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36 Commits
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@@ -2,6 +2,18 @@
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All notable changes to PyTheory are documented here.
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## 0.40.0
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- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
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pickup model. `electric_piano` preset now uses dedicated `rhodes_synth`
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instead of FM
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- **73 audio demos in docs** — every synth, every drum pattern, every
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code example with `play_score()` now has an embedded audio player
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- Idiomatic demos: harp arpeggiates, guitars strum, cello bows, sitar
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drones, strings use ensemble
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- Trailing silence trimming on all audio exports
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- Raw waveform demos (no envelope) for classic waveforms
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## 0.39.3
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- **33 audio samples in documentation** — every `play_score()` example
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+520
-49
@@ -23,7 +23,20 @@ os.makedirs(AUDIO_DIR, exist_ok=True)
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def save_wav(buf, path):
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"""Save a float32 buffer as 16-bit stereo WAV."""
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"""Save a float32 buffer as 16-bit stereo WAV, trimming trailing silence."""
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# Trim trailing silence (below -60dB threshold)
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threshold = 0.001
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if buf.ndim == 2:
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amplitude = numpy.abs(buf).max(axis=1)
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else:
|
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amplitude = numpy.abs(buf)
|
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# Find last sample above threshold
|
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above = numpy.where(amplitude > threshold)[0]
|
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if len(above) > 0:
|
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# Keep 0.2s of tail after last audible sample for natural decay
|
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tail = min(int(SAMPLE_RATE * 0.2), len(buf) - above[-1])
|
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buf = buf[:above[-1] + tail]
|
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|
||||
# Handle both mono (n,) and stereo (n, 2) buffers
|
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if buf.ndim == 1:
|
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channels = 1
|
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@@ -172,43 +185,74 @@ def gen_tabla():
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score = Score("4/4", bpm=80)
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score.drums("teental", repeats=2)
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score.drums("chakradar", repeats=1)
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score.set_drum_effects(reverb=0.2)
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score.set_drum_effects(reverb=0.3, reverb_type="hall")
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render("tabla", score)
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# ── Marching snare ───────────────────────────────────────────────────────
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def gen_metal_blast():
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score = Score("4/4", bpm=200)
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score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
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score = Score("4/4", bpm=190)
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# Showcase all metal patterns: groove → gallop → triplet fill → blast
|
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score.drums("metal groove", repeats=2)
|
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score.drums("metal gallop", repeats=4, fill="metal triplet", fill_every=4)
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score.drums("metal blast", repeats=2, fill="metal cascade", fill_every=2)
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score.drums("double kick", repeats=2, fill="metal blast", fill_every=2)
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render("metal_blast", score)
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def gen_cajon():
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score = Score("4/4", bpm=100)
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score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
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score.set_drum_effects(reverb=0.25, reverb_type="room")
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render("cajon", score)
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def gen_tabla_teental():
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score = Score("4/4", bpm=160)
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score.drums("teental", repeats=4)
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score.set_drum_effects(reverb=0.2)
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score.drums("teental", repeats=3)
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score.drums("teental", repeats=1, fill="bayan", fill_every=1)
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score.set_drum_effects(reverb=0.3, reverb_type="hall")
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render("tabla_teental", score)
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||||
|
||||
def gen_tabla_keherwa():
|
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score = Score("4/4", bpm=180)
|
||||
score.drums("keherwa", repeats=4, fill="chakkardar", fill_every=4)
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||||
score.set_drum_effects(reverb=0.2)
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||||
# Manual part so we can add ge_bend hits
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||||
tabla = score.part("tabla", synth="sine", volume=0.5, reverb=0.3, reverb_type="hall")
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DHA = DrumSound.TABLA_DHA
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NA = DrumSound.TABLA_NA
|
||||
TIN = DrumSound.TABLA_TIN
|
||||
TIT = DrumSound.TABLA_TIT
|
||||
GE = DrumSound.TABLA_GE
|
||||
GB = DrumSound.TABLA_GE_BEND
|
||||
# Keherwa with ge_bend accents
|
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for _ in range(3):
|
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tabla.hit(DHA, Duration.EIGHTH, velocity=90, articulation="accent")
|
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tabla.hit(GE, Duration.EIGHTH, velocity=65)
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tabla.hit(NA, Duration.EIGHTH, velocity=72)
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tabla.hit(TIT, Duration.EIGHTH, velocity=45)
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tabla.hit(NA, Duration.EIGHTH, velocity=68)
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tabla.hit(TIT, Duration.EIGHTH, velocity=42)
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tabla.hit(DHA, Duration.EIGHTH, velocity=85, articulation="accent")
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tabla.hit(NA, Duration.EIGHTH, velocity=70)
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# Last bar with bayan bends
|
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tabla.hit(DHA, Duration.EIGHTH, velocity=95, articulation="marcato")
|
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tabla.hit(GB, Duration.EIGHTH, velocity=80)
|
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tabla.hit(NA, Duration.EIGHTH, velocity=72)
|
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tabla.hit(GB, Duration.EIGHTH, velocity=82)
|
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tabla.hit(DHA, Duration.EIGHTH, velocity=100, articulation="accent")
|
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tabla.hit(GB, Duration.EIGHTH, velocity=85)
|
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tabla.hit(DHA, Duration.QUARTER, velocity=110, articulation="fermata")
|
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render("tabla_keherwa", score)
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|
||||
|
||||
def gen_tabla_chakradar():
|
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score = Score("4/4", bpm=200)
|
||||
score.drums("teental", repeats=2)
|
||||
score.drums("teental", repeats=1)
|
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score.drums("teental", repeats=1, fill="bayan", fill_every=1)
|
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score.drums("chakradar", repeats=1)
|
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score.set_drum_effects(reverb=0.2)
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score.set_drum_effects(reverb=0.3, reverb_type="hall")
|
||||
render("tabla_chakradar", score)
|
||||
|
||||
|
||||
@@ -232,31 +276,120 @@ def gen_mridangam():
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|
||||
def gen_march_snare():
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("snare", synth="sine", volume=0.8, reverb=0.15)
|
||||
|
||||
S = DrumSound.MARCH_SNARE
|
||||
R = DrumSound.MARCH_RIMSHOT
|
||||
C = DrumSound.MARCH_CLICK
|
||||
Q1 = DrumSound.QUAD_1
|
||||
Q2 = DrumSound.QUAD_2
|
||||
Q3 = DrumSound.QUAD_3
|
||||
Q4 = DrumSound.QUAD_4
|
||||
QS = DrumSound.QUAD_SPOCK
|
||||
B1 = DrumSound.BASS_1
|
||||
B2 = DrumSound.BASS_2
|
||||
B3 = DrumSound.BASS_3
|
||||
B4 = DrumSound.BASS_4
|
||||
B5 = DrumSound.BASS_5
|
||||
|
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for _ in range(4):
|
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p.hit(C, Duration.QUARTER, velocity=95)
|
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# Snare line — 8 players (high volume to compensate for ensemble division)
|
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sn = score.part("snares", synth="sine", volume=1.5, reverb=0.2, ensemble=8)
|
||||
# Quads — 4 players
|
||||
q = score.part("quads", synth="sine", volume=0.5, reverb=0.2, ensemble=4)
|
||||
# Basses — 5 players
|
||||
b = score.part("basses", synth="sine", volume=0.55, reverb=0.2, ensemble=5)
|
||||
|
||||
# Click count-off
|
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for _ in range(4):
|
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p.hit(R, Duration.SIXTEENTH, velocity=118)
|
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p.hit(S, Duration.SIXTEENTH, velocity=30)
|
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p.hit(S, Duration.SIXTEENTH, velocity=32)
|
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p.hit(S, Duration.SIXTEENTH, velocity=28)
|
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p.hit(R, Duration.SIXTEENTH, velocity=115)
|
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p.hit(S, Duration.SIXTEENTH, velocity=30)
|
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p.hit(S, Duration.SIXTEENTH, velocity=28)
|
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p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=118)
|
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p.hit(S, Duration.SIXTEENTH, velocity=35)
|
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p.hit(S, Duration.SIXTEENTH, velocity=28)
|
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p.hit(S, Duration.SIXTEENTH, velocity=30)
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p.hit(R, Duration.SIXTEENTH, velocity=120)
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p.hit(S, Duration.SIXTEENTH, velocity=30)
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p.hit(S, Duration.SIXTEENTH, velocity=28)
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p.hit(S, Duration.SIXTEENTH, velocity=32)
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sn.hit(C, Duration.QUARTER, velocity=95)
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q.rest(Duration.QUARTER)
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b.rest(Duration.QUARTER)
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# Bar 1-2: snare groove, quads accent, bass on beats
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for _ in range(2):
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sn.hit(R, Duration.SIXTEENTH, velocity=118)
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
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sn.hit(S, Duration.SIXTEENTH, velocity=32)
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sn.hit(S, Duration.SIXTEENTH, velocity=28)
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sn.hit(R, Duration.SIXTEENTH, velocity=115)
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
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sn.hit(S, Duration.SIXTEENTH, velocity=28)
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sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
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sn.hit(R, Duration.SIXTEENTH, velocity=118)
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sn.hit(S, Duration.SIXTEENTH, velocity=35)
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sn.hit(S, Duration.SIXTEENTH, velocity=28)
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
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sn.hit(R, Duration.SIXTEENTH, velocity=120)
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
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sn.hit(S, Duration.SIXTEENTH, velocity=28)
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sn.hit(S, Duration.SIXTEENTH, velocity=32)
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|
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q.hit(Q1, Duration.SIXTEENTH, velocity=95)
|
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q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q1, Duration.SIXTEENTH, velocity=95)
|
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q.hit(QS, Duration.SIXTEENTH, velocity=100)
|
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q.hit(Q1, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q1, Duration.SIXTEENTH, velocity=55)
|
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q.hit(QS, Duration.SIXTEENTH, velocity=100)
|
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q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
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q.hit(Q1, Duration.SIXTEENTH, velocity=90)
|
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|
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b.hit(B3, Duration.QUARTER, velocity=100)
|
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b.hit(B1, Duration.EIGHTH, velocity=90)
|
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b.hit(B5, Duration.EIGHTH, velocity=95)
|
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b.hit(B3, Duration.QUARTER, velocity=100)
|
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b.hit(B5, Duration.EIGHTH, velocity=90)
|
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b.hit(B1, Duration.EIGHTH, velocity=95)
|
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|
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# Bar 3: flams + diddles
|
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sn.flam(S, Duration.QUARTER, velocity=120)
|
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sn.diddle(S, Duration.EIGHTH, velocity=45)
|
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
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sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
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sn.flam(S, Duration.QUARTER, velocity=118)
|
||||
sn.diddle(S, Duration.EIGHTH, velocity=42)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
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sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
|
||||
q.hit(Q1, Duration.QUARTER, velocity=95)
|
||||
q.hit(Q3, Duration.EIGHTH, velocity=55)
|
||||
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(QS, Duration.QUARTER, velocity=100)
|
||||
q.hit(Q4, Duration.EIGHTH, velocity=55)
|
||||
q.hit(Q1, Duration.EIGHTH, velocity=90)
|
||||
|
||||
b.hit(B5, Duration.QUARTER, velocity=100)
|
||||
b.hit(B3, Duration.QUARTER, velocity=95)
|
||||
b.hit(B1, Duration.QUARTER, velocity=100)
|
||||
b.hit(B3, Duration.QUARTER, velocity=95)
|
||||
|
||||
# Bar 4: buzz roll finale into big hit
|
||||
for i in range(28):
|
||||
sn.hit(S, 0.0625, velocity=min(25 + i * 3, 100))
|
||||
sn.hit(R, Duration.EIGHTH, velocity=125)
|
||||
sn.hit(R, Duration.EIGHTH, velocity=127)
|
||||
|
||||
for i in range(8):
|
||||
q.hit([Q1,Q2,Q3,Q4,Q4,Q3,Q2,Q1][i], Duration.SIXTEENTH, velocity=60+i*4)
|
||||
q.hit(QS, Duration.HALF, velocity=110)
|
||||
|
||||
b.hit(B1, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B2, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B4, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B5, Duration.SIXTEENTH, velocity=95)
|
||||
b.hit(B4, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B2, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.HALF, velocity=100)
|
||||
|
||||
render("march_snare", score)
|
||||
|
||||
|
||||
@@ -391,6 +524,305 @@ def gen_jazz_ballad():
|
||||
|
||||
# ── Quickstart example ───────────────────────────────────────────────────
|
||||
|
||||
# ── Synth waveform demos ──────────────────────────────────────────────────
|
||||
|
||||
def _synth_demo(name, synth, envelope="none", **kwargs):
|
||||
"""Short C major melody on a given synth."""
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth=synth, envelope=envelope, volume=0.5,
|
||||
reverb=0.2, **kwargs)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render(f"synth_{name}", score)
|
||||
|
||||
|
||||
def gen_synth_sine():
|
||||
_synth_demo("sine", "sine")
|
||||
|
||||
def gen_synth_saw():
|
||||
_synth_demo("saw", "saw")
|
||||
|
||||
def gen_synth_triangle():
|
||||
_synth_demo("triangle", "triangle")
|
||||
|
||||
def gen_synth_square():
|
||||
_synth_demo("square", "square")
|
||||
|
||||
def gen_synth_piano():
|
||||
score = Score("4/4", bpm=85)
|
||||
p = score.part("demo", instrument="piano", volume=0.5, reverb=0.3)
|
||||
# Hold chords with melody on top
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["E4", "G4", "C5", "G4", "E4", "D4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_piano", score)
|
||||
|
||||
def gen_synth_acoustic_guitar():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="acoustic_guitar", volume=0.5,
|
||||
reverb=0.25, fretboard=Fretboard.guitar())
|
||||
for ch in ["G", "D", "Em", "C"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=75)
|
||||
render("synth_acoustic_guitar", score)
|
||||
|
||||
def gen_synth_pulse():
|
||||
_synth_demo("pulse", "pulse")
|
||||
|
||||
def gen_synth_noise():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="noise", envelope="pad", volume=0.3,
|
||||
lowpass=2000, reverb=0.3)
|
||||
p.add("C4", Duration.WHOLE * 2, velocity=80)
|
||||
render("synth_noise", score)
|
||||
|
||||
def gen_synth_pwm_slow():
|
||||
_synth_demo("pwm_slow", "pwm_slow", envelope="pad")
|
||||
|
||||
def gen_synth_pwm_fast():
|
||||
_synth_demo("pwm_fast", "pwm_fast")
|
||||
|
||||
def gen_synth_fm():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="fm", envelope="bell", volume=0.5,
|
||||
fm_ratio=3.0, fm_index=5.0, reverb=0.3)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_fm", score)
|
||||
|
||||
def gen_synth_rhodes():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="electric_piano", volume=0.5, reverb=0.3)
|
||||
# Jazz chords with hold
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("Bb3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "E4", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_rhodes", score)
|
||||
|
||||
def gen_synth_supersaw():
|
||||
_synth_demo("supersaw", "supersaw", envelope="pad")
|
||||
|
||||
def gen_synth_bass_guitar():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="bass_guitar_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_bass_guitar", score)
|
||||
|
||||
def gen_synth_flute():
|
||||
_synth_demo("flute", "flute_synth", envelope="none")
|
||||
|
||||
def gen_synth_trumpet():
|
||||
_synth_demo("trumpet", "trumpet_synth", envelope="none")
|
||||
|
||||
def gen_synth_clarinet():
|
||||
_synth_demo("clarinet", "clarinet_synth", envelope="none")
|
||||
|
||||
def gen_synth_oboe():
|
||||
_synth_demo("oboe", "oboe_synth", envelope="none")
|
||||
|
||||
def gen_synth_cello():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="cello", volume=0.5, reverb=0.3, ensemble=3)
|
||||
for n in ["C3", "E3", "G3", "C4"]:
|
||||
p.add(n, Duration.WHOLE, velocity=80)
|
||||
render("synth_cello", score)
|
||||
|
||||
def gen_synth_harpsichord():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="harpsichord_synth", envelope="none",
|
||||
volume=0.5, reverb=0.25)
|
||||
# Baroque ornamental runs
|
||||
p.hold("C3", Duration.WHOLE, velocity=70)
|
||||
for n in ["C4", "D4", "E4", "F4", "G4", "A4", "B4", "C5"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=80)
|
||||
p.hold("G3", Duration.WHOLE, velocity=70)
|
||||
for n in ["C5", "B4", "A4", "G4", "F4", "E4", "D4", "C4"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=78)
|
||||
render("synth_harpsichord", score)
|
||||
|
||||
def gen_synth_electric_guitar():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="electric_guitar", volume=0.5,
|
||||
reverb=0.15, fretboard=Fretboard.guitar())
|
||||
for ch in ["Am", "F", "C", "G"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=80)
|
||||
render("synth_electric_guitar", score)
|
||||
|
||||
def gen_synth_kalimba():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="kalimba", volume=0.5, reverb=0.3)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_kalimba", score)
|
||||
|
||||
def gen_synth_organ():
|
||||
_synth_demo("organ", "organ_synth", envelope="organ")
|
||||
|
||||
def gen_synth_marimba():
|
||||
_synth_demo("marimba", "marimba_synth", envelope="mallet")
|
||||
|
||||
def gen_synth_sitar():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="sitar", volume=0.4, reverb=0.35)
|
||||
# Drone under melody
|
||||
p.hold("C3", Duration.WHOLE * 4, velocity=55)
|
||||
for n, d in [("C4", 1.0), ("D4", 0.5), ("E4", 0.5), ("G4", 1.0),
|
||||
("A4", 0.5), ("G4", 0.5), ("E4", 1.0), ("D4", 0.5),
|
||||
("C4", 0.5), ("D4", 1.0), ("C4", 2.0)]:
|
||||
p.add(n, d, velocity=75)
|
||||
render("synth_sitar", score)
|
||||
|
||||
|
||||
def gen_synth_harp():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", synth="harp_synth", envelope="none",
|
||||
volume=0.5, reverb=0.3)
|
||||
# Arpeggiated chords with hold — harp style
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=70)
|
||||
for n in ["E4", "G4", "C5", "E5", "G5", "C5", "G4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_harp", score)
|
||||
|
||||
def gen_synth_upright_bass():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="upright_bass_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_upright_bass", score)
|
||||
|
||||
def gen_synth_timpani():
|
||||
score = Score("4/4", bpm=140)
|
||||
timp = score.part("timp", synth="timpani_synth", volume=0.5, reverb=0.25)
|
||||
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
|
||||
timp.add("C3", Duration.HALF, velocity=127)
|
||||
timp.rest(Duration.HALF)
|
||||
timp.roll("G2", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
|
||||
timp.add("G2", Duration.HALF, velocity=127)
|
||||
render("synth_timpani", score)
|
||||
|
||||
def gen_synth_strings():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", synth="strings_synth", envelope="bowed",
|
||||
volume=0.5, reverb=0.35, ensemble=8)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_strings", score)
|
||||
|
||||
def gen_synth_saxophone():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="tenor_sax", volume=0.5, reverb=0.2)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_saxophone", score)
|
||||
|
||||
def gen_synth_pedal_steel():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="pedal_steel", volume=0.5, reverb=0.3)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_pedal_steel", score)
|
||||
|
||||
def gen_synth_theremin():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="theremin", volume=0.5, reverb=0.3)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_theremin", score)
|
||||
|
||||
def gen_synth_steel_drum():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="steel_drum", volume=0.5, reverb=0.2)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_steel_drum", score)
|
||||
|
||||
def gen_synth_accordion():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="accordion", volume=0.5, reverb=0.2)
|
||||
# Waltz feel with held chords
|
||||
p.hold("C3", Duration.WHOLE, velocity=65)
|
||||
p.hold("E3", Duration.WHOLE, velocity=60)
|
||||
p.hold("G3", Duration.WHOLE, velocity=60)
|
||||
for n in ["E4", "G4", "C5", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
p.hold("F3", Duration.WHOLE, velocity=65)
|
||||
p.hold("A3", Duration.WHOLE, velocity=60)
|
||||
p.hold("C4", Duration.WHOLE, velocity=60)
|
||||
for n in ["A4", "C5", "F5", "C5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
render("synth_accordion", score)
|
||||
|
||||
def gen_synth_didgeridoo():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="didgeridoo", volume=0.5, reverb=0.3)
|
||||
p.add("C2", Duration.WHOLE * 2, velocity=85)
|
||||
render("synth_didgeridoo", score)
|
||||
|
||||
def gen_synth_bagpipe():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="bagpipe", volume=0.4, reverb=0.2)
|
||||
# Drone on low A + E (like real Highland pipes)
|
||||
p.hold("A3", Duration.WHOLE * 4, velocity=70)
|
||||
p.hold("E3", Duration.WHOLE * 4, velocity=65)
|
||||
# Chanter melody on top
|
||||
for n, d in [("A4", 1.0), ("B4", 0.5), ("C5", 0.5), ("D5", 1.0),
|
||||
("E5", 1.0), ("D5", 0.5), ("C5", 0.5), ("B4", 1.0),
|
||||
("A4", 1.0), ("G4", 1.0), ("A4", 2.0)]:
|
||||
p.add(n, d, velocity=80)
|
||||
render("synth_bagpipe", score)
|
||||
|
||||
def gen_synth_banjo():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=130)
|
||||
p = score.part("demo", instrument="banjo", volume=0.5, reverb=0.15,
|
||||
fretboard=Fretboard.guitar())
|
||||
# Strum into a picking lick
|
||||
p.strum("G", Duration.WHOLE, velocity=80)
|
||||
p.strum("C", Duration.WHOLE, velocity=78)
|
||||
# Bluegrass lick — 16th note picking
|
||||
for n in ["G4", "B4", "D5", "G5", "D5", "B4", "A4", "G4",
|
||||
"D4", "G4", "B4", "D5", "B4", "G4", "D4", "G4"]:
|
||||
p.add(n, Duration.SIXTEENTH, velocity=82)
|
||||
render("synth_banjo", score)
|
||||
|
||||
def gen_synth_mandolin():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="mandolin", volume=0.5, reverb=0.2)
|
||||
# Tremolo rolls on held notes — the mandolin signature
|
||||
p.roll("G4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
|
||||
p.roll("A4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
|
||||
# Quick melody
|
||||
for n in ["B4", "C5", "D5", "C5", "B4", "A4", "G4", "A4"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=80)
|
||||
# End on a roll
|
||||
p.roll("G4", Duration.WHOLE, velocity_start=70, velocity_end=90, speed=Duration.SIXTEENTH)
|
||||
render("synth_mandolin", score)
|
||||
|
||||
def gen_synth_ukulele():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="ukulele", volume=0.5, reverb=0.25,
|
||||
fretboard=Fretboard.ukulele())
|
||||
for ch in ["C", "Am", "F", "G"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=72)
|
||||
render("synth_ukulele", score)
|
||||
|
||||
def gen_synth_granular():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_granular", score)
|
||||
|
||||
|
||||
def gen_arpeggio():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=8)
|
||||
@@ -419,25 +851,24 @@ def gen_legato_glide():
|
||||
|
||||
|
||||
def gen_quickstart():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
chords = score.part("chords", synth="sine", envelope="pad",
|
||||
reverb=0.4, volume=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
lowpass=2000, lowpass_q=3.0, distortion=0.8,
|
||||
legato=True, glide=0.03, volume=0.4)
|
||||
bass = score.part("bass", synth="sine", lowpass=500)
|
||||
key = Key("A", "minor")
|
||||
for chord in key.progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
|
||||
lead.set(lowpass=5000, reverb=0.3)
|
||||
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
for n in ["A2", "E2", "A2", "C3"] * 4:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("A5", 1)
|
||||
lead.add("G5", 0.5).add("E5", 0.5).add("D5", 1)
|
||||
lead.add("B4", 2).rest(2)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
render("quickstart", score)
|
||||
|
||||
|
||||
@@ -459,7 +890,7 @@ def gen_complete_rock():
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, delay_time=0.33, reverb=0.2, lowpass=3000)
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck", volume=0.45,
|
||||
lowpass=600)
|
||||
lowpass=1200)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
@@ -550,6 +981,46 @@ GENERATORS = [
|
||||
gen_ensemble,
|
||||
gen_strum,
|
||||
gen_swell,
|
||||
gen_synth_sine,
|
||||
gen_synth_saw,
|
||||
gen_synth_triangle,
|
||||
gen_synth_square,
|
||||
gen_synth_pulse,
|
||||
gen_synth_noise,
|
||||
gen_synth_pwm_slow,
|
||||
gen_synth_pwm_fast,
|
||||
gen_synth_fm,
|
||||
gen_synth_rhodes,
|
||||
gen_synth_supersaw,
|
||||
gen_synth_piano,
|
||||
gen_synth_bass_guitar,
|
||||
gen_synth_flute,
|
||||
gen_synth_trumpet,
|
||||
gen_synth_clarinet,
|
||||
gen_synth_oboe,
|
||||
gen_synth_cello,
|
||||
gen_synth_harpsichord,
|
||||
gen_synth_acoustic_guitar,
|
||||
gen_synth_electric_guitar,
|
||||
gen_synth_sitar,
|
||||
gen_synth_kalimba,
|
||||
gen_synth_organ,
|
||||
gen_synth_marimba,
|
||||
gen_synth_harp,
|
||||
gen_synth_upright_bass,
|
||||
gen_synth_timpani,
|
||||
gen_synth_strings,
|
||||
gen_synth_saxophone,
|
||||
gen_synth_pedal_steel,
|
||||
gen_synth_theremin,
|
||||
gen_synth_steel_drum,
|
||||
gen_synth_accordion,
|
||||
gen_synth_didgeridoo,
|
||||
gen_synth_bagpipe,
|
||||
gen_synth_banjo,
|
||||
gen_synth_mandolin,
|
||||
gen_synth_ukulele,
|
||||
gen_synth_granular,
|
||||
gen_arpeggio,
|
||||
gen_legato_glide,
|
||||
gen_acid_house,
|
||||
|
||||
+15
-33
@@ -143,45 +143,27 @@ chords, melody, bass, each with their own synth and effects:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score, Pattern, Key, Duration, Chord
|
||||
from pytheory import Score, Key, Duration
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
|
||||
chords = score.part(
|
||||
"chords",
|
||||
synth="fm",
|
||||
envelope="pad",
|
||||
reverb=0.4,
|
||||
)
|
||||
lead = score.part(
|
||||
"lead",
|
||||
synth="saw",
|
||||
envelope="pluck",
|
||||
delay=0.3,
|
||||
lowpass=3000,
|
||||
humanize=0.2,
|
||||
)
|
||||
bass = score.part(
|
||||
"bass",
|
||||
synth="sine",
|
||||
lowpass=500,
|
||||
)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
|
||||
key = Key("A", "minor")
|
||||
for chord in key.progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
|
||||
lead.set(lowpass=5000, reverb=0.3)
|
||||
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
|
||||
for n in ["A2", "E2", "A2", "C3"] * 4:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
|
||||
play_score(score)
|
||||
|
||||
|
||||
@@ -396,7 +396,7 @@ lead, and filtered bass:
|
||||
|
||||
# Filtered bass
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck",
|
||||
volume=0.45, lowpass=600)
|
||||
volume=0.45, lowpass=1200)
|
||||
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
+180
-4
@@ -37,6 +37,10 @@ building block of all other waveforms (Fourier's theorem).
|
||||
tone = Tone.from_string("C4", system="western")
|
||||
play(tone, synth=Synth.SINE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sine.wav" type="audio/wav"></audio>
|
||||
|
||||
Sawtooth
|
||||
~~~~~~~~
|
||||
|
||||
@@ -50,6 +54,10 @@ Named for its ramp shape.
|
||||
|
||||
play(tone, synth=Synth.SAW)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saw.wav" type="audio/wav"></audio>
|
||||
|
||||
Triangle
|
||||
~~~~~~~~
|
||||
|
||||
@@ -63,6 +71,10 @@ described as "woody" or "hollow."
|
||||
|
||||
play(tone, synth=Synth.TRIANGLE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_triangle.wav" type="audio/wav"></audio>
|
||||
|
||||
Square
|
||||
~~~~~~
|
||||
|
||||
@@ -76,6 +88,10 @@ pulse wave with a 50% duty cycle.
|
||||
|
||||
play(tone, synth=Synth.SQUARE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_square.wav" type="audio/wav"></audio>
|
||||
|
||||
Extended Waveforms
|
||||
------------------
|
||||
|
||||
@@ -98,6 +114,10 @@ the classic NES-style buzzy tone.
|
||||
|
||||
lead = score.part("lead", synth="pulse", envelope="pluck")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pulse.wav" type="audio/wav"></audio>
|
||||
|
||||
FM Synthesis
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -109,18 +129,24 @@ the electric piano in every Whitney Houston ballad, the bass in every
|
||||
Depeche Mode track, the bells in a thousand TV jingles. If you heard
|
||||
pop music in the 80s, you heard FM synthesis.
|
||||
|
||||
**Use for:** electric piano (rhodes), bells, metallic leads, jazz chords.
|
||||
**Use for:** bells, metallic leads, glassy pads, DX7-style sounds.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
rhodes = score.part(
|
||||
"rhodes",
|
||||
bells = score.part(
|
||||
"bells",
|
||||
synth="fm",
|
||||
envelope="piano",
|
||||
envelope="bell",
|
||||
fm_ratio=3.0,
|
||||
fm_index=5.0,
|
||||
volume=0.3,
|
||||
reverb=0.4,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_fm.wav" type="audio/wav"></audio>
|
||||
|
||||
Noise
|
||||
-----
|
||||
|
||||
@@ -142,6 +168,10 @@ Useful as a texture layer, a percussion source, or a wind/ocean effect.
|
||||
lowpass=2000,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_noise.wav" type="audio/wav"></audio>
|
||||
|
||||
Ensemble Waveforms
|
||||
------------------
|
||||
|
||||
@@ -174,6 +204,10 @@ supersaw.
|
||||
reverb=0.5,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_supersaw.wav" type="audio/wav"></audio>
|
||||
|
||||
PWM Slow
|
||||
~~~~~~~~
|
||||
|
||||
@@ -195,6 +229,10 @@ from Boards of Canada to Drake? PWM with a slow LFO.
|
||||
reverb=0.4,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_slow.wav" type="audio/wav"></audio>
|
||||
|
||||
PWM Fast
|
||||
~~~~~~~~
|
||||
|
||||
@@ -207,6 +245,10 @@ produces a natural chorus/vibrato effect built into the waveform itself.
|
||||
|
||||
lead = score.part("lead", synth="pwm_fast", envelope="pluck", volume=0.5)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_fast.wav" type="audio/wav"></audio>
|
||||
|
||||
ADSR Envelopes
|
||||
--------------
|
||||
|
||||
@@ -375,6 +417,10 @@ at musical levels. Warm, round, unmistakably organ.
|
||||
|
||||
organ = score.part("organ", synth="organ_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_organ.wav" type="audio/wav"></audio>
|
||||
|
||||
String Ensemble
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -386,6 +432,10 @@ more "wooden" than a raw saw wave.
|
||||
|
||||
violin = score.part("violin", synth="strings_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_strings.wav" type="audio/wav"></audio>
|
||||
|
||||
Dedicated Instrument Synths
|
||||
--------------------------
|
||||
|
||||
@@ -407,6 +457,28 @@ soundboard.
|
||||
|
||||
piano = score.part("piano", synth="piano_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_piano.wav" type="audio/wav"></audio>
|
||||
|
||||
Rhodes Electric Piano
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The Fender Rhodes — a rubber-tipped hammer strikes a steel tine
|
||||
next to a tonebar, picked up by an electromagnetic pickup. Warm,
|
||||
bell-like, with a bright metallic attack that mellows into a
|
||||
singing sustain. The sound of jazz clubs, soul, and neo-soul.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
rhodes = score.part("rhodes", synth="rhodes_synth")
|
||||
# Or use the instrument preset (adds tremolo + chorus)
|
||||
rhodes = score.part("rhodes", instrument="electric_piano")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_rhodes.wav" type="audio/wav"></audio>
|
||||
|
||||
Bass Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -416,6 +488,10 @@ Plucked string model with finger-damped harmonics and low-end warmth.
|
||||
|
||||
bass = score.part("bass", synth="bass_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bass_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Flute Synth
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -426,6 +502,10 @@ overblowing behavior at higher velocities.
|
||||
|
||||
flute = score.part("flute", synth="flute_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_flute.wav" type="audio/wav"></audio>
|
||||
|
||||
Trumpet Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -436,6 +516,10 @@ velocity, plus a characteristic brassy edge from shaped harmonics.
|
||||
|
||||
trumpet = score.part("trumpet", synth="trumpet_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_trumpet.wav" type="audio/wav"></audio>
|
||||
|
||||
Clarinet Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -446,6 +530,10 @@ characteristic hollow, woody tone.
|
||||
|
||||
clarinet = score.part("clarinet", synth="clarinet_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_clarinet.wav" type="audio/wav"></audio>
|
||||
|
||||
Oboe Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -456,6 +544,10 @@ timbre.
|
||||
|
||||
oboe = score.part("oboe", synth="oboe_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_oboe.wav" type="audio/wav"></audio>
|
||||
|
||||
Marimba Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -466,6 +558,10 @@ that emphasizes the fundamental.
|
||||
|
||||
marimba = score.part("marimba", synth="marimba_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_marimba.wav" type="audio/wav"></audio>
|
||||
|
||||
Harpsichord Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -476,6 +572,10 @@ Plucked-string model with a bright, immediate attack and rapid decay
|
||||
|
||||
harpsi = score.part("harpsi", synth="harpsichord_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harpsichord.wav" type="audio/wav"></audio>
|
||||
|
||||
Cello Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -486,6 +586,10 @@ producing a rich, warm, sustained tone.
|
||||
|
||||
cello = score.part("cello", synth="cello_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_cello.wav" type="audio/wav"></audio>
|
||||
|
||||
Harp Synth
|
||||
~~~~~~~~~~
|
||||
|
||||
@@ -496,6 +600,10 @@ modeling nylon strings on a resonant frame.
|
||||
|
||||
harp = score.part("harp", synth="harp_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harp.wav" type="audio/wav"></audio>
|
||||
|
||||
Upright Bass Synth
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -505,6 +613,10 @@ Pizzicato double bass with woody body resonance and a thumpy low end.
|
||||
|
||||
bass = score.part("bass", synth="upright_bass_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_upright_bass.wav" type="audio/wav"></audio>
|
||||
|
||||
Acoustic Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -515,6 +627,10 @@ string decay.
|
||||
|
||||
guitar = score.part("guitar", synth="acoustic_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_acoustic_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Electric Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -525,6 +641,10 @@ than the acoustic, ready for effects processing.
|
||||
|
||||
eguitar = score.part("eguitar", synth="electric_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_electric_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Sitar Synth
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -535,6 +655,10 @@ bridge, producing a shimmering, metallic sustain.
|
||||
|
||||
sitar = score.part("sitar", synth="sitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Timpani Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -547,6 +671,10 @@ Use ``Part.roll()`` for crescendo timpani rolls.
|
||||
timp = score.part("timp", synth="timpani_synth")
|
||||
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_timpani.wav" type="audio/wav"></audio>
|
||||
|
||||
Saxophone Synth
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -558,6 +686,10 @@ mids, reed buzz, and brass body warmth. Four presets: ``saxophone``,
|
||||
|
||||
sax = score.part("sax", instrument="tenor_sax")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saxophone.wav" type="audio/wav"></audio>
|
||||
|
||||
Pedal Steel Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -568,6 +700,10 @@ and long sustain. Pairs naturally with spring reverb.
|
||||
|
||||
steel = score.part("steel", instrument="pedal_steel")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pedal_steel.wav" type="audio/wav"></audio>
|
||||
|
||||
Theremin Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -578,6 +714,10 @@ Best used with legato and glide for continuous pitch.
|
||||
|
||||
theremin = score.part("theremin", instrument="theremin")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_theremin.wav" type="audio/wav"></audio>
|
||||
|
||||
Kalimba Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -588,6 +728,10 @@ inharmonic overtones (modes at 1x, 2.92x, 5.4x).
|
||||
|
||||
kalimba = score.part("kalimba", instrument="kalimba")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_kalimba.wav" type="audio/wav"></audio>
|
||||
|
||||
Steel Drum Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -598,6 +742,10 @@ Inharmonic partials at 2.0x, 3.01x, 4.1x, 5.3x.
|
||||
|
||||
pan = score.part("pan", instrument="steel_drum")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_steel_drum.wav" type="audio/wav"></audio>
|
||||
|
||||
Accordion Synth
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -608,6 +756,10 @@ create natural beating. Bellows pressure swell modulates amplitude.
|
||||
|
||||
acc = score.part("acc", instrument="accordion")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_accordion.wav" type="audio/wav"></audio>
|
||||
|
||||
Didgeridoo Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -619,6 +771,10 @@ Best with cave reverb.
|
||||
|
||||
didg = score.part("didg", instrument="didgeridoo")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_didgeridoo.wav" type="audio/wav"></audio>
|
||||
|
||||
Bagpipe Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -629,6 +785,10 @@ peaked around 3-7 (the piercing brightness). No dynamics — always ff.
|
||||
|
||||
pipes = score.part("pipes", instrument="bagpipe")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bagpipe.wav" type="audio/wav"></audio>
|
||||
|
||||
Banjo Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -639,6 +799,10 @@ nasal, ringy resonance with faster decay than guitar.
|
||||
|
||||
banjo = score.part("banjo", instrument="banjo")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_banjo.wav" type="audio/wav"></audio>
|
||||
|
||||
Mandolin Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -649,6 +813,10 @@ doubled unison strings. Bright, ringing, fast attack.
|
||||
|
||||
mando = score.part("mando", instrument="mandolin")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_mandolin.wav" type="audio/wav"></audio>
|
||||
|
||||
Ukulele Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -659,6 +827,10 @@ softer attack than guitar, shorter sustain.
|
||||
|
||||
uke = score.part("uke", instrument="ukulele")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_ukulele.wav" type="audio/wav"></audio>
|
||||
|
||||
Granular Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -688,6 +860,10 @@ Parameters (passed as synth kwargs):
|
||||
- ``source``: Base waveform — ``"saw"``, ``"sine"``, ``"triangle"``,
|
||||
``"square"``, ``"noise"``.
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_granular.wav" type="audio/wav"></audio>
|
||||
|
||||
Analog Oscillator Drift
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
+16
-9
@@ -46,20 +46,27 @@ it through your speakers, export MIDI, finish in your DAW:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score, Pattern, Key, Duration, Chord
|
||||
from pytheory import Score, Key, Duration
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
|
||||
chords = score.part("chords", synth="fm", envelope="pad", reverb=0.4)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", delay=0.3)
|
||||
bass = score.part("bass", synth="sine", lowpass=500)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
|
||||
for chord in Key("A", "minor").progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
lead.arpeggio("Am", bars=4, pattern="updown", octaves=2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
|
||||
play_score(score)
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "pytheory"
|
||||
version = "0.39.3"
|
||||
version = "0.40.0"
|
||||
description = "Music Theory for Humans"
|
||||
readme = "README.md"
|
||||
license = "MIT"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
"""PyTheory: Music Theory for Humans."""
|
||||
|
||||
__version__ = "0.39.3"
|
||||
__version__ = "0.40.0"
|
||||
|
||||
from .tones import Tone, Interval
|
||||
from .systems import System, SYSTEMS, TET
|
||||
|
||||
+225
-112
@@ -416,6 +416,68 @@ def piano_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
return (peak * wave).astype(numpy.int16)
|
||||
|
||||
|
||||
def rhodes_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""Rhodes electric piano — tine struck by hammer, electromagnetic pickup.
|
||||
|
||||
The Rhodes sound comes from a rubber-tipped hammer hitting a thin
|
||||
steel tine next to a tonebar. The tine vibrates near an electromagnetic
|
||||
pickup (like a guitar pickup), producing a warm, bell-like tone with:
|
||||
1. Strong fundamental + 2nd harmonic (tine character)
|
||||
2. Bright metallic attack that mellows quickly (hammer on tine)
|
||||
3. Bell-like inharmonic partials on soft hits, bark on hard hits
|
||||
4. Asymmetric waveform from the pickup's nonlinear response
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float64) / SAMPLE_RATE
|
||||
rng = numpy.random.default_rng(int(hz * 100) % 2**31)
|
||||
|
||||
# Two-stage decay: quick initial drop, then long sustain
|
||||
decay = numpy.where(t < 0.15,
|
||||
numpy.exp(-4.0 * t),
|
||||
numpy.exp(-4.0 * 0.15) * numpy.exp(-1.2 * (t - 0.15)))
|
||||
|
||||
wave = numpy.zeros(n_samples, dtype=numpy.float64)
|
||||
|
||||
# Brightness scales with pitch
|
||||
brightness = numpy.clip((hz - 65) / 800, 0.0, 1.0)
|
||||
|
||||
# Tine harmonics — strong fundamental, prominent 2nd, bell-like upper
|
||||
tine_harmonics = [
|
||||
(1, 1.0), # fundamental
|
||||
(2, 0.6 + 0.15 * brightness), # 2nd — the Rhodes character
|
||||
(3, 0.15 + 0.1 * brightness), # 3rd — adds warmth
|
||||
(4, 0.08 + 0.08 * brightness), # 4th — bell quality
|
||||
(5, 0.04), # 5th — subtle shimmer
|
||||
(6, 0.02), # 6th
|
||||
]
|
||||
|
||||
for n, amp in tine_harmonics:
|
||||
f_n = hz * n
|
||||
if f_n >= SAMPLE_RATE / 2:
|
||||
break
|
||||
# Higher harmonics decay faster
|
||||
h_decay = decay * numpy.exp(-(0.8 + 0.3 * brightness) * (n - 1) * t)
|
||||
phase = rng.uniform(0, 2 * numpy.pi)
|
||||
wave += amp * numpy.sin(2 * numpy.pi * f_n * t + phase) * h_decay
|
||||
|
||||
# Hammer-on-tine transient — bright metallic click
|
||||
click_len = min(int(SAMPLE_RATE * 0.008), n_samples)
|
||||
click_t = numpy.arange(click_len, dtype=numpy.float64) / SAMPLE_RATE
|
||||
# Inharmonic tine ring at attack (bell partials)
|
||||
click = (numpy.sin(2 * numpy.pi * hz * 5.3 * click_t) * 0.15 +
|
||||
numpy.sin(2 * numpy.pi * hz * 7.1 * click_t) * 0.08)
|
||||
click *= numpy.exp(-numpy.linspace(0, 20, click_len))
|
||||
wave[:click_len] += click
|
||||
|
||||
# Subtle asymmetry from pickup nonlinearity (soft saturation)
|
||||
wave = numpy.tanh(wave * 1.2) / 1.2
|
||||
|
||||
mx = numpy.abs(wave).max()
|
||||
if mx > 0:
|
||||
wave /= mx
|
||||
|
||||
return (peak * wave).astype(numpy.int16)
|
||||
|
||||
|
||||
def bass_guitar_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""Bass guitar — plucked thick string with magnetic pickup.
|
||||
|
||||
@@ -733,45 +795,62 @@ def cello_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
|
||||
|
||||
def harp_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
"""Harp — plucked string with large resonant soundboard.
|
||||
"""Harp — pure, singing tone with gentle pluck and long sustain.
|
||||
|
||||
Warmer than guitar, longer sustain, with the distinctive
|
||||
"bloom" as the soundboard absorbs and re-radiates energy.
|
||||
Nylon/gut strings on a large resonant frame. The tone is warm
|
||||
and clean — mostly fundamental with gentle upper harmonics that
|
||||
decay faster, leaving a pure singing sustain.
|
||||
"""
|
||||
period = int(SAMPLE_RATE / hz)
|
||||
if period < 2:
|
||||
period = 2
|
||||
t = numpy.arange(n_samples, dtype=numpy.float64) / SAMPLE_RATE
|
||||
rng = numpy.random.default_rng(int(hz * 100) % 2**31)
|
||||
|
||||
# Soft pluck — fingers, not pick
|
||||
buf = rng.uniform(-0.5, 0.5, period).astype(numpy.float64)
|
||||
for _ in range(3):
|
||||
# Long, gentle decay
|
||||
decay = numpy.exp(-1.5 * t)
|
||||
|
||||
wave = numpy.zeros(n_samples, dtype=numpy.float64)
|
||||
|
||||
# Clean harmonics — strong fundamental, gentle upper partials
|
||||
n_harmonics = min(10, int((SAMPLE_RATE / 2) / hz))
|
||||
for n in range(1, n_harmonics + 1):
|
||||
f_n = hz * n
|
||||
if f_n >= SAMPLE_RATE / 2:
|
||||
break
|
||||
# Fundamental dominates, upper partials gentle and fast-decaying
|
||||
if n == 1:
|
||||
amp = 1.0
|
||||
elif n == 2:
|
||||
amp = 0.3
|
||||
elif n == 3:
|
||||
amp = 0.15
|
||||
else:
|
||||
amp = 0.06 / n
|
||||
h_decay = decay * numpy.exp(-1.5 * (n - 1) * t)
|
||||
phase = rng.uniform(0, 2 * numpy.pi)
|
||||
wave += amp * numpy.sin(2 * numpy.pi * f_n * t + phase) * h_decay
|
||||
|
||||
# Karplus-Strong pluck transient — just the first ~50ms
|
||||
# Gives the finger-on-string attack, then the pure tone takes over
|
||||
period = max(2, int(SAMPLE_RATE / hz))
|
||||
ks_rng = numpy.random.default_rng(int(hz * 77) % 2**31)
|
||||
ks_buf = ks_rng.uniform(-0.3, 0.3, period).astype(numpy.float64)
|
||||
# Pre-filter for soft finger pluck
|
||||
for _ in range(4):
|
||||
for k in range(period - 1):
|
||||
buf[k] = 0.6 * buf[k] + 0.4 * buf[k + 1]
|
||||
ks_buf[k] = 0.6 * ks_buf[k] + 0.4 * ks_buf[k + 1]
|
||||
pluck_len = min(int(SAMPLE_RATE * 0.05), n_samples)
|
||||
pluck = numpy.zeros(pluck_len, dtype=numpy.float64)
|
||||
for i in range(pluck_len):
|
||||
pluck[i] = ks_buf[i % period]
|
||||
nxt = (i + 1) % period
|
||||
ks_buf[i % period] = 0.5 * (ks_buf[i % period] + ks_buf[nxt])
|
||||
# Fade the KS pluck out quickly so the pure tone takes over
|
||||
pluck *= numpy.exp(-numpy.linspace(0, 8, pluck_len)) * 0.4
|
||||
wave[:pluck_len] += pluck
|
||||
|
||||
out = numpy.zeros(n_samples, dtype=numpy.float64)
|
||||
for i in range(n_samples):
|
||||
out[i] = buf[i % period]
|
||||
next_idx = (i + 1) % period
|
||||
# Long sustain — harp strings ring
|
||||
buf[i % period] = 0.5 * (buf[i % period] + buf[next_idx]) * 0.9995
|
||||
|
||||
# Large soundboard resonance — bloom effect
|
||||
for center, bw, gain in [(150, 60, 0.3), (350, 100, 0.25), (700, 150, 0.15)]:
|
||||
lo = max(20, center - bw)
|
||||
hi = min(SAMPLE_RATE // 2 - 1, center + bw)
|
||||
if lo < hi:
|
||||
bp, ap = scipy.signal.butter(2, [lo, hi], btype='band', fs=SAMPLE_RATE)
|
||||
out += scipy.signal.lfilter(bp, ap, out) * gain
|
||||
|
||||
# Warm rolloff
|
||||
bl, al = scipy.signal.butter(2, min(5000, hz * 10), btype='low', fs=SAMPLE_RATE)
|
||||
out = scipy.signal.lfilter(bl, al, out)
|
||||
|
||||
mx = numpy.abs(out).max()
|
||||
mx = numpy.abs(wave).max()
|
||||
if mx > 0:
|
||||
out /= mx
|
||||
return (peak * out).astype(numpy.int16)
|
||||
wave /= mx
|
||||
return (peak * wave).astype(numpy.int16)
|
||||
|
||||
|
||||
def upright_bass_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
@@ -832,11 +911,19 @@ def timpani_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
wave += numpy.sin(2 * numpy.pi * hz * 1.99 * t) * 0.2 * numpy.exp(-10 * t)
|
||||
wave += numpy.sin(2 * numpy.pi * hz * 2.44 * t) * 0.1 * numpy.exp(-15 * t)
|
||||
|
||||
# Two-stage decay: initial thump fades fast, fundamental rings
|
||||
decay = numpy.where(t < 0.15,
|
||||
numpy.exp(-4 * t),
|
||||
numpy.exp(-4 * 0.15) * numpy.exp(-1.5 * (t - 0.15)))
|
||||
wave *= decay
|
||||
# Two-stage decay: thump fades, but fundamental SUSTAINS long
|
||||
# This is what makes the "oooh" — the fundamental rings and rings,
|
||||
# so rapid hits in a roll stack into a singing resonance
|
||||
thump_decay = numpy.exp(-6 * t) # upper modes die fast
|
||||
fund_decay = numpy.exp(-0.35 * t) # fundamental sustains very long
|
||||
|
||||
# Apply different decays: fundamental gets long sustain
|
||||
fund = numpy.sin(2 * numpy.pi * hz * t) * 0.8 * fund_decay
|
||||
upper = (numpy.sin(2 * numpy.pi * hz * 1.5 * t) * 0.35 * numpy.exp(-6 * t) +
|
||||
numpy.sin(2 * numpy.pi * hz * 1.99 * t) * 0.2 * numpy.exp(-10 * t) +
|
||||
numpy.sin(2 * numpy.pi * hz * 2.44 * t) * 0.1 * numpy.exp(-15 * t))
|
||||
upper *= thump_decay
|
||||
wave = fund + upper
|
||||
|
||||
# Felt mallet impact — warm, not sharp
|
||||
mallet_len = min(int(SAMPLE_RATE * 0.02), n_samples)
|
||||
@@ -845,12 +932,11 @@ def timpani_wave(hz, peak=SAMPLE_PEAK, n_samples=SAMPLE_RATE):
|
||||
mallet *= numpy.exp(-numpy.linspace(0, 8, mallet_len))
|
||||
wave[:mallet_len] += mallet
|
||||
|
||||
# Copper kettle resonance — boosts low-mids
|
||||
import scipy.signal as _sig
|
||||
lo, hi = max(20, int(hz * 0.7)), min(SAMPLE_RATE // 2 - 1, int(hz * 2))
|
||||
# Copper kettle resonance — boosts the fundamental ring
|
||||
lo, hi = max(20, int(hz * 0.7)), min(SAMPLE_RATE // 2 - 1, int(hz * 1.3))
|
||||
if lo < hi:
|
||||
bp, ap = _sig.butter(2, [lo, hi], btype='band', fs=SAMPLE_RATE)
|
||||
kettle = _sig.lfilter(bp, ap, wave) * 0.3
|
||||
bp, ap = scipy.signal.butter(2, [lo, hi], btype='band', fs=SAMPLE_RATE)
|
||||
kettle = scipy.signal.lfilter(bp, ap, wave) * 0.4
|
||||
wave += kettle
|
||||
|
||||
mx = numpy.abs(wave).max()
|
||||
@@ -1872,7 +1958,7 @@ _SYNTH_FUNCTIONS = {
|
||||
"noise": noise_wave, "supersaw": supersaw_wave,
|
||||
"pwm_slow": pwm_slow_wave, "pwm_fast": pwm_fast_wave,
|
||||
"pluck_synth": pluck_wave, "organ_synth": organ_wave,
|
||||
"strings_synth": strings_wave, "piano_synth": piano_wave,
|
||||
"strings_synth": strings_wave, "piano_synth": piano_wave, "rhodes_synth": rhodes_wave,
|
||||
"bass_guitar_synth": bass_guitar_wave, "flute_synth": flute_wave,
|
||||
"trumpet_synth": trumpet_wave, "clarinet_synth": clarinet_wave,
|
||||
"marimba_synth": marimba_wave, "oboe_synth": oboe_wave,
|
||||
@@ -2457,34 +2543,36 @@ def _synth_tabla_ke(n_samples):
|
||||
|
||||
|
||||
def _synth_dhol_dagga(n_samples):
|
||||
"""Dhol dagga — heavy bass side hit with thick stick.
|
||||
"""Dhol dagga — thunderous bass side hit with thick stick.
|
||||
|
||||
The dhol's bass head is thick goatskin, hit with a heavy curved
|
||||
stick (dagga). Massive low-end punch, the sound of bhangra.
|
||||
stick (dagga). Massive, thunderous low-end — the kind of hit
|
||||
you feel in your chest before you hear it.
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
# Heavy membrane thud
|
||||
thump_len = min(int(SAMPLE_RATE * 0.08), n_samples)
|
||||
# Heavy membrane thud — longer, wider band
|
||||
thump_len = min(int(SAMPLE_RATE * 0.12), n_samples)
|
||||
thump_raw = _noise(thump_len)
|
||||
if thump_len > 20:
|
||||
bl, al = scipy.signal.butter(2, [30, 180], btype='band', fs=SAMPLE_RATE)
|
||||
bl, al = scipy.signal.butter(2, [25, 150], btype='band', fs=SAMPLE_RATE)
|
||||
thump = scipy.signal.lfilter(bl, al, numpy.pad(thump_raw, (0, max(0, n_samples - thump_len))))[:thump_len]
|
||||
else:
|
||||
thump = thump_raw
|
||||
thump *= _exp_decay(thump_len, 15) * 1.0
|
||||
# Deep pitched body — lower than tabla bayan
|
||||
freq = 50 + 60 * numpy.exp(-20 * t)
|
||||
thump *= _exp_decay(thump_len, 10) * 1.2
|
||||
# Deep pitched body with pitch sweep — thunderous boom
|
||||
freq = 45 + 80 * numpy.exp(-15 * t)
|
||||
phase = 2 * numpy.pi * numpy.cumsum(freq) / SAMPLE_RATE
|
||||
body = numpy.sin(phase) * _exp_decay(n_samples, 8) * 0.9
|
||||
# Sub boom
|
||||
sub = _sine_f32(35, n_samples) * _exp_decay(n_samples, 10) * 0.6
|
||||
# Stick attack — heavier than tabla palm
|
||||
click_len = min(200, n_samples)
|
||||
click = _noise(click_len) * _exp_decay(click_len, 60) * 0.5
|
||||
result = body + sub
|
||||
body = numpy.sin(phase) * _exp_decay(n_samples, 5) * 1.0
|
||||
# Massive sub boom — sustained
|
||||
sub = _sine_f32(30, n_samples) * _exp_decay(n_samples, 4) * 0.8
|
||||
sub2 = _sine_f32(45, n_samples) * _exp_decay(n_samples, 6) * 0.5
|
||||
# Heavy stick impact
|
||||
click_len = min(300, n_samples)
|
||||
click = _noise(click_len) * _exp_decay(click_len, 40) * 0.6
|
||||
result = body + sub + sub2
|
||||
result[:thump_len] += thump
|
||||
result[:click_len] += click
|
||||
return numpy.tanh(result * 1.5)
|
||||
return numpy.tanh(result * 1.8)
|
||||
|
||||
|
||||
def _synth_dhol_tilli(n_samples):
|
||||
@@ -2516,10 +2604,10 @@ def _synth_dhol_tilli(n_samples):
|
||||
|
||||
|
||||
def _synth_dhol_both(n_samples):
|
||||
"""Dhol both sides — full power bhangra hit."""
|
||||
dagga = _synth_dhol_dagga(n_samples) * 0.6
|
||||
tilli = _synth_dhol_tilli(n_samples) * 0.5
|
||||
return numpy.tanh(dagga + tilli)
|
||||
"""Dhol both sides — full power bhangra hit. Thunderous."""
|
||||
dagga = _synth_dhol_dagga(n_samples) * 0.7
|
||||
tilli = _synth_dhol_tilli(n_samples) * 0.45
|
||||
return numpy.tanh((dagga + tilli) * 1.2)
|
||||
|
||||
|
||||
def _synth_dholak_ge(n_samples):
|
||||
@@ -2704,62 +2792,91 @@ def _synth_doumbek_ka(n_samples):
|
||||
|
||||
|
||||
def _synth_cajon_bass(n_samples):
|
||||
"""Cajón bass — palm strike on center of the face.
|
||||
"""Cajón bass — open palm slaps the center of the plywood face.
|
||||
|
||||
Deep woody thump. The box resonates like a bass drum but with
|
||||
a warmer, more wooden character.
|
||||
Two sounds happening at once: the fleshy THUD of the palm
|
||||
hitting wood, then the box resonating. The hand sound is
|
||||
a soft, round impact — skin on plywood — followed by the
|
||||
hollow chamber boom.
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
# Wooden box thump
|
||||
thump_len = min(int(SAMPLE_RATE * 0.06), n_samples)
|
||||
# HAND IMPACT — fleshy palm on wood, round and thuddy
|
||||
hand_len = min(int(SAMPLE_RATE * 0.015), n_samples)
|
||||
hand_raw = _noise(hand_len)
|
||||
if hand_len > 10:
|
||||
# Lowpassed — palm is soft, not bright
|
||||
bl, al = scipy.signal.butter(2, 1500 / (SAMPLE_RATE / 2), btype='low')
|
||||
hand = scipy.signal.lfilter(bl, al, numpy.pad(hand_raw, (0, max(0, n_samples - hand_len))))[:hand_len].astype(numpy.float32)
|
||||
else:
|
||||
hand = hand_raw
|
||||
hand *= _exp_decay(hand_len, 100) * 1.0
|
||||
# BOX RESONANCE — hollow chamber thud
|
||||
body = numpy.sin(2 * numpy.pi * 75 * t) * _exp_decay(n_samples, 5) * 0.7
|
||||
box1 = numpy.sin(2 * numpy.pi * 170 * t) * _exp_decay(n_samples, 10) * 0.4
|
||||
box2 = numpy.sin(2 * numpy.pi * 300 * t) * _exp_decay(n_samples, 16) * 0.2
|
||||
# Panel flex — deep sub thud
|
||||
sub = _sine_f32(45, n_samples) * _exp_decay(n_samples, 6) * 0.5
|
||||
# Broader thump from the air cavity
|
||||
thump_len = min(int(SAMPLE_RATE * 0.1), n_samples)
|
||||
thump_raw = _noise(thump_len)
|
||||
import scipy.signal as _sig
|
||||
if thump_len > 20:
|
||||
bl, al = _sig.butter(2, [40, 200], btype='band', fs=SAMPLE_RATE)
|
||||
thump = _sig.lfilter(bl, al, numpy.pad(thump_raw, (0, max(0, n_samples - thump_len))))[:thump_len].astype(numpy.float32)
|
||||
bl, al = scipy.signal.butter(2, [40, 350], btype='band', fs=SAMPLE_RATE)
|
||||
thump = scipy.signal.lfilter(bl, al, numpy.pad(thump_raw, (0, max(0, n_samples - thump_len))))[:thump_len].astype(numpy.float32)
|
||||
else:
|
||||
thump = thump_raw
|
||||
thump *= _exp_decay(thump_len, 18) * 0.8
|
||||
body = numpy.sin(2 * numpy.pi * 70 * t) * _exp_decay(n_samples, 7) * 0.8
|
||||
sub = _sine_f32(45, n_samples) * _exp_decay(n_samples, 9) * 0.4
|
||||
click_len = min(200, n_samples)
|
||||
click = _noise(click_len) * _exp_decay(click_len, 45) * 0.3
|
||||
result = body + sub
|
||||
thump *= _exp_decay(thump_len, 12) * 0.6
|
||||
result = body + box1 + box2 + sub
|
||||
result[:thump_len] += thump
|
||||
result[:click_len] += click
|
||||
return numpy.tanh(result * 1.3).astype(numpy.float32)
|
||||
|
||||
|
||||
def _synth_cajon_slap(n_samples):
|
||||
"""Cajón slap — fingers near the top edge, snare wires buzz.
|
||||
|
||||
Bright crack with a buzzy rattle from the internal snare wires.
|
||||
The signature cajón sound — like a snare but woodier.
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
# Snare wire buzz
|
||||
wire = _noise(n_samples) * _exp_decay(n_samples, 18) * 0.6
|
||||
import scipy.signal as _sig
|
||||
bl, al = _sig.butter(2, [1500, 6000], btype='band', fs=SAMPLE_RATE)
|
||||
wire = _sig.lfilter(bl, al, wire).astype(numpy.float32) * 1.2
|
||||
# Wood body
|
||||
body = numpy.sin(2 * numpy.pi * 200 * t) * _exp_decay(n_samples, 22) * 0.4
|
||||
# Sharp slap
|
||||
slap_len = min(int(SAMPLE_RATE * 0.008), n_samples)
|
||||
slap = _noise(slap_len) * _exp_decay(slap_len, 200) * 0.8
|
||||
result = body + wire
|
||||
result[:slap_len] += slap
|
||||
result[:hand_len] += hand
|
||||
return numpy.tanh(result * 1.5).astype(numpy.float32)
|
||||
|
||||
|
||||
def _synth_cajon_slap(n_samples):
|
||||
"""Cajón slap — fingers near the top edge, pure wood crack.
|
||||
|
||||
No snare wires. Just the sharp crack of fingers on the plywood
|
||||
edge with the box resonance underneath. Dry and woody.
|
||||
"""
|
||||
t = numpy.arange(n_samples, dtype=numpy.float32) / SAMPLE_RATE
|
||||
# Wood panel resonance — boxy mid
|
||||
body = numpy.sin(2 * numpy.pi * 240 * t) * _exp_decay(n_samples, 28) * 0.4
|
||||
box = numpy.sin(2 * numpy.pi * 400 * t) * _exp_decay(n_samples, 38) * 0.2
|
||||
box2 = numpy.sin(2 * numpy.pi * 600 * t) * _exp_decay(n_samples, 50) * 0.1
|
||||
# Sharp edge slap — fingers on plywood
|
||||
slap_len = min(int(SAMPLE_RATE * 0.004), n_samples)
|
||||
slap = _noise(slap_len) * _exp_decay(slap_len, 300) * 1.0
|
||||
result = body + box + box2
|
||||
result[:slap_len] += slap
|
||||
return numpy.tanh(result * 1.8).astype(numpy.float32)
|
||||
|
||||
|
||||
def _synth_cajon_slap_snare(n_samples):
|
||||
"""Cajón slap with snare wires — the buzzy version.
|
||||
|
||||
Same edge slap but with internal snare wires rattling.
|
||||
"""
|
||||
wood = _synth_cajon_slap(n_samples)
|
||||
# Add snare wire buzz on top
|
||||
wire_len = min(int(SAMPLE_RATE * 0.06), n_samples)
|
||||
wire = _noise(wire_len) * _exp_decay(wire_len, 20) * 0.45
|
||||
if wire_len > 20:
|
||||
bl, al = scipy.signal.butter(2, [1500, 5000], btype='band', fs=SAMPLE_RATE)
|
||||
wire = scipy.signal.lfilter(bl, al, numpy.pad(wire, (0, max(0, n_samples - wire_len))))[:wire_len].astype(numpy.float32)
|
||||
result = wood.copy()
|
||||
result[:wire_len] += wire
|
||||
return numpy.tanh(result * 1.2).astype(numpy.float32)
|
||||
|
||||
|
||||
def _synth_cajon_tap(n_samples):
|
||||
"""Cajón tap — light fingertip on the face. Ghost note."""
|
||||
n = min(n_samples, int(SAMPLE_RATE * 0.04))
|
||||
"""Cajón tap — light fingertip on the plywood face. Ghost note."""
|
||||
n = min(n_samples, int(SAMPLE_RATE * 0.05))
|
||||
t = numpy.arange(n, dtype=numpy.float32) / SAMPLE_RATE
|
||||
tap = numpy.sin(2 * numpy.pi * 300 * t) * _exp_decay(n, 35) * 0.3
|
||||
pop = _noise(min(50, n)) * _exp_decay(min(50, n), 250) * 0.5
|
||||
result = tap
|
||||
result[:min(50, n)] += pop
|
||||
# Finger on wood — hollow tap
|
||||
tap = numpy.sin(2 * numpy.pi * 280 * t) * _exp_decay(n, 40) * 0.3
|
||||
box = numpy.sin(2 * numpy.pi * 450 * t) * _exp_decay(n, 55) * 0.12
|
||||
pop = _noise(min(60, n)) * _exp_decay(min(60, n), 200) * 0.4
|
||||
result = tap + box
|
||||
result[:min(60, n)] += pop
|
||||
out = numpy.zeros(n_samples, dtype=numpy.float32)
|
||||
out[:n] = numpy.tanh(result * 1.5)
|
||||
return out
|
||||
@@ -3183,6 +3300,7 @@ def _render_drum_hit(sound_value, n_samples):
|
||||
# Cajon
|
||||
DrumSound.CAJON_BASS.value: lambda n: _synth_cajon_bass(n),
|
||||
DrumSound.CAJON_SLAP.value: lambda n: _synth_cajon_slap(n),
|
||||
DrumSound.CAJON_SLAP_SNARE.value: lambda n: _synth_cajon_slap_snare(n),
|
||||
DrumSound.CAJON_TAP.value: lambda n: _synth_cajon_tap(n),
|
||||
# Metal kit
|
||||
DrumSound.METAL_KICK.value: lambda n: _synth_metal_kick(n),
|
||||
@@ -4521,12 +4639,6 @@ def _render_notes_to_buf(notes, buf, samples_per_beat, total_samples,
|
||||
vel_cutoff = vel_to_filter * vel_scale + 1000
|
||||
mixed = _apply_lowpass(mixed, vel_cutoff, q=filter_q)
|
||||
end = min(start + len(mixed), total_samples)
|
||||
# Choke: fade out any existing signal at this point
|
||||
# so new notes don't pile up on previous tails
|
||||
choke_len = min(int(SAMPLE_RATE * 0.003), start)
|
||||
if choke_len > 0:
|
||||
fade = numpy.linspace(1.0, 0.0, choke_len).astype(numpy.float32)
|
||||
buf[start - choke_len:start] *= fade
|
||||
buf[start:end] += mixed[:end - start] * volume * vel_scale
|
||||
# Spread detuned oscillators into stereo L/R
|
||||
if detune_up is not None and stereo_buf is not None:
|
||||
@@ -4893,6 +5005,7 @@ def render_score(score):
|
||||
# Cajon — centered (single instrument)
|
||||
DrumSound.CAJON_BASS.value: 0.0,
|
||||
DrumSound.CAJON_SLAP.value: 0.0,
|
||||
DrumSound.CAJON_SLAP_SNARE.value: 0.0,
|
||||
DrumSound.CAJON_TAP.value: 0.1,
|
||||
# Metal kit
|
||||
DrumSound.METAL_KICK.value: 0.0,
|
||||
|
||||
+7
-8
@@ -17,13 +17,11 @@ INSTRUMENTS = {
|
||||
"synth": "piano_synth", "envelope": "none",
|
||||
"vel_to_filter": 3000,
|
||||
},
|
||||
"electric_piano": { # Rhodes/Wurlitzer
|
||||
"synth": "fm", "envelope": "piano",
|
||||
"fm_ratio": 1.0, "fm_index": 2.0,
|
||||
"detune": 6, "chorus": 0.2, "chorus_rate": 1.0,
|
||||
"lowpass": 4000, "saturation": 0.15,
|
||||
"tremolo_depth": 0.15, "tremolo_rate": 4.5,
|
||||
"analog": 0.2,
|
||||
"electric_piano": { # Rhodes
|
||||
"synth": "rhodes_synth", "envelope": "none",
|
||||
"chorus": 0.15, "chorus_rate": 1.0,
|
||||
"tremolo_depth": 0.12, "tremolo_rate": 4.5,
|
||||
"analog": 0.15,
|
||||
},
|
||||
"organ": {
|
||||
"synth": "organ_synth", "envelope": "organ",
|
||||
@@ -558,8 +556,9 @@ class DrumSound(Enum):
|
||||
DOUMBEK_KA = 114 # muted edge slap
|
||||
# Cajon sounds
|
||||
CAJON_BASS = 108 # center of face, deep thump
|
||||
CAJON_SLAP = 109 # top edge, snare wires buzz
|
||||
CAJON_SLAP = 109 # top edge, wood crack (no snare wires)
|
||||
CAJON_TAP = 110 # light finger tap
|
||||
CAJON_SLAP_SNARE = 111 # top edge with snare wires engaged
|
||||
# Metal kit — tighter, punchier, more attack
|
||||
METAL_KICK = 105 # clicky, punchy, tight
|
||||
METAL_SNARE = 106 # crack, bright, cutting
|
||||
|
||||
@@ -690,7 +690,7 @@ wheels = [
|
||||
|
||||
[[package]]
|
||||
name = "pytheory"
|
||||
version = "0.39.3"
|
||||
version = "0.40.0"
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "scipy", version = "1.15.3", source = { registry = "https://pypi.org/simple" }, marker = "python_full_version < '3.11'" },
|
||||
|
||||
Reference in New Issue
Block a user