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Author SHA1 Message Date
kennethreitz e0a1ce9d18 Fix hold() inflating Part.total_beats and Score.duration_ms — v0.40.8
Note.beats now returns 0.0 for held notes (_hold=True), matching the
renderer which already skipped advancing the beat position. Previously
every hold() call added its full duration to the part's total, causing
duration reports to be 2-3x too long on tracks with drone notes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 13:27:08 -04:00
kennethreitz de7575fe0a Expose rhodes, wurlitzer, vibraphone, pipe organ, choir in Synth enum — v0.40.7
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 01:59:11 -04:00
kennethreitz 665a6f5de5 Remove lowpass/vel_to_filter from sax presets, let wave shape its own tone — v0.40.6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:44:01 -04:00
kennethreitz 63362df697 Saxophone synth overhaul: reed clipping, formants, breath noise — v0.40.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 00:38:10 -04:00
kennethreitz 755b33a63b Fix test: update Synth enum count 42 → 46
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:12:43 -04:00
kennethreitz 40901d603d Multi-stage distortion: preamp, power amp, asymmetric clipping — v0.40.4
Single tanh was too mild. Now chains preamp gain → power amp clip →
asymmetric rectifier sag for proper overdrive/fuzz character.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:08:10 -04:00
kennethreitz 9b3cbd9065 Add crotales, tingsha, rain stick, ocean drum, cabasa, wind chimes, finger cymbal — v0.40.3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:50:03 -04:00
kennethreitz 0911947971 v0.40.2 — dial back master compressor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:43:53 -04:00
kennethreitz c2f748d5f3 Dial back master compressor: raise threshold, cap makeup gain
Threshold 0.5 → 0.7 so more dynamics survive. Makeup gain capped
at 3x so sparse arrangements (solo singing bowl, etc.) don't get
over-amplified to clipping.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:42:52 -04:00
kennethreitz 7a6942c8e4 Add singing bowl synth (strike + ring) — v0.40.1
Two variants modeling Himalayan singing bowl acoustics:
- Strike: mallet hit with chirp from inharmonic partials, long ring
- Ring: rim-rubbed sustained tone with slow build and beating modes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 04:32:16 -04:00
kennethreitz db7fabf985 Fully restore original ge_bend synth — only keep dispatch override
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:10:59 -04:00
kennethreitz a07b7e7cea Restore original ge_bend synth, keep only the envelope fix
Reverted all frequency/harmonic changes — original thump, metal, sub,
click all restored. Only change from original: envelope uses exp(-0.8*t)
instead of _exp_decay(n_samples, 6) so the sweep sustains long enough
to be audible. Dispatch override for sound_value 108 kept to bypass
stale closure.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:04:40 -04:00
kennethreitz 7245cd0e51 Fix tabla ge_bend: bypass stale dispatch closure, improved sweep synth
The dispatch dict lambda was holding a stale function reference that
survived module reloads. Added explicit override for sound_value 108
to always call the current _synth_tabla_ge_bend directly.

Synth improvements:
- Sweep: 50→450Hz with slow exp(-1.5t) so ear tracks the bend
- Sustain: exp(-0.8t) envelope gives ~1.2s of audible signal
- Removed static sub/metal that masked the sweep
- Added 2nd harmonic for richness

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:01:01 -04:00
kennethreitz 9e85a48d0e Fix ge_bend decay — envelope was killing the sweep before it was audible
Replaced _exp_decay (which uses sample-count-based decay and was too fast)
with a direct time-based exponential: exp(-0.8*t) giving ~1.2s of signal.
The sweep from 50→450Hz is now actually hearable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:50:49 -04:00
kennethreitz 95b7bd830c Fix tabla ge_bend synth — wider sweep, longer sustain, actually audible
- Sweep range: 50→450Hz (was 60→240Hz)
- Slower sweep rate: exp(-1.5t) so ear can track it (was -4t)
- Longer sustain: decay rate 2.5 (was 6) — bend lives long enough to hear
- Removed static sub and metal that masked the sweep
- Added 2nd harmonic for richness
- Louder body (1.2 gain)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:48:20 -04:00
kennethreitz 150c57ed3d Remove live extras from pytheory — split to pytheory-live repo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:00:30 -04:00
kennethreitz d35d2b12f3 Add pytheory-live CLI entry point
pytheory-live is now a proper command after pip install pytheory[live].
TUI moved to pytheory/live_tui.py, registered as console script.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 21:18:58 -04:00
kennethreitz 2084473788 CLI args: --channels, --port, --drums, --buffer
python test_live.py --channels 4 --drums trap --port OP-XY
python test_live.py 4217 -c 16 -d house -b 256

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 21:16:29 -04:00
kennethreitz 970c730012 Hold-to-sustain keyboard: ignore repeats, release on key-up timeout
Tracks held keys. OS keyboard repeat is ignored (same key refreshes
timer). Note releases 150ms after last repeat stops — approximates
key-up detection. All notes released on Esc.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:31:29 -04:00
kennethreitz 5f94e1939b Full keyboard mapping: all letters, numbers, punctuation
Piano-style layout across the full QWERTY keyboard:
- Bottom rows (ZXCVBNM + ASDFGHJKL): lower octave, white+black keys
- Top rows (QWERTYUIOP + 1234567890): upper octave, white+black keys
- Every letter mapped, ~3.5 octaves total

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:28:20 -04:00
kennethreitz b649b2e659 Extended keyboard mapping: , . / ; ' [ ] and more keys
Lower row extends past M: comma=C5 L=C#5 .=D5 ;=D#5 /=E5 '=F5
Upper row extends past U: I=C6 9=C#6 O=D6 0=D#6 P=E6 [=F6 ]=G6

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:26:54 -04:00
kennethreitz ed6ba2ab9f Audio stream starts without MIDI — keyboard mode works standalone
MIDI port is now optional. If no device found or port fails,
the audio stream still starts so keyboard mode works. Cleanup
handles missing MIDI gracefully.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:25:09 -04:00
kennethreitz fd317f9cfd Fix: capture engine output, track stream ready state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:23:03 -04:00
kennethreitz c57e29fe28 Debug: check stream active state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:21:43 -04:00
kennethreitz 938024bfa2 More debug: vol, level, wavetable peak
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:19:59 -04:00
kennethreitz acc92f9a60 Debug keyboard: cache check + voice count logging
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:18:43 -04:00
kennethreitz 0d340dad30 Debug keyboard mode: log key presses
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:17:12 -04:00
kennethreitz 1762500108 Fix self.self.kbd_active typo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:12:18 -04:00
kennethreitz ac2801d07d Keyboard modal, VU meter fix, play_recording.py
- Keyboard mode is now a proper modal: kbd enters, Esc exits
- All keys go to MIDI while in keyboard mode, Up/Down change octave
- Header shows KBD and REC indicators
- VU meters use ASCII-safe characters
- play_recording.py: render MIDI through full engine

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:06:57 -04:00
kennethreitz c49ec27b1b Next level: stereo pan, VU meters, keyboard MIDI, record, save/load
Live engine:
- Stereo panning per channel (constant power)
- VU meter level tracking per channel
- Computer keyboard as MIDI controller (QWERTY layout)
- Record mode: capture MIDI events with timestamps
- Export recording to MIDI file via pytheory Score
- Save/load channel config to JSON
- All effect params supported (volume, pan, lowpass, reverb,
  chorus, detune, spread, analog, distortion, delay, tremolo,
  saturation, phaser, sub_osc, noise_mix)

TUI:
- Live VU meters in config panel
- REC indicator, keyboard mode indicator
- Commands: kbd, rec, stop, export, save, load, pan, octave
- Tab completion for all new commands

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:03:24 -04:00
kennethreitz 5f4070c4a7 TUI: tab completion, cursor movement, fx command
- Tab completes commands, instruments, patterns, fx params
- Left/Right arrows move cursor, insert mid-line
- Home/Ctrl-A, End/Ctrl-E for jump to start/end
- fx <ch> <param> <val> for live effect tweaking
- fx alone lists all params, fx <ch> shows current values

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:59:14 -04:00
kennethreitz 8735393aaa Effects support in live engine + fx command in TUI
_Channel now stores and applies: chorus, detune, distortion,
saturation, tremolo, analog, delay, phaser, sub_osc, noise_mix.
TUI fx command: fx <ch> <param> <val> to tweak any effect live.
fx alone lists all available params. fx <ch> shows current values.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:51:03 -04:00
kennethreitz 12f15d5138 Fix BPM: average up to 240 ticks, round to integer, update every beat
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:36:37 -04:00
kennethreitz 20fc5e40b8 More accurate BPM: average over 96 ticks (4 quarter notes)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:34:12 -04:00
kennethreitz 91d16595b7 Fix BPM calculation: 24 ticks = 1 quarter note, not per-tick
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:29:01 -04:00
kennethreitz 54659d39b1 Make python-rtmidi optional (pip install pytheory[live])
Fixes CI failure — rtmidi needs ALSA headers on Linux which
aren't available in the test runner. Now optional: import is
lazy with clear error message if missing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:17:15 -04:00
kennethreitz 7cb2c166f9 Address all CodeRabbit review issues
- Channel validation: ch must be int 1-16, raises ValueError
- Port validation: string port raises ValueError if not found
- Exception-safe MIDI: open_port wrapped in try/except, cleanup on failure
- Reverb CC clears cache (was missing)
- stop() uses _stop_event to unblock start()
- _all_notes_off clears drum channel too
- Sorted __slots__
- Fixed en-dash in docstring
- Documented 3-second wavetable limitation
- Unused loop var fixed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:06:10 -04:00
kennethreitz ba2038d7ff Pitch bend support in live engine
MIDI pitch bend (0xE0) adjusts playback rate of active voices
via linear interpolation through the wavetable. ±2 semitone range.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:58:46 -04:00
kennethreitz 198fded20e Enable MIDI clock/transport reception (ignore_types timing=False)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:56:27 -04:00
kennethreitz 51159e309a MIDI clock sync, drum patterns, wavetable pre-rendering
- MIDI clock (0xF8) tracking for BPM detection
- Start/Stop/Continue transport handling
- engine.drums("rock") plays pattern synced to MIDI clock
- Pre-render all wavetables (MIDI 36-96) on startup for zero-glitch playback

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:55:33 -04:00
kennethreitz 54df949089 Handle MIDI start/stop/continue, all-notes-off on stop
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:53:27 -04:00
kennethreitz 30c70da468 Add reverb to live engine (baked into wavetable)
Simple feedback delay network reverb applied during wavetable
rendering. 3 early reflection taps + 6-pass feedback loop for tail.
Extended wavetable to 3 seconds for reverb room.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:51:29 -04:00
kennethreitz c633bd6f61 Add CC mapping to live engine
engine.cc(0, "lowpass", min_val=300, max_val=8000) maps any MIDI CC
to any channel parameter. Supports per-channel or global mapping.
Invalidates synth cache when filter params change.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:46:30 -04:00
kennethreitz bc652c37d0 Live engine: real-time MIDI-to-audio synthesis
LiveEngine listens for MIDI input and synthesizes audio in real-time.
Each MIDI channel maps to a pytheory instrument with its own synth,
envelope, and effects. Supports polyphony, voice stealing, and
GM drum channel (10).

Adds python-rtmidi as a dependency.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:29:51 -04:00
kennethreitz 417d9a6908 10x faster ensemble: render once + duplicate with time shifts
Ensemble rendering no longer re-synthesizes every note N times.
Renders the part once, then creates N copies with per-player
time shifts and velocity variation (cheap buffer ops).

Benchmarks:
- Heavy (ens=10+effects): 12.7s → 3.0s (4.2x faster)
- Ensemble=20: 4.3s → 0.43s (10x faster)

Also: vectorized strings_wave body_response, synth output cache.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:27:03 -04:00
kennethreitz f7d8f08446 Add Wurlitzer, vibraphone, pipe organ, choir synths
- Wurlitzer: reed-based, nasal, biting — bark on hard hits
- Vibraphone: aluminum bars with motor tremolo (spinning disc)
- Pipe organ: multi-rank (8'+4'+2'), constant air, wind chiff
- Choir: formant-filtered glottal source, vowel control via lyric=,
  no vibrato (ensemble handles voice variation)
- All four with instrument presets, audio demos, and docs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:21:12 -04:00
kennethreitz b8d1fe5e81 v0.40.0: Rhodes synth, 74 audio demos, improved percussion
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 17:22:43 -04:00
kennethreitz 2612444146 Louder snares in marching demo (volume 1.5 to compensate ensemble/8)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:59:11 -04:00
kennethreitz 48a954d063 Cajón slap: pure wood by default, snare wires optional
CAJON_SLAP is now dry wood crack (no wires). New CAJON_SLAP_SNARE
has the buzzy version for cajóns with snare wires engaged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:55:09 -04:00
kennethreitz 8a07be23e6 Cajón bass: fleshy palm impact + thuddy box resonance
Added hand-on-wood transient (lowpassed noise for soft palm feel)
before the box resonance kicks in. Deeper sub, longer air cavity
thump. You hear the hand, then the box.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:53:00 -04:00
kennethreitz d771117d5c Full drumline marching demo: 8 snares, 4 quads, 5 basses with ensemble
Click count-off → snare groove with quad sweeps and bass splits →
flams and diddles → buzz roll into big unison hit.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:51:41 -04:00
kennethreitz 1ae9404f07 Add room reverb to cajón demo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:50:53 -04:00
kennethreitz 2e5b18de2e Boxy cajón: box resonance modes, plywood character, hollow mids
Bass has 180/320Hz box resonance modes. Slap has wood panel
resonance under the wire buzz. Tap has hollow finger-on-plywood.
Everything sounds like hitting a wooden box now.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:48:55 -04:00
kennethreitz 248594fb21 Extend metal gallop+triplet section to 4 bars
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:47:22 -04:00
kennethreitz 3ce890c54c Hall reverb on all tabla demos to match keherwa
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:46:01 -04:00
kennethreitz 499c49b6eb Metal demo: groove → gallop → blast → double kick with fills
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:44:53 -04:00
kennethreitz f85504b456 Tabla demos: add bayan pitch bends (ge_bend) to all three examples
Teental ends with bayan fill. Keherwa has ge_bend accents throughout
plus a bend-heavy final bar. Chakradar preceded by bayan showcase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:42:04 -04:00
kennethreitz d0624f8b78 Thunderous dhol dagga: deeper sub, longer sustain, more body
Dagga now booms at 30Hz with sustained sub, wider thump band,
and heavier stick impact. The kind of hit you feel in your chest.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:40:18 -04:00
kennethreitz fb37a7c27b Regenerate all 74 audio samples with choke-free renderer
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:38:44 -04:00
kennethreitz fb36e75a42 Remove melodic note choke, fix banjo to 16th notes
The melodic renderer was choking all signal at each new note,
killing strum/hold resonance. Removed — notes now naturally
overlap and ring out. Banjo lick now uses 16th notes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:35:06 -04:00
kennethreitz 81b54d2394 Mandolin demo: tremolo rolls + melody
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:31:39 -04:00
kennethreitz fa6a3090cb Banjo demo: strum + bluegrass picking lick
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:31:22 -04:00
kennethreitz 58286ddb69 Bagpipe demo: drone + chanter melody like Highland pipes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:30:44 -04:00
kennethreitz 6d137be9f5 Accordion demo: waltz chords with held bass
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:29:08 -04:00
kennethreitz 383802a1e1 Timpani: even longer fundamental sustain (0.35/s decay)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:27:59 -04:00
kennethreitz 7f2aeb2395 Timpani: long fundamental sustain for resonance buildup in rolls
Fundamental now decays at 0.6/s instead of 1.5/s — rings long
enough that rapid roll hits stack into a singing 'oooh' resonance.
Upper modes still die fast for the initial thump character.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:27:08 -04:00
kennethreitz 16b4c7d1fa Faster timpani roll: 140bpm + 32nd notes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:24:57 -04:00
kennethreitz b9ee5c9cde Timpani demo: crescendo roll + accent hit, matches doc example
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:23:21 -04:00
kennethreitz 7375d58209 Lower timpani demo to octave 2-3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:21:57 -04:00
kennethreitz 6316a6c910 Hybrid harp: KS pluck transient + pure additive sustain
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:20:49 -04:00
kennethreitz 237cfe171c Rewrite harp synth: pure additive tone instead of Karplus-Strong
Clean harmonics with dominant fundamental, gentle upper partials,
and soft finger pluck transient. Much purer, singing tone.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:18:50 -04:00
kennethreitz 1751f97617 Update changelog for v0.39.4
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:08:32 -04:00
kennethreitz 943a12b3bb Add dedicated Rhodes electric piano synth
Tine + tonebar + electromagnetic pickup model with bell-like
harmonics, metallic attack transient, and pickup nonlinearity.
electric_piano instrument preset now uses rhodes_synth instead of FM.
FM section updated to show bells. Audio demos for both.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:08:10 -04:00
kennethreitz 04d2de3e70 Add pulse, noise, PWM slow, PWM fast audio demos
Every waveform on the synths page now has an audio player.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:04:13 -04:00
kennethreitz ead42751ef Trim trailing silence from all audio exports
Detects silence below -60dB threshold and trims with 0.2s tail
for natural decay. 69 audio files regenerated.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 15:59:34 -04:00
kennethreitz 8dee0d00d8 Raw waveform demos (no envelope), open up bass lowpass to 1200
Basic waveforms now play without envelope shaping so you hear
the raw timbre. Complete Example bass at 1200 instead of 600.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 15:57:39 -04:00
kennethreitz de112e0d9f Idiomatic synth demos: strum, hold, drone, ensemble per instrument
Harp: arpeggiated hold. Harpsichord: baroque runs. Guitars: strum
chords. Piano: hold + melody. Cello: bowed ensemble=3. Sitar: drone
under melody. Banjo/uke: strum. Mandolin: tremolo. Strings: ensemble=8.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:36:30 -04:00
kennethreitz f469ad90f8 Add granular synth audio demo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:33:05 -04:00
kennethreitz bab7f39304 Fix bass guitar demo: play in octave 2-3
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:29:21 -04:00
kennethreitz 62557ba534 Fix upright bass demo: play in octave 2-3 not 4-5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:28:50 -04:00
kennethreitz 8b50a9c325 Audio demos for every synth: 34 waveform/instrument players
Every synth section in the docs now has an audio player.
Classic waveforms, FM, supersaw, and all 31 instrument synths
each play a C major arpeggio for easy comparison.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:27:56 -04:00
kennethreitz 7e9caac70b Update homepage + quickstart to rock example, match code to audio
Both pages now show the same rock beat example in G major with
piano, saw lead, triangle bass. Code and audio are in sync.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:15:27 -04:00
104 changed files with 4767 additions and 336 deletions
+75
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@@ -2,6 +2,81 @@
All notable changes to PyTheory are documented here.
## 0.40.8
- **Fix hold() inflating duration** — `Note.beats` was returning the full
duration for held notes (`_hold=True`), causing `Part.total_beats` and
`Score.duration_ms` to overcount. A part with `hold(Sa, WHOLE * 4)` followed
by `add(Pa, QUARTER)` would report 17 beats instead of 1. Now held notes
return 0 beats, matching the renderer which already skipped advancing the
timeline for held notes.
## 0.40.7
- **Expose missing Synth enum entries** — rhodes, wurlitzer, vibraphone,
pipe organ, and choir wave functions were already implemented but not
accessible via the Synth enum. Now available as `Synth.RHODES`,
`Synth.WURLITZER`, `Synth.VIBRAPHONE`, `Synth.PIPE_ORGAN`, `Synth.CHOIR`.
## 0.40.6
- **Saxophone presets cleaned up** — removed lowpass filters and vel_to_filter
from all sax instrument presets (saxophone, alto_sax, tenor_sax, bari_sax).
The saxophone wave function already shapes its own spectrum; the extra
filters were dulling the tone.
## 0.40.5
- **Saxophone synth overhaul** — reed nonlinearity (asymmetric soft clipping),
conical bore formant resonances, breath noise with attack envelope, separate
reed buzz, key click transient, and sub-harmonic warmth. Vibrato dialed back
to subtle, delayed onset.
## 0.40.4
- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
orange crunch, and metal guitar presets now sound properly driven.
## 0.40.3
- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
- **Finger cymbal** — single zill tap, bright metallic ping
- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
- Audio demos in docs for all new sounds
## 0.40.2
- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
makeup gain capped at 3x. Sparse arrangements no longer get
over-amplified to clipping.
## 0.40.1
- **Singing bowl synth** — two variants: strike (mallet hit with chirp
and long decay) and ring (rim-rubbed sustained tone with slow build).
Inharmonic partials beat against near-degenerate mode pairs for
authentic Himalayan bowl shimmer.
- `singing_bowl` and `singing_bowl_ring` instrument presets
- Audio demos in docs for both variants
## 0.40.0
- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
pickup model. `electric_piano` preset now uses dedicated `rhodes_synth`
instead of FM
- **73 audio demos in docs** — every synth, every drum pattern, every
code example with `play_score()` now has an embedded audio player
- Idiomatic demos: harp arpeggiates, guitars strum, cello bows, sitar
drones, strings use ensemble
- Trailing silence trimming on all audio exports
- Raw waveform demos (no envelope) for classic waveforms
## 0.39.3
- **33 audio samples in documentation** — every `play_score()` example
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@@ -23,7 +23,20 @@ os.makedirs(AUDIO_DIR, exist_ok=True)
def save_wav(buf, path):
"""Save a float32 buffer as 16-bit stereo WAV."""
"""Save a float32 buffer as 16-bit stereo WAV, trimming trailing silence."""
# Trim trailing silence (below -60dB threshold)
threshold = 0.001
if buf.ndim == 2:
amplitude = numpy.abs(buf).max(axis=1)
else:
amplitude = numpy.abs(buf)
# Find last sample above threshold
above = numpy.where(amplitude > threshold)[0]
if len(above) > 0:
# Keep 0.2s of tail after last audible sample for natural decay
tail = min(int(SAMPLE_RATE * 0.2), len(buf) - above[-1])
buf = buf[:above[-1] + tail]
# Handle both mono (n,) and stereo (n, 2) buffers
if buf.ndim == 1:
channels = 1
@@ -172,43 +185,74 @@ def gen_tabla():
score = Score("4/4", bpm=80)
score.drums("teental", repeats=2)
score.drums("chakradar", repeats=1)
score.set_drum_effects(reverb=0.2)
score.set_drum_effects(reverb=0.3, reverb_type="hall")
render("tabla", score)
# ── Marching snare ───────────────────────────────────────────────────────
def gen_metal_blast():
score = Score("4/4", bpm=200)
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
score = Score("4/4", bpm=190)
# Showcase all metal patterns: groove → gallop → triplet fill → blast
score.drums("metal groove", repeats=2)
score.drums("metal gallop", repeats=4, fill="metal triplet", fill_every=4)
score.drums("metal blast", repeats=2, fill="metal cascade", fill_every=2)
score.drums("double kick", repeats=2, fill="metal blast", fill_every=2)
render("metal_blast", score)
def gen_cajon():
score = Score("4/4", bpm=100)
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
score.set_drum_effects(reverb=0.25, reverb_type="room")
render("cajon", score)
def gen_tabla_teental():
score = Score("4/4", bpm=160)
score.drums("teental", repeats=4)
score.set_drum_effects(reverb=0.2)
score.drums("teental", repeats=3)
score.drums("teental", repeats=1, fill="bayan", fill_every=1)
score.set_drum_effects(reverb=0.3, reverb_type="hall")
render("tabla_teental", score)
def gen_tabla_keherwa():
score = Score("4/4", bpm=180)
score.drums("keherwa", repeats=4, fill="chakkardar", fill_every=4)
score.set_drum_effects(reverb=0.2)
# Manual part so we can add ge_bend hits
tabla = score.part("tabla", synth="sine", volume=0.5, reverb=0.3, reverb_type="hall")
DHA = DrumSound.TABLA_DHA
NA = DrumSound.TABLA_NA
TIN = DrumSound.TABLA_TIN
TIT = DrumSound.TABLA_TIT
GE = DrumSound.TABLA_GE
GB = DrumSound.TABLA_GE_BEND
# Keherwa with ge_bend accents
for _ in range(3):
tabla.hit(DHA, Duration.EIGHTH, velocity=90, articulation="accent")
tabla.hit(GE, Duration.EIGHTH, velocity=65)
tabla.hit(NA, Duration.EIGHTH, velocity=72)
tabla.hit(TIT, Duration.EIGHTH, velocity=45)
tabla.hit(NA, Duration.EIGHTH, velocity=68)
tabla.hit(TIT, Duration.EIGHTH, velocity=42)
tabla.hit(DHA, Duration.EIGHTH, velocity=85, articulation="accent")
tabla.hit(NA, Duration.EIGHTH, velocity=70)
# Last bar with bayan bends
tabla.hit(DHA, Duration.EIGHTH, velocity=95, articulation="marcato")
tabla.hit(GB, Duration.EIGHTH, velocity=80)
tabla.hit(NA, Duration.EIGHTH, velocity=72)
tabla.hit(GB, Duration.EIGHTH, velocity=82)
tabla.hit(DHA, Duration.EIGHTH, velocity=100, articulation="accent")
tabla.hit(GB, Duration.EIGHTH, velocity=85)
tabla.hit(DHA, Duration.QUARTER, velocity=110, articulation="fermata")
render("tabla_keherwa", score)
def gen_tabla_chakradar():
score = Score("4/4", bpm=200)
score.drums("teental", repeats=2)
score.drums("teental", repeats=1)
score.drums("teental", repeats=1, fill="bayan", fill_every=1)
score.drums("chakradar", repeats=1)
score.set_drum_effects(reverb=0.2)
score.set_drum_effects(reverb=0.3, reverb_type="hall")
render("tabla_chakradar", score)
@@ -232,31 +276,120 @@ def gen_mridangam():
def gen_march_snare():
score = Score("4/4", bpm=120)
p = score.part("snare", synth="sine", volume=0.8, reverb=0.15)
S = DrumSound.MARCH_SNARE
R = DrumSound.MARCH_RIMSHOT
C = DrumSound.MARCH_CLICK
Q1 = DrumSound.QUAD_1
Q2 = DrumSound.QUAD_2
Q3 = DrumSound.QUAD_3
Q4 = DrumSound.QUAD_4
QS = DrumSound.QUAD_SPOCK
B1 = DrumSound.BASS_1
B2 = DrumSound.BASS_2
B3 = DrumSound.BASS_3
B4 = DrumSound.BASS_4
B5 = DrumSound.BASS_5
for _ in range(4):
p.hit(C, Duration.QUARTER, velocity=95)
# Snare line — 8 players (high volume to compensate for ensemble division)
sn = score.part("snares", synth="sine", volume=1.5, reverb=0.2, ensemble=8)
# Quads — 4 players
q = score.part("quads", synth="sine", volume=0.5, reverb=0.2, ensemble=4)
# Basses — 5 players
b = score.part("basses", synth="sine", volume=0.55, reverb=0.2, ensemble=5)
# Click count-off
for _ in range(4):
p.hit(R, Duration.SIXTEENTH, velocity=118)
p.hit(S, Duration.SIXTEENTH, velocity=30)
p.hit(S, Duration.SIXTEENTH, velocity=32)
p.hit(S, Duration.SIXTEENTH, velocity=28)
p.hit(R, Duration.SIXTEENTH, velocity=115)
p.hit(S, Duration.SIXTEENTH, velocity=30)
p.hit(S, Duration.SIXTEENTH, velocity=28)
p.hit(S, Duration.SIXTEENTH, velocity=32)
p.hit(R, Duration.SIXTEENTH, velocity=118)
p.hit(S, Duration.SIXTEENTH, velocity=35)
p.hit(S, Duration.SIXTEENTH, velocity=28)
p.hit(S, Duration.SIXTEENTH, velocity=30)
p.hit(R, Duration.SIXTEENTH, velocity=120)
p.hit(S, Duration.SIXTEENTH, velocity=30)
p.hit(S, Duration.SIXTEENTH, velocity=28)
p.hit(S, Duration.SIXTEENTH, velocity=32)
sn.hit(C, Duration.QUARTER, velocity=95)
q.rest(Duration.QUARTER)
b.rest(Duration.QUARTER)
# Bar 1-2: snare groove, quads accent, bass on beats
for _ in range(2):
sn.hit(R, Duration.SIXTEENTH, velocity=118)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
sn.hit(S, Duration.SIXTEENTH, velocity=32)
sn.hit(S, Duration.SIXTEENTH, velocity=28)
sn.hit(R, Duration.SIXTEENTH, velocity=115)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
sn.hit(S, Duration.SIXTEENTH, velocity=28)
sn.hit(S, Duration.SIXTEENTH, velocity=32)
sn.hit(R, Duration.SIXTEENTH, velocity=118)
sn.hit(S, Duration.SIXTEENTH, velocity=35)
sn.hit(S, Duration.SIXTEENTH, velocity=28)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
sn.hit(R, Duration.SIXTEENTH, velocity=120)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
sn.hit(S, Duration.SIXTEENTH, velocity=28)
sn.hit(S, Duration.SIXTEENTH, velocity=32)
q.hit(Q1, Duration.SIXTEENTH, velocity=95)
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
q.hit(Q1, Duration.SIXTEENTH, velocity=95)
q.hit(QS, Duration.SIXTEENTH, velocity=100)
q.hit(Q1, Duration.SIXTEENTH, velocity=55)
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
q.hit(Q1, Duration.SIXTEENTH, velocity=55)
q.hit(QS, Duration.SIXTEENTH, velocity=100)
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
q.hit(Q1, Duration.SIXTEENTH, velocity=90)
b.hit(B3, Duration.QUARTER, velocity=100)
b.hit(B1, Duration.EIGHTH, velocity=90)
b.hit(B5, Duration.EIGHTH, velocity=95)
b.hit(B3, Duration.QUARTER, velocity=100)
b.hit(B5, Duration.EIGHTH, velocity=90)
b.hit(B1, Duration.EIGHTH, velocity=95)
# Bar 3: flams + diddles
sn.flam(S, Duration.QUARTER, velocity=120)
sn.diddle(S, Duration.EIGHTH, velocity=45)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
sn.hit(S, Duration.SIXTEENTH, velocity=32)
sn.flam(S, Duration.QUARTER, velocity=118)
sn.diddle(S, Duration.EIGHTH, velocity=42)
sn.hit(S, Duration.SIXTEENTH, velocity=28)
sn.hit(S, Duration.SIXTEENTH, velocity=30)
q.hit(Q1, Duration.QUARTER, velocity=95)
q.hit(Q3, Duration.EIGHTH, velocity=55)
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
q.hit(QS, Duration.QUARTER, velocity=100)
q.hit(Q4, Duration.EIGHTH, velocity=55)
q.hit(Q1, Duration.EIGHTH, velocity=90)
b.hit(B5, Duration.QUARTER, velocity=100)
b.hit(B3, Duration.QUARTER, velocity=95)
b.hit(B1, Duration.QUARTER, velocity=100)
b.hit(B3, Duration.QUARTER, velocity=95)
# Bar 4: buzz roll finale into big hit
for i in range(28):
sn.hit(S, 0.0625, velocity=min(25 + i * 3, 100))
sn.hit(R, Duration.EIGHTH, velocity=125)
sn.hit(R, Duration.EIGHTH, velocity=127)
for i in range(8):
q.hit([Q1,Q2,Q3,Q4,Q4,Q3,Q2,Q1][i], Duration.SIXTEENTH, velocity=60+i*4)
q.hit(QS, Duration.HALF, velocity=110)
b.hit(B1, Duration.SIXTEENTH, velocity=90)
b.hit(B2, Duration.SIXTEENTH, velocity=90)
b.hit(B3, Duration.SIXTEENTH, velocity=90)
b.hit(B4, Duration.SIXTEENTH, velocity=90)
b.hit(B5, Duration.SIXTEENTH, velocity=95)
b.hit(B4, Duration.SIXTEENTH, velocity=90)
b.hit(B3, Duration.SIXTEENTH, velocity=90)
b.hit(B2, Duration.SIXTEENTH, velocity=90)
b.hit(B3, Duration.HALF, velocity=100)
render("march_snare", score)
@@ -391,6 +524,420 @@ def gen_jazz_ballad():
# ── Quickstart example ───────────────────────────────────────────────────
# ── Synth waveform demos ──────────────────────────────────────────────────
def _synth_demo(name, synth, envelope="none", **kwargs):
"""Short C major melody on a given synth."""
score = Score("4/4", bpm=100)
p = score.part("demo", synth=synth, envelope=envelope, volume=0.5,
reverb=0.2, **kwargs)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render(f"synth_{name}", score)
def gen_synth_sine():
_synth_demo("sine", "sine")
def gen_synth_saw():
_synth_demo("saw", "saw")
def gen_synth_triangle():
_synth_demo("triangle", "triangle")
def gen_synth_square():
_synth_demo("square", "square")
def gen_synth_piano():
score = Score("4/4", bpm=85)
p = score.part("demo", instrument="piano", volume=0.5, reverb=0.3)
# Hold chords with melody on top
p.hold("C3", Duration.WHOLE * 2, velocity=60)
p.hold("E3", Duration.WHOLE * 2, velocity=55)
p.hold("G3", Duration.WHOLE * 2, velocity=55)
for n in ["E4", "G4", "C5", "G4", "E4", "D4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=80)
render("synth_piano", score)
def gen_synth_acoustic_guitar():
from pytheory import Fretboard
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="acoustic_guitar", volume=0.5,
reverb=0.25, fretboard=Fretboard.guitar())
for ch in ["G", "D", "Em", "C"]:
p.strum(ch, Duration.WHOLE, velocity=75)
render("synth_acoustic_guitar", score)
def gen_synth_pulse():
_synth_demo("pulse", "pulse")
def gen_synth_noise():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="noise", envelope="pad", volume=0.3,
lowpass=2000, reverb=0.3)
p.add("C4", Duration.WHOLE * 2, velocity=80)
render("synth_noise", score)
def gen_synth_pwm_slow():
_synth_demo("pwm_slow", "pwm_slow", envelope="pad")
def gen_synth_pwm_fast():
_synth_demo("pwm_fast", "pwm_fast")
def gen_synth_fm():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="fm", envelope="bell", volume=0.5,
fm_ratio=3.0, fm_index=5.0, reverb=0.3)
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
p.add(n, Duration.QUARTER, velocity=80)
render("synth_fm", score)
def gen_synth_rhodes():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="electric_piano", volume=0.5, reverb=0.3)
# Jazz chords with hold
p.hold("C3", Duration.WHOLE * 2, velocity=60)
p.hold("E3", Duration.WHOLE * 2, velocity=55)
p.hold("Bb3", Duration.WHOLE * 2, velocity=55)
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "E4", "G4"]:
p.add(n, Duration.QUARTER, velocity=75)
render("synth_rhodes", score)
def gen_synth_supersaw():
_synth_demo("supersaw", "supersaw", envelope="pad")
def gen_synth_bass_guitar():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="bass_guitar_synth", envelope="none",
volume=0.5, reverb=0.2)
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_bass_guitar", score)
def gen_synth_flute():
_synth_demo("flute", "flute_synth", envelope="none")
def gen_synth_trumpet():
_synth_demo("trumpet", "trumpet_synth", envelope="none")
def gen_synth_clarinet():
_synth_demo("clarinet", "clarinet_synth", envelope="none")
def gen_synth_oboe():
_synth_demo("oboe", "oboe_synth", envelope="none")
def gen_synth_cello():
score = Score("4/4", bpm=70)
p = score.part("demo", instrument="cello", volume=0.5, reverb=0.3, ensemble=3)
for n in ["C3", "E3", "G3", "C4"]:
p.add(n, Duration.WHOLE, velocity=80)
render("synth_cello", score)
def gen_synth_harpsichord():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="harpsichord_synth", envelope="none",
volume=0.5, reverb=0.25)
# Baroque ornamental runs
p.hold("C3", Duration.WHOLE, velocity=70)
for n in ["C4", "D4", "E4", "F4", "G4", "A4", "B4", "C5"]:
p.add(n, Duration.EIGHTH, velocity=80)
p.hold("G3", Duration.WHOLE, velocity=70)
for n in ["C5", "B4", "A4", "G4", "F4", "E4", "D4", "C4"]:
p.add(n, Duration.EIGHTH, velocity=78)
render("synth_harpsichord", score)
def gen_synth_electric_guitar():
from pytheory import Fretboard
score = Score("4/4", bpm=110)
p = score.part("demo", instrument="electric_guitar", volume=0.5,
reverb=0.15, fretboard=Fretboard.guitar())
for ch in ["Am", "F", "C", "G"]:
p.strum(ch, Duration.WHOLE, velocity=80)
render("synth_electric_guitar", score)
def gen_synth_kalimba():
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="kalimba", volume=0.5, reverb=0.3)
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_kalimba", score)
def gen_synth_wurlitzer():
score = Score("4/4", bpm=90)
p = score.part("demo", instrument="wurlitzer", volume=0.5, reverb=0.25)
p.hold("C3", Duration.WHOLE * 2, velocity=60)
p.hold("Eb3", Duration.WHOLE * 2, velocity=55)
p.hold("G3", Duration.WHOLE * 2, velocity=55)
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "Eb4", "G4"]:
p.add(n, Duration.QUARTER, velocity=78)
render("synth_wurlitzer", score)
def gen_synth_vibraphone():
score = Score("4/4", bpm=90)
p = score.part("demo", instrument="vibraphone", volume=0.5)
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
p.add(n, Duration.QUARTER, velocity=75)
render("synth_vibraphone", score)
def gen_synth_pipe_organ():
score = Score("4/4", bpm=70)
p = score.part("demo", instrument="pipe_organ", volume=0.5)
p.hold("C3", Duration.WHOLE * 4, velocity=70)
p.hold("G3", Duration.WHOLE * 4, velocity=65)
for n in ["C4", "D4", "E4", "F4", "G4", "F4", "E4", "D4",
"C4", "E4", "G4", "C5", "G4", "E4", "C4", "C4"]:
p.add(n, Duration.QUARTER, velocity=75)
render("synth_pipe_organ", score)
def gen_synth_choir():
score = Score("4/4", bpm=70)
p = score.part("demo", instrument="choir", volume=0.5)
for n, v in [("C4", "ah"), ("E4", "oh"), ("G4", "ah"), ("C5", "ee"),
("G4", "oh"), ("E4", "ah"), ("C4", "oo"), ("C4", "ah")]:
p.add(n, Duration.HALF, velocity=70, lyric=v)
render("synth_choir", score)
def gen_synth_organ():
_synth_demo("organ", "organ_synth", envelope="organ")
def gen_synth_marimba():
_synth_demo("marimba", "marimba_synth", envelope="mallet")
def gen_synth_sitar():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="sitar", volume=0.4, reverb=0.35)
# Drone under melody
p.hold("C3", Duration.WHOLE * 4, velocity=55)
for n, d in [("C4", 1.0), ("D4", 0.5), ("E4", 0.5), ("G4", 1.0),
("A4", 0.5), ("G4", 0.5), ("E4", 1.0), ("D4", 0.5),
("C4", 0.5), ("D4", 1.0), ("C4", 2.0)]:
p.add(n, d, velocity=75)
render("synth_sitar", score)
def gen_synth_harp():
score = Score("4/4", bpm=80)
p = score.part("demo", synth="harp_synth", envelope="none",
volume=0.5, reverb=0.3)
# Arpeggiated chords with hold — harp style
p.hold("C3", Duration.WHOLE * 2, velocity=70)
for n in ["E4", "G4", "C5", "E5", "G5", "C5", "G4", "E4"]:
p.add(n, Duration.QUARTER, velocity=75)
render("synth_harp", score)
def gen_synth_upright_bass():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="upright_bass_synth", envelope="none",
volume=0.5, reverb=0.2)
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_upright_bass", score)
def gen_synth_timpani():
score = Score("4/4", bpm=140)
timp = score.part("timp", synth="timpani_synth", volume=0.5, reverb=0.25)
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
timp.add("C3", Duration.HALF, velocity=127)
timp.rest(Duration.HALF)
timp.roll("G2", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
timp.add("G2", Duration.HALF, velocity=127)
render("synth_timpani", score)
def gen_synth_strings():
score = Score("4/4", bpm=70)
p = score.part("demo", synth="strings_synth", envelope="bowed",
volume=0.5, reverb=0.35, ensemble=8)
for n in ["C4", "E4", "G4", "C5"]:
p.add(n, Duration.WHOLE, velocity=75)
render("synth_strings", score)
def gen_synth_saxophone():
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="tenor_sax", volume=0.5, reverb=0.2)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_saxophone", score)
def gen_synth_pedal_steel():
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="pedal_steel", volume=0.5, reverb=0.3)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_pedal_steel", score)
def gen_synth_theremin():
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="theremin", volume=0.5, reverb=0.3)
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_theremin", score)
def gen_synth_steel_drum():
score = Score("4/4", bpm=100)
p = score.part("demo", instrument="steel_drum", volume=0.5, reverb=0.2)
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
p.add(n, Duration.QUARTER, velocity=85)
render("synth_steel_drum", score)
def gen_synth_accordion():
score = Score("4/4", bpm=110)
p = score.part("demo", instrument="accordion", volume=0.5, reverb=0.2)
# Waltz feel with held chords
p.hold("C3", Duration.WHOLE, velocity=65)
p.hold("E3", Duration.WHOLE, velocity=60)
p.hold("G3", Duration.WHOLE, velocity=60)
for n in ["E4", "G4", "C5", "G4"]:
p.add(n, Duration.QUARTER, velocity=78)
p.hold("F3", Duration.WHOLE, velocity=65)
p.hold("A3", Duration.WHOLE, velocity=60)
p.hold("C4", Duration.WHOLE, velocity=60)
for n in ["A4", "C5", "F5", "C5"]:
p.add(n, Duration.QUARTER, velocity=78)
render("synth_accordion", score)
def gen_synth_didgeridoo():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="didgeridoo", volume=0.5, reverb=0.3)
p.add("C2", Duration.WHOLE * 2, velocity=85)
render("synth_didgeridoo", score)
def gen_synth_bagpipe():
score = Score("4/4", bpm=90)
p = score.part("demo", instrument="bagpipe", volume=0.4, reverb=0.2)
# Drone on low A + E (like real Highland pipes)
p.hold("A3", Duration.WHOLE * 4, velocity=70)
p.hold("E3", Duration.WHOLE * 4, velocity=65)
# Chanter melody on top
for n, d in [("A4", 1.0), ("B4", 0.5), ("C5", 0.5), ("D5", 1.0),
("E5", 1.0), ("D5", 0.5), ("C5", 0.5), ("B4", 1.0),
("A4", 1.0), ("G4", 1.0), ("A4", 2.0)]:
p.add(n, d, velocity=80)
render("synth_bagpipe", score)
def gen_synth_banjo():
from pytheory import Fretboard
score = Score("4/4", bpm=130)
p = score.part("demo", instrument="banjo", volume=0.5, reverb=0.15,
fretboard=Fretboard.guitar())
# Strum into a picking lick
p.strum("G", Duration.WHOLE, velocity=80)
p.strum("C", Duration.WHOLE, velocity=78)
# Bluegrass lick — 16th note picking
for n in ["G4", "B4", "D5", "G5", "D5", "B4", "A4", "G4",
"D4", "G4", "B4", "D5", "B4", "G4", "D4", "G4"]:
p.add(n, Duration.SIXTEENTH, velocity=82)
render("synth_banjo", score)
def gen_synth_mandolin():
score = Score("4/4", bpm=110)
p = score.part("demo", instrument="mandolin", volume=0.5, reverb=0.2)
# Tremolo rolls on held notes — the mandolin signature
p.roll("G4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
p.roll("A4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
# Quick melody
for n in ["B4", "C5", "D5", "C5", "B4", "A4", "G4", "A4"]:
p.add(n, Duration.EIGHTH, velocity=80)
# End on a roll
p.roll("G4", Duration.WHOLE, velocity_start=70, velocity_end=90, speed=Duration.SIXTEENTH)
render("synth_mandolin", score)
def gen_synth_ukulele():
from pytheory import Fretboard
score = Score("4/4", bpm=110)
p = score.part("demo", instrument="ukulele", volume=0.5, reverb=0.25,
fretboard=Fretboard.ukulele())
for ch in ["C", "Am", "F", "G"]:
p.strum(ch, Duration.WHOLE, velocity=72)
render("synth_ukulele", score)
def gen_synth_granular():
score = Score("4/4", bpm=80)
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
for n in ["C4", "E4", "G4", "C5"]:
p.add(n, Duration.WHOLE, velocity=75)
render("synth_granular", score)
def gen_synth_crotales():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="crotales_synth", envelope="none",
volume=0.5, reverb=0.3)
for n in ["C6", "E6", "G6", "C7", "G6", "E6", "C6"]:
p.add(n, Duration.HALF, velocity=80)
render("synth_crotales", score)
def gen_synth_tingsha():
score = Score("4/4", bpm=40)
p = score.part("demo", synth="tingsha_synth", envelope="none",
volume=0.5, reverb=0.4)
for n in ["E5", "A5", "E6", "A5"]:
p.add(n, Duration.WHOLE, velocity=75)
render("synth_tingsha", score)
def gen_rainstick():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3, velocity=90)
render("rainstick", score)
def gen_rainstick_slow():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4, velocity=85)
render("rainstick_slow", score)
def gen_ocean_drum():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3, velocity=85)
render("ocean_drum", score)
def gen_cabasa():
score = Score("4/4", bpm=100)
p = score.part("demo", synth="sine", volume=1.0)
for _ in range(16):
p.hit(DrumSound.CABASA, Duration.EIGHTH, velocity=100)
render("cabasa", score)
def gen_wind_chimes():
score = Score("4/4", bpm=60)
p = score.part("demo", synth="sine", volume=1.0)
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3, velocity=85)
render("wind_chimes", score)
def gen_finger_cymbal():
score = Score("4/4", bpm=80)
p = score.part("demo", synth="sine", volume=1.0)
for _ in range(8):
p.hit(DrumSound.FINGER_CYMBAL, Duration.QUARTER, velocity=85)
render("finger_cymbal", score)
def gen_synth_singing_bowl_strike():
score = Score("4/4", bpm=40)
p = score.part("demo", synth="singing_bowl_strike_synth", envelope="none",
volume=0.5, reverb=0.4)
for n in ["A3", "D4", "F4", "A4"]:
p.add(n, Duration.WHOLE, velocity=80)
render("synth_singing_bowl_strike", score)
def gen_synth_singing_bowl_ring():
score = Score("4/4", bpm=30)
p = score.part("demo", synth="singing_bowl_ring_synth", envelope="none",
volume=0.5, reverb=0.4)
for n in ["A3", "D4", "A4"]:
p.add(n, Duration.WHOLE * 2, velocity=75)
render("synth_singing_bowl_ring", score)
def gen_arpeggio():
score = Score("4/4", bpm=132)
score.drums("house", repeats=8)
@@ -419,25 +966,24 @@ def gen_legato_glide():
def gen_quickstart():
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
chords = score.part("chords", synth="sine", envelope="pad",
reverb=0.4, volume=0.3)
lead = score.part("lead", synth="saw", envelope="pluck",
lowpass=2000, lowpass_q=3.0, distortion=0.8,
legato=True, glide=0.03, volume=0.4)
bass = score.part("bass", synth="sine", lowpass=500)
key = Key("A", "minor")
for chord in key.progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
chords.add(chord, Duration.WHOLE)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
lead.set(lowpass=5000, reverb=0.3)
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
for n in ["A2", "E2", "A2", "C3"] * 4:
bass.add(n, Duration.QUARTER)
score = Score("4/4", bpm=120)
score.drums("rock", repeats=8, fill="rock", fill_every=4)
piano = score.part("piano", instrument="piano", reverb=0.3)
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
delay=0.2, reverb=0.2, lowpass=4000)
bass = score.part("bass", synth="triangle", lowpass=900)
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
piano.add(chord, Duration.WHOLE)
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
lead.add("G5", 1).add("E5", 1)
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
lead.add("G4", 2).rest(2)
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
lead.add("G5", 1).add("A5", 1)
lead.add("G5", 0.5).add("E5", 0.5).add("D5", 1)
lead.add("B4", 2).rest(2)
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
bass.add(n, Duration.HALF)
render("quickstart", score)
@@ -459,7 +1005,7 @@ def gen_complete_rock():
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
delay=0.2, delay_time=0.33, reverb=0.2, lowpass=3000)
bass = score.part("bass", synth="triangle", envelope="pluck", volume=0.45,
lowpass=600)
lowpass=1200)
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
piano.add(chord, Duration.WHOLE)
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
@@ -550,6 +1096,60 @@ GENERATORS = [
gen_ensemble,
gen_strum,
gen_swell,
gen_synth_sine,
gen_synth_saw,
gen_synth_triangle,
gen_synth_square,
gen_synth_pulse,
gen_synth_noise,
gen_synth_pwm_slow,
gen_synth_pwm_fast,
gen_synth_fm,
gen_synth_rhodes,
gen_synth_supersaw,
gen_synth_piano,
gen_synth_bass_guitar,
gen_synth_flute,
gen_synth_trumpet,
gen_synth_clarinet,
gen_synth_oboe,
gen_synth_cello,
gen_synth_harpsichord,
gen_synth_acoustic_guitar,
gen_synth_electric_guitar,
gen_synth_sitar,
gen_synth_kalimba,
gen_synth_wurlitzer,
gen_synth_vibraphone,
gen_synth_pipe_organ,
gen_synth_choir,
gen_synth_organ,
gen_synth_marimba,
gen_synth_harp,
gen_synth_upright_bass,
gen_synth_timpani,
gen_synth_strings,
gen_synth_saxophone,
gen_synth_pedal_steel,
gen_synth_theremin,
gen_synth_steel_drum,
gen_synth_accordion,
gen_synth_didgeridoo,
gen_synth_bagpipe,
gen_synth_banjo,
gen_synth_mandolin,
gen_synth_ukulele,
gen_synth_granular,
gen_synth_crotales,
gen_synth_tingsha,
gen_synth_singing_bowl_strike,
gen_synth_singing_bowl_ring,
gen_rainstick,
gen_rainstick_slow,
gen_ocean_drum,
gen_cabasa,
gen_wind_chimes,
gen_finger_cymbal,
gen_arpeggio,
gen_legato_glide,
gen_acid_house,
+15 -33
View File
@@ -143,45 +143,27 @@ chords, melody, bass, each with their own synth and effects:
.. code-block:: python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory import Score, Key, Duration
from pytheory.play import play_score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
score = Score("4/4", bpm=120)
score.drums("rock", repeats=8, fill="rock", fill_every=4)
chords = score.part(
"chords",
synth="fm",
envelope="pad",
reverb=0.4,
)
lead = score.part(
"lead",
synth="saw",
envelope="pluck",
delay=0.3,
lowpass=3000,
humanize=0.2,
)
bass = score.part(
"bass",
synth="sine",
lowpass=500,
)
piano = score.part("piano", instrument="piano", reverb=0.3)
lead = score.part("lead", synth="saw", envelope="pluck",
delay=0.2, reverb=0.2, lowpass=4000)
bass = score.part("bass", synth="triangle", lowpass=900)
key = Key("A", "minor")
for chord in key.progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
chords.add(chord, Duration.WHOLE)
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
piano.add(chord, Duration.WHOLE)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
lead.set(lowpass=5000, reverb=0.3)
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
lead.add("G5", 1).add("E5", 1)
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
lead.add("G4", 2).rest(2)
for n in ["A2", "E2", "A2", "C3"] * 4:
bass.add(n, Duration.QUARTER)
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
bass.add(n, Duration.HALF)
play_score(score)
+1 -1
View File
@@ -396,7 +396,7 @@ lead, and filtered bass:
# Filtered bass
bass = score.part("bass", synth="triangle", envelope="pluck",
volume=0.45, lowpass=600)
volume=0.45, lowpass=1200)
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
piano.add(chord, Duration.WHOLE)
+385 -6
View File
@@ -37,6 +37,10 @@ building block of all other waveforms (Fourier's theorem).
tone = Tone.from_string("C4", system="western")
play(tone, synth=Synth.SINE)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sine.wav" type="audio/wav"></audio>
Sawtooth
~~~~~~~~
@@ -50,6 +54,10 @@ Named for its ramp shape.
play(tone, synth=Synth.SAW)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saw.wav" type="audio/wav"></audio>
Triangle
~~~~~~~~
@@ -63,6 +71,10 @@ described as "woody" or "hollow."
play(tone, synth=Synth.TRIANGLE)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_triangle.wav" type="audio/wav"></audio>
Square
~~~~~~
@@ -76,6 +88,10 @@ pulse wave with a 50% duty cycle.
play(tone, synth=Synth.SQUARE)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_square.wav" type="audio/wav"></audio>
Extended Waveforms
------------------
@@ -98,6 +114,10 @@ the classic NES-style buzzy tone.
lead = score.part("lead", synth="pulse", envelope="pluck")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pulse.wav" type="audio/wav"></audio>
FM Synthesis
~~~~~~~~~~~~
@@ -109,18 +129,24 @@ the electric piano in every Whitney Houston ballad, the bass in every
Depeche Mode track, the bells in a thousand TV jingles. If you heard
pop music in the 80s, you heard FM synthesis.
**Use for:** electric piano (rhodes), bells, metallic leads, jazz chords.
**Use for:** bells, metallic leads, glassy pads, DX7-style sounds.
.. code-block:: python
rhodes = score.part(
"rhodes",
bells = score.part(
"bells",
synth="fm",
envelope="piano",
envelope="bell",
fm_ratio=3.0,
fm_index=5.0,
volume=0.3,
reverb=0.4,
)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_fm.wav" type="audio/wav"></audio>
Noise
-----
@@ -142,6 +168,10 @@ Useful as a texture layer, a percussion source, or a wind/ocean effect.
lowpass=2000,
)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_noise.wav" type="audio/wav"></audio>
Ensemble Waveforms
------------------
@@ -174,6 +204,10 @@ supersaw.
reverb=0.5,
)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_supersaw.wav" type="audio/wav"></audio>
PWM Slow
~~~~~~~~
@@ -195,6 +229,10 @@ from Boards of Canada to Drake? PWM with a slow LFO.
reverb=0.4,
)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_slow.wav" type="audio/wav"></audio>
PWM Fast
~~~~~~~~
@@ -207,6 +245,10 @@ produces a natural chorus/vibrato effect built into the waveform itself.
lead = score.part("lead", synth="pwm_fast", envelope="pluck", volume=0.5)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_fast.wav" type="audio/wav"></audio>
ADSR Envelopes
--------------
@@ -375,6 +417,10 @@ at musical levels. Warm, round, unmistakably organ.
organ = score.part("organ", synth="organ_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_organ.wav" type="audio/wav"></audio>
String Ensemble
~~~~~~~~~~~~~~~
@@ -386,6 +432,10 @@ more "wooden" than a raw saw wave.
violin = score.part("violin", synth="strings_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_strings.wav" type="audio/wav"></audio>
Dedicated Instrument Synths
--------------------------
@@ -407,6 +457,94 @@ soundboard.
piano = score.part("piano", synth="piano_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_piano.wav" type="audio/wav"></audio>
Rhodes Electric Piano
~~~~~~~~~~~~~~~~~~~~~
The Fender Rhodes — a rubber-tipped hammer strikes a steel tine
next to a tonebar, picked up by an electromagnetic pickup. Warm,
bell-like, with a bright metallic attack that mellows into a
singing sustain. The sound of jazz clubs, soul, and neo-soul.
.. code-block:: python
rhodes = score.part("rhodes", synth="rhodes_synth")
# Or use the instrument preset (adds tremolo + chorus)
rhodes = score.part("rhodes", instrument="electric_piano")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_rhodes.wav" type="audio/wav"></audio>
Wurlitzer Electric Piano
~~~~~~~~~~~~~~~~~~~~~~~~
The Wurlitzer uses a vibrating steel reed (not a tine like Rhodes)
picked up by an electrostatic pickup. More nasal, reedy, and biting
— it barks and growls when played hard. Think Supertramp, Ray Charles.
.. code-block:: python
wurli = score.part("wurli", synth="wurlitzer_synth")
wurli = score.part("wurli", instrument="wurlitzer")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wurlitzer.wav" type="audio/wav"></audio>
Vibraphone Synth
~~~~~~~~~~~~~~~~
Struck aluminum bars with motor-driven tremolo discs. The spinning
motor modulates the sound through the resonator tubes, creating the
signature vibraphone shimmer. Inharmonic bar modes at 1x, 2.76x, 5.4x.
.. code-block:: python
vib = score.part("vib", synth="vibraphone_synth")
vib = score.part("vib", instrument="vibraphone")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_vibraphone.wav" type="audio/wav"></audio>
Pipe Organ Synth
~~~~~~~~~~~~~~~~
Multiple ranks of pipes — principal 8', octave 4', fifteenth 2'.
Constant air pressure means no dynamics. Wind chiff at the attack.
Best with cathedral reverb.
.. code-block:: python
organ = score.part("organ", synth="pipe_organ_synth")
organ = score.part("organ", instrument="pipe_organ")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pipe_organ.wav" type="audio/wav"></audio>
Choir Synth
~~~~~~~~~~~
Voices singing vowels shaped by formant bandpass filters. The glottal
source is filtered through vocal tract resonances — F1, F2, F3, F4 —
which is what makes "ah" sound different from "oo". Use ``lyric=``
to control the vowel. Best with ``ensemble=`` for a full section.
.. code-block:: python
choir = score.part("choir", synth="choir_synth")
choir = score.part("choir", instrument="choir") # ensemble=6 + cathedral reverb
choir.add("C4", Duration.WHOLE, lyric="ah")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_choir.wav" type="audio/wav"></audio>
Bass Guitar Synth
~~~~~~~~~~~~~~~~~
@@ -416,6 +554,10 @@ Plucked string model with finger-damped harmonics and low-end warmth.
bass = score.part("bass", synth="bass_guitar_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bass_guitar.wav" type="audio/wav"></audio>
Flute Synth
~~~~~~~~~~~~
@@ -426,6 +568,10 @@ overblowing behavior at higher velocities.
flute = score.part("flute", synth="flute_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_flute.wav" type="audio/wav"></audio>
Trumpet Synth
~~~~~~~~~~~~~
@@ -436,6 +582,10 @@ velocity, plus a characteristic brassy edge from shaped harmonics.
trumpet = score.part("trumpet", synth="trumpet_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_trumpet.wav" type="audio/wav"></audio>
Clarinet Synth
~~~~~~~~~~~~~~
@@ -446,6 +596,10 @@ characteristic hollow, woody tone.
clarinet = score.part("clarinet", synth="clarinet_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_clarinet.wav" type="audio/wav"></audio>
Oboe Synth
~~~~~~~~~~~
@@ -456,6 +610,10 @@ timbre.
oboe = score.part("oboe", synth="oboe_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_oboe.wav" type="audio/wav"></audio>
Marimba Synth
~~~~~~~~~~~~~
@@ -466,6 +624,10 @@ that emphasizes the fundamental.
marimba = score.part("marimba", synth="marimba_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_marimba.wav" type="audio/wav"></audio>
Harpsichord Synth
~~~~~~~~~~~~~~~~~
@@ -476,6 +638,10 @@ Plucked-string model with a bright, immediate attack and rapid decay
harpsi = score.part("harpsi", synth="harpsichord_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harpsichord.wav" type="audio/wav"></audio>
Cello Synth
~~~~~~~~~~~
@@ -486,6 +652,10 @@ producing a rich, warm, sustained tone.
cello = score.part("cello", synth="cello_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_cello.wav" type="audio/wav"></audio>
Harp Synth
~~~~~~~~~~
@@ -496,6 +666,10 @@ modeling nylon strings on a resonant frame.
harp = score.part("harp", synth="harp_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harp.wav" type="audio/wav"></audio>
Upright Bass Synth
~~~~~~~~~~~~~~~~~~
@@ -505,6 +679,10 @@ Pizzicato double bass with woody body resonance and a thumpy low end.
bass = score.part("bass", synth="upright_bass_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_upright_bass.wav" type="audio/wav"></audio>
Acoustic Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
@@ -515,6 +693,10 @@ string decay.
guitar = score.part("guitar", synth="acoustic_guitar_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_acoustic_guitar.wav" type="audio/wav"></audio>
Electric Guitar Synth
~~~~~~~~~~~~~~~~~~~~~
@@ -525,6 +707,10 @@ than the acoustic, ready for effects processing.
eguitar = score.part("eguitar", synth="electric_guitar_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_electric_guitar.wav" type="audio/wav"></audio>
Sitar Synth
~~~~~~~~~~~~
@@ -535,6 +721,10 @@ bridge, producing a shimmering, metallic sustain.
sitar = score.part("sitar", synth="sitar_synth")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sitar.wav" type="audio/wav"></audio>
Timpani Synth
~~~~~~~~~~~~~
@@ -547,6 +737,10 @@ Use ``Part.roll()`` for crescendo timpani rolls.
timp = score.part("timp", synth="timpani_synth")
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_timpani.wav" type="audio/wav"></audio>
Saxophone Synth
~~~~~~~~~~~~~~~
@@ -558,6 +752,10 @@ mids, reed buzz, and brass body warmth. Four presets: ``saxophone``,
sax = score.part("sax", instrument="tenor_sax")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saxophone.wav" type="audio/wav"></audio>
Pedal Steel Synth
~~~~~~~~~~~~~~~~~
@@ -568,6 +766,10 @@ and long sustain. Pairs naturally with spring reverb.
steel = score.part("steel", instrument="pedal_steel")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pedal_steel.wav" type="audio/wav"></audio>
Theremin Synth
~~~~~~~~~~~~~~
@@ -578,6 +780,10 @@ Best used with legato and glide for continuous pitch.
theremin = score.part("theremin", instrument="theremin")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_theremin.wav" type="audio/wav"></audio>
Kalimba Synth
~~~~~~~~~~~~~
@@ -588,6 +794,10 @@ inharmonic overtones (modes at 1x, 2.92x, 5.4x).
kalimba = score.part("kalimba", instrument="kalimba")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_kalimba.wav" type="audio/wav"></audio>
Steel Drum Synth
~~~~~~~~~~~~~~~~
@@ -598,6 +808,10 @@ Inharmonic partials at 2.0x, 3.01x, 4.1x, 5.3x.
pan = score.part("pan", instrument="steel_drum")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_steel_drum.wav" type="audio/wav"></audio>
Accordion Synth
~~~~~~~~~~~~~~~
@@ -608,6 +822,10 @@ create natural beating. Bellows pressure swell modulates amplitude.
acc = score.part("acc", instrument="accordion")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_accordion.wav" type="audio/wav"></audio>
Didgeridoo Synth
~~~~~~~~~~~~~~~~
@@ -619,6 +837,10 @@ Best with cave reverb.
didg = score.part("didg", instrument="didgeridoo")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_didgeridoo.wav" type="audio/wav"></audio>
Bagpipe Synth
~~~~~~~~~~~~~
@@ -629,6 +851,10 @@ peaked around 3-7 (the piercing brightness). No dynamics — always ff.
pipes = score.part("pipes", instrument="bagpipe")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bagpipe.wav" type="audio/wav"></audio>
Banjo Synth
~~~~~~~~~~~
@@ -639,6 +865,10 @@ nasal, ringy resonance with faster decay than guitar.
banjo = score.part("banjo", instrument="banjo")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_banjo.wav" type="audio/wav"></audio>
Mandolin Synth
~~~~~~~~~~~~~~
@@ -649,6 +879,10 @@ doubled unison strings. Bright, ringing, fast attack.
mando = score.part("mando", instrument="mandolin")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_mandolin.wav" type="audio/wav"></audio>
Ukulele Synth
~~~~~~~~~~~~~
@@ -659,6 +893,10 @@ softer attack than guitar, shorter sustain.
uke = score.part("uke", instrument="ukulele")
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_ukulele.wav" type="audio/wav"></audio>
Granular Synth
~~~~~~~~~~~~~~
@@ -688,6 +926,147 @@ Parameters (passed as synth kwargs):
- ``source``: Base waveform — ``"saw"``, ``"sine"``, ``"triangle"``,
``"square"``, ``"noise"``.
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_granular.wav" type="audio/wav"></audio>
Crotales
~~~~~~~~
Small tuned bronze discs (antique cymbals) struck with brass mallets.
Bright, crystalline, bell-like tone with strong upper harmonics that
rings for a long time. Nearly harmonic partials give crotales their
penetrating brilliance — they cut through any orchestra.
.. code-block:: python
crotales = score.part("crotales", synth="crotales_synth", envelope="none",
reverb=0.3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_crotales.wav" type="audio/wav"></audio>
Tingsha
~~~~~~~
Two small Tibetan cymbals joined by a cord, clashed together. Both discs
ring at slightly different frequencies, producing a bright ping with
pronounced beating — the wavering interference between the two is the
whole character of the sound.
.. code-block:: python
tingsha = score.part("tingsha", synth="tingsha_synth", envelope="none",
reverb=0.4)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_tingsha.wav" type="audio/wav"></audio>
Singing Bowl (Strike)
~~~~~~~~~~~~~~~~~~~~~
Tibetan/Himalayan singing bowl struck with a mallet. The impact excites
inharmonic partials that ring and slowly beat against each other as
near-degenerate mode pairs interfere. Higher modes fade quickly, leaving
the fundamental shimmering for seconds.
.. code-block:: python
bowl = score.part("bowl", synth="singing_bowl_strike_synth", envelope="none",
reverb=0.4)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_strike.wav" type="audio/wav"></audio>
Singing Bowl (Ring)
~~~~~~~~~~~~~~~~~~~
Rim-rubbed singing bowl — the mallet traces the rim, slowly building the
fundamental into a sustained, pulsing tone. Upper harmonics shimmer in
and out as the bowl resonates.
.. code-block:: python
bowl = score.part("bowl", synth="singing_bowl_ring_synth", envelope="none",
reverb=0.4)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_ring.wav" type="audio/wav"></audio>
Rain Stick
~~~~~~~~~~
Cascading pebbles through a cactus tube with internal pins. Two variants:
steep angle (fast cascade) and shallow angle (slow trickle).
.. code-block:: python
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3) # steep — fast cascade
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4) # shallow — gentle trickle
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick.wav" type="audio/wav"></audio>
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick_slow.wav" type="audio/wav"></audio>
Ocean Drum
~~~~~~~~~~
Steel beads rolling inside a frame drum — tilting produces a smooth surf wash.
.. code-block:: python
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/ocean_drum.wav" type="audio/wav"></audio>
Cabasa
~~~~~~
Metal bead chain scraped against a textured cylinder — brighter and
more metallic than a shaker.
.. code-block:: python
p.hit(DrumSound.CABASA, Duration.EIGHTH)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/cabasa.wav" type="audio/wav"></audio>
Wind Chimes
~~~~~~~~~~~
Suspended metal tubes struck by hand or breeze. Each tube rings at
its own pitch with slight time offsets.
.. code-block:: python
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/wind_chimes.wav" type="audio/wav"></audio>
Finger Cymbal
~~~~~~~~~~~~~
Single small cymbal tap (zill) — bright metallic ping.
.. code-block:: python
p.hit(DrumSound.FINGER_CYMBAL, Duration.HALF)
.. raw:: html
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/finger_cymbal.wav" type="audio/wav"></audio>
Analog Oscillator Drift
~~~~~~~~~~~~~~~~~~~~~~~~
@@ -743,13 +1122,13 @@ distorted_guitar, orange_crunch, metal_guitar, bass_guitar, upright_bass,
harp, sitar, koto, banjo, mandolin, mandola, ukulele
**World/Exotic**: pedal_steel, theremin, kalimba, steel_drum, didgeridoo,
bagpipe
bagpipe, singing_bowl, singing_bowl_ring, tingsha
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass,
granular_pad, granular_texture, vocal, choir
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells,
timpani
timpani, crotales
Explicit kwargs override preset defaults:
+16 -9
View File
@@ -46,20 +46,27 @@ it through your speakers, export MIDI, finish in your DAW:
.. code-block:: python
from pytheory import Score, Pattern, Key, Duration, Chord
from pytheory import Score, Key, Duration
from pytheory.play import play_score
score = Score("4/4", bpm=140)
score.drums("bossa nova", repeats=4)
score = Score("4/4", bpm=120)
score.drums("rock", repeats=8, fill="rock", fill_every=4)
chords = score.part("chords", synth="fm", envelope="pad", reverb=0.4)
lead = score.part("lead", synth="saw", envelope="pluck", delay=0.3)
bass = score.part("bass", synth="sine", lowpass=500)
piano = score.part("piano", instrument="piano", reverb=0.3)
lead = score.part("lead", synth="saw", envelope="pluck",
delay=0.2, reverb=0.2, lowpass=4000)
bass = score.part("bass", synth="triangle", lowpass=900)
for chord in Key("A", "minor").progression("i", "iv", "V", "i"):
chords.add(chord, Duration.WHOLE)
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
piano.add(chord, Duration.WHOLE)
lead.arpeggio("Am", bars=4, pattern="updown", octaves=2)
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
lead.add("G5", 1).add("E5", 1)
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
lead.add("G4", 2).rest(2)
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
bass.add(n, Duration.HALF)
play_score(score)
+55
View File
@@ -0,0 +1,55 @@
"""Play a recorded MIDI file through pytheory's full renderer.
Takes a MIDI file captured by the live engine and plays it back
through the complete synthesis pipeline with ensemble, effects,
reverb, and master compression.
Usage:
python play_recording.py recording.mid
python play_recording.py recording.mid --bpm 110
"""
import sys
import sounddevice as sd
from pytheory import Score
from pytheory.play import render_score, SAMPLE_RATE
def main():
if len(sys.argv) < 2:
print(" Usage: python play_recording.py <file.mid> [--bpm N]")
return
filename = sys.argv[1]
bpm = None
if "--bpm" in sys.argv:
idx = sys.argv.index("--bpm")
if idx + 1 < len(sys.argv):
bpm = int(sys.argv[idx + 1])
print(f" Loading {filename}...")
score = Score.from_midi(filename)
if bpm:
score.bpm = bpm
print(f" {score}")
print(f" Rendering...")
buf = render_score(score)
duration = len(buf) / SAMPLE_RATE
print(f" Playing ({duration:.1f}s)...")
try:
sd.play(buf, SAMPLE_RATE)
sd.wait()
except KeyboardInterrupt:
sd.stop()
print("\n Stopped.")
print(" Done.")
if __name__ == "__main__":
main()
+2 -1
View File
@@ -1,6 +1,6 @@
[project]
name = "pytheory"
version = "0.39.3"
version = "0.40.8"
description = "Music Theory for Humans"
readme = "README.md"
license = "MIT"
@@ -23,6 +23,7 @@ classifiers = [
dependencies = [
"sounddevice",
"scipy",
"rich>=14.3.3",
]
[project.urls]
+1 -1
View File
@@ -1,6 +1,6 @@
"""PyTheory: Music Theory for Humans."""
__version__ = "0.39.3"
__version__ = "0.40.7"
from .tones import Tone, Interval
from .systems import System, SYSTEMS, TET
+826
View File
@@ -0,0 +1,826 @@
"""Real-time MIDI-driven synthesis engine.
Listens for MIDI input (e.g. from an OP-XY, keyboard, or DAW) and
synthesizes audio in real-time through pytheory's synth engine.
Usage::
from pytheory.live import LiveEngine
engine = LiveEngine()
engine.channel(1, instrument="electric_piano")
engine.channel(2, instrument="bass_guitar", lowpass=800)
engine.channel(10, drums=True)
engine.start() # blocks until Ctrl-C
Note: sustained notes are pre-rendered to a 3-second wavetable.
Instruments requiring longer sustain (pads, organ) will cut off
after 3 seconds. This is a known limitation of the current
wavetable approach.
"""
import threading
import numpy
import sounddevice as sd
try:
import rtmidi
except ImportError:
rtmidi = None
from .play import (
_SYNTH_FUNCTIONS, _resolve_synth, _resolve_envelope,
_apply_envelope, _apply_lowpass, _render_drum_hit_cached,
SAMPLE_RATE, SAMPLE_PEAK,
)
from .rhythm import INSTRUMENTS, DrumSound
# ── Voice ────────────────────────────────────────────────────────────────
class _Voice:
"""A single sounding note - holds a pre-rendered wavetable and
tracks playback position + envelope state."""
__slots__ = ('active', 'note', 'pitch_ratio', 'pos', 'release_len',
'release_pos', 'releasing', 'velocity', 'wave')
def __init__(self, wave, velocity, note):
self.wave = wave # float32 array - one shot
self.pos = 0.0 # current read position (float for pitch bend)
self.velocity = velocity
self.active = True
self.releasing = False
self.release_pos = 0
self.release_len = int(SAMPLE_RATE * 0.05) # 50ms release
self.note = note # MIDI note number
self.pitch_ratio = 1.0 # 1.0 = normal, >1 = up, <1 = down
# ── Channel ──────────────────────────────────────────────────────────────
class _Channel:
"""One MIDI channel - has a synth, effects, and a voice pool."""
def __init__(self, synth_name="sine", envelope_name="piano",
is_drums=False, max_voices=12, **kwargs):
self.synth_fn = _resolve_synth(synth_name)
self.synth_name = synth_name
self.envelope_name = envelope_name
self.env_tuple = _resolve_envelope(envelope_name)
self.is_drums = is_drums
self.max_voices = max_voices
self.kwargs = kwargs
self.lowpass = kwargs.get('lowpass', 0)
self.lowpass_q = kwargs.get('lowpass_q', 0.707)
self.reverb = kwargs.get('reverb', 0)
self.volume = kwargs.get('volume', 0.5)
self.pan = kwargs.get('pan', 0.0) # -1 left, 0 center, 1 right
self.chorus = kwargs.get('chorus', 0)
self.detune = kwargs.get('detune', 0)
self.spread = kwargs.get('spread', 0)
self.analog = kwargs.get('analog', 0)
self.distortion = kwargs.get('distortion', 0)
self.delay = kwargs.get('delay', 0)
self.tremolo_depth = kwargs.get('tremolo_depth', 0)
self.saturation = kwargs.get('saturation', 0)
self.phaser = kwargs.get('phaser', 0)
self.sub_osc = kwargs.get('sub_osc', 0)
self.noise_mix = kwargs.get('noise_mix', 0)
self.voices = [] # active _Voice objects
self._cache = {} # MIDI note -> pre-rendered wave
self._lock = threading.Lock()
self.level = 0.0 # current output level (for VU meter)
def _get_wave(self, midi_note, n_samples):
"""Get or render a waveform for a MIDI note."""
if self.is_drums:
return _render_drum_hit_cached(midi_note, n_samples)
if midi_note in self._cache:
cached = self._cache[midi_note]
if len(cached) >= n_samples:
return cached[:n_samples]
hz = 440.0 * (2 ** ((midi_note - 69) / 12.0))
# Synth kwargs
skw = {}
if self.synth_name in ("fm",):
skw["mod_ratio"] = self.kwargs.get("fm_ratio", 2.0)
skw["mod_index"] = self.kwargs.get("fm_index", 3.0)
wave = self.synth_fn(hz, n_samples=n_samples, **skw)
wave_f = wave.astype(numpy.float32) / SAMPLE_PEAK
# Apply envelope
a, d, s, r = self.env_tuple
if a > 0 or d > 0 or s < 1.0 or r > 0:
wave_f = _apply_envelope(wave_f, a, d, s, r)
# Apply lowpass
if self.lowpass > 0:
wave_f = _apply_lowpass(wave_f, self.lowpass, q=self.lowpass_q)
# Apply reverb - simple feedback delay for real-time
if self.reverb > 0:
wet = self.reverb
delay_samples = int(SAMPLE_RATE * 0.03) # 30ms early reflection
delay2 = int(SAMPLE_RATE * 0.047) # second tap
delay3 = int(SAMPLE_RATE * 0.071) # third tap
reverbed = wave_f.copy()
for delay, gain in [(delay_samples, 0.4), (delay2, 0.3), (delay3, 0.2)]:
if delay < len(reverbed):
reverbed[delay:] += wave_f[:-delay] * gain
# Feedback loop for tail
fb_delay = int(SAMPLE_RATE * 0.05)
feedback = 0.35
for _ in range(6):
if fb_delay < len(reverbed):
reverbed[fb_delay:] += reverbed[:-fb_delay] * feedback
feedback *= 0.7
fb_delay = int(fb_delay * 1.5)
wave_f = wave_f * (1.0 - wet) + reverbed * wet
# Apply distortion/saturation
if self.distortion > 0:
drive = 3.0
wave_f = numpy.tanh(wave_f * drive * (1 + self.distortion * 3)) / drive
if self.saturation > 0:
wave_f = numpy.tanh(wave_f * (1 + self.saturation * 2))
# Apply tremolo
if self.tremolo_depth > 0:
t = numpy.arange(len(wave_f), dtype=numpy.float32) / SAMPLE_RATE
trem = 1.0 - self.tremolo_depth * 0.5 * (1 + numpy.sin(2 * numpy.pi * 5.0 * t))
wave_f *= trem
# Apply chorus (simple delay modulation)
if self.chorus > 0:
t = numpy.arange(len(wave_f), dtype=numpy.float32) / SAMPLE_RATE
mod = (numpy.sin(2 * numpy.pi * 1.5 * t) * 0.002 * SAMPLE_RATE).astype(int)
chorus_buf = numpy.zeros_like(wave_f)
for i in range(len(wave_f)):
idx = i - abs(mod[i]) - int(SAMPLE_RATE * 0.015)
if 0 <= idx < len(wave_f):
chorus_buf[i] = wave_f[idx]
wave_f = wave_f * (1 - self.chorus * 0.5) + chorus_buf * self.chorus * 0.5
self._cache[midi_note] = wave_f
return wave_f
def note_on(self, midi_note, velocity):
"""Start a new voice."""
vel_scale = velocity / 127.0
# Render 3 seconds of audio (extra for reverb tail)
n_samples = SAMPLE_RATE * 3
wave = self._get_wave(midi_note, n_samples)
with self._lock:
# Voice stealing - kill oldest if at max
if len(self.voices) >= self.max_voices:
self.voices.pop(0)
self.voices.append(_Voice(wave, vel_scale, midi_note))
def note_off(self, midi_note):
"""Trigger release on voices playing this note."""
with self._lock:
for v in self.voices:
if v.note == midi_note and v.active and not v.releasing:
v.releasing = True
v.release_pos = 0
def render_stereo(self, n_frames):
"""Mix all active voices into a stereo buffer (n_frames, 2)."""
mono = numpy.zeros(n_frames, dtype=numpy.float32)
dead = []
with self._lock:
for i, v in enumerate(self.voices):
if not v.active:
dead.append(i)
continue
remaining = len(v.wave) - int(v.pos)
chunk = min(n_frames, remaining)
if chunk <= 0:
v.active = False
dead.append(i)
continue
# Pitch bend: variable-rate read
if abs(v.pitch_ratio - 1.0) > 0.001:
read_positions = v.pos + numpy.arange(chunk) * v.pitch_ratio
read_positions = numpy.clip(read_positions, 0, len(v.wave) - 2)
idx = read_positions.astype(numpy.int64)
frac = (read_positions - idx).astype(numpy.float32)
samples = (v.wave[idx] * (1 - frac) +
v.wave[numpy.minimum(idx + 1, len(v.wave) - 1)] * frac)
samples *= v.velocity * self.volume
else:
int_pos = int(v.pos)
samples = v.wave[int_pos:int_pos + chunk] * v.velocity * self.volume
# Release crossfade
if v.releasing:
fade_chunk = min(chunk, v.release_len - v.release_pos)
if fade_chunk > 0:
fade = numpy.linspace(
1.0 - v.release_pos / v.release_len,
1.0 - (v.release_pos + fade_chunk) / v.release_len,
fade_chunk
).astype(numpy.float32)
samples[:fade_chunk] *= fade
v.release_pos += fade_chunk
if v.release_pos >= v.release_len:
v.active = False
samples[fade_chunk:] = 0
mono[:chunk] += samples
v.pos += chunk * v.pitch_ratio
# Clean up dead voices
for i in reversed(dead):
if i < len(self.voices):
self.voices.pop(i)
# VU meter
peak = numpy.abs(mono).max() if len(mono) > 0 else 0
self.level = self.level * 0.7 + peak * 0.3 # smooth
# Stereo pan (constant power)
import math
angle = (self.pan + 1) * math.pi / 4 # 0 to pi/2
l_gain = math.cos(angle)
r_gain = math.sin(angle)
stereo = numpy.zeros((n_frames, 2), dtype=numpy.float32)
stereo[:, 0] = mono * l_gain
stereo[:, 1] = mono * r_gain
return stereo
# ── LiveEngine ───────────────────────────────────────────────────────────
class LiveEngine:
"""Real-time MIDI-to-audio engine.
Maps MIDI channels to pytheory instruments and synthesizes
audio in real-time via sounddevice.
Example::
engine = LiveEngine()
engine.channel(1, instrument="electric_piano")
engine.channel(2, instrument="bass_guitar")
engine.channel(10, drums=True)
engine.start()
"""
def __init__(self, buffer_size=512, sample_rate=SAMPLE_RATE):
self.buffer_size = buffer_size
self.sample_rate = sample_rate
self.channels = {} # MIDI channel (1-16) -> _Channel
self._cc_map = {} # (channel, cc_number) -> (param_name, min, max)
self._midi_in = None
self._stream = None
self._stop_event = threading.Event()
# Recording
self._recording = False
self._record_events = [] # (timestamp, ch, note, velocity, on/off)
self._record_start = 0
# Keyboard MIDI
self._keyboard_channel = None
self._keyboard_octave = 4
# Clock sync
self._clock_count = 0 # MIDI clock pulses (24 per quarter note)
self._clock_times = [] # timestamps for BPM calculation
self._bpm = 120.0
self._playing = False
# Drum pattern
self._drum_pattern = None
self._drum_channel = None
def channel(self, ch, *, instrument=None, synth=None, envelope=None,
drums=False, **kwargs):
"""Configure a MIDI channel.
Args:
ch: MIDI channel number (1-16). Channel 10 = drums by convention.
instrument: Instrument preset name (e.g. "electric_piano").
synth: Synth waveform name (overrides instrument).
envelope: Envelope name (overrides instrument).
drums: If True, this channel triggers drum sounds by MIDI note.
**kwargs: Any Part parameter (lowpass, reverb, volume, etc.)
"""
if not isinstance(ch, int) or not (1 <= ch <= 16):
raise ValueError(f"MIDI channel must be an integer 1-16, got {ch!r}")
# Build params from instrument preset
params = {}
if instrument:
preset = INSTRUMENTS.get(instrument)
if preset:
params.update(preset)
if synth:
params["synth"] = synth
if envelope:
params["envelope"] = envelope
params.update(kwargs)
synth_name = params.pop("synth", "sine")
env_name = params.pop("envelope", "piano")
self.channels[ch] = _Channel(
synth_name=synth_name,
envelope_name=env_name,
is_drums=drums or ch == 10,
**params,
)
return self
def drums(self, pattern_name, *, volume=0.5):
"""Add a drum pattern that syncs to MIDI clock.
The pattern plays in sync with the OP-XY's transport -
starts on Start, stops on Stop, tempo from MIDI clock.
Args:
pattern_name: Drum pattern preset name (e.g. "rock", "house").
volume: Drum volume (0.0-1.0).
"""
from .rhythm import Pattern
self._drum_pattern = Pattern.preset(pattern_name)
self._drum_channel = _Channel(synth_name="sine", is_drums=True,
volume=volume)
return self
def cc(self, cc_number, param, *, min_val=0.0, max_val=1.0, ch=None):
"""Map a MIDI CC to a channel parameter.
Args:
cc_number: MIDI CC number (0-127).
param: Parameter name ("volume", "lowpass", "reverb", etc.)
min_val: Value when CC = 0.
max_val: Value when CC = 127.
ch: MIDI channel (None = all channels).
Example::
>>> engine.cc(11, "lowpass", min_val=200, max_val=8000)
>>> engine.cc(12, "volume", min_val=0.0, max_val=1.0)
>>> engine.cc(13, "reverb", min_val=0.0, max_val=0.8)
>>> engine.cc(14, "distortion", min_val=0.0, max_val=0.8)
"""
self._cc_map[(ch, cc_number)] = (param, min_val, max_val)
return self
def _apply_cc(self, ch, cc_number, value):
"""Apply a CC value to the matching channel parameter."""
for key in [(ch, cc_number), (None, cc_number)]:
if key in self._cc_map:
param, min_val, max_val = self._cc_map[key]
scaled = min_val + (max_val - min_val) * (value / 127.0)
target_chs = [ch] if key[0] is not None else list(self.channels.keys())
for target_ch in target_chs:
if target_ch in self.channels:
channel = self.channels[target_ch]
if param == "volume":
channel.volume = scaled
elif param == "lowpass":
channel.lowpass = scaled
channel._cache.clear()
elif param == "reverb":
channel.reverb = scaled
channel._cache.clear()
elif hasattr(channel, param):
setattr(channel, param, scaled)
channel._cache.clear()
print(f" CC {cc_number}: {param}={scaled:.2f}")
return
def _on_clock(self):
"""Handle MIDI clock pulse (24 per quarter note)."""
import time as _time
if not self._playing:
return
now = _time.perf_counter()
self._clock_times.append(now)
if len(self._clock_times) > 240:
self._clock_times = self._clock_times[-240:]
# Only update BPM every 24 ticks to avoid jitter
if self._clock_count % 24 == 0 and len(self._clock_times) >= 48:
# Use as many ticks as we have for best accuracy
n = min(len(self._clock_times), 240)
total_time = self._clock_times[-1] - self._clock_times[-n]
if total_time > 0:
ticks = n - 1
self._bpm = round(60.0 * ticks / (24.0 * total_time))
# Trigger drum hits at the right time
if self._drum_pattern and self._drum_channel:
pattern = self._drum_pattern
beat_pos = self._clock_count / 24.0
pattern_beat = beat_pos % pattern.beats
beat_resolution = 1.0 / 24.0
for hit in pattern.hits:
if abs(hit.position - pattern_beat) < beat_resolution / 2:
self._drum_channel.note_on(hit.sound.value, hit.velocity)
self._clock_count += 1
def _all_notes_off(self):
"""Kill all sounding voices on all channels."""
for channel in self.channels.values():
with channel._lock:
channel.voices.clear()
if self._drum_channel:
with self._drum_channel._lock:
self._drum_channel.voices.clear()
def _midi_callback(self, event, data=None):
"""Handle incoming MIDI messages."""
msg, _ = event
if len(msg) == 0:
return
# System realtime messages (1 byte)
if msg[0] == 0xF8: # Clock - 24 ppqn
self._on_clock()
return
elif msg[0] == 0xFA: # Start
print(" > Start")
self._playing = True
self._clock_count = 0
return
elif msg[0] == 0xFC: # Stop
print(" [] Stop")
self._playing = False
self._all_notes_off()
return
elif msg[0] == 0xFB: # Continue
print(" > Continue")
self._playing = True
return
if len(msg) < 3:
return
status = msg[0]
ch = (status & 0x0F) + 1
msg_type = status & 0xF0
if ch not in self.channels:
return
channel = self.channels[ch]
note = msg[1]
velocity = msg[2]
if msg_type == 0x90 and velocity > 0:
channel.note_on(note, velocity)
if self._recording:
import time as _t
self._record_events.append(
(_t.perf_counter() - self._record_start, ch, note, velocity, True))
elif msg_type == 0x80 or (msg_type == 0x90 and velocity == 0):
channel.note_off(note)
if self._recording:
import time as _t
self._record_events.append(
(_t.perf_counter() - self._record_start, ch, note, 0, False))
elif msg_type == 0xB0:
self._apply_cc(ch, note, velocity)
elif msg_type == 0xE0:
bend_raw = (msg[2] << 7) | msg[1]
bend_semitones = (bend_raw - 8192) / 8192.0 * 2.0
ratio = 2.0 ** (bend_semitones / 12.0)
with channel._lock:
for v in channel.voices:
if v.active:
v.pitch_ratio = ratio
def _audio_callback(self, outdata, frames, time_info, status):
"""sounddevice callback - mix all channels to stereo."""
stereo = numpy.zeros((frames, 2), dtype=numpy.float32)
for channel in self.channels.values():
stereo += channel.render_stereo(frames)
if self._drum_channel:
stereo += self._drum_channel.render_stereo(frames)
# Soft clip per channel
stereo[:, 0] = numpy.tanh(stereo[:, 0])
stereo[:, 1] = numpy.tanh(stereo[:, 1])
outdata[:] = stereo
def list_ports(self):
"""List available MIDI input ports."""
if rtmidi is None:
raise ImportError("python-rtmidi required. Install with: pip install pytheory[live]")
midi_in = rtmidi.MidiIn()
ports = midi_in.get_ports()
for i, name in enumerate(ports):
print(f" {i}: {name}")
midi_in.delete()
return ports
def start(self, port=None):
"""Start the engine - opens MIDI input and audio output.
Args:
port: MIDI port index or name. None = first available.
Blocks until Ctrl-C or stop() is called.
"""
if rtmidi is None:
raise ImportError(
"python-rtmidi is required for live MIDI. "
"Install it with: pip install pytheory[live]"
)
if not self.channels:
self.channel(1, instrument="electric_piano")
# Pre-compute wavetables
print(" Pre-rendering wavetables...")
n_samples = SAMPLE_RATE * 3
for _, channel in self.channels.items():
if channel.is_drums:
continue
for midi_note in range(36, 97):
channel._get_wave(midi_note, n_samples)
print(f" Cached {sum(len(c._cache) for c in self.channels.values())} wavetables.")
print()
# Open MIDI
self._midi_in = rtmidi.MidiIn()
ports = self._midi_in.get_ports()
if not ports:
print(" No MIDI input ports found. (Keyboard mode still works)")
self._midi_in.delete()
self._midi_in = None
# Don't return — still start audio for keyboard mode
port_name = "none"
if self._midi_in and ports:
if port is None:
port = 0
elif isinstance(port, str):
matched = False
for i, name in enumerate(ports):
if port.lower() in name.lower():
port = i
matched = True
break
if not matched:
self._midi_in.delete()
self._midi_in = None
print(f" MIDI port not found: {port!r}, continuing without MIDI")
port = None
if self._midi_in and port is not None:
try:
self._midi_in.open_port(port)
self._midi_in.ignore_types(sysex=True, timing=False, active_sense=True)
self._midi_in.set_callback(self._midi_callback)
port_name = ports[port]
except Exception:
self._midi_in.delete()
self._midi_in = None
print(" Failed to open MIDI port, continuing without MIDI")
print(f" PyTheory Live Engine")
print(f" MIDI: {port_name}")
print(f" Buffer: {self.buffer_size} samples ({self.buffer_size/self.sample_rate*1000:.1f}ms)")
print(f" Channels:")
for ch, channel in sorted(self.channels.items()):
kind = "drums" if channel.is_drums else channel.synth_name
print(f" {ch:2d}: {kind} (vol={channel.volume})")
if self._drum_pattern:
print(f" Drums: {self._drum_pattern.name} (synced to MIDI clock)")
print()
print(" Playing... (Ctrl-C to stop)")
print()
self._stream = sd.OutputStream(
samplerate=self.sample_rate,
blocksize=self.buffer_size,
channels=2,
dtype='float32',
callback=self._audio_callback,
)
try:
self._stream.start()
self._stop_event.clear()
self._stop_event.wait()
except KeyboardInterrupt:
print("\n Stopped.")
finally:
if self._stream:
self._stream.stop()
self._stream.close()
self._stream = None
if self._midi_in:
self._midi_in.close_port()
self._midi_in.delete()
self._midi_in = None
def keyboard_play(self, ch=1):
"""Enable computer keyboard as MIDI input on a channel."""
self._keyboard_channel = ch
return self
def keyboard_note(self, key, on=True):
"""Translate a keyboard key to a MIDI note and play it.
QWERTY layout: ZSXDCVGBHNJM = C through B (lower octave)
Q2W3ER5T6Y7U = C through B (upper octave)
"""
# Chromatic layout across the full keyboard
# Bottom two rows = lower octave range
# Top two rows = upper octave range (+1 octave)
# Black keys on the row above their white keys
#
# Row 3 (ZXCVBNM,./): white keys C D E F G A B C D E
# Row 2 (ASDFGHJKL;'): black keys + extras
# Row 1 (QWERTYUIOP[]): white keys C D E F G A B C D E F G
# Row 0 (1234567890-=): black keys + extras
lower = {
# White keys: Z X C V B N M , . /
'z': 0, 'x': 2, 'c': 4, 'v': 5, 'b': 7, 'n': 9, 'm': 11,
',': 12, '.': 14, '/': 16,
# Black keys: S D G H J L ;
's': 1, 'd': 3, 'g': 6, 'h': 8, 'j': 10,
'l': 13, ';': 15,
# Extras
'a': 0, 'f': 4, 'k': 11, "'": 17,
}
upper = {
# White keys: Q W E R T Y U I O P [ ]
'q': 0, 'w': 2, 'e': 4, 'r': 5, 't': 7, 'y': 9, 'u': 11,
'i': 12, 'o': 14, 'p': 16, '[': 17, ']': 19,
# Black keys: 2 3 5 6 7 9 0
'2': 1, '3': 3, '5': 6, '6': 8, '7': 10,
'9': 13, '0': 15,
# Extras
'1': 0, '4': 4, '8': 11, '-': 18, '=': 19,
}
if self._keyboard_channel is None:
return False
ch = self._keyboard_channel
if ch not in self.channels:
return False
midi_note = None
if key in lower:
midi_note = (self._keyboard_octave + 1) * 12 + lower[key]
elif key in upper:
midi_note = (self._keyboard_octave + 2) * 12 + upper[key]
if midi_note is not None:
channel = self.channels[ch]
if on:
channel.note_on(midi_note, 100)
if self._recording:
import time as _t
self._record_events.append(
(_t.perf_counter() - self._record_start,
ch, midi_note, 100, True))
else:
channel.note_off(midi_note)
if self._recording:
import time as _t
self._record_events.append(
(_t.perf_counter() - self._record_start,
ch, midi_note, 0, False))
return True
return False
def start_recording(self):
"""Start recording MIDI events."""
import time as _t
self._record_events = []
self._record_start = _t.perf_counter()
self._recording = True
def stop_recording(self):
"""Stop recording."""
self._recording = False
def export_recording(self, filename="recording.mid", bpm=None):
"""Export recorded events to a MIDI file.
Returns a pytheory Score if no filename given.
"""
if not self._record_events:
return None
use_bpm = bpm or (self._bpm if self._bpm > 10 else 120)
from .rhythm import Score, Duration
score = Score("4/4", bpm=int(use_bpm))
# Group events by channel
by_channel = {}
for ts, ch, note, vel, is_on in self._record_events:
if ch not in by_channel:
by_channel[ch] = []
by_channel[ch].append((ts, note, vel, is_on))
# Build parts
for ch, events in sorted(by_channel.items()):
inst = self.picks[ch - 1] if 1 <= ch <= 8 else "piano"
part = score.part(f"ch{ch}", instrument=inst)
# Convert to note-on/off pairs
active = {}
notes = []
for ts, note, vel, is_on in events:
if is_on:
active[note] = (ts, vel)
elif note in active:
start_ts, start_vel = active.pop(note)
dur_sec = ts - start_ts
dur_beats = dur_sec * use_bpm / 60.0
notes.append((start_ts, note, max(0.125, dur_beats), start_vel))
notes.sort(key=lambda x: x[0])
beat_pos = 0.0
for ts, midi_note, dur, vel in notes:
note_beat = ts * use_bpm / 60.0
if note_beat > beat_pos:
part.rest(note_beat - beat_pos)
# Convert MIDI note to name
name = NOTE_NAMES[midi_note % 12]
octave = midi_note // 12 - 1
part.add(f"{name}{octave}", dur, velocity=vel)
beat_pos = note_beat + dur
if filename:
score.save_midi(filename)
return score
def save_config(self, filename):
"""Save current configuration to JSON."""
import json
config = {
"seed": self.seed if hasattr(self, 'seed') else None,
"buffer_size": self.buffer_size,
"drums": getattr(self, '_drum_pattern_name', None),
"channels": {},
}
for ch, channel in self.channels.items():
config["channels"][str(ch)] = {
"synth": channel.synth_name,
"envelope": channel.envelope_name,
"volume": channel.volume,
"pan": channel.pan,
"reverb": channel.reverb,
"lowpass": channel.lowpass,
"chorus": channel.chorus,
"distortion": channel.distortion,
"is_drums": channel.is_drums,
}
with open(filename, 'w') as f:
json.dump(config, f, indent=2)
def load_config(self, filename):
"""Load configuration from JSON."""
import json
with open(filename) as f:
config = json.load(f)
for ch_str, ch_cfg in config.get("channels", {}).items():
ch = int(ch_str)
self.channel(ch,
synth=ch_cfg.get("synth"),
envelope=ch_cfg.get("envelope"),
drums=ch_cfg.get("is_drums", False),
volume=ch_cfg.get("volume", 0.5),
pan=ch_cfg.get("pan", 0.0),
reverb=ch_cfg.get("reverb", 0),
lowpass=ch_cfg.get("lowpass", 0),
chorus=ch_cfg.get("chorus", 0),
distortion=ch_cfg.get("distortion", 0))
if config.get("drums"):
self.drums(config["drums"])
def stop(self):
"""Stop the engine."""
self._stop_event.set()
if self._stream:
self._stream.stop()
if self._midi_in:
self._midi_in.close_port()
self._midi_in.delete()
self._midi_in = None
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"""PyTheory Live — interactive MIDI synthesizer with TUI."""
import curses
import random
import sys
import threading
import time
import os
from pytheory.live import LiveEngine
from pytheory.rhythm import INSTRUMENTS, Pattern
NOTE_NAMES = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B']
def note_name(midi):
return f"{NOTE_NAMES[midi % 12]}{midi // 12 - 1}"
class LiveTUI:
def __init__(self, seed=None, port="OP-XY", n_channels=8,
drum_pattern="rock", buffer_size=128):
self.seed = seed or random.randint(0, 9999)
self.port = port
self.n_channels = n_channels
self.buffer_size = buffer_size
self.engine = None
self.log_lines = []
self.max_log = 500
self.running = True
self.instruments = sorted([k for k in INSTRUMENTS.keys()
if k not in ("808_bass",)])
self.drum_patterns = sorted(Pattern.list_presets())
self.current_drum = drum_pattern
self.picks = []
self.bpm = ""
self.status = "Init"
self.status_color = 3
self._build_engine()
def _build_engine(self):
rng = random.Random(self.seed)
self.picks = rng.sample(self.instruments, min(self.n_channels, len(self.instruments)))
self.engine = LiveEngine(buffer_size=self.buffer_size)
for i, inst in enumerate(self.picks, 1):
self.engine.channel(i, instrument=inst, reverb=0.3)
if self.current_drum and self.current_drum not in ("none", "-"):
self.engine.drums(self.current_drum, volume=0.5)
self.engine.cc(0, "lowpass", min_val=300, max_val=8000)
def log(self, msg, color=0):
self.log_lines.append((time.time(), msg, color))
if len(self.log_lines) > self.max_log:
self.log_lines = self.log_lines[-self.max_log:]
def _patch_engine_logging(self):
original_cb = self.engine._midi_callback
def logging_cb(event, data=None):
msg, _ = event
if len(msg) == 0:
return
if msg[0] == 0xF8:
if self.engine._bpm > 10:
self.bpm = f"{self.engine._bpm:.0f}"
elif msg[0] == 0xFA:
self.log("▶ Start", 5)
self.status = "Playing"
self.status_color = 1
elif msg[0] == 0xFC:
self.log("■ Stop", 4)
self.status = "Stopped"
self.status_color = 4
elif msg[0] == 0xFB:
self.log("▶ Continue", 5)
self.status = "Playing"
self.status_color = 1
elif len(msg) >= 3:
status = msg[0]
ch = (status & 0x0F) + 1
msg_type = status & 0xF0
if msg_type == 0x90 and msg[2] > 0:
inst = self.picks[ch - 1] if 1 <= ch <= 8 else "?"
self.log(f"{ch}:{inst} {note_name(msg[1])} v={msg[2]}", 1)
elif msg_type == 0xB0:
self.log(f"⚙ CC{msg[1]}={msg[2]}", 3)
elif msg_type == 0xE0:
bend = ((msg[2] << 7) | msg[1]) - 8192
self.log(f"↕ Bend ch{ch} {bend:+d}", 3)
original_cb(event, data)
self.engine._midi_callback = logging_cb
def run(self, stdscr):
curses.curs_set(0)
curses.use_default_colors()
curses.init_pair(1, curses.COLOR_GREEN, -1)
curses.init_pair(2, curses.COLOR_CYAN, -1)
curses.init_pair(3, curses.COLOR_YELLOW, -1)
curses.init_pair(4, curses.COLOR_RED, -1)
curses.init_pair(5, curses.COLOR_MAGENTA, -1)
curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.init_pair(7, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_YELLOW)
curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_RED)
stdscr.nodelay(True)
stdscr.timeout(60)
self._patch_engine_logging()
# Pre-render with progress
self.status = "Rendering"
self.status_color = 3
stdscr.erase()
stdscr.addstr(1, 2, "PyTheory Live", curses.A_BOLD)
stdscr.addstr(2, 2, "Pre-rendering wavetables...", curses.color_pair(3))
stdscr.refresh()
n_samples = 44100 * 3
count = 0
for _, channel in self.engine.channels.items():
if channel.is_drums:
continue
for midi_note in range(36, 97):
channel._get_wave(midi_note, n_samples)
count += 1
if count % 50 == 0:
stdscr.addstr(3, 2, f" {count} wavetables...", curses.color_pair(2))
stdscr.refresh()
self.log(f"Cached {count} wavetables", 1)
self.log("Starting engine...", 3)
self.status = "Starting"
self.status_color = 3
# Start engine
def run_engine():
import io
capture = io.StringIO()
old = sys.stdout
sys.stdout = capture
try:
self.engine.start(port=self.port)
except Exception as e:
self.log(f"Engine error: {e}", 4)
finally:
sys.stdout = old
output = capture.getvalue()
if output.strip():
for line in output.strip().split('\n'):
self.log(line.strip(), 2)
engine_thread = threading.Thread(target=run_engine, daemon=True)
engine_thread.start()
cmd_buf = ""
cursor_pos = 0
cmd_history = []
history_idx = -1
tab_matches = []
tab_idx = -1
tab_prefix = ""
self.kbd_active = False
self._kbd_held = {} # key → last_press_time
self._picker = None # {"channel": int, "index": int, "scroll": int, "filter": str}
while self.running:
try:
# Update status from engine state
if (self.engine._stream and self.engine._stream.active
and self.status == "Starting"):
self.status = "Listening"
self.status_color = 2
self.log("Audio stream active", 1)
h, w = stdscr.getmaxyx()
if h < 10 or w < 40:
time.sleep(0.1)
continue
stdscr.erase()
div = max(30, w * 3 // 5)
cfg_x = div + 2
# ═══ HEADER BAR ═══
header = f" PyTheory Live "
stdscr.addstr(0, 0, header, curses.color_pair(6) | curses.A_BOLD)
# Status badge
badge_colors = {1: 7, 2: 6, 3: 8, 4: 9}
badge_cp = badge_colors.get(self.status_color, 6)
badge = f" {self.status} "
x = len(header)
stdscr.addstr(0, x, badge, curses.color_pair(badge_cp) | curses.A_BOLD)
x += len(badge)
kbd_mode = ""
if self.engine._keyboard_channel:
kbd_mode = f" KBD:ch{self.engine._keyboard_channel}"
rec_mode = " ●REC" if self.engine._recording else ""
info = f" BPM:{self.bpm} drums:{self.current_drum} seed:{self.seed}{kbd_mode}{rec_mode}"
try:
stdscr.addstr(0, x, info[:w - x], curses.color_pair(6))
# Fill rest of header
remaining = w - x - len(info)
if remaining > 0:
stdscr.addstr(0, x + len(info), " " * remaining, curses.color_pair(6))
except curses.error:
pass
# ═══ DIVIDER ═══
for y in range(1, h - 2):
try:
stdscr.addch(y, div, '', curses.color_pair(2) | curses.A_DIM)
except curses.error:
pass
# ═══ LEFT: EVENTS ═══
try:
stdscr.addstr(1, 1, " Events ", curses.color_pair(2) | curses.A_BOLD)
except curses.error:
pass
log_h = h - 5
visible = self.log_lines[-log_h:] if log_h > 0 else []
for i, (ts, msg, color) in enumerate(visible):
ly = 2 + i
if ly >= h - 3:
break
# Fade old messages
age = time.time() - ts
attr = curses.A_DIM if age > 8 else 0
try:
stdscr.addstr(ly, 1, msg[:div - 2],
curses.color_pair(color) | attr)
except curses.error:
pass
# ═══ RIGHT: CONFIG ═══
try:
stdscr.addstr(1, cfg_x, " Config ",
curses.color_pair(2) | curses.A_BOLD)
except curses.error:
pass
y = 3
rw = w - cfg_x - 1
for i, inst in enumerate(self.picks, 1):
try:
stdscr.addstr(y, cfg_x, f"{i}", curses.A_BOLD)
stdscr.addstr(y, cfg_x + 1, ":", curses.A_DIM)
stdscr.addstr(y, cfg_x + 2, inst[:rw - 2],
curses.color_pair(1))
except curses.error:
pass
y += 1
y += 1
# VU meters per channel
y += 1
try:
stdscr.addstr(y, cfg_x, "Levels:", curses.A_BOLD | curses.A_DIM)
except curses.error:
pass
y += 1
for i, inst in enumerate(self.picks, 1):
if i in self.engine.channels:
lv = self.engine.channels[i].level
bars = int(min(lv, 1.0) * 16)
meter = "|" * bars + "-" * (16 - bars)
color = 1 if bars < 15 else 3 if bars < 18 else 4
try:
stdscr.addstr(y, cfg_x, f"{i}", curses.A_BOLD)
stdscr.addstr(y, cfg_x + 1, f" {meter}", curses.color_pair(color))
except curses.error:
pass
y += 1
y += 1
rec_indicator = " ● REC " if self.engine._recording else ""
kbd_indicator = f" kbd:ch{self.engine._keyboard_channel} oct{self.engine._keyboard_octave}" if self.engine._keyboard_channel else ""
pairs = [
("Drums", self.current_drum, 5),
("BPM", str(self.bpm), 0),
("Latency", f"{self.engine.buffer_size / 44100 * 1000:.1f}ms", 0),
("MIDI", self.port, 0),
("Seed", str(self.seed), 2),
]
if rec_indicator:
pairs.append(("", rec_indicator, 4))
if kbd_indicator:
pairs.append(("", kbd_indicator, 2))
for label, val, cp in pairs:
try:
stdscr.addstr(y, cfg_x, f"{label}:", curses.A_BOLD)
stdscr.addstr(y, cfg_x + len(label) + 1, f" {val}"[:rw],
curses.color_pair(cp))
except curses.error:
pass
y += 1
y += 1
cmds = [
"ch <n> [inst]",
"fx <n> <param> <val>",
"pan <n> <-1..1>",
"drums [pattern|-]",
"kbd [ch] [oct]",
"rec / stop / export",
"save/load <file>",
"seed [n] / list",
"exit",
]
try:
stdscr.addstr(y, cfg_x, "Commands:", curses.color_pair(3))
except curses.error:
pass
for i, c in enumerate(cmds):
try:
stdscr.addstr(y + 1 + i, cfg_x + 1, c[:rw],
curses.color_pair(2) | curses.A_DIM)
except curses.error:
pass
# ═══ INPUT BAR ═══
iy = h - 2
try:
stdscr.addstr(iy - 1, 0, "" * (w - 1), curses.A_DIM)
if self.kbd_active:
stdscr.addstr(iy, 0, " KEYBOARD ",
curses.color_pair(7) | curses.A_BOLD)
stdscr.addstr(iy, 10, " Esc=exit Up/Down=octave ",
curses.color_pair(3))
else:
stdscr.addstr(iy, 0, " $ ",
curses.color_pair(1) | curses.A_BOLD)
stdscr.addstr(iy, 3, cmd_buf[:w - 5])
# Cursor at position
cx = 3 + cursor_pos
if cx < w - 1:
# Show character under cursor inverted, or block at end
if cursor_pos < len(cmd_buf):
stdscr.addstr(iy, cx, cmd_buf[cursor_pos],
curses.A_REVERSE)
else:
stdscr.addstr(iy, cx, " ", curses.A_REVERSE)
except curses.error:
pass
# ═══ PICKER OVERLAY ═══
if self._picker is not None:
filt = self._picker["filter"]
items = [i for i in self.instruments if filt in i] if filt else self.instruments
idx = self._picker["index"]
pw = min(32, w - 4)
ph = min(len(items) + 2, h - 4)
px = (w - pw) // 2
py = (h - ph) // 2
# Border
title = f" Ch {self._picker['channel']} "
try:
stdscr.addstr(py, px, "" + title + "" * (pw - 2 - len(title)) + "", curses.color_pair(2) | curses.A_BOLD)
for ri in range(1, ph - 1):
stdscr.addstr(py + ri, px, "" + " " * (pw - 2) + "", curses.color_pair(2))
stdscr.addstr(py + ph - 1, px, "" + "" * (pw - 2) + "", curses.color_pair(2))
except curses.error:
pass
# Items
vis_h = ph - 2
scroll = self._picker["scroll"]
if idx < scroll:
scroll = idx
elif idx >= scroll + vis_h:
scroll = idx - vis_h + 1
self._picker["scroll"] = scroll
for ri in range(vis_h):
li = scroll + ri
if li >= len(items):
break
name = items[li][:pw - 4]
attr = curses.A_REVERSE | curses.color_pair(1) if li == idx else curses.color_pair(0)
try:
padded = f" {name}" + " " * (pw - 3 - len(name))
stdscr.addstr(py + 1 + ri, px + 1, padded, attr)
except curses.error:
pass
# Filter hint
hint = f"/{filt}" if filt else "type to filter"
try:
stdscr.addstr(py + ph - 1, px + 2, hint[:pw - 4], curses.color_pair(3) | curses.A_DIM)
except curses.error:
pass
stdscr.refresh()
# ═══ INPUT ═══
ch = stdscr.getch()
if ch == -1:
continue
# KEYBOARD MODE: all keys go to MIDI
if self.kbd_active:
if ch == 27: # Escape exits keyboard mode
# Release all held notes
for k in list(self._kbd_held):
self.engine.keyboard_note(k, on=False)
self._kbd_held.clear()
self.kbd_active = False
self.engine._keyboard_channel = None
self.log("Keyboard off (Esc)", 3)
elif ch == curses.KEY_UP:
self.engine._keyboard_octave = min(8, self.engine._keyboard_octave + 1)
self.log(f"Octave ↑ {self.engine._keyboard_octave}", 2)
elif ch == curses.KEY_DOWN:
self.engine._keyboard_octave = max(0, self.engine._keyboard_octave - 1)
self.log(f"Octave ↓ {self.engine._keyboard_octave}", 2)
elif 32 <= ch < 127:
key = chr(ch).lower()
now = time.time()
if key in self._kbd_held:
# Key repeat — just refresh the timer
self._kbd_held[key] = now
else:
# New key press
played = self.engine.keyboard_note(key, on=True)
if played:
self._kbd_held[key] = now
# Release keys that haven't been pressed for 150ms
now = time.time()
expired = [k for k, t in self._kbd_held.items()
if now - t > 0.15]
for k in expired:
self.engine.keyboard_note(k, on=False)
del self._kbd_held[k]
continue
# PICKER MODE
if self._picker is not None:
filt = self._picker["filter"]
items = [i for i in self.instruments if filt in i] if filt else self.instruments
if ch == 27: # Escape cancels
self._picker = None
elif ch == curses.KEY_UP:
self._picker["index"] = max(0, self._picker["index"] - 1)
elif ch == curses.KEY_DOWN:
self._picker["index"] = min(len(items) - 1, self._picker["index"] + 1)
elif ch == 10 or ch == 13: # Enter selects
if items:
inst = items[self._picker["index"]]
n = self._picker["channel"]
self.picks[n - 1] = inst
self.engine.channel(n, instrument=inst, reverb=0.3)
self.log(f"Ch {n}{inst}", 1)
self._picker = None
elif ch == curses.KEY_BACKSPACE or ch == 127:
if filt:
self._picker["filter"] = filt[:-1]
self._picker["index"] = 0
self._picker["scroll"] = 0
elif 32 <= ch < 127:
self._picker["filter"] = filt + chr(ch)
self._picker["index"] = 0
self._picker["scroll"] = 0
continue
if ch == 10 or ch == 13:
if cmd_buf.strip():
cmd_history.append(cmd_buf)
self._handle_command(cmd_buf.strip())
cmd_buf = ""
cursor_pos = 0
history_idx = -1
elif ch == 27:
if self.engine._keyboard_channel and not cmd_buf:
# Escape exits keyboard mode
self.engine._keyboard_channel = None
self.log("Keyboard off (Esc)", 3)
else:
cmd_buf = ""
cursor_pos = 0
elif ch == curses.KEY_BACKSPACE or ch == 127:
if cursor_pos > 0:
cmd_buf = cmd_buf[:cursor_pos - 1] + cmd_buf[cursor_pos:]
cursor_pos -= 1
elif ch == curses.KEY_LEFT:
cursor_pos = max(0, cursor_pos - 1)
elif ch == curses.KEY_RIGHT:
cursor_pos = min(len(cmd_buf), cursor_pos + 1)
elif ch == curses.KEY_HOME or ch == 1: # Ctrl-A
cursor_pos = 0
elif ch == curses.KEY_END or ch == 5: # Ctrl-E
cursor_pos = len(cmd_buf)
elif ch == curses.KEY_UP:
if cmd_history and history_idx < len(cmd_history) - 1:
history_idx += 1
cmd_buf = cmd_history[-(history_idx + 1)]
cursor_pos = len(cmd_buf)
elif ch == curses.KEY_DOWN:
if history_idx > 0:
history_idx -= 1
cmd_buf = cmd_history[-(history_idx + 1)]
cursor_pos = len(cmd_buf)
else:
history_idx = -1
cmd_buf = ""
cursor_pos = 0
elif ch == 9: # Tab
if tab_matches and tab_prefix == cmd_buf:
tab_idx = (tab_idx + 1) % len(tab_matches)
cmd_buf = tab_matches[tab_idx]
else:
tab_matches = self._complete(cmd_buf)
tab_prefix = cmd_buf
if len(tab_matches) == 1:
cmd_buf = tab_matches[0]
tab_matches = []
elif tab_matches:
tab_idx = 0
cmd_buf = tab_matches[0]
else:
tab_matches = []
cursor_pos = len(cmd_buf)
elif 32 <= ch < 127:
cmd_buf = cmd_buf[:cursor_pos] + chr(ch) + cmd_buf[cursor_pos:]
cursor_pos += 1
tab_matches = []
tab_idx = -1
except KeyboardInterrupt:
self.running = False
self.engine.stop()
def _complete(self, text):
"""Return list of completions for current input."""
parts = text.split()
commands = ["ch", "fx", "pan", "drums", "kbd", "rec", "stop", "export",
"save", "load", "seed", "list", "patterns", "octave", "help", "exit"]
fx_params = ["volume", "pan", "lowpass", "lowpass_q", "reverb", "chorus",
"detune", "spread", "analog", "distortion", "delay",
"tremolo_depth", "saturation", "phaser", "sub_osc", "noise_mix"]
if not parts:
return [c + " " for c in commands]
# Completing first word
if len(parts) == 1 and not text.endswith(" "):
prefix = parts[0].lower()
return [c + " " for c in commands if c.startswith(prefix)]
verb = parts[0].lower()
# ch <n> <instrument>
if verb == "ch" and len(parts) == 3 and not text.endswith(" "):
prefix = parts[2].lower()
return [f"ch {parts[1]} {i} " for i in self.instruments
if i.startswith(prefix)]
if verb == "ch" and len(parts) == 2 and text.endswith(" "):
return [f"ch {parts[1]} {i} " for i in self.instruments]
# drums <pattern>
if verb == "drums" and len(parts) == 2 and not text.endswith(" "):
prefix = parts[1].lower()
matches = [p for p in self.drum_patterns if p.startswith(prefix)]
return [f"drums {m} " for m in matches]
if verb == "drums" and len(parts) == 1 and text.endswith(" "):
return [f"drums {p} " for p in self.drum_patterns]
# fx <n> <param> <val>
if verb == "fx" and len(parts) == 3 and not text.endswith(" "):
prefix = parts[2].lower()
return [f"fx {parts[1]} {p} " for p in fx_params
if p.startswith(prefix)]
if verb == "fx" and len(parts) == 2 and text.endswith(" "):
return [f"fx {parts[1]} {p} " for p in fx_params]
return []
def _handle_command(self, cmd):
parts = cmd.split()
if not parts:
return
verb = parts[0].lower()
if verb in ("quit", "q", "exit"):
self.running = False
elif verb in ("help", "h"):
self.log("ch <n> [inst] | fx <n> <param> <val> | drums [pat|-]", 2)
self.log("seed [n] | list | patterns | exit", 2)
elif verb == "ch" and len(parts) == 2:
try:
n = int(parts[1])
if 1 <= n <= len(self.picks):
# Open instrument picker with current instrument pre-selected
current = self.picks[n - 1]
idx = self.instruments.index(current) if current in self.instruments else 0
self._picker = {"channel": n, "index": idx, "scroll": max(0, idx - 5), "filter": ""}
else:
self.log(f"Channel 1-{len(self.picks)}", 4)
except ValueError:
self.log("ch <1-8> [instrument]", 4)
elif verb == "ch" and len(parts) >= 3:
try:
n = int(parts[1])
inst = parts[2]
if inst not in INSTRUMENTS:
self.log(f"Unknown: {inst}", 4)
return
if not (1 <= n <= len(self.picks)):
self.log(f"Channel 1-{len(self.picks)}", 4)
return
self.picks[n - 1] = inst
self.engine.channel(n, instrument=inst, reverb=0.3)
self.log(f"Ch {n}{inst}", 1)
except (ValueError, IndexError):
self.log("ch <1-8> <instrument>", 4)
elif verb == "fx" and len(parts) >= 4:
try:
n = int(parts[1])
param = parts[2]
val = float(parts[3])
if not (1 <= n <= len(self.picks)):
self.log(f"Channel 1-{len(self.picks)}", 4)
return
if n not in self.engine.channels:
self.log(f"Channel {n} not active", 4)
return
channel = self.engine.channels[n]
if param == "reverb":
channel.reverb = val
channel._cache.clear()
elif param == "lowpass":
channel.lowpass = val
channel._cache.clear()
elif param == "volume":
channel.volume = val
elif hasattr(channel, param):
setattr(channel, param, val)
channel._cache.clear()
else:
self.log(f"Unknown param: {param}", 4)
return
self.log(f"Ch {n} {param}={val}", 1)
except (ValueError, IndexError):
self.log("fx <1-8> <param> <value>", 4)
elif verb == "fx" and len(parts) == 2:
try:
n = int(parts[1])
if n in self.engine.channels:
ch = self.engine.channels[n]
self.log(f"Ch {n}: vol={ch.volume} lp={ch.lowpass} rev={ch.reverb}", 2)
else:
self.log(f"Channel {n} not active", 4)
except ValueError:
self.log("fx <ch> <param> <value>", 4)
elif verb == "fx" and len(parts) <= 1:
self.log("Volume/Mix:", 3)
self.log(" volume pan reverb delay", 2)
self.log("Filter:", 3)
self.log(" lowpass lowpass_q", 2)
self.log("Modulation:", 3)
self.log(" chorus detune spread tremolo_depth", 2)
self.log(" phaser analog", 2)
self.log("Drive:", 3)
self.log(" distortion saturation", 2)
self.log("Synth:", 3)
self.log(" sub_osc noise_mix", 2)
self.log("", 0)
self.log("fx <ch> <param> <value>", 2)
elif verb == "drums" and len(parts) == 1:
self.log(f"Current: {self.current_drum}", 5)
for i in range(0, len(self.drum_patterns), 4):
row = " ".join(f"{x:17s}" for x in self.drum_patterns[i:i+4])
self.log(f" {row}", 2)
elif verb == "drums" and len(parts) >= 2:
pat = " ".join(parts[1:])
if pat in ("none", "off", "mute", "-"):
self.current_drum = "none"
self.engine._drum_pattern = None
self.engine._drum_channel = None
self.log("Drums off", 4)
else:
try:
self.current_drum = pat
self.engine.drums(pat, volume=0.5)
self.log(f"Drums → {pat}", 5)
except Exception as e:
self.log(f"Error: {e}", 4)
elif verb == "seed" and len(parts) == 1:
self.log(f"Seed: {self.seed}", 2)
elif verb == "seed" and len(parts) >= 2:
try:
self.seed = int(parts[1])
rng = random.Random(self.seed)
self.picks = rng.sample(self.instruments, 8)
for i, inst in enumerate(self.picks, 1):
self.engine.channel(i, instrument=inst, reverb=0.3)
self.log(f"Seed → {self.seed}", 1)
except ValueError:
self.log("seed <number>", 4)
elif verb == "list":
for i in range(0, len(self.instruments), 3):
row = " ".join(f"{x:22s}" for x in self.instruments[i:i+3])
self.log(f" {row}", 2)
elif verb == "patterns":
for i in range(0, len(self.drum_patterns), 4):
row = " ".join(f"{x:17s}" for x in self.drum_patterns[i:i+4])
self.log(f" {row}", 2)
elif verb == "pan" and len(parts) >= 3:
try:
n = int(parts[1])
val = float(parts[2])
val = max(-1.0, min(1.0, val))
if n in self.engine.channels:
self.engine.channels[n].pan = val
self.log(f"Ch {n} pan={val:+.1f}", 1)
else:
self.log(f"Channel {n} not active", 4)
except ValueError:
self.log("pan <1-8> <-1..1>", 4)
elif verb == "kbd":
if len(parts) >= 2:
try:
ch_num = int(parts[1])
self.engine._keyboard_channel = ch_num
if len(parts) >= 3:
self.engine._keyboard_octave = int(parts[2])
except ValueError:
self.log("kbd <channel> [octave]", 4)
return
else:
self.engine._keyboard_channel = self.engine._keyboard_channel or 1
self.kbd_active = True
# Make sure wavetables are cached for this channel
ch_num = self.engine._keyboard_channel
if ch_num in self.engine.channels:
channel = self.engine.channels[ch_num]
if not channel._cache:
self.log("Rendering wavetables...", 3)
for midi_note in range(36, 97):
channel._get_wave(midi_note, 44100 * 3)
self.log(f"♪ Keyboard ON ch{ch_num} oct{self.engine._keyboard_octave} (Esc=exit, ↑↓=octave)", 1)
elif verb == "rec":
self.engine.start_recording()
self.log("● Recording...", 4)
elif verb == "stop" and self.engine._recording:
self.engine.stop_recording()
n = len(self.engine._record_events)
self.log(f"■ Stopped ({n} events)", 3)
elif verb == "export":
fname = parts[1] if len(parts) > 1 else "recording.mid"
score = self.engine.export_recording(fname)
if score:
self.log(f"Exported → {fname}", 1)
else:
self.log("Nothing to export", 4)
elif verb == "save" and len(parts) >= 2:
fname = parts[1]
if not fname.endswith(".json"):
fname += ".json"
self.engine.seed = self.seed
self.engine.save_config(fname)
self.log(f"Saved → {fname}", 1)
elif verb == "load" and len(parts) >= 2:
fname = parts[1]
if not fname.endswith(".json"):
fname += ".json"
try:
self.engine.load_config(fname)
self.log(f"Loaded ← {fname}", 1)
# Update picks from channels
for ch, channel in self.engine.channels.items():
if 1 <= ch <= 8:
self.picks[ch - 1] = channel.synth_name
except Exception as e:
self.log(f"Error: {e}", 4)
elif verb == "octave" and len(parts) >= 2:
try:
self.engine._keyboard_octave = int(parts[1])
self.log(f"Keyboard octave → {self.engine._keyboard_octave}", 2)
except ValueError:
self.log("octave <0-8>", 4)
else:
self.log(f"? {cmd}", 4)
def main():
import argparse
parser = argparse.ArgumentParser(description="PyTheory Live — real-time MIDI synthesizer")
parser.add_argument("seed", nargs="?", type=int, default=None, help="Random seed for instruments")
parser.add_argument("--port", "-p", default="OP-XY", help="MIDI port name (default: OP-XY)")
parser.add_argument("--channels", "-c", type=int, default=8, help="Number of channels (default: 8)")
parser.add_argument("--drums", "-d", default="rock", help="Drum pattern (default: rock, 'none' to disable)")
parser.add_argument("--buffer", "-b", type=int, default=128, help="Audio buffer size (default: 128)")
args = parser.parse_args()
tui = LiveTUI(seed=args.seed, port=args.port, n_channels=args.channels,
drum_pattern=args.drums, buffer_size=args.buffer)
curses.wrapper(tui.run)
# Print resume command on exit
cmd_parts = ["pytheory-live", str(tui.seed)]
if tui.port != "OP-XY":
cmd_parts += ["--port", tui.port]
if tui.n_channels != 8:
cmd_parts += ["--channels", str(tui.n_channels)]
if tui.current_drum != "rock":
cmd_parts += ["--drums", tui.current_drum]
if tui.buffer_size != 128:
cmd_parts += ["--buffer", str(tui.buffer_size)]
print(f"\nResume this session with:\n {' '.join(cmd_parts)}\n")
if __name__ == "__main__":
main()
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