- `Synth.DRIFT` — analog VCO with pitch drift, jitter, and noise floor.
|
||||
`shape` parameter (`"saw"`, `"square"`, `"triangle"`, `"pulse"`) and
|
||||
`drift_amount` for instability level.
|
||||
- **Synth kwargs passthrough** — `play()`, `save()`, and `_render()` now accept
|
||||
`**synth_kw` for forwarding parameters to synth wave functions (e.g.
|
||||
`play(tone, synth=Synth.MELLOTRON, tape="choir")`).
|
||||
- **14 new instrument presets** — `mellotron`, `mellotron_strings`,
|
||||
`mellotron_flute`, `mellotron_choir`, `sync_lead`, `sync_lead_bright`,
|
||||
`ring_mod_bell`, `ring_mod_metallic`, `wavefold_warm`, `wavefold_gnarly`,
|
||||
`drift_saw`, `drift_square`, `analog_pad`, `analog_bass`.
|
||||
- **808 bass envelope fix** — changed from `pluck` (zero sustain, wrong for 808)
|
||||
to `piano` (sharp attack with long decay tail).
|
||||
|
||||
## 0.40.8
|
||||
|
||||
- **Fix hold() inflating duration** — `Note.beats` was returning the full
|
||||
duration for held notes (`_hold=True`), causing `Part.total_beats` and
|
||||
`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
|
||||
by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
|
||||
return 0 beats, matching the renderer which already skipped advancing the
|
||||
timeline for held notes.
|
||||
|
||||
## 0.40.7
|
||||
|
||||
- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
|
||||
pipe organ, and choir wave functions were already implemented but not
|
||||
accessible via the Synth enum. Now available as `Synth.RHODES`,
|
||||
`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
|
||||
|
||||
## 0.40.6
|
||||
|
||||
- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
|
||||
from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
|
||||
The saxophone wave function already shapes its own spectrum; the extra
|
||||
filters were dulling the tone.
|
||||
|
||||
## 0.40.5
|
||||
|
||||
- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
|
||||
conical bore formant resonances, breath noise with attack envelope, separate
|
||||
reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
|
||||
to subtle, delayed onset.
|
||||
|
||||
## 0.40.4
|
||||
|
||||
- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
|
||||
asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
|
||||
orange crunch, and metal guitar presets now sound properly driven.
|
||||
|
||||
## 0.40.3
|
||||
|
||||
- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
|
||||
- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
|
||||
- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
|
||||
- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
|
||||
- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
|
||||
- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
|
||||
- **Finger cymbal** — single zill tap, bright metallic ping
|
||||
- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
|
||||
- Audio demos in docs for all new sounds
|
||||
|
||||
## 0.40.2
|
||||
|
||||
- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
|
||||
makeup gain capped at 3x. Sparse arrangements no longer get
|
||||
over-amplified to clipping.
|
||||
|
||||
## 0.40.1
|
||||
|
||||
- **Singing bowl synth** — two variants: strike (mallet hit with chirp
|
||||
and long decay) and ring (rim-rubbed sustained tone with slow build).
|
||||
Inharmonic partials beat against near-degenerate mode pairs for
|
||||
authentic Himalayan bowl shimmer.
|
||||
- `singing_bowl` and `singing_bowl_ring` instrument presets
|
||||
- Audio demos in docs for both variants
|
||||
|
||||
## 0.40.0
|
||||
|
||||
- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
|
||||
pickup model. `electric_piano` preset now uses dedicated `rhodes_synth`
|
||||
instead of FM
|
||||
- **73 audio demos in docs** — every synth, every drum pattern, every
|
||||
code example with `play_score()` now has an embedded audio player
|
||||
- Idiomatic demos: harp arpeggiates, guitars strum, cello bows, sitar
|
||||
drones, strings use ensemble
|
||||
- Trailing silence trimming on all audio exports
|
||||
- Raw waveform demos (no envelope) for classic waveforms
|
||||
|
||||
## 0.39.3
|
||||
|
||||
- **33 audio samples in documentation** — every `play_score()` example
|
||||
now has an embedded stereo audio player. Covers quickstart, sequencing,
|
||||
drums (all world percussion), playback, and cookbook.
|
||||
- **`docs/generate_audio.py`** — renders all doc examples to WAV
|
||||
- Numpy vectorization: cached time arrays, decay envelopes, drum hits;
|
||||
vectorized piano harmonic synthesis
|
||||
- Fixed acid legato example (removed pad envelope, added proper 303 recipe)
|
||||
|
||||
## 0.39.2
|
||||
|
||||
- **Marching percussion** — snare, rimshot, and stick click sounds with
|
||||
high-tension kevlar synthesis and woody-metallic rimshot crack
|
||||
- **`Part.flam()`**, **`Part.diddle()`**, **`Part.cheese()`** — marching
|
||||
rudiment methods for any drum sound
|
||||
- **`Part ensemble=`** — duplicate voices with per-player timing tendencies
|
||||
and micro pitch drift. Works on any Part (drumline, string section, choir).
|
||||
`ensemble=20` for a full snare line, `ensemble=4` for a string quartet.
|
||||
- **Sympathetic resonance** — marching snare buzz builds up with repeated
|
||||
hits, decays during rests (like real snare wire response)
|
||||
- **4 marching patterns** — march, cadence, paradiddle, roll
|
||||
- **Chakradar tabla pattern** — 16-beat tihai of tihais composition
|
||||
- Song #32: Snare Cadence (flams, diddles, cheese, triplets, 32nds)
|
||||
|
||||
## 0.39.1
|
||||
|
||||
- **Chakradar tabla pattern** — 16-beat tihai of tihais composition with
|
||||
3 escalating phrases and a crescendo triplet finale
|
||||
|
||||
## 0.39.0
|
||||
|
||||
- **Dropped `numeral` dependency** — Roman numeral helpers inlined,
|
||||
reducing supply chain surface (#47)
|
||||
- **`Part.ramp()`** — smooth parameter automation with 4 interpolation
|
||||
curves (linear, ease_in, ease_out, ease_in_out)
|
||||
- **Articulations** — staccato, legato, marcato, tenuto, accent, fermata
|
||||
- **Dynamic curves** — crescendo(), decrescendo(), swell(), dynamics()
|
||||
- **`Part.hit()`** — individual drum sounds with articulation support
|
||||
- **Cross-choke drum damping** — djembe, hi-hats, cajón, doumbek
|
||||
- **5 new djembe patterns** + 3 djembe fills (30 fills total)
|
||||
- **6 new drum fills** — 3 cajón, 3 metal
|
||||
- **Duration arithmetic** — multiply, divide, add
|
||||
- **Improved djembe slap** synthesis
|
||||
- Song #31: Acid Tabla
|
||||
|
||||
## 0.38.2
|
||||
|
||||
- **`Part.ramp()`** — smooth parameter automation from current value to
|
||||
target over a duration. Works for lowpass, reverb, distortion, chorus,
|
||||
delay, volume, and any `.set()` parameter. Four interpolation curves:
|
||||
linear, ease_in, ease_out, ease_in_out.
|
||||
|
||||
## 0.38.1
|
||||
|
||||
- **Dynamic curves** — `Part.crescendo()`, `Part.decrescendo()`,
|
||||
`Part.swell()`, and `Part.dynamics()` for velocity ramps and custom
|
||||
curves across a sequence of notes
|
||||
|
||||
## 0.38.0
|
||||
|
||||
- **Articulations** — `staccato`, `legato`, `marcato`, `tenuto`, `accent`,
|
||||
`fermata` via `articulation=` on `Part.add()` and `Part.hold()`
|
||||
- **`Part.hit()`** — place individual drum sounds in a Part's note stream
|
||||
with articulation, velocity, and effects support
|
||||
- **5 new djembe patterns** — dununba, tiriba, yankadi, djansa, mendiani
|
||||
- **3 new djembe fills** — djembe call, djembe roll, djembe break (30 fills total)
|
||||
- **Cross-choke drum damping** — striking one sound fades out related sounds
|
||||
(djembe, hi-hats, cajón, doumbek)
|
||||
- **Improved djembe slap** — dry goatskin pop instead of snare-like noise
|
||||
|
||||
## 0.37.0
|
||||
|
||||
- **5 new djembe patterns** — dununba, tiriba, yankadi, djansa, mendiani
|
||||
- **3 new djembe fills** — djembe call, djembe roll, djembe break (30 fills total)
|
||||
- **Cross-choke drum damping** — striking one sound on a hand drum fades
|
||||
out the ring of related sounds (djembe slap kills bass resonance, closed
|
||||
hat chokes open hat, cajón slap dampens bass, doumbek tek dampens dum)
|
||||
- **Improved djembe slap** — dry, high-pitched goatskin pop instead of
|
||||
snare-like noise rattle
|
||||
|
||||
## 0.36.6
|
||||
|
||||
- **6 new drum fills** — 3 cajón (flam, rumble, breakdown) and 3 metal
|
||||
(triplet, blast, cascade). 27 fills total.
|
||||
- Updated drums documentation with fill lists and examples
|
||||
|
||||
## 0.36.5
|
||||
|
||||
- **Duration arithmetic** — `Duration.WHOLE * 2`, `Duration.HALF + Duration.QUARTER`,
|
||||
|
||||
@@ -0,0 +1,207 @@
|
||||
"""Demo the 5 new synths: Mellotron, Hard Sync, Ring Mod, Wavefold, Drift.
|
||||
|
||||
Each synth gets a short musical phrase — not just a scale run — with
|
||||
reverb and rhythmic variety to show off its character.
|
||||
"""
|
||||
from pytheory import Score, Duration, play_score
|
||||
|
||||
EIGHTH = Duration.EIGHTH
|
||||
QUARTER = Duration.QUARTER
|
||||
HALF = Duration.HALF
|
||||
DOTTED_Q = Duration.DOTTED_QUARTER
|
||||
WHOLE = Duration.WHOLE
|
||||
|
||||
|
||||
# ── Mellotron Strings ────────────────────────────────────────────────────────
|
||||
# Strawberry Fields vibes — slow, haunted, with rests that breathe.
|
||||
|
||||
print("=== MELLOTRON STRINGS ===")
|
||||
s = Score("4/4", bpm=72)
|
||||
p = s.part("tape", instrument="mellotron_strings",
|
||||
reverb=0.45, reverb_type="cathedral", reverb_decay=2.0)
|
||||
p.add("G4", HALF).add("B4", QUARTER).add("D5", QUARTER)
|
||||
p.add("C5", DOTTED_Q).add("B4", EIGHTH).add("A4", HALF)
|
||||
p.rest(QUARTER)
|
||||
p.add("G4", DOTTED_Q).add("F#4", EIGHTH).add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Mellotron Flute ──────────────────────────────────────────────────────────
|
||||
# Lonely, breathy, with space between phrases.
|
||||
|
||||
print("\n=== MELLOTRON FLUTE ===")
|
||||
s = Score("3/4", bpm=84)
|
||||
p = s.part("flute", instrument="mellotron_flute",
|
||||
reverb=0.5, reverb_type="taj_mahal", reverb_decay=2.5)
|
||||
p.add("E5", HALF).add("D5", QUARTER)
|
||||
p.add("C5", DOTTED_Q).add("B4", EIGHTH).rest(QUARTER)
|
||||
p.add("A4", HALF).add("G4", QUARTER)
|
||||
p.add("A4", HALF).rest(QUARTER)
|
||||
p.add("E5", QUARTER).add("D5", QUARTER).add("C5", QUARTER)
|
||||
p.add("B4", HALF + QUARTER)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Mellotron Choir ──────────────────────────────────────────────────────────
|
||||
# Ghostly pad — slow chords, big reverb.
|
||||
|
||||
print("\n=== MELLOTRON CHOIR ===")
|
||||
s = Score("4/4", bpm=60)
|
||||
p = s.part("choir", instrument="mellotron_choir",
|
||||
reverb=0.6, reverb_type="cathedral", reverb_decay=3.0)
|
||||
p.add("C4", WHOLE)
|
||||
p.add("E4", HALF).add("G4", HALF)
|
||||
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", HALF)
|
||||
p.add("E4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Hard Sync Lead ───────────────────────────────────────────────────────────
|
||||
# Aggressive, punchy — fast 16ths and syncopation.
|
||||
|
||||
print("\n=== HARD SYNC LEAD ===")
|
||||
s = Score("4/4", bpm=128)
|
||||
p = s.part("sync", instrument="sync_lead",
|
||||
reverb=0.25, reverb_type="plate")
|
||||
p.add("E4", EIGHTH).add("E4", EIGHTH).rest(EIGHTH).add("G4", EIGHTH)
|
||||
p.add("A4", QUARTER).add("G4", EIGHTH).add("E4", EIGHTH)
|
||||
p.add("D4", EIGHTH).rest(EIGHTH).add("E4", EIGHTH).add("G4", EIGHTH)
|
||||
p.add("A4", HALF)
|
||||
p.rest(QUARTER).add("B4", EIGHTH).add("A4", EIGHTH)
|
||||
p.add("G4", QUARTER).add("E4", QUARTER).add("D4", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Hard Sync Bright ─────────────────────────────────────────────────────────
|
||||
# Higher slave ratio — more harmonics, screaming lead.
|
||||
|
||||
print("\n=== HARD SYNC BRIGHT ===")
|
||||
s = Score("4/4", bpm=138)
|
||||
p = s.part("sync2", instrument="sync_lead_bright",
|
||||
reverb=0.2, reverb_type="plate")
|
||||
p.add("A4", EIGHTH).add("C5", EIGHTH).add("D5", QUARTER)
|
||||
p.rest(EIGHTH).add("E5", EIGHTH).add("D5", EIGHTH).add("C5", EIGHTH)
|
||||
p.add("A4", QUARTER).rest(QUARTER).add("G4", EIGHTH).add("A4", EIGHTH)
|
||||
p.add("C5", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Ring Mod Bell ────────────────────────────────────────────────────────────
|
||||
# Shimmery, metallic — sparse hits with long reverb tail.
|
||||
|
||||
print("\n=== RING MOD BELL ===")
|
||||
s = Score("4/4", bpm=66)
|
||||
p = s.part("bell", instrument="ring_mod_bell",
|
||||
reverb=0.6, reverb_type="cave", reverb_decay=3.0)
|
||||
p.add("C5", HALF).rest(QUARTER).add("G4", QUARTER)
|
||||
p.rest(HALF).add("E5", HALF)
|
||||
p.add("D5", QUARTER).rest(QUARTER).add("C5", HALF)
|
||||
p.rest(WHOLE)
|
||||
p.add("G4", QUARTER).add("A4", QUARTER).add("C5", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Ring Mod Metallic ────────────────────────────────────────────────────────
|
||||
# Alien, inharmonic — atonal stabs.
|
||||
|
||||
print("\n=== RING MOD METALLIC ===")
|
||||
s = Score("4/4", bpm=100)
|
||||
p = s.part("metal", instrument="ring_mod_metallic",
|
||||
reverb=0.4, reverb_type="parking_garage", reverb_decay=2.0)
|
||||
p.add("F4", EIGHTH).rest(EIGHTH).add("Ab4", EIGHTH).add("F4", EIGHTH)
|
||||
p.rest(QUARTER).add("Db5", QUARTER).rest(QUARTER)
|
||||
p.add("C5", EIGHTH).add("Ab4", EIGHTH).rest(QUARTER).add("F4", HALF)
|
||||
p.rest(HALF).add("Db5", QUARTER).add("C5", QUARTER)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Wavefold Warm ────────────────────────────────────────────────────────────
|
||||
# Gentle folds — round and musical, like a filtered saw with overtones.
|
||||
|
||||
print("\n=== WAVEFOLD WARM ===")
|
||||
s = Score("4/4", bpm=108)
|
||||
p = s.part("fold", instrument="wavefold_warm",
|
||||
reverb=0.3, reverb_type="plate")
|
||||
p.add("A3", QUARTER).add("C4", QUARTER).add("E4", QUARTER).add("A4", QUARTER)
|
||||
p.add("G4", DOTTED_Q).add("E4", EIGHTH).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", QUARTER).add("A4", HALF)
|
||||
p.add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Wavefold Gnarly ──────────────────────────────────────────────────────────
|
||||
# Cranked folds — buzzy, aggressive, with syncopation.
|
||||
|
||||
print("\n=== WAVEFOLD GNARLY ===")
|
||||
s = Score("4/4", bpm=130)
|
||||
p = s.part("gnarly", instrument="wavefold_gnarly",
|
||||
reverb=0.2, reverb_type="spring")
|
||||
p.add("E3", EIGHTH).add("E3", EIGHTH).rest(EIGHTH).add("G3", EIGHTH)
|
||||
p.add("A3", EIGHTH).rest(EIGHTH).add("B3", EIGHTH).add("A3", EIGHTH)
|
||||
p.add("E3", QUARTER).add("G3", EIGHTH).add("A3", EIGHTH).add("B3", QUARTER)
|
||||
p.rest(QUARTER)
|
||||
p.add("E4", EIGHTH).add("D4", EIGHTH).add("B3", QUARTER).add("A3", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Drift Saw ────────────────────────────────────────────────────────────────
|
||||
# Warm, alive analog saw — the Minimoog pad.
|
||||
|
||||
print("\n=== DRIFT SAW (vintage VCO) ===")
|
||||
s = Score("4/4", bpm=88)
|
||||
p = s.part("drift", instrument="drift_saw",
|
||||
reverb=0.35, reverb_type="taj_mahal", reverb_decay=2.0)
|
||||
p.add("D4", HALF).add("F4", HALF)
|
||||
p.add("A4", DOTTED_Q).add("G4", EIGHTH).add("F4", QUARTER).rest(QUARTER)
|
||||
p.add("D4", QUARTER).add("E4", QUARTER).add("F4", HALF)
|
||||
p.add("D4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Drift Square ─────────────────────────────────────────────────────────────
|
||||
# Hollow, wobbly — 8-bit with analog soul.
|
||||
|
||||
print("\n=== DRIFT SQUARE ===")
|
||||
s = Score("4/4", bpm=110)
|
||||
p = s.part("dsq", instrument="drift_square",
|
||||
reverb=0.25, reverb_type="plate")
|
||||
p.add("C4", EIGHTH).add("E4", EIGHTH).add("G4", QUARTER).add("E4", QUARTER)
|
||||
p.rest(QUARTER)
|
||||
p.add("A4", EIGHTH).add("G4", EIGHTH).add("E4", QUARTER).add("C4", HALF)
|
||||
p.add("D4", QUARTER).add("F4", EIGHTH).add("G4", EIGHTH).add("A4", HALF)
|
||||
p.add("G4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Pad ───────────────────────────────────────────────────────────────
|
||||
# Slow, drifting chords — Juno-style lushness.
|
||||
|
||||
print("\n=== ANALOG PAD ===")
|
||||
s = Score("4/4", bpm=70)
|
||||
p = s.part("pad", instrument="analog_pad",
|
||||
reverb=0.5, reverb_type="taj_mahal", reverb_decay=3.0)
|
||||
p.add("A3", WHOLE)
|
||||
p.add("C4", HALF).add("E4", HALF)
|
||||
p.add("F4", WHOLE)
|
||||
p.add("E4", HALF).add("D4", HALF)
|
||||
p.add("C4", WHOLE)
|
||||
play_score(s)
|
||||
|
||||
|
||||
# ── Analog Bass ──────────────────────────────────────────────────────────────
|
||||
# Tight, punchy — Moog bass with filter sweep.
|
||||
|
||||
print("\n=== ANALOG BASS ===")
|
||||
s = Score("4/4", bpm=120)
|
||||
p = s.part("bass", instrument="analog_bass",
|
||||
reverb=0.1, reverb_type="plate")
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).rest(EIGHTH).add("G2", EIGHTH)
|
||||
p.add("A2", QUARTER).rest(QUARTER)
|
||||
p.add("E2", EIGHTH).rest(EIGHTH).add("B2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("G2", QUARTER).add("E2", QUARTER).rest(HALF)
|
||||
p.add("E2", EIGHTH).add("E2", EIGHTH).add("G2", EIGHTH).add("A2", EIGHTH)
|
||||
p.add("B2", QUARTER).add("A2", QUARTER).add("E2", HALF)
|
||||
play_score(s)
|
||||
|
||||
|
||||
print("\nDone!")
|
||||
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+4
@@ -0,0 +1,4 @@
|
||||
<audio controls style="width: 100%; margin: 0.5em 0 1.5em 0;">
|
||||
<source src="{{ pathto('_static/audio/' + file, 1) }}" type="audio/wav">
|
||||
Your browser does not support the audio element.
|
||||
</audio>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -411,6 +411,10 @@ Acid House Track
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/acid_house.wav" type="audio/wav"></audio>
|
||||
|
||||
Dub Reggae with Delay Madness
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -443,6 +447,10 @@ Sparse notes into infinite echo:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dub_reggae.wav" type="audio/wav"></audio>
|
||||
|
||||
Jazz Ballad with Humanize
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -480,6 +488,10 @@ The difference between a robot and a musician:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/jazz_ballad.wav" type="audio/wav"></audio>
|
||||
|
||||
Song with Sections
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -513,6 +525,10 @@ Define once, arrange freely:
|
||||
play_score(score)
|
||||
score.save_midi("my_song.mid")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/song_sections.wav" type="audio/wav"></audio>
|
||||
|
||||
Export Everything to MIDI
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
+131
-12
@@ -10,7 +10,7 @@ the genre -- they tell the listener's body how to move before a single
|
||||
melodic note is played.
|
||||
|
||||
PyTheory includes a complete drum system -- 51 synthesized percussion
|
||||
sounds, 80+ pattern presets across dozens of genres, and 21 fill presets.
|
||||
sounds, 95+ pattern presets across dozens of genres, and 30 fill presets.
|
||||
Every sound is generated from waveforms; no samples needed.
|
||||
|
||||
Drum Sounds
|
||||
@@ -121,10 +121,18 @@ MRIDANGAM_THA (101)
|
||||
|
||||
**Djembe:** DJEMBE_BASS (102), DJEMBE_TONE (103), DJEMBE_SLAP (104)
|
||||
|
||||
**Cajón:** CAJON_SLAP (109), CAJON_TAP (110)
|
||||
**Cajón:** CAJON_BASS (108), CAJON_SLAP (109), CAJON_TAP (110)
|
||||
|
||||
**Metal Kit:** METAL_KICK (105), METAL_SNARE (106), METAL_HAT (107)
|
||||
|
||||
**Marching Snare:** MARCH_SNARE (115), MARCH_RIMSHOT (116), MARCH_CLICK (118)
|
||||
|
||||
**Quads (Tenors):** QUAD_1 (119), QUAD_2 (120), QUAD_3 (121), QUAD_4 (122),
|
||||
QUAD_SPOCK (123)
|
||||
|
||||
**Marching Bass:** BASS_1 (124), BASS_2 (125), BASS_3 (126), BASS_4 (127),
|
||||
BASS_5 (80)
|
||||
|
||||
Drum Synthesis
|
||||
--------------
|
||||
|
||||
@@ -241,6 +249,13 @@ Playing Patterns
|
||||
play_pattern(Pattern.preset("salsa"), repeats=4, bpm=180)
|
||||
play_pattern(Pattern.preset("afrobeat"), repeats=8, bpm=110)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rock_beat.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/bossa_nova_pattern.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/salsa_pattern.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/afrobeat_pattern.wav" type="audio/wav"></audio>
|
||||
|
||||
Fills
|
||||
-----
|
||||
|
||||
@@ -252,14 +267,17 @@ ending and a new one is about to begin. Without fills, a drum pattern
|
||||
just loops. With them, it breathes and has structure.
|
||||
|
||||
``Pattern.fill()`` loads a 1-bar drum fill -- a short break that
|
||||
transitions between sections. 21 fill presets are available:
|
||||
transitions between sections. 30 fill presets are available:
|
||||
|
||||
.. code-block:: pycon
|
||||
|
||||
>>> Pattern.list_fills()
|
||||
['afrobeat', 'blast', 'bossa nova', 'breakdown', 'buildup',
|
||||
'cumbia', 'disco', 'funk', 'highlife', 'hip hop', 'house',
|
||||
'jazz', 'jazz brush', 'metal', 'reggae', 'rock', 'rock crash',
|
||||
'cajon breakdown', 'cajon flam', 'cajon rumble',
|
||||
'cumbia', 'disco', 'djembe break', 'djembe call', 'djembe roll',
|
||||
'funk', 'highlife', 'hip hop', 'house',
|
||||
'jazz', 'jazz brush', 'metal', 'metal blast', 'metal cascade',
|
||||
'metal triplet', 'reggae', 'rock', 'rock crash',
|
||||
'salsa', 'samba', 'second line', 'trap']
|
||||
|
||||
>>> fill = Pattern.fill("rock")
|
||||
@@ -328,6 +346,10 @@ drum pattern and all named parts are mixed together by ``play_score()``:
|
||||
|
||||
play_score(score)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/salsa_layered.wav" type="audio/wav"></audio>
|
||||
|
||||
World Percussion
|
||||
----------------
|
||||
|
||||
@@ -371,6 +393,12 @@ bayan (deep bass bends showcase), tabla call (dayan/bayan call-and-response).
|
||||
score = Score("4/4", bpm=80)
|
||||
score.drums("teental", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_teental.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/tabla_keherwa.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 1.5em"><source src="../_static/audio/tabla_chakradar.wav" type="audio/wav"></audio>
|
||||
|
||||
Dhol
|
||||
~~~~
|
||||
|
||||
@@ -388,6 +416,10 @@ energetic, and physically impossible to sit still to.
|
||||
score = Score("4/4", bpm=160)
|
||||
score.drums("bhangra", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dhol.wav" type="audio/wav"></audio>
|
||||
|
||||
Dholak
|
||||
~~~~~~
|
||||
|
||||
@@ -405,6 +437,10 @@ music) and dholak folk (a general folk groove).
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("qawwali", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/dholak.wav" type="audio/wav"></audio>
|
||||
|
||||
Mridangam
|
||||
~~~~~~~~~
|
||||
|
||||
@@ -423,6 +459,10 @@ and mridangam korvai (a rhythmic cadence pattern).
|
||||
score = Score("4/4", bpm=90)
|
||||
score.drums("adi talam", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/mridangam.wav" type="audio/wav"></audio>
|
||||
|
||||
Djembe
|
||||
~~~~~~
|
||||
|
||||
@@ -433,14 +473,23 @@ central to the drum ensemble traditions of Mali, Guinea, and Senegal.
|
||||
**3 sounds** -- bass (open center strike), tone (edge strike), and
|
||||
slap (sharp edge strike).
|
||||
|
||||
**3 patterns:** djembe (a basic accompanying rhythm), kuku (a
|
||||
traditional rhythm from Guinea associated with fishing), and soli (a
|
||||
solo/celebration rhythm).
|
||||
**8 patterns:** djembe (basic accompanying rhythm), kuku (Guinean harvest
|
||||
dance), soli (powerful Mandinka rhythm), dununba (heavy bass-driven),
|
||||
tiriba (joyful Susu rhythm), yankadi (gentle greeting/welcome), djansa
|
||||
(fast Malinke dance), mendiani (women's celebratory dance).
|
||||
|
||||
**3 fills:** djembe call (bass-tone-slap conversation building to climax),
|
||||
djembe roll (rapid slaps accelerating into bass), djembe break (syncopated
|
||||
West African-style break).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("djembe", repeats=4)
|
||||
score.drums("djembe", repeats=8, fill="djembe call", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/djembe.wav" type="audio/wav"></audio>
|
||||
|
||||
Metal Kit
|
||||
~~~~~~~~~
|
||||
@@ -456,10 +505,19 @@ metal blast (blast beat with china cymbal accents), metal groove (a
|
||||
half-time groove with double kick fills), and metal gallop (the
|
||||
classic triplet-feel gallop rhythm).
|
||||
|
||||
**4 fills:** metal (double kick 16ths with descending toms), metal triplet
|
||||
(double kick triplets with snare accents), metal blast (alternating
|
||||
snare/kick 32nds into half-time crash), metal cascade (descending snare
|
||||
roll → kick roll → alternating → crash ending).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("metal blast", repeats=4)
|
||||
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/metal_blast.wav" type="audio/wav"></audio>
|
||||
|
||||
Cajón
|
||||
~~~~~
|
||||
@@ -468,15 +526,76 @@ The cajón is a box-shaped percussion instrument from Peru, now
|
||||
ubiquitous in acoustic and unplugged settings worldwide. Players sit
|
||||
on the box and strike the front face with their hands.
|
||||
|
||||
**2 sounds** -- slap (sharp, snare-like) and tap (bass-like).
|
||||
**3 sounds** -- bass (deep center thump), slap (sharp, snare-like edge
|
||||
hit with wire buzz), and tap (light finger tap).
|
||||
|
||||
**3 patterns:** cajon (basic groove), cajon rumba (flamenco-style rumba),
|
||||
and cajon folk (folk/acoustic pattern).
|
||||
|
||||
**3 fills:** cajon flam (slaps accelerating into bass hits), cajon rumble
|
||||
(fast taps building to slap accents), cajon breakdown (syncopated
|
||||
bass-slap groove).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
score = Score("4/4", bpm=100)
|
||||
score.drums("cajon", repeats=4)
|
||||
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/cajon.wav" type="audio/wav"></audio>
|
||||
|
||||
Marching Percussion
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
A full drumline — snare, quads (tenors), and pitched bass drums.
|
||||
Every sound is synthesized: kevlar snare heads, aluminum shell ting
|
||||
on the quads, felt-beater thwack on the basses.
|
||||
|
||||
**Snare** -- 3 sounds: MARCH_SNARE (tight kevlar tap), MARCH_RIMSHOT
|
||||
(woody-metallic crack), MARCH_CLICK (stick click for count-offs).
|
||||
|
||||
**Quads** -- 5 sounds: QUAD_1 through QUAD_4 (high to low pitched
|
||||
tenors) plus QUAD_SPOCK (rim click on the shell).
|
||||
|
||||
**Bass drums** -- 5 pitched drums: BASS_1 (highest/smallest) through
|
||||
BASS_5 (lowest/biggest), each with a prominent felt-beater thwack.
|
||||
|
||||
**6 patterns:** march (basic 4/4), cadence (8-beat street beat),
|
||||
march paradiddle, march roll (buzz crescendo), quad sweep (run across
|
||||
all 4 drums), quad groove, bass split (cascading across the line),
|
||||
bass unison (all 5 hit together), drumline (snare + quads + bass).
|
||||
|
||||
**Rudiment methods:** ``Part.flam()``, ``Part.diddle()``, and
|
||||
``Part.cheese()`` for marching rudiments on any drum sound.
|
||||
|
||||
**Ensemble rendering:** ``ensemble=N`` on any Part duplicates the
|
||||
voice with per-player timing tendencies and micro pitch drift.
|
||||
``ensemble=8`` for a snare line, ``ensemble=20`` for a massive section.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Full drumline with ensemble
|
||||
snares = score.part("snares", synth="sine", volume=0.9,
|
||||
reverb=0.2, ensemble=8)
|
||||
quads = score.part("quads", synth="sine", volume=0.5,
|
||||
reverb=0.2, ensemble=4)
|
||||
basses = score.part("basses", synth="sine", volume=0.55,
|
||||
reverb=0.2, ensemble=5)
|
||||
|
||||
snares.flam(DrumSound.MARCH_SNARE, Duration.QUARTER, velocity=120)
|
||||
snares.diddle(DrumSound.MARCH_SNARE, Duration.EIGHTH, velocity=60)
|
||||
|
||||
# Or use patterns
|
||||
score.drums("drumline", repeats=4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.5em 0 1.5em"><source src="../_static/audio/march_snare.wav" type="audio/wav"></audio>
|
||||
|
||||
**Sympathetic resonance:** The marching snare builds up snare wire
|
||||
buzz as hits accumulate, and the buzz decays during rests — just like
|
||||
a real drum.
|
||||
|
||||
MIDI Export
|
||||
-----------
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user