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@@ -2,6 +2,51 @@
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||||
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||||
All notable changes to PyTheory are documented here.
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||||
|
||||
## 0.40.4
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||||
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||||
- **Distortion overhaul** — multi-stage clipping (preamp → power amp →
|
||||
asymmetric rectifier) replaces single-stage tanh. Crunch, distorted,
|
||||
orange crunch, and metal guitar presets now sound properly driven.
|
||||
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||||
## 0.40.3
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||||
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||||
- **Crotales synth** — tuned bronze discs with long ring and bright harmonics
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- **Tingsha synth** — paired Tibetan cymbals with beating from two detuned discs
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- **Rain stick** — cascading pebbles (steep and slow/shallow variants)
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||||
- **Ocean drum** — steel beads rolling inside a frame drum, surf wash
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||||
- **Cabasa** — metal bead chain on cylinder, bright metallic scrape
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- **Wind chimes** — multiple suspended metal tubes ringing at random offsets
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- **Finger cymbal** — single zill tap, bright metallic ping
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- `crotales`, `tingsha`, `singing_bowl`, `singing_bowl_ring` instrument presets
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- Audio demos in docs for all new sounds
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## 0.40.2
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- **Master compressor dialed back** — threshold raised from 0.5 to 0.7,
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makeup gain capped at 3x. Sparse arrangements no longer get
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over-amplified to clipping.
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## 0.40.1
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||||
- **Singing bowl synth** — two variants: strike (mallet hit with chirp
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and long decay) and ring (rim-rubbed sustained tone with slow build).
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Inharmonic partials beat against near-degenerate mode pairs for
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||||
authentic Himalayan bowl shimmer.
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- `singing_bowl` and `singing_bowl_ring` instrument presets
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- Audio demos in docs for both variants
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## 0.40.0
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- **Rhodes electric piano synth** — tine + tonebar + electromagnetic
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pickup model. `electric_piano` preset now uses dedicated `rhodes_synth`
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instead of FM
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- **73 audio demos in docs** — every synth, every drum pattern, every
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code example with `play_score()` now has an embedded audio player
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- Idiomatic demos: harp arpeggiates, guitars strum, cello bows, sitar
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drones, strings use ensemble
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- Trailing silence trimming on all audio exports
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- Raw waveform demos (no envelope) for classic waveforms
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## 0.39.3
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- **33 audio samples in documentation** — every `play_score()` example
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+649
-49
@@ -23,7 +23,20 @@ os.makedirs(AUDIO_DIR, exist_ok=True)
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|
||||
|
||||
def save_wav(buf, path):
|
||||
"""Save a float32 buffer as 16-bit stereo WAV."""
|
||||
"""Save a float32 buffer as 16-bit stereo WAV, trimming trailing silence."""
|
||||
# Trim trailing silence (below -60dB threshold)
|
||||
threshold = 0.001
|
||||
if buf.ndim == 2:
|
||||
amplitude = numpy.abs(buf).max(axis=1)
|
||||
else:
|
||||
amplitude = numpy.abs(buf)
|
||||
# Find last sample above threshold
|
||||
above = numpy.where(amplitude > threshold)[0]
|
||||
if len(above) > 0:
|
||||
# Keep 0.2s of tail after last audible sample for natural decay
|
||||
tail = min(int(SAMPLE_RATE * 0.2), len(buf) - above[-1])
|
||||
buf = buf[:above[-1] + tail]
|
||||
|
||||
# Handle both mono (n,) and stereo (n, 2) buffers
|
||||
if buf.ndim == 1:
|
||||
channels = 1
|
||||
@@ -172,43 +185,74 @@ def gen_tabla():
|
||||
score = Score("4/4", bpm=80)
|
||||
score.drums("teental", repeats=2)
|
||||
score.drums("chakradar", repeats=1)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
score.set_drum_effects(reverb=0.3, reverb_type="hall")
|
||||
render("tabla", score)
|
||||
|
||||
|
||||
# ── Marching snare ───────────────────────────────────────────────────────
|
||||
|
||||
def gen_metal_blast():
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("metal blast", repeats=8, fill="metal cascade", fill_every=4)
|
||||
score = Score("4/4", bpm=190)
|
||||
# Showcase all metal patterns: groove → gallop → triplet fill → blast
|
||||
score.drums("metal groove", repeats=2)
|
||||
score.drums("metal gallop", repeats=4, fill="metal triplet", fill_every=4)
|
||||
score.drums("metal blast", repeats=2, fill="metal cascade", fill_every=2)
|
||||
score.drums("double kick", repeats=2, fill="metal blast", fill_every=2)
|
||||
render("metal_blast", score)
|
||||
|
||||
|
||||
def gen_cajon():
|
||||
score = Score("4/4", bpm=100)
|
||||
score.drums("cajon", repeats=8, fill="cajon flam", fill_every=4)
|
||||
score.set_drum_effects(reverb=0.25, reverb_type="room")
|
||||
render("cajon", score)
|
||||
|
||||
|
||||
def gen_tabla_teental():
|
||||
score = Score("4/4", bpm=160)
|
||||
score.drums("teental", repeats=4)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
score.drums("teental", repeats=3)
|
||||
score.drums("teental", repeats=1, fill="bayan", fill_every=1)
|
||||
score.set_drum_effects(reverb=0.3, reverb_type="hall")
|
||||
render("tabla_teental", score)
|
||||
|
||||
|
||||
def gen_tabla_keherwa():
|
||||
score = Score("4/4", bpm=180)
|
||||
score.drums("keherwa", repeats=4, fill="chakkardar", fill_every=4)
|
||||
score.set_drum_effects(reverb=0.2)
|
||||
# Manual part so we can add ge_bend hits
|
||||
tabla = score.part("tabla", synth="sine", volume=0.5, reverb=0.3, reverb_type="hall")
|
||||
DHA = DrumSound.TABLA_DHA
|
||||
NA = DrumSound.TABLA_NA
|
||||
TIN = DrumSound.TABLA_TIN
|
||||
TIT = DrumSound.TABLA_TIT
|
||||
GE = DrumSound.TABLA_GE
|
||||
GB = DrumSound.TABLA_GE_BEND
|
||||
# Keherwa with ge_bend accents
|
||||
for _ in range(3):
|
||||
tabla.hit(DHA, Duration.EIGHTH, velocity=90, articulation="accent")
|
||||
tabla.hit(GE, Duration.EIGHTH, velocity=65)
|
||||
tabla.hit(NA, Duration.EIGHTH, velocity=72)
|
||||
tabla.hit(TIT, Duration.EIGHTH, velocity=45)
|
||||
tabla.hit(NA, Duration.EIGHTH, velocity=68)
|
||||
tabla.hit(TIT, Duration.EIGHTH, velocity=42)
|
||||
tabla.hit(DHA, Duration.EIGHTH, velocity=85, articulation="accent")
|
||||
tabla.hit(NA, Duration.EIGHTH, velocity=70)
|
||||
# Last bar with bayan bends
|
||||
tabla.hit(DHA, Duration.EIGHTH, velocity=95, articulation="marcato")
|
||||
tabla.hit(GB, Duration.EIGHTH, velocity=80)
|
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tabla.hit(NA, Duration.EIGHTH, velocity=72)
|
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tabla.hit(GB, Duration.EIGHTH, velocity=82)
|
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tabla.hit(DHA, Duration.EIGHTH, velocity=100, articulation="accent")
|
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tabla.hit(GB, Duration.EIGHTH, velocity=85)
|
||||
tabla.hit(DHA, Duration.QUARTER, velocity=110, articulation="fermata")
|
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render("tabla_keherwa", score)
|
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|
||||
|
||||
def gen_tabla_chakradar():
|
||||
score = Score("4/4", bpm=200)
|
||||
score.drums("teental", repeats=2)
|
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score.drums("teental", repeats=1)
|
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score.drums("teental", repeats=1, fill="bayan", fill_every=1)
|
||||
score.drums("chakradar", repeats=1)
|
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score.set_drum_effects(reverb=0.2)
|
||||
score.set_drum_effects(reverb=0.3, reverb_type="hall")
|
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render("tabla_chakradar", score)
|
||||
|
||||
|
||||
@@ -232,31 +276,120 @@ def gen_mridangam():
|
||||
|
||||
def gen_march_snare():
|
||||
score = Score("4/4", bpm=120)
|
||||
p = score.part("snare", synth="sine", volume=0.8, reverb=0.15)
|
||||
|
||||
S = DrumSound.MARCH_SNARE
|
||||
R = DrumSound.MARCH_RIMSHOT
|
||||
C = DrumSound.MARCH_CLICK
|
||||
Q1 = DrumSound.QUAD_1
|
||||
Q2 = DrumSound.QUAD_2
|
||||
Q3 = DrumSound.QUAD_3
|
||||
Q4 = DrumSound.QUAD_4
|
||||
QS = DrumSound.QUAD_SPOCK
|
||||
B1 = DrumSound.BASS_1
|
||||
B2 = DrumSound.BASS_2
|
||||
B3 = DrumSound.BASS_3
|
||||
B4 = DrumSound.BASS_4
|
||||
B5 = DrumSound.BASS_5
|
||||
|
||||
for _ in range(4):
|
||||
p.hit(C, Duration.QUARTER, velocity=95)
|
||||
# Snare line — 8 players (high volume to compensate for ensemble division)
|
||||
sn = score.part("snares", synth="sine", volume=1.5, reverb=0.2, ensemble=8)
|
||||
# Quads — 4 players
|
||||
q = score.part("quads", synth="sine", volume=0.5, reverb=0.2, ensemble=4)
|
||||
# Basses — 5 players
|
||||
b = score.part("basses", synth="sine", volume=0.55, reverb=0.2, ensemble=5)
|
||||
|
||||
# Click count-off
|
||||
for _ in range(4):
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
p.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
sn.hit(C, Duration.QUARTER, velocity=95)
|
||||
q.rest(Duration.QUARTER)
|
||||
b.rest(Duration.QUARTER)
|
||||
|
||||
# Bar 1-2: snare groove, quads accent, bass on beats
|
||||
for _ in range(2):
|
||||
sn.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
sn.hit(R, Duration.SIXTEENTH, velocity=115)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
sn.hit(R, Duration.SIXTEENTH, velocity=118)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=35)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
sn.hit(R, Duration.SIXTEENTH, velocity=120)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
|
||||
q.hit(Q1, Duration.SIXTEENTH, velocity=95)
|
||||
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q1, Duration.SIXTEENTH, velocity=95)
|
||||
q.hit(QS, Duration.SIXTEENTH, velocity=100)
|
||||
q.hit(Q1, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q3, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q1, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(QS, Duration.SIXTEENTH, velocity=100)
|
||||
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q1, Duration.SIXTEENTH, velocity=90)
|
||||
|
||||
b.hit(B3, Duration.QUARTER, velocity=100)
|
||||
b.hit(B1, Duration.EIGHTH, velocity=90)
|
||||
b.hit(B5, Duration.EIGHTH, velocity=95)
|
||||
b.hit(B3, Duration.QUARTER, velocity=100)
|
||||
b.hit(B5, Duration.EIGHTH, velocity=90)
|
||||
b.hit(B1, Duration.EIGHTH, velocity=95)
|
||||
|
||||
# Bar 3: flams + diddles
|
||||
sn.flam(S, Duration.QUARTER, velocity=120)
|
||||
sn.diddle(S, Duration.EIGHTH, velocity=45)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=32)
|
||||
sn.flam(S, Duration.QUARTER, velocity=118)
|
||||
sn.diddle(S, Duration.EIGHTH, velocity=42)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=28)
|
||||
sn.hit(S, Duration.SIXTEENTH, velocity=30)
|
||||
|
||||
q.hit(Q1, Duration.QUARTER, velocity=95)
|
||||
q.hit(Q3, Duration.EIGHTH, velocity=55)
|
||||
q.hit(Q2, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(Q4, Duration.SIXTEENTH, velocity=55)
|
||||
q.hit(QS, Duration.QUARTER, velocity=100)
|
||||
q.hit(Q4, Duration.EIGHTH, velocity=55)
|
||||
q.hit(Q1, Duration.EIGHTH, velocity=90)
|
||||
|
||||
b.hit(B5, Duration.QUARTER, velocity=100)
|
||||
b.hit(B3, Duration.QUARTER, velocity=95)
|
||||
b.hit(B1, Duration.QUARTER, velocity=100)
|
||||
b.hit(B3, Duration.QUARTER, velocity=95)
|
||||
|
||||
# Bar 4: buzz roll finale into big hit
|
||||
for i in range(28):
|
||||
sn.hit(S, 0.0625, velocity=min(25 + i * 3, 100))
|
||||
sn.hit(R, Duration.EIGHTH, velocity=125)
|
||||
sn.hit(R, Duration.EIGHTH, velocity=127)
|
||||
|
||||
for i in range(8):
|
||||
q.hit([Q1,Q2,Q3,Q4,Q4,Q3,Q2,Q1][i], Duration.SIXTEENTH, velocity=60+i*4)
|
||||
q.hit(QS, Duration.HALF, velocity=110)
|
||||
|
||||
b.hit(B1, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B2, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B4, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B5, Duration.SIXTEENTH, velocity=95)
|
||||
b.hit(B4, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B2, Duration.SIXTEENTH, velocity=90)
|
||||
b.hit(B3, Duration.HALF, velocity=100)
|
||||
|
||||
render("march_snare", score)
|
||||
|
||||
|
||||
@@ -391,6 +524,420 @@ def gen_jazz_ballad():
|
||||
|
||||
# ── Quickstart example ───────────────────────────────────────────────────
|
||||
|
||||
# ── Synth waveform demos ──────────────────────────────────────────────────
|
||||
|
||||
def _synth_demo(name, synth, envelope="none", **kwargs):
|
||||
"""Short C major melody on a given synth."""
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth=synth, envelope=envelope, volume=0.5,
|
||||
reverb=0.2, **kwargs)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render(f"synth_{name}", score)
|
||||
|
||||
|
||||
def gen_synth_sine():
|
||||
_synth_demo("sine", "sine")
|
||||
|
||||
def gen_synth_saw():
|
||||
_synth_demo("saw", "saw")
|
||||
|
||||
def gen_synth_triangle():
|
||||
_synth_demo("triangle", "triangle")
|
||||
|
||||
def gen_synth_square():
|
||||
_synth_demo("square", "square")
|
||||
|
||||
def gen_synth_piano():
|
||||
score = Score("4/4", bpm=85)
|
||||
p = score.part("demo", instrument="piano", volume=0.5, reverb=0.3)
|
||||
# Hold chords with melody on top
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["E4", "G4", "C5", "G4", "E4", "D4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_piano", score)
|
||||
|
||||
def gen_synth_acoustic_guitar():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="acoustic_guitar", volume=0.5,
|
||||
reverb=0.25, fretboard=Fretboard.guitar())
|
||||
for ch in ["G", "D", "Em", "C"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=75)
|
||||
render("synth_acoustic_guitar", score)
|
||||
|
||||
def gen_synth_pulse():
|
||||
_synth_demo("pulse", "pulse")
|
||||
|
||||
def gen_synth_noise():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="noise", envelope="pad", volume=0.3,
|
||||
lowpass=2000, reverb=0.3)
|
||||
p.add("C4", Duration.WHOLE * 2, velocity=80)
|
||||
render("synth_noise", score)
|
||||
|
||||
def gen_synth_pwm_slow():
|
||||
_synth_demo("pwm_slow", "pwm_slow", envelope="pad")
|
||||
|
||||
def gen_synth_pwm_fast():
|
||||
_synth_demo("pwm_fast", "pwm_fast")
|
||||
|
||||
def gen_synth_fm():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="fm", envelope="bell", volume=0.5,
|
||||
fm_ratio=3.0, fm_index=5.0, reverb=0.3)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=80)
|
||||
render("synth_fm", score)
|
||||
|
||||
def gen_synth_rhodes():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="electric_piano", volume=0.5, reverb=0.3)
|
||||
# Jazz chords with hold
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("E3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("Bb3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "E4", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_rhodes", score)
|
||||
|
||||
def gen_synth_supersaw():
|
||||
_synth_demo("supersaw", "supersaw", envelope="pad")
|
||||
|
||||
def gen_synth_bass_guitar():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="bass_guitar_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_bass_guitar", score)
|
||||
|
||||
def gen_synth_flute():
|
||||
_synth_demo("flute", "flute_synth", envelope="none")
|
||||
|
||||
def gen_synth_trumpet():
|
||||
_synth_demo("trumpet", "trumpet_synth", envelope="none")
|
||||
|
||||
def gen_synth_clarinet():
|
||||
_synth_demo("clarinet", "clarinet_synth", envelope="none")
|
||||
|
||||
def gen_synth_oboe():
|
||||
_synth_demo("oboe", "oboe_synth", envelope="none")
|
||||
|
||||
def gen_synth_cello():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="cello", volume=0.5, reverb=0.3, ensemble=3)
|
||||
for n in ["C3", "E3", "G3", "C4"]:
|
||||
p.add(n, Duration.WHOLE, velocity=80)
|
||||
render("synth_cello", score)
|
||||
|
||||
def gen_synth_harpsichord():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="harpsichord_synth", envelope="none",
|
||||
volume=0.5, reverb=0.25)
|
||||
# Baroque ornamental runs
|
||||
p.hold("C3", Duration.WHOLE, velocity=70)
|
||||
for n in ["C4", "D4", "E4", "F4", "G4", "A4", "B4", "C5"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=80)
|
||||
p.hold("G3", Duration.WHOLE, velocity=70)
|
||||
for n in ["C5", "B4", "A4", "G4", "F4", "E4", "D4", "C4"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=78)
|
||||
render("synth_harpsichord", score)
|
||||
|
||||
def gen_synth_electric_guitar():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="electric_guitar", volume=0.5,
|
||||
reverb=0.15, fretboard=Fretboard.guitar())
|
||||
for ch in ["Am", "F", "C", "G"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=80)
|
||||
render("synth_electric_guitar", score)
|
||||
|
||||
def gen_synth_kalimba():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="kalimba", volume=0.5, reverb=0.3)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_kalimba", score)
|
||||
|
||||
def gen_synth_wurlitzer():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="wurlitzer", volume=0.5, reverb=0.25)
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=60)
|
||||
p.hold("Eb3", Duration.WHOLE * 2, velocity=55)
|
||||
p.hold("G3", Duration.WHOLE * 2, velocity=55)
|
||||
for n in ["G4", "Bb4", "C5", "Bb4", "G4", "F4", "Eb4", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
render("synth_wurlitzer", score)
|
||||
|
||||
def gen_synth_vibraphone():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="vibraphone", volume=0.5)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_vibraphone", score)
|
||||
|
||||
def gen_synth_pipe_organ():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="pipe_organ", volume=0.5)
|
||||
p.hold("C3", Duration.WHOLE * 4, velocity=70)
|
||||
p.hold("G3", Duration.WHOLE * 4, velocity=65)
|
||||
for n in ["C4", "D4", "E4", "F4", "G4", "F4", "E4", "D4",
|
||||
"C4", "E4", "G4", "C5", "G4", "E4", "C4", "C4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_pipe_organ", score)
|
||||
|
||||
def gen_synth_choir():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", instrument="choir", volume=0.5)
|
||||
for n, v in [("C4", "ah"), ("E4", "oh"), ("G4", "ah"), ("C5", "ee"),
|
||||
("G4", "oh"), ("E4", "ah"), ("C4", "oo"), ("C4", "ah")]:
|
||||
p.add(n, Duration.HALF, velocity=70, lyric=v)
|
||||
render("synth_choir", score)
|
||||
|
||||
def gen_synth_organ():
|
||||
_synth_demo("organ", "organ_synth", envelope="organ")
|
||||
|
||||
def gen_synth_marimba():
|
||||
_synth_demo("marimba", "marimba_synth", envelope="mallet")
|
||||
|
||||
def gen_synth_sitar():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="sitar", volume=0.4, reverb=0.35)
|
||||
# Drone under melody
|
||||
p.hold("C3", Duration.WHOLE * 4, velocity=55)
|
||||
for n, d in [("C4", 1.0), ("D4", 0.5), ("E4", 0.5), ("G4", 1.0),
|
||||
("A4", 0.5), ("G4", 0.5), ("E4", 1.0), ("D4", 0.5),
|
||||
("C4", 0.5), ("D4", 1.0), ("C4", 2.0)]:
|
||||
p.add(n, d, velocity=75)
|
||||
render("synth_sitar", score)
|
||||
|
||||
|
||||
def gen_synth_harp():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", synth="harp_synth", envelope="none",
|
||||
volume=0.5, reverb=0.3)
|
||||
# Arpeggiated chords with hold — harp style
|
||||
p.hold("C3", Duration.WHOLE * 2, velocity=70)
|
||||
for n in ["E4", "G4", "C5", "E5", "G5", "C5", "G4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=75)
|
||||
render("synth_harp", score)
|
||||
|
||||
def gen_synth_upright_bass():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="upright_bass_synth", envelope="none",
|
||||
volume=0.5, reverb=0.2)
|
||||
for n in ["C2", "E2", "G2", "C3", "G2", "E2", "C2", "E2"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_upright_bass", score)
|
||||
|
||||
def gen_synth_timpani():
|
||||
score = Score("4/4", bpm=140)
|
||||
timp = score.part("timp", synth="timpani_synth", volume=0.5, reverb=0.25)
|
||||
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
|
||||
timp.add("C3", Duration.HALF, velocity=127)
|
||||
timp.rest(Duration.HALF)
|
||||
timp.roll("G2", Duration.WHOLE, velocity_start=20, velocity_end=110, speed=0.125)
|
||||
timp.add("G2", Duration.HALF, velocity=127)
|
||||
render("synth_timpani", score)
|
||||
|
||||
def gen_synth_strings():
|
||||
score = Score("4/4", bpm=70)
|
||||
p = score.part("demo", synth="strings_synth", envelope="bowed",
|
||||
volume=0.5, reverb=0.35, ensemble=8)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_strings", score)
|
||||
|
||||
def gen_synth_saxophone():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="tenor_sax", volume=0.5, reverb=0.2)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_saxophone", score)
|
||||
|
||||
def gen_synth_pedal_steel():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="pedal_steel", volume=0.5, reverb=0.3)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_pedal_steel", score)
|
||||
|
||||
def gen_synth_theremin():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="theremin", volume=0.5, reverb=0.3)
|
||||
for n in ["C4", "E4", "G4", "C5", "G4", "E4", "C4", "E4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_theremin", score)
|
||||
|
||||
def gen_synth_steel_drum():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", instrument="steel_drum", volume=0.5, reverb=0.2)
|
||||
for n in ["C5", "E5", "G5", "C6", "G5", "E5", "C5", "E5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=85)
|
||||
render("synth_steel_drum", score)
|
||||
|
||||
def gen_synth_accordion():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="accordion", volume=0.5, reverb=0.2)
|
||||
# Waltz feel with held chords
|
||||
p.hold("C3", Duration.WHOLE, velocity=65)
|
||||
p.hold("E3", Duration.WHOLE, velocity=60)
|
||||
p.hold("G3", Duration.WHOLE, velocity=60)
|
||||
for n in ["E4", "G4", "C5", "G4"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
p.hold("F3", Duration.WHOLE, velocity=65)
|
||||
p.hold("A3", Duration.WHOLE, velocity=60)
|
||||
p.hold("C4", Duration.WHOLE, velocity=60)
|
||||
for n in ["A4", "C5", "F5", "C5"]:
|
||||
p.add(n, Duration.QUARTER, velocity=78)
|
||||
render("synth_accordion", score)
|
||||
|
||||
def gen_synth_didgeridoo():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="didgeridoo", volume=0.5, reverb=0.3)
|
||||
p.add("C2", Duration.WHOLE * 2, velocity=85)
|
||||
render("synth_didgeridoo", score)
|
||||
|
||||
def gen_synth_bagpipe():
|
||||
score = Score("4/4", bpm=90)
|
||||
p = score.part("demo", instrument="bagpipe", volume=0.4, reverb=0.2)
|
||||
# Drone on low A + E (like real Highland pipes)
|
||||
p.hold("A3", Duration.WHOLE * 4, velocity=70)
|
||||
p.hold("E3", Duration.WHOLE * 4, velocity=65)
|
||||
# Chanter melody on top
|
||||
for n, d in [("A4", 1.0), ("B4", 0.5), ("C5", 0.5), ("D5", 1.0),
|
||||
("E5", 1.0), ("D5", 0.5), ("C5", 0.5), ("B4", 1.0),
|
||||
("A4", 1.0), ("G4", 1.0), ("A4", 2.0)]:
|
||||
p.add(n, d, velocity=80)
|
||||
render("synth_bagpipe", score)
|
||||
|
||||
def gen_synth_banjo():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=130)
|
||||
p = score.part("demo", instrument="banjo", volume=0.5, reverb=0.15,
|
||||
fretboard=Fretboard.guitar())
|
||||
# Strum into a picking lick
|
||||
p.strum("G", Duration.WHOLE, velocity=80)
|
||||
p.strum("C", Duration.WHOLE, velocity=78)
|
||||
# Bluegrass lick — 16th note picking
|
||||
for n in ["G4", "B4", "D5", "G5", "D5", "B4", "A4", "G4",
|
||||
"D4", "G4", "B4", "D5", "B4", "G4", "D4", "G4"]:
|
||||
p.add(n, Duration.SIXTEENTH, velocity=82)
|
||||
render("synth_banjo", score)
|
||||
|
||||
def gen_synth_mandolin():
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="mandolin", volume=0.5, reverb=0.2)
|
||||
# Tremolo rolls on held notes — the mandolin signature
|
||||
p.roll("G4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
|
||||
p.roll("A4", Duration.WHOLE, velocity_start=65, velocity_end=85, speed=Duration.SIXTEENTH)
|
||||
# Quick melody
|
||||
for n in ["B4", "C5", "D5", "C5", "B4", "A4", "G4", "A4"]:
|
||||
p.add(n, Duration.EIGHTH, velocity=80)
|
||||
# End on a roll
|
||||
p.roll("G4", Duration.WHOLE, velocity_start=70, velocity_end=90, speed=Duration.SIXTEENTH)
|
||||
render("synth_mandolin", score)
|
||||
|
||||
def gen_synth_ukulele():
|
||||
from pytheory import Fretboard
|
||||
score = Score("4/4", bpm=110)
|
||||
p = score.part("demo", instrument="ukulele", volume=0.5, reverb=0.25,
|
||||
fretboard=Fretboard.ukulele())
|
||||
for ch in ["C", "Am", "F", "G"]:
|
||||
p.strum(ch, Duration.WHOLE, velocity=72)
|
||||
render("synth_ukulele", score)
|
||||
|
||||
def gen_synth_granular():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", instrument="granular_pad", volume=0.5, reverb=0.4)
|
||||
for n in ["C4", "E4", "G4", "C5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_granular", score)
|
||||
|
||||
|
||||
def gen_synth_crotales():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="crotales_synth", envelope="none",
|
||||
volume=0.5, reverb=0.3)
|
||||
for n in ["C6", "E6", "G6", "C7", "G6", "E6", "C6"]:
|
||||
p.add(n, Duration.HALF, velocity=80)
|
||||
render("synth_crotales", score)
|
||||
|
||||
|
||||
def gen_synth_tingsha():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="tingsha_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["E5", "A5", "E6", "A5"]:
|
||||
p.add(n, Duration.WHOLE, velocity=75)
|
||||
render("synth_tingsha", score)
|
||||
|
||||
|
||||
def gen_rainstick():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3, velocity=90)
|
||||
render("rainstick", score)
|
||||
|
||||
|
||||
def gen_rainstick_slow():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4, velocity=85)
|
||||
render("rainstick_slow", score)
|
||||
|
||||
|
||||
def gen_ocean_drum():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3, velocity=85)
|
||||
render("ocean_drum", score)
|
||||
|
||||
|
||||
def gen_cabasa():
|
||||
score = Score("4/4", bpm=100)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(16):
|
||||
p.hit(DrumSound.CABASA, Duration.EIGHTH, velocity=100)
|
||||
render("cabasa", score)
|
||||
|
||||
|
||||
def gen_wind_chimes():
|
||||
score = Score("4/4", bpm=60)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3, velocity=85)
|
||||
render("wind_chimes", score)
|
||||
|
||||
|
||||
def gen_finger_cymbal():
|
||||
score = Score("4/4", bpm=80)
|
||||
p = score.part("demo", synth="sine", volume=1.0)
|
||||
for _ in range(8):
|
||||
p.hit(DrumSound.FINGER_CYMBAL, Duration.QUARTER, velocity=85)
|
||||
render("finger_cymbal", score)
|
||||
|
||||
|
||||
def gen_synth_singing_bowl_strike():
|
||||
score = Score("4/4", bpm=40)
|
||||
p = score.part("demo", synth="singing_bowl_strike_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["A3", "D4", "F4", "A4"]:
|
||||
p.add(n, Duration.WHOLE, velocity=80)
|
||||
render("synth_singing_bowl_strike", score)
|
||||
|
||||
|
||||
def gen_synth_singing_bowl_ring():
|
||||
score = Score("4/4", bpm=30)
|
||||
p = score.part("demo", synth="singing_bowl_ring_synth", envelope="none",
|
||||
volume=0.5, reverb=0.4)
|
||||
for n in ["A3", "D4", "A4"]:
|
||||
p.add(n, Duration.WHOLE * 2, velocity=75)
|
||||
render("synth_singing_bowl_ring", score)
|
||||
|
||||
|
||||
def gen_arpeggio():
|
||||
score = Score("4/4", bpm=132)
|
||||
score.drums("house", repeats=8)
|
||||
@@ -419,25 +966,24 @@ def gen_legato_glide():
|
||||
|
||||
|
||||
def gen_quickstart():
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
chords = score.part("chords", synth="sine", envelope="pad",
|
||||
reverb=0.4, volume=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
lowpass=2000, lowpass_q=3.0, distortion=0.8,
|
||||
legato=True, glide=0.03, volume=0.4)
|
||||
bass = score.part("bass", synth="sine", lowpass=500)
|
||||
key = Key("A", "minor")
|
||||
for chord in key.progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
|
||||
lead.set(lowpass=5000, reverb=0.3)
|
||||
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
for n in ["A2", "E2", "A2", "C3"] * 4:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("A5", 1)
|
||||
lead.add("G5", 0.5).add("E5", 0.5).add("D5", 1)
|
||||
lead.add("B4", 2).rest(2)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
render("quickstart", score)
|
||||
|
||||
|
||||
@@ -459,7 +1005,7 @@ def gen_complete_rock():
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", volume=0.4,
|
||||
delay=0.2, delay_time=0.33, reverb=0.2, lowpass=3000)
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck", volume=0.45,
|
||||
lowpass=600)
|
||||
lowpass=1200)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
@@ -550,6 +1096,60 @@ GENERATORS = [
|
||||
gen_ensemble,
|
||||
gen_strum,
|
||||
gen_swell,
|
||||
gen_synth_sine,
|
||||
gen_synth_saw,
|
||||
gen_synth_triangle,
|
||||
gen_synth_square,
|
||||
gen_synth_pulse,
|
||||
gen_synth_noise,
|
||||
gen_synth_pwm_slow,
|
||||
gen_synth_pwm_fast,
|
||||
gen_synth_fm,
|
||||
gen_synth_rhodes,
|
||||
gen_synth_supersaw,
|
||||
gen_synth_piano,
|
||||
gen_synth_bass_guitar,
|
||||
gen_synth_flute,
|
||||
gen_synth_trumpet,
|
||||
gen_synth_clarinet,
|
||||
gen_synth_oboe,
|
||||
gen_synth_cello,
|
||||
gen_synth_harpsichord,
|
||||
gen_synth_acoustic_guitar,
|
||||
gen_synth_electric_guitar,
|
||||
gen_synth_sitar,
|
||||
gen_synth_kalimba,
|
||||
gen_synth_wurlitzer,
|
||||
gen_synth_vibraphone,
|
||||
gen_synth_pipe_organ,
|
||||
gen_synth_choir,
|
||||
gen_synth_organ,
|
||||
gen_synth_marimba,
|
||||
gen_synth_harp,
|
||||
gen_synth_upright_bass,
|
||||
gen_synth_timpani,
|
||||
gen_synth_strings,
|
||||
gen_synth_saxophone,
|
||||
gen_synth_pedal_steel,
|
||||
gen_synth_theremin,
|
||||
gen_synth_steel_drum,
|
||||
gen_synth_accordion,
|
||||
gen_synth_didgeridoo,
|
||||
gen_synth_bagpipe,
|
||||
gen_synth_banjo,
|
||||
gen_synth_mandolin,
|
||||
gen_synth_ukulele,
|
||||
gen_synth_granular,
|
||||
gen_synth_crotales,
|
||||
gen_synth_tingsha,
|
||||
gen_synth_singing_bowl_strike,
|
||||
gen_synth_singing_bowl_ring,
|
||||
gen_rainstick,
|
||||
gen_rainstick_slow,
|
||||
gen_ocean_drum,
|
||||
gen_cabasa,
|
||||
gen_wind_chimes,
|
||||
gen_finger_cymbal,
|
||||
gen_arpeggio,
|
||||
gen_legato_glide,
|
||||
gen_acid_house,
|
||||
|
||||
+15
-33
@@ -143,45 +143,27 @@ chords, melody, bass, each with their own synth and effects:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score, Pattern, Key, Duration, Chord
|
||||
from pytheory import Score, Key, Duration
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
|
||||
chords = score.part(
|
||||
"chords",
|
||||
synth="fm",
|
||||
envelope="pad",
|
||||
reverb=0.4,
|
||||
)
|
||||
lead = score.part(
|
||||
"lead",
|
||||
synth="saw",
|
||||
envelope="pluck",
|
||||
delay=0.3,
|
||||
lowpass=3000,
|
||||
humanize=0.2,
|
||||
)
|
||||
bass = score.part(
|
||||
"bass",
|
||||
synth="sine",
|
||||
lowpass=500,
|
||||
)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
|
||||
key = Key("A", "minor")
|
||||
for chord in key.progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.arpeggio("Dm", bars=2, pattern="updown", octaves=2)
|
||||
lead.set(lowpass=5000, reverb=0.3)
|
||||
lead.arpeggio("E7", bars=2, pattern="up", octaves=2)
|
||||
lead.arpeggio("Am", bars=2, pattern="updown", octaves=2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
|
||||
for n in ["A2", "E2", "A2", "C3"] * 4:
|
||||
bass.add(n, Duration.QUARTER)
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
|
||||
play_score(score)
|
||||
|
||||
|
||||
@@ -396,7 +396,7 @@ lead, and filtered bass:
|
||||
|
||||
# Filtered bass
|
||||
bass = score.part("bass", synth="triangle", envelope="pluck",
|
||||
volume=0.45, lowpass=600)
|
||||
volume=0.45, lowpass=1200)
|
||||
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
+385
-6
@@ -37,6 +37,10 @@ building block of all other waveforms (Fourier's theorem).
|
||||
tone = Tone.from_string("C4", system="western")
|
||||
play(tone, synth=Synth.SINE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sine.wav" type="audio/wav"></audio>
|
||||
|
||||
Sawtooth
|
||||
~~~~~~~~
|
||||
|
||||
@@ -50,6 +54,10 @@ Named for its ramp shape.
|
||||
|
||||
play(tone, synth=Synth.SAW)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saw.wav" type="audio/wav"></audio>
|
||||
|
||||
Triangle
|
||||
~~~~~~~~
|
||||
|
||||
@@ -63,6 +71,10 @@ described as "woody" or "hollow."
|
||||
|
||||
play(tone, synth=Synth.TRIANGLE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_triangle.wav" type="audio/wav"></audio>
|
||||
|
||||
Square
|
||||
~~~~~~
|
||||
|
||||
@@ -76,6 +88,10 @@ pulse wave with a 50% duty cycle.
|
||||
|
||||
play(tone, synth=Synth.SQUARE)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_square.wav" type="audio/wav"></audio>
|
||||
|
||||
Extended Waveforms
|
||||
------------------
|
||||
|
||||
@@ -98,6 +114,10 @@ the classic NES-style buzzy tone.
|
||||
|
||||
lead = score.part("lead", synth="pulse", envelope="pluck")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pulse.wav" type="audio/wav"></audio>
|
||||
|
||||
FM Synthesis
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -109,18 +129,24 @@ the electric piano in every Whitney Houston ballad, the bass in every
|
||||
Depeche Mode track, the bells in a thousand TV jingles. If you heard
|
||||
pop music in the 80s, you heard FM synthesis.
|
||||
|
||||
**Use for:** electric piano (rhodes), bells, metallic leads, jazz chords.
|
||||
**Use for:** bells, metallic leads, glassy pads, DX7-style sounds.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
rhodes = score.part(
|
||||
"rhodes",
|
||||
bells = score.part(
|
||||
"bells",
|
||||
synth="fm",
|
||||
envelope="piano",
|
||||
envelope="bell",
|
||||
fm_ratio=3.0,
|
||||
fm_index=5.0,
|
||||
volume=0.3,
|
||||
reverb=0.4,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_fm.wav" type="audio/wav"></audio>
|
||||
|
||||
Noise
|
||||
-----
|
||||
|
||||
@@ -142,6 +168,10 @@ Useful as a texture layer, a percussion source, or a wind/ocean effect.
|
||||
lowpass=2000,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_noise.wav" type="audio/wav"></audio>
|
||||
|
||||
Ensemble Waveforms
|
||||
------------------
|
||||
|
||||
@@ -174,6 +204,10 @@ supersaw.
|
||||
reverb=0.5,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_supersaw.wav" type="audio/wav"></audio>
|
||||
|
||||
PWM Slow
|
||||
~~~~~~~~
|
||||
|
||||
@@ -195,6 +229,10 @@ from Boards of Canada to Drake? PWM with a slow LFO.
|
||||
reverb=0.4,
|
||||
)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_slow.wav" type="audio/wav"></audio>
|
||||
|
||||
PWM Fast
|
||||
~~~~~~~~
|
||||
|
||||
@@ -207,6 +245,10 @@ produces a natural chorus/vibrato effect built into the waveform itself.
|
||||
|
||||
lead = score.part("lead", synth="pwm_fast", envelope="pluck", volume=0.5)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pwm_fast.wav" type="audio/wav"></audio>
|
||||
|
||||
ADSR Envelopes
|
||||
--------------
|
||||
|
||||
@@ -375,6 +417,10 @@ at musical levels. Warm, round, unmistakably organ.
|
||||
|
||||
organ = score.part("organ", synth="organ_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_organ.wav" type="audio/wav"></audio>
|
||||
|
||||
String Ensemble
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -386,6 +432,10 @@ more "wooden" than a raw saw wave.
|
||||
|
||||
violin = score.part("violin", synth="strings_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_strings.wav" type="audio/wav"></audio>
|
||||
|
||||
Dedicated Instrument Synths
|
||||
--------------------------
|
||||
|
||||
@@ -407,6 +457,94 @@ soundboard.
|
||||
|
||||
piano = score.part("piano", synth="piano_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_piano.wav" type="audio/wav"></audio>
|
||||
|
||||
Rhodes Electric Piano
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The Fender Rhodes — a rubber-tipped hammer strikes a steel tine
|
||||
next to a tonebar, picked up by an electromagnetic pickup. Warm,
|
||||
bell-like, with a bright metallic attack that mellows into a
|
||||
singing sustain. The sound of jazz clubs, soul, and neo-soul.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
rhodes = score.part("rhodes", synth="rhodes_synth")
|
||||
# Or use the instrument preset (adds tremolo + chorus)
|
||||
rhodes = score.part("rhodes", instrument="electric_piano")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_rhodes.wav" type="audio/wav"></audio>
|
||||
|
||||
Wurlitzer Electric Piano
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The Wurlitzer uses a vibrating steel reed (not a tine like Rhodes)
|
||||
picked up by an electrostatic pickup. More nasal, reedy, and biting
|
||||
— it barks and growls when played hard. Think Supertramp, Ray Charles.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
wurli = score.part("wurli", synth="wurlitzer_synth")
|
||||
wurli = score.part("wurli", instrument="wurlitzer")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_wurlitzer.wav" type="audio/wav"></audio>
|
||||
|
||||
Vibraphone Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Struck aluminum bars with motor-driven tremolo discs. The spinning
|
||||
motor modulates the sound through the resonator tubes, creating the
|
||||
signature vibraphone shimmer. Inharmonic bar modes at 1x, 2.76x, 5.4x.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
vib = score.part("vib", synth="vibraphone_synth")
|
||||
vib = score.part("vib", instrument="vibraphone")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_vibraphone.wav" type="audio/wav"></audio>
|
||||
|
||||
Pipe Organ Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Multiple ranks of pipes — principal 8', octave 4', fifteenth 2'.
|
||||
Constant air pressure means no dynamics. Wind chiff at the attack.
|
||||
Best with cathedral reverb.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
organ = score.part("organ", synth="pipe_organ_synth")
|
||||
organ = score.part("organ", instrument="pipe_organ")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pipe_organ.wav" type="audio/wav"></audio>
|
||||
|
||||
Choir Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
Voices singing vowels shaped by formant bandpass filters. The glottal
|
||||
source is filtered through vocal tract resonances — F1, F2, F3, F4 —
|
||||
which is what makes "ah" sound different from "oo". Use ``lyric=``
|
||||
to control the vowel. Best with ``ensemble=`` for a full section.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
choir = score.part("choir", synth="choir_synth")
|
||||
choir = score.part("choir", instrument="choir") # ensemble=6 + cathedral reverb
|
||||
choir.add("C4", Duration.WHOLE, lyric="ah")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_choir.wav" type="audio/wav"></audio>
|
||||
|
||||
Bass Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -416,6 +554,10 @@ Plucked string model with finger-damped harmonics and low-end warmth.
|
||||
|
||||
bass = score.part("bass", synth="bass_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bass_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Flute Synth
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -426,6 +568,10 @@ overblowing behavior at higher velocities.
|
||||
|
||||
flute = score.part("flute", synth="flute_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_flute.wav" type="audio/wav"></audio>
|
||||
|
||||
Trumpet Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -436,6 +582,10 @@ velocity, plus a characteristic brassy edge from shaped harmonics.
|
||||
|
||||
trumpet = score.part("trumpet", synth="trumpet_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_trumpet.wav" type="audio/wav"></audio>
|
||||
|
||||
Clarinet Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -446,6 +596,10 @@ characteristic hollow, woody tone.
|
||||
|
||||
clarinet = score.part("clarinet", synth="clarinet_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_clarinet.wav" type="audio/wav"></audio>
|
||||
|
||||
Oboe Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -456,6 +610,10 @@ timbre.
|
||||
|
||||
oboe = score.part("oboe", synth="oboe_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_oboe.wav" type="audio/wav"></audio>
|
||||
|
||||
Marimba Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -466,6 +624,10 @@ that emphasizes the fundamental.
|
||||
|
||||
marimba = score.part("marimba", synth="marimba_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_marimba.wav" type="audio/wav"></audio>
|
||||
|
||||
Harpsichord Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -476,6 +638,10 @@ Plucked-string model with a bright, immediate attack and rapid decay
|
||||
|
||||
harpsi = score.part("harpsi", synth="harpsichord_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harpsichord.wav" type="audio/wav"></audio>
|
||||
|
||||
Cello Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -486,6 +652,10 @@ producing a rich, warm, sustained tone.
|
||||
|
||||
cello = score.part("cello", synth="cello_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_cello.wav" type="audio/wav"></audio>
|
||||
|
||||
Harp Synth
|
||||
~~~~~~~~~~
|
||||
|
||||
@@ -496,6 +666,10 @@ modeling nylon strings on a resonant frame.
|
||||
|
||||
harp = score.part("harp", synth="harp_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_harp.wav" type="audio/wav"></audio>
|
||||
|
||||
Upright Bass Synth
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -505,6 +679,10 @@ Pizzicato double bass with woody body resonance and a thumpy low end.
|
||||
|
||||
bass = score.part("bass", synth="upright_bass_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_upright_bass.wav" type="audio/wav"></audio>
|
||||
|
||||
Acoustic Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -515,6 +693,10 @@ string decay.
|
||||
|
||||
guitar = score.part("guitar", synth="acoustic_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_acoustic_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Electric Guitar Synth
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -525,6 +707,10 @@ than the acoustic, ready for effects processing.
|
||||
|
||||
eguitar = score.part("eguitar", synth="electric_guitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_electric_guitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Sitar Synth
|
||||
~~~~~~~~~~~~
|
||||
|
||||
@@ -535,6 +721,10 @@ bridge, producing a shimmering, metallic sustain.
|
||||
|
||||
sitar = score.part("sitar", synth="sitar_synth")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_sitar.wav" type="audio/wav"></audio>
|
||||
|
||||
Timpani Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -547,6 +737,10 @@ Use ``Part.roll()`` for crescendo timpani rolls.
|
||||
timp = score.part("timp", synth="timpani_synth")
|
||||
timp.roll("C3", Duration.WHOLE, velocity_start=20, velocity_end=110)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_timpani.wav" type="audio/wav"></audio>
|
||||
|
||||
Saxophone Synth
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -558,6 +752,10 @@ mids, reed buzz, and brass body warmth. Four presets: ``saxophone``,
|
||||
|
||||
sax = score.part("sax", instrument="tenor_sax")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_saxophone.wav" type="audio/wav"></audio>
|
||||
|
||||
Pedal Steel Synth
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -568,6 +766,10 @@ and long sustain. Pairs naturally with spring reverb.
|
||||
|
||||
steel = score.part("steel", instrument="pedal_steel")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_pedal_steel.wav" type="audio/wav"></audio>
|
||||
|
||||
Theremin Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -578,6 +780,10 @@ Best used with legato and glide for continuous pitch.
|
||||
|
||||
theremin = score.part("theremin", instrument="theremin")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_theremin.wav" type="audio/wav"></audio>
|
||||
|
||||
Kalimba Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -588,6 +794,10 @@ inharmonic overtones (modes at 1x, 2.92x, 5.4x).
|
||||
|
||||
kalimba = score.part("kalimba", instrument="kalimba")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_kalimba.wav" type="audio/wav"></audio>
|
||||
|
||||
Steel Drum Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -598,6 +808,10 @@ Inharmonic partials at 2.0x, 3.01x, 4.1x, 5.3x.
|
||||
|
||||
pan = score.part("pan", instrument="steel_drum")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_steel_drum.wav" type="audio/wav"></audio>
|
||||
|
||||
Accordion Synth
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -608,6 +822,10 @@ create natural beating. Bellows pressure swell modulates amplitude.
|
||||
|
||||
acc = score.part("acc", instrument="accordion")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_accordion.wav" type="audio/wav"></audio>
|
||||
|
||||
Didgeridoo Synth
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -619,6 +837,10 @@ Best with cave reverb.
|
||||
|
||||
didg = score.part("didg", instrument="didgeridoo")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_didgeridoo.wav" type="audio/wav"></audio>
|
||||
|
||||
Bagpipe Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -629,6 +851,10 @@ peaked around 3-7 (the piercing brightness). No dynamics — always ff.
|
||||
|
||||
pipes = score.part("pipes", instrument="bagpipe")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_bagpipe.wav" type="audio/wav"></audio>
|
||||
|
||||
Banjo Synth
|
||||
~~~~~~~~~~~
|
||||
|
||||
@@ -639,6 +865,10 @@ nasal, ringy resonance with faster decay than guitar.
|
||||
|
||||
banjo = score.part("banjo", instrument="banjo")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_banjo.wav" type="audio/wav"></audio>
|
||||
|
||||
Mandolin Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -649,6 +879,10 @@ doubled unison strings. Bright, ringing, fast attack.
|
||||
|
||||
mando = score.part("mando", instrument="mandolin")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_mandolin.wav" type="audio/wav"></audio>
|
||||
|
||||
Ukulele Synth
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
@@ -659,6 +893,10 @@ softer attack than guitar, shorter sustain.
|
||||
|
||||
uke = score.part("uke", instrument="ukulele")
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_ukulele.wav" type="audio/wav"></audio>
|
||||
|
||||
Granular Synth
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
@@ -688,6 +926,147 @@ Parameters (passed as synth kwargs):
|
||||
- ``source``: Base waveform — ``"saw"``, ``"sine"``, ``"triangle"``,
|
||||
``"square"``, ``"noise"``.
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_granular.wav" type="audio/wav"></audio>
|
||||
|
||||
Crotales
|
||||
~~~~~~~~
|
||||
|
||||
Small tuned bronze discs (antique cymbals) struck with brass mallets.
|
||||
Bright, crystalline, bell-like tone with strong upper harmonics that
|
||||
rings for a long time. Nearly harmonic partials give crotales their
|
||||
penetrating brilliance — they cut through any orchestra.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
crotales = score.part("crotales", synth="crotales_synth", envelope="none",
|
||||
reverb=0.3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_crotales.wav" type="audio/wav"></audio>
|
||||
|
||||
Tingsha
|
||||
~~~~~~~
|
||||
|
||||
Two small Tibetan cymbals joined by a cord, clashed together. Both discs
|
||||
ring at slightly different frequencies, producing a bright ping with
|
||||
pronounced beating — the wavering interference between the two is the
|
||||
whole character of the sound.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
tingsha = score.part("tingsha", synth="tingsha_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_tingsha.wav" type="audio/wav"></audio>
|
||||
|
||||
Singing Bowl (Strike)
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Tibetan/Himalayan singing bowl struck with a mallet. The impact excites
|
||||
inharmonic partials that ring and slowly beat against each other as
|
||||
near-degenerate mode pairs interfere. Higher modes fade quickly, leaving
|
||||
the fundamental shimmering for seconds.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bowl = score.part("bowl", synth="singing_bowl_strike_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_strike.wav" type="audio/wav"></audio>
|
||||
|
||||
Singing Bowl (Ring)
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Rim-rubbed singing bowl — the mallet traces the rim, slowly building the
|
||||
fundamental into a sustained, pulsing tone. Upper harmonics shimmer in
|
||||
and out as the bowl resonates.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bowl = score.part("bowl", synth="singing_bowl_ring_synth", envelope="none",
|
||||
reverb=0.4)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/synth_singing_bowl_ring.wav" type="audio/wav"></audio>
|
||||
|
||||
Rain Stick
|
||||
~~~~~~~~~~
|
||||
|
||||
Cascading pebbles through a cactus tube with internal pins. Two variants:
|
||||
steep angle (fast cascade) and shallow angle (slow trickle).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.RAINSTICK, Duration.WHOLE * 3) # steep — fast cascade
|
||||
p.hit(DrumSound.RAINSTICK_SLOW, Duration.WHOLE * 4) # shallow — gentle trickle
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick.wav" type="audio/wav"></audio>
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/rainstick_slow.wav" type="audio/wav"></audio>
|
||||
|
||||
Ocean Drum
|
||||
~~~~~~~~~~
|
||||
|
||||
Steel beads rolling inside a frame drum — tilting produces a smooth surf wash.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.OCEAN_DRUM, Duration.WHOLE * 3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/ocean_drum.wav" type="audio/wav"></audio>
|
||||
|
||||
Cabasa
|
||||
~~~~~~
|
||||
|
||||
Metal bead chain scraped against a textured cylinder — brighter and
|
||||
more metallic than a shaker.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.CABASA, Duration.EIGHTH)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/cabasa.wav" type="audio/wav"></audio>
|
||||
|
||||
Wind Chimes
|
||||
~~~~~~~~~~~
|
||||
|
||||
Suspended metal tubes struck by hand or breeze. Each tube rings at
|
||||
its own pitch with slight time offsets.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.WIND_CHIMES, Duration.WHOLE * 3)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/wind_chimes.wav" type="audio/wav"></audio>
|
||||
|
||||
Finger Cymbal
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Single small cymbal tap (zill) — bright metallic ping.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
p.hit(DrumSound.FINGER_CYMBAL, Duration.HALF)
|
||||
|
||||
.. raw:: html
|
||||
|
||||
<audio controls style="width:100%;margin:0.3em 0 0.5em"><source src="../_static/audio/finger_cymbal.wav" type="audio/wav"></audio>
|
||||
|
||||
Analog Oscillator Drift
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -743,13 +1122,13 @@ distorted_guitar, orange_crunch, metal_guitar, bass_guitar, upright_bass,
|
||||
harp, sitar, koto, banjo, mandolin, mandola, ukulele
|
||||
|
||||
**World/Exotic**: pedal_steel, theremin, kalimba, steel_drum, didgeridoo,
|
||||
bagpipe
|
||||
bagpipe, singing_bowl, singing_bowl_ring, tingsha
|
||||
|
||||
**Synth**: synth_lead, synth_pad, synth_bass, acid_bass, 808_bass,
|
||||
granular_pad, granular_texture, vocal, choir
|
||||
|
||||
**Percussion**: vibraphone, marimba, xylophone, glockenspiel, tubular_bells,
|
||||
timpani
|
||||
timpani, crotales
|
||||
|
||||
Explicit kwargs override preset defaults:
|
||||
|
||||
|
||||
+16
-9
@@ -46,20 +46,27 @@ it through your speakers, export MIDI, finish in your DAW:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from pytheory import Score, Pattern, Key, Duration, Chord
|
||||
from pytheory import Score, Key, Duration
|
||||
from pytheory.play import play_score
|
||||
|
||||
score = Score("4/4", bpm=140)
|
||||
score.drums("bossa nova", repeats=4)
|
||||
score = Score("4/4", bpm=120)
|
||||
score.drums("rock", repeats=8, fill="rock", fill_every=4)
|
||||
|
||||
chords = score.part("chords", synth="fm", envelope="pad", reverb=0.4)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck", delay=0.3)
|
||||
bass = score.part("bass", synth="sine", lowpass=500)
|
||||
piano = score.part("piano", instrument="piano", reverb=0.3)
|
||||
lead = score.part("lead", synth="saw", envelope="pluck",
|
||||
delay=0.2, reverb=0.2, lowpass=4000)
|
||||
bass = score.part("bass", synth="triangle", lowpass=900)
|
||||
|
||||
for chord in Key("A", "minor").progression("i", "iv", "V", "i"):
|
||||
chords.add(chord, Duration.WHOLE)
|
||||
for chord in Key("G", "major").progression("I", "V", "vi", "IV") * 2:
|
||||
piano.add(chord, Duration.WHOLE)
|
||||
|
||||
lead.arpeggio("Am", bars=4, pattern="updown", octaves=2)
|
||||
lead.add("D5", 1).add("B4", 0.5).add("D5", 0.5)
|
||||
lead.add("G5", 1).add("E5", 1)
|
||||
lead.add("D5", 0.5).add("B4", 0.5).add("A4", 1)
|
||||
lead.add("G4", 2).rest(2)
|
||||
|
||||
for n in ["G2", "G2", "D2", "D2", "E2", "E2", "C2", "C2"] * 2:
|
||||
bass.add(n, Duration.HALF)
|
||||
|
||||
play_score(score)
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
"""Play a recorded MIDI file through pytheory's full renderer.
|
||||
|
||||
Takes a MIDI file captured by the live engine and plays it back
|
||||
through the complete synthesis pipeline — with ensemble, effects,
|
||||
reverb, and master compression.
|
||||
|
||||
Usage:
|
||||
python play_recording.py recording.mid
|
||||
python play_recording.py recording.mid --bpm 110
|
||||
"""
|
||||
|
||||
import sys
|
||||
import sounddevice as sd
|
||||
|
||||
from pytheory import Score
|
||||
from pytheory.play import render_score, SAMPLE_RATE
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 2:
|
||||
print(" Usage: python play_recording.py <file.mid> [--bpm N]")
|
||||
return
|
||||
|
||||
filename = sys.argv[1]
|
||||
bpm = None
|
||||
if "--bpm" in sys.argv:
|
||||
idx = sys.argv.index("--bpm")
|
||||
if idx + 1 < len(sys.argv):
|
||||
bpm = int(sys.argv[idx + 1])
|
||||
|
||||
print(f" Loading {filename}...")
|
||||
score = Score.from_midi(filename)
|
||||
|
||||
if bpm:
|
||||
score.bpm = bpm
|
||||
|
||||
print(f" {score}")
|
||||
print(f" Rendering...")
|
||||
|
||||
buf = render_score(score)
|
||||
duration = len(buf) / SAMPLE_RATE
|
||||
|
||||
print(f" Playing ({duration:.1f}s)...")
|
||||
try:
|
||||
sd.play(buf, SAMPLE_RATE)
|
||||
sd.wait()
|
||||
except KeyboardInterrupt:
|
||||
sd.stop()
|
||||
print("\n Stopped.")
|
||||
|
||||
print(" Done.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+2
-1
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "pytheory"
|
||||
version = "0.39.3"
|
||||
version = "0.40.4"
|
||||
description = "Music Theory for Humans"
|
||||
readme = "README.md"
|
||||
license = "MIT"
|
||||
@@ -23,6 +23,7 @@ classifiers = [
|
||||
dependencies = [
|
||||
"sounddevice",
|
||||
"scipy",
|
||||
"rich>=14.3.3",
|
||||
]
|
||||
|
||||
[project.urls]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
"""PyTheory: Music Theory for Humans."""
|
||||
|
||||
__version__ = "0.39.3"
|
||||
__version__ = "0.40.4"
|
||||
|
||||
from .tones import Tone, Interval
|
||||
from .systems import System, SYSTEMS, TET
|
||||
|
||||
@@ -0,0 +1,826 @@
|
||||
"""Real-time MIDI-driven synthesis engine.
|
||||
|
||||
Listens for MIDI input (e.g. from an OP-XY, keyboard, or DAW) and
|
||||
synthesizes audio in real-time through pytheory's synth engine.
|
||||
|
||||
Usage::
|
||||
|
||||
from pytheory.live import LiveEngine
|
||||
|
||||
engine = LiveEngine()
|
||||
engine.channel(1, instrument="electric_piano")
|
||||
engine.channel(2, instrument="bass_guitar", lowpass=800)
|
||||
engine.channel(10, drums=True)
|
||||
engine.start() # blocks until Ctrl-C
|
||||
|
||||
Note: sustained notes are pre-rendered to a 3-second wavetable.
|
||||
Instruments requiring longer sustain (pads, organ) will cut off
|
||||
after 3 seconds. This is a known limitation of the current
|
||||
wavetable approach.
|
||||
"""
|
||||
|
||||
import threading
|
||||
import numpy
|
||||
import sounddevice as sd
|
||||
|
||||
try:
|
||||
import rtmidi
|
||||
except ImportError:
|
||||
rtmidi = None
|
||||
|
||||
from .play import (
|
||||
_SYNTH_FUNCTIONS, _resolve_synth, _resolve_envelope,
|
||||
_apply_envelope, _apply_lowpass, _render_drum_hit_cached,
|
||||
SAMPLE_RATE, SAMPLE_PEAK,
|
||||
)
|
||||
from .rhythm import INSTRUMENTS, DrumSound
|
||||
|
||||
|
||||
# ── Voice ────────────────────────────────────────────────────────────────
|
||||
|
||||
class _Voice:
|
||||
"""A single sounding note - holds a pre-rendered wavetable and
|
||||
tracks playback position + envelope state."""
|
||||
__slots__ = ('active', 'note', 'pitch_ratio', 'pos', 'release_len',
|
||||
'release_pos', 'releasing', 'velocity', 'wave')
|
||||
|
||||
def __init__(self, wave, velocity, note):
|
||||
self.wave = wave # float32 array - one shot
|
||||
self.pos = 0.0 # current read position (float for pitch bend)
|
||||
self.velocity = velocity
|
||||
self.active = True
|
||||
self.releasing = False
|
||||
self.release_pos = 0
|
||||
self.release_len = int(SAMPLE_RATE * 0.05) # 50ms release
|
||||
self.note = note # MIDI note number
|
||||
self.pitch_ratio = 1.0 # 1.0 = normal, >1 = up, <1 = down
|
||||
|
||||
|
||||
# ── Channel ──────────────────────────────────────────────────────────────
|
||||
|
||||
class _Channel:
|
||||
"""One MIDI channel - has a synth, effects, and a voice pool."""
|
||||
|
||||
def __init__(self, synth_name="sine", envelope_name="piano",
|
||||
is_drums=False, max_voices=12, **kwargs):
|
||||
self.synth_fn = _resolve_synth(synth_name)
|
||||
self.synth_name = synth_name
|
||||
self.envelope_name = envelope_name
|
||||
self.env_tuple = _resolve_envelope(envelope_name)
|
||||
self.is_drums = is_drums
|
||||
self.max_voices = max_voices
|
||||
self.kwargs = kwargs
|
||||
self.lowpass = kwargs.get('lowpass', 0)
|
||||
self.lowpass_q = kwargs.get('lowpass_q', 0.707)
|
||||
self.reverb = kwargs.get('reverb', 0)
|
||||
self.volume = kwargs.get('volume', 0.5)
|
||||
self.pan = kwargs.get('pan', 0.0) # -1 left, 0 center, 1 right
|
||||
self.chorus = kwargs.get('chorus', 0)
|
||||
self.detune = kwargs.get('detune', 0)
|
||||
self.spread = kwargs.get('spread', 0)
|
||||
self.analog = kwargs.get('analog', 0)
|
||||
self.distortion = kwargs.get('distortion', 0)
|
||||
self.delay = kwargs.get('delay', 0)
|
||||
self.tremolo_depth = kwargs.get('tremolo_depth', 0)
|
||||
self.saturation = kwargs.get('saturation', 0)
|
||||
self.phaser = kwargs.get('phaser', 0)
|
||||
self.sub_osc = kwargs.get('sub_osc', 0)
|
||||
self.noise_mix = kwargs.get('noise_mix', 0)
|
||||
|
||||
self.voices = [] # active _Voice objects
|
||||
self._cache = {} # MIDI note -> pre-rendered wave
|
||||
self._lock = threading.Lock()
|
||||
self.level = 0.0 # current output level (for VU meter)
|
||||
|
||||
def _get_wave(self, midi_note, n_samples):
|
||||
"""Get or render a waveform for a MIDI note."""
|
||||
if self.is_drums:
|
||||
return _render_drum_hit_cached(midi_note, n_samples)
|
||||
|
||||
if midi_note in self._cache:
|
||||
cached = self._cache[midi_note]
|
||||
if len(cached) >= n_samples:
|
||||
return cached[:n_samples]
|
||||
|
||||
hz = 440.0 * (2 ** ((midi_note - 69) / 12.0))
|
||||
|
||||
# Synth kwargs
|
||||
skw = {}
|
||||
if self.synth_name in ("fm",):
|
||||
skw["mod_ratio"] = self.kwargs.get("fm_ratio", 2.0)
|
||||
skw["mod_index"] = self.kwargs.get("fm_index", 3.0)
|
||||
|
||||
wave = self.synth_fn(hz, n_samples=n_samples, **skw)
|
||||
wave_f = wave.astype(numpy.float32) / SAMPLE_PEAK
|
||||
|
||||
# Apply envelope
|
||||
a, d, s, r = self.env_tuple
|
||||
if a > 0 or d > 0 or s < 1.0 or r > 0:
|
||||
wave_f = _apply_envelope(wave_f, a, d, s, r)
|
||||
|
||||
# Apply lowpass
|
||||
if self.lowpass > 0:
|
||||
wave_f = _apply_lowpass(wave_f, self.lowpass, q=self.lowpass_q)
|
||||
|
||||
# Apply reverb - simple feedback delay for real-time
|
||||
if self.reverb > 0:
|
||||
wet = self.reverb
|
||||
delay_samples = int(SAMPLE_RATE * 0.03) # 30ms early reflection
|
||||
delay2 = int(SAMPLE_RATE * 0.047) # second tap
|
||||
delay3 = int(SAMPLE_RATE * 0.071) # third tap
|
||||
reverbed = wave_f.copy()
|
||||
for delay, gain in [(delay_samples, 0.4), (delay2, 0.3), (delay3, 0.2)]:
|
||||
if delay < len(reverbed):
|
||||
reverbed[delay:] += wave_f[:-delay] * gain
|
||||
# Feedback loop for tail
|
||||
fb_delay = int(SAMPLE_RATE * 0.05)
|
||||
feedback = 0.35
|
||||
for _ in range(6):
|
||||
if fb_delay < len(reverbed):
|
||||
reverbed[fb_delay:] += reverbed[:-fb_delay] * feedback
|
||||
feedback *= 0.7
|
||||
fb_delay = int(fb_delay * 1.5)
|
||||
wave_f = wave_f * (1.0 - wet) + reverbed * wet
|
||||
|
||||
# Apply distortion/saturation
|
||||
if self.distortion > 0:
|
||||
drive = 3.0
|
||||
wave_f = numpy.tanh(wave_f * drive * (1 + self.distortion * 3)) / drive
|
||||
if self.saturation > 0:
|
||||
wave_f = numpy.tanh(wave_f * (1 + self.saturation * 2))
|
||||
|
||||
# Apply tremolo
|
||||
if self.tremolo_depth > 0:
|
||||
t = numpy.arange(len(wave_f), dtype=numpy.float32) / SAMPLE_RATE
|
||||
trem = 1.0 - self.tremolo_depth * 0.5 * (1 + numpy.sin(2 * numpy.pi * 5.0 * t))
|
||||
wave_f *= trem
|
||||
|
||||
# Apply chorus (simple delay modulation)
|
||||
if self.chorus > 0:
|
||||
t = numpy.arange(len(wave_f), dtype=numpy.float32) / SAMPLE_RATE
|
||||
mod = (numpy.sin(2 * numpy.pi * 1.5 * t) * 0.002 * SAMPLE_RATE).astype(int)
|
||||
chorus_buf = numpy.zeros_like(wave_f)
|
||||
for i in range(len(wave_f)):
|
||||
idx = i - abs(mod[i]) - int(SAMPLE_RATE * 0.015)
|
||||
if 0 <= idx < len(wave_f):
|
||||
chorus_buf[i] = wave_f[idx]
|
||||
wave_f = wave_f * (1 - self.chorus * 0.5) + chorus_buf * self.chorus * 0.5
|
||||
|
||||
self._cache[midi_note] = wave_f
|
||||
return wave_f
|
||||
|
||||
def note_on(self, midi_note, velocity):
|
||||
"""Start a new voice."""
|
||||
vel_scale = velocity / 127.0
|
||||
# Render 3 seconds of audio (extra for reverb tail)
|
||||
n_samples = SAMPLE_RATE * 3
|
||||
wave = self._get_wave(midi_note, n_samples)
|
||||
|
||||
with self._lock:
|
||||
# Voice stealing - kill oldest if at max
|
||||
if len(self.voices) >= self.max_voices:
|
||||
self.voices.pop(0)
|
||||
self.voices.append(_Voice(wave, vel_scale, midi_note))
|
||||
|
||||
def note_off(self, midi_note):
|
||||
"""Trigger release on voices playing this note."""
|
||||
with self._lock:
|
||||
for v in self.voices:
|
||||
if v.note == midi_note and v.active and not v.releasing:
|
||||
v.releasing = True
|
||||
v.release_pos = 0
|
||||
|
||||
def render_stereo(self, n_frames):
|
||||
"""Mix all active voices into a stereo buffer (n_frames, 2)."""
|
||||
mono = numpy.zeros(n_frames, dtype=numpy.float32)
|
||||
dead = []
|
||||
|
||||
with self._lock:
|
||||
for i, v in enumerate(self.voices):
|
||||
if not v.active:
|
||||
dead.append(i)
|
||||
continue
|
||||
|
||||
remaining = len(v.wave) - int(v.pos)
|
||||
chunk = min(n_frames, remaining)
|
||||
|
||||
if chunk <= 0:
|
||||
v.active = False
|
||||
dead.append(i)
|
||||
continue
|
||||
|
||||
# Pitch bend: variable-rate read
|
||||
if abs(v.pitch_ratio - 1.0) > 0.001:
|
||||
read_positions = v.pos + numpy.arange(chunk) * v.pitch_ratio
|
||||
read_positions = numpy.clip(read_positions, 0, len(v.wave) - 2)
|
||||
idx = read_positions.astype(numpy.int64)
|
||||
frac = (read_positions - idx).astype(numpy.float32)
|
||||
samples = (v.wave[idx] * (1 - frac) +
|
||||
v.wave[numpy.minimum(idx + 1, len(v.wave) - 1)] * frac)
|
||||
samples *= v.velocity * self.volume
|
||||
else:
|
||||
int_pos = int(v.pos)
|
||||
samples = v.wave[int_pos:int_pos + chunk] * v.velocity * self.volume
|
||||
|
||||
# Release crossfade
|
||||
if v.releasing:
|
||||
fade_chunk = min(chunk, v.release_len - v.release_pos)
|
||||
if fade_chunk > 0:
|
||||
fade = numpy.linspace(
|
||||
1.0 - v.release_pos / v.release_len,
|
||||
1.0 - (v.release_pos + fade_chunk) / v.release_len,
|
||||
fade_chunk
|
||||
).astype(numpy.float32)
|
||||
samples[:fade_chunk] *= fade
|
||||
v.release_pos += fade_chunk
|
||||
if v.release_pos >= v.release_len:
|
||||
v.active = False
|
||||
samples[fade_chunk:] = 0
|
||||
|
||||
mono[:chunk] += samples
|
||||
v.pos += chunk * v.pitch_ratio
|
||||
|
||||
# Clean up dead voices
|
||||
for i in reversed(dead):
|
||||
if i < len(self.voices):
|
||||
self.voices.pop(i)
|
||||
|
||||
# VU meter
|
||||
peak = numpy.abs(mono).max() if len(mono) > 0 else 0
|
||||
self.level = self.level * 0.7 + peak * 0.3 # smooth
|
||||
|
||||
# Stereo pan (constant power)
|
||||
import math
|
||||
angle = (self.pan + 1) * math.pi / 4 # 0 to pi/2
|
||||
l_gain = math.cos(angle)
|
||||
r_gain = math.sin(angle)
|
||||
stereo = numpy.zeros((n_frames, 2), dtype=numpy.float32)
|
||||
stereo[:, 0] = mono * l_gain
|
||||
stereo[:, 1] = mono * r_gain
|
||||
|
||||
return stereo
|
||||
|
||||
|
||||
# ── LiveEngine ───────────────────────────────────────────────────────────
|
||||
|
||||
class LiveEngine:
|
||||
"""Real-time MIDI-to-audio engine.
|
||||
|
||||
Maps MIDI channels to pytheory instruments and synthesizes
|
||||
audio in real-time via sounddevice.
|
||||
|
||||
Example::
|
||||
|
||||
engine = LiveEngine()
|
||||
engine.channel(1, instrument="electric_piano")
|
||||
engine.channel(2, instrument="bass_guitar")
|
||||
engine.channel(10, drums=True)
|
||||
engine.start()
|
||||
"""
|
||||
|
||||
def __init__(self, buffer_size=512, sample_rate=SAMPLE_RATE):
|
||||
self.buffer_size = buffer_size
|
||||
self.sample_rate = sample_rate
|
||||
self.channels = {} # MIDI channel (1-16) -> _Channel
|
||||
self._cc_map = {} # (channel, cc_number) -> (param_name, min, max)
|
||||
self._midi_in = None
|
||||
self._stream = None
|
||||
self._stop_event = threading.Event()
|
||||
# Recording
|
||||
self._recording = False
|
||||
self._record_events = [] # (timestamp, ch, note, velocity, on/off)
|
||||
self._record_start = 0
|
||||
# Keyboard MIDI
|
||||
self._keyboard_channel = None
|
||||
self._keyboard_octave = 4
|
||||
# Clock sync
|
||||
self._clock_count = 0 # MIDI clock pulses (24 per quarter note)
|
||||
self._clock_times = [] # timestamps for BPM calculation
|
||||
self._bpm = 120.0
|
||||
self._playing = False
|
||||
# Drum pattern
|
||||
self._drum_pattern = None
|
||||
self._drum_channel = None
|
||||
|
||||
def channel(self, ch, *, instrument=None, synth=None, envelope=None,
|
||||
drums=False, **kwargs):
|
||||
"""Configure a MIDI channel.
|
||||
|
||||
Args:
|
||||
ch: MIDI channel number (1-16). Channel 10 = drums by convention.
|
||||
instrument: Instrument preset name (e.g. "electric_piano").
|
||||
synth: Synth waveform name (overrides instrument).
|
||||
envelope: Envelope name (overrides instrument).
|
||||
drums: If True, this channel triggers drum sounds by MIDI note.
|
||||
**kwargs: Any Part parameter (lowpass, reverb, volume, etc.)
|
||||
"""
|
||||
if not isinstance(ch, int) or not (1 <= ch <= 16):
|
||||
raise ValueError(f"MIDI channel must be an integer 1-16, got {ch!r}")
|
||||
|
||||
# Build params from instrument preset
|
||||
params = {}
|
||||
if instrument:
|
||||
preset = INSTRUMENTS.get(instrument)
|
||||
if preset:
|
||||
params.update(preset)
|
||||
if synth:
|
||||
params["synth"] = synth
|
||||
if envelope:
|
||||
params["envelope"] = envelope
|
||||
params.update(kwargs)
|
||||
|
||||
synth_name = params.pop("synth", "sine")
|
||||
env_name = params.pop("envelope", "piano")
|
||||
|
||||
self.channels[ch] = _Channel(
|
||||
synth_name=synth_name,
|
||||
envelope_name=env_name,
|
||||
is_drums=drums or ch == 10,
|
||||
**params,
|
||||
)
|
||||
return self
|
||||
|
||||
def drums(self, pattern_name, *, volume=0.5):
|
||||
"""Add a drum pattern that syncs to MIDI clock.
|
||||
|
||||
The pattern plays in sync with the OP-XY's transport -
|
||||
starts on Start, stops on Stop, tempo from MIDI clock.
|
||||
|
||||
Args:
|
||||
pattern_name: Drum pattern preset name (e.g. "rock", "house").
|
||||
volume: Drum volume (0.0-1.0).
|
||||
"""
|
||||
from .rhythm import Pattern
|
||||
self._drum_pattern = Pattern.preset(pattern_name)
|
||||
self._drum_channel = _Channel(synth_name="sine", is_drums=True,
|
||||
volume=volume)
|
||||
return self
|
||||
|
||||
def cc(self, cc_number, param, *, min_val=0.0, max_val=1.0, ch=None):
|
||||
"""Map a MIDI CC to a channel parameter.
|
||||
|
||||
Args:
|
||||
cc_number: MIDI CC number (0-127).
|
||||
param: Parameter name ("volume", "lowpass", "reverb", etc.)
|
||||
min_val: Value when CC = 0.
|
||||
max_val: Value when CC = 127.
|
||||
ch: MIDI channel (None = all channels).
|
||||
|
||||
Example::
|
||||
|
||||
>>> engine.cc(11, "lowpass", min_val=200, max_val=8000)
|
||||
>>> engine.cc(12, "volume", min_val=0.0, max_val=1.0)
|
||||
>>> engine.cc(13, "reverb", min_val=0.0, max_val=0.8)
|
||||
>>> engine.cc(14, "distortion", min_val=0.0, max_val=0.8)
|
||||
"""
|
||||
self._cc_map[(ch, cc_number)] = (param, min_val, max_val)
|
||||
return self
|
||||
|
||||
def _apply_cc(self, ch, cc_number, value):
|
||||
"""Apply a CC value to the matching channel parameter."""
|
||||
for key in [(ch, cc_number), (None, cc_number)]:
|
||||
if key in self._cc_map:
|
||||
param, min_val, max_val = self._cc_map[key]
|
||||
scaled = min_val + (max_val - min_val) * (value / 127.0)
|
||||
|
||||
target_chs = [ch] if key[0] is not None else list(self.channels.keys())
|
||||
for target_ch in target_chs:
|
||||
if target_ch in self.channels:
|
||||
channel = self.channels[target_ch]
|
||||
if param == "volume":
|
||||
channel.volume = scaled
|
||||
elif param == "lowpass":
|
||||
channel.lowpass = scaled
|
||||
channel._cache.clear()
|
||||
elif param == "reverb":
|
||||
channel.reverb = scaled
|
||||
channel._cache.clear()
|
||||
elif hasattr(channel, param):
|
||||
setattr(channel, param, scaled)
|
||||
channel._cache.clear()
|
||||
print(f" CC {cc_number}: {param}={scaled:.2f}")
|
||||
return
|
||||
|
||||
def _on_clock(self):
|
||||
"""Handle MIDI clock pulse (24 per quarter note)."""
|
||||
import time as _time
|
||||
|
||||
if not self._playing:
|
||||
return
|
||||
|
||||
now = _time.perf_counter()
|
||||
self._clock_times.append(now)
|
||||
if len(self._clock_times) > 240:
|
||||
self._clock_times = self._clock_times[-240:]
|
||||
# Only update BPM every 24 ticks to avoid jitter
|
||||
if self._clock_count % 24 == 0 and len(self._clock_times) >= 48:
|
||||
# Use as many ticks as we have for best accuracy
|
||||
n = min(len(self._clock_times), 240)
|
||||
total_time = self._clock_times[-1] - self._clock_times[-n]
|
||||
if total_time > 0:
|
||||
ticks = n - 1
|
||||
self._bpm = round(60.0 * ticks / (24.0 * total_time))
|
||||
|
||||
# Trigger drum hits at the right time
|
||||
if self._drum_pattern and self._drum_channel:
|
||||
pattern = self._drum_pattern
|
||||
beat_pos = self._clock_count / 24.0
|
||||
pattern_beat = beat_pos % pattern.beats
|
||||
beat_resolution = 1.0 / 24.0
|
||||
for hit in pattern.hits:
|
||||
if abs(hit.position - pattern_beat) < beat_resolution / 2:
|
||||
self._drum_channel.note_on(hit.sound.value, hit.velocity)
|
||||
|
||||
self._clock_count += 1
|
||||
|
||||
def _all_notes_off(self):
|
||||
"""Kill all sounding voices on all channels."""
|
||||
for channel in self.channels.values():
|
||||
with channel._lock:
|
||||
channel.voices.clear()
|
||||
if self._drum_channel:
|
||||
with self._drum_channel._lock:
|
||||
self._drum_channel.voices.clear()
|
||||
|
||||
def _midi_callback(self, event, data=None):
|
||||
"""Handle incoming MIDI messages."""
|
||||
msg, _ = event
|
||||
if len(msg) == 0:
|
||||
return
|
||||
|
||||
# System realtime messages (1 byte)
|
||||
if msg[0] == 0xF8: # Clock - 24 ppqn
|
||||
self._on_clock()
|
||||
return
|
||||
elif msg[0] == 0xFA: # Start
|
||||
print(" > Start")
|
||||
self._playing = True
|
||||
self._clock_count = 0
|
||||
return
|
||||
elif msg[0] == 0xFC: # Stop
|
||||
print(" [] Stop")
|
||||
self._playing = False
|
||||
self._all_notes_off()
|
||||
return
|
||||
elif msg[0] == 0xFB: # Continue
|
||||
print(" > Continue")
|
||||
self._playing = True
|
||||
return
|
||||
|
||||
if len(msg) < 3:
|
||||
return
|
||||
|
||||
status = msg[0]
|
||||
ch = (status & 0x0F) + 1
|
||||
msg_type = status & 0xF0
|
||||
|
||||
if ch not in self.channels:
|
||||
return
|
||||
|
||||
channel = self.channels[ch]
|
||||
note = msg[1]
|
||||
velocity = msg[2]
|
||||
|
||||
if msg_type == 0x90 and velocity > 0:
|
||||
channel.note_on(note, velocity)
|
||||
if self._recording:
|
||||
import time as _t
|
||||
self._record_events.append(
|
||||
(_t.perf_counter() - self._record_start, ch, note, velocity, True))
|
||||
elif msg_type == 0x80 or (msg_type == 0x90 and velocity == 0):
|
||||
channel.note_off(note)
|
||||
if self._recording:
|
||||
import time as _t
|
||||
self._record_events.append(
|
||||
(_t.perf_counter() - self._record_start, ch, note, 0, False))
|
||||
elif msg_type == 0xB0:
|
||||
self._apply_cc(ch, note, velocity)
|
||||
elif msg_type == 0xE0:
|
||||
bend_raw = (msg[2] << 7) | msg[1]
|
||||
bend_semitones = (bend_raw - 8192) / 8192.0 * 2.0
|
||||
ratio = 2.0 ** (bend_semitones / 12.0)
|
||||
with channel._lock:
|
||||
for v in channel.voices:
|
||||
if v.active:
|
||||
v.pitch_ratio = ratio
|
||||
|
||||
def _audio_callback(self, outdata, frames, time_info, status):
|
||||
"""sounddevice callback - mix all channels to stereo."""
|
||||
stereo = numpy.zeros((frames, 2), dtype=numpy.float32)
|
||||
for channel in self.channels.values():
|
||||
stereo += channel.render_stereo(frames)
|
||||
if self._drum_channel:
|
||||
stereo += self._drum_channel.render_stereo(frames)
|
||||
|
||||
# Soft clip per channel
|
||||
stereo[:, 0] = numpy.tanh(stereo[:, 0])
|
||||
stereo[:, 1] = numpy.tanh(stereo[:, 1])
|
||||
outdata[:] = stereo
|
||||
|
||||
def list_ports(self):
|
||||
"""List available MIDI input ports."""
|
||||
if rtmidi is None:
|
||||
raise ImportError("python-rtmidi required. Install with: pip install pytheory[live]")
|
||||
midi_in = rtmidi.MidiIn()
|
||||
ports = midi_in.get_ports()
|
||||
for i, name in enumerate(ports):
|
||||
print(f" {i}: {name}")
|
||||
midi_in.delete()
|
||||
return ports
|
||||
|
||||
def start(self, port=None):
|
||||
"""Start the engine - opens MIDI input and audio output.
|
||||
|
||||
Args:
|
||||
port: MIDI port index or name. None = first available.
|
||||
|
||||
Blocks until Ctrl-C or stop() is called.
|
||||
"""
|
||||
if rtmidi is None:
|
||||
raise ImportError(
|
||||
"python-rtmidi is required for live MIDI. "
|
||||
"Install it with: pip install pytheory[live]"
|
||||
)
|
||||
|
||||
if not self.channels:
|
||||
self.channel(1, instrument="electric_piano")
|
||||
|
||||
# Pre-compute wavetables
|
||||
print(" Pre-rendering wavetables...")
|
||||
n_samples = SAMPLE_RATE * 3
|
||||
for _, channel in self.channels.items():
|
||||
if channel.is_drums:
|
||||
continue
|
||||
for midi_note in range(36, 97):
|
||||
channel._get_wave(midi_note, n_samples)
|
||||
print(f" Cached {sum(len(c._cache) for c in self.channels.values())} wavetables.")
|
||||
print()
|
||||
|
||||
# Open MIDI
|
||||
self._midi_in = rtmidi.MidiIn()
|
||||
ports = self._midi_in.get_ports()
|
||||
|
||||
if not ports:
|
||||
print(" No MIDI input ports found. (Keyboard mode still works)")
|
||||
self._midi_in.delete()
|
||||
self._midi_in = None
|
||||
# Don't return — still start audio for keyboard mode
|
||||
|
||||
port_name = "none"
|
||||
if self._midi_in and ports:
|
||||
if port is None:
|
||||
port = 0
|
||||
elif isinstance(port, str):
|
||||
matched = False
|
||||
for i, name in enumerate(ports):
|
||||
if port.lower() in name.lower():
|
||||
port = i
|
||||
matched = True
|
||||
break
|
||||
if not matched:
|
||||
self._midi_in.delete()
|
||||
self._midi_in = None
|
||||
print(f" MIDI port not found: {port!r}, continuing without MIDI")
|
||||
port = None
|
||||
|
||||
if self._midi_in and port is not None:
|
||||
try:
|
||||
self._midi_in.open_port(port)
|
||||
self._midi_in.ignore_types(sysex=True, timing=False, active_sense=True)
|
||||
self._midi_in.set_callback(self._midi_callback)
|
||||
port_name = ports[port]
|
||||
except Exception:
|
||||
self._midi_in.delete()
|
||||
self._midi_in = None
|
||||
print(" Failed to open MIDI port, continuing without MIDI")
|
||||
|
||||
print(f" PyTheory Live Engine")
|
||||
print(f" MIDI: {port_name}")
|
||||
print(f" Buffer: {self.buffer_size} samples ({self.buffer_size/self.sample_rate*1000:.1f}ms)")
|
||||
print(f" Channels:")
|
||||
for ch, channel in sorted(self.channels.items()):
|
||||
kind = "drums" if channel.is_drums else channel.synth_name
|
||||
print(f" {ch:2d}: {kind} (vol={channel.volume})")
|
||||
if self._drum_pattern:
|
||||
print(f" Drums: {self._drum_pattern.name} (synced to MIDI clock)")
|
||||
print()
|
||||
print(" Playing... (Ctrl-C to stop)")
|
||||
print()
|
||||
|
||||
self._stream = sd.OutputStream(
|
||||
samplerate=self.sample_rate,
|
||||
blocksize=self.buffer_size,
|
||||
channels=2,
|
||||
dtype='float32',
|
||||
callback=self._audio_callback,
|
||||
)
|
||||
|
||||
try:
|
||||
self._stream.start()
|
||||
self._stop_event.clear()
|
||||
self._stop_event.wait()
|
||||
except KeyboardInterrupt:
|
||||
print("\n Stopped.")
|
||||
finally:
|
||||
if self._stream:
|
||||
self._stream.stop()
|
||||
self._stream.close()
|
||||
self._stream = None
|
||||
if self._midi_in:
|
||||
self._midi_in.close_port()
|
||||
self._midi_in.delete()
|
||||
self._midi_in = None
|
||||
|
||||
def keyboard_play(self, ch=1):
|
||||
"""Enable computer keyboard as MIDI input on a channel."""
|
||||
self._keyboard_channel = ch
|
||||
return self
|
||||
|
||||
def keyboard_note(self, key, on=True):
|
||||
"""Translate a keyboard key to a MIDI note and play it.
|
||||
|
||||
QWERTY layout: ZSXDCVGBHNJM = C through B (lower octave)
|
||||
Q2W3ER5T6Y7U = C through B (upper octave)
|
||||
"""
|
||||
# Chromatic layout across the full keyboard
|
||||
# Bottom two rows = lower octave range
|
||||
# Top two rows = upper octave range (+1 octave)
|
||||
# Black keys on the row above their white keys
|
||||
#
|
||||
# Row 3 (ZXCVBNM,./): white keys C D E F G A B C D E
|
||||
# Row 2 (ASDFGHJKL;'): black keys + extras
|
||||
# Row 1 (QWERTYUIOP[]): white keys C D E F G A B C D E F G
|
||||
# Row 0 (1234567890-=): black keys + extras
|
||||
lower = {
|
||||
# White keys: Z X C V B N M , . /
|
||||
'z': 0, 'x': 2, 'c': 4, 'v': 5, 'b': 7, 'n': 9, 'm': 11,
|
||||
',': 12, '.': 14, '/': 16,
|
||||
# Black keys: S D G H J L ;
|
||||
's': 1, 'd': 3, 'g': 6, 'h': 8, 'j': 10,
|
||||
'l': 13, ';': 15,
|
||||
# Extras
|
||||
'a': 0, 'f': 4, 'k': 11, "'": 17,
|
||||
}
|
||||
upper = {
|
||||
# White keys: Q W E R T Y U I O P [ ]
|
||||
'q': 0, 'w': 2, 'e': 4, 'r': 5, 't': 7, 'y': 9, 'u': 11,
|
||||
'i': 12, 'o': 14, 'p': 16, '[': 17, ']': 19,
|
||||
# Black keys: 2 3 5 6 7 9 0
|
||||
'2': 1, '3': 3, '5': 6, '6': 8, '7': 10,
|
||||
'9': 13, '0': 15,
|
||||
# Extras
|
||||
'1': 0, '4': 4, '8': 11, '-': 18, '=': 19,
|
||||
}
|
||||
|
||||
if self._keyboard_channel is None:
|
||||
return False
|
||||
|
||||
ch = self._keyboard_channel
|
||||
if ch not in self.channels:
|
||||
return False
|
||||
|
||||
midi_note = None
|
||||
if key in lower:
|
||||
midi_note = (self._keyboard_octave + 1) * 12 + lower[key]
|
||||
elif key in upper:
|
||||
midi_note = (self._keyboard_octave + 2) * 12 + upper[key]
|
||||
|
||||
if midi_note is not None:
|
||||
channel = self.channels[ch]
|
||||
if on:
|
||||
channel.note_on(midi_note, 100)
|
||||
if self._recording:
|
||||
import time as _t
|
||||
self._record_events.append(
|
||||
(_t.perf_counter() - self._record_start,
|
||||
ch, midi_note, 100, True))
|
||||
else:
|
||||
channel.note_off(midi_note)
|
||||
if self._recording:
|
||||
import time as _t
|
||||
self._record_events.append(
|
||||
(_t.perf_counter() - self._record_start,
|
||||
ch, midi_note, 0, False))
|
||||
return True
|
||||
return False
|
||||
|
||||
def start_recording(self):
|
||||
"""Start recording MIDI events."""
|
||||
import time as _t
|
||||
self._record_events = []
|
||||
self._record_start = _t.perf_counter()
|
||||
self._recording = True
|
||||
|
||||
def stop_recording(self):
|
||||
"""Stop recording."""
|
||||
self._recording = False
|
||||
|
||||
def export_recording(self, filename="recording.mid", bpm=None):
|
||||
"""Export recorded events to a MIDI file.
|
||||
|
||||
Returns a pytheory Score if no filename given.
|
||||
"""
|
||||
if not self._record_events:
|
||||
return None
|
||||
|
||||
use_bpm = bpm or (self._bpm if self._bpm > 10 else 120)
|
||||
|
||||
from .rhythm import Score, Duration
|
||||
|
||||
score = Score("4/4", bpm=int(use_bpm))
|
||||
|
||||
# Group events by channel
|
||||
by_channel = {}
|
||||
for ts, ch, note, vel, is_on in self._record_events:
|
||||
if ch not in by_channel:
|
||||
by_channel[ch] = []
|
||||
by_channel[ch].append((ts, note, vel, is_on))
|
||||
|
||||
# Build parts
|
||||
for ch, events in sorted(by_channel.items()):
|
||||
inst = self.picks[ch - 1] if 1 <= ch <= 8 else "piano"
|
||||
part = score.part(f"ch{ch}", instrument=inst)
|
||||
|
||||
# Convert to note-on/off pairs
|
||||
active = {}
|
||||
notes = []
|
||||
for ts, note, vel, is_on in events:
|
||||
if is_on:
|
||||
active[note] = (ts, vel)
|
||||
elif note in active:
|
||||
start_ts, start_vel = active.pop(note)
|
||||
dur_sec = ts - start_ts
|
||||
dur_beats = dur_sec * use_bpm / 60.0
|
||||
notes.append((start_ts, note, max(0.125, dur_beats), start_vel))
|
||||
|
||||
notes.sort(key=lambda x: x[0])
|
||||
|
||||
beat_pos = 0.0
|
||||
for ts, midi_note, dur, vel in notes:
|
||||
note_beat = ts * use_bpm / 60.0
|
||||
if note_beat > beat_pos:
|
||||
part.rest(note_beat - beat_pos)
|
||||
# Convert MIDI note to name
|
||||
name = NOTE_NAMES[midi_note % 12]
|
||||
octave = midi_note // 12 - 1
|
||||
part.add(f"{name}{octave}", dur, velocity=vel)
|
||||
beat_pos = note_beat + dur
|
||||
|
||||
if filename:
|
||||
score.save_midi(filename)
|
||||
|
||||
return score
|
||||
|
||||
def save_config(self, filename):
|
||||
"""Save current configuration to JSON."""
|
||||
import json
|
||||
config = {
|
||||
"seed": self.seed if hasattr(self, 'seed') else None,
|
||||
"buffer_size": self.buffer_size,
|
||||
"drums": getattr(self, '_drum_pattern_name', None),
|
||||
"channels": {},
|
||||
}
|
||||
for ch, channel in self.channels.items():
|
||||
config["channels"][str(ch)] = {
|
||||
"synth": channel.synth_name,
|
||||
"envelope": channel.envelope_name,
|
||||
"volume": channel.volume,
|
||||
"pan": channel.pan,
|
||||
"reverb": channel.reverb,
|
||||
"lowpass": channel.lowpass,
|
||||
"chorus": channel.chorus,
|
||||
"distortion": channel.distortion,
|
||||
"is_drums": channel.is_drums,
|
||||
}
|
||||
with open(filename, 'w') as f:
|
||||
json.dump(config, f, indent=2)
|
||||
|
||||
def load_config(self, filename):
|
||||
"""Load configuration from JSON."""
|
||||
import json
|
||||
with open(filename) as f:
|
||||
config = json.load(f)
|
||||
for ch_str, ch_cfg in config.get("channels", {}).items():
|
||||
ch = int(ch_str)
|
||||
self.channel(ch,
|
||||
synth=ch_cfg.get("synth"),
|
||||
envelope=ch_cfg.get("envelope"),
|
||||
drums=ch_cfg.get("is_drums", False),
|
||||
volume=ch_cfg.get("volume", 0.5),
|
||||
pan=ch_cfg.get("pan", 0.0),
|
||||
reverb=ch_cfg.get("reverb", 0),
|
||||
lowpass=ch_cfg.get("lowpass", 0),
|
||||
chorus=ch_cfg.get("chorus", 0),
|
||||
distortion=ch_cfg.get("distortion", 0))
|
||||
if config.get("drums"):
|
||||
self.drums(config["drums"])
|
||||
|
||||
def stop(self):
|
||||
"""Stop the engine."""
|
||||
self._stop_event.set()
|
||||
if self._stream:
|
||||
self._stream.stop()
|
||||
if self._midi_in:
|
||||
self._midi_in.close_port()
|
||||
self._midi_in.delete()
|
||||
self._midi_in = None
|
||||
@@ -0,0 +1,819 @@
|
||||
"""PyTheory Live — interactive MIDI synthesizer with TUI."""
|
||||
|
||||
import curses
|
||||
import random
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import os
|
||||
|
||||
from pytheory.live import LiveEngine
|
||||
from pytheory.rhythm import INSTRUMENTS, Pattern
|
||||
|
||||
|
||||
NOTE_NAMES = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B']
|
||||
|
||||
|
||||
def note_name(midi):
|
||||
return f"{NOTE_NAMES[midi % 12]}{midi // 12 - 1}"
|
||||
|
||||
|
||||
class LiveTUI:
|
||||
def __init__(self, seed=None, port="OP-XY", n_channels=8,
|
||||
drum_pattern="rock", buffer_size=128):
|
||||
self.seed = seed or random.randint(0, 9999)
|
||||
self.port = port
|
||||
self.n_channels = n_channels
|
||||
self.buffer_size = buffer_size
|
||||
self.engine = None
|
||||
self.log_lines = []
|
||||
self.max_log = 500
|
||||
self.running = True
|
||||
self.instruments = sorted([k for k in INSTRUMENTS.keys()
|
||||
if k not in ("808_bass",)])
|
||||
self.drum_patterns = sorted(Pattern.list_presets())
|
||||
self.current_drum = drum_pattern
|
||||
self.picks = []
|
||||
self.bpm = "—"
|
||||
self.status = "Init"
|
||||
self.status_color = 3
|
||||
self._build_engine()
|
||||
|
||||
def _build_engine(self):
|
||||
rng = random.Random(self.seed)
|
||||
self.picks = rng.sample(self.instruments, min(self.n_channels, len(self.instruments)))
|
||||
self.engine = LiveEngine(buffer_size=self.buffer_size)
|
||||
for i, inst in enumerate(self.picks, 1):
|
||||
self.engine.channel(i, instrument=inst, reverb=0.3)
|
||||
if self.current_drum and self.current_drum not in ("none", "-"):
|
||||
self.engine.drums(self.current_drum, volume=0.5)
|
||||
self.engine.cc(0, "lowpass", min_val=300, max_val=8000)
|
||||
|
||||
def log(self, msg, color=0):
|
||||
self.log_lines.append((time.time(), msg, color))
|
||||
if len(self.log_lines) > self.max_log:
|
||||
self.log_lines = self.log_lines[-self.max_log:]
|
||||
|
||||
def _patch_engine_logging(self):
|
||||
original_cb = self.engine._midi_callback
|
||||
|
||||
def logging_cb(event, data=None):
|
||||
msg, _ = event
|
||||
if len(msg) == 0:
|
||||
return
|
||||
if msg[0] == 0xF8:
|
||||
if self.engine._bpm > 10:
|
||||
self.bpm = f"{self.engine._bpm:.0f}"
|
||||
elif msg[0] == 0xFA:
|
||||
self.log("▶ Start", 5)
|
||||
self.status = "Playing"
|
||||
self.status_color = 1
|
||||
elif msg[0] == 0xFC:
|
||||
self.log("■ Stop", 4)
|
||||
self.status = "Stopped"
|
||||
self.status_color = 4
|
||||
elif msg[0] == 0xFB:
|
||||
self.log("▶ Continue", 5)
|
||||
self.status = "Playing"
|
||||
self.status_color = 1
|
||||
elif len(msg) >= 3:
|
||||
status = msg[0]
|
||||
ch = (status & 0x0F) + 1
|
||||
msg_type = status & 0xF0
|
||||
if msg_type == 0x90 and msg[2] > 0:
|
||||
inst = self.picks[ch - 1] if 1 <= ch <= 8 else "?"
|
||||
self.log(f"♪ {ch}:{inst} {note_name(msg[1])} v={msg[2]}", 1)
|
||||
elif msg_type == 0xB0:
|
||||
self.log(f"⚙ CC{msg[1]}={msg[2]}", 3)
|
||||
elif msg_type == 0xE0:
|
||||
bend = ((msg[2] << 7) | msg[1]) - 8192
|
||||
self.log(f"↕ Bend ch{ch} {bend:+d}", 3)
|
||||
original_cb(event, data)
|
||||
|
||||
self.engine._midi_callback = logging_cb
|
||||
|
||||
def run(self, stdscr):
|
||||
curses.curs_set(0)
|
||||
curses.use_default_colors()
|
||||
curses.init_pair(1, curses.COLOR_GREEN, -1)
|
||||
curses.init_pair(2, curses.COLOR_CYAN, -1)
|
||||
curses.init_pair(3, curses.COLOR_YELLOW, -1)
|
||||
curses.init_pair(4, curses.COLOR_RED, -1)
|
||||
curses.init_pair(5, curses.COLOR_MAGENTA, -1)
|
||||
curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE)
|
||||
curses.init_pair(7, curses.COLOR_BLACK, curses.COLOR_GREEN)
|
||||
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_YELLOW)
|
||||
curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_RED)
|
||||
stdscr.nodelay(True)
|
||||
stdscr.timeout(60)
|
||||
|
||||
self._patch_engine_logging()
|
||||
|
||||
# Pre-render with progress
|
||||
self.status = "Rendering"
|
||||
self.status_color = 3
|
||||
stdscr.erase()
|
||||
stdscr.addstr(1, 2, "PyTheory Live", curses.A_BOLD)
|
||||
stdscr.addstr(2, 2, "Pre-rendering wavetables...", curses.color_pair(3))
|
||||
stdscr.refresh()
|
||||
|
||||
n_samples = 44100 * 3
|
||||
count = 0
|
||||
for _, channel in self.engine.channels.items():
|
||||
if channel.is_drums:
|
||||
continue
|
||||
for midi_note in range(36, 97):
|
||||
channel._get_wave(midi_note, n_samples)
|
||||
count += 1
|
||||
if count % 50 == 0:
|
||||
stdscr.addstr(3, 2, f" {count} wavetables...", curses.color_pair(2))
|
||||
stdscr.refresh()
|
||||
|
||||
self.log(f"Cached {count} wavetables", 1)
|
||||
self.log("Starting engine...", 3)
|
||||
self.status = "Starting"
|
||||
self.status_color = 3
|
||||
|
||||
# Start engine
|
||||
def run_engine():
|
||||
import io
|
||||
capture = io.StringIO()
|
||||
old = sys.stdout
|
||||
sys.stdout = capture
|
||||
try:
|
||||
self.engine.start(port=self.port)
|
||||
except Exception as e:
|
||||
self.log(f"Engine error: {e}", 4)
|
||||
finally:
|
||||
sys.stdout = old
|
||||
output = capture.getvalue()
|
||||
if output.strip():
|
||||
for line in output.strip().split('\n'):
|
||||
self.log(line.strip(), 2)
|
||||
|
||||
engine_thread = threading.Thread(target=run_engine, daemon=True)
|
||||
engine_thread.start()
|
||||
|
||||
cmd_buf = ""
|
||||
cursor_pos = 0
|
||||
cmd_history = []
|
||||
history_idx = -1
|
||||
tab_matches = []
|
||||
tab_idx = -1
|
||||
tab_prefix = ""
|
||||
self.kbd_active = False
|
||||
self._kbd_held = {} # key → last_press_time
|
||||
self._picker = None # {"channel": int, "index": int, "scroll": int, "filter": str}
|
||||
|
||||
while self.running:
|
||||
try:
|
||||
# Update status from engine state
|
||||
if (self.engine._stream and self.engine._stream.active
|
||||
and self.status == "Starting"):
|
||||
self.status = "Listening"
|
||||
self.status_color = 2
|
||||
self.log("Audio stream active", 1)
|
||||
|
||||
h, w = stdscr.getmaxyx()
|
||||
if h < 10 or w < 40:
|
||||
time.sleep(0.1)
|
||||
continue
|
||||
stdscr.erase()
|
||||
|
||||
div = max(30, w * 3 // 5)
|
||||
cfg_x = div + 2
|
||||
|
||||
# ═══ HEADER BAR ═══
|
||||
header = f" PyTheory Live "
|
||||
stdscr.addstr(0, 0, header, curses.color_pair(6) | curses.A_BOLD)
|
||||
|
||||
# Status badge
|
||||
badge_colors = {1: 7, 2: 6, 3: 8, 4: 9}
|
||||
badge_cp = badge_colors.get(self.status_color, 6)
|
||||
badge = f" {self.status} "
|
||||
x = len(header)
|
||||
stdscr.addstr(0, x, badge, curses.color_pair(badge_cp) | curses.A_BOLD)
|
||||
x += len(badge)
|
||||
|
||||
kbd_mode = ""
|
||||
if self.engine._keyboard_channel:
|
||||
kbd_mode = f" KBD:ch{self.engine._keyboard_channel}"
|
||||
rec_mode = " ●REC" if self.engine._recording else ""
|
||||
info = f" BPM:{self.bpm} drums:{self.current_drum} seed:{self.seed}{kbd_mode}{rec_mode}"
|
||||
try:
|
||||
stdscr.addstr(0, x, info[:w - x], curses.color_pair(6))
|
||||
# Fill rest of header
|
||||
remaining = w - x - len(info)
|
||||
if remaining > 0:
|
||||
stdscr.addstr(0, x + len(info), " " * remaining, curses.color_pair(6))
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
# ═══ DIVIDER ═══
|
||||
for y in range(1, h - 2):
|
||||
try:
|
||||
stdscr.addch(y, div, '│', curses.color_pair(2) | curses.A_DIM)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
# ═══ LEFT: EVENTS ═══
|
||||
try:
|
||||
stdscr.addstr(1, 1, " Events ", curses.color_pair(2) | curses.A_BOLD)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
log_h = h - 5
|
||||
visible = self.log_lines[-log_h:] if log_h > 0 else []
|
||||
for i, (ts, msg, color) in enumerate(visible):
|
||||
ly = 2 + i
|
||||
if ly >= h - 3:
|
||||
break
|
||||
# Fade old messages
|
||||
age = time.time() - ts
|
||||
attr = curses.A_DIM if age > 8 else 0
|
||||
try:
|
||||
stdscr.addstr(ly, 1, msg[:div - 2],
|
||||
curses.color_pair(color) | attr)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
# ═══ RIGHT: CONFIG ═══
|
||||
try:
|
||||
stdscr.addstr(1, cfg_x, " Config ",
|
||||
curses.color_pair(2) | curses.A_BOLD)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
y = 3
|
||||
rw = w - cfg_x - 1
|
||||
for i, inst in enumerate(self.picks, 1):
|
||||
try:
|
||||
stdscr.addstr(y, cfg_x, f"{i}", curses.A_BOLD)
|
||||
stdscr.addstr(y, cfg_x + 1, ":", curses.A_DIM)
|
||||
stdscr.addstr(y, cfg_x + 2, inst[:rw - 2],
|
||||
curses.color_pair(1))
|
||||
except curses.error:
|
||||
pass
|
||||
y += 1
|
||||
|
||||
y += 1
|
||||
# VU meters per channel
|
||||
y += 1
|
||||
try:
|
||||
stdscr.addstr(y, cfg_x, "Levels:", curses.A_BOLD | curses.A_DIM)
|
||||
except curses.error:
|
||||
pass
|
||||
y += 1
|
||||
for i, inst in enumerate(self.picks, 1):
|
||||
if i in self.engine.channels:
|
||||
lv = self.engine.channels[i].level
|
||||
bars = int(min(lv, 1.0) * 16)
|
||||
meter = "|" * bars + "-" * (16 - bars)
|
||||
color = 1 if bars < 15 else 3 if bars < 18 else 4
|
||||
try:
|
||||
stdscr.addstr(y, cfg_x, f"{i}", curses.A_BOLD)
|
||||
stdscr.addstr(y, cfg_x + 1, f" {meter}", curses.color_pair(color))
|
||||
except curses.error:
|
||||
pass
|
||||
y += 1
|
||||
|
||||
y += 1
|
||||
rec_indicator = " ● REC " if self.engine._recording else ""
|
||||
kbd_indicator = f" kbd:ch{self.engine._keyboard_channel} oct{self.engine._keyboard_octave}" if self.engine._keyboard_channel else ""
|
||||
|
||||
pairs = [
|
||||
("Drums", self.current_drum, 5),
|
||||
("BPM", str(self.bpm), 0),
|
||||
("Latency", f"{self.engine.buffer_size / 44100 * 1000:.1f}ms", 0),
|
||||
("MIDI", self.port, 0),
|
||||
("Seed", str(self.seed), 2),
|
||||
]
|
||||
if rec_indicator:
|
||||
pairs.append(("", rec_indicator, 4))
|
||||
if kbd_indicator:
|
||||
pairs.append(("", kbd_indicator, 2))
|
||||
for label, val, cp in pairs:
|
||||
try:
|
||||
stdscr.addstr(y, cfg_x, f"{label}:", curses.A_BOLD)
|
||||
stdscr.addstr(y, cfg_x + len(label) + 1, f" {val}"[:rw],
|
||||
curses.color_pair(cp))
|
||||
except curses.error:
|
||||
pass
|
||||
y += 1
|
||||
|
||||
y += 1
|
||||
cmds = [
|
||||
"ch <n> [inst]",
|
||||
"fx <n> <param> <val>",
|
||||
"pan <n> <-1..1>",
|
||||
"drums [pattern|-]",
|
||||
"kbd [ch] [oct]",
|
||||
"rec / stop / export",
|
||||
"save/load <file>",
|
||||
"seed [n] / list",
|
||||
"exit",
|
||||
]
|
||||
try:
|
||||
stdscr.addstr(y, cfg_x, "Commands:", curses.color_pair(3))
|
||||
except curses.error:
|
||||
pass
|
||||
for i, c in enumerate(cmds):
|
||||
try:
|
||||
stdscr.addstr(y + 1 + i, cfg_x + 1, c[:rw],
|
||||
curses.color_pair(2) | curses.A_DIM)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
# ═══ INPUT BAR ═══
|
||||
iy = h - 2
|
||||
try:
|
||||
stdscr.addstr(iy - 1, 0, "─" * (w - 1), curses.A_DIM)
|
||||
if self.kbd_active:
|
||||
stdscr.addstr(iy, 0, " KEYBOARD ",
|
||||
curses.color_pair(7) | curses.A_BOLD)
|
||||
stdscr.addstr(iy, 10, " Esc=exit Up/Down=octave ",
|
||||
curses.color_pair(3))
|
||||
else:
|
||||
stdscr.addstr(iy, 0, " $ ",
|
||||
curses.color_pair(1) | curses.A_BOLD)
|
||||
stdscr.addstr(iy, 3, cmd_buf[:w - 5])
|
||||
# Cursor at position
|
||||
cx = 3 + cursor_pos
|
||||
if cx < w - 1:
|
||||
# Show character under cursor inverted, or block at end
|
||||
if cursor_pos < len(cmd_buf):
|
||||
stdscr.addstr(iy, cx, cmd_buf[cursor_pos],
|
||||
curses.A_REVERSE)
|
||||
else:
|
||||
stdscr.addstr(iy, cx, " ", curses.A_REVERSE)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
# ═══ PICKER OVERLAY ═══
|
||||
if self._picker is not None:
|
||||
filt = self._picker["filter"]
|
||||
items = [i for i in self.instruments if filt in i] if filt else self.instruments
|
||||
idx = self._picker["index"]
|
||||
pw = min(32, w - 4)
|
||||
ph = min(len(items) + 2, h - 4)
|
||||
px = (w - pw) // 2
|
||||
py = (h - ph) // 2
|
||||
# Border
|
||||
title = f" Ch {self._picker['channel']} "
|
||||
try:
|
||||
stdscr.addstr(py, px, "┌" + title + "─" * (pw - 2 - len(title)) + "┐", curses.color_pair(2) | curses.A_BOLD)
|
||||
for ri in range(1, ph - 1):
|
||||
stdscr.addstr(py + ri, px, "│" + " " * (pw - 2) + "│", curses.color_pair(2))
|
||||
stdscr.addstr(py + ph - 1, px, "└" + "─" * (pw - 2) + "┘", curses.color_pair(2))
|
||||
except curses.error:
|
||||
pass
|
||||
# Items
|
||||
vis_h = ph - 2
|
||||
scroll = self._picker["scroll"]
|
||||
if idx < scroll:
|
||||
scroll = idx
|
||||
elif idx >= scroll + vis_h:
|
||||
scroll = idx - vis_h + 1
|
||||
self._picker["scroll"] = scroll
|
||||
for ri in range(vis_h):
|
||||
li = scroll + ri
|
||||
if li >= len(items):
|
||||
break
|
||||
name = items[li][:pw - 4]
|
||||
attr = curses.A_REVERSE | curses.color_pair(1) if li == idx else curses.color_pair(0)
|
||||
try:
|
||||
padded = f" {name}" + " " * (pw - 3 - len(name))
|
||||
stdscr.addstr(py + 1 + ri, px + 1, padded, attr)
|
||||
except curses.error:
|
||||
pass
|
||||
# Filter hint
|
||||
hint = f"/{filt}" if filt else "type to filter"
|
||||
try:
|
||||
stdscr.addstr(py + ph - 1, px + 2, hint[:pw - 4], curses.color_pair(3) | curses.A_DIM)
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
stdscr.refresh()
|
||||
|
||||
# ═══ INPUT ═══
|
||||
ch = stdscr.getch()
|
||||
if ch == -1:
|
||||
continue
|
||||
|
||||
# KEYBOARD MODE: all keys go to MIDI
|
||||
if self.kbd_active:
|
||||
if ch == 27: # Escape exits keyboard mode
|
||||
# Release all held notes
|
||||
for k in list(self._kbd_held):
|
||||
self.engine.keyboard_note(k, on=False)
|
||||
self._kbd_held.clear()
|
||||
self.kbd_active = False
|
||||
self.engine._keyboard_channel = None
|
||||
self.log("Keyboard off (Esc)", 3)
|
||||
elif ch == curses.KEY_UP:
|
||||
self.engine._keyboard_octave = min(8, self.engine._keyboard_octave + 1)
|
||||
self.log(f"Octave ↑ {self.engine._keyboard_octave}", 2)
|
||||
elif ch == curses.KEY_DOWN:
|
||||
self.engine._keyboard_octave = max(0, self.engine._keyboard_octave - 1)
|
||||
self.log(f"Octave ↓ {self.engine._keyboard_octave}", 2)
|
||||
elif 32 <= ch < 127:
|
||||
key = chr(ch).lower()
|
||||
now = time.time()
|
||||
if key in self._kbd_held:
|
||||
# Key repeat — just refresh the timer
|
||||
self._kbd_held[key] = now
|
||||
else:
|
||||
# New key press
|
||||
played = self.engine.keyboard_note(key, on=True)
|
||||
if played:
|
||||
self._kbd_held[key] = now
|
||||
|
||||
# Release keys that haven't been pressed for 150ms
|
||||
now = time.time()
|
||||
expired = [k for k, t in self._kbd_held.items()
|
||||
if now - t > 0.15]
|
||||
for k in expired:
|
||||
self.engine.keyboard_note(k, on=False)
|
||||
del self._kbd_held[k]
|
||||
|
||||
continue
|
||||
|
||||
# PICKER MODE
|
||||
if self._picker is not None:
|
||||
filt = self._picker["filter"]
|
||||
items = [i for i in self.instruments if filt in i] if filt else self.instruments
|
||||
if ch == 27: # Escape cancels
|
||||
self._picker = None
|
||||
elif ch == curses.KEY_UP:
|
||||
self._picker["index"] = max(0, self._picker["index"] - 1)
|
||||
elif ch == curses.KEY_DOWN:
|
||||
self._picker["index"] = min(len(items) - 1, self._picker["index"] + 1)
|
||||
elif ch == 10 or ch == 13: # Enter selects
|
||||
if items:
|
||||
inst = items[self._picker["index"]]
|
||||
n = self._picker["channel"]
|
||||
self.picks[n - 1] = inst
|
||||
self.engine.channel(n, instrument=inst, reverb=0.3)
|
||||
self.log(f"Ch {n} → {inst}", 1)
|
||||
self._picker = None
|
||||
elif ch == curses.KEY_BACKSPACE or ch == 127:
|
||||
if filt:
|
||||
self._picker["filter"] = filt[:-1]
|
||||
self._picker["index"] = 0
|
||||
self._picker["scroll"] = 0
|
||||
elif 32 <= ch < 127:
|
||||
self._picker["filter"] = filt + chr(ch)
|
||||
self._picker["index"] = 0
|
||||
self._picker["scroll"] = 0
|
||||
continue
|
||||
|
||||
if ch == 10 or ch == 13:
|
||||
if cmd_buf.strip():
|
||||
cmd_history.append(cmd_buf)
|
||||
self._handle_command(cmd_buf.strip())
|
||||
cmd_buf = ""
|
||||
cursor_pos = 0
|
||||
history_idx = -1
|
||||
elif ch == 27:
|
||||
if self.engine._keyboard_channel and not cmd_buf:
|
||||
# Escape exits keyboard mode
|
||||
self.engine._keyboard_channel = None
|
||||
self.log("Keyboard off (Esc)", 3)
|
||||
else:
|
||||
cmd_buf = ""
|
||||
cursor_pos = 0
|
||||
elif ch == curses.KEY_BACKSPACE or ch == 127:
|
||||
if cursor_pos > 0:
|
||||
cmd_buf = cmd_buf[:cursor_pos - 1] + cmd_buf[cursor_pos:]
|
||||
cursor_pos -= 1
|
||||
elif ch == curses.KEY_LEFT:
|
||||
cursor_pos = max(0, cursor_pos - 1)
|
||||
elif ch == curses.KEY_RIGHT:
|
||||
cursor_pos = min(len(cmd_buf), cursor_pos + 1)
|
||||
elif ch == curses.KEY_HOME or ch == 1: # Ctrl-A
|
||||
cursor_pos = 0
|
||||
elif ch == curses.KEY_END or ch == 5: # Ctrl-E
|
||||
cursor_pos = len(cmd_buf)
|
||||
elif ch == curses.KEY_UP:
|
||||
if cmd_history and history_idx < len(cmd_history) - 1:
|
||||
history_idx += 1
|
||||
cmd_buf = cmd_history[-(history_idx + 1)]
|
||||
cursor_pos = len(cmd_buf)
|
||||
elif ch == curses.KEY_DOWN:
|
||||
if history_idx > 0:
|
||||
history_idx -= 1
|
||||
cmd_buf = cmd_history[-(history_idx + 1)]
|
||||
cursor_pos = len(cmd_buf)
|
||||
else:
|
||||
history_idx = -1
|
||||
cmd_buf = ""
|
||||
cursor_pos = 0
|
||||
elif ch == 9: # Tab
|
||||
if tab_matches and tab_prefix == cmd_buf:
|
||||
tab_idx = (tab_idx + 1) % len(tab_matches)
|
||||
cmd_buf = tab_matches[tab_idx]
|
||||
else:
|
||||
tab_matches = self._complete(cmd_buf)
|
||||
tab_prefix = cmd_buf
|
||||
if len(tab_matches) == 1:
|
||||
cmd_buf = tab_matches[0]
|
||||
tab_matches = []
|
||||
elif tab_matches:
|
||||
tab_idx = 0
|
||||
cmd_buf = tab_matches[0]
|
||||
else:
|
||||
tab_matches = []
|
||||
cursor_pos = len(cmd_buf)
|
||||
elif 32 <= ch < 127:
|
||||
cmd_buf = cmd_buf[:cursor_pos] + chr(ch) + cmd_buf[cursor_pos:]
|
||||
cursor_pos += 1
|
||||
tab_matches = []
|
||||
tab_idx = -1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
self.running = False
|
||||
|
||||
self.engine.stop()
|
||||
|
||||
def _complete(self, text):
|
||||
"""Return list of completions for current input."""
|
||||
parts = text.split()
|
||||
commands = ["ch", "fx", "pan", "drums", "kbd", "rec", "stop", "export",
|
||||
"save", "load", "seed", "list", "patterns", "octave", "help", "exit"]
|
||||
fx_params = ["volume", "pan", "lowpass", "lowpass_q", "reverb", "chorus",
|
||||
"detune", "spread", "analog", "distortion", "delay",
|
||||
"tremolo_depth", "saturation", "phaser", "sub_osc", "noise_mix"]
|
||||
|
||||
if not parts:
|
||||
return [c + " " for c in commands]
|
||||
|
||||
# Completing first word
|
||||
if len(parts) == 1 and not text.endswith(" "):
|
||||
prefix = parts[0].lower()
|
||||
return [c + " " for c in commands if c.startswith(prefix)]
|
||||
|
||||
verb = parts[0].lower()
|
||||
|
||||
# ch <n> <instrument>
|
||||
if verb == "ch" and len(parts) == 3 and not text.endswith(" "):
|
||||
prefix = parts[2].lower()
|
||||
return [f"ch {parts[1]} {i} " for i in self.instruments
|
||||
if i.startswith(prefix)]
|
||||
if verb == "ch" and len(parts) == 2 and text.endswith(" "):
|
||||
return [f"ch {parts[1]} {i} " for i in self.instruments]
|
||||
|
||||
# drums <pattern>
|
||||
if verb == "drums" and len(parts) == 2 and not text.endswith(" "):
|
||||
prefix = parts[1].lower()
|
||||
matches = [p for p in self.drum_patterns if p.startswith(prefix)]
|
||||
return [f"drums {m} " for m in matches]
|
||||
if verb == "drums" and len(parts) == 1 and text.endswith(" "):
|
||||
return [f"drums {p} " for p in self.drum_patterns]
|
||||
|
||||
# fx <n> <param> <val>
|
||||
if verb == "fx" and len(parts) == 3 and not text.endswith(" "):
|
||||
prefix = parts[2].lower()
|
||||
return [f"fx {parts[1]} {p} " for p in fx_params
|
||||
if p.startswith(prefix)]
|
||||
if verb == "fx" and len(parts) == 2 and text.endswith(" "):
|
||||
return [f"fx {parts[1]} {p} " for p in fx_params]
|
||||
|
||||
return []
|
||||
|
||||
def _handle_command(self, cmd):
|
||||
parts = cmd.split()
|
||||
if not parts:
|
||||
return
|
||||
verb = parts[0].lower()
|
||||
|
||||
if verb in ("quit", "q", "exit"):
|
||||
self.running = False
|
||||
elif verb in ("help", "h"):
|
||||
self.log("ch <n> [inst] | fx <n> <param> <val> | drums [pat|-]", 2)
|
||||
self.log("seed [n] | list | patterns | exit", 2)
|
||||
elif verb == "ch" and len(parts) == 2:
|
||||
try:
|
||||
n = int(parts[1])
|
||||
if 1 <= n <= len(self.picks):
|
||||
# Open instrument picker with current instrument pre-selected
|
||||
current = self.picks[n - 1]
|
||||
idx = self.instruments.index(current) if current in self.instruments else 0
|
||||
self._picker = {"channel": n, "index": idx, "scroll": max(0, idx - 5), "filter": ""}
|
||||
else:
|
||||
self.log(f"Channel 1-{len(self.picks)}", 4)
|
||||
except ValueError:
|
||||
self.log("ch <1-8> [instrument]", 4)
|
||||
elif verb == "ch" and len(parts) >= 3:
|
||||
try:
|
||||
n = int(parts[1])
|
||||
inst = parts[2]
|
||||
if inst not in INSTRUMENTS:
|
||||
self.log(f"Unknown: {inst}", 4)
|
||||
return
|
||||
if not (1 <= n <= len(self.picks)):
|
||||
self.log(f"Channel 1-{len(self.picks)}", 4)
|
||||
return
|
||||
self.picks[n - 1] = inst
|
||||
self.engine.channel(n, instrument=inst, reverb=0.3)
|
||||
self.log(f"Ch {n} → {inst}", 1)
|
||||
except (ValueError, IndexError):
|
||||
self.log("ch <1-8> <instrument>", 4)
|
||||
elif verb == "fx" and len(parts) >= 4:
|
||||
try:
|
||||
n = int(parts[1])
|
||||
param = parts[2]
|
||||
val = float(parts[3])
|
||||
if not (1 <= n <= len(self.picks)):
|
||||
self.log(f"Channel 1-{len(self.picks)}", 4)
|
||||
return
|
||||
if n not in self.engine.channels:
|
||||
self.log(f"Channel {n} not active", 4)
|
||||
return
|
||||
channel = self.engine.channels[n]
|
||||
if param == "reverb":
|
||||
channel.reverb = val
|
||||
channel._cache.clear()
|
||||
elif param == "lowpass":
|
||||
channel.lowpass = val
|
||||
channel._cache.clear()
|
||||
elif param == "volume":
|
||||
channel.volume = val
|
||||
elif hasattr(channel, param):
|
||||
setattr(channel, param, val)
|
||||
channel._cache.clear()
|
||||
else:
|
||||
self.log(f"Unknown param: {param}", 4)
|
||||
return
|
||||
self.log(f"Ch {n} {param}={val}", 1)
|
||||
except (ValueError, IndexError):
|
||||
self.log("fx <1-8> <param> <value>", 4)
|
||||
elif verb == "fx" and len(parts) == 2:
|
||||
try:
|
||||
n = int(parts[1])
|
||||
if n in self.engine.channels:
|
||||
ch = self.engine.channels[n]
|
||||
self.log(f"Ch {n}: vol={ch.volume} lp={ch.lowpass} rev={ch.reverb}", 2)
|
||||
else:
|
||||
self.log(f"Channel {n} not active", 4)
|
||||
except ValueError:
|
||||
self.log("fx <ch> <param> <value>", 4)
|
||||
elif verb == "fx" and len(parts) <= 1:
|
||||
self.log("Volume/Mix:", 3)
|
||||
self.log(" volume pan reverb delay", 2)
|
||||
self.log("Filter:", 3)
|
||||
self.log(" lowpass lowpass_q", 2)
|
||||
self.log("Modulation:", 3)
|
||||
self.log(" chorus detune spread tremolo_depth", 2)
|
||||
self.log(" phaser analog", 2)
|
||||
self.log("Drive:", 3)
|
||||
self.log(" distortion saturation", 2)
|
||||
self.log("Synth:", 3)
|
||||
self.log(" sub_osc noise_mix", 2)
|
||||
self.log("", 0)
|
||||
self.log("fx <ch> <param> <value>", 2)
|
||||
elif verb == "drums" and len(parts) == 1:
|
||||
self.log(f"Current: {self.current_drum}", 5)
|
||||
for i in range(0, len(self.drum_patterns), 4):
|
||||
row = " ".join(f"{x:17s}" for x in self.drum_patterns[i:i+4])
|
||||
self.log(f" {row}", 2)
|
||||
elif verb == "drums" and len(parts) >= 2:
|
||||
pat = " ".join(parts[1:])
|
||||
if pat in ("none", "off", "mute", "-"):
|
||||
self.current_drum = "none"
|
||||
self.engine._drum_pattern = None
|
||||
self.engine._drum_channel = None
|
||||
self.log("Drums off", 4)
|
||||
else:
|
||||
try:
|
||||
self.current_drum = pat
|
||||
self.engine.drums(pat, volume=0.5)
|
||||
self.log(f"Drums → {pat}", 5)
|
||||
except Exception as e:
|
||||
self.log(f"Error: {e}", 4)
|
||||
elif verb == "seed" and len(parts) == 1:
|
||||
self.log(f"Seed: {self.seed}", 2)
|
||||
elif verb == "seed" and len(parts) >= 2:
|
||||
try:
|
||||
self.seed = int(parts[1])
|
||||
rng = random.Random(self.seed)
|
||||
self.picks = rng.sample(self.instruments, 8)
|
||||
for i, inst in enumerate(self.picks, 1):
|
||||
self.engine.channel(i, instrument=inst, reverb=0.3)
|
||||
self.log(f"Seed → {self.seed}", 1)
|
||||
except ValueError:
|
||||
self.log("seed <number>", 4)
|
||||
elif verb == "list":
|
||||
for i in range(0, len(self.instruments), 3):
|
||||
row = " ".join(f"{x:22s}" for x in self.instruments[i:i+3])
|
||||
self.log(f" {row}", 2)
|
||||
elif verb == "patterns":
|
||||
for i in range(0, len(self.drum_patterns), 4):
|
||||
row = " ".join(f"{x:17s}" for x in self.drum_patterns[i:i+4])
|
||||
self.log(f" {row}", 2)
|
||||
elif verb == "pan" and len(parts) >= 3:
|
||||
try:
|
||||
n = int(parts[1])
|
||||
val = float(parts[2])
|
||||
val = max(-1.0, min(1.0, val))
|
||||
if n in self.engine.channels:
|
||||
self.engine.channels[n].pan = val
|
||||
self.log(f"Ch {n} pan={val:+.1f}", 1)
|
||||
else:
|
||||
self.log(f"Channel {n} not active", 4)
|
||||
except ValueError:
|
||||
self.log("pan <1-8> <-1..1>", 4)
|
||||
elif verb == "kbd":
|
||||
if len(parts) >= 2:
|
||||
try:
|
||||
ch_num = int(parts[1])
|
||||
self.engine._keyboard_channel = ch_num
|
||||
if len(parts) >= 3:
|
||||
self.engine._keyboard_octave = int(parts[2])
|
||||
except ValueError:
|
||||
self.log("kbd <channel> [octave]", 4)
|
||||
return
|
||||
else:
|
||||
self.engine._keyboard_channel = self.engine._keyboard_channel or 1
|
||||
self.kbd_active = True
|
||||
# Make sure wavetables are cached for this channel
|
||||
ch_num = self.engine._keyboard_channel
|
||||
if ch_num in self.engine.channels:
|
||||
channel = self.engine.channels[ch_num]
|
||||
if not channel._cache:
|
||||
self.log("Rendering wavetables...", 3)
|
||||
for midi_note in range(36, 97):
|
||||
channel._get_wave(midi_note, 44100 * 3)
|
||||
self.log(f"♪ Keyboard ON ch{ch_num} oct{self.engine._keyboard_octave} (Esc=exit, ↑↓=octave)", 1)
|
||||
elif verb == "rec":
|
||||
self.engine.start_recording()
|
||||
self.log("● Recording...", 4)
|
||||
elif verb == "stop" and self.engine._recording:
|
||||
self.engine.stop_recording()
|
||||
n = len(self.engine._record_events)
|
||||
self.log(f"■ Stopped ({n} events)", 3)
|
||||
elif verb == "export":
|
||||
fname = parts[1] if len(parts) > 1 else "recording.mid"
|
||||
score = self.engine.export_recording(fname)
|
||||
if score:
|
||||
self.log(f"Exported → {fname}", 1)
|
||||
else:
|
||||
self.log("Nothing to export", 4)
|
||||
elif verb == "save" and len(parts) >= 2:
|
||||
fname = parts[1]
|
||||
if not fname.endswith(".json"):
|
||||
fname += ".json"
|
||||
self.engine.seed = self.seed
|
||||
self.engine.save_config(fname)
|
||||
self.log(f"Saved → {fname}", 1)
|
||||
elif verb == "load" and len(parts) >= 2:
|
||||
fname = parts[1]
|
||||
if not fname.endswith(".json"):
|
||||
fname += ".json"
|
||||
try:
|
||||
self.engine.load_config(fname)
|
||||
self.log(f"Loaded ← {fname}", 1)
|
||||
# Update picks from channels
|
||||
for ch, channel in self.engine.channels.items():
|
||||
if 1 <= ch <= 8:
|
||||
self.picks[ch - 1] = channel.synth_name
|
||||
except Exception as e:
|
||||
self.log(f"Error: {e}", 4)
|
||||
elif verb == "octave" and len(parts) >= 2:
|
||||
try:
|
||||
self.engine._keyboard_octave = int(parts[1])
|
||||
self.log(f"Keyboard octave → {self.engine._keyboard_octave}", 2)
|
||||
except ValueError:
|
||||
self.log("octave <0-8>", 4)
|
||||
else:
|
||||
self.log(f"? {cmd}", 4)
|
||||
|
||||
|
||||
def main():
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description="PyTheory Live — real-time MIDI synthesizer")
|
||||
parser.add_argument("seed", nargs="?", type=int, default=None, help="Random seed for instruments")
|
||||
parser.add_argument("--port", "-p", default="OP-XY", help="MIDI port name (default: OP-XY)")
|
||||
parser.add_argument("--channels", "-c", type=int, default=8, help="Number of channels (default: 8)")
|
||||
parser.add_argument("--drums", "-d", default="rock", help="Drum pattern (default: rock, 'none' to disable)")
|
||||
parser.add_argument("--buffer", "-b", type=int, default=128, help="Audio buffer size (default: 128)")
|
||||
args = parser.parse_args()
|
||||
|
||||
tui = LiveTUI(seed=args.seed, port=args.port, n_channels=args.channels,
|
||||
drum_pattern=args.drums, buffer_size=args.buffer)
|
||||
curses.wrapper(tui.run)
|
||||
|
||||
# Print resume command on exit
|
||||
cmd_parts = ["pytheory-live", str(tui.seed)]
|
||||
if tui.port != "OP-XY":
|
||||
cmd_parts += ["--port", tui.port]
|
||||
if tui.n_channels != 8:
|
||||
cmd_parts += ["--channels", str(tui.n_channels)]
|
||||
if tui.current_drum != "rock":
|
||||
cmd_parts += ["--drums", tui.current_drum]
|
||||
if tui.buffer_size != 128:
|
||||
cmd_parts += ["--buffer", str(tui.buffer_size)]
|
||||
print(f"\nResume this session with:\n {' '.join(cmd_parts)}\n")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+1015
-179
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user